When it comes to Planetary Shield Tech, @Michael_G980 and @Lars525528 have highlighted a key point. The "CitizenCon 2954: The Stars My Destination: Star Citizen 1.0" presentation offers more in-depth information about planetary tech, specifically from 37:00 through 42:39. Thanks for pointing that out! In my video, I covered planetary shield tech and its implications for about 7% of the total content. For more accurate details about Planetary Shield Tech, please refer to th-cam.com/video/WkMD3ZfDZus/w-d-xo.html The majority of my video focuses on the shard system that CIG aims to implement for the future development of Star Citizen. This includes how bases are visible on all shards within a region, the intricacies of raiding and attacking bases within the same shard, and the impact of shard assignments on gameplay. The discussion also touches upon server hopping and potential issues with shard capacity, which are central to understanding the future direction of base building and player interactions in Star Citizen.
First, you might want to consider reviewing the Citcon segment that covered base building specifically the shielding system event. Second, it is way to early to be speculating at any real amount about how to raid other player bases since we don't really know how any of these systems are going to work and barely know much about how they are planned to work. Might want to slow down a bit and wait at least a year probably a couple of years minimum before making any educated criticisms, it is all just vague speculation at this point.
Well that statement about 100 star systems was before they wanted to make fully explorable and landable planets. It was just supposed to be loading screen with a video of the ship landing, starfield style. Even more ”magic” than shards if you ask me.
When it comes to Planetary Shield Tech, @Michael_G980 and @Lars525528 have highlighted a key point. The "CitizenCon 2954: The Stars My Destination: Star Citizen 1.0" presentation offers more in-depth information about planetary tech, specifically from 37:00 through 42:39. Thanks for pointing that out! In my video, I covered planetary shield tech and its implications for about 7% of the total content. For more accurate details about Planetary Shield Tech, please refer to th-cam.com/video/WkMD3ZfDZus/w-d-xo.html
The majority of my video focuses on the shard system that CIG aims to implement for the future development of Star Citizen. This includes how bases are visible on all shards within a region, the intricacies of raiding and attacking bases within the same shard, and the impact of shard assignments on gameplay. The discussion also touches upon server hopping and potential issues with shard capacity, which are central to understanding the future direction of base building and player interactions in Star Citizen.
maybe watch the 1.0 citizencon video that runs through the shielding event
First, you might want to consider reviewing the Citcon segment that covered base building specifically the shielding system event. Second, it is way to early to be speculating at any real amount about how to raid other player bases since we don't really know how any of these systems are going to work and barely know much about how they are planned to work. Might want to slow down a bit and wait at least a year probably a couple of years minimum before making any educated criticisms, it is all just vague speculation at this point.
Hey man where are you from and you look very familiar like someone i met recently 😂
What about having the 100 star sytems as promised instead of magic shards ????
Lol you don’t even know what your talking about lmao
They said it will be 5 systems
@@minivandetta at 1.0. However, Chris Roberts literally said, on the launch of SC, that the plan is to have 100 Star Systems.
@@Sidewynder i dont think you know. lol th-cam.com/video/VhsgiliheP0/w-d-xo.htmlsi=lQNCBL1sCuw-o0Xc
Well that statement about 100 star systems was before they wanted to make fully explorable and landable planets. It was just supposed to be loading screen with a video of the ship landing, starfield style. Even more ”magic” than shards if you ask me.