In Dishonored, I had high chaos the first time I finished the game and got to Havelock, I shot at him the moment he grabbed Emily but I missed. Havelock fell backwards over the edge with Emily in his grasp, and without thinking I used my teleportation power and leaped to the edge of the platform and managed to grab Emily's hand and pull her back up! I felt like a freaking superhero!
Yeah, by the time you get to the end of the game, switching to Blink and immediately teleporting to save yourself from a fall, outmaneuver an enemy in combat, or avoid being detected by a patrol, becomes second nature.. you do it without thinking. When you see Havelock fall over the edge and drag Emily with him, Blinking to the edge and grabbing her becomes as natural as catching a coffee cup falling off a table. Eh, I'm not saying Emily is a coffee, cup, but you get what I mean.. abilities feel like an extension of yourself.
I loved the start of FarCry 4, where the nice polite dictator pops off to deal with something & asks you to wait for him. After about 15 minutes he comes back and providing you didn't leave and kick start the entire game he helps you complete what you came to do. End sequence & credits. Awesome. Funny thing is it's my ending. My ps3 broke shortly there after and I never got back to the game.
Far Cry 5 has the same option - You can just NOT arrest that prophet in the very beginning, and that's it. Game over, everybody lives. At least for now, iYkwIm.
the craziest result of a yes/no question will always be in Front Mission 3. When your buddy asks you if you want to go with him, near the start of the game. Depending on how you answer changes the entire story that you end up playing the rest of the game.
Been replaying FM3 and actually didn't know this until this recent play through. Imo it's pretty clear that going to the bar makes some parts a bit easier.
Witcher 2 is similar, after chapter 1 you get to choose which character you want to move on with, which drastically changes the remaining 2 chapters. And there’s many more ending-altering decisions on each way.
Basically there's two different campaigns in the game, which for the most part puts you on opposite sides of the various conflicts and wars in a multi-national globe-spanning conspiracy. In itself, games with two campaigns where you can choose a side were not uncommon.. other games of the era also did this. The crazy part is what you mentioned: that the entire "forking" of events hinges on an apparently unimportant decision that you make near the start. Which really makes you think about life, and how seemingly inconsequential decisions that you made could have actually changed the course of your entire life (and those of all the people you affect), even if it's impossible to see it since we only live one timeline.
If I remember correctly, there is also some huge tonal gap between the two paths - I think the one where you choose to go to whatever with that friend ends in some tragic self-sacrifice, and the other has like some goofy Scooby-Doo ending. Could be misremembering though, it's been quite a long time!
Another one, though minor, in golden sun 1 when asked if you will go on the adventure to save the world you can say no, they will ask one or two more times and if you still say no the game will say nothing was saved and the world was destroyed and you get a game over and you can reload back to that point.
I played through The Forsworn Conspiracy quest line in Skyrim again recently, and that whole series of quests is so awesome. The prison section is my favourite
It's a much older example and definitely pretty well known but in the PS1 Metal Gear Solid when Psycho Mantis reads your mind he is checking your save cards for both your performance in the game along with other Konami titles. If you have Symphony of the Night save data for example he deliberately says, "you like Castlevania, don't you?!"
I played MGS right after i finished Castlevania, and when he threw that line i could swear i think i stopped breathing for a second with my eyes wide open. It was genius.
for example? I did 1 and a half playthroughs for DoS2 (which is sooo overrated btw) and I saw no difference between my melee rogue and mage playthroughs.
Immortals Fenyx Rising also does the dialogue trick, having many dialogue parts with the NPCs that change depending on what you've done, defeat the wraiths before talking to Athena she praises you getting ahead of her, get a bottle before the quest it is needed in you are rewarded with an altered dialogue. Many points in the game do this and make it a more fluid game.
It's INSANE that they used the Johnny telling V to leave Takamura clip as the example of railroading when you *can* choose to save Takemura and it changes the direction of significance aspects of the game.
I think the hidden "waiting for 10 Minutes" Ending in Farcry 4 is also worth mentioning on this list. The "BBEG" even asks you to wait for him. Of course you don't, and the game begins, but if you _do_ wait, he actually returns and tells you his side of the story.
I absolutely love Rhythm games (as you can probably tell by my profile picture haha) and the fact that Tango Gameworks of all developers even thought to combine a Devil May Cry like action game with rhythm game mechanic was absolutely bloody genius and also the fact they thought of absolutely everything moving in time with the beat was a amazing little detail. that game was such a blast :)
Yeah, there are a lot of really small details in Hi Fi Rush, it's awesome. One of my favorites is the fact that if - in new game plus - you give CNMN the Hot Dog costume, he will appear with a hot dog in his hand in the final levels of the game.
