If PokÃĐmon had an Earth Type
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- āđāļāļĒāđāļāļĢāđāđāļĄāļ·āđāļ 24 āļ.āļĒ. 2023
- What if Pokemon didn't have Rock and Ground type, but just an Earth type?
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I make Pokemon videos, such as Pokemon Scarlet and Violet content, Pokemon Legends Arceus content, Pokemon playthrough challenges, Top 10 or Top 5 Pokemon videos, Pokemon Talk, Pokemon Meme Review, and lots more! If you're any level of Pokemon fan, subscribe for videos you're sure to love!
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Iâm here and I hate drowzee
Edit: video is so good you added Wolfey
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I'd love to see a video of "What if Flying and Bird were separate types?"
If this could be a series, definitely would be interesting to combine psychic and fairy into a magic type
agreed, blow this up
Agreed!!!
Also ghost and dark combining into evil type that would also be cool
True, that would be great
Petition signed, I like this
Also: Diamonds are considered the hardest mineral, not for their durability, but for how difficult it is to scratch them. That's what Hardness means in terms of mineral stats.
Wow thats a great new type to explore, I would say that Dragon would be as strong as diamonds, ie diamond fangs, claws, scales, etc.
Question: is there a Rock move that uses diamonds to be super effective on Steel PokÃĐmon like Freeze Dry is on water types?
â@@luisvelez1952there is the move diamond storm, but it doesn't have any special type interactions like that
@@Nikowo1610 Diamond Storm is Renamonâs move.
@@JaelinBezel there's also a signature move of Diancie called the same thing then
The whole thing about Geovanni being a Normal type Gym Leader, and having a Tauros, Tauros was absolutely terrifying in Gen 1 due to Critical hit chances being affected by speed if I'm not mistaken.
That and hyperbeaming with stab having a 100 attack and 70 special which meant blizzard was an option for coverage which meant a lot
@@GortinTime don't forget that in gen 1 if hyperbeam KO'd,it would not need to recharge
I'd be worried about him overshadowing the Elite 4, because all the best Pokemon in Gen 1 are Normal-type or Psychic-type.
Persian was also fucking terrifying
Persian, Kangaskhan, Snorlax, Chansey and Tauros as a normal type gym leader team would be terrifying
"Broken in a way I'm used to" is a sentiment I feel in my soul.
I GM a lot of TRPGs, and so often I have to restrain myself from homebrewing too much, because even though I think it will improve the game, it always adds an extra layer of people having to relearn the rules.
I happen to be prepping a PokÃĐmon campaign at the moment, and I've resolved to not touch the type chart at all because anyone who happens to have memorized the chart will only be confused and hurt by any change to it. (and let's face it, the type of person willing to play a PokÃĐmon TRPG is fairly likely to have memorized the type chart)
okay i'm very intrigued - what kind of pokemon TTRPG? please take this as an excuse to ramble (:
@@altariamotives16 Currently looking at PokÃĐmon Tabletop Reunited.
Tbh it's a bit more complex than it needs to be, very heavy crunch, probably as close as you can get to just using the PokÃĐmon video game mechanics in a TRPG.
It has all the same moves, abilities, and held items, which already is a truly bonkers amount of content, but it also has a rich class system for trainers that I really like.
But primarily it's one of the few games that lets you punch a PokÃĐmon in the face, as it were. :3
Tell me when your done making it@@MumboJ
A pokemon TTRPG?? That sounds amazing!!
@@SugarSpice07 There's actually quite a few kicking around, nothing officially branded but a lot of fanmade games.
Depending on how involved you want the mechanics, there's games that just have generic elemental attacks and are more roleplay focused, there's games where pokemon are glorified class abilities, and there's games that intricately represent as much as possible from the videogames and other media.
PTR is the latter, it includes every move and every ability, most of the items, and a butt-load of trainer class options.
There's even a class based on the RÃĐBURST manga where you can fuse with your pokemon to become a hybrid form.
I'm currently playing a Hex Maniac in my friend's game. :3
Fun idea for you, Mikey--rank how difficult the first gyms in each region would be if you didn't have a starter. How well do the first few routes in each game prepare you to face your first challenge, and which are the hardest or easiest to beat?
This is a fascinating idea!
That's a good one.
