This video is part of a sponsored series with Bethesda Game Studios. Learn more about Starfield at www.starfieldgame.com Part 1: th-cam.com/video/TuM_1xSQCFw/w-d-xo.html Part 2: th-cam.com/video/B4dio__b3Fo/w-d-xo.html Part 3: th-cam.com/video/NK63W1Y3dNE/w-d-xo.html Part 4: th-cam.com/video/FFZbR3DMoiQ/w-d-xo.html Thanks to Formlabs for providing 3D printing support for this project! rb.gy/sq3c6
Adam and anyone else, I have a question. I was thinking about a method to save time when masking for example an interior to be able to color the outside. What if you has balloon the one blew up until it covered the insides. and just about started too bow out threw the windows and openings. It would perhaps need to be one that wouldn't pop to easily. I know next to nothing about model building, I just always try to imagine solution before learning about already established methods because that's usually how I get novel ideas. Sometimes good sometimes bad, and if so I just discard them. Does this method sound like it could work well?
There was a comment made in a previous video about at a shop this would be a million dollar model. I would love to see a video/short about the amount of materials and manhours put into this project
I imagine this is as close as we're ever gonna get to being inside ILM, looking over Adams shoulder while working on a filming model. Thank you for this most entertaining series, Tested Team!
For a long time I've advocated you guys make a model railway diorama, because it utilises a wide range of your particular skill sets, but you've never done it. However, this is now the closest you've come, and it's an excellent example of what's possible when you put all your combined efforts into a single project.
I really hope to see more model making. The lighting, painting, and weathering is so satisfying to see come together and yes, it is fun to see you have fun doing the thing that you love and be able to make a living out it.
Adam going back to his roots has been enjoyable. The issue I see is just doing this would cost a lot and that's even if they were allowed to just recreate something without having to license it.
@@PavelKrupets Ok, then. How much does Tested pull in every month and how much does it cost to produce something like that? Tell me how viable it is if you're certain, with actual numbers, please.
OMG - I just happen to have "Hard Boiled" on my desk right now. Just read it again, no idea how many times I've read it, and yes it is a masterpiece. The excessive detailing in the illustration is magnificent.
After spending almost 30 years of my life painting and sculpting 28mm miniatures for Warhammer 40k as my hobby/business, being able to paint and work with anything THIS big would be a joy. I can't sit hunched over anymore carefully painting eyeballs with a single hair brush, just too damn old now, but after watching this project I might just think about moving on to more large scale projects. This has been a joy to watch, seeing Adam doing what he's always been passionate about.
I love the way you are talking to the model. I do the same and my wife looks at me as if i'm ...well not allright..let's keep it at that. Thank you for the upload!
Hey Adam, I have a tip from my years in the art glass business. When your transferring stickers with transfer tape, there is a wetting fluid (vanilla smelling) that prevents the sticker from adhering temporarily you can spray on before you put down the stickers. It’s why transfer tape is clear, so you can slide the stickers around into position. Once placed you squeegee the water out or let it evaporate and peel off the transfer tape.
I am so happy there is at least one more video to go in this series! I love this build, it might be one of my favorite Tested things since discovering your channel! I hope you all had as much fun as it seems in building this and I sure hope to see more of a similar nature in the future! okay, now go into Starfield, build a ship of your own, and then make THAT ship into a real world model! :D Love what you all do, looking perpetually forward to more from everyone at Tested!
I just wanted to see the lighting. Are they those strips? And getting them to blink in patterns. I know a stamp collector guy who doesn't talk about his work very much. He just calls it "stuff"
@@luislongoria6621 Making them to blink in patterns is all done through controllers or by adding other electric components, unfortunately I don't have the knowledge to do those sorts of effects :( I only know the basics.
Fabulous series watching pro model-makers at work! I'm always amazed though at how much "rougher" studio models are compared to high-level scale models you see at exhibitions and contests. For example, the 3D-print layer lines visible on the spaceship model would need to be sanded smooth in any decent static competition model. However, they're left alone in the studio model, saving many hours of tedius work while providing surface textrure that adds interest and isn't seen by the camera. Great series, really loved this content, thank you!!
@@DarthBiomech I did notice that, could have been corrected before printing, but it doesn't really matter to me, this series was utterly compelling to watch.
I absolutely love this series, I have been an avid model builder since childhood and had dreams of being a movie model maker at one time. This series has made me feel nostalgic for the younger me and inspired me to push my dreams once more. Thanks Adam
I was actually able to be standing in the interior of this ship in-game as Adam was putting the decals down on the floors of his cut-away. That was really cool!
