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The Lightning Goddess [ Diablo 2 Trapsin Guide ]
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- เผยแพร่เมื่อ 19 ส.ค. 2024
- Mosaic obscured a lot of the improvements that 2.6 and 2.7 brought to the trapsin, and will continue to do so - but I said I would cover the new and improved Infinity Trapsin when they let us make it in single player - so here we are.
While not as flashy as the Mosaic Assassin, this build takes the A-tier "starter build" that flatlined towards the end, and makes it into the top-tier build it deserves.
Old Trapsin: • How to Build a Trap As...
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#Alzorath
im running a trap assa since 2.4, my setup is Enigma, hoto, spirit shield, +3 trap Circlet +30 fr/w, +3 trap amu and some trap charms, which brings my traps to lvl 42. my merc is running infinity (i prefer it on the merc as he is closer to the enemies,) while i can keep distances to them. sundercharm is not needed at all, as the death sentry kills all lighting immunes in combination with my merc.
if you think about it, Alzorath sounds like Azurewrath
I get that one a lot - that and Azeroth... though my name comes from a short story I wrote as a kid in the 80s ;)
@@Alzorath 🥹
Oh, I'm used to it by now - I've used the name online in one form or another since the mid-90s, though didn't settle on it "solely" until the early 2000s (which is also sadly the first time someone actually stole it that I'm aware of, for a DAoC guild, and they used the name themselves - now there's copycats even on youtube, so I just live with it lol - the longest surviving one being a russian kid that pretended to be me, to get on minecraft servers for free - and the weirdest one being a Muckbang channel that even stole my titles, but is gone now)
@@Alzorath well, that is surely a curious story , my friend
Get 2X claws with 3 traps 3 light sentry 2 sockets and pop some lightning facets in them. You will be dealing over 18K trap damage per trap. Only downside is the mana consumption sucks.
Season 4 first 99 was Assassin in hc.
I like the changes! Shock Web slaps Baal waves and Diablo pretty hard now that you can stack them! I believe the highest dmg setup would now be CM in a PB, and a 4 facet Monarch.
CM/Monarch would probably be a bit stronger vs immunes, while infinity will generally outperform on non-immunes (due to how conviction works vs sundered enemies compared to non-sundered)
@@Alzorath how is hoto/spirit with infinity on merc? can you get enough mana regen with magefist? my reasoning ofcourse is having the utility and FCR on myself while using enigma
Hey, I'm glad you're updating some builds. Would it be possible for you to do a few builds for the ubers and a quick walk through on how to activate them
sadly, I don't think there's too much I could add to the conversation that other creators haven't covered :( (except maybe the history of poison and ubers) - and personally the last I bothered dropping in on them was farming my torches in SP when D2R rolled out (I don't find the uber process very interesting due to the immunity gating design that basically locks you into specific builds - though sunders helped that a bit)
Thanks for the reply and no worries 👍 I really enjoyed your vids keep them coming
I went full light sentry and 1 pt in death sentry. You can speed run while spamming light/death/light. Im solo and goin into a2 nm at lvl 37.
And lightning sentry is rockin!
❤️✌️
Damn... now I am again torn between playing a Lightning Trap Assassin or a War Cry Barbarian next Ladder season :P
I mean, I too fell into the Mosaic meta and I understand that Infinity trapsin is good, but I still have both a Mosaic 1 2 combo assassin and a bladesin
yea, mosaic really is a blinding force for a lot of builds - most people ignored the massive boost bladesins got in 2.4 in general, then mosaic came when fire and lightning trap boosts did in 2.6 (and they were further hindered by them not bringing the -% res change to single player). Weirdly puts the assassin in competition with the paladin for the strongest all-round class..
@Alzorath I've yet to die on my bladesin and she's not even a hard-core character haha
@@swiirlythdis1872 yup, I'm just glad people are finally noticing just how big of a bump blade sentinel got in 2.4 :) (the NHD change in 2.7 is 'nice' - but 2.4 was the patch that really defined it)
@@Alzorath Yup yup and yup.
I like 6os pb with facets and 3os head hunters glory with facets or godly monarch
Does the -Enemy Resistance works after you made the traps by switched claws to Crescent Moon when the traps are already on the ground?
Yes
Ias important to this build 🐷? 😊🤗 Love D2 video from Alzo guy
It is kinda important to speed up the laying of traps. Though, when you're not using fire blast extensively I doubt it being super important.
I would probably go with MF on gloves and boots.
I would put ias for trap-layers as "handy, but not mandatory" (it will speed things up if you have the mana to support it) - though as c4master said - it's more important if you're focusing on fireblast - most of the time you'll be laying traps spread out unless focusing on a single target, which means movement gaps.
Does the +1 to fire skills from magefist work with ce cast by death sentry?
sadly no - death sentry is not considered a fire skill, even though it can use mini-corpse explosion.