Genuinely thatâs a great idea I would love to see Mikey do this
Gen 1 prepare you rather poorly, with the only two real counters to Brock outside of starters being Mankey and Butterfree, but you'll have access to counters in Bellsprout/Oddish for Misty and Geodude and Diglett for Surge
Gen 2 is perfect, you can get Geodude and Onix early and they can easily handle the first three or even four gyms on their own, the only starter that has any advantage to begin with is Cyndaquil against the second gym of the first 3
Gen 3 gives you access to Seedot/Lotad and Shroomish to handle the first gym, Sableye in two of the games can sweep the second gym, with Beautifly/Dustox being a runner-up and best option for Ruby, and you could use Nincada or Shedinja, just needing to take out Voltorb since it knows rollout, the rest being unable to hit Shedinja at all
Gen 4 have Machop found right next to the first gym which is a decent counter for the gym, can even trade it for an Abra afterwards that can be useful against the second gym's ace in Roserade, you can also find Ponyta right next-door or use a Starly now a Staravia from the early routes, After that though, it gets a bit complicated, as the third gym is switched around in Platinum to being Fantina and her ghosts, If you could get dark type at this point in the game it would be trivial, however, i can't remember any Dark types you have access to at this point in the game except Umbreon from the gift Eevee. In diamond and Pearl you have access to several grass types in the great marsh to handle the third gym
Gen 5 is in a precarious situation, the first gym's leader is determined by your starter, but assuming you no longer pick one, i guess you get to pick the monkey that is good against theirs as that is what you normally would do? for the second gym you can get Rogenrola to resist the normal type (and the high defense cover against the dark non-STAB bite and crunch), the third Gym is hard if you didn't pick Pansear, with the only other real counter being Rogenrola who will struggle against Leavanny
Gen 6, Easy enough, you can trade for a Farfetch'd or catch a Fletchling for the fist gym, and being so far to the second gym, you'll have plenty of options to handle the Rock types, despite having a Tyrunt. And the third gym have 3 good counters right after the second gym, in Emolga, Sigilyph and Hawlucha
Gen 7 doesn't have Gyms but i'm fairly certain you can get a counter for all the first major battles without a starter.
Gen 8 Wild Area.
Gen 9, haven't played, but as far as i've been told, it's open what gym you tackle in what order, and you can go about do other challenges before then, you probably have options to use in battle.
As for who prepares you the best, it'd probably be gen 2, 8, and 6, as gen 2 have two counters that alone can tackle the first 3 gyms, while the other two have access to such a variety that you will likely have a counter for the early game.
The ones that prepare you the worst being gen 5, 1 and 4 by virtue of not having easy or any access to counters and in gen 1 specifically, few trainers to train on before the first gym and only 2 counters, one at an optional route and the other being a type combination you'd think would get demolished by Brock, had he had any rock moves (which he does in the remakes).
This is such a good idea
This was like watching Michael make a school project, and Wolfie being the lecturer
I think the reason bugs were resistant to ground was because bugs constantly dig into the ground to make nests and lay their eggs. Not to mention the fact that they also can dig underground to hibernarte.
Now i really need a "what if Water and Ice were a single type" as well.
You're really clever and thoughtful about making these!
I feel like ice has such a strong identity as a glass canon, though.
Or even better, if Ice-Type Pokemon are super effective against Water-Type Pokemon as ice freezes water solid. It doesn't make a lot of sense that water resists ice.
See, Iâm a fan of both Michael and Wolfe, for different reasons, and obviously because theyâre vastly different content creators, and tend to focus on different aspects of the franchise and fandom.
So to see them collaborate is literally something I never dreamt of, but itâs now become something I wished I dreamt of. Seriously hoping that we get to see more of these collaborations, because honestly, I feel like collab videos like these are easily the best representation of the fandom as a whole.
I wholeheartedly agree
Get pokeaimMD in for a roundtable, that would be pretty crazy
There is alos the "Can Pokemon Breed" video that features Wolfey and John (PM7) so you might like that too.
@@dhruvanand6695 I did enjoy that
You know they've collaborated before on Wolfe's channel right? Wofle made Mikey a competitive team and tried to help him get to master ball I'm pretty sure they got there in the end, but I don't really know
I LOVE that you mention that grass type should just be just the plant type, because actually in Spain's Spanish it is categorised as such in the type chart, which always made more sense to me than calling it: "tipo hierba" (grass type in Spanish)
Ngl I always thought it was weird how not only they chose a specific plant to name the type after and not calling it just just the plant type. Makes it seem like every PokÃĐmon in the type is just based off of grass lol
Same for in Colombia. Tipo planta is much better than hierba/pasto. Sadly, we still have steel âaceroâ instead of metal (same writing in both languages)
@@diamonddrawsthegoat Yeah, that's my problem exactly. Maybe it made sense in gen 1 when most grass types where actually based off on types of grass and flowers (and fungi for some reason) but now that we also have PokÃĐmon based on trees, fruits and even leaves and paper, it should just be called the plant type.
tipo hierba technically would be weed type, but yeah planta sounds better than pasto
Same for France - In French, Grass Type becomes Type Plante
That old man rock formation got a splitting headache.
lol
Ba dum tss
Related to the ground type: I've always thought that some ground-type moves should have a special property that allows them to hit flying types. I understand why earthquake, high horsepower or earth power don't hit flying types, but move like mud shot, bonemerang or scorching sands should definitely be able to hit them. Also, remove the levitate ability and convert it to an atribute for all PokÃĐmon that float or fly that prevents them from taking damage from "land-based moves"
Exactly my thoughts
why scorching sands though? it just sounds like the pokemon using it heats up the sand/ground nearby. Or does it actually throw scorching sands at the opponent?
