That is still pretty expensive if you consider that rare cards need over 2700 cards to get to level 14. But if you assume they need exacy 2700 and offers like this were made for every card, adjusted of course to one 9th of how many you need to get to level 14 then if you wanted to level all of them up to level 14 it would cost £2124 (includes 114 normal cards and 4 tower cards of which one is the princess tower which will very likely not need all that many cards but that applies in general. I'm just saying it would be expensive, and that isn't even considering level 15 which would be an additional £7868 if you bought these offers to convert to elite wild cards)
@@imalegendofsomething6838You’re just bad. It gets countered so easily but if you don’t have the right cards or don’t know the right placements it’s a bit tough to counter.
@@rogermrogerm Shut up he's just saying his own oppinion and you might disagree, but that doesn't mean you have to "prove" that he is wrong. Just say something like "I think it's pretty easy to counter" instead. Why does everybody on the internet feel like they need to prove that their opinion is the right one? smh
counting with pekka or mini pekka is so hard . and using a building is a free earthquake that damages the tower. 1 or 2 single hits of hog rider are rentable and its a only 4 elixir card, so most hog riders decks are almost just the hog rider doing damage and the rest of cards defending the cheapest way posible. i hate those stall decks
my issue with big rider is the enormous amount of support troops that they have released over the years that make hog so frustrating. this last summer was the worst if ur with evo firecracker taking 0skill
welp that life mate i also sick to see log bait with hog, miner hog, ice golem hog, and some crazy hog ice wiz because ice wiz make hog almost useless when i use bait....
it the same reason as the original trio skeleton we love and hate... they counter-able by 70% of card but counter hog and defense oriented troops to some extent... that if you have hog you must have counter to skeleton or goblin or spirit it just it is and it the standard to use hog ....
Skeletons are not balanced in the Skeletons card. For 1 elixir, you can counter tons of unsupported but much more expensive units, even Baby Dragon. In general, they easily distract stuff better than any spirit. Their overall dps is actually nuts for the cost, and using any spell to kill them, even predicting, is a negative trade. On top of this, they're great for cycling and in general I see them way too much and they're so stupidly boring. They're basically impossible to nerf because of the balanced cards that have the troop in them. Reducing the count to 2 would be make it too weak.
The main problem with hog is that the only way to easily counter Hog is with a building, which Cr doesn’t really like buildings. If you don’t use buildings the odds are going to get at least one hog hit for each hog rider, unless you have perfect placement or spend too much elixir (assuming there is nothing with the hog)
My problem is that you *have* to use a building in order to effectively counter him, same problem with the ram rider except that card is even more aids. If your defense card is out of rotation your only option is to deal so much damage at once that the hog rider dies instantly, which becomes more complicated if the other guy does something like shield him with something that you have to deal with before the hog rider
@@ItsMagician_You have to react fast to the rider, your cards take time to deploy as well (aside from tornado) Most of the time you’re eating a hammer swing
@@Star-um9cz bro it is so easy i can counter him every time without a building, if you are good enough it will be so rare to get a hit from a hog rider
Just wanted to say at 25:20 the firecracker “buff” was actually a nerf, increasing its first attack speed. There was a weird interaction where it would occasionally get a hit at 1HP and sometime wouldn’t. So that random chance was eliminated
I found your channel cause my kids recommend this channel to me and they say they love your work. My kids say you fill them with joy glad they enjoy your channel
It's simply just the definition of a win condition. It attacks buildings and is a ground troop with no real special quirks. So it's insanely easy to use in any deck and to also be countered, its like a 'rock paper scissors' card if you get me so thats why it will always be balanced.
I still use my 2017 Hog Rider deck every now and then when I hop back into the game. It looks exactly like a deck made by a 14 year old would look like, 4 legendaries with no sinergy and a Bowler to counter hut decks.
@@bruh_bruh_the_bruhest_bruh that's like saying tf2's stock weapons are broken because they're the calibration for the other weapons. you should be laughed out of the room
Gratz, gotta say I found your channel recently and it has become one of my favorites. Despite CR not being as popular, your videos draw me in and keep me interested. The research, editing, and story telling is amazing. Keep it up!!!
Hogrider on its own usually gets 1 hit, but most soft counters require more than 1 elixir to defend. (more importantly) if they commit to the offensive, even if they get 1 or more hits, they’re even worse off than before for example: hog+fireball=8, barbarians=5, you’re up 3 elixir, but the hog rider took a lot of damage just to get one or 2 hits
Hog is really interesting because I feel like he has the lowest skill floor to use offensively and counter defensively, but also very high skill ceilings to use at high level and defend against
Only real problem I have with the card itself is how tanky it feels when it's over leveled since it's speed lets it take advantage of the higher health and damage very effectively
Hog 2.6 is such a legendary deck. I stopped playing Clash Royale in 2019, but when I hopped back on for a couple of months in 2022, I was surprised that it still worked. Good to know that if I ever decided to hop back on Clash Royale, it would still work.
