Making DUCK LIFE in Scratch is HARDER than you think

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 178

  • @ultra_9861
    @ultra_9861 ปีที่แล้ว +93

    scratch isn't really easy
    it's simple
    a common misconception about simple is that simple = easy, which it really isn't
    scratch might be easy for small porjects but if you want to make something advanced, even a platformer, you will need to do the physics, collisions, movement all from *scratch*

    • @thenewboeguy
      @thenewboeguy ปีที่แล้ว +4

      A platformer is easier than you think, just code up some movement with 2 variables. Move the player on the y axis, check for collisions, if there are any, fix them, do the same for the X axis. And yeah, you’re done. Don’t forget gravity tho.

    • @freshicejuice
      @freshicejuice ปีที่แล้ว +3

      Scratch Jr. is more simple than scratch but even Griffpatch struggles with it

    • @ultra_9861
      @ultra_9861 ปีที่แล้ว +2

      @@thenewboeguy well yeah but still it is much MUCH easier to do that in godot or unity
      i just brought up platformers as an example
      checking collisions is one thing, but fixing them is a whole 'nother thing
      sure you can go to your old x or y but if you want to add slopes, make accurate collisions and ect., you will need more knowledge
      not even talking about jumping, many beginners still struggle with it without a griffpatch tutorial
      like i mentioned, it is much easier to do that in other engines, since the wall collision is already built in
      and if you want to go even MORE complex and add a scrolling tiling level, just use another engine at that point
      i get why people use scratch, like telling everyone that you built a 3d wireframe renderer in scratch sounds cool, but there is a reason why scratch is sometimes considered "the worst engine ever"

    • @ultra_9861
      @ultra_9861 ปีที่แล้ว +1

      also i understand if you arent reading allat
      basically doing complex things in scratch can be cool, but it can be easier to do things in other engines
      sure a clicker is easier to make in scratch but if you are gonna make a scrolling tile based platformer, just use godot or unity at that point

    • @TeamPGSYDHT
      @TeamPGSYDHT ปีที่แล้ว +1

      @@ultra_9861*griffpatch screaming intensifies*

  • @GavinArtster
    @GavinArtster ปีที่แล้ว +5

    Why did i get an ad for a mario knockoff

  • @GavinArtster
    @GavinArtster 9 หลายเดือนก่อน +5

    Just proves that even SIMPLE games on Scratch take a-lot of effort to make good.

  • @indirasadish3302
    @indirasadish3302 ปีที่แล้ว +45

    Aren't you that amazing guy who made a super cool tower defence

    • @DemonPig666
      @DemonPig666 ปีที่แล้ว +2

      Could you be thinking of Warfame?

    • @TriTri_Articulate
      @TriTri_Articulate ปีที่แล้ว +3

      You're probably talking about "Griffpatch"

    • @yeetdragon2413
      @yeetdragon2413 ปีที่แล้ว +5

      I cantbelieve you're talking about the tower defence and not Crystal Seeker, the 10 level 3D platformer

    • @lgxgwish
      @lgxgwish ปีที่แล้ว +1

      He is

    • @pickandshot
      @pickandshot ปีที่แล้ว

      Yep he is!
      Warfame's tower defense is really basic and barebones. It exists solely because of his tutorial.
      Griffpatch's tower defense is decent, but comparing it to Vectoid TD is like comparing BTD4 to BTD6.

  • @kebabulon_moon
    @kebabulon_moon ปีที่แล้ว +9

    Hey! Clones can detect collision with eachother, you need click on another sprite, place an "if touching [sprite name]" and drag it to the cloned sprite

    • @ggenije
      @ggenije  ปีที่แล้ว +4

      Yeah, but you can't access data of the second clone through first.

  • @graphicscode850
    @graphicscode850 ปีที่แล้ว +6

    One of the only scratchers who use delta times for their games! *respect*
    (I see really good scratch projects not using delta time and the 60 fps mod just doubles the speed )

  • @Real-Benny998
    @Real-Benny998 ปีที่แล้ว +15

    Ducks in Duck life be like: I Wanta be the very best

    • @KINGnickmutebi2011
      @KINGnickmutebi2011 9 หลายเดือนก่อน +1

      LIKE NO ONE EVER WAS DUM DUM DUM

  • @yo_phone_linging-shade-bruh
    @yo_phone_linging-shade-bruh 10 หลายเดือนก่อน +2

    this vid is SO UDNERRATED you spent so much work in your projects man keep it up

  • @suspended67Animations
    @suspended67Animations ปีที่แล้ว +3

    0:33 Actually, the first thought that went through my head was "Wow I would probably never be able to recreate this" lol