@@rivershen8954 exactly that. In tha games the description of the move says: "The user throws scorching sand at the target to attack. This may also leave the target with a burn."
I think splitting the flying type would be interesting, but probably a lot harder, because you obviously couldnât give both the same weaknesses and resistances
Yeah, I've thought about the idea of a wind or air type too. I think it has a lot of potential, though I do think one of the main issues is that there's not a lot of pokemon that specifically fit with the new type. The only ones I can think to give it would be Gyarados, Rayquaza, the forces of nature, Fan Rotom, and maybe the Hoppip line.
Ive thought about this too. Thereâs lots of Levitate pokemon with boring secondary types like psychic, or pokemon that are flying but donât have wings. A Floating/Levitating type would have been a really good special counterpart to flying in the physical/special split days. It could lose the electric/ice/rock weaknesses while gaining weaknesses like ghost/dark/bug. The theme being that their flight could be impaired more by fear than by physical ailments. Offensively it would be a bit more difficult to figure out what it should be good against without stepping on Flyingâs toes too much though. Maybe take the fighting super-effectiveness from Flying and also make it good against types with few weaknesses like electric or water or steel or normal even if they donât make sense lol.
and we could call the two new types, wind and winged type, specifically written to confuse people
@@gooseygooseman1383 drifloon and drifblim. I could also see swablu turning from a flying type to an air type since altaria is half cloud.
In addition to those listed, I thought maybe Koffing/Weezing, Castform, and Tornadus. Would love to see a video splitting the type.
I personally think it will be cooler if both Giovanni and Brock were earth type leaders, it would both invoke the feeling of coming full circle and it would also show you how far you came since defeating Brock
I like that. It could be used within the anime or storylines outside of the games too.m
Like facing the ultimate rematch
especially since Brock uses Geodude and Giovanni uses Golem, a very direct comparison between where you started and where you ended up
Holy moly, that's genius, I love that idea
or they'd just change Giovanni to a flying type leader considering the badge looks like a feather
9:23 From the moment I learned about Freeze-Dry being a move, I've been of the belief that Cut should've been turned into a Steel type move that's super effective against Grass.
Just like when the Fairy type was introduced, it seems that adding, subtracting, or even combining types to the chart can bring about some drastic changes- some new and exciting, but some troublesome as well. Despite this, the idea of shaking up the charts a little more is still one of the biggest game changers PokÃĐmon still has up its sleeves.
Well. The whole type chart is the point of the franchise. Adding Fairy was a game changer because it made poison pokemon a threat to something other than grassâĶ which felt redundant because a lot of grass were also poison types.
But especially against dragon, a powerhouse type that has quite a bit of resistances.
and also made ghost/dark type pokemons actually have a real weakness. Before Gen6, GhostDark type pokemons literally have no weakness, neutral to everything and immune to psychic and normal. But fortunately only 2 pokemon had this typing which were Sableye and Spiritomb. Now their only weakness is Fairy
Stealth Rock would change DRASTICALLY and that would have huge implications for Singles. Flying-types and PokÃĐmon with Levitate would be able to ignore all hazards, which would be insane both for offensive Flying-types and Levitate users and defensive ones.
You didn't watch the full video did you? They explicitly mentioned that Stealth Rock would still affect Flying Types, even if it's not Super Effective anymore.
â@@goodhelmetjunior3399 I mean, taking half damage from stealth rock in comparison to now is still a huge buff.
âObligatory go Team Skyâ made me laugh much harder than it should have
Another big side effect of this that Wolfey didnât mention: Gyarados and Zapdos now only have one weakness each. Water/Flying types basically become the second Water/Ground type.
Michael and Wolfie are so funny ððð I love how informed Michael is on the lore and Wolfie on VGC
I reckon you should keep Bug's interaction with Ground
Scizor went from neutral to Ground and Rock to weak to Earth, and Volcarona went from neutral to Ground to quad-weak to Earth, this is a big Bug nerf sadly
Scizor having another weakness isn't that big a deal but yeah Bugs shouldn't ever be nerfed anymore
@@kombokhan Agreed, the LAST thing the Bug Type needs is a nerf.
My only gripe with this video. I donât care how much sense it makes, your theorycraft is not allowed to nerf Bugs.