@@rytex7382I know, but it was only at the beginning of the zap (despite being the main part) and after the nerfs, the log dominated and the zap was below, he could talk about the zap in recent years and explain how the more specific zap was and show the most used decks with zap
I disagree that it is “not boring to play against.” I absolutely DETEST facing Hog Rider because it is so boring. However, even if I wish it were nerfed into the ground, I still see your point in that it is not an OP card. Though it would be nice to have a Hog Ruder -less meta for once.
I want the hog rider to be a dead card imo. Supercell won't buff cards like barbarian hut and witches because people despise it. But many despise hog riders and so it should be dead. Give it a +0.5 sight range, -10% HP
Classic Gratz W, Tombstone would be an interesting video to see, considering it is easily the weirdest of the three original spawners in terms of viability and mechanics
The new evo ice spirit will undoubtedly impact hog 2.6, espeically considering that by the time the evo is available after cycling to it, that 3x freeze burn is going to be all the difference in the hog pushing through for the last bit of damage
I know you may never see this or care, but like seriously I get so excited every time one of your videos gets posted, they’re so incredibly well made, and even though I wouldn’t say I’m as crazy about this game as some people are, they’re really really interesting and in depth. The videos are like perfect to watch while I eat or anything like that and I just wanted to say I really really like them, and I appreciate the work you do! I think you seriously deserve more recognition than you get. There’s clash creators with like more than 1M subs, and your content is so much better than theirs.
I played CR very early in the game's history. Pretty much instantly gravitated to the hog rider due to it's speed and how easy it was to level up. I went from trifecta to cycle to hog axe nado. Currently running hog log axe nado ice spirit skeletons lumberjack and ewiz, and the trusty hog still works great
one of the best videos i have seen in a while as a player who crafted 2.6 hog the day elixir pump got nerfed i get nerves every balance update, player were crying about 2.6 hog but they don't relies in mid ladder not even in the top that it need to understand every card interaction in the game and how i must be precise, playing vs lave balloons for example 1 or 2 mistakes will lose you the game. i have been playing since release and if anything bad happened to my 2.6 hog iam quitting the game
Always loved hog-rider, even named my account with the card in mind. Funnily enough, though my name is misleading I’ve mostly always played log bait. I did get a 20 win way back with 2.6 and I still use some hog decks for fun. It’s nice, it has a role and it fills it well. No complaints.
Hog is OP. You NEED a building or else you're eating tower damage. Thats not fair. It restricts deck variety by making a building mandatory. The only troops that can fully counter a hog are troops that are vulnerable to logs. Which every Hog player uses. Troops that are SUPPOSED to counter hog rider, like mini pekka and minions, both can't kill the hog fast enough before he gets a hit on the tower. (maybe minipekka if your reaction time is perfect AND the princess tower isnt distracted)
Reaction is not enough to counter hog rider with pekka / mini pekka, but only by a little bit. I call the method a 'semi-prediction,' like you should place your finger when you think opponent will use the hog, and immediately release after seeing it.
This is my issue with it precisely. It's run a building or die, except oops if you're not running a cycle deck the hog player outcycles you and you die anyway. Not particularly enjoyable to fight.
@@thebluerecruit1434it's not hard to defend, most decks run a building nowadays since there are good ones, and if you don't have one you're either running a beat down deck or bridge spam, although in bridge spam decks it's harder to break through or defend hog perfectly like with pekka BS, you can win but it's a tough matchup and with beat down decks you don't have to worry about defending as much since you can win with a big push (such as egolem nightwitch rage) and there are alot of other counters to hog such as skeleton army tho it isn't popular and can be predicted, tornado, minipekka, you can also defend hog with goblins log I think. It's a balanced card, dealing damage if you dont have the counters to it and if you do it mostly depends on your opponent outplaying you with placements or hog cycling and if you can defend hog it will be easier to win.
Buildings are one of three types of cards, I don't understand what's wrong with encouraging players to use at least one building in their deck. There's a bunch of troops that target buildings specifically, it's clearly meant to be an important mechanic. There's a lot of different buildings at this point, surely there's at least one that you like using. Decks with exclusively buildings and spells are unviable. You are required to have troops, but no one ever argues that this is a bad thing.
All you have to do is spend 19 elixir. if you don't want hog rider to connect to tower, if you can't counter its a skill issue. Jk, Nerf that black man already ( as Crusher21 said)
If anything, Hog Rider being so well balanced is why it’s so common on ladder. Unlike most other cards who, when a new card releases or the next balancing changes drop, get changed a lot to where they might be complete garbage, Hog has remained unchanged for 6 years with no signs of being changed still.
