My favorite hidden features: - Expand tool in sculpt mode (Shift+A) to quickly create masks - Walk Navigation + Pressing Tab to enable gravity. Then you can walk around in your scene like in an FPS game ^^ - Although quite new the Snap Base feature (Pressing B during a transformation)
F9 to recall the popup for properties, attributes, transforms, etc. will be a supreme change to my future. The amount of times I’ve hit undo to wholly restart what I wanted to do. What a huge revelation that is so simple!
I didn't expect to see "2 hours ago" lol. thank you very much for telling about F9 this will help me a lot cuz my slippery ass fingers keep randomly clicking everywhere and hiding that window!!!
I like the "Snap to Symmetry" command. It's like symmetrize, but tries to move your existing geometry instead of destroying and recreating. It prevents problems with your vertex data, especially with weight painting.
4:54 this is the only feature I know about. Not sure how I learned about it but it's dead useful. Ok I knew about the CTRL + L shortcut too but only use it to add the same materials to other objects
holding ALT you can change the same setting of the same selected objects (types of objects) like depth of curve or position. and it also work with modifiers!
The input fields can accept fancy formulas and expressions like pi and tau, which can be really useful for creating looping animations. Hovering a value field and pressing Ctrl+minus will negate it it. And if you're doing a transform like rotating but it went the wrong way, you can tap Ctrl+minus before confirming to invert it. A couple of my favorite add-ons lately are the Collection Manager and the 3D Viewport Pie Menus add-ons, which add some very useful hotkeys. I disable most things in the 3D Viewport Pies menu, but the Editor Switch, Origin pie, and View pies are excellent. And I love the relatively new modal snapping features which are activated by pressing B while transforming things. It's fantastic for quickly aligning and snapping things without needing to mess with snapping settings.
i thought this vid would prob not have stuff that was all that relevant for me (intermediate blender user who mostly does low poly) but i learnt useful things. had no idea about the quick favourites thing and many of the others are useful too. thank you
Great video. I use the hidden collection a little differently. First I build the collection in the outliner then I hide the collection by selecting the collection in the outliner and right click and choose unlink. Then I can add it as a collection instance. This way the whole collection acts like a single object. If you want to add that collection back to make changes you can change outliner context from View Layers to Blender File then under collections you can right click the hidden collection and choose link to scene. Note: Don't unlink objects. Blender will delete them when you reload/restart blender.
Super helpful, thanks... One thing I use all the time is scaling faces/vertices in edit mode to all be flat. Simply, select all the faces you want to be flat, click S for scale, click the direction you want the faces to be flattened in (Let say Z), then press 0... and every face will be flattened relative to the direction you desired. I know 3ds Max had a feature like this, and until I learned this trick I found it impossible to get used to Blender's modeling workflow.
For animators. I like the View Sliders options in the view menu of the dopesheet/Graph editor. I use this all the time. Along with ctrl+T to change frames to seconds again in the dopesheet or graph editors.
I find one very cool feature that if you drag object from object tree on every surface in viewport it will be copied and placed on the surface perfectly!
Those are just some assets I've been making for an animation project. I don't have a specific video or course on them, but my interior masterclass course covers a lot of similar ground.
If I'm not mistaken, somewhere there should be option called Frame Dropping, which will skip real time rendering of some frames in order to keep on the actual pace of the animation.
The thumbnail suggested that you were going to do that thing where you assign different colours to objects in the viewport in solid view. In this case, perhaps assigning a different colour to objects depending which collection they were in. But you didn't !
@@DECODEDVFX No, not for render borders. You draw a box and the viewport zooms in and recenters itself so whatever's inside the box is focused. It's much more effective than hitting the period key since you don't need to reach across the keyboard, especially when coming out of fly mode.
I used to use shift+B All. The. Time... But not anymore. Now I use alt+middle click all the time instead. It centers the point but it doesn't zoom. It's all right because 99% of the time what I care most about is about the pivot not the zoom which I just change with the wheel.
Q menu is contextual. I forgot about that until recently and was having to click the asset preview refresh button over and over. I usually don’t want to litter up my Q menu with more than like 10 things so I didn’t think about it until I got fed up. Anyway, I Q’d it and my mouse hand was grateful. And since it’s the only Q item in my asset browser I can blaze through stuff.
I know. I wish it wasn't contextual for actions that work across Blender (like full screen). It's annoying having to add the same shortcut to many different workspaces.
