@@gameranxTV The opposite could also be interesting too - secrets that were supposed to be hard but were found almost immediately. If there's enough of them of course.
@@Elwaves2925 The Ring puzzle on Halo 3 would be perfect for that video. I remember that they dropped a hint in the forums and someone figured the entire puzzle out in less than 6 hours and they got pissed off that it was solved so fast.
No offense to you. I love that support this channel but I fucking hate when people say (literally could be fucking anything on the planet)... Is my spirit animal. Leave this shit back in 2006 where it belongs
Fun thing about the Sans fight. The reason it acts so differently, is because, its supposed to be a role reversal. Like he's the protagonist now. He goes first. He decides when the fight continues. Its really quite clever.
I don't agree with number 9. They had to use the Unity stone to survive jumping off the World Tree. The game made it very clear that it was the stone that protected them. Even in the game they think about it for a second before jumping
And you can only jump off the world tree from one specific point. It is pretty obvious that jumping off it will be a plot point at some part of the game
@@arturofernandez4058 if you walk past the spot with freya in GoW Rag at some point in the game can’t remember exactly when but freya makes a comment about the edge and Atreus mentions how they had to jump off
this reminds me how in one of those less popular prince of persia games your ally gets duplicated and you have to figure which one by thinking out of the boy and jumping off the ledge on purpose so they will save you as usual.
As a kid I never thought to take Yoshi to the end of that level and jump off of him. I thought the only way to get there was to start flying with the cape and then dive bomb under the goal post and pull up to get behind it. It took me like 100 tries, but I got it. When YT came out and I saw people using Yoshi I was blown away.
I found out that Mario second goal post stuff as a kid. It was kind of cool. I was mostly aiming to 'break' the game by sneaking Yoshi to the gate and jumping off him to get under and avoid the gate and ending the level to see if it would soft lock me. Finding a secret was kind of cool and made me try a few other weird stuff and finding more secrets. Bad secrets are like "Nintendo Power" magazines needed to tell you how to progress or finish the game. Sit in the corner for 1 minute? No one was going to do that.
I think the old assassin creed loading screens would be a better analogy than GTA. In those, you could run around and throw knives and stuff while the "simulation" loads
The God of war thing wasn't a surprise at all. It was the one place that looked different and looked like a jumping off point. Granted I wasn't sure we'd jump off it but when we had to, I wasn't surprised at all.
Wow double feature. Whatever the occasion, I'm definitely digging it! Also that part in Elden Ring was amazing. From had never done anything like that before and it worked to great effect. It was like being invaded for the very first time back in Demon's Souls.
On a similar note to Elden Ring, in Ratchet & Clank: Up Your Arsenal, the Starship Pheonix, essentially a HUB world in the game, where your completely safe from enemies, aside from the training section to test new weapons. During a certain point in the game, the place becomes over run with Dr. Nefarious' robots, and you gotta fight your way through to the end, while seeing new parts of the level that were otherwise inaccessible. Then everything goes back to normal afterward. 'Course you pretty much know about this element beforehand, and it's near the tail-end of the game. But it's a pretty cool idea for a Ratchet & Clank game, especially during that point in the series timeline!
Thank you for the video Falcon, and thank you for informing me about the game "Tunic". I had never heard of it, but it seemed right up my alley, so I bought it and I am enjoying it a lot. It's a great surprise to suddenly have an awesome, expansive metroidvania on my hands.
The bravely default series has some interesting rule breaks. In bravely default 1 there is a secret ending by intentionally not following instructions that the game locked you into previously. In bravely default 2, in order to get the true ending, you have to delete the final boss's save file.
What about when you get rid of the deadly neuro toxin in portal 2? Everywhere else if you put a portal on a moving object it breaks the portal not move with the surface.
The Last of Us part 2 when you’re at the workbench in a building and a group of guys comes and attacks. You just helplessly listen to the audio until you realize what’s happening. Then a panic hits
In the afterlife Mario will have to face all the Yoshis he sacrificed. Grand Turismo 2 tells the player only cars under a certain performance level can be used for some events, then proceeds to use non-player vehicles that exceed that amount. Makes me feel better about running them off the track and into barriers knowing that.
