If you want to support my individual campaign for Garftober you can donate here! tiltify.com/@biggarffan37/gar... If you want to get an art commission for your donation you can donate here: tilt.fyi/vvWMsSEvoY
I found your channel through the scribblenaughts run, I have found a new must watch channle. I love that you're playing on a modded game cube rather than an emulated game.
Snowflake lake in 6 would’ve been a much better pick because it has the most duel spaces of any board and the middle section is completely safe from the chain chomps.
I’m more than willing to ignore those 10 coins from the last minigame. So yeah, Shake. Perhaps too easy, though, but what about winning a Mario Party game where you cannot win minigames? Or maybe winning a game where you can’t see what you do on the board? Dunno, those are just the first things that came to mind.
I think without winning a minigame would probably end up being similar to this one except the minigame star and shopping star would switch roles, and the ability to use coins would make winning even without bonus stars a lot easier. I like the idea of the blind board one though, if I had to like map things out as the game went on and try to keep track of everyone through sound cues.
The vacuum orb is bottom tier to me. Half the time, you're rolling 1 and 3. The Flower Orb is more consistent in terms of profit, and it's not like the coins the vacuum orb can take are often sorely missed. And, the Flower Orb can bypass roadblock orbs if I recall correctly. The Fire Ball Orb is maybe worse than the vacuum orb, but at least you have some level of control with it. Let it rip when one player is in front and another is behind in terms of board position. and you can cover both high rolls and low rolls, sort of. Just hope the player behind you doesn't roll just as low as you do. And yes, the Fireball Orb can result in nothing, but I'd rather go down fighting than lose because the game said "haha, ha, ONE!" I forget these orb names, but the Boo and Dry Bones one can pass through roadblocks, so it's not a strict downgrade. I do agree the toads have the better character orb though.
The biggest downside to the fireball orb for me is that you can't use movement orbs while it's activated, so you're essentially locking yourself out of making big plays with big rolls for 3 turns. I think board movement is generally much more valuable than the space fireball controls and is much less situational so the trade off seems skewed to me. With Vacuum orb the timing of the roulette is consistent if you learn it, so people who play those characters could hit 30 coins every time. The timing isn't the easiest thing in the world but I think the fact that it is consistent makes it better the more you play those characters. It's called the magic orb (idrk why they get a magic wand tbh its kinda odd) Definitely not terrible and has it's niche uses, but yeah i think Toad/Toadette outclass it for having more consistent movement for more turns I don't think any of the orbs are "awful" but some of them are just much more situational/niche, as opposed to others that are just insta value no matter what
If you want to support my individual campaign for Garftober you can donate here! tiltify.com/@biggarffan37/gar...
If you want to get an art commission for your donation you can donate here: tilt.fyi/vvWMsSEvoY
I found your channel through the scribblenaughts run, I have found a new must watch channle. I love that you're playing on a modded game cube rather than an emulated game.
this channels is pretty under rated, it has some big hits but the other videos all go under the radar
Appreciate it! Hoping consistency will pay off in the end, just gotta keep up the grind 😸
i really hope it’s possible to beat mario party WHILE collecting NO coins because that would actually be crazy to see!
Two words: Chance Time
I am happy that your scribblenauts video got viral. Your other videos are also pretty good. I especially love your Challenge Videos. Keep it up!
Snowflake lake in 6 would’ve been a much better pick because it has the most duel spaces of any board and the middle section is completely safe from the chain chomps.
Yeah, I did mention it early int he video but decided it would probably make the challenge too easy to start with stars for dueling.
I’m more than willing to ignore those 10 coins from the last minigame. So yeah, Shake.
Perhaps too easy, though, but what about winning a Mario Party game where you cannot win minigames? Or maybe winning a game where you can’t see what you do on the board? Dunno, those are just the first things that came to mind.
I think without winning a minigame would probably end up being similar to this one except the minigame star and shopping star would switch roles, and the ability to use coins would make winning even without bonus stars a lot easier. I like the idea of the blind board one though, if I had to like map things out as the game went on and try to keep track of everyone through sound cues.
Outrageous middle class taxing party 7
California 2024 simulator.
The vacuum orb is bottom tier to me. Half the time, you're rolling 1 and 3. The Flower Orb is more consistent in terms of profit, and it's not like the coins the vacuum orb can take are often sorely missed. And, the Flower Orb can bypass roadblock orbs if I recall correctly.
The Fire Ball Orb is maybe worse than the vacuum orb, but at least you have some level of control with it. Let it rip when one player is in front and another is behind in terms of board position. and you can cover both high rolls and low rolls, sort of. Just hope the player behind you doesn't roll just as low as you do.
And yes, the Fireball Orb can result in nothing, but I'd rather go down fighting than lose because the game said "haha, ha, ONE!"
I forget these orb names, but the Boo and Dry Bones one can pass through roadblocks, so it's not a strict downgrade. I do agree the toads have the better character orb though.
The biggest downside to the fireball orb for me is that you can't use movement orbs while it's activated, so you're essentially locking yourself out of making big plays with big rolls for 3 turns. I think board movement is generally much more valuable than the space fireball controls and is much less situational so the trade off seems skewed to me.
With Vacuum orb the timing of the roulette is consistent if you learn it, so people who play those characters could hit 30 coins every time. The timing isn't the easiest thing in the world but I think the fact that it is consistent makes it better the more you play those characters.
It's called the magic orb (idrk why they get a magic wand tbh its kinda odd) Definitely not terrible and has it's niche uses, but yeah i think Toad/Toadette outclass it for having more consistent movement for more turns
I don't think any of the orbs are "awful" but some of them are just much more situational/niche, as opposed to others that are just insta value no matter what
@biggarffan37 Now I have to test the coin needle.
Thank you Big Garf, very cool.
The answer is yes probably
Another banger
skibidi
🦐
Bet i could do this first try
seems pretty ez tbh
yeah i think its a skill issue
I m furcorn in Skibidi
Holy crap Lois, it's skibidi furcorn!