Garment Creation {redacted}
ฝัง
- เผยแพร่เมื่อ 26 ส.ค. 2024
- To buy this Victorian Shirt and support Outgang in the process, follow this link: outgang.studio...
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
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Thanks for watching!
The title is awesome. Don't listen to the negative nancies.
How you could just tug at the garment and the lacing stays put hurt my soul, freaking howww?!
May I suggest a class on Outgang on creating laces? :P outgang.studio/lecture/simulation-properties-knots-and-laces/
Dang this is really pattern madness! So much patterns and all different. Then the layering as well, that's insane l. that calls really well set garment placement. Guess you really use the avatar placement of the items really well
head-nodding along to the background track while also enjoying the craftsmanship
downloading this video before it gets taken down, XD
This is really mindblowingly good. Really impressive!
Thanks ME TUBE!
Yooooooo, It looks so good! I'd love to study the overall structure of it. Great job!
I'm so curious for the poly count, must be in the millions
Yeah in the millions. It's exported at particle distance 1 if I remember.
Not gonna lie, you got me with that title xD
Clickbait FTW!
The sexiest pipeline ever!
Wow! Stunning attention to detail!
Amazing Work! Thank you so much for sharing it with us!
love the music, presentation and the hard work.
Beautiful presentation Laura!
and she is wearing a similar dress😁♥♥♥🙈🙈
I take art direction seriously :P Glad someone noticed haha!
😮😮😮oh the details
yaaaas!
awesome!
Looking forward to learning from you in this lecture. ^^
love it Nice work❤❤👍
1:08 wait WHAT!!?
👍👍
first this one is supa cool as always
one question in my mind is
1.i have laid my uvs in udims to say in 8 udims and textured the same in substance
2.i am going to use the model in Unity will unity support it ?
is it the right work flow if not suggest me what should i follow
the final scene will have a few more characters
Unfortunately I can't talk of whether/how Unity supports UDIMS since I don't use Unity. When I need a real-time renderer or game engine I use either Toolbag or UE. It doesn't mean what you're trying to do isn't valid though but I'll let others answer Unity-specific workflow questions.
Its obj overlock and other topstitching not textures, how Substance painter not crush? And partical distanc 2 O_O
I never imported this into Painter.
@@Outgang thenks :)
if paid $9.99 a month, can I learning everything in your website
Yup!
@@Outgang nice
@@Outgang join tonight
@@neoviva Awesome haha! Hope you enjoy it!
the title though