Makes me a little sad that I will never play Hi-Fi Rush. It's like nobody cares about the game... it only has like 5 mods on Nexus. Wonder what's up with that?
@@CasepbX I don't get it.. if sad, why not play it?? what does the amount of mods available have to do with it?.. or do u mean piracy mods?? just get gamepass for a month
Funny that you put that scene from Cyberpunk in here @1:40 because you can actually save Takamura and he will assist you during one of the endings later.
Another neat detail in Skyrim is that the speech you get when you join the Legion will be different depending on wether or not you killed the Emperor for the Dark Brotherhood or not.
And you can take the jagged crown to whomever you choose! You can change your faction choice and betray your allegiance in that mission, but only that mission!
@@WackyEncapsulatedFruitCup You can do something similar with the Crap Elven Bow of Whatshisname and just give it to Security Guard 4th Class Stanley Harkon (aka the Arch-Moron). But he will just take it, tell you to get bent and start attacking.
One game that altered the story and level goals depending on your actions was Tenchu: Fatal Shadows. Some levels had different little things you could do. How you killed the boss, which item did you pick up, etc would alter the next level’s goals in some way. You could then go back, do the other thing you needed to not/do, and unlock the alternative levels.
I saw Shadow Tactics in the storefront and thought it reminded me of Commandos. I used to play Commandos on my PC all the time and absolutely loved how slow and methodical the stealth was, with MGS and Tenchu being my fvorite PSX games around that time. Stealth was becoming something really satisfying in games, and it felt so new and fresh back then after so many hack n slash and adventure games
A homage to Commandos is exactly what Shadow Tactics is, just with ninjas. And there's also Desperados 3, which is Commandos but in a Wild West setting. And if you don't mind going retro (as retro as Commandos 2 anyway) then I'm quite fond of "Robin Hood: The Legend of Sherwood" which is - you guessed it - Commandos but with a Robin Hood setting. It's on GOG for just a couple of bucks.
Love stuff like this. I think my personal favorite is from Crosscode. Normal playthrough, there's an annoying guy named Apollo that accuses you of cheating, challenges you to several duels, and declares himself your rival. NG+ you keep all your gear and levels, and he points this out. Every single time. You basically are cheating now and all the other characters just shrug it off, which makes him madder, along with smug looks from the MC. It's hilarious.
I love that during number 9 Falcon goes on about scripted deaths that you can't do anything about, while a mission from Cyberpunk, where you can 100% save the person, plays in the background.
It's also a very well executed example. Spoiler: A character (the one sharing your skull) tells you that you that you can't save him and shouldn't bother trying, which really does a good job of convincing the player that there's no chance to save the other character who's in danger. But if you decide to try anyway, saving him is a straightforward affair (albeit having to fight your way through enemies).
Hi-Fi Rush is just so charming. I ran into that boss fight in a NG+ and it gave me a little chuckle when peppermints all "this messes things up" and CNMN just queues the cutscene anyway 🤣
If you quit mid mission, Peppermint will get annoyed about you "breaking her immersion". I discovered this by accident on my first run during mission 4. Even more hilarious is that she gets annoyed again if you do it in a later mission, then complains about how they can't retcon it when she thinks of a way to get around it.
I play a game called Ace Combat 7 (a fighter plane game for context). The bossfight is against 2 extremely powerful UAVs, and if you shoot one down, the other will shoot down one of your allies (Wit) 14 seconds later. But if you can shoot down the other one in that 14 second period, he lives and you get some custom dialogue later.
In Viewtiful Joe, in a new game plus, you can unlock different characters to play, including the villain, and the game actually adjusts the story for each one.
there is a ton of things in Dishonored, especially the high chaos ending mission, such as shooting one of the conspirators just as another shoots at him. He will think he shot him and congratulate himself on hitting him
@2:32, where you're talking about games that reward beating a near-impossible enemy, I personally feel like Star Wars: The Fallen Order deserves a huge shout out here. Like when you first (and second) fight The Second Sister, if you bring her health down by a set amount, you get the cutscene saving your boots from the fire whether you were about to die or about to kick her butt. Granted, she downplays herself to lead you to the thing, but it's a nice reward from the devs basically telling you, "You got this, man. Let's just fast-forward to the story bit."
Re: Shadow Tactics--which is one of my favorite games btw--the devs even created an achievement for this! Gotta salute the players who figured this out because I spent hours on this mission during my first run of the game and would never have thought of this!