True culmination of the series here- you were able to capture more of a feeling of scale and weight in your test shots at 43 min than the final virtual studio shot.
When I was 15 I watched the making of the Matrix that came on the dvd. Immediately I knew what I wanted to pursue as a career. I get that same gleeful inspiration from watching these videos. Thanks guys for having so much fun and being so dedicated to this craft. I hope practical effects continue to be an important part of story telling for the next generations.
Because you have accomplished something. You've learned some how toos, and may decide to do it yourself. Maybe go into the industry or into real industry to make real stuff like I did. It was a scifi series that inspired me, Star Trek, and a writer, David Gerrold, who wrote the article that put the spurs on me to do the work to make dreams real. After a career in the aerospace industry I've seen my real work, the aquariums in "The Voyage Home", and the nose cone of the research submersible (production models called tourist submersibles) in the opening credits of "Star Trek Enterprise". The aquariums, and underwater tubes in Atlantis which you see commercials for several times a month . The 777 jumbo jet, record 27 years without a mass fatality except for one shot down, and one hijacked, for which I made the fuselage fixture, and the heart of the Large Hadron Collider. Do the work, and you too may see yourself making things you can be proud of.
@@dpsamu2000 Oh, I'm not worried about making real stuff. I've been an engineer for...almost 30 years now *sigh*. And I enjoy painting printing and painting minis at a very amateur level. How fun that your work was featured in Trek!
@@SapSapient Then you're not just some dumb guy on the Internet. Then my reply is addressed to anybody else who think he's just some dumb guy who hasn't or can't accomplish something.
I've been playing the game since the 1st, and I've LIVED in this ship for so long, and this model felt so right! I got so lost in the close-up work that when THE GIANT HAND came in I just about fell out of my chair!
I agree. While listening and watching this video I am working on a 72nd scale Airfix Beagle Basset. I’m doing everything you are are doing but with something that is considerably smaller. LOL
This series has been a top 5 production out of tested, seriously this has been amazing. I really hope we see more of this style, the multi part nature, the joy and excitement around the work, and the deep dives into each step. Yall knocked it out of the park!
@@AgentTaft not really, you could do this on a $300 printer all day. There would just be a lot more sanding and primer involved to hide layer lines. You obviously won’t get as much detail on a cheap printer, but most hobbyists aren’t making models for film sets. There are also a lot of techniques you can do to bring that detail back.
I am actually pretty gutted this mini series is over. I would love to see more of the entire team doing these sorts of projects more often! Thanks guys, the Frontier looks absolutely outstanding!
So love seeing a pro model tackling issues of us hobbyists I recently bought some interference paint for tos movie ships to give it "that look" . A suggestion for your Susan drill 4 to 8 holes in the base and add a spring latch to the wood so you can stop it when you need to
Please release the 3d model, I'd love to make my own, and I'm sure others would as well. Also, having played 70 hours of starfield already, this is a great model, looks exactly like the ship in the game. You guys should be proud!
Yeah, but they could do a royalty to cover that and then MS gets some income. When someone inevitably releases a worse one on a 3d printer site, MS won't make anything. Maybe win-win
You should try a oil wash over acrylic, you don't need to panic about it drying, I have waited days then you use a rag with a some of what you use to thin it and it wipes right off, gives you more control and always takes the highest back to bright
This series is my favorite thing to put on in the background while I study because it's entertaining enough to keep me from getting frustrated while not completely distracting me with soothing music in between for me to REALLY focus :)
This is such a great series , I've been really enjoying the game and it's pretty cool seeing the frontier come to life here. You guys should build a full size power armour suit from fallout next.
The project was really an amazing series to watch through and the final models are absolutely breathtaking but one little think i would suggest is maybe add a few ''notes and other stuff'' on the walls of the ship to make it look like someone is actually living in it, since starfield ships have alot of human junk which I think adds to the dimension of not only a ship with people but a home away from home.
I have been playing the game since early release. I can't tell you how great it is to see this model completed. I have followed the entire series and really enjoyed every moment. Thank you Adam and team for showing us how modeling can be amazing, cool, and fun.
As someone whose been enjoying this wonderful game since it went into early access this is well done. If i may suggest another project from the same game id love to see you guys the Mantis ship
Loving this build, and I agree with all the movies and TV shows that the spacecraft hearkens back to, but I want to add Starbug from Red Dwarf to the list. Lol. I can't get over how much landing gear and bubble like quality of the modular components remind me of one of my favorite old British Comedies.