With Sans, you have multiple breaks in otherwise established rules. You mention him going first, and obviously his ult, but there's at least 2 other. He's also the only character to dodge, implying every other character just stood there and took the hits. As well as breaking turn order, during his ult. Basically, he falls asleep, and you have to 4th wall break, and move the cobat box to your attack button by pushing the heart at the sides. Also, there's flowey, who not only removes that combat box, but, if I recall right, you don't even get regular actions anymore.
I’m surprised TLoU2 isn’t on here somewhere. In the first game they pull you into safety at workbenches where you upgrade weapons. In the whole first game you never get attacked. The area is always safe! Then you play the second game and you start out with safe work benches again… until about half way into the game you get jumped by baddies while working at the bench! Scripted event even! The devs intended to strip that safety from you.
it doesn't QUITE count, but... Perfect Dark. the game has a nifty area, "the carrington institute", where you can practice using the gadgets, play a shooting gallery minigame, and several other nifty things... BUT, near the end of the game, enemies INVADE the institute, and you have to defend it! it's not a rule break, but the game makes you think it's OVER just before that, so it's a good "fake ending"!
Ah I remember that from Mario World... the very last secret I found, and it took quite a while to figure out back in a time before we had internet. At least they did stick to their rules of "red dot means two exits", which kept me trying to figure it out. Very satisfying when I found it, even if the reward wasn't really needed (another path to the star road).
Wait for RE revelations 2 you have do both Dlc to get the good ending unless they changed something cause Moria Hunting an uses a gun the whole time an the Other dlc is to make sure the little girl life over written by Alex Wesker I believe. I don't remember a QTE for it at all Unless its the fight against Neil where Moria grabs the handgun but in the Xbox 360 version you still got a bad ending if you do the Dlc
honestly, super mario world does a LOT of things that are still super suprising, even today. the way the world map seamlessly connects in a bunch of really interesting, unique ways is another example.
What about parasite eve 1, when there is a cutscene that if you watch it you die lol you HAVE to skip the cutscene to run and survive, literally no one expect to get a game over for watching a cutscenes
One thing you forgot to mention about Sans, if he offers mercy, and you accept, that actually KILLS you, and you get a different game over screen that laughs at you
I love it when games hide secrets on loading screens. Like okami for instance. If you time the paws just right instead of Issun appearing you'll get a demon fang. Same with the blank loading screen if you mash X and get 50 paws on screen you get a free demon fang and those actually get added to your inventory.
Resident Evil 2 classic, As far as I know is the only Res. E. Game where the door loading screen subverted by having zombies ACTUALLY come through it. And if memory serves, it's only ONCE in the entire FRANCHISE (with the classic door loading screens) to do this
Super Mario World's secrets are, like, impressively arcane at times. Hidden pathways on the overworld map! Fakeout level exits! And don't even get me started on Star Road. Even as a kid, it felt like I was "breaking" the game.
5:13 if I'm not mistaken, COD Black Ops 1 had something to do in the main menu screen as well, I remember freeing myself from the chair and walking around to do something
Batman, being a game for casual gamers, or mainstream gamers, had a secret that only hardcore gamers could have discovered. Remember that wall you need to attack many times in Elden Ring? Several people found it because there are many, many more hardcore players playing From Software games than Rocksteady games.
What about when you are attacked during a workbench/weapon upgrade screen in last of us 2. They totally got me on that one. Never expected it but still seemed so like something a clever game would do
Having loved that Moira was Barry's daughter, I played as her every chance I got. Her crowbar is also very OP when fully upgraded! Later on, she can get a samurai katana.
There's another example of a rpg boss not letting you have your turn in Mario and Luigi. Bowser just lets off a constant stream of attacks, so the only way to hurt him is counters. Not quite as extreme as Sans
@Falcon I love you bro. You ARE the voice of this channel... That being said... Is everything okay with you, health-wise? Lately you sound like you have a massive sinus infection. No, I'm not trolling here. I'm genuinely concerned about you, as a fan and as a practicing physician.
very few games have dungeons anywhere near as good as Zelda, they actually use pieces of level as parts of the puzzles. breath of the wild is a bit different what with the shrines and divine beasts but it's not that far from the same concept.
