Thanks for a great and veryfast tutorial. I will just point out it's essential to have the Import-Export: glTF 2.0 format also activated in Blender Preferences to avoid "AttributeError: Calling operator "bpy.ops.export_scene.gltf" error, could not be found"
many thanks!!! Any advice how to do glass or reflective effects nowadays - with recent updates of blender and Asobo addon for export ( v 1.3+) ? Thanx!!!
Excellent ! Grazie !! One question, could you do a video about editing in blender 3d photogrammetry tiles. I am interested to adjust some sceneries where the result gmap export for FS2020 needs to be corrected? Not sure I am clear 😂 thanks in any case !!
amazing content , just reaching out im trying to get a PNG image to place on a hanger via blender , im stuck is there any videos you have or advice cheers
Hey thanks a lot! You might want to check this one! th-cam.com/video/sOlMlwfB4S8/w-d-xo.htmlsi=OwigZdvwivbc6qsR If you need more help feel free to join the Discord discord.com/invite/fpk53whE8h
Thank you for this. I have just created my first model in blender and can add it in the project. However the package must be missing something because I do not see it when I copy it to the community folder for use. I don't know what to do when I have to "save scenery" xml - where do I save that?
Thx.. finally a new tutorial.. Miss the last bit though (the way to build all, save and seeing the scenery loading into the sim + re-opening a current project) with the files you need to save to.. I myself am currently working on some sceneries but are locked in errors when trying to build all and when saving the scenery.. most likely I am saving to the wrong xml file.
Happy Thanksgiving my friend to you and your family.I wish that could show us how to create startup smoke for all the a320 aircraft and also create more of a realistic engine rotation speed depending on the n1 thrust applied.And one the other thing can't you see when your flying 35.000ft the air the rotation of the engine blades are spinning to slow they need to fix that
@@AvolarVirtual Hi, pretty sure the Flying Theston one should still work I will give a quick look and if there are big difference will consider adding a new one (Actually most of his videos are still pure gold so no need to reinvent the wheel)
true, but, thanks for the mensagge, now i have a new one> How can I add the aerial into the same airport escenary, because I did it the aerial but like a new project. thank u @@MSFS-SDK-TUTORIALS
@@AvolarVirtual copy the CGL sources from one project to the other and copy the reference to the assetGroup of the CGL from one packageDefinition xml to the other one :)
@@The_Fabio_Fernandes Hi Fabio, I'm using Painter too, no changes in the overall process. The role of Substance Painter is to provide textures, (basically albedo, comp, norm and emissive if needed) Plug them in the specific material slots and you are done
hello, I followed your tutorial on creating a building on an airport in mfs 2020. I managed to insert the buildings in the editor and then I did build package and copied afterwards and renamed the package to community but when I launch MFS, the scene is always by default, I don't see the building I created
Hello, im following this tutorials, but when i add the model into the msfs sdk, the objects appears invisble..i followed every step of this tutorials, what im doing wrong?
Thanks for a great and veryfast tutorial. I will just point out it's essential to have the Import-Export: glTF 2.0 format also activated in Blender Preferences to avoid "AttributeError: Calling operator "bpy.ops.export_scene.gltf" error, could not be found"
@@JamalOne1 thanks Jamal!
Actually the standard Blender installation should come with the default glTf plugin activated
Great...really easy and fast!!I will never stop thanking you!!
Great tutorial. Much needed since all other on TH-cam are outdated! Good job and thanks!
Many thanks for the tutorial! I'm always very happy to see something new from you. It inspires me a lot.
Thank you!
Stuff in this tutorial aren't really new, but I thought a quick recap could have been handy for several users 😁
many thanks!!! Any advice how to do glass or reflective effects nowadays - with recent updates of blender and Asobo addon for export ( v 1.3+) ? Thanx!!!
Grazie Federico, per un altro grande tutorial.
Ciao Brian!
Hope this helps you creating shiny new projects without major issues!
And you do a wonderful job making videos keep up the great work my friend.
Thank you for the video. I think it will help me a lot.
Excellent ! Grazie !! One question, could you do a video about editing in blender 3d photogrammetry tiles. I am interested to adjust some sceneries where the result gmap export for FS2020 needs to be corrected? Not sure I am clear 😂 thanks in any case !!
amazing content , just reaching out im trying to get a PNG image to place on a hanger via blender , im stuck is there any videos you have or advice cheers
Hey thanks a lot!
