I appreciate your opinion about all gimmicks of pvz 2 each worlds, even though some of them I can't agree on sure. But, let me explain My own tier list of each gimmicks of pvz 2. Ancient Egypt. I like the idea to make graves as target for plants, such as peashooter. But there's a problem: you'll have Cabbagepult after day 5 on tutorial, meaning that they downgraded those graves on Egypt. C tier. Pirate Seas. Planks are most interesting idea, but with a miss opportunity. It would be possible to make it so that with each wave, the planks could change each of line, as random. Sure, it'll be really hard, but you know, if pirates want to storm someone's ship, it's better to do it Piratically. Overall, B tier. Wild West. The only problem about rails, is that you can only use 1 Plant. Sure, it's actually good for Pea Pod, but that's it. And about minigame-agree. They can make something about rails, like making some moving not only up and down, but on different sides. C Tier. Far Future. (Yes, I know it suppose to be Frostbite Caves, but I played Pvz 2 since 2014). Panels are actually good, but sometimes can be overpowered (Tile Turnip is example, if you using her with Citron). B Tier. Dark Ages. While I do like this world most, because it's Only world with night, my problem with that, is a graves. No, not the original one, the sun and power leaf graves. I mean, do I need to explain the Whole pvz 1 night level, when the only sun producer is Sunflower with Sunshroom? The only solutions I have, is only 2: cut those graves out of game or making sun grave only 50 or less sun. Overall, D Tier, sadly. Big Wave Beach. People know how Badly this world is. As a veteran of pvz 2, I can say that this world have most Unfair spawn of zombies. About gimmicks, it's good idea to make beach more like Beach in real life, with the tides. A Tier. Frostbite Caves. The idea of making plants getting freezing, is a good idea. Plus, panels that makes zombies walking on different line is also good. The only problem that I have, is that fire plants are immune of freezing. It'll be actually good, if they'll make more freezing breeze, that makee Every plants get frozed (like Snap Dragon back in time), but we have is what we have. C Tier. Lost City. Trap panels are good, gold panel are overused. I could recommend to just slowly removing those panels, making them more low to use for sun, making Gold Leaf more useful, and adding some traps. B Tier. Neon Mixtape Tour. There's nothing I could say, because making a few songs for each zombies-great idea. (And tip for people, use magnet shroom for punk zombie). A Tier. Jurassic March. While I do like the idea to adding dinosaurs, the issue is that their gimmicks and in quantities. Why they decided to make Perfume shrooms's loading So long, when quantities of dinosaurs getting higher and higher? Make her loading faster or make dinosaur's appears more low, maximum only 3 or low. D Tier. Modern Day. Misopportunity of this level, but gimmicks about teleports of each world is impressed. After all, this level is last one of the end of adventure. And combining all zombies on this world is might be not perfect, but best. A Tier. I could describe how I'll introduce each gimmicks, but it'll take a While. Again, it's only my opinion. Have a good day
@FreddyExe03 man wrote a whole essay, but still, you have some points too, and I'm a veteran too, just got more into the game recently (before I was just playing occasionally)
I would also add the following: Ancient Egypt and Frostbite caves have sandstorm/snowstorm Modern day also has pool tiles (if I remember correctly) Big wave beach has the tide gimmick Gold panels in Lost city also make the backpack imp thing set a camp Dark ages has necromancy events
Here’s mine: Ancient Egypt: B rank Pirate seas: C rank Wild West: A rank Frostbite Caves: D rank Lost City: D rank (Only because it’s only in two levels, I’m talking about the trap tiles) Far Future: S rank Dark ages: A rank NMT: S rank Jurassic Marsh: B rank BWB: C rank Modern Day: A rank
This doesn’t even feel like a gimmick tier list, it feels like a world tier list that you judge based on how dificult it was for you. For example neon mixtape tour arguably has the best gimmick in the game, but you say it gets too easy or something later on and give it a b tier like what? What even makes it easier? It’s a good gimmick, and the only thing that becomes easier is the world itself based on what you said, but that doesn’t make the gimmick any worse. Another one is Jurassic marsh which you gave f. You said it becomes repetitive which could make sense in the beginning but thats not judging the gimmick, thats just judging the gameplay. All of the dinosaurs have different gimmicks, even if some were similar, but you did have to look at which Dino’s would be in each level to strategize like the tower defense game this is. Some of these don’t really make sense but otherwise the videos fine
I appreciate your opinion about all gimmicks of pvz 2 each worlds, even though some of them I can't agree on sure. But, let me explain My own tier list of each gimmicks of pvz 2.
Ancient Egypt. I like the idea to make graves as target for plants, such as peashooter. But there's a problem: you'll have Cabbagepult after day 5 on tutorial, meaning that they downgraded those graves on Egypt. C tier.
Pirate Seas. Planks are most interesting idea, but with a miss opportunity. It would be possible to make it so that with each wave, the planks could change each of line, as random. Sure, it'll be really hard, but you know, if pirates want to storm someone's ship, it's better to do it Piratically. Overall, B tier.
Wild West. The only problem about rails, is that you can only use 1 Plant. Sure, it's actually good for Pea Pod, but that's it. And about minigame-agree. They can make something about rails, like making some moving not only up and down, but on different sides. C Tier.