I think you missed a relevant "balance change" of the hog. For a time the Hog wouldn't jump over the river if just placed at the very outside. You had to push him just a bit more with another troop to make that jump happen. When interactions of true red/true blue were fixed the current behaviour was implemented. This means it is easier/cheaper to bypass buildings than before.
hog is a card that can instantly flip the attack/defence order you may draw opponent's very fast attacking troops to another lane you may let hog jump and make medium speed ground troops dance on the bridge also, you can make that big jumping man miss his jump to the middle of river then skip his jump as hog ran away from his jumping range all these mechanisms turn the situation from being attack to attacking and this is an excellent way to rearrange your card order in the mid game
The problem I have with Hog Rider is that it costs 4 elixir to place (granted, you normally place more troops with him). There aren't many effective ways to deal with him that don't end up with you spending more than 4. For example Skeleton Army can be zapped/logged. Cannon doesn't stop Hog Rider by itself. Fireball lets him still get 1 hit. You are almost always spending more to defend against it, than it costs to place him.
Woah! I happen to be writing this comment when Gratz has 149k subs and this video has 149k views. Congratulations! According to Emplemon's Empty Subscriber theory, you my friend have an empty subscriber rate of 0%! Be proud, as you have clearly earned every subscriber you have gotten, including me. You will undoubtedly have a long and successful time on TH-cam! Keep up the good work dude
In isolation I think most the cards are fine in terms of balance, except hog rider which I think is the main contributor to the frustration due to the very low commitment of the hog rider, if it was nerfed the deck would still be defensive for the most part but they’d have to commit harder to deal substantial damage to towers
@joshseddon8605 I feel like they should introduce deck balancing where cards will be adjusted depending on the deck their in but that may end up being too confusing
in my opinion it is insanely broken, not on its own, if you pair it with eq it is literally unkillable, the eq takes out buildings and swarms, its a guaranteed hit unless you have mini pekka (which needs the right placement) and minion horde. Quick edit : me personally would say it needs a massive hit speed nerf, and a slight health nerf
Just because a card hasn’t been nerfed or buffed doesn’t mean it’s balanced. Hog rider right now is one of the most unbalanced cards with a high usage rate and decent win rate. This card is by far the most annoying win condition to face because it has everything going for it, low skill, very fast, high HP, not expensive, very high damage, only targets buildings, it’s in desperate need of a nerf but supercell is insistent on shoving this boring card down our throats. It makes complete sense this card’s “strategy” is spamming it because of how it is guaranteed a hit unless you have a building.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
A sad day when people say that hog rider is balanced... My favorite part of the card is when it locks onto the building you placed and then changes its mind and goes for the tower instead. No other card does this so its unbelievably annoying and almost feels like an intended feature for an annoying, overused card.
@@goralxd2584 Basically it has a bug where it will turn and start running towards the building you placed in the middle, then it will just change its mind, it'll look back at the princess tower and run straight at it instead. It's the worst part of hog rider, I honestly don't think he's that strong although I do thin he needs a small nerf but when he ignores your building it basically makes you lose the game because you have to spend even more on defense or take a bunch of damage.
No. I'm in the middle of midladder at the moment and I really don't see hog that often. Maybe in lower arenas. But the megaknight absolutely doesn't counter hogrider. It's 7 elixir, and yes you get great counterpush, but the hog WILL get a hit, whereas the mk isn't guaranteed one. I'll tell you what is countered by mk: xbow. I can actually predict the mk before I've even seen it. Definitely in 80% or more of the decks where I'm at right now. Nice video.
Arc x looks insanely difficult to play in the current meta of midladder, or at least where I am on midladder. I think I've lost to a single arc x player since starting my new account, and I don't play the mega knight.
It’s ironic to see that Supercell added one of the most offensive cards to try to make a change to the meta, but it only resorted to becoming a staple in one of the most defensive decks ever.
Gratz: one of the most iconic hog rider decks ever would rise above all. me: oh time for hog 2.6. Gratz: this deck would later be known as hog trifecta . Me: wut te fock???
If you master this deck you didn't need cannon anymore, back then I was always counter big push with musketeer, ice golem, spirit and skelly. Of course lightning counter it, but it's cycle deck, just throw your hog and cycle into a new card😂
my favorite card by far, i just got him to level 15 30 mins ago. i use a 2.5 hog cycle with the little prince which can make it a 3 card cycle. it’s INSANE
Is hog rider REALLY "balanced" or did they just "unbalance" the rest of the game to better favor hog rider? They didn't even get into how many times cannon was nerfed for being "too good" at countering hog rider. Battle Ram WAS the only competition for hog rider... Until they nerfed it into the ground countless times over. They've made every other card in the game considerably worse than it was supposed to have been, which has artificially propped up hog rider as the "golden child", as was implicated in the video. My problem is that, whenever ANY OTHER card becomes popular, it gets nerfed HEAVILY (as if to suggest that we just can't ever have nice things). But now, I can't go any combination of 5 matches on either trophy road OR Path of Legends without seeing hog rider at least 3 times. And nothing happens to it EVER. It's favoritism.
I personally don't use hog rider due to the iconic scream but I do find it pretty good for both being able to be countered and good for damage on towers too.
