BRUSH settings for HARD SURFACE sculpting in Blender

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  • เผยแพร่เมื่อ 11 ส.ค. 2020
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ความคิดเห็น • 108

  • @TT-yz7pz
    @TT-yz7pz 2 ปีที่แล้ว +11

    Ponte has probably gone through Puberty atleast 5 times now, that baaassss in the voice. Holy shit

  • @tieguaili3d298
    @tieguaili3d298 3 ปีที่แล้ว +22

    it's nice that blender sculpting is improving so much, not having to swap back to zbrush whenever i want to do a little tweaking with sculpt tools is nice

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +2

      ya it is getting better for sure

    • @tieguaili3d298
      @tieguaili3d298 3 ปีที่แล้ว +1

      @@PonteRyuurui yeah with 2.9 at least it seems like a reasonably good sculpting package, not gonna compete with zbrush but it's good enough to do some really nice work without too much pain now

  • @ndedakaduki
    @ndedakaduki 3 ปีที่แล้ว +9

    Such a timely video, just got into hard surface sculpting and have been trying to create my own brush presets, will definitely be adding these, thanks for the video.

  • @pranjalmaithani3383
    @pranjalmaithani3383 2 ปีที่แล้ว +2

    Tried it out and feels really nice and controllable, thank you for making this!

  • @skud9999
    @skud9999 11 หลายเดือนก่อน

    You, good sir are a bonified hero. Also, if you smooth over your creases, you can get very fine lines,

  • @alessandroconstantini5941
    @alessandroconstantini5941 2 ปีที่แล้ว +1

    I was going crazy trying to figure out a semi curvy hard surface for a concept art piece, and this really helped me finally nail it; many thanks!

  • @zeroconstraints
    @zeroconstraints 3 ปีที่แล้ว

    So many great tutorials man and at just the right pace and vibe, cheers!

  • @ice7512
    @ice7512 3 ปีที่แล้ว +1

    Dude thank you so much! I've been looking for a way to sculpt speed forms on blender for soo long so I could do form studies for drawing and I finally know how!

  • @taksinwatanabe9362
    @taksinwatanabe9362 3 ปีที่แล้ว +1

    Wow, that is amazing. Thank you for the tutorial.

  • @dayzproplay345day9
    @dayzproplay345day9 3 ปีที่แล้ว

    the timing couldnt be more perfect thx for the vid ryu

  • @Shiv.sivasakthi
    @Shiv.sivasakthi 3 ปีที่แล้ว

    Thank you for this amazing tutorial.

  • @fitisdead8029
    @fitisdead8029 ปีที่แล้ว

    Brilliant tutorial

  • @TorQueMoD
    @TorQueMoD 10 หลายเดือนก่อน

    Awesome tutorial! Thanks so much for sharing :)

  • @GB-kr1jp
    @GB-kr1jp ปีที่แล้ว

    Thank you.

  • @Draughammer
    @Draughammer 3 ปีที่แล้ว

    Great tips. Thanks!

  • @ememeable
    @ememeable ปีที่แล้ว +1

    wow this is a big thank ❤you

  • @blasterxt9
    @blasterxt9 3 ปีที่แล้ว +1

    Best tutorial and better than institutions and I subscribed to your channel 🙏👍

  • @kortex3756
    @kortex3756 3 ปีที่แล้ว +3

    I've never tried sculpting before, maybe I should start!

  • @bodybuilderforever1799
    @bodybuilderforever1799 ปีที่แล้ว

    i love it

  • @mr_vky
    @mr_vky 3 ปีที่แล้ว

    Thank you!

  • @juanddearch980
    @juanddearch980 3 ปีที่แล้ว +1

    Works like magic..
    I wish i could buy that add-ons... 🤩

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      quadretopo you mean, if you sculp it is a no brainer, wont get anything better

    • @juanddearch980
      @juanddearch980 3 ปีที่แล้ว

      @@PonteRyuurui are box cutter and hardOps have some kind of sculpting tools maybe?
      Sorry for asking because i haven't buy it :"

  • @j_shelby_damnwird
    @j_shelby_damnwird 6 หลายเดือนก่อน

    Thanks for the tutorial, very helpful. Would you consider doing a follow up showing the workflow for recreating the same concept on the modeling Blender workspace?

  • @Tarex_
    @Tarex_ 3 ปีที่แล้ว

    This was seriously awesome to watch and gave me so many new ideas! Thanks!

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      cheers mate! Glad it helped!