That moment at 45:10 when the scale suddenly flips and it no longer looks like a model and instead Adam's face/hand look like a giant. That is the moment of truth and validates everything the team did. Awesome job guys! Edited: coz I'm crap with names!
As brilliant as I think the videos from Tested are, both the simplicity and simultaneous intricacies that the videos exhibit, I think there’s something missing from this video in particular. When Adam is detailing with his weathering techniques, I would like to see more close ups. As I can’t see the detail that Adam is applying and removing with the cloth when he is deciding how much weathering to apply to certain areas, it makes it hard to understand exactly what is Adam is thinking when he is working. I understand that a lot of this comes with your own practice and learning, I just think that some practical closeups, even if they are b-roll shots, would be really helpful. Never the less, keep up the incredible content, you never fail to inspire me to create new things and step into new areas of craft and diy, thank you :)
The sheer amount of "trust the process" in this series, and a project of this scale, is staggering. Many hours and many people invested. That was one of my biggest takeaways.
It took a team of 5 people 5 weeks to finish the model to this spec. I wouldn't be surprised if Bethesda paid $250k for this model. I know once the prototype is done its a lot cheaper to reproduce but I don't see Bethesda selling many $100k editions of their game. :) Not that it wouldn't be awesome to own something like this but there is a reason the game models/statues you can buy are no where even remotely close to how amazing this is.
I know people in the specialty model industry and a model of this caliber would be closer to $1,000 or more. There’s a subscription model for the Deloris’s from Back to the Future. You get parts of it at a time. A friend had it and it is tremendous in detail and electronics. It’ll cost more than $1k when finished.
I love when Adam gets in the zone and the Bob Ross vibes kick in. Just a happy little rust stain!! I have loved every minute of this build. Props to the whole team on making such an epic piece!!
Miniatures always have this paint job that looks like it was hand painted with a massive brush and this ship is no different. Every single close up looks like a toy. Still looks amazing though.
Some parts of the ship's outer shell look like they have way too thick a coat, with very noticeable brush marks. I wonder if that's really paint, or if those are printing artefacts.
I'm glad I wasn't the only one seeing this. Those bars that are holding up the yellow tanks, the guns themselves. It's not as well done as I had hoped.
@@alexandrep4913 - I wonder if they thought "the printer's resolution is good enough, we don't need to sand the parts", and then the weathering brought out all the layer lines.
Honestly one of the best ‘advertisements’ / sponsorships I’ve ever watched, they knew what they were doing getting Adam and the team for this ❤ felt very natural.
Adam Savage would be my 1st pick for that old fun question Name any 5 people to have dinner with 🙏🏻Thank you so much for this incredible build and for making each episode nearly an hour-long
Can you imagine? I don’t think I’d get around to actually eating anything, I’d just be listening intently. Such an interesting career involved with some of my most beloved IP’S. Awesome series.
ปีที่แล้ว +4
I thought you would sand all the layer lines, the dots left from the resin supports and the print issue that shift the print. My eyes are draw to them. The late now
The first glamour shot did nothing for me, then it shifted and I felt like I was drifting by in a shuttle or space suit and I figured out WHY. The shot was backwards and didn't give the impression of realistic movement, but that said, it actually added to the experience, giving the subsequent passes an "OOOOOOOOOO" quality. Beautiful build, team!
3D printing is amazing and this model shows the endless possibilities using it! It would have been 10/10 for me if you guys worked a bit more on the printed parts to remove the layer lines and low resolution cylinders. 9.5/10 ! :D
Some of the faceting in curves (likely in the game models) bothers me more, but I don't think any of that will be visible in camera and that's the standard they are working to ... not to model show perfection.
Excellent work by all involved in the project. Thinking back to my childhood, I built many a model always working toward the perfect paint job. Back then, there was never a thought about weathering, adding rust spots where they might occur naturally. Wishing I could go back and redo my “masterpieces”! Thanks for the video Adam 👍
It would be incredible if you could get permission to sell the model as a printable kit for your fans to make. I know I'd love to spend 6 months building one and rather give you guys the money than someone I don't know.
looks great but man you REALLY need someone else to come in and weather for you, slopping wash on and dabbing it off just aint it, neither is applying decals AFTER weathering because the decals just look brand new while the rest is grimey and dirty. kind of ruined it with the weathering.