I was legit having this vid play in the background while I was playin' some 2v2 and I shit you not the FIRST person I was paired with had 2.6 hog cycle. Card. For. Card.
I think Hog is definitely meta. I use off meta decks, so anytime i encounter hog users, i really enjoy killing those sacks of bacon. Such an easy card to use imo, just throw it down and itll go straight for the tower.
Hogrider is not the problem...a single cannon can counter it fir elix value even. The problem is the annoying support you play it with or the cycle. Its not the hogs fault that the game has 4 (1 elix) cards now that make cycle much easier. I wonder how long it takes people to get that in their heads
I remember the sale that allowed you to get 300 of them for only £2. Truly the moment of all the Clash Royale history
300 BLACK MEN FOR ONLY 2 POUNDS! YES SIR
@@humanfrommars882 truly a crusher 21 moment
@@humanfrommars882 I miss the times before inflation 😢
That is still pretty expensive if you consider that rare cards need over 2700 cards to get to level 14. But if you assume they need exacy 2700 and offers like this were made for every card, adjusted of course to one 9th of how many you need to get to level 14 then if you wanted to level all of them up to level 14 it would cost £2124 (includes 114 normal cards and 4 tower cards of which one is the princess tower which will very likely not need all that many cards but that applies in general. I'm just saying it would be expensive, and that isn't even considering level 15 which would be an additional £7868 if you bought these offers to convert to elite wild cards)
Bro it's a joke@@Chris01114
The history of hog is basically like "Oh shit a new card is broken, throw it in a hog deck"
He needs a nerf. He’s too fast and in many situations does a hit.
@@imalegendofsomething6838that’s a skill issue
@@imalegendofsomething6838L skill issue
@@imalegendofsomething6838You’re just bad. It gets countered so easily but if you don’t have the right cards or don’t know the right placements it’s a bit tough to counter.
@@rogermrogerm Shut up he's just saying his own oppinion and you might disagree, but that doesn't mean you have to "prove" that he is wrong. Just say something like "I think it's pretty easy to counter" instead. Why does everybody on the internet feel like they need to prove that their opinion is the right one? smh
It's worth mentioning that with the release of Little Prince people have started substituting the musketeer to make a Hog 2.5 deck.
Only time will tell if that replacement will last.
Also giving a 3 card cycle if you have little prince on the field
It didn't because most people don't have a maxed out prince
Does it actually count as 2.5 technically though? More like 2.8 since you pay 3 elixir for the guardian
@@bigfloridapimp you're not forced to use the guardian to cycle lol, infact due to the way champions work it's easier to cycle with them
Hogrider is actually a W card, it's easy to counter if it's not on the tower yet. BUT if it is connected on the tower it's hard to kill
Me with tombstone and tornado in the deck be chilling at the back
counting with pekka or mini pekka is so hard .
and using a building is a free earthquake that damages the tower.
1 or 2 single hits of hog rider are rentable and its a only 4 elixir card, so most hog riders decks are almost just the hog rider doing damage and the rest of cards defending the cheapest way posible.
i hate those stall decks
@@emanuel4570 skill issue
@@army1057most hog riders decks have no skill , they always throw the hog rider alone or with a spell or circle card.
stall is no skill
@@emanuel4570skill issue
my issue with big rider is the enormous amount of support troops that they have released over the years that make hog so frustrating. this last summer was the worst if ur with evo firecracker taking 0skill
welp that life mate i also sick to see log bait with hog, miner hog, ice golem hog, and some crazy hog ice wiz because ice wiz make hog almost useless when i use bait....
Evo cracker nowadays isn’t that hard to counter
This is the only game where ive seen people complain about skill so much
@@pug8714cause mfs with hog rider dont wanna admit how op the fckin card is but when they lose its them having no skill
I'm never taking anyone who unironically says "0 skill" seriously
You should make a video about the skeleton troop and how it is balanced even inside a lot of cards
it the same reason as the original trio skeleton we love and hate... they counter-able by 70% of card but counter hog and defense oriented troops to some extent... that if you have hog you must have counter to skeleton or goblin or spirit it just it is and it the standard to use hog ....
Skeletons are not balanced in the Skeletons card.
For 1 elixir, you can counter tons of unsupported but much more expensive units, even Baby Dragon.
In general, they easily distract stuff better than any spirit. Their overall dps is actually nuts for the cost, and using any spell to kill them, even predicting, is a negative trade. On top of this, they're great for cycling and in general I see them way too much and they're so stupidly boring.
They're basically impossible to nerf because of the balanced cards that have the troop in them. Reducing the count to 2 would be make it too weak.