  • @RenatoFunni
    @RenatoFunni ปีที่แล้ว +4

    instead of using :
    show
    switch costime to (hitbox)
    Collision
    hide
    you could have done a simple ghost 100 block (it still allows for sprite detection) and used the define block with this updated script:
    Define [Update]
    switch costume to (hitbox)
    Collision
    its as simple as that

  • @ego-lay_atman-bay
    @ego-lay_atman-bay ปีที่แล้ว +4

    While scratch is the easiest programming language, it's also the hardest programming language.

  • @gabejeffcoat216
    @gabejeffcoat216 หลายเดือนก่อน

    As a scratch programmer, I COULD NOT AGREE MORE WITH THE TITLE.

  • @RealBred
    @RealBred ปีที่แล้ว +3

    Just found this channel already love it

  • @coreERds
    @coreERds 3 หลายเดือนก่อน

    Use scratch objects at background so player can't see them because are covered with another object and set positions as pen drawed objects so you can get colisions at objects

  • @TimeCord
    @TimeCord ปีที่แล้ว +3

    The only time I use clones is for ui or 3d sounds

  • @darthdudeey
    @darthdudeey 10 หลายเดือนก่อน +1

    only real ggenije fans remember the titles was "How to NOT make a game in Scratch"

  • @strawsquash
    @strawsquash ปีที่แล้ว +2

    This is the guy who made that really cool shooting bugs game. I love the lightning one! Big fan

  • @howtodrawwithpaint4648
    @howtodrawwithpaint4648 4 หลายเดือนก่อน

    I have play duck life when I was young but I still remember

  • @Infenitersz
    @Infenitersz 10 หลายเดือนก่อน +1

    pens are advance, it can do alot of things. while clones has a maximun limit can only do such things, if youre a fan of clones, dont be upset. its just his liking, maybe he thinks its terrible

  • @poopshiiit
    @poopshiiit 11 หลายเดือนก่อน

    i gotta admit, duck life was my childhood game too. i play duck life 5 treasure hunt alot... untill the age of 8.

  • @theodorwscratcher
    @theodorwscratcher 7 หลายเดือนก่อน

    I might have a go at making duck life in scratch!

  • @binaririn
    @binaririn ปีที่แล้ว +2

    as a Scratcher It's pain to make a VERY bad game. better is always harder in Scratch

  • @KaffeineIsReal
    @KaffeineIsReal ปีที่แล้ว

    1:51 bro really dissed the shorts wars

  • @Scudmaster11
    @Scudmaster11 5 หลายเดือนก่อน

    (Never use clones)
    Me: (starts spamming clones because they are awesome)
    Once you figure them out... they are better then pen

  • @TeenBlabbit250
    @TeenBlabbit250 11 หลายเดือนก่อน

    Those people who watched this video, knowed that this video was named: How to NOT Make a game in scratch
    And Today its Now called: Making Duck Life in Scratch Is Harder Than You Think

  • @samukinhav0836
    @samukinhav0836 ปีที่แล้ว

    Mario party in 50, 500, 5k blocks
    Better idea: mario party in 7 days

  • @Ktotys25
    @Ktotys25 หลายเดือนก่อน

    I was playing only in "vegan" version of that game. It was very short and bloody.

  • @learnkoreanwithme942
    @learnkoreanwithme942 9 หลายเดือนก่อน

    im making a moonshine mob from cuphead dlc and its harder then i expected

  • @PFearr
    @PFearr ปีที่แล้ว +4

    This was definitely a great video!

    • @dvorakgigachad1444
      @dvorakgigachad1444 ปีที่แล้ว +2

      nah

    • @realdddaboss
      @realdddaboss ปีที่แล้ว

      @@dvorakgigachad1444 bet u cant do better

    • @realdddaboss
      @realdddaboss ปีที่แล้ว

      im trying to make one but idk how to use pen

    • @dvorakgigachad1444
      @dvorakgigachad1444 ปีที่แล้ว

      @@realdddaboss i can, because i can use real programming languages

  • @systematicly
    @systematicly 5 หลายเดือนก่อน

    First. A 3D GAME WHAT. Then DUCK LIFE WHAAAAAAAAAAAAAAAAAAAAAAAAAT
    Truly the legendary scratcher is now ggenije.