Same! Leaves you wondering if some similar things can be done in other levels. Maybe thats what the achievements for completing in less than ten or so minutes in almost every level are about
Funny that you used that scene in Cyberpunk. Because that's the part of the story you can save someone and get that someone to accompany you by the end. Now that I think about it, Cyberpunk have a lot of these, but you haven't mentioned a single one. Like rescuing the former leader of Maelstrom, or siding with Maelstrom gives you a different quest later on in the game. Or skipping an entire building of enemy by finishing an unassuming gig first before doing a major story quest in which you can now skip by talking directly to the enemy boss. There's also a quest where you can entirely skip it by killing the one it revolves around the first time you meet and the people around this quest will comment on it and even the ads in the city will change because the main star died before they even had the chance to begin.
At number 9, you showed a glimpse of CP2077 with the Takemura scene. In case you didn't know, you can indeed save him even if the game tells you to run away.
In The Witcher there's a quest where you save a woman from turning into a bird. The cost is that if she takes the thing that keeps her from becoming a bird, she'll die in like 10 years. If you go back to her house after the in game "years" have passed, you'll find her dead in her living room.
Saving the Bloody Baron and his family in Witcher 3, which had a lot of forks on the road, the dialogues and opportunities that only the Pet Pal talent gives you in Divinity 2, the radio news in Fallout NW that follow what you did in the game are some of the memorable ones.
Hey Gameranx, just want to point out that in Metro Exodus where you can save your brother in arms depending on your moral points (karma). Only people who played from Metro 2033 with good ending will understand how to make that happen
Well I dont know if this is like the craziest big deal but it was cool to see. In DMC5 you can get Nico to give you the MegaMan Mega Blaster as an optional arm for Nero. We all know how DMC plays, but if you have the Mega Buster equipped on him, whenever you use the Mega Buster he moves exactly like MegaMan and he jumps like him too. Also, if you start a stage with the Mega Buster equipped then Nero beams in the stage and if you ever die while your Mega Buster is equipped, he scatters like MM. Just thought that was always cool.
#8 This was done in Chrono Trigger. During the Lavos fight in the Ocean palace, where you're supposed to lose and the difficulty is way higher, If you defeat Lavos in new game plus, you can finish the game right there. It's also one of the most, if not the most difficult ending to obtain. I still think Chrono alone is harder.
Cave Story (maybe just Cave Story+) has so many different endings depending on what weapons/items you choose to get! The story in the game is great and I wish they’d make it available to play on modern consoles, so good!
The original Cave Story had at least 3 different endings depending on the wepaons/items you chose. Never played through Cave Story+ so I don't know if there's more
One of my favourite ones is in Batman Arkham Knight you stand behind someone and they're using the detective mode scanner, and when the thing beeps they're like 'wait it's saying he's behi...' and turns around and freaks lmao
This Cuphead detail reminded me of similar features in two other games: Grom: Terror in Tibet and Bastion. In the former, in one episode, you had to show that you are peaceful by not attacking yetis, and in Bastion it was a climactic moment near the end where you can decide to leave a battle suit and carry your adversary while being attacked.
Man MS-DOS, Arcade games, Super Nintendo, N64, PS1 90s gaming was such a vast range of creativity. I love the amount of risk they took on odd concepts in This era- as well as the PS2/360 era. It should show us that GRAPHICS/Reflections are not most important. No. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment, a environment that makes you want to explore it, engage it, etc. That stuff is so important. Not just "who can make the largest game world, or a game with the best Graphics." I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing that game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realize the aspects of gaming that they care about and are unhappy with in most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game. As well as a vast range of game's Instead of everything trying to be Triple AAA or free to play online battle Royale games..
The interesting thing about optional bosses, and possibly ties into point #9. Is in Horizon Zero Dawn, there's a series of side-quests with the character Nil. And at the end of this line of side quests, you have the option to either fight him, or the option to decline fighting him. And it's something that gets acknowledged in Horizon Forbidden West, after finishing all the Gauntlet Runs. The problem is, this carry over only applies if you declined fighting him in Zero Dawn. Which (intentional or not) is an odd oversight, given there were two outcomes in Zero Dawn. But one remained canon apparently. I don't know, it's strange.
Goes without saying MGS3:Snake Eater if you snipe The End when you first see him in the cutscene it eliminates the boss battle altogether. Or if you changed the date on your console by a week he would die of old age. Kojima san and his team were way ahead of their time for thinking outside the box (pun intended)
Still about Dishonored, if you possess Daud, the assassin with the same powers as you, you will walk WAY slower than if you possess any other person, and he will talk to you inside his mind
I think the biggest thing developer forseen and the most known is sitting tight in Far Cry 4 at the beginning of the game. Similar to this no. 1 but with far greater impact.
Something else to point out in Markarth's mission is that the guards are corrupt and seem to ignore the assassin until after his job is done or you attack him.
Maybe an episode that is the opposite of this: things we can’t believe the devs didn’t think of. A prime example imho is that BL3 ignores that the player can be a siren, which should be a very different experience throughout that whole game in ways, including radically different scenes with NPCs, that aren’t a huge plot collision if playing any other vault hunter.