I’d throw a mention to Final Fantasy VII Remake for literally breaking fate. The game has the whispers that are meant to keep the sequence of events intact and the heroes destroy them to break free of fate. They literally break the rules of their universe.
Man, the "Secret Room in Batman Arkham Asylum" is paying yall proceeds by now right? I mean it feels like every videogame list mentions this now for years. XD
Mild Spoilers for RE: Revelations 2 below I guess: I actually got the good ending from RE: Revelations 2 without even realising that there were 2 endings. I thought Claire couldn't resist the boss for long so I switched to Moira and used the gun. I don't know, it felt right because I thought she would have character development later in the game, which she did fortunately. Liked the happy Moira at the end.
The Sorrow in MGS:3 The clever part that it kind of didn’t break the rules of the game. I hated that boss with a burning vengeance not because I didn’t know what to do, but because I’m an idiot that kept pressing the wrong button when I was suppose to use the revival pill. The weird button layout in the MGS games completely screwed up my intuition. You know what! Screw the Sorrow!!! The real mind-bender moment in MGS3 that broke all the rule was the hidden dream sequence when you reset the game in the cell.
For SotN you don't have to go through in every form, I usually do it with just the bat. You just have to go back and forth three times, that's it. In fact this is the first time in my life I heard about the three form requirement, and it's my favourite game of all time. Anyways it's not true.
That Jewel Sword secret from Symphony of the Night had an incorrect solution to it in the Prima Official Guide for the game and it drove me insane for YEARS. Keep in mind, this is before you could just look this stuff up online. I literally could not solve that puzzle for years. Never forgave Prima for that...
So on your first one you talked about Batman if you ever played Fallout 4 and when the DLCs were being first launched if you paid attention each DLC actually believe it or not would foresee the next one by basically showing you a hidden map in each one would tell you to hate his evenings map of the next DLC these were the best Easter eggs in Fallout 4 to fight
Elden Ring does the SNES Mario styled hidden or misleading endings/goals. Whether it be a sneaky path behind a boss you can barely see or an invisible wall at a dead end, being the only way to properly complete particular areas or access others. I don't say progress, as so much of the game is optional.
In my experience storytellers tend to be pretty bad at keeping secrets, if a character says 'I'll never do X' expect them to do it at somepoint(usually around the middle) and when they do keep a secret people scream foul and call it bad storytelling, so: Game ruining twist = Good Game allowing you to experience the twist the way twists should be experienced = Bad, I guess.
The first part of that definitely applies to a lot of film and TV writers. How often has a main character been given a seemingly mundane item (or whatever), only for it to be used in some major way during the final act, usually to save their life.
Cod bo1 comes into mind when he said video game screen secret’s legit can get out of the chair and move around so dope once it was discovered. Only game to do something like that as well
I was definitely NOT surprised God of War had us jump off the World Tree. If Ghostbusters taught us anything by telling us to "never cross the streams," is that, eventually, the streams will be crosssed. Saying something is impossible is one of the more obvious forms of foreshadowing that, not only is it possible, it will be critical at the climax.
OK, so here is the thing right, if you're going to put a secret in a game i think you should have some sort of hints guiding you to it. They can be obscure and hard to decipher but it don't think they should just be randomly placed with no trail leading to them. The payoff is so much better and satisfying if we figure it out rather than randomly placing some explosive gel 3 times on a non descript wall.
It's tough for me to agree with 9 as an experienced gamer. Since the game made it an obvious path, and specifically told you more about it instead of just letting you jump, really leads to giving it importance. But, relatively new gamers to a genre like this may not yet be familiar with that method of puzzle solving.