You might want to check this one!
th-cam.com/video/sOlMlwfB4S8/w-d-xo.htmlsi=OwigZdvwivbc6qsR
If you need more help feel free to join the Discord
discord.com/invite/fpk53whE8h
Thank you very much Federico, great video very easy to follow.
BTW....I low your puffin!🙂
Thank you for this. I have just created my first model in blender and can add it in the project. However the package must be missing something because I do not see it when I copy it to the community folder for use. I don't know what to do when I have to "save scenery" xml - where do I save that?
When asked, You need to save it inside the "placement " folder 🙂
@@MSFS-SDK-TUTORIALSYes! Thank you so much. Working now.
Thx.. finally a new tutorial.. Miss the last bit though (the way to build all, save and seeing the scenery loading into the sim + re-opening a current project) with the files you need to save to.. I myself am currently working on some sceneries but are locked in errors when trying to build all and when saving the scenery.. most likely I am saving to the wrong xml file.
Thanks!
Since I will have to upload the full length one I will add the part you asked 😁
Happy Thanksgiving my friend to you and your family.I wish that could show us how to create startup smoke for all the a320 aircraft and also create more of a realistic engine rotation speed depending on the n1 thrust applied.And one the other thing can't you see when your flying 35.000ft the air the rotation of the engine blades are spinning to slow they need to fix that
Great turorials. Subscribed.
I have an object in Blender 4.0, is it possible to convert it into 3.2 version somehow?
Easy, fast and working! Gracias master!
Also, I'm looking some video how to import aerial imagen to msfs 2020
If you know this, I will appreciated a video tutorial like this 👏👏
@@AvolarVirtual Hi, pretty sure the Flying Theston one should still work
I will give a quick look and if there are big difference will consider adding a new one
(Actually most of his videos are still pure gold so no need to reinvent the wheel)
true, but, thanks for the mensagge, now i have a new one> How can I add the aerial into the same airport escenary, because I did it the aerial but like a new project. thank u
@@MSFS-SDK-TUTORIALS
@@AvolarVirtual copy the CGL sources from one project to the other
and copy the reference to the assetGroup of the CGL from one packageDefinition xml to the other one :)
What about if i use substance to texturize?
@@The_Fabio_Fernandes
Hi Fabio, I'm using Painter too, no changes in the overall process. The role of Substance Painter is to provide textures, (basically albedo, comp, norm and emissive if needed)
Plug them in the specific material slots and you are done
@@MSFS-SDK-TUTORIALS Thank you so much dude! i was stuck in this because of extensives tutorials, but your video is very objective!
hello, I followed your tutorial on creating a building on an airport in mfs 2020. I managed to insert the buildings in the editor and then I did build package and copied afterwards and renamed the package to community but when I launch MFS, the scene is always by default, I don't see the building I created
I need to see your package and maybe the sources to help
Join the discord so we can have a chat on it!
discord.com/invite/btSeRBvC
Hello, im following this tutorials, but when i add the model into the msfs sdk, the objects appears invisble..i followed every step of this tutorials, what im doing wrong?
wouldn't you mind joining me on discors and send your work there so I can check?
discord.gg/GYtFEPcp
@@MSFS-SDK-TUTORIALS Thanks, after a few hours i found the problem xD i will be joining anyways
Nice!!
Is it possible to import a short video like 5 seconds video in msfs
Ehm...yeah, but is gonna be a long work
An animation for every frame 😅
@@MSFS-SDK-TUTORIALS thats a hard work😱 could you make a video please, just do it for 5 frames to save time
@@classicgames736
th-cam.com/video/NOVukCukRt0/w-d-xo.html&ab_channel=FedericoPinotti
look at my VFX tutorial, there is the answer :D
@@MSFS-SDK-TUTORIALS Good job 💥💯 thanks. did you make sprite sheet for frames?
Please make a video for animated material
The Blender plugin doesn't support them
Tried this to the T. Still can't get it to work.
wouldn't you mind joining me on discors and send your work there so I can check?
discord.gg/GYtFEPcp
Can't do better quicker