If you were going to implement this, I would buff Bug. Bug needs it anyway.
I think if you make Bug resist and super effective against Fairy, it would be alright.
Elements have always been varied between different games and shows. I like how unique PokÃĐmon types are, even if some names donât make sense (steel).
How are they different apart from pokemon?
@@maganhassan2627 Wdym?
@Regeor your 1st sentence I wanted you to elaborate further with examples ðĪ·ââïļ
@@maganhassan2627 Like sometimes thereâs a lightning element, wind element, nature, energy, light, magic, tech or earth. PokÃĐmon has got a unique collection of Types.
In the TCG, Grass is Plant and Steel is Metal, so it would make sense for those to be the official names because they make more sense than Grass and Steel
For Giovanni's ace in Rhydon, why not make it a Normal/Earth to fit with the new typing and maintain that as his unique Ace. It also helps set up stuff like how Rhydon can learn Surf for some reason.
Rhydon feels like it started off as a normal in design. Its moveset in Gen 1 is really heavily biased to normal moves.
What would you do about Whitney?
@@GrandRezerotbf, every pokemon in gen 1 has a predisposition to normal moves. Level up movesets are all pretty bad in RBY ðŦ
I feel like this era of MandJTV will be looked upon as the "best era" in about 5-10 years
You should definitely separate the flying type into the "bird" and the "air" type or just create a concept for the "air" type, that would be super interesting
Yes, they should be separated, but I don't like the name bird type. Flying should stay. Wind and flying.
And most flying/normal pokemon would turn into bird/wind type
Normal should be beast type
â@@LeoDaKirra-vl3yvmore like it should be split into "beast type" and typeless
Yes, Dodrio could be Bird and Ground (or Earth)
I feel like Flying should be split between itself and Wind. Then you can have a more physical-based Flying for winged or bird-like Pokemon (Crobat, Dodrio, Tropius) and attacks (Drill Peck, Wing Attack) and the more special-based Wind for those that don't FLY per se but instead manipulate air for mobility (Drifblim, Tornadus, Hoppip) and attacks (Air Cutter, Hurricane)
Tornadus would become a Wind/Flying type.
Fun fact: During the creation of the first games flying type was two different types, bird and wind type. Later they decided to mix them because bats and flying bugs aren't birds and etc. This is also the reason Lance is a flying type trainer, he was actually a wind type master
Good ol Missingno, the original bird type
Birds manipulate air for mobility do they not?
I now desperately want to see a ROM hack with:
1) Wolfey's Improvements to the Ice & Bug Types
2) Mikey's Combination of the Rock & Ground Types into the Earth Type
3) Steel being weak Electric
I don't watch Wolfey much, but I always appreciated his willingness to extend a hand towards and acknowledge the "lore" side of the fanbase. As someone who prefers type match ups to have a degree of logic in a story setting, I appreciate it. Best of both worlds - gameplay viability and storytelling.
a really good game design can consolidate both, but focusing on gameplay enjoyability also requires balancing, so its good to have that as a priority but not deny thematic and lore reasonings if possible.
Devision of rocks and ground in pokemon is what I really like. Because they are both so different even if they come from earth. Same with Ice and Water.
I honestly think you could do a further split with gemstones, rock is weak against steel but diamonds are treated as part of the type and steel has no impact on them
I get that
â@@TheBTNah that would just create more chaos. And there aren't enough "gem" type candidates to justify it's beieng a type. And on the top of that: rock would loose a ton of special moves.
@@TheBT If you're going purely by composition, steel should also be considered a rock or ground, since its from where they come from.
@@VivioSaf Nah, Steel has gone through a non natural process to be created.
Personally I think ice and earth should both be weak to each other. Itâd be a unique dynamic that doesnât currently exist and I feel either can do a lot of damage to the other when on the âoffensiveâ. I also think that steel should resist Earth but not be super effective against it as while steel hitting earth doesnât have majorly different results hitting metal with rocks or dirt do next to nothing. Also, cool move idea: Sharpening Stone, an Earth (or rock) move specifically for double battles where a rock type Pokemon sacrifices half its hp to raise the attack of its steel-type ally by 3. Very niche likely but competitively viable
Sharpening Stone sounds like it'd either be too situational to use or broken. Cool idea though.
I think they should have done that with fairy and dragon.
I think the type ice/earth should be resist each other like bug/fighting. Ice has no damage against dirty and earth can "storage" heat, or "warm" in winter . That's why bug and other animals can survive in winter. Even plants can survive too.
How would Rock types use it if Rock types don't exist? I assume you mean Earth types.