I immediately thought about Armored Core. The higher level enemies would equip loadouts that are impossible for the player according to the rules of the game
Fahrenheit/Indigo Prophecy had one concerning quick time events that played out really well. The game had QTEs pretty much everywhere to do virtually everything. You want to successfully do a scene, do the QTE right. There's one point where you are being assaulted by bugs in the middle of an interview with the police. QTE shows up. Successfully performing the QTE gets you to get the bugs off of you. Success! Except you're the only one who can see the bugs, so now you look sketchy as hell to the police. To actually "win" that scene, you're supposed to *do nothing*.
That deleting the save file reminded me of when I first played DokiDoki Literature Club. I was like, "Oh you actually want me to open this file in my computer". Blew me away
When in mgs 2, arsenal gear tells you to turn of your console when playing as riden and even goes to a static screen giving you the impression it was broken
I know you guys did a video on ‘games better when played on higher difficulty’ but I play all games on easy because I’m strapped for time but always worry I’m missing out on something important. Can you do a video ‘games where you miss out on content if you play easy’ can be 2 videos old games and modern games thanks!
when you talk to gideon ofnir the first time in round table he even says " you can relax here, its safe" of course its his assassin that breaks the rule....
What about Skylanders: Swap Force? There's a boss battle near the end where you HAVE to take your Skylander figure(s) off the portal to progress. Thankfully its pretty obvious (at least to me, the adult in the room) that's what you have to do, but still.
Glad you mention nier speaking of nier in automata SPOILER ALERT FOR ENDING E..... It stops the credits and the pods start talking to eachother,only game this has happend to me in,are there any other games where something like that or even crazier happens durning the credits
Pretty sure the god of war one is not a game breaking rule. When you have to jump you need a specific key before that. Without that key yes you would die, but if you have that key you will reach the secret path
Are there many secrets that the devs had to reveal because no one found them? That would be a fun video to watch
Noted
@@gameranxTV The opposite could also be interesting too - secrets that were supposed to be hard but were found almost immediately. If there's enough of them of course.
Great idea!!
@@Elwaves2925 oh yeah that also sounds amazing
@@Elwaves2925 The Ring puzzle on Halo 3 would be perfect for that video. I remember that they dropped a hint in the forums and someone figured the entire puzzle out in less than 6 hours and they got pissed off that it was solved so fast.
2 videos today. Gameranx is absolutely the best. Falcon's countdowns are my spirit animal lol
🤝
No offense to you. I love that support this channel but I fucking hate when people say (literally could be fucking anything on the planet)... Is my spirit animal. Leave this shit back in 2006 where it belongs
They’re spoiling us
Yeah these guys are workhorses.
What's a "spirit animal"?
Fun thing about the Sans fight. The reason it acts so differently, is because, its supposed to be a role reversal. Like he's the protagonist now. He goes first. He decides when the fight continues. Its really quite clever.
Never thought of it like that! Cool!
I don't agree with number 9. They had to use the Unity stone to survive jumping off the World Tree. The game made it very clear that it was the stone that protected them. Even in the game they think about it for a second before jumping
And you can only jump off the world tree from one specific point. It is pretty obvious that jumping off it will be a plot point at some part of the game
@@arturofernandez4058 if you walk past the spot with freya in GoW Rag at some point in the game can’t remember exactly when but freya makes a comment about the edge and Atreus mentions how they had to jump off
this reminds me how in one of those less popular prince of persia games your ally gets duplicated and you have to figure which one by thinking out of the boy and jumping off the ledge on purpose so they will save you as usual.
The last of Us part 2... You get attacked while on a workbench, neither game did that but part 2 did it ONCE.. and it was scary AF...
As a kid I never thought to take Yoshi to the end of that level and jump off of him. I thought the only way to get there was to start flying with the cape and then dive bomb under the goal post and pull up to get behind it. It took me like 100 tries, but I got it.
When YT came out and I saw people using Yoshi I was blown away.
I found out that Mario second goal post stuff as a kid. It was kind of cool. I was mostly aiming to 'break' the game by sneaking Yoshi to the gate and jumping off him to get under and avoid the gate and ending the level to see if it would soft lock me. Finding a secret was kind of cool and made me try a few other weird stuff and finding more secrets.