Working with a cohesive & competent team is great when you have a piece of this complexity. I surely do know how exhausting and frustrating it can be to make something similar on your own! The amount of work and hours spent on details and understanding the process of how the "environment" impacts on the final look... It's huge. Incredible work you guys pulled off! Amazing!🌟
There are some parts of Starfield that are fun but for a lot of it, it feels like just another Bethesda game. This model of the ship, though, is just bonkers. You guys absolutely nailed it. That's exactly what it looks like. I can see all the spots on the ship that I am familiar with. That is where you manage your cargo, that's the crafting station, that's where you exit the ship. It's perfect. I wish I had one to put on display.
i know it's cliche but in this series, i didn't care about the destination, the journey was all that mattered. you were all in your elements, and you clearly had fun building it. and the model coming out the way that it did, that was just an added bonus. as a p.s., i hope you guys make more use of the "cast-iron" texture because it gives models that robustness especially with the weathering and all. thank you team! and i can't wait for the next one.
Thank you for this great series! So informative! I just came across this ship in the game and actually missed some story moments because i was just walking around the ship seeing the parts i recognized in your build!
This video is part of a sponsored series with Bethesda Game Studios. Learn more about Starfield at www.starfieldgame.com
Part 1: th-cam.com/video/TuM_1xSQCFw/w-d-xo.html
Part 2: th-cam.com/video/B4dio__b3Fo/w-d-xo.html
Part 3: th-cam.com/video/NK63W1Y3dNE/w-d-xo.html
Part 4: th-cam.com/video/FFZbR3DMoiQ/w-d-xo.html
Thanks to Formlabs for providing 3D printing support for this project! rb.gy/sq3c6
Great work team 👏
Adam and anyone else, I have a question. I was thinking about a method to save time when masking for example an interior to be able to color the outside. What if you has balloon the one blew up until it covered the insides. and just about started too bow out threw the windows and openings. It would perhaps need to be one that wouldn't pop to easily. I know next to nothing about model building, I just always try to imagine solution before learning about already established methods because that's usually how I get novel ideas. Sometimes good sometimes bad, and if so I just discard them. Does this method sound like it could work well?
There was a comment made in a previous video about at a shop this would be a million dollar model. I would love to see a video/short about the amount of materials and manhours put into this project
This game both sucks and blows simultaneioualy
@@HEATSEEKER00 The game only sucks if you have bad taste
I imagine this is as close as we're ever gonna get to being inside ILM, looking over Adams shoulder while working on a filming model. Thank you for this most entertaining series, Tested Team!
partly beacuse the use of models (in movies) get's rarer and rarer.
@@Thisandthat8908 Exactly, I was going to say practical models are now the exception and not the rule.
CGI rules the day.
I hope they do more series like this. It was sooooo entertaining. I went on TH-cam every day to see if a new one came out.
Agreed... hearing Adam describe his decision making process is awesome.
@@sunriseshellwhich makes the model making skill that much more impressive....
Got this in the background whilst playing starfield building a frigate ship. Seems very fitting
Seeing Adam being in the Cockpit really felt like a Hobbyist making a Ship in the Bottle. Doing the final details on his model.
absolutely ugly ship. should have built the mako instead. game is a massive disappointment too btw
@@cagneybillingsley2165 bait, or sad irl.
Half expect them to have filmed that particular part without Adam popping in but he just happens to go 'actually' and starts scratching away anyway.
@@cagneybillingsley2165that's not how being hired by a company to make a thing from their game works.
@@maverick9860 Perhaps a waste of time, but reported his post as spam.
For a long time I've advocated you guys make a model railway diorama, because it utilises a wide range of your particular skill sets, but you've never done it. However, this is now the closest you've come, and it's an excellent example of what's possible when you put all your combined efforts into a single project.
This series is a master class and a half! Thanks Adam and team.
Modelmakers dont get the credit they deserve and watching this proves it ! 👍
This was such a fantastic journey! Top not work Team Tested! =D
In the last few days I played Starfield like crazy ,the ship buildings in the game it's outstanding, with hundred and thousand of combinations
I really hope to see more model making. The lighting, painting, and weathering is so satisfying to see come together and yes, it is fun to see you have fun doing the thing that you love and be able to make a living out it.
Adam going back to his roots has been enjoyable. The issue I see is just doing this would cost a lot and that's even if they were allowed to just recreate something without having to license it.
@@AngelusNielsonpeople watching them build will bring money
@@PavelKrupets Ok, then. How much does Tested pull in every month and how much does it cost to produce something like that? Tell me how viable it is if you're certain, with actual numbers, please.
@@AngelusNielson adam builds stuff all the time to make videos, so he can keep building models instead of boxes. see youtube pay per view numbers.