  • @howtodrawwithpaint4648
    @howtodrawwithpaint4648 3 หลายเดือนก่อน

    0:47 The bird 😭😭😭😭

  • @darqed
    @darqed ปีที่แล้ว +4

    I love the tags are the ones you would use in scratch

  • @CYANSTATIC
    @CYANSTATIC ปีที่แล้ว

    Ayo bro remember me when your famous you legend

  • @koolgamzstudio
    @koolgamzstudio ปีที่แล้ว +1

    Welcome to, Koolgamzstudio being a dumb coder on scratch not knowing why clones are bad
    WHY ARE CLONES BAD, AAAAAAAAAAAAAAAAAAA
    They look better than pen, they can have their own variables, they are basically their own sprites
    You're sacrificing almost no performance using them instead of pen either, if you need data from clones you can use lists like pen

    • @ggenije
      @ggenije  ปีที่แล้ว +1

      In this particular case , you can't check with which clone of ground is duck colliding with (duck are clones and ground are clones). That's why I had to create a sprite for each ground part. Second, you can't combine clones with the pen because clones will always be on top. Third, if you're using lists for data , that will mean only a purpose clone would have is as rendering script caller, but that will limit you to 300 objects.
      In conclusion, clones are like lazy solutions, which always turn to bebad decisions if you want to make something serious. That's why I use clones for small projects only like this, and I still get some kind of problems.

  • @brasilparalelw7479
    @brasilparalelw7479 7 หลายเดือนก่อน

    Original title: how to NOT make a scratch game

  • @Basblueyiscool
    @Basblueyiscool ปีที่แล้ว

    8:36 very interesting secret

  • @JacksonAcademy1
    @JacksonAcademy1 ปีที่แล้ว

    lmaooo the hashtags #games #all

    • @ggenije
      @ggenije  ปีที่แล้ว

      I see you're a man of culture as well 😂

  • @r4gn4r0k56
    @r4gn4r0k56 4 หลายเดือนก่อน

    did clones kill bros parents or something

  • @oPlazmaMC
    @oPlazmaMC ปีที่แล้ว +1

    scratch is a really hard programing language because of its simplicity and lack of many things like a builtin gravity or a 3d rendering engine yea i share my thoughts about clones they are bad

    • @Chasey3414
      @Chasey3414 5 หลายเดือนก่อน

      Like stretch block. lol

  • @DarkPlutoPluto
    @DarkPlutoPluto ปีที่แล้ว +1

    epic bro i really loved it!

  • @IAMFISHFOOD
    @IAMFISHFOOD ปีที่แล้ว

    pov duck life is one year older then you

  • @AshmauMY
    @AshmauMY ปีที่แล้ว

    nice

  • @jaydenbidlegames7378
    @jaydenbidlegames7378 ปีที่แล้ว +2

    im still so mad u didnt use clones

  • @banghuu2127
    @banghuu2127 11 หลายเดือนก่อน

    10th level is a sort of fortress...

  • @томни
    @томни 9 หลายเดือนก่อน +1

    Ok, hear me out, but am i the only one of his viewers who doesn't know how to attach a uid to a stamp, I'm making a topdown shooter game and it's pretty much infinite so I'd like to tell me in the comments or just link me to a TH-cam video because i didn't find any( and also can these stamped copies have their own local variables? Oh i forgot you can use lists)

    • @ggenije
      @ggenije  9 หลายเดือนก่อน

      Stamping is equivalent to replacing pixel on pen canvas with the current sprite pixels. Which means stamping is just rendering method , and doesn't have any local data:
      scratch.mit.edu/projects/580938352/
      There are no "stamp" objects, "stamp" is like drawing line on paper, it's just a line, you can't ask how much "health" this line have, because it's line, it's just the visually.
      Now if you want to have objects, you need to manually store their data in LISTS, so for example you have topdown shooter, and each object have X,Y,HP, Speed, Type etc.,
      Then you need to create a list for each of these , so create list X, then list Y and so on. Then when you have multiple lists, you use that data to render using stamps. So you first clear all from pen canvas using "erase all" block, then you iterate through each data in the lists with "repeat" block, that way you know based on X , Y and type (and other lists), where and what object to draw. For example first is (-20,60) type red enemy, so you need to go to that coordinate, switch costume to red enemy, and stamp. So each frame you repeat , erase all, draw all enemies. Now you need separate script for logic of the game, you again iterate through lists, but you need to change the X and Y lists , for each enemy depending where it needs to go, also the collision must be written manually (since touching block only, work with scratch objects, and objects made with lists and stamp aren't scratch objects, but you can them custom objects). The easiest way to create collisions are circle vs circle or AABB vs AABB collision (check on internet).