Bad secrets are like "Nintendo Power" magazines needed to tell you how to progress or finish the game. Sit in the corner for 1 minute? No one was going to do that.
I think the old assassin creed loading screens would be a better analogy than GTA. In those, you could run around and throw knives and stuff while the "simulation" loads
The God of war thing wasn't a surprise at all. It was the one place that looked different and looked like a jumping off point. Granted I wasn't sure we'd jump off it but when we had to, I wasn't surprised at all.
2:14 did you forget that they survived thanks to the Norse god of wars artifact?
Wow double feature. Whatever the occasion, I'm definitely digging it! Also that part in Elden Ring was amazing. From had never done anything like that before and it worked to great effect. It was like being invaded for the very first time back in Demon's Souls.
Whoever chooses your topics deserves a raise
On a similar note to Elden Ring, in Ratchet & Clank: Up Your Arsenal, the Starship Pheonix, essentially a HUB world in the game, where your completely safe from enemies, aside from the training section to test new weapons.
During a certain point in the game, the place becomes over run with Dr. Nefarious' robots, and you gotta fight your way through to the end, while seeing new parts of the level that were otherwise inaccessible. Then everything goes back to normal afterward.
'Course you pretty much know about this element beforehand, and it's near the tail-end of the game. But it's a pretty cool idea for a Ratchet & Clank game, especially during that point in the series timeline!
One of the things I remember the most of the Starship Phoenix is running after that DAMN FAST monkey!!! 😂😂😂
Two videos in a couple of hours! Go gameranx 🔥
5:40 You should definitely do a video about the BIG secret of tunic ! It can be a great video 🫡
Thanks for your suggestion
worldtree dialogue mentioning not to jump made it inevitable
it wasnt even a surprise
the start of F1 season, and gameranx dropping two videos today. truly a blessed day
Thank you for the video Falcon, and thank you for informing me about the game "Tunic". I had never heard of it, but it seemed right up my alley, so I bought it and I am enjoying it a lot. It's a great surprise to suddenly have an awesome, expansive metroidvania on my hands.
Fantastic topic. Made me think of sequence breaking in Metroid
Thanks
The bravely default series has some interesting rule breaks.
In bravely default 1 there is a secret ending by intentionally not following instructions that the game locked you into previously.
In bravely default 2, in order to get the true ending, you have to delete the final boss's save file.
What about when you get rid of the deadly neuro toxin in portal 2? Everywhere else if you put a portal on a moving object it breaks the portal not move with the surface.
The Last of Us part 2 when you’re at the workbench in a building and a group of guys comes and attacks. You just helplessly listen to the audio until you realize what’s happening. Then a panic hits
In the afterlife Mario will have to face all the Yoshis he sacrificed.
Grand Turismo 2 tells the player only cars under a certain performance level can be used for some events, then proceeds to use non-player vehicles that exceed that amount. Makes me feel better about running them off the track and into barriers knowing that.
elden ring: They do sort of prep you that this can happen, since you can jump off the round table hold balcony to fight the nasty summoned red wizard.
Kratos hopped off the world tree with boy on his back like it was nothing too. Super CHAD move.
With Sans, you have multiple breaks in otherwise established rules. You mention him going first, and obviously his ult, but there's at least 2 other. He's also the only character to dodge, implying every other character just stood there and took the hits. As well as breaking turn order, during his ult. Basically, he falls asleep, and you have to 4th wall break, and move the cobat box to your attack button by pushing the heart at the sides.
Also, there's flowey, who not only removes that combat box, but, if I recall right, you don't even get regular actions anymore.
I’m surprised TLoU2 isn’t on here somewhere. In the first game they pull you into safety at workbenches where you upgrade weapons. In the whole first game you never get attacked. The area is always safe! Then you play the second game and you start out with safe work benches again… until about half way into the game you get jumped by baddies while working at the bench! Scripted event even! The devs intended to strip that safety from you.
I loved that
it doesn't QUITE count, but...
Perfect Dark.
the game has a nifty area, "the carrington institute", where you can practice using the gadgets, play a shooting gallery minigame, and several other nifty things...