@@AngelusNielson see ecto build
OMG - I just happen to have "Hard Boiled" on my desk right now. Just read it again, no idea how many times I've read it, and yes it is a masterpiece. The excessive detailing in the illustration is magnificent.
After spending almost 30 years of my life painting and sculpting 28mm miniatures for Warhammer 40k as my hobby/business, being able to paint and work with anything THIS big would be a joy. I can't sit hunched over anymore carefully painting eyeballs with a single hair brush, just too damn old now, but after watching this project I might just think about moving on to more large scale projects. This has been a joy to watch, seeing Adam doing what he's always been passionate about.
I love the way you are talking to the model. I do the same and my wife looks at me as if i'm ...well not allright..let's keep it at that. Thank you for the upload!
ive been playing the game and this build of the ship is hands down amazing
Factoidually well placed and delivered comment ! I concur
Yea it's pretty ridiculous
Im sorry. That game isn't good.
@@thomgizziz lol. Scram kiddo
@@CarCoSaNoLa Arguably a waste of time, but reported their post as spam.
It's so awesome adam still building and doing this stuff long after myth busters which was on for like 20 seasons
Hey Adam, I have a tip from my years in the art glass business. When your transferring stickers with transfer tape, there is a wetting fluid (vanilla smelling) that prevents the sticker from adhering temporarily you can spray on before you put down the stickers. It’s why transfer tape is clear, so you can slide the stickers around into position. Once placed you squeegee the water out or let it evaporate and peel off the transfer tape.
The sheer level of nerding out that I am going through by watching this series, I really cannot put into words!. lol!
I am so happy there is at least one more video to go in this series! I love this build, it might be one of my favorite Tested things since discovering your channel!
I hope you all had as much fun as it seems in building this and I sure hope to see more of a similar nature in the future!
okay, now go into Starfield, build a ship of your own, and then make THAT ship into a real world model! :D
Love what you all do, looking perpetually forward to more from everyone at Tested!
100% one of the best series yet, please do more even if you don't have a client!
Outstanding results! What sells it for me are the LEDs and all the lights, something I wish to incorporate more in my creations.
I just wanted to see the lighting. Are they those strips? And getting them to blink in patterns. I know a stamp collector guy who doesn't talk about his work very much. He just calls it "stuff"
@@luislongoria6621 Making them to blink in patterns is all done through controllers or by adding other electric components, unfortunately I don't have the knowledge to do those sorts of effects :( I only know the basics.
I took my Frontier ship in the game and gave it a longer neck for more room in the habitat. It looks so out of place. I love it and this model!
Fabulous series watching pro model-makers at work! I'm always amazed though at how much "rougher" studio models are compared to high-level scale models you see at exhibitions and contests. For example, the 3D-print layer lines visible on the spaceship model would need to be sanded smooth in any decent static competition model. However, they're left alone in the studio model, saving many hours of tedius work while providing surface textrure that adds interest and isn't seen by the camera. Great series, really loved this content, thank you!!
Yeah, I kept being diistracted by the visible polygon facets on the model though. X)
@@DarthBiomech I did notice that, could have been corrected before printing, but it doesn't really matter to me, this series was utterly compelling to watch.
@@DarthBiomech I don't think they are, the final files printed are very high poly, I think that's the shape of the exterior panelling for those parts
@@cenciende9401 some of them... some parts not so much, did you see the interior wall? That was rough.
The video of the model on camera brought tears to my eyes
I absolutely love this series, I have been an avid model builder since childhood and had dreams of being a movie model maker at one time. This series has made me feel nostalgic for the younger me and inspired me to push my dreams once more. Thanks Adam
I was actually able to be standing in the interior of this ship in-game as Adam was putting the decals down on the floors of his cut-away. That was really cool!
I cannot look away when you guys are painting. The effects are almost instantaneous. Absolutely glorious work!
True culmination of the series here- you were able to capture more of a feeling of scale and weight in your test shots at 43 min than the final virtual studio shot.
When I was 15 I watched the making of the Matrix that came on the dvd. Immediately I knew what I wanted to pursue as a career. I get that same gleeful inspiration from watching these videos. Thanks guys for having so much fun and being so dedicated to this craft. I hope practical effects continue to be an important part of story telling for the next generations.
This was an awesome ride! Such amazing work. But am I the only one that can't stop seeing the layer lines?
The shots at the end are really nice. Fantastic job everyone!
The engine sfx while panning the vtol thrusters was... chef kiss
This has been a joy to watch. How is it that I, some dumb guy on the internet, feel a sense of pride and accomplishment seeing this come together?
Because you're probably a Millennial who's going to spend the rest of his life staring at a phone.