@@Alzorath thank you
Brandistock is faster and better for self-wearing Infinity then scythe. With 20 IAS on gloves and 15 IAS jewel u can get 35% IAS breakpoint and 9 FPA when laying traps. With scythe u get 14 FPA with 0 IAS and only 11 FPA under 30 IAS. Played with both scythe from nova sorc and brandistock and speed difference was very noticeable.
don't waste a socket on the ias jewel, a rainbow facet is orders of magnitude better (and 35% ias with the brandistock would put you at 10frames per trap, 20% puts you at 11 frames - compared to 11 frames and 12 frames respectively on the scythe - even when under high level holy freeze, we are talking 18 frame vs 20 frame)
This will not make a noticeable difference to your clear speed with the trap assassin, especially not enough for me to burn the runes in a second standard base, since optimally you will be moving and trapping, not standing stationary spamming traps as quickly as possible. The main situations where ias plays a significant role for the trapper are PvP and for Fireblast Assassins, not standard pvm trapping.
@@Alzorath Yes, that make sense. I had a griffon with 15 IAS jewel from javazon and used it on trapsin for testing self-wear infinity. U are right that trap lying speed is more personal preference and doesn't play much role. Maybe I spent to much time playing nova sorc and all other spells seems to slow for me now ) Didn't test mosaic build yet, playing on non ladder.
@@elvir.bekirov yea, novasorc is zippy - though I do get a bit bored with her (she's a 3 button build for me lol)
Mosaic is extremely strong (one shots a lot of stuff even on p8), and I wouldn't have a problem with that, but the introduction of the item kneecaps any adjustments for builds that want to use charges *without* mosaic.
@@Alzorath Yep. Before mosaic introduced I was planning to create double plague MAsin on NL: prepared nice claws, sold sup perfect monarch and got 2 cham runes, and now this build is so weak against double mosaic. Strange how cheap Gul rune overpowers Cham. Now I'll spend some time to get Jah and Enigma on her before season 4 ends and mosaic comes to NL. Then will create mosaics in those claws bases I prepared for plague ) Seems like double mosaic is much worse without enigma because of 20sec charges duration.
@@Alzorath i am even wearing my mercs eth giant thresher. I can hit the requirements just fine because i skilled 136 dex for PB cm swap anyway and one fcr str res ring puts me at enught str and 110 fcr on secondary weapon slot for teleporting.
traps count as minions. + lightning damage and - lightning resist do not work on trap damage.
That first part has never been true, they are a different category of summon (similar to how hydras are a different category as well - and even how bone prison/bone wall are actually constructs)
While not a major distinction, it is important due to how traps interact with other spells/hirelings/enemies/minions, as well as equipment. (their status as a different type of entity, actually made the D2R change easier to implement mechanically)
As far as the -litres effect, that is more of a mixed bag. In LoD, they still do not effect traps.
HOWEVER (wagering you saw that one coming) - in D2R - the change that allows -litres effects to impact traps, has been implemented for a few patches (2.6), though due to a bug with the implementation it didn't come to offline play until 2.7.
So yes, -%litres have been effecting traps since May 2023 for everyone, Feb 2023 if you are counting 2.6 and the hotfix.
Cool
Hello. Which Lightning skills should be maxed first? Guessing light sentry would be first, but which synergies after that? Very interested to see which guy recommend between the fire and lightning builds! Thanks!
Lightning sentry is highest priority, though do get 1 point death sentry. Then I would do shock web and finish off with cb sentry.
Worth noting, if you're starting at level 1, other than getting the 1 point in fade, the rest of your points should be spent in the synergies, so they will already have some levels
How do you bind left skill to your keys? I can’t seem to do it😢
you can only assign certain skills to left click - but it's just like assigning to the right click (click on the left click skill icon, then you press the function key while hovering over the skill you want to set) - I would recommend setting some of the 'unassigned' ones to normal letter keys, since you have to press the hotkey to swap a left key, while right click skills can be mousewheeled.
someone was saying that you can't get monsters to -100% and can only take them down to 0.
They would be wrong - resistances floor at -100% (2x listed damage), there's no cap on resistances for monsters or summons though, but players cap at 75% without gear, and 95% with +max gear.
I see you were using an a2 merc, probably for insight. You have thoughts regarding an a5 frenzy merc with something like a plague? I've been running pretty much you setup except this merc and the lower res procs quite a bit and DPS shoots up. Mana is a little annoying but high /players mana pots are dropping all the time.
For this build, I prefer Act 2 overall since it has slow, can tank, and can get mana recovery - though the a5 merc does win on DPS and has cleanse if you run dual plague on him, though he never felt like he was speeding up the build except against single targets.
@@Alzorathave you tried putting a phoenix on swap for resource management? I guess that would sort of conflict with death sentry but it might work decently..
@@realSAPERE_AUDE I use phoenix on the fire trapsin, and you actually can get away with using it an death sentry - but using it on the lightning trapper makes the gameplay very clunky sadly, since you're constantly juggling your loadout
@@Alzorath it’s too bad obedience can’t be made in like a phase blade or something because that would be a nice budget fire trapsin option
Trappers are the only sins i see never do i see fellow MA sins.
Hey if you lay a trap with spirit hoto and then switch to crescent moon … will the traps keep the plus skills from hoto ? Like can I have my minus res weapon on swap?