BUT, near the end of the game, enemies INVADE the institute, and you have to defend it!
it's not a rule break, but the game makes you think it's OVER just before that, so it's a good "fake ending"!
Ah I remember that from Mario World... the very last secret I found, and it took quite a while to figure out back in a time before we had internet. At least they did stick to their rules of "red dot means two exits", which kept me trying to figure it out. Very satisfying when I found it, even if the reward wasn't really needed (another path to the star road).
A double upload? Is it my birthday?? Hell Yeah!! Long live Gameranx!
Woo 🤝
hey the double upload is awesome. thank you so much falcon and gameranx 🤗
🤝🦅
Wait for RE revelations 2 you have do both Dlc to get the good ending unless they changed something cause Moria Hunting an uses a gun the whole time an the Other dlc is to make sure the little girl life over written by Alex Wesker I believe. I don't remember a QTE for it at all Unless its the fight against Neil where Moria grabs the handgun but in the Xbox 360 version you still got a bad ending if you do the Dlc
No way 2 gameranx videos in one day?
Yep
Not to mention, in the Last of Us, Part II you get attacked at the workbench while you’re trying to upgrade your weapons
YES!!! that scared the shit outta me. it was already intense because your back is totally exposed and you can feel the tension. You felt vulnerable
you guys do such great content! You're the only channel that I still regularly watch that is gaming focused, keep up the good work!
honestly, super mario world does a LOT of things that are still super suprising, even today. the way the world map seamlessly connects in a bunch of really interesting, unique ways is another example.
What about parasite eve 1, when there is a cutscene that if you watch it you die lol you HAVE to skip the cutscene to run and survive, literally no one expect to get a game over for watching a cutscenes
This channel is like WatchMojo, except by people who actually play games. Good job
Think I've been subscribed for 9 years. You never disappoint. Thanks for all the content.
Wow, thank you!
One thing you forgot to mention about Sans, if he offers mercy, and you accept, that actually KILLS you, and you get a different game over screen that laughs at you
You're spoiling us Falcon!
Double dose of gameranx today heck yeah!
I love it when games hide secrets on loading screens. Like okami for instance. If you time the paws just right instead of Issun appearing you'll get a demon fang. Same with the blank loading screen if you mash X and get 50 paws on screen you get a free demon fang and those actually get added to your inventory.
Resident Evil 2 classic,
As far as I know is the only Res. E. Game where the door loading screen subverted by having zombies ACTUALLY come through it. And if memory serves, it's only ONCE in the entire FRANCHISE (with the classic door loading screens) to do this
Holy sh!t a double upload you guys are amazing 🤩
Super Mario World's secrets are, like, impressively arcane at times. Hidden pathways on the overworld map! Fakeout level exits! And don't even get me started on Star Road. Even as a kid, it felt like I was "breaking" the game.
5:13 if I'm not mistaken, COD Black Ops 1 had something to do in the main menu screen as well, I remember freeing myself from the chair and walking around to do something
Batman, being a game for casual gamers, or mainstream gamers, had a secret that only hardcore gamers could have discovered. Remember that wall you need to attack many times in Elden Ring? Several people found it because there are many, many more hardcore players playing From Software games than Rocksteady games.
What about when you are attacked during a workbench/weapon upgrade screen in last of us 2. They totally got me on that one. Never expected it but still seemed so like something a clever game would do
Having loved that Moira was Barry's daughter, I played as her every chance I got. Her crowbar is also very OP when fully upgraded! Later on, she can get a samurai katana.
Didn’t expect to love this list this much 😅
There's also the quest in Morrowind where...
(SPOILERS)
you have to drown (yes, actually die) to complete the quest.
Any time a new secret is "discovered" is because some developer started getting really pissed they didn't find his cool stuff he worked so hard on
Man, what a throw back to Mario, it made me remember the first time I found that secret!
1:48 whoever made that god of war edit in reference to the SUPA HOT FIYA reactions is a LEGEND💀🤣🤣
There's another example of a rpg boss not letting you have your turn in Mario and Luigi. Bowser just lets off a constant stream of attacks, so the only way to hurt him is counters. Not quite as extreme as Sans
I remeber the first time I found the secret goals in Super Mario World as a kid, blew my mind. Still one of my favorite platformers to this day.