@@DECODEDVFX well, if you’re talking about lack of workspace continuity that’s a different kind of features list. Synchronize Workspaces - Add-on. Gumroad free. I don’t know about full screen. I have to exit full screen to get to another workspace. But other things like focal length sync
Was the Shift+R shortcut inspired from Polyfjord's recent 7 segment display tutorial? 😉 Anyway, my list of useful features/settings: 1. "Right Click > Assign Shortcut" to things I need to change on the fly. For example, I've set "Ctrl+Shift+R" to change the render engine from the dropdown. I've set it so I can change it while in the shader editor since I have the properties panel hidden in that workspace. I would use the favorite's pie menu, but apparently Blender doesn't allow it to be added as one? 2. "File > Defaults > Save Startup File" I use this when I find a default that works for me: Workspace layout, HDRI, 3D Scene and objects (yes, default cube can be "automatically" deleted). 3. (This one's more of a setting): Under "Edit > Preferences > System > Undo Steps" change that to a higher number to have more undos. Although it does increase RAM usage. I have mine set to 100. 4. Shift+G in Edit Mode: Select Similar, very handy for selecting faces you're modelling but don't have set as a vertex group
there's only 1 way this video could be better.. chapters. so it's easy to scroll over and see what each of the features are, zero in on what you're interested in. :-)
for the first tip, what is the name of the feature in the keymap? i use alt and click to orbit, and i can't find where the specific keymap item is that will let me open the select menu as you demonstrated. thanks and be well :)
Good for you then mr ultra pro blender. Us peasants are mind blown by these god tier features😂 I'm almost crying and I only made it to 4:22 Will need to add more stuff to my blender notes book soon
Use the code BIG20 to save 20% on The Essential Topology Guide.
decoded.gumroad.com/l/ESSENTIALTOPO
My favorite hidden features:
- Expand tool in sculpt mode (Shift+A) to quickly create masks
- Walk Navigation + Pressing Tab to enable gravity. Then you can walk around in your scene like in an FPS game ^^
- Although quite new the Snap Base feature (Pressing B during a transformation)
how to jump?
@@OasisPLA With 'V', you can also increase the jump height by pressing . decrease with ,
You should see the controls at the bottom of the screen ;)
@@RoboClonk thanks
F9 to recall the popup for properties, attributes, transforms, etc. will be a supreme change to my future. The amount of times I’ve hit undo to wholly restart what I wanted to do.
What a huge revelation that is so simple!
It comes with a caveat, I believe. You have to use it straight away. Once you do any other operation, it is no longer available.
I didn't expect to see "2 hours ago" lol. thank you very much for telling about F9 this will help me a lot cuz my slippery ass fingers keep randomly clicking everywhere and hiding that window!!!
The first tip you presented i discovered it like an hour ago accidentally 😂 , great video !!!
The reload image shortcut (ctrl+R) you should install node wrangler to work.
Me and my F9 key are about to become very good friends.
Every time I think I’m beginning to understand Blender there’s an upgrade. LOL Especially lately. I appreciate your tips. Keep it up.
hold down alt and the transformation applies to all, wow, that one is a relief to know about
I like the "Snap to Symmetry" command. It's like symmetrize, but tries to move your existing geometry instead of destroying and recreating. It prevents problems with your vertex data, especially with weight painting.
Thank you so much for this video. These tricks really do speed up workflows.
Thanks for this Amazing Tip Collection to Speed Up the Workflow in Blender!!! 👍😁
4:54 this is the only feature I know about. Not sure how I learned about it but it's dead useful.
Ok I knew about the CTRL + L shortcut too but only use it to add the same materials to other objects
holding ALT you can change the same setting of the same selected objects (types of objects) like depth of curve or position. and it also work with modifiers!
The input fields can accept fancy formulas and expressions like pi and tau, which can be really useful for creating looping animations. Hovering a value field and pressing Ctrl+minus will negate it it. And if you're doing a transform like rotating but it went the wrong way, you can tap Ctrl+minus before confirming to invert it. A couple of my favorite add-ons lately are the Collection Manager and the 3D Viewport Pie Menus add-ons, which add some very useful hotkeys. I disable most things in the 3D Viewport Pies menu, but the Editor Switch, Origin pie, and View pies are excellent. And I love the relatively new modal snapping features which are activated by pressing B while transforming things. It's fantastic for quickly aligning and snapping things without needing to mess with snapping settings.
F9! Thank you! This was awesome! Great tutorial!
i thought this vid would prob not have stuff that was all that relevant for me (intermediate blender user who mostly does low poly) but i learnt useful things. had no idea about the quick favourites thing and many of the others are useful too. thank you
That guitar looks so lonely.
@@zossua7375 it is lonely. I hardly ever have time to play, unfortunately.
That Last one in the Video Super Usefull...
CTRL and + (Expand Selection)
Shrink Seleccion CTRL and -
Great video. I use the hidden collection a little differently. First I build the collection in the outliner then I hide the collection by selecting the collection in the outliner and right click and choose unlink. Then I can add it as a collection instance. This way the whole collection acts like a single object. If you want to add that collection back to make changes you can change outliner context from View Layers to Blender File then under collections you can right click the hidden collection and choose link to scene. Note: Don't unlink objects. Blender will delete them when you reload/restart blender.
Really useful tips!Thanks for sharing!
Super helpful, thanks...
One thing I use all the time is scaling faces/vertices in edit mode to all be flat. Simply, select all the faces you want to be flat, click S for scale, click the direction you want the faces to be flattened in (Let say Z), then press 0... and every face will be flattened relative to the direction you desired. I know 3ds Max had a feature like this, and until I learned this trick I found it impossible to get used to Blender's modeling workflow.