Because you have accomplished something. You've learned some how toos, and may decide to do it yourself. Maybe go into the industry or into real industry to make real stuff like I did. It was a scifi series that inspired me, Star Trek, and a writer, David Gerrold, who wrote the article that put the spurs on me to do the work to make dreams real. After a career in the aerospace industry I've seen my real work, the aquariums in "The Voyage Home", and the nose cone of the research submersible (production models called tourist submersibles) in the opening credits of "Star Trek Enterprise". The aquariums, and underwater tubes in Atlantis which you see commercials for several times a month . The 777 jumbo jet, record 27 years without a mass fatality except for one shot down, and one hijacked, for which I made the fuselage fixture, and the heart of the Large Hadron Collider. Do the work, and you too may see yourself making things you can be proud of.
@@dpsamu2000 Oh, I'm not worried about making real stuff. I've been an engineer for...almost 30 years now *sigh*. And I enjoy painting printing and painting minis at a very amateur level.
How fun that your work was featured in Trek!
@@SapSapient Then you're not just some dumb guy on the Internet. Then my reply is addressed to anybody else who think he's just some dumb guy who hasn't or can't accomplish something.
@@waytospergtherebro Damn, who pissed in your cereal? You don’t have to keep eating it.
Would have liked to see more of the other's process too! Beyond Adam talking AGAIN about weathering.
He loves that weathering
I've been playing the game since the 1st, and I've LIVED in this ship for so long, and this model felt so right!
I got so lost in the close-up work that when THE GIANT HAND came in I just about fell out of my chair!
I imagine myself owning that ship when filming ends. What a gorgeous model.
Legitimately looks better than what I can render in real time. I LOVE how this series went, 10/10
I agree. While listening and watching this video I am working on a 72nd scale Airfix Beagle Basset. I’m doing everything you are are doing but with something that is considerably smaller. LOL
I really love this series of videos and I can't wait to see the ship filmed!
BEST TESTED CONTENT EVER - And that's a HIGH bar!!!!
Starfield is so much fun to play and your videos was so great to watch !
Please to something like that again with the all team 🙏😭
It's really cute to see the ship trembling in excitement on it's rod.
This series has been a top 5 production out of tested, seriously this has been amazing. I really hope we see more of this style, the multi part nature, the joy and excitement around the work, and the deep dives into each step. Yall knocked it out of the park!
Great job! It looks like some kind of a space sloth species.
This project proves that 3d printing isn't the death of model making but rather it's evolution!
Problem is for something like this you need very large high quality printers that aren’t cheap.
Not for modelmaking, for model companies... I still prefer injection molded, or cnc'd parts tho. It's just not fun to work with resin pieces.
@@AgentTaft not really, you could do this on a $300 printer all day. There would just be a lot more sanding and primer involved to hide layer lines. You obviously won’t get as much detail on a cheap printer, but most hobbyists aren’t making models for film sets. There are also a lot of techniques you can do to bring that detail back.
I am actually pretty gutted this mini series is over. I would love to see more of the entire team doing these sorts of projects more often! Thanks guys, the Frontier looks absolutely outstanding!
This series has been a masterpiece!! Thank you for this Tested!!
So love seeing a pro model tackling issues of us hobbyists I recently bought some interference paint for tos movie ships to give it "that look" . A suggestion for your Susan drill 4 to 8 holes in the base and add a spring latch to the wood so you can stop it when you need to
Beautiful model! Was a pleasure to watch you complete it!
Great series, and I just started the game yesterday. When I saw the ship I thought of this amazing model!
Watching this series has been a real treat. Thanks for taking on this project for us to watch everyone's amazing craftsmanship in action!
The cockpit reminds me of the Serenity
Please release the 3d model, I'd love to make my own, and I'm sure others would as well. Also, having played 70 hours of starfield already, this is a great model, looks exactly like the ship in the game. You guys should be proud!
I think that would be more up to Bethesda/Microsoft, as they are the intellectual property owners of the base designs.
Yeah, but they could do a royalty to cover that and then MS gets some income. When someone inevitably releases a worse one on a 3d printer site, MS won't make anything. Maybe win-win
@@thoughtstream9591 I like your way of thinking.
We'll have news on that front soon ...
You should try a oil wash over acrylic, you don't need to panic about it drying, I have waited days then you use a rag with a some of what you use to thin it and it wipes right off, gives you more control and always takes the highest back to bright
I haven't built a model in over 20 or so years, but this is so damn gripping I'm starting to get the itch again.