    • @томни
      @томни 9 หลายเดือนก่อน

      @@ggenije yea i know i just didn't want to write an entire 69420 page paragraph

    • @томни
      @томни 9 หลายเดือนก่อน

      ​​@@ggenije also thanks because when i stil used clones i set the wave to 100 and the enemies stopped spawning (yes,i knew about the clone limit) and 2, i tried to make the health into a list, but it was to hard to manage when the only thing I've got is add health to healths and if hit replace the item of clone uid with clone's health, but no matter how hard i tried, there was always bugs(like the enemies not chasing the player, all the enemies dying when only one should, the enemies not spawning at all and ect.). So huh i guess you were right all along(clones still could be used w/ stuff like menus if they're not complicated or just testing, but in most cases you shouldn't use clones(and if you only want to duplicate the sprite without linking to the original (first clone)). The only con about stamping objects at new positions is that the stamped versions are compressed(my game is pixel art so it's not a problem at all)
      And yea, i want each enemy to spawn a coin after defeat and this becomes hell on later waves

  • @DemonPig666
    @DemonPig666 ปีที่แล้ว

    Underrated. I’ll look out when you get famous.

  • @Pixal2014
    @Pixal2014 ปีที่แล้ว

    Am I the only one who got stampy and squishy vi by the thumbnail

  • @watermelon3645
    @watermelon3645 ปีที่แล้ว

    You should make a scratch tutorial

  • @RafiRo1
    @RafiRo1 2 หลายเดือนก่อน

    6:04 someone noticed he used clones?

  • @TlMEL0RD
    @TlMEL0RD ปีที่แล้ว +1

    Cool game.

  • @Sammio-Bros
    @Sammio-Bros 26 วันที่ผ่านมา

    It's not just hard because of the coding, it's a simulator so it's even more complicated to make. idk I could be wrong

  • @obviousalexc
    @obviousalexc ปีที่แล้ว +2

    I enjoyed this video.👍

    • @bitter_1308
      @bitter_1308 ปีที่แล้ว

      This is actually the best Scratch video I've seen in a while. So I relate to that with you.

  • @gracianacommentorsub2383
    @gracianacommentorsub2383 ปีที่แล้ว

    Why is the link of the game is not on the description? Is it unshared?

    • @ggenije
      @ggenije  ปีที่แล้ว

      I added it

  • @MrRoopye
    @MrRoopye 11 หลายเดือนก่อน

    why you dont use clones its can detect collisions using the whan i start as a clone block

    • @ggenije
      @ggenije  11 หลายเดือนก่อน

      Read the wall of text at 5:54

  • @oglothenerd
    @oglothenerd ปีที่แล้ว +1

    You used music from SuperTux! 🎉

  • @mxsteri0
    @mxsteri0 ปีที่แล้ว +2

    how did you do ths in scratch (p.s. scratch is one of the hardests actually)
    edit: ok ok i know it's easy to learn i have a 2 year expiriance on scratch chill-

    • @peterwild2974
      @peterwild2974 ปีที่แล้ว +2

      easiest to learn but there are some limitations

    • @lcajueiro
      @lcajueiro ปีที่แล้ว +1

      Yeah, really easy to learn but just has limits. Scratch is not one of the hardest, especially when compared to """
      Argument parser template
      """
      import argparse
      parser = argparse.ArgumentParser(description='Your application description')
      # simple argument (mandatory)
      parser.add_argument('a', help='some description')
      # cast positional argument to int
      parser.add_argument('b', type=int, help='some description')
      # option (optional)
      parser.add_argument('-r', help='some description')
      # set silent=True if this option available
      parser.add_argument('-s', '--silent', action='store_true', default=False, help='some description')
      # parse arguments/options to an object args
      args = parser.parse_args()
      # call the arguments/options
      print(args.a)
      print(args.b)
      print(args.r)
      print(args.s)
      print(args.silent)

    • @dvorakgigachad1444
      @dvorakgigachad1444 ปีที่แล้ว +2

      @@lcajueiro what? its literally just an argv parser

    • @lcajueiro
      @lcajueiro ปีที่แล้ว +1

      @@dvorakgigachad1444 i just used a random script

  • @İM_UH
    @İM_UH ปีที่แล้ว

    2:15 3. (toint in dir 0) move 10 steps

  • @WixGames
    @WixGames ปีที่แล้ว

    🔥🔥🔥

  • @BatuhanEfeMerinc
    @BatuhanEfeMerinc 11 หลายเดือนก่อน

    5:27 Was this episode funny just to me?