Is the solution to remove the card from the game? Like, what would be ideal?@@cannoncartthecommenter8871
@@cannoncartthecommenter8871skeletons are balanced. All 1 elixir cards are very versatile
@@cannoncartthecommenter8871greatest take ever
The main problem with hog is that the only way to easily counter Hog is with a building, which Cr doesn’t really like buildings. If you don’t use buildings the odds are going to get at least one hog hit for each hog rider, unless you have perfect placement or spend too much elixir (assuming there is nothing with the hog)
So run a building, they’re essential in mid/top ladder for Royal giants even
My problem is that you *have* to use a building in order to effectively counter him, same problem with the ram rider except that card is even more aids. If your defense card is out of rotation your only option is to deal so much damage at once that the hog rider dies instantly, which becomes more complicated if the other guy does something like shield him with something that you have to deal with before the hog rider
You can counter hog with a mini pekka, or any card with a snowball, or a tornado or a building, it is so easy to counter
@@ItsMagician_You have to react fast to the rider, your cards take time to deploy as well (aside from tornado)
Most of the time you’re eating a hammer swing
@@Star-um9cz bro it is so easy i can counter him every time without a building, if you are good enough it will be so rare to get a hit from a hog rider
Just wanted to say at 25:20 the firecracker “buff” was actually a nerf, increasing its first attack speed.
There was a weird interaction where it would occasionally get a hit at 1HP and sometime wouldn’t. So that random chance was eliminated
That 1hp hit was very useful, firecracker decks activated king tower anyway so it was just potential for free damage
I found your channel cause my kids recommend this channel to me and they say they love your work. My kids say you fill them with joy glad they enjoy your channel
@@Kelvin_Rey lmao
Why is there so many comments like this? Can some1 explain?
@@sh1niiiI would say these are bot comments
No...@@massimosk8
It's simply just the definition of a win condition. It attacks buildings and is a ground troop with no real special quirks. So it's insanely easy to use in any deck and to also be countered, its like a 'rock paper scissors' card if you get me so thats why it will always be balanced.
Gratz never fails to fill my kids with joy
💀
Bro no please
he never fails in giving happiness to kids
💀
I still use my 2017 Hog Rider deck every now and then when I hop back into the game. It looks exactly like a deck made by a 14 year old would look like, 4 legendaries with no sinergy and a Bowler to counter hut decks.
Arena?
can you spill your deck please
@@jalan5368 Can't remember, I think I haven't changed the deck since 3k trophies, that's midladder nowadays right?
@@sailakakap1032 iirc it's Hog Rider, Lumberjack, Ice Wizard, Princess, Bandit, Zap, Bowler and (can't remember the last card)
@@kuroshiba1903I’m pretty sure midladder is considered to be around 5000 trophies but I’m not sure
Hog Rider is like the Knight, it's a "1" of the balancing system, everything is balanced around it
Until they released knight evolution, which made it broken 😢
that's the definition of broken
@@bruh_bruh_the_bruhest_bruh that's like saying tf2's stock weapons are broken because they're the calibration for the other weapons. you should be laughed out of the room
@@Sillimant_ i think hes talking about evos, which is more as if the minigun ubered yourself
Built in medigun every 3rd death
I’m interested in a video on the Elixir golem
Although it’s pretty new, it’s been changed and reworked a bunch
I also wouldn’t mind one on mortar!
its doesnt deserve one 😤
@@3br1ce7 😂 agreed tbh
i reckon elixir golem should be 4 elixir instead of 3 especially because the elixir it drops adds up to 4
@@Testicloppsliterally any amount larger than 3 would be better lmao
@@3br1ce7welp! I have some news for you
Skarmy has to have one of the crazier balance histories.
Gratz, gotta say I found your channel recently and it has become one of my favorites. Despite CR not being as popular, your videos draw me in and keep me interested. The research, editing, and story telling is amazing. Keep it up!!!
Hogrider on its own usually gets 1 hit, but most soft counters require more than 1 elixir to defend.
(more importantly) if they commit to the offensive, even if they get 1 or more hits, they’re even worse off than before
for example: hog+fireball=8, barbarians=5, you’re up 3 elixir, but the hog rider took a lot of damage just to get one or 2 hits
Hog is really interesting because I feel like he has the lowest skill floor to use offensively and counter defensively, but also very high skill ceilings to use at high level and defend against
Only real problem I have with the card itself is how tanky it feels when it's over leveled since it's speed lets it take advantage of the higher health and damage very effectively
Any card when over leveled is good.
Why do you think mid ladder menaces use wizard
Hog 2.6 is such a legendary deck. I stopped playing Clash Royale in 2019, but when I hopped back on for a couple of months in 2022, I was surprised that it still worked. Good to know that if I ever decided to hop back on Clash Royale, it would still work.
Makes the history of Zap too, it was previously considered one of the most broken cards and there was also a lot of balancing changes on the card
He did that already in the log video
he covers it in the log vid
@@rytex7382I know, but it was only at the beginning of the zap (despite being the main part) and after the nerfs, the log dominated and the zap was below, he could talk about the zap in recent years and explain how the more specific zap was and show the most used decks with zap
I feel like he has already mentioned about zap in many videos so it doesnt really make sense to make a seperate vid
Zap needs to kill goblins
a video with tornado and all the troops that pair so well with it and tower activation would be cool
I disagree that it is “not boring to play against.” I absolutely DETEST facing Hog Rider because it is so boring. However, even if I wish it were nerfed into the ground, I still see your point in that it is not an OP card. Though it would be nice to have a Hog Ruder -less meta for once.