This series is my favorite thing to put on in the background while I study because it's entertaining enough to keep me from getting frustrated while not completely distracting me with soothing music in between for me to REALLY focus :)
This is such a great series , I've been really enjoying the game and it's pretty cool seeing the frontier come to life here. You guys should build a full size power armour suit from fallout next.
The game is trash, there are other games that did everything better from just the last few years.
@@thomgizziz right, well I'm sorry that me enjoying a videogame bothers you enough to feel the need to comment!
great vids again, really enjoying them. Adam even wearing the Seiko SKX009... Brilliant
Wow Team.
Awesome!
Fantastic job. 😍
Can't wait to see how it looks on film in context.
does anyone else get a bit of stargate goa'uld ship vibes from the cutaway ? awesome series look forward to the filming !
As a massive Starfield fan/player i completely approve of this model, cant wait to watch the next episode
awesome video... thanks for that Adam and Bethesda. Love it... great way to put the hype up for the game.
The project was really an amazing series to watch through and the final models are absolutely breathtaking but one little think i would suggest is maybe add a few ''notes and other stuff'' on the walls of the ship to make it look like someone is actually living in it, since starfield ships have alot of human junk which I think adds to the dimension of not only a ship with people but a home away from home.
we need more projects like this, one done on the normandy from mass effect would be insane
I have been playing the game since early release. I can't tell you how great it is to see this model completed. I have followed the entire series and really enjoyed every moment. Thank you Adam and team for showing us how modeling can be amazing, cool, and fun.
As someone whose been enjoying this wonderful game since it went into early access this is well done.
If i may suggest another project from the same game id love to see you guys the Mantis ship
Loving this build, and I agree with all the movies and TV shows that the spacecraft hearkens back to, but I want to add Starbug from Red Dwarf to the list. Lol. I can't get over how much landing gear and bubble like quality of the modular components remind me of one of my favorite old British Comedies.
I hope that this team plays the game to appreciate their work in game!!
I was imagining a few to-scale magazine pages stuck to the walls in that cockpit… a pinup maybe, or some tropical island photo
That moment at 45:10 when the scale suddenly flips and it no longer looks like a model and instead Adam's face/hand look like a giant. That is the moment of truth and validates everything the team did. Awesome job guys!
Edited: coz I'm crap with names!
Jamie?
That's Adam
fake fan
@@Jeff-lo4ud Lol. Adam. Brain fart!
As brilliant as I think the videos from Tested are, both the simplicity and simultaneous intricacies that the videos exhibit, I think there’s something missing from this video in particular. When Adam is detailing with his weathering techniques, I would like to see more close ups. As I can’t see the detail that Adam is applying and removing with the cloth when he is deciding how much weathering to apply to certain areas, it makes it hard to understand exactly what is Adam is thinking when he is working. I understand that a lot of this comes with your own practice and learning, I just think that some practical closeups, even if they are b-roll shots, would be really helpful. Never the less, keep up the incredible content, you never fail to inspire me to create new things and step into new areas of craft and diy, thank you :)
I love how your experience teaches you those details that work even though they go against logic.
The sheer amount of "trust the process" in this series, and a project of this scale, is staggering. Many hours and many people invested.
That was one of my biggest takeaways.
it has been so good to see the Tested team working together like this, and especially seeijng Adam in his model making ILM-esque happy place!
After seeing it in game, this model looks a thousand times better haha well done!
Enjoying my time on the Frontier. This model really captures its essence.
22:11 imagine if this Frontier model ship came with the constellation edition. Bethesda would make a small fortune!
It took a team of 5 people 5 weeks to finish the model to this spec. I wouldn't be surprised if Bethesda paid $250k for this model. I know once the prototype is done its a lot cheaper to reproduce but I don't see Bethesda selling many $100k editions of their game. :) Not that it wouldn't be awesome to own something like this but there is a reason the game models/statues you can buy are no where even remotely close to how amazing this is.
I know people in the specialty model industry and a model of this caliber would be closer to $1,000 or more.
There’s a subscription model for the Deloris’s from Back to the Future. You get parts of it at a time. A friend had it and it is tremendous in detail and electronics. It’ll cost more than $1k when finished.
I love when Adam gets in the zone and the Bob Ross vibes kick in. Just a happy little rust stain!! I have loved every minute of this build. Props to the whole team on making such an epic piece!!
Miniatures always have this paint job that looks like it was hand painted with a massive brush and this ship is no different. Every single close up looks like a toy.
Still looks amazing though.
I think the way its printed is not that smooth? Thats why the closeups doesn't make it look gigantic
The engine glow is incredible, well done guys!!