  • @dimbkolnomobetter
    @dimbkolnomobetter ปีที่แล้ว

    cool video

  • @smqfl
    @smqfl ปีที่แล้ว

    i hear supertux

  • @scratcherkw
    @scratcherkw ปีที่แล้ว

    I faved this game in scratch

  • @willnoyes7019
    @willnoyes7019 ปีที่แล้ว

    wow very cool vid

  • @ifeelyou1979
    @ifeelyou1979 ปีที่แล้ว +1

    3:26 what song is this?

    • @ifeelyou1979
      @ifeelyou1979 ปีที่แล้ว

      ?

    • @ifeelyou1979
      @ifeelyou1979 ปีที่แล้ว

      ixjeswuind?

    • @ifeelyou1979
      @ifeelyou1979 ปีที่แล้ว

      jiznz,ji+8:xijnij

    • @ifeelyou1979
      @ifeelyou1979 ปีที่แล้ว

      ?f?f

    • @ifeelyou1979
      @ifeelyou1979 ปีที่แล้ว

      😀😁😂😃😊😋😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎😎🙂😃😆😐😑😶

  • @user-bl8jc4hr3y
    @user-bl8jc4hr3y ปีที่แล้ว

    I challange you to make a game called King tounge

  • @YourShadowFE
    @YourShadowFE ปีที่แล้ว

    thanks

  • @Artovna
    @Artovna ปีที่แล้ว

    Хорошее видео.

  • @Infenitersz
    @Infenitersz 10 หลายเดือนก่อน

    also clones an make your moniter expolde if too much

  • @Devninjago96
    @Devninjago96 5 หลายเดือนก่อน

    I CANT make this I’m not that good

  • @Official_zaDpi
    @Official_zaDpi ปีที่แล้ว

    Hey I've seen you in Scratch

  • @Cosmeticmaster_gt_gd_mc
    @Cosmeticmaster_gt_gd_mc 6 หลายเดือนก่อน

    Use clones else surfer more pain

  • @Fulty-xt3xe
    @Fulty-xt3xe ปีที่แล้ว

    1:!6 the neck 🙃

  • @PeteTheGamer962
    @PeteTheGamer962 ปีที่แล้ว

    ik ur pain

  • @cougher9000
    @cougher9000 ปีที่แล้ว +1

    u should make earthbound

  • @gustavotonogamerMad
    @gustavotonogamerMad ปีที่แล้ว

    why clones are soo bad like never use?

    • @томни
      @томни 9 หลายเดือนก่อน

      They are slow, have a 300 clone limit, because if it's too much your computer will probably go boom, and they an be tricky to manage if tou have a lot of them. The only problem with pen is that it's hard to detect collisions(and making a working pen duplicating system is pretty hard, i tried like 8 times and none of them worked)

    • @gustavotonogamerMad
      @gustavotonogamerMad 9 หลายเดือนก่อน

      @@томни run wwithout screen refresh, also no one uses 300 clones in a game

    • @томни
      @томни 9 หลายเดือนก่อน

      @@gustavotonogamerMad iif you still use clones for simple stuff like menus it's ok, but if you want a lot of them to do something then it'll lag your game(or just use delta time or rurbowarp 60 fps). By slow i didn't mean they take forever to spawn, i meant if there's a lot of them the game lags a lot.

    • @gustavotonogamerMad
      @gustavotonogamerMad 9 หลายเดือนก่อน

      @@томни i literally use 8 clones for in game, also im planing on adding pen for custom levels

    • @томни
      @томни 9 หลายเดือนก่อน

      @@gustavotonogamerMad ok if you don't want to do hard work with lists u can use clones

  • @user-bl8jc4hr3y
    @user-bl8jc4hr3y ปีที่แล้ว

    You should have more subs and videos as well

  • @huynhkimphuong1377
    @huynhkimphuong1377 9 หลายเดือนก่อน

    Bro it ain’t Flappy Bird

  • @krypto9287
    @krypto9287 ปีที่แล้ว

    the most jank project ever… I love it

  • @elizabetharados7516
    @elizabetharados7516 27 วันที่ผ่านมา

    3:26

  • @hy2k24
    @hy2k24 ปีที่แล้ว

    Duck in Ohio also 100th comment

  • @fireblox740
    @fireblox740 หลายเดือนก่อน

    That does not look like The real game

  • @CraftedGaming_Youtube
    @CraftedGaming_Youtube ปีที่แล้ว +1

    ALWAYS USE CLONES!!!!!

