Sculpting a portrait in Blender
ฝัง
- เผยแพร่เมื่อ 15 ก.ย. 2023
- I've been learning Blender for some time and wanted to do a full portrait sculpt in it, so I found a photograph that I liked and sculpted it while recording the whole process. Hope you like it! 😀
Please visit my website to view more of my work: www.anandpg.com/
Follow me on instagram: / anandpg_art
The secret he didn’t delete the box 😅
Wow, for your first portrait you are doing very well! Thanks for sharing!
I would love so much to get tutorials off of this here, I mean this is amazing, and you really captured the woman very well!
Wow, this is amazing😮😮. Please post more blender sculpting videos ❤
Spectacular! You are truly a magician! Bravo bravo bravo!
One of the best sculpting I ever seen in recent times. U are amazing sir.... lots of respect for u.
Awesome work, your mastery in blender is superb and that likeness of model is Amazing. Looking forward to other modeling videos.
This is one of the few channels that show high end sculpting in India. Respect and thank you for posting this, I thought no one in India is doing this on YT. Amazing precison work. Keep it coming
*Very good Tutorial, BIG Thanks!* 😁👍
Wow, that's incredible.
Great work. I love it ❤!
Really effective technique, love it! I'll try, probably in detailing part i'll move to zbrush. Thanks for sharing
excelente trabajo
Amazing ! Perfect !
No retopology needed 😍 amazing work!
wow . wonderful , you are amazing
Ultimate work!
Very amazing and professional done. So many different little aspects are taken into account. The chosen object is quite authentic, and not just another typical mainstream pop crap. The only thing I would like to mention is that today's artists are very inclined to copy everything from a photo as a reference, instead of being able to create characters directly from their imagination. They need to have knowledge of human anatomy or at least be an painter. I wonder what the final number of polygons was. This is probably a crazy number. You probably need to have a very powerful computer to do this.
This is incredible... youre very talented.
subsurface scattering map is very important for photorealism, all the rest is amazing, cannot believe you did it from a single photo
stunning!!!!
Simply amazing
beautiful work
27:47 this music heals the soul 😌
beautiful stuff!
So real!!😊
amei o vídeo, me permitiu visualizar as possibilidades do blender e pensar em deixar o zbrush
I loved the whole process, thanks for sharing.
Glad you liked it. Thank you!
The best videos I have watched so far
great work!
Do not be tired . You really did a unique job, I really enjoyed it. How well you did all the work. I hope that one day I will be able to master like you
Thank you! 🙏
definitely wanna see more of this blender process, amazing piece !
Thank you!
@@anandpg_art why do you render with CPU? With RTX 3060 12GB it takes 45 seconds to render 2.5B+ polygon car in FHD 16bit with 8K BG 4096 samples + preparation time. Even with cheaper GPU it will be still much faster. At least for NV. Also Optix is supported for old GPUs. If you use AMD or M1 etc, there are another acceleration options.
u r genious sir
Started off with a cube.... lol. Amazing.
amazing.woow.keep going
awesome work, keep it up
this workflow have me stunned. never thought of doing it that way
Glad you found it interesting. Thanks! 🙂
Wow Wow wow...🤯
Bruhhhh you're amazing
amazing!
Great for work i'm appreciate
Thanks for this. Inspired me to start looking at Blender as a scuplting tool more.
Glad you liked it. Thank you! 🙂
Creative man'👌👌
Great ❤
damn , that is alot of hard work
This is legendary work!
Thanks for the kind words! 🙏🏽
I LIKE IT VERY MUCH
Thankyou Anand,Very good stuff for sculpting coming excellent.
Thanks for watching! 🙂
Mater piece!Pleeeeease make more videos like this!The final render is more like oil painting than photo,maybe because of the less detail ,though SSS shader was also necessary to improve the skin texture
crazy good
Amazing
U can hit Ctrl+Shift and left click to visualize any node if u have the Node Wrangler addon enabled.
Amazing work as always. Thanks for uploading.❤
Oh! I'll try that next time. Thank you! 😊
Hi Anand amazing....🙏🙏🙏🙏
For me who still can't use the simpliest sculpt brush after years of practice, it seems very good
Does anybody know of a video that focuses on the concepts in 1st 30 seconds of this video? -Setting up an off center reference image, choosing focal length. Setting up front/side/back reference videos are standard & numerous, what's done here may be the 1st I've seen.