    • @Tarex_
      @Tarex_ 3 ปีที่แล้ว

      @@PonteRyuurui Certainly, now i only need to figure out how to get a much higher resolution on the surface without changing the dimensions, maybe a video about masking and facesets so it doesn't attack the clips and holders on my Cad model :D cheers, awesome content

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      @@Tarex_ you mean mode dense geo on a sculpt? i d use quadremesher

    • @Tarex_
      @Tarex_ 3 ปีที่แล้ว

      @@PonteRyuurui i mean the brushes tend to ruin the dimensions of the part,which has to fit in the real world (any way to tell it not to touch specific faces?) and even with dynotopo, it doesn't have enough geometry, can quadremesher subdivide just one surface? Might reimport it to Fusion360, not quads but i know it can add resolution to the surface.

    • @Tarex_
      @Tarex_ 3 ปีที่แล้ว

      @@PonteRyuurui (update: omfg! What a beauty that mesh just became!) just got the 3 month license for quadremesher, will check it out in a bit

  • @MsMidnightStories
    @MsMidnightStories 3 ปีที่แล้ว +1

    Look forward to the retopo tut, I use quad remesher from exoside and it's god send !

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      for sculpting, yeah that shit is amaizing, for hard surface not so much.

    • @midnightstories5695
      @midnightstories5695 3 ปีที่แล้ว

      @@PonteRyuurui The trick to that is your vertex and material groups as a guide you get a lot better results !

  • @blasterxt9
    @blasterxt9 3 ปีที่แล้ว

    Thanks sir 🔥🔥👍🙏🙏🙏

  • @MarcoTesti-nz8ww
    @MarcoTesti-nz8ww 2 หลายเดือนก่อน

    Hey man, awesome tutorial! I was wondering how do you give this a texture, is it by vertex painting? I've done a similar model following your instructions as a concept design but I'm not sure on how I should texture it to give it a metallic look. I know I'm kinda late and you may not answer but I'll give it a try, thanks anyway!

  • @Keilnoth
    @Keilnoth 3 ปีที่แล้ว

    That's cool! Can you show us the next step? How do you create the mesh over the sculpt?

  • @muhammadwasifkhan4516
    @muhammadwasifkhan4516 3 ปีที่แล้ว +2

    Amazing tutorial!! a few questions though.
    1. what are the dynotopo settings? constant/relative detail and is smooth shading on in it?
    2. Is there or will there be a few tutorials on how to texture these sort of things.
    Thanks!

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      i am showing those in the video, edge subd / brush detail, yeah we will be creating those in the future

    • @muhammadwasifkhan4516
      @muhammadwasifkhan4516 3 ปีที่แล้ว

      @@PonteRyuurui my mistake i hadn't noticed. Cant wait for those future tutorials.
      Thanks!

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      @@muhammadwasifkhan4516 ya no worries and thanks!

  • @MattproThe
    @MattproThe 3 ปีที่แล้ว

    Thanks for this video, quick question.. after the sculpt, retopology + boxcutter and kitbashing?

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +2

      No worries. I do not kitbash, at least not much. I use decals. Retopo vid is tomorrow.

  • @scritorr
    @scritorr 3 ปีที่แล้ว +3

    Sir love your work and tutorials.... because of you I started buying addons (hardops, boxcutter, meshmachine etc..)
    ...
    Can you make a short video on when to use dynatopo and rememesher???
    As since last few sculpts I have done only on remesher.... there comes a stage where the sculpting is tough (starts to lag or crashes blender)....
    Please sir it would be a huge help....

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      thanks,m like i said i dont use remesher in blende,r i use quad remesher, dynatopo is easy, you turn it on when sculpting, done

    • @scritorr
      @scritorr 3 ปีที่แล้ว

      Sir can I send you the artwork that I have done somewhere so you can tell if that result can be achieved in dynatopo???
      I just have 10 months of experience in 3d... that's why have doubts and want to trouble you a bit....(self learned artist)....
      Thankyou...

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +2

      @@scritorr just drop it on the discord, under help discord.gg/gMqXN6SX

  • @markdebono1273
    @markdebono1273 ปีที่แล้ว

    Hey! I heard you say that sometimes the brushes work and sometimes they don’t. Maybe if it happens when you use the tablet it could be that you have the same problem I had for a long time and I just discovered (today). The button on the pen inverts the brushes, so they give you the impression of not working.

  • @TheKevphil
    @TheKevphil ปีที่แล้ว

    Is there a Lasso Trim tool in Blender? In ZBrush, you can use it to rough out shapes quickly.