  • @Woggy11
    @Woggy11 ปีที่แล้ว +2

    There's private variables too. USE THOSE!

    • @Edvit40
      @Edvit40 ปีที่แล้ว +1

      theyre called v a r i a b l e s
      not private variables
      we call variables "for this sprite only" variables
      and the ones that everyone share is "cloud" variables

    • @CursedXyster
      @CursedXyster ปีที่แล้ว

      @@Edvit40 well there are three types of variables
      "for this sprite only" variables
      "for all sprites" variables
      and "cloud" variables

    • @Edvit40
      @Edvit40 ปีที่แล้ว

      @@CursedXyster ye what i meant is theyr e not called private variables they're called for this sprite only variables
      and since for all sprites was never mentioned i didn't say it

    • @user-bl8jc4hr3y
      @user-bl8jc4hr3y ปีที่แล้ว

      I wish I uses them before now I have few variables and missy lists

  • @Mattygezart
    @Mattygezart 11 หลายเดือนก่อน

    7:26 - 7:40 is sad f for duck I'm sad wahhhhhhhhh

  • @Woggy11
    @Woggy11 ปีที่แล้ว

    This literally makes me upset

  • @PearlIriabe
    @PearlIriabe หลายเดือนก่อน

    scratch isn't really simple it's easy

  • @sonicramdomchannel
    @sonicramdomchannel 11 หลายเดือนก่อน

    imagine using clones

  • @drawingwithdavid9356
    @drawingwithdavid9356 10 หลายเดือนก่อน

    0:010:02

  • @catherineestes8646
    @catherineestes8646 10 หลายเดือนก่อน

    I liked to be 1000th like

  • @Marie-ep4di
    @Marie-ep4di 7 หลายเดือนก่อน

    wtf is this 5:56

  • @hgbslow0914
    @hgbslow0914 ปีที่แล้ว

    I beat it

  • @Leaf_with_paws
    @Leaf_with_paws ปีที่แล้ว

    666th like

  • @Woggy11
    @Woggy11 ปีที่แล้ว +2

    DON'T USE CLONES!? Are you KIDDING!? Trust me, when I say that if you don't use clones, you don't know how to use scratch correctly. Without clones you wouldn't be able to make multiple enemies without either making multiple sprites, or saving their data in a list. The reason it was so hard is because you didn't use clones. Even using another sprite would be easier then a pen extension. If you choose to not use clones for other games, then I think you should at least try it once. I am 100% certain that clones in scratch are the way to go when making any scratch game.

    • @lcajueiro
      @lcajueiro ปีที่แล้ว

      Sometimes clones are a bad choice though. It’s only good if you plan to delete them relatively fast. If you dont delete them though, it’s gonna lag a ton and there’s a limit. Sometimes using pen is better

    • @ggenije
      @ggenije  ปีที่แล้ว +1

      Thank you. You've opened my eyes. Next time, I'm gonna use clones for sure.

    • @user-bl8jc4hr3y
      @user-bl8jc4hr3y ปีที่แล้ว

      I hate them because my buttons duplicate without reason like you see 2 same buttons but not in the same postion but anyways they are one of the main aspects of a game

    • @Aloy-ix
      @Aloy-ix ปีที่แล้ว

      but there is a clone limit on scratch, i know there is turbo warp but still what if you want to make it on scratch and not turbo warp what then?

    • @Aloy-ix
      @Aloy-ix ปีที่แล้ว

      @@ggenije and I'd say it depends on what you make you can use clones but there is a few exceptions with it so i think the way you make stuff is amazing!

  • @quandale8707
    @quandale8707 ปีที่แล้ว

    bro your to close to the mic i can barely watch this

  • @swabcd
    @swabcd 2 หลายเดือนก่อน

    bad🤬🤬🤬🤬🤬🤬🤬🤬😡😡😡😡😡😡😡😡😡