Isn't Ghost and Normal weak to each other? (Immune)
Iâve always liked the idea of having more moves that are super effective to more types. Make Cut super effective to grass types. Make Brick Break super effective against the hypothetical Earth type.
Grunty boy: Now you behave.
Mikey: Was I not before?
Grunty boy: Ta Ta
I think Mikey did an outstanding job on this type, but I agree with Wolfy, lots of PokÃĐmon have been carefully formulated with their types in consideration and combining these two types kind of throws the entire game on its head
I agree, I think the rock and ground type are fine to stay separate. Mikey made Flying way better defensively, and Steel and Water a little better defensively, none of which needed the help. At the same time, he kinda held up a middle finger to Bugs, because they lose their best resistance, and keep one of their worst weaknesses. Bugs did not need to be made worse, and unless I missed it, I donât think they talked about that at all. The Sandstorm buff is no longer needed if the Earth type is better defensively than Rock, so it just makes sand broken-like Ubers broken for no good reason.
âYou canât poison rocks or ground.â
Norfolk Southern Railway has entered the chat.
I def wanna see more moves that are super effective against types theyâre normally resisted by. Would be cool to have like evaporate be a fire move string against water or overwater be a water move strong against grass. You should do a video on that!
Chi'yu already evaporates everything it touches, including Water types. :P
Jokes aside, Evaporate sounds like a fun move idea.
Boil and Vaporize
10:00 well actually white is the absence of color, black is the combination of all colors as every wavelength is being absorbed.
This change actually makes Aurorus actually decent now since It would resist its own Earth typing and stealth rock all the while not becoming weak to ice. No more 4x Steel and Fighting weakness either and it would be immune to electric.
It shouldâve been fast and powerful like Weavile!
so the main takeaway I'm getting is, merging Rock and Ground into Earth would probably pair really well with the aforementioned splitting of Flying type into Air and Bird types
We have Rock and Ground types. One doesn't hit flyers, the other on is super effective at it. That's more than I can say for any RPG i've played.
It's probably for the factor of you can't hit a bird with an earthquake, but they're fragile so a rock wins there.
15:30 To give Bug types some leverage, their as weak as Grass types defensively.
33:40 What if the special defense boost was only 25% since Earth would be too good with 50%?
Here's a video idea, what if Water was weak to Poison and Ice officially?
In ate them, water is weak weak to its poison type funnily enoughâĶ
Also, some bugs live in the ground, don't they?
I donât know if water should be weak to Ice officially (other than Freeze-Dry obviously), but I really do think Ice should resist Water. Ultimately, theyâre the same thing, just that oneâs colder than the other, and given enough time, one can freeze/melt the other. It just makes sense to me to have Ice and Water resist each other like Bug and Fighting do.
â@ashenwolf98 Scald should be super effective to Ice types.
â@@wuguxiandi9413NO.
Scald is already way too good due to the 30% burn chance, but making it super effective against Ice?! That's op!
The Earth type is something I've thought about, and I would love to see another analysis like this: Combining Psychic and Fairy into Mystic type
Combine fire and water for the steam type lol
That would absolutely suck for Dragon types lol
The water type is now a combination of fire and ice types
Itâs less about combining types but rather identifying their shared traits/likeness. Mystic makes sense however!
â@ashenwolf98 The typing would get rebalanced to prevent it from becoming OP as u see in the video.
The urge to bring up the interaction between steel in buildings and earthquakes
Great break down, always thought the rock type felt more at home as a primal, ancient or prehistoric focused type instead but combining them into earth makes sense too. I was curious about sand when you were talking about it as well, I think a easy fix would be to change the sand's effects to it drops stats instead of raising them. Like it lowers Atk and Sp.Atk by 25% for everything but the earth type plus the damage. Something like that I think could have some interesting team building mechanics, especially for set up and the like.
I feel like that would make stall horrifying. Wo-Chien and Ting-Lu together with passive damage for up to 8 turns is a horrible idea.
@@strangevol5264 Well if reducing the attacking stats doesn't work, than you can always go with something else, like reduce speed, remove STAB, reduce accuracy, nullify abilities, etc. Any of those would offer a similar effect as described above too.
Ground being my favorite type Iâve always been against the idea that it should be combined with Rock into an Earth type. I think they both have distinct enough properties that it makes sense for them to be separate, similar to how Water and Ice both represent the same âmagic elementâ but are separate PokÃĐmon types
That being said, I think you did a good job combining the two into a type that makes sense.