Fr
I want the hog rider to be a dead card imo. Supercell won't buff cards like barbarian hut and witches because people despise it. But many despise hog riders and so it should be dead. Give it a +0.5 sight range, -10% HP
i am so happy to see the history of the hog rider! i was so curious about it!
Classic Gratz W, Tombstone would be an interesting video to see, considering it is easily the weirdest of the three original spawners in terms of viability and mechanics
Finally a video on the hog rider
One of the most interesting cards in the game overall
The new evo ice spirit will undoubtedly impact hog 2.6, espeically considering that by the time the evo is available after cycling to it, that 3x freeze burn is going to be all the difference in the hog pushing through for the last bit of damage
Not many people are going to switch evo skels for evo ice. Evo skels are just a better evolution and ice spirit is already a great card.
@@imperialimpact4912 uh oh double evos incoming
Still waiting for the clone spell history
Nice vid like always btw
7:35 bro that goblin just died before even finish deploying lol
Hog 2.6 can’t hurt you
Hog 2.6:
I stopped playing clash royale but still enjoy his video.
Same. And it's insanely satisfying when he mentions something that makes you go "Oh damn I was playing at this time and it was so annoying"
Its always a good day when Gratz upload
This might be Clash Royale's most perfect card to be this long without a balance change and still being a W card
Your videos are so relaxing, i love them
Hogrider isn't just a deck.
It's a lifestyle.
I would love to see a History of Sparky. She’s my favorite card.
I know you may never see this or care, but like seriously I get so excited every time one of your videos gets posted, they’re so incredibly well made, and even though I wouldn’t say I’m as crazy about this game as some people are, they’re really really interesting and in depth. The videos are like perfect to watch while I eat or anything like that and I just wanted to say I really really like them, and I appreciate the work you do! I think you seriously deserve more recognition than you get. There’s clash creators with like more than 1M subs, and your content is so much better than theirs.
I played CR very early in the game's history. Pretty much instantly gravitated to the hog rider due to it's speed and how easy it was to level up. I went from trifecta to cycle to hog axe nado. Currently running hog log axe nado ice spirit skeletons lumberjack and ewiz, and the trusty hog still works great
Love your videos Gratz, your videos educate me on Clash Royale’s history. Thanks for the content! ❤
Right as I came back around to your channel you drop another vid we love to see it
one of the best videos i have seen in a while
as a player who crafted 2.6 hog the day elixir pump got nerfed i get nerves every balance update, player were crying about 2.6 hog but they don't relies in mid ladder not even in the top that it need to understand every card interaction in the game and how i must be precise, playing vs lave balloons for example 1 or 2 mistakes will lose you the game. i have been playing since release and if anything bad happened to my 2.6 hog iam quitting the game
You talking about Trifecta 2.0 felt like namedropping the BBG in passing at the beginning of a DnD campaign
Man that vid on the hog rider w/ the mario galaxy melody just behind is a perfect combo
Fun fact the skeletons are the card with the longest balance change (not including the evolution)
what does that even mean
As a hog-ex-nado player I can say that hog is really versatile and solid. I even reached UC with it.
yup and it pain in the A$$ to deal with to ...
@@vctmmhendra But a lot of people play this miner walis deck with bombtower and nado which is a pain to play against.
Always loved hog-rider, even named my account with the card in mind. Funnily enough, though my name is misleading I’ve mostly always played log bait. I did get a 20 win way back with 2.6 and I still use some hog decks for fun. It’s nice, it has a role and it fills it well. No complaints.
This man really found the perfect style for clash royale videos. I cant appreciate it enough
This guys channel is literally my workout mix
Hey Gratz when will you make that history of lumberjack video
God i remember running into nado every game. Those were dark times
wouldn't the xbow not being able to hit air troops be a buff considering it's a win condition?
I love miners
Love is a strong word. Do you know them?
minors
Needs a nerf tbh
Great vid, giant or pekka next!
Anyone old enough to remember when people would play Prince with balloon as a push??
Hog is OP. You NEED a building or else you're eating tower damage. Thats not fair. It restricts deck variety by making a building mandatory. The only troops that can fully counter a hog are troops that are vulnerable to logs. Which every Hog player uses. Troops that are SUPPOSED to counter hog rider, like mini pekka and minions, both can't kill the hog fast enough before he gets a hit on the tower. (maybe minipekka if your reaction time is perfect AND the princess tower isnt distracted)
Reaction is not enough to counter hog rider with pekka / mini pekka, but only by a little bit. I call the method a 'semi-prediction,' like you should place your finger when you think opponent will use the hog, and immediately release after seeing it.
This is my issue with it precisely. It's run a building or die, except oops if you're not running a cycle deck the hog player outcycles you and you die anyway. Not particularly enjoyable to fight.
