Getting Started With Plasticity | Users with Other Software Experience

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 10

  • @mochachocolattevanilla
    @mochachocolattevanilla 4 วันที่ผ่านมา

    I can't wait for the beginner video. Thank you

  • @takerefuge3d
    @takerefuge3d 5 วันที่ผ่านมา

    Great Video Matt really well explained!

  • @JoeyMoreland
    @JoeyMoreland 6 วันที่ผ่านมา

    Excellent thumbnail.

  • @chriscmb
    @chriscmb 6 วันที่ผ่านมา

    Great tutorial. Most people go too fast or explain what they are doing and you cant keep up. This is a great way to leatn plasticity.

  • @fast-yi9js
    @fast-yi9js 2 วันที่ผ่านมา

    how good is the software with handling high poly count models , especially ones that have gotten slightly messed up with small holes and non manifold overlaps? With how how much it touts solid body modeling, id hope it'd be decent at turning something back into its "intended" state

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 วันที่ผ่านมา

      Well it isn't a poly modeler and its not trying to be. Its mean to be solid/surface body modeler. It can import mesh bodies but if you are trying to bring in high poly counts to work with here the only thing you can do is snap to them with curves or surfaces. This program is not trying to replace poly programs like blender but offer a "hard surface" model alternative. It does have a blender bridge that lets you connect plasticity to blender and live transfer and retopo the solids into mesh bodies.