For animators. I like the View Sliders options in the view menu of the dopesheet/Graph editor. I use this all the time. Along with ctrl+T to change frames to seconds again in the dopesheet or graph editors.
I find one very cool feature that if you drag object from object tree on every surface in viewport it will be copied and placed on the surface perfectly!
I absolutely love the simple scene with bowls and plates. Do you have a video/course about making that?
Those are just some assets I've been making for an animation project.
I don't have a specific video or course on them, but my interior masterclass course covers a lot of similar ground.
That was very helpful.
wow nice. i didnt know the last one very cool
Selection set, selection list & F9 wow! As an ex Maya user I really appreciate those! Well, also as a Blender noob
Off course! Thanks!
Brilliant! As usual bonnie lad.
If I'm not mistaken, somewhere there should be option called Frame Dropping, which will skip real time rendering of some frames in order to keep on the actual pace of the animation.
The thumbnail suggested that you were going to do that thing where you assign different colours to objects in the viewport in solid view. In this case, perhaps assigning a different colour to objects depending which collection they were in. But you didn't !
So good! Thanks!
SHIFT + R = LOVE Where this shortcut has been all my life 😭
in blender
No love for SHIFT + B? That was the biggest game changer ever. I probably use it ten times a minute. It's muscle memory at this point.
For render borders? Yeah I'll probably mention that one in a later video.
@@DECODEDVFX No, not for render borders. You draw a box and the viewport zooms in and recenters itself so whatever's inside the box is focused. It's much more effective than hitting the period key since you don't need to reach across the keyboard, especially when coming out of fly mode.
@@n3onkn1ght ah right yes. I know what you mean. I struggle to remember specific shortcuts sometimes because it's all just muscle memory for me.
I think the tilde key pie menu is superior TBH @@n3onkn1ght
I used to use shift+B All. The. Time... But not anymore. Now I use alt+middle click all the time instead. It centers the point but it doesn't zoom. It's all right because 99% of the time what I care most about is about the pivot not the zoom which I just change with the wheel.
Wooow, I never knew about the Alt+R. I've been reopening Blender to refresh textures😅
learned 4 things today, the rest i already knew, wonder how tip number 1 works with 3rd mouse button emulation.
Q menu is contextual. I forgot about that until recently and was having to click the asset preview refresh button over and over. I usually don’t want to litter up my Q menu with more than like 10 things so I didn’t think about it until I got fed up. Anyway, I Q’d it and my mouse hand was grateful. And since it’s the only Q item in my asset browser I can blaze through stuff.
I know. I wish it wasn't contextual for actions that work across Blender (like full screen). It's annoying having to add the same shortcut to many different workspaces.
@@DECODEDVFX well, if you’re talking about lack of workspace continuity that’s a different kind of features list. Synchronize Workspaces - Add-on. Gumroad free. I don’t know about full screen. I have to exit full screen to get to another workspace. But other things like focal length sync
Was the Shift+R shortcut inspired from Polyfjord's recent 7 segment display tutorial? 😉
Anyway, my list of useful features/settings:
1. "Right Click > Assign Shortcut" to things I need to change on the fly. For example, I've set "Ctrl+Shift+R" to change the render engine from the dropdown. I've set it so I can change it while in the shader editor since I have the properties panel hidden in that workspace. I would use the favorite's pie menu, but apparently Blender doesn't allow it to be added as one?
2. "File > Defaults > Save Startup File" I use this when I find a default that works for me: Workspace layout, HDRI, 3D Scene and objects (yes, default cube can be "automatically" deleted).
3. (This one's more of a setting): Under "Edit > Preferences > System > Undo Steps" change that to a higher number to have more undos. Although it does increase RAM usage. I have mine set to 100.
4. Shift+G in Edit Mode: Select Similar, very handy for selecting faces you're modelling but don't have set as a vertex group
No, I haven't seen that video yet.
there's only 1 way this video could be better.. chapters. so it's easy to scroll over and see what each of the features are, zero in on what you're interested in. :-)
for the first tip, what is the name of the feature in the keymap? i use alt and click to orbit, and i can't find where the specific keymap item is that will let me open the select menu as you demonstrated. thanks and be well :)
swapping out , with ctrl L good one .
All features already I know, input field (vector copy and paste Ctrl+Alt+c,v ), (colour field drag and drop) 😅
EFF NINE !!! pog
Is the alt-click option just in 4.2? Cause I dont have that feature in 4.1.1
I just tried it in Blender 2.9 and it works.
F9 does noting for me except put my computer on sleep. Still not bringing up last command.
Alt + clic !
Screencast Keys.
You're welcome.
Last time I used screencast it was really buggy.
Like for hidden Collection!
I should probably stop watching such videos; in 99% of cases, I already know everything😅
Good for you then mr ultra pro blender. Us peasants are mind blown by these god tier features😂
I'm almost crying and I only made it to 4:22
Will need to add more stuff to my blender notes book soon
@@VarmintLP if you started learning blender recently, I completely understand you
@@VoidWalker-p6qI should probably stop reading the comments section cuz I already know who's there