@@Zed-gj8vq An indefensible offense is OP by definition. It baffles me how this card hasn't been nerfed yet
@@thebluerecruit1434it's not hard to defend, most decks run a building nowadays since there are good ones, and if you don't have one you're either running a beat down deck or bridge spam, although in bridge spam decks it's harder to break through or defend hog perfectly like with pekka BS, you can win but it's a tough matchup and with beat down decks you don't have to worry about defending as much since you can win with a big push (such as egolem nightwitch rage) and there are alot of other counters to hog such as skeleton army tho it isn't popular and can be predicted, tornado, minipekka, you can also defend hog with goblins log I think. It's a balanced card, dealing damage if you dont have the counters to it and if you do it mostly depends on your opponent outplaying you with placements or hog cycling and if you can defend hog it will be easier to win.
Buildings are one of three types of cards, I don't understand what's wrong with encouraging players to use at least one building in their deck. There's a bunch of troops that target buildings specifically, it's clearly meant to be an important mechanic. There's a lot of different buildings at this point, surely there's at least one that you like using.
Decks with exclusively buildings and spells are unviable. You are required to have troops, but no one ever argues that this is a bad thing.
All you have to do is spend 19 elixir. if you don't want hog rider to connect to tower, if you can't counter its a skill issue.
Jk, Nerf that black man already ( as Crusher21 said)
i got a biochem test in the morning but this is more important
2.6 with the little prince and evo skeletons is so fun to play lmao. You just get free counters to every win condition and push.
whenever i see this guy post it makes my day better
If anything, Hog Rider being so well balanced is why it’s so common on ladder. Unlike most other cards who, when a new card releases or the next balancing changes drop, get changed a lot to where they might be complete garbage, Hog has remained unchanged for 6 years with no signs of being changed still.
an early christmas miracle with gratz saying so much praises to hog cycle!
I think you missed a relevant "balance change" of the hog. For a time the Hog wouldn't jump over the river if just placed at the very outside. You had to push him just a bit more with another troop to make that jump happen. When interactions of true red/true blue were fixed the current behaviour was implemented. This means it is easier/cheaper to bypass buildings than before.
I despise playing against 2.6 but I have a 3.4 dark prince hog deck that absolutely slams and I love rushing with that combo.
Finally an upload. Time to get the snacks
Been running the same hog rider deck for about 4-5 years now. I've been on and off of Clash Royale lately, but just hit 6500 with it
hog is a card that can instantly flip the attack/defence order
you may draw opponent's very fast attacking troops to another lane
you may let hog jump and make medium speed ground troops dance on the bridge
also, you can make that big jumping man miss his jump to the middle of river then skip his jump as hog ran away from his jumping range
all these mechanisms turn the situation from being attack to attacking
and this is an excellent way to rearrange your card order in the mid game
The problem I have with Hog Rider is that it costs 4 elixir to place (granted, you normally place more troops with him). There aren't many effective ways to deal with him that don't end up with you spending more than 4. For example Skeleton Army can be zapped/logged. Cannon doesn't stop Hog Rider by itself. Fireball lets him still get 1 hit. You are almost always spending more to defend against it, than it costs to place him.
Then count the spell elixir cost with the hog rider push.
Don't expect to be able to defend an 8 elixir push ( hog rider plus fireball) with 3 elixir.
And Cannon does counter hog
Woah! I happen to be writing this comment when Gratz has 149k subs and this video has 149k views. Congratulations! According to Emplemon's Empty Subscriber theory, you my friend have an empty subscriber rate of 0%! Be proud, as you have clearly earned every subscriber you have gotten, including me. You will undoubtedly have a long and successful time on TH-cam! Keep up the good work dude
They need to nerf 2.6 as a whole.
It has too much defense that then transforms into an offense giving you no breathing room
In isolation I think most the cards are fine in terms of balance, except hog rider which I think is the main contributor to the frustration due to the very low commitment of the hog rider, if it was nerfed the deck would still be defensive for the most part but they’d have to commit harder to deal substantial damage to towers
@joshseddon8605 I feel like they should introduce deck balancing where cards will be adjusted depending on the deck their in but that may end up being too confusing
2.6 is so aids, many decks have been built around just beating it.
Other people: treating hog rider attacking a defense a bad thing
Me being joyful at how he killed that annoying mortar instantly:
I just watched a 30 minuet documentary about hog riders instead of doing my homework
in my opinion it is insanely broken, not on its own, if you pair it with eq it is literally unkillable, the eq takes out buildings and swarms, its a guaranteed hit unless you have mini pekka (which needs the right placement) and minion horde.
Quick edit : me personally would say it needs a massive hit speed nerf, and a slight health nerf
Just because a card hasn’t been nerfed or buffed doesn’t mean it’s balanced. Hog rider right now is one of the most unbalanced cards with a high usage rate and decent win rate. This card is by far the most annoying win condition to face because it has everything going for it, low skill, very fast, high HP, not expensive, very high damage, only targets buildings, it’s in desperate need of a nerf but supercell is insistent on shoving this boring card down our throats. It makes complete sense this card’s “strategy” is spamming it because of how it is guaranteed a hit unless you have a building.