Charizard would get one of the biggest buffs if rock and ground were a singular 'earth' type. It would be immune to earth, which would mean no four times weakness, and would also mean moves that charizard has like belly drum and dragon dance would just make it even more competitively viable than it already is.
very interesting bit of theory crafting taking place here and was very fun to watch the hard work you put into this concept. would love to see some more videos either combining types or splitting 1 type into 2 different types
Black is said to be âthe sum of all colorsâ when a blackish stain is obtained from the mixture of various pigments. And black is said to be the âabsence of colorâ when all light radiation is removed
I would love to see another video focusing on the possibility of either merging two types together to create one new type, or creating a brand new type to improve/alternate the Type Chart. Like imagine something like the Sound Type, Magic Type, Divine Type and so forth.
magic and divine would be very similar concept to fairy
@@grmancool I'm pretty sure Divine Type would focus on Pokemon who're confirmed to be Gods. Pokemon like Arceus as an example.
â@OmnicidalClown1992 you guys are so annoying. SOUND TYPE IS NOT HAPPENING
â@@purpleclaws202That may be true. To be honest the only new type that would make sense would be the sound type. Magic type, divine type, light type blah blah blah are all bs. These types are very similar to fairy and there is no need for a distinct type for mythical pokemon.
â@@Mr.Magcargohonestly I feel making Arceus typeless without the plates would be more interesting
I got no beef with the Rock and Ground types as they stand right now, but I still do like the sound of this Earth type idea. Very fun video, gave me a lot to think about.
Mikey and wolfey, the collab i didnt know i needed but am loving every second of, now the question is when will there be a triple collab between jan, mikey, and wolfey, the king of nuzlocke content, the king of competitive content, and the king of fun content the pokemon community isnt ready for these legends to come together
I like how the thumbnail has been changed 3 times now lol
6:00 Not sure that this 100% applies to the Ice type in Pokemon, but in general in systems with separate "water" and "ice" categories "ice" is more like the "essence of cold" category. Water is present in a lot of things, so applying pure cold energy to something will most often result in ice, and thus ice is also the easiest symbol to represent the concept of "cold", but the "ice" category in 90% of magic systems, including I'd argue Pokemon, isn't simply the "frozen water" category.
I was really hoping they would talk about a Fairy Earth pokemon. Wolfy has often talked about itâs offensive potential I wondered how this would effect that hypothetical.
Imagine one of the best PokÃĐmon being based off the pink fairy armadillo.
The combination of earth/fairy seems to improve from ground/fairy. This is due to the increased viability of fire types. (Having one less weakness).
I absolutely loved this analysis video. You should keep this series going with episodes that cover combining Grass and Bug into a Nature type, merging Ice into Water, splitting Flying into Wind and Bird (or just merge the bird part into Normal), and making the argument on why Fighting should even be a type at all.
I think for stealth rock you just add the flavour that makes it hurt flying more, like how freeze dry does it
I really like this video idea and it clears up confusion (and anger) about some Pokemon being rock and some being ground. Also, Mikey really revealed his Texas accent when he was talking about fire, water, stones, and dirt.ð
Texan Men are ðĨðĨðĨ
@@AZ-697 That means I'm ðĨðĨ
Iâve always appreciated that the PokÃĐmon types are overly specific. I feel like if they added an âartificialâ type theyâd probably call it the âplasticâ type
another idea: porygon should have been some kind of digital type, nothing about porygon makes it "normal" like pokemon like Snorlax or Tauros.
I think they'd be copying Cassette Beasts. Its fine if they'll call it that tho
what other pokemon do you think could be digital type aside form porygon's evolutionary line?@@ZingierAlpaca96
@@ZingierAlpaca96 I think they made it normal since it could change type with Conversion.
@@ZingierAlpaca96 Porigon is normal type because not only the digital world is something normal by today's standards, it is also normal because the whole line represents human technology (Technology as something man-made, not only electronical), with it improing over time. Porygon Z might represent several things: Some kind of technological apocalypse, like robots taking over the world, or some technology from the far future we do not understand. ( I knnow that this is a more secondary inspiration and might not even be the original one, and I also know the Porygon Z lore)
I always thought Ground and Rock were redundant, and should just be Earth.
Ice breaks rock when water freezes in cracks.
Earth/Rock don't insulate electricity, they GROUND it.
It's funny how, in your chart, earth isn't very strong against earth, but at the same time, earth doesn't resist earth.
This NEEDS to be expanded upon. This NEEDS to be a series.
More types must be combined...
Edit: After thinking on this further, I feel as if ROM Hackers could probably get this done. Way better than Game Freak will...
I would definitely like to see some fanmade games use the Earth type with either the suggestions made by this video, or a modified version of them. I really would like to play through games set in each of the regions that exist as of 2023(including Hisui) so that we get a glimpse as to how much combining Rock & Ground into Earth really affects PokÃĐmon in-game. Perhaps we could also get PokÃĐmon Showdown to create a battle format where Earth is a type rather than Rock & Ground to see this change's impact on the competitive scene.