Directly the main questions I have are how was this focal length settled on? And what should it be set to on a drawing where there's no camera to recreate.
This is one of the more in depth sculpting videos I've seen, very well done. Starting with the poly modeling to set core structure is a new take for someone like me that dives right into modeling a UV sphere.
Amazing Thank you so much for sharing and inspiring .....
Thanks for watching, Praphul!
You are amazing
very impressive work, if you ever do this again, could you turn on display keys so we can see what keys you are pressing? i am really looking forward to learning how to match camera pictures with models
Thank you! Sure, will do that!
Perfect ❤🎉 you're an artist sir 🥇
Thank you! 🙏🏽
this is sooo goood!!! 🤤🤤
To remind you that for grayscale roughness images, the color space in Blender should be set to non-color or RAW. By the way, great work! (google translate)
I omitted to mention that! Thank you!
[bhai apne itna acha sculpting skill kaha se sikha ] (where did you learn sculpting skill )@@anandpg_art
u r so real 4 this
Still don't know how to sculpt but always love watching experts do sculpting. Really terrific work bro. That's pure talent.😍🧡🔥
Secret : Good Topology need to be minded with respective anotomy knowledge. And also collect organic brush bundles. 😅
Hi man, try node wrangler assets so you can check textures much easier.
W O W !!💞
відмінна робота!!!👍
Thanks for the wonderful lesson. Personally I always feel that you always make it look simple and easy.. but hands-on it's a different take! Looking for more from you with @BlenderOfficial #blender
Thank you!🙏🏽
You did a great job, I decided to subscribe and hope to get your help.😍😍😍
Super.....
Nice and inspirational video Anand !!
Thanks, Selva!
Great job!
Thank you!
Amazing work!! How can I learn much more thanks!!
真羡慕你们这些雕刻大师
coo kurwa? I mean amazing work dude...I am learning blender for some time and creating stuff by myself, but this.. this is another level. Great work, you are amazing
thank you so much
Continue your creativity and do not skimp on us as beginners of basic information to gain skill in this beautiful field and thank you. New subscriber👍
Thanks for the support! 🙏
Can you show a render with subsurface scattering turned up? I noticed the end result looked a little bit like a clay statue.
wow wow wow
Also mext of this type of video ..itll be helpful to show us the type of brush you used in each type cases
Thank you man!
Bro you are God
Bro what do you use for sculpting mouse or anything like tab with pen??
Why do you render with CPU? With RTX 3060 12GB it takes 45 seconds to render 2.5B+ polygon car in FHD 16bit with 8K BG 4096 samples + preparation time. Even with cheaper GPU it will be still much faster. At least for NV. Also Optix is supported for old GPUs. If you use AMD or M1 etc, there are another acceleration options.
great work brother
Thank you! 🙂
Master
[bhai apne itna acha sculpting skill kaha se sikha ] (where did you learn sculpting skill )
Great
I was wondering if you have any past experience while watching, but by the end of the video there was no question. This was a pretty good process you did! Congrats, I learned something new 🎉
One question, did you create seams in Blender, or autounwrapped in Painter
Thanks! I created seams and unwrapped in Blender. I should have recorded that. Will do next time! 🙂
wah gila keren sih
Hello!
Do you sculpt with a pen tablet, like wacom for example?
AWESOME work. and question my friend how to turn high poly character to low poly or retopology is better ?
you need to do a retopology of your high poly character then you export a displacement map from substance to get back all your details
pasado de lanza¡¡
How did you edit the vertices of mesh symmetrically?
How did you delete that box ? After the subdivision surface of cube
how you move that camera to align mesh to the image at start?
great
cool
👍
Thank you!
You are a genius. I hope you make more videos for the Blender program because it is open source. Muhammad is from Egypt
You are too kind! ☺🙏 Yes, I plan to make more videos on Blender. 🙂
Sir please tell me how u move cube inside the camera..????
How much total time it took for you from scratch to finish ?
if you don't mind can you please tell us which graphics table you use? Please...