@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
The bevel baker is an incredible time saver!
bevela baking is so awesome looking forward to playing around in Marmoset 5
omg that bevel looks like magic
Bevel baking looks like a fantastic time saver for background or last minute models.
Having no clue what Marmoset was I was curious what was new in the cake making world!
Chamfer\Bevel is so good, that I would upgrade just for it! Great release. Such a relief for hard surface.
Hi. Does it work in Unreal and Unity?
@@muhammedbaykul3194 It is just baking it to normal map, so it works everywhere, where normal maps are supported.
@@muhammedbaykul3194 It's a normal map, yes it will work.
@@muhammedbaykul3194 It bakes bevel into normal map, so it will work in anything that supports normal maps.
@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
Very cool, its really time more studios and artists start using weighted normals for hard surface models, baking stuff down is a pain in the butt.
awesome features guys!
bevel baker is cool, something blender had for a long time in cycles. cool to see this coming to marmoset as well
The bevel baker made me cry
So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
Hard Surface artists eating good right now
Awesome
Is there any discount for upgrading from Marmoset Toolbag 3 ??
Woooowwww best bake!!!!
Marmoset is really needs a resolution display that tells us what will be in render or not
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
bevel shader uuuuu finaly :D
Hello. Does Bevel Baker results work in Unreal and Unity engines?
yep
@@raz3582 That is great. Thank you.
🤘
Does the bevel tool work with game engines? I mean if you put that into unreal engine, would it look the same?
Why not? You bake the bevel information into a normal map. If you configure material in engines right, then you should be fine
is bro irish?
Yep. :)
Is it still not possible to select a texture channel for baking?