@Falcon I love you bro. You ARE the voice of this channel... That being said... Is everything okay with you, health-wise? Lately you sound like you have a massive sinus infection. No, I'm not trolling here. I'm genuinely concerned about you, as a fan and as a practicing physician.
When I get my first AI buddy in 10 years...I'm ordering the "Falcon Bro" model.
😅🦅
I never saw the attraction with Zelda. Oblivion and even Skyrim are just so much more immersive.
very few games have dungeons anywhere near as good as Zelda, they actually use pieces of level as parts of the puzzles.
breath of the wild is a bit different what with the shrines and divine beasts but it's not that far from the same concept.
2 videos in 1 day
That's wild
I’d throw a mention to Final Fantasy VII Remake for literally breaking fate. The game has the whispers that are meant to keep the sequence of events intact and the heroes destroy them to break free of fate. They literally break the rules of their universe.
Man, the "Secret Room in Batman Arkham Asylum" is paying yall proceeds by now right? I mean it feels like every videogame list mentions this now for years. XD
To open the secret wall you go in the tunnel from the right as bat and you exit on the left side as wolf. That's the quickest way to trigger it.
Mild Spoilers for RE: Revelations 2 below I guess:
I actually got the good ending from RE: Revelations 2 without even realising that there were 2 endings. I thought Claire couldn't resist the boss for long so I switched to Moira and used the gun. I don't know, it felt right because I thought she would have character development later in the game, which she did fortunately. Liked the happy Moira at the end.
Lmao. He's the guy that says gun when you're playing rock, paper, scissors..... I'm rolling.
That Arkham eater egg was for people like me. Idk why but I always spray more than one explosive in all those games. Usually 3
You and the team broke reality with the amazing content you guys post everyday!
The Sorrow in MGS:3 The clever part that it kind of didn’t break the rules of the game. I hated that boss with a burning vengeance not because I didn’t know what to do, but because I’m an idiot that kept pressing the wrong button when I was suppose to use the revival pill. The weird button layout in the MGS games completely screwed up my intuition.
You know what! Screw the Sorrow!!! The real mind-bender moment in MGS3 that broke all the rule was the hidden dream sequence when you reset the game in the cell.
For SotN you don't have to go through in every form, I usually do it with just the bat. You just have to go back and forth three times, that's it. In fact this is the first time in my life I heard about the three form requirement, and it's my favourite game of all time. Anyways it's not true.
That Jewel Sword secret from Symphony of the Night had an incorrect solution to it in the Prima Official Guide for the game and it drove me insane for YEARS. Keep in mind, this is before you could just look this stuff up online. I literally could not solve that puzzle for years. Never forgave Prima for that...
So on your first one you talked about Batman if you ever played Fallout 4 and when the DLCs were being first launched if you paid attention each DLC actually believe it or not would foresee the next one by basically showing you a hidden map in each one would tell you to hate his evenings map of the next DLC these were the best Easter eggs in Fallout 4 to fight
Elden Ring does the SNES Mario styled hidden or misleading endings/goals. Whether it be a sneaky path behind a boss you can barely see or an invisible wall at a dead end, being the only way to properly complete particular areas or access others. I don't say progress, as so much of the game is optional.
In my experience storytellers tend to be pretty bad at keeping secrets, if a character says 'I'll never do X' expect them to do it at somepoint(usually around the middle) and when they do keep a secret people scream foul and call it bad storytelling, so:
Game ruining twist = Good
Game allowing you to experience the twist the way twists should be experienced = Bad, I guess.
The first part of that definitely applies to a lot of film and TV writers. How often has a main character been given a seemingly mundane item (or whatever), only for it to be used in some major way during the final act, usually to save their life.
"Resident evil games don´t have branched paths" RE1 has like 12 endings.