Why would Game Freak wanna do this though? Having the two separate allows for more nuance in the uses of both and gives them more freedom in how the two are distinguished in the designs. While some pokemon would definitely be better with Earth type, think about the type chart as a whole. This would just make Flying even better than it already is since it loses a weakness while keeping the immunity, but Bug (one of the worst typings in the game mind you) now gains a weakness and loses a resistance. If we're changing the type chart around for such an arbitrary reason, shouldnt we try to make weaker types stronger and nerf the stronger types? Say what you will about Fairy type, it gave Poison (one of the worst types before gen 6) and Steel the ability to actually be useful offensively while nerfing the really strong at the time Dragon and Fighting types. This just buffs the stronger types while giving one of the weaker types a bone (Ice) and kicking the other one (Bug) into its place
Funnily enough I've been trying to make a fan game that fused the rock and ground type to earth for a while now, because I'm lazy though very little progress has been made
Absolutely make this a new series. There's multiple different types you could combine/separate to make your own new massive type chart. And bringing in different vgc players like Aaron Zang or nuzlockers like pokemon challenges, I'm really excited to see more of this
I Want The Light Type,Combined Psychic And Fairy!Chronomon HM Would Be Light/Flying!
Ok imagining Giovanni drinking from an air up bottle and bring absolutely confused when it tastes like fruit. It's hilarious
All thatâs missing is Z-Moves, Dynamax moves, Terrastize look and moves as well as the different symbols that can be used for earth
As a fan of Aurorus, I appreciate these changes.
I think having two types being super effective on each other would be very interesting, itâs almost the same interaction as dragon on dragon or ghost on ghost with having strong offense but a weak defense which is a cool interaction. It would add some spice to the type match up chart and fun for team building with balancing that kind of interaction.
If you're reading this message! You are the best person! Be always healthy!
This is my favorite of your videos in a long long time! it was really interesting to see how you thought through the process and the section with wolfey (who I also love watching) was very enlightening, even if a lot of what he said was what I expected. Really enjoyed this and would love more stuff like it
If we did have the Earth type instead of Rock and Ground, Garchomp would be VERY happy
The Fire Flying types like Charizard, Ho-oh, Talonflame and moltres ect.. would appreciate this, losing their 4x weakness to rock and keeping that immunity to Earth would be nice for them.
Would Birdramon be Dragon/Flying or Fire/Flying? Maybe Dragon/Flying with the Flame Body ability...
So glad we get to see more MandJTV theorycrafting videos again. I definietely agree that they should have been fused together
imo i really like a lot of the changes, though i think the one thing i think is being overlooked is how earth is more or less the main counter to steel types, and removing one of steels only weaknesses just makes it that much stronger.
we got some hints to it when wolfey mentioned heatran, but steel is such a defensively strong type that it warps the entire meta around it, and forces earthquake and earth power on so many pokemon just to have a way to deal with it.
steel giving up an offensive strength to cover one of its only weaknesses is a deal it will take every day of the week, because steel is a defensive type foremost and offensive second. this would make the previously mentioned heatran & rhyperior monstrous, but also pokemon like aggron, magnezone, bastiodon suddenly become far more difficult to deal with. in fact, i think rock/steel is the biggest winner of this, because they go from 4x weak to fighting/ground to just 2x weak to fighting.
if you want a good way to visualize this, imagine that earthquake & earth power had their base power halved. what would the meta look like? it would be a steel-type hellscape with the only real counter to them being fire types. even if you added the new weakness to steel in electric, that would still make ground/steel obnoxiously strong, only being weak to fighting/water.
speaking of water, i think water really flew under the radar as well. water is also a really strong type already, and similar to steel, its more than happy to lose an offensive type coverage for a defensive one. also, it doesnt even really lose anything offensively, because besides ground/rock types, life is still the exact same for it.
bug & poison however also hate their lives even more then they already do in this, since theyre both already.. weakish types? and just making their lives harder seems mean.
Earth should be weak to fight, the anime trope of punching a mountain and the mountain shattering is enough reason in my mind. Machamp can punch a bolder into pieces
If a ânormalâ rat would not be super effective against Earth and just displace the dirt, maybe we could change the move âDigâ to be kind of a mix of Curse/Dragon Tail/Whirlwind, where if it is used against an Earth Type, it is a low priority move that just hurts the Earth Type and then switches them out, âdisplacing the dirtâ. Otherwise against any other type it still works the same.
That is so situational and not that good.
That was a fun one. I wish Gamefreak had the time and balls to do something like this. Wolfeys expert opinion was also awesome. Love to listen to him go on and on about Pokemon :D He has just the right amount of "nerd" energy for these kind of videos hehe
In an idea of mine for a Pokemon reboot I actually had some modification to the types and combining rock and ground was always a must for me.