Far Future. (Yes, I know it suppose to be Frostbite Caves, but I played Pvz 2 since 2014). Panels are actually good, but sometimes can be overpowered (Tile Turnip is example, if you using her with Citron). B Tier.
Dark Ages. While I do like this world most, because it's Only world with night, my problem with that, is a graves. No, not the original one, the sun and power leaf graves. I mean, do I need to explain the Whole pvz 1 night level, when the only sun producer is Sunflower with Sunshroom? The only solutions I have, is only 2: cut those graves out of game or making sun grave only 50 or less sun. Overall, D Tier, sadly.
Big Wave Beach. People know how Badly this world is. As a veteran of pvz 2, I can say that this world have most Unfair spawn of zombies. About gimmicks, it's good idea to make beach more like Beach in real life, with the tides. A Tier.
Frostbite Caves. The idea of making plants getting freezing, is a good idea. Plus, panels that makes zombies walking on different line is also good. The only problem that I have, is that fire plants are immune of freezing. It'll be actually good, if they'll make more freezing breeze, that makee Every plants get frozed (like Snap Dragon back in time), but we have is what we have. C Tier.
Lost City. Trap panels are good, gold panel are overused. I could recommend to just slowly removing those panels, making them more low to use for sun, making Gold Leaf more useful, and adding some traps. B Tier.
Neon Mixtape Tour. There's nothing I could say, because making a few songs for each zombies-great idea. (And tip for people, use magnet shroom for punk zombie). A Tier.
Jurassic March. While I do like the idea to adding dinosaurs, the issue is that their gimmicks and in quantities. Why they decided to make Perfume shrooms's loading So long, when quantities of dinosaurs getting higher and higher? Make her loading faster or make dinosaur's appears more low, maximum only 3 or low. D Tier.
Modern Day. Misopportunity of this level, but gimmicks about teleports of each world is impressed. After all, this level is last one of the end of adventure. And combining all zombies on this world is might be not perfect, but best. A Tier.
I could describe how I'll introduce each gimmicks, but it'll take a While. Again, it's only my opinion. Have a good day
@FreddyExe03 man wrote a whole essay, but still, you have some points too, and I'm a veteran too, just got more into the game recently (before I was just playing occasionally)
I would also add the following:
Ancient Egypt and Frostbite caves have sandstorm/snowstorm
Modern day also has pool tiles (if I remember correctly)
Big wave beach has the tide gimmick
Gold panels in Lost city also make the backpack imp thing set a camp
Dark ages has necromancy events
@@FreddyExe03 So you rated Jurassic Marsh so low because you had trouble playing😂
@@a_balloon Dark Ages also has Buff Potions
Here’s mine:
Ancient Egypt: B rank
Pirate seas: C rank
Wild West: A rank
Frostbite Caves: D rank
Lost City: D rank (Only because it’s only in two levels, I’m talking about the trap tiles)
Far Future: S rank
Dark ages: A rank
NMT: S rank
Jurassic Marsh: B rank
BWB: C rank
Modern Day: A rank
This doesn’t even feel like a gimmick tier list, it feels like a world tier list that you judge based on how dificult it was for you. For example neon mixtape tour arguably has the best gimmick in the game, but you say it gets too easy or something later on and give it a b tier like what? What even makes it easier? It’s a good gimmick, and the only thing that becomes easier is the world itself based on what you said, but that doesn’t make the gimmick any worse. Another one is Jurassic marsh which you gave f. You said it becomes repetitive which could make sense in the beginning but thats not judging the gimmick, thats just judging the gameplay. All of the dinosaurs have different gimmicks, even if some were similar, but you did have to look at which Dino’s would be in each level to strategize like the tower defense game this is. Some of these don’t really make sense but otherwise the videos fine
Jurassic marsh deserves the S tier more
@I_dont_judge_but it's a opinion for reason, I respect your opinion but that doesn't mean I'll suddenly change my mind
good quality vid from a small channel
I actually turned the audio off and used only subtitles to watch this video, AI voices are so bad
@PeChips_Azz_9_sans_sneak I only have a bad microphone, and it sounds awful, so I have to use AI voices, but thanks for the feedback
@ sorry if my message felt mean. The rest of the video is great btw
@PeChips_Azz_9_sans_sneak don't worry man, I appreciate the feedback
I did the exact same woah
Dark ages is night from pvz 1 in pvz 2
@WillTonkin-lk3ed I know, but in my opinion I feel like it doesn't work with the inflated sun from PVZ2
I been in the hills
I disagree with you, I'm sorry but I'll have to leave a hate comment now
@@gerardol3449 damn, I tried 😔
GET OUTTTTT
@@Yeety2717Who
hate
@@gerardol3449 reply
2nd reply
ew tts
@mrluthfians01 sorry, I have a bad microphone that sounds awful
hate comment
@@karlbergman5678 reply
Yeah they added too many worlds. Plants vs zombies 2 was doomed to be a failure.
Imo it kinda wasn't but after dark ages, i guess so
How is adding worlds making the game fail? That’s like saying DLC for an amazing game killed it
Trash opinion