This is like the 42nd time y'all have used the same Batman Arkham secret in a video
Cod bo1 comes into mind when he said video game screen secret’s legit can get out of the chair and move around so dope once it was discovered. Only game to do something like that as well
I was definitely NOT surprised God of War had us jump off the World Tree. If Ghostbusters taught us anything by telling us to "never cross the streams," is that, eventually, the streams will be crosssed. Saying something is impossible is one of the more obvious forms of foreshadowing that, not only is it possible, it will be critical at the climax.
OK, so here is the thing right, if you're going to put a secret in a game i think you should have some sort of hints guiding you to it. They can be obscure and hard to decipher but it don't think they should just be randomly placed with no trail leading to them. The payoff is so much better and satisfying if we figure it out rather than randomly placing some explosive gel 3 times on a non descript wall.
now there are 3 things i need to look up.
both endings for RE Revelations 2,
jewel sword for castlevania,
and nier remake's new ending E
It's tough for me to agree with 9 as an experienced gamer. Since the game made it an obvious path, and specifically told you more about it instead of just letting you jump, really leads to giving it importance. But, relatively new gamers to a genre like this may not yet be familiar with that method of puzzle solving.
Kratos lookin confused clip confused me.. lol.. it was pretty epic
👌
I immediately thought about Armored Core. The higher level enemies would equip loadouts that are impossible for the player according to the rules of the game
In Bravely Default II you also have a save screen secret you need to solve to advance the story, Tunic isn't the only one.
In one of the Yu-Gi-Oh games a character uses a deck that is over the deck limit (the one who cheats in the series, the American.)
Fahrenheit/Indigo Prophecy had one concerning quick time events that played out really well. The game had QTEs pretty much everywhere to do virtually everything. You want to successfully do a scene, do the QTE right.
There's one point where you are being assaulted by bugs in the middle of an interview with the police. QTE shows up. Successfully performing the QTE gets you to get the bugs off of you. Success! Except you're the only one who can see the bugs, so now you look sketchy as hell to the police. To actually "win" that scene, you're supposed to *do nothing*.
I'm presuming that the turret part of Dead Space was left out because it was so annoying!
When Kratos jumped off the World Tree did anyone else start singing “Dream On”? 💀
When Hovey Benjamin said, “Milk truck just arrive” I felt that.
No I didn't. But I will start a new game and correct that mistake 😆
Yes
I did my self boi..
No
That deleting the save file reminded me of when I first played DokiDoki Literature Club. I was like, "Oh you actually want me to open this file in my computer". Blew me away
When in mgs 2, arsenal gear tells you to turn of your console when playing as riden and even goes to a static screen giving you the impression it was broken
Well, truth is, the game was rigged from the start.
I know you guys did a video on ‘games better when played on higher difficulty’ but I play all games on easy because I’m strapped for time but always worry I’m missing out on something important. Can you do a video ‘games where you miss out on content if you play easy’ can be 2 videos old games and modern games thanks!
Great idea for a vid, well said. Totally agree.
@@mickyb.8014 thanks very much! I hope they see it
when you talk to gideon ofnir the first time in round table he even says " you can relax here, its safe" of course its his assassin that breaks the rule....
What about Skylanders: Swap Force? There's a boss battle near the end where you HAVE to take your Skylander figure(s) off the portal to progress. Thankfully its pretty obvious (at least to me, the adult in the room) that's what you have to do, but still.
Portal 2: Shooting a portat on to a moving platform when destroying the neurotoxin production facility.
Hello, Falcon!!!
Hello
Glad you mention nier speaking of nier in automata SPOILER ALERT FOR ENDING E.....
It stops the credits and the pods start talking to eachother,only game this has happend to me in,are there any other games where something like that or even crazier happens durning the credits
oh, that reminds me of the most recent Rayman game, where you run around the credit screen and can SMASH the letters for extra coins!
Pretty sure the god of war one is not a game breaking rule. When you have to jump you need a specific key before that. Without that key yes you would die, but if you have that key you will reach the secret path
I’m playing Resident Evil 1 rn and that Elden ring bit reminded me of the first Lisa Trevor encounter at the cabin
when the subtitles says Credos instead of Kratos xd
Did you just post a second video for the day?