  • @SaintMatthieuSimard
    @SaintMatthieuSimard ปีที่แล้ว

    Is there an addon to move brush along precise axis or at a desired angle? Like pulling toward camera, pushing cursor forward... Functions that would be simple in the real world... But that doesn't feel so obvious in the computer world...

  • @deividaskiznis906
    @deividaskiznis906 3 ปีที่แล้ว

    For a final product (e.g. game asset) would you bake use this sculpt or use retopology's with box modeling and box cutter

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      mhmm that would depend on the vert budget, geo is always more superior to bakes, though marmoset ballsack is insane

    • @theon2769
      @theon2769 2 ปีที่แล้ว

      @@PonteRyuurui ballsack lmao

  • @vuxanov
    @vuxanov 3 ปีที่แล้ว

    You can use Ctrl + crease brush to get same effect as using pinch brush on edges.

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      ctrl crease will create a ridge, pinch is something else mate

    • @vuxanov
      @vuxanov 3 ปีที่แล้ว

      What is the difference in your opinion? Because to me it looks like it creates same results when used on edges.

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      @@vuxanov i think crease with ctrl add geo, or at least lifts it up in a way without decreasing the volume as much, pinch collects it togher

  • @Soso_V
    @Soso_V 3 ปีที่แล้ว

    Great video as always. Here’s my question. When You do retopology, do you create an actual geometry out of those indentations around the face? Or you bake displacement map? Because, my thinking is if you model those creases and dents the mesh is gonna be too high poly unless you use booleans, which will be the pain on this curved surface. Thanks.

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      I never bake maps man, always go with details, or trims. I would retopo the main shape and trim sheet all panel cuts, unless it is for a render/folio, then i d go full geo and decals

    • @Soso_V
      @Soso_V 3 ปีที่แล้ว

      @@PonteRyuurui Cool, maybe one day you do full retopology workflow video for hard surf. Keep up the good work 🤛🏻

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      @@Soso_V gee that would be a long one, i ll think about it sure, maybe another helmet

  • @barrygoodofficial
    @barrygoodofficial 3 ปีที่แล้ว

    So after that do you need to retopology?

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      that depends on what you intend to do with the mesh

  • @DoganYldrm36
    @DoganYldrm36 3 ปีที่แล้ว

    You are amazing you know that right ?

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      now the pressure is on! cheers man!

  • @androidanythingnbpranav7195
    @androidanythingnbpranav7195 3 ปีที่แล้ว +1

    which is easier hard surface sculpting __ vs__ hard surface poly modelling

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      Well it is a bit like asking which is better a blonde chick or a redhead, man it is whatever you feel like slapping. Sculpting and hard surface modelling have their uses, pros, and cons.

  • @nainilnandu9039
    @nainilnandu9039 3 ปีที่แล้ว +1

    I am not getting the same crease effect as you are having 8:44 in spite of having same settings as you show any idea why this is happening. If anyone knows please help me.
    Edit : Got it somehow I had disabled my Dyntopo. Thanks !!

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      turn on slow mouse, also i am using a pen tablet

    • @nainilnandu9039
      @nainilnandu9039 3 ปีที่แล้ว

      @@PonteRyuurui Even I am using pen and tablet...I figured it out....Thank you so much for the reply !! Love your videos ❤️

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      sweet! and cheers!