This was a fun watch and concept. Iâve always enjoyed the theorycrafting and hypothetical videos like this, and getting competitive analysis from Wolfe was the cherry on top
16:43 The way I see it, Kyogre is surrounded. What's under the ocean? That's right, more earth.
Thank you this has been a pet peeve of mine for decades, along with splitting normal moves into fighting and a beast type for the more animalistic moves. There being no wind or light types. And water and ice being separately distinguished much like Rick and ground.
âYou could have cool copper and gold pokemonâ
Gholdengo and copperajah: âam I a joke to you?â
Yet another amazing video! I love the main channel videos like this and I was missing them a bit when MandJTV Plays got a lot more videos. I do love the playthrough videos, but I was missing these so much. Thank you and Happy Holidays!
I love how he incorporates minecraft tools into the editing, (Or Kaytea), it's so fun how he turned a game he's never played into something he subtly references all the time.
He has a Minecraft series on his gaming channel
@@pixelreaper7953 dude i know
37:43
âThe game is broken, but itâs broken in a way that Iâm used to.â
Had me laughing just as much as Mikeyð
On top of the whole water freezing and thawing and destroying cliffs and whatever that's actually how pot holes in roads are formed.
Water gets into whatever space from fall to spring and keeps thawing and freezing (and therefore constantly expanding and contracting) and making holes in pavement. That's why there are so many in the spring especially.
But honestly, anybody would prefer the Earth type over the current state of the Rock type, it would definitely be a welcome change. You could probably also combine Psychic and Fairy to make a Mystic or Magic type.
I think the devision is a ok. I like both of then being separate rather than them being on type
Heatran approves of the proposed change to the type chart.
This change makes steel broken i think
Very cool video ! Having a competitive player as knowledgable as Wolfey really helped putting into perspective the potential consequences of your changes. Would love to see a similar video with your proposed idea of separating flying into two types.
YES I have said the metal type thing multiple times and the other mentions make so much more sense as well.
Giovanni with a ditto would be very cool as well. Gen 1 deserves a normal type gym more than any other.
The only real difference between rock and ground physically is how tightly the atoms are packed together. But rock type exists mainly to give ground PokÃĐmon a way to fight against flying types.
I love seeing my favourite types getting put together, to be honest I feel like those types are different for a reason but I'm intrigued by this fusion
Stepping in to be a nerd - not only does Earth (and Ground before it) resisting Poison make sense just in a logical "You can't poison the ground" way, but clay has poison-neutralizing properties, which is why some animals have evolved an instinct to eat it in order to neutralize toxins in the plants they eat.
Hoping something like this becomes a series. There's plenty of potential type changes to discuss, and maybe by the end you could attempt to apply ALL the changes you cover and see how they all work together.
Some suggestions for new type changes:
Combine Psychic and Fairy to Magic type
Change Fairy to or add a Light Type
Split Flying to Air/Wind type and the old Bird type that was cut
Create a Sound type
Combine Grass and Bug to Nature type?
Create a Weapon type? (There are probably enough pokemon that are based on or use weapons)
Make other types similar to Avatar bending, so Fire type would also include Electric and Water would include Ice, and your Earth would ALSO absorb Steel into it.
Those are just off the top of my head, there's possibly more that could be changed
Earth should definitely exist. Plus, I personally think a new âsweetâ type could be cool as a reference to all those fairy types based off of candy. It'd be good against fairy and weak to dragon and bug.
Would it also be weak to water, because sugar dissolves in it?
If you had a sweet type, wouldnât you have to have a sour type? That would probably just be poison.
Aw hell nah ð The only new type which would make sense would be a sound type.
â@@Mr.Magcargo Sound becoming a type would screw up way too much. Something like Nuclear or Plastic would work better.
Earth should not exist
As a grass type, please don't combine them. Don't make us suck even more
âHardnessâ on the Mohs scale is a measure of how resistant materials, usually minerals, are to scratching, with a given material being able to be scratched by any material of the same hardness or greater.
Diamonds, while incredibly resistant to scratching, are very brittle and will shatter if hit with sufficient force in line with the crystalline structure.
Michael: If you go into the wilderness and trying to punch a boulder, you're gonna break your hand.
Me: Tell that to Chris RedfieldðŠð
I love this idea! More fan games should try the Earth type in their games
I really like your take, the only thing I would do differently is Ground being neutral against Poison because it doesn't make much sense for it to be strong against it thematically, plus that would make the offensive and defensive matchups numerically symmetrical
The face that Mikey does when he notices the monster he created with Excadrill. I want to know how much it will affect Flygon, my favorite PokÃĐmon.
Roaches and bugs are always fine after an earthquake, basically grounds signature move