I have not tested that specifically with traps sadly - though if it functions like poison javelins and such, it only calculates it when the damage is dealt so swapping would work (this is one reason why you'll sometimes see poison javazons flicking to death's web)
Let’s test it!!!
Maxroll has a build which covers your metioned setup. You lose out on cta swap though
@@derfloh8986 interesting!! Someone on a discord said he tested it out and it did not work. …. Hmmmmm
Why self wield the infinity?
-% Lightning Resist
man, how do you get lighting sentry to hit that hard, mine is fully maxed with all the previous one that give it bonus but mine hits max aroun 1-2500, how do you get yours to hit 1-9500? ive got infinity in the merc, hoto, spirit and enigma as well. cant understand why
lots of plus skills, max synergies... if you have the skiller charms to push it to the mid-30s on the skill itself, you should be sitting around 7500, the rest of the gap is thanks to +% damage applying to traps now (from Griffon's).
Kill speed is boosted a lot by self-wielding infinity for the massive -% Lightning resist that is passed to traps now too. (you can get it well over 10k lightning damage, but you lose out on the -% resists, which are more important)
@@Alzorath thank you for the answer, that is exactly my concern, my lighting sentry as of now is currently lvl 35 but it only hits 1-1550. The previous skills are all maxed out to lvl 20 and at the same lvl 35 but still the lighting sentry just hits so soft I end up using only death sentry because of the damage
@@Alzorath i respecd and it worked like u said, now the lighning sentry hits around 8000 which is considerably better than what i had before.,
@@MultiOlimac yea, synergies are extremely powerful, especially when combined with items that give +% damage (like Griffon's) and items that give -% enemy resistance (like Crescent Moon and Infinity)
Glad it worked out for you :)
How come every other guide says self wielding infinite as a assassin is still a stupid idea?
either they are old guides, or they don't understand the damage relationships (in the latest patch infinity is the best option for lightning trapsins in pvm, though some hybrids will use things for their other attack )
use hoto and spirit or some claws.... infinity is a merc weapon lol ias and fcr breakpoints are important for mind blast and trap speed..... u need both @@Alzorath
nice 😃😃👌
Been playing for 2 years never made an ♾️
It's a really nice runeword to make, it does require a bit of farming (I prefer council and Chaos farming personally for this - but LK will be faster, but more mind numbing) - It's pretty much my first "end game goal" runeword, only really competing with enigma - since both are useable on a vast majority of builds. (spirit being an always make as well - though it's midgame)
this is not optimized at all...
why not give merc infinity?
you have to self wield for the -% enemy lightning resist to effect your traps, you lose a TON of damage putting it on your merc and relying solely on conviction
Trapsin have always been S tier? All lightning builds are right. Javazon and sorc. Maybe some argue high A tier. But with this update it defintely is S.
Not getting close and killing around corners is nice. But not having to cast but instead having the trap do the work is the biggest benefit. Meaning u don't have to stick around. Just leave and listen for drop sounds. Making trapsin as fast as lightining sorc.
It's always been one of the best "starters" - but it power flatlined fairly quickly, causing it to fall short of S-Tier, and only be A-tier due to the starter potential (it was B-tier at general farming) - the changes in 2.6 and 2.7 bring it up to "low S-tier" or "high A-tier" in all respects, since it unlocks the ability to farm all locations, is still a strong starter, and is low-risk.
@@Alzorath can you name all the S tier builds?
@@nicolasbascunan4013 depends on criteria - there's people that do tiers only based on farming potential or pvp potential or ssf/hardcore potential, and it nets different lists.
Berserker Barb is a great example of even 'playstyle' impacting it for example - if you're good at high APM play, it's s-tier, if you prefer more mid-low APM play Berserker barb falls down the ladder fairly quickly.
For me - I generally use S-tier to mean "capable of SSF start to finish, able to farm 50% of target farming locations and/or all primary boss farm locations at a reasonable speed in mid-tier gear, or 100% of target farming locations at high-tier gear" - though I do sometimes shift what I'm referring to as s-tier based on context (if talking farming, obviously it's s-tier farmers, if talking pvp, obviously it's s-tier pvp, etc.)
Which basically results in my personal S-tier being stuff like Lightning Trapsin, Javazon, Hydra/Orb sorc, Summoner Necro, Wind Druid, Magedin, Throwbarb actually being in my 'general S-tier'
While stuff like the Blizzard Sorc, Mosaic-sin, Poison Necro, Fire Druid, Tesladin, and Berserker Barb, while S-tier for Farming, don't quite cut it as nicely for the SSF aspect because of either gear requirements for the build to function, or speedbumps being present to their progress.
I never had the runes for infinity or any super-rare gear, played D2 since it first released, of course it would be easy if you like online gaming and trading, but that's cheating I think.
I mostly play SP - though admittedly, some of my character save files date back over a decade thanks to being able to transfer between LoD & Resurrected.
In hell difficulty how your council member at 1:22 dont have lightning immunity?like wtf?you cheat buddy😂😂😂
Imagine thinking an item that has been in the game for just under a year is "cheating"
Show the char and dont talk so long !