Some parts of the ship's outer shell look like they have way too thick a coat, with very noticeable brush marks. I wonder if that's really paint, or if those are printing artefacts.
I'm glad I wasn't the only one seeing this. Those bars that are holding up the yellow tanks, the guns themselves. It's not as well done as I had hoped.
@@alexandrep4913 - I wonder if they thought "the printer's resolution is good enough, we don't need to sand the parts", and then the weathering brought out all the layer lines.
Honestly one of the best ‘advertisements’ / sponsorships I’ve ever watched, they knew what they were doing getting Adam and the team for this ❤ felt very natural.
Spellbinding and magnificent, well done everyone, what a journey!
Adam Savage would be my 1st pick for that old fun question Name any 5 people to have dinner with 🙏🏻Thank you so much for this incredible build and for making each episode nearly an hour-long
Can you imagine? I don’t think I’d get around to actually eating anything, I’d just be listening intently. Such an interesting career involved with some of my most beloved IP’S. Awesome series.
I thought you would sand all the layer lines, the dots left from the resin supports and the print issue that shift the print. My eyes are draw to them. The late now
The first glamour shot did nothing for me, then it shifted and I felt like I was drifting by in a shuttle or space suit and I figured out WHY. The shot was backwards and didn't give the impression of realistic movement, but that said, it actually added to the experience, giving the subsequent passes an "OOOOOOOOOO" quality. Beautiful build, team!
3D printing is amazing and this model shows the endless possibilities using it! It would have been 10/10 for me if you guys worked a bit more on the printed parts to remove the layer lines and low resolution cylinders. 9.5/10 ! :D
Some of the faceting in curves (likely in the game models) bothers me more, but I don't think any of that will be visible in camera and that's the standard they are working to ... not to model show perfection.
Yeah the faceting is what i meant by low res. I look forward to seeing the shots and you are right, it might not even show up!
i wish you could buy this as a model kit to build your self that would be awsome !!!! great job guys looks cool :)
they really should have taken the time to smooth out the polylines on the hull before printing the polyline faceting just kills the believability
Funnily they mentioned having done that but it seems there was a decision made to keep it in some parts.
Excellent work by all involved in the project. Thinking back to my childhood, I built many a model always working toward the perfect paint job. Back then, there was never a thought about weathering, adding rust spots where they might occur naturally. Wishing I could go back and redo my “masterpieces”! Thanks for the video Adam 👍
It would be incredible if you could get permission to sell the model as a printable kit for your fans to make. I know I'd love to spend 6 months building one and rather give you guys the money than someone I don't know.
They got paid well.
Fantastic video series, interesting and informative aswell as oddly relaxing
looks great but man you REALLY need someone else to come in and weather for you, slopping wash on and dabbing it off just aint it, neither is applying decals AFTER weathering because the decals just look brand new while the rest is grimey and dirty. kind of ruined it with the weathering.
Too much weathering IMHO
Such beautiful work here! I'm with Adam. I just want to crawl up inside that model and get a nap somewhere!
None stop everyday playing the game I need help... I keep forgetting to eat the game is that brilliant ! Awesome build Adam !🎉🎉
Thank you so much for Bethesda and Tested for this series. It was the PERFECT complement to the release leadup to a perfect, and dream game.
Working with a cohesive & competent team is great when you have a piece of this complexity. I surely do know how exhausting and frustrating it can be to make something similar on your own! The amount of work and hours spent on details and understanding the process of how the "environment" impacts on the final look... It's huge. Incredible work you guys pulled off! Amazing!🌟
There are some parts of Starfield that are fun but for a lot of it, it feels like just another Bethesda game. This model of the ship, though, is just bonkers. You guys absolutely nailed it. That's exactly what it looks like. I can see all the spots on the ship that I am familiar with. That is where you manage your cargo, that's the crafting station, that's where you exit the ship. It's perfect. I wish I had one to put on display.
Adam doing little smudges is my new favourite Bob Ross.
i know it's cliche but in this series, i didn't care about the destination, the journey was all that mattered. you were all in your elements, and you clearly had fun building it. and the model coming out the way that it did, that was just an added bonus. as a p.s., i hope you guys make more use of the "cast-iron" texture because it gives models that robustness especially with the weathering and all. thank you team! and i can't wait for the next one.
Thank you for this great series! So informative! I just came across this ship in the game and actually missed some story moments because i was just walking around the ship seeing the parts i recognized in your build!
This whole series from start to finish was great. This ship looks 100xs cooler then in the game. Just buitifull