  • @TheInfamousDKMTR
    @TheInfamousDKMTR 6 หลายเดือนก่อน

    This was helpful but my sculpting doesn't come out as smooth as yours

  • @artsyfoxy4791
    @artsyfoxy4791 2 ปีที่แล้ว

    Is it possible to retoplogize a hard surface sculpt

    • @PonteRyuurui
      @PonteRyuurui  2 ปีที่แล้ว +1

      ya you can do in many ways, here is one th-cam.com/video/jkIf1nNzDKs/w-d-xo.html

    • @artsyfoxy4791
      @artsyfoxy4791 2 ปีที่แล้ว

      @@PonteRyuurui thank you

  • @jeffspinner6579
    @jeffspinner6579 3 ปีที่แล้ว

    I wouldn't be averse to you doing a tutorial on exoside's quad remesher. I think it's the same dude that did ZRemesher for ZBrush, which I know how to use. I tried it first in Blender on very low poly meshes to create nice retopos not high rez meshes and I wanted to vertex paint where I wanted more and where I wanted less like ZBrush and I was like, uh, it didn't even color a vert... I don't have any issues with weight painting, it colors verts on low poly models no problemo. (I get the resolution issue, but _can_ I vertex color a single point? I saw a guy color a single point with a direct input, but I forgot where and how he did that... is the only way to retopologize a low to mid low poly mesh, by hand!? I was hoping not, given Blender loves ngons, but Painter would rather have quads. Even with triplanar, there are occasional issues if the mesj is _too_ low poly.
    All I wanted in Blender was a way to retopologize a too low poly mesh after booling the crap out of it, into something that looks nice for another person to see, if they inspect my work. (Ok, not completely true, it just textures/shades better too, and UV unwraps more rationally.) Then I saw some issues occasionally with Substance Painter with meshes too low poly. For now, I do the detailing with a sculpting tool (watched to see if Blender's was "good enough" and I still don't know, but I think probably not (!)) and bake out the details to a normal map for game assets, (so going low to high in a workflow for game assets, than the usual high to low) and to use to make an ID Map in Painter while I bake the normal to get around not knowing how to vertex paint... and use that for ID Maps... I'm not going into ZBrush to convert vertex groups into polygroups and wonder if I remembered to flip the Y or something. Freakin' ZBrush...!

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      you just remesh it, not much to it to be honest

    • @jeffspinner6579
      @jeffspinner6579 3 ปีที่แล้ว

      @@PonteRyuurui I thought so, but then ran into this type of problem with this first concept Mando flamethrower, imgur.com/a3FQiVm. See the imperfections on the corner top front left, or the edges of the insert where you put the forearm? See the buttons?
      Say I don't want to have to destroy them while I retopologize the rest of the mesh? The only thing I could think of is separating it, and then play vert dance back. See the cut out on top in the front (a logo would go there), it looks like a partial box bool with beveled corners? It needed more attention to keep the nice curve, sharps weren't enough.
      Idr if I made tri into quads before doing ZBrush, and maybe that's the only issue that created the normal bake keeping the imperfections, but it would be nice if I can paint small areas to have higher density, and like the outer arm thing to have less, that's all I'm thinking.

  • @ChrisNeuhahnArt
    @ChrisNeuhahnArt 3 ปีที่แล้ว +1

    You sound just like Javier Bardem.

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว

      cool!

    • @lafudge2929
      @lafudge2929 2 ปีที่แล้ว

      Yes!!! I was looking for this comment the second I heard him talk lol

  • @LeadToDevelop
    @LeadToDevelop 3 หลายเดือนก่อน

    why does every hard surface modeler i know has deep af voice XD

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 3 ปีที่แล้ว

    Wow, Blender might replace ZBrush. (I may never be a good enough sculptor to make ZBrush work). It’s hard to find blender sculpting tutorials.

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +1

      eh I doubt it, zbrush is a specialised software, blender is all in one. addons could do some good

  • @HanSolocambo
    @HanSolocambo ปีที่แล้ว +2

    The flatten brush is just terrible in Blender. It pulls material up. Can't get it to behave with what I'm used to in ZBrush. Scrape tool, with customized brush settings, gives way ! more a the feeling of a flattening brush than this so called "flatten" brush.
    Many brushes are weird anyway. Even the clay one tends to flatten if we press gently and suddenly behaves normally and "adds" material when we press a bit more.
    I wanna love Blender sculpting but damn the transition ain't easy.

    • @PonteRyuurui
      @PonteRyuurui  ปีที่แล้ว +1

      th-cam.com/video/gf-7wcQ7ulQ/w-d-xo.html / and why would you transition from zbrush to blender if you wanna do sculpting

  • @ememeable
    @ememeable ปีที่แล้ว +1

    you are super cool however adulterated thus no kids allowed once more its more about the settings and touch which you do acknowledge and is a very rare scene in blender tutorials

  • @MikeBail
    @MikeBail 3 ปีที่แล้ว

    no offense, but I'm really having trouble in understanding your voice. please use a better mic or lower the pitch of your voice. great content btw

    • @PonteRyuurui
      @PonteRyuurui  3 ปีที่แล้ว +7

      And how am i supposed to lower pitch of my voice lol, thats my voice, it is like me telling you to get better at hearing lower freqs. Sorry mate this is what it is, my mic is very good, so if you cannot understand what I am saying this channel might not be for you. You could also try watching with subs on. You know what they say, if you gotta bail, you gotta bail, you feel me?

    • @spaceman-pe5je
      @spaceman-pe5je 3 ปีที่แล้ว +1

      @@PonteRyuurui hahaha