I would suggest using ScaleFX instead of XBR as it provides far better pixel upscaling, especially for longer diagonal lines and curves, which older shaders fail to take into account.
I did this on my laptop and it looks great! Very much improved! The weird thing though is that I did the same thing over on my desktop and it looks terrible. As soon as I chose the XBR shader the I could see lines of blue pixels on what should be a black portions of the screen, all the colors looked bad, etc. Not sure what's going on but my desktop isn't having any of this. Have any insight as to why?
@@thomasbeaver6931 True, but using a scanline filter on a HD game while using a SD TV will allow you to see if they nailed the effect correctly, or if the effect is off in any way. I speak from experience from using a Nintendo switch hooked up to a SD TV via an hdmi to video cable converter and playing a game that has an accurate filter.
Before reinstalling my ROG Ally this worked perfectly. Now when i try to do this i can't seeem to get any ''pixel'' related shaders to work, example: xbr or scalefx. They load in and in some cases even drop the fps. But they don't actually show in the game. Do you have any idea how i can fix this becausei would love for my games to look like this again.
I've got the same issue. I think it's because you have to change your video driver to Slang. I'm using an AYN Odin and I only see glsl and vulcan for video drivers. I've tried googling how to add the slang video driver, but had no luck.
Doesn't look that great. There's an issue with the separation of the pixels. The numbers are a bit off and don't match the resolution. You can see the repeating lines and grid like pattern all over the image. Most apparent at 4:28 on the red floor.
Interesting. I was skeptical at first but it does look good.
Wow! This is just absolutely perfect! Thank You JB! As an artist, ireally appreciate this!
Great advances in this area. Need to use them more.
So good. Now my retroarch looks much better. Thanks for this tutorial!
looks much better
I would suggest using ScaleFX instead of XBR as it provides far better pixel upscaling, especially for longer diagonal lines and curves, which older shaders fail to take into account.
I tried ScaleFX but prefer the look of XBR.
@jwcbronski Fair enough, but try Star Fox, Star Wars Arcade, or Virta Racing Deluxe. In polygon based games it's no contest.
I did this on my laptop and it looks great! Very much improved! The weird thing though is that I did the same thing over on my desktop and it looks terrible. As soon as I chose the XBR shader the I could see lines of blue pixels on what should be a black portions of the screen, all the colors looked bad, etc. Not sure what's going on but my desktop isn't having any of this. Have any insight as to why?
Maybe you need to update your graphics driver.
You know you have a good CRT scan line shader when it actually works with a CRT TV! But you have a bad one when it doesn't work with one.
wtf are you even saying???? if he you were to use a crt there would be no need for shaders as it would show real scanlines
@@thomasbeaver6931 True, but using a scanline filter on a HD game while using a SD TV will allow you to see if they nailed the effect correctly, or if the effect is off in any way.
I speak from experience from using a Nintendo switch hooked up to a SD TV via an hdmi to video cable converter and playing a game that has an accurate filter.
Before reinstalling my ROG Ally this worked perfectly. Now when i try to do this i can't seeem to get any ''pixel'' related shaders to work, example: xbr or scalefx. They load in and in some cases even drop the fps. But they don't actually show in the game. Do you have any idea how i can fix this becausei would love for my games to look like this again.
Ist your video driver in RetroArch set to vulkan?
I can't even find the xbr shaders anymore in the latest retroarch. Help? I'm on Mac M1.
Same on android
Had the same issue, but I figured it out. It goes like this...
shaders_slang
edge-smoothing
xbr
xbr-lvl3.slangp
Enjoy!🤙🏼
@@HELCAT985 HERO
What's the shortcut for turning on and off the shaders, awesome work liked!
You can set a hotkey in the Retroarch controller settings.
@@jwcbronski Ty, may be u r going to make a video describing how to? :)
Why shaders don't load I tried them and the image look the same
ok, xbr-lvl2 works but xbr-lvl3 fails to apply
same
My slang folders are empty, only glsl have shaders, do you know what is the difference?
What system are you using?
PC, but I found the solution, I had to change the video driver from opengl to directx.@@jwcbronski
I've got the same issue. I think it's because you have to change your video driver to Slang. I'm using an AYN Odin and I only see glsl and vulcan for video drivers. I've tried googling how to add the slang video driver, but had no luck.
@@gregmasciola3332 There is no slang video driver. In order to use slang shaders you have to use the vulcan or glcore video drivers.
@@jwcbronski thanks for the info. I've been using Retroarch for awhile, but still have a lot to learn about the settings.
Doesn't look that great. There's an issue with the separation of the pixels. The numbers are a bit off and don't match the resolution. You can see the repeating lines and grid like pattern all over the image. Most apparent at 4:28 on the red floor.
@@tatecheddar The captured window wasn't exactly 1080p so there might be some upscaling artifacts.
@@jwcbronski Ah, that would do it.
U sound German bro, r u German? :)
Ja.
You people are mad, its just darker. Looks worse. I'll never understand you weird imperfectionists 😂
scan lines....I find it hiarlious to mimic display defects like it was something cool. I grew up with that and I am VERY happy they are long gone
It hides the imperfections. It blends in the pixels to
The art was designed to be displayed that way. Playing without the scan lines changes that.
Scan lines 🤮
exactly LOL why recreate display shortcomings? I grew up with that and hate it. I guess is the hipster mentality lol
@@shaolin95because most games from that age were made with those shortcomings in mind, and because of that they don't look good on modern displays