Even with buildings most of the time, unless you have room temp. Iq it’ll get a hit
skill issue
New card: gets released
Hog cyclers: "NEW HOG CYCLE DECK!"
Hes back
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
As as hog eq player, I can say you need real skill when the meta goes against you
A sad day when people say that hog rider is balanced...
My favorite part of the card is when it locks onto the building you placed and then changes its mind and goes for the tower instead. No other card does this so its unbelievably annoying and almost feels like an intended feature for an annoying, overused card.
What do you mean it changes agro? I have played with hog rider since i remember and it never happend to me
It happens all the time and I use hog, I love when it does happen 🤣 for me of course....
@@goralxd2584 Basically it has a bug where it will turn and start running towards the building you placed in the middle, then it will just change its mind, it'll look back at the princess tower and run straight at it instead. It's the worst part of hog rider, I honestly don't think he's that strong although I do thin he needs a small nerf but when he ignores your building it basically makes you lose the game because you have to spend even more on defense or take a bunch of damage.
Gratz a TH-camr the community wanted but didn’t deserve
Hog rider is my favorite card of clash royale. It is so fun to use, and I'm glad that hog is viable in almost every meta.
Idk how it is balanced if it's been the most popular win condition for 6 years😂😂
I love the fact that I can just return to CR at any point and just know that my hog deck is still good and maybe would need only a small change...
No. I'm in the middle of midladder at the moment and I really don't see hog that often. Maybe in lower arenas. But the megaknight absolutely doesn't counter hogrider. It's 7 elixir, and yes you get great counterpush, but the hog WILL get a hit, whereas the mk isn't guaranteed one. I'll tell you what is countered by mk: xbow. I can actually predict the mk before I've even seen it. Definitely in 80% or more of the decks where I'm at right now. Nice video.
Arc x looks insanely difficult to play in the current meta of midladder, or at least where I am on midladder. I think I've lost to a single arc x player since starting my new account, and I don't play the mega knight.
It’s ironic to see that Supercell added one of the most offensive cards to try to make a change to the meta, but it only resorted to becoming a staple in one of the most defensive decks ever.
Galaxy soundtrack gave me big boy chills
Gratz: one of the most iconic hog rider decks ever would rise above all. me: oh time for hog 2.6. Gratz: this deck would later be known as hog trifecta . Me: wut te fock???
If you master this deck you didn't need cannon anymore, back then I was always counter big push with musketeer, ice golem, spirit and skelly. Of course lightning counter it, but it's cycle deck, just throw your hog and cycle into a new card😂
I'm like the hog rider with the car going from 0-120 easily🤣
my favorite card by far, i just got him to level 15 30 mins ago. i use a 2.5 hog cycle with the little prince which can make it a 3 card cycle. it’s INSANE
we need another 4 elixer win condition that ISNT battle ram. I would love to see some competition for hog rider because battle ram is pretty niche rn
Is hog rider REALLY "balanced" or did they just "unbalance" the rest of the game to better favor hog rider? They didn't even get into how many times cannon was nerfed for being "too good" at countering hog rider.
Battle Ram WAS the only competition for hog rider... Until they nerfed it into the ground countless times over. They've made every other card in the game considerably worse than it was supposed to have been, which has artificially propped up hog rider as the "golden child", as was implicated in the video. My problem is that, whenever ANY OTHER card becomes popular, it gets nerfed HEAVILY (as if to suggest that we just can't ever have nice things). But now, I can't go any combination of 5 matches on either trophy road OR Path of Legends without seeing hog rider at least 3 times. And nothing happens to it EVER. It's favoritism.
Because he's hog rider, he's just too nice to be menacing
That Valkyrie trick can also be used with prince
😊
Gratz could you make a video about pekka i would really appriciate it ❤😃
I personally don't use hog rider due to the iconic scream but I do find it pretty good for both being able to be countered and good for damage on towers too.
I was legit having this vid play in the background while I was playin' some 2v2 and I shit you not the FIRST person I was paired with had 2.6 hog cycle. Card. For. Card.
Holy shit freeze used to be op af
I like how Hog Rider is likable in both Clash Royale and Clash of Clans
But not in clash mini 😢
I think Hog is definitely meta. I use off meta decks, so anytime i encounter hog users, i really enjoy killing those sacks of bacon. Such an easy card to use imo, just throw it down and itll go straight for the tower.
🤓
I feel like I'm watching a real documentary 💀
"it is the second longest time a card hasn't gotten a balance change"
behind the heal spell
Hogrider is not the problem...a single cannon can counter it fir elix value even.
The problem is the annoying support you play it with or the cycle. Its not the hogs fault that the game has 4 (1 elix) cards now that make cycle much easier. I wonder how long it takes people to get that in their heads