I really like with CrossCode once you have beaten it and started a NG+ you have options to change certain stuff in the game. And based on some of the options you chose alot of dialog in the game is changed. Making it fun to play again without skipping dialog or cutscenes.
My favourite Skyrim one is that you can actually calm down the person wearing the Ebony Mail, and they start shit talking the daedra lord, honestly so funny that they thought of such a niche situation
Dragon Warrior actually gave you both ends of the spectrum. You got "But thou must" if you refuse to escort the princess back to the castle, but when you finally reached the final boss he asked you to join his side. If you answer "yes" then you do so and the game ends with no final fight (that or he instantly kills you... 10-year-old me was never quite sure).
My personal favourite, and most rewarding, secret event happens in Deus Ex: Human Revolution. Late in the game a mission starts off with your trusted friend and private helicopter pilot, Malik, getting shot down. As soon the helicopter crashes every one on comms is basically ordering to run as there are too many enemy units. Malik intends to sacrifice herself so you can carry out the mission. The game confirm she's dead because you'll find her corpse on the operating room of a Yakuza cyberware chop shop some time later. Being one to not listen to orders, I fought through that sequence for the better part of an hour to save her. To my surprise that earned me a secret achievement. Honestly I couldn't see myself doing anything else in the game as Malik seemed like such a good that I couldn't Jensen leaving her behind.
Funny thing about the second one: Your editor showed Johnny talking about leaving Takemura while Falcon is talking about people dying that are scripted to die... and Takemura can indeed be saved.
It's fun when you are on Witcher games marathon, then you can pursue to the next game chapter with your only save files and choose which character are live from the previous chapter.
Kinda like 1:31 in RDR2, there's a railroad quest where your stop the junior foreman from stealing money from the job. The developers provided that if you hogtie the culprit and take him to his boss, instead of letting him go, there's special dialog. It's difficult because the guards will shoot you if you run through the site with the junior foreman on your shoulder, but I just made it once without getting shot and thereby turning the whole area against me forever.
Persona 5 royal has a detail like the last one, before you start the game it asks if you will take the story being told as true. If you select true twice Igor says” then I cannot tell you the story at this time.” Or something like that.
That last entry reminds me of paper Mario 1 when Buzzar approaches you and asks you if you're mario but you say you're actually Luigi you skip the boss until you return after beating the level 😅
I was chatting with a couple of gamer friends a while ago and I was like "Should you get some time, check out a couple of quality game reviews on this guy's channel. Channel name is..." They interrupted saying, "gameranx?" I said, "Yeahhhh..." Keep it up Falcon and team
PS2 Double Agent co-op is one of the best co-op experiences I ever had, despite it being with my then step-father who I pretty much hate, and not a friend. That's how good it was.
Imagine FromSoft games where you can say "no" to a boss fight. Like, I would love to ally with Malenia or restore Radahn to his original state and ally with him.
Damn so many of these are unthought of. Great vid. Like I cant believe there were so many of these nuggests hidden away in games from my past. One that comes to mind is syphon filter dark mirror I think it was, for the psp, theres a mission near the start at the Refinery where gabe and lian have to work together, Lian ziplines and gabe has to cover her and tell her (by pressin a button) when to move up after you snipe some dudes. I swear I still think about this one to this day and lol inside. (After the coast is clear) if you keep pressing the button Gabe will yell: Ok Go! > Goo! > Go now! > Goooo! eventually Lian will get fed up and yell at him saying something like: Dammit Gabe, I hear you! I still play that out in my mind every now and then to this day. I love stuff like that in games.
And its more of a nostalgia thing from back when I was in highschool playing psp all the time. The game is pretty serious and really not that easy to beat, then theres this moment of comedy where you the MC can get on another characters last nerve. I only lol so hard because the game has these challenges for each stage like only using a knife, so a lot of replay, stealth, patience and serious action. I just feel like it'd be funnier for those who dumped more than a couple dozen hours into the game.
I love Cave Story it's so wholesome it's getting recognized and remembered still, because it's such a unique, fun experience...I love getting a random reminder about it...wish I could experience it for the first time all over again I played the version Cave Story + easily fits in top 5 2D platformers of all times for me
@@tanmaypanadi1414 Those would be, uuh... 1. Castlevania Symphony of the Night 2. Cave Story + 3. Jazz Jackrabbit 2 4. Rogue Legacy II 5. Fortune Summoners There's also Hollow Knight and Dead Cells, which I haven't finished yet... the Strider remake...I loved the Genesis version as a kid also, and was one of the first games I ever finished a newer, creative 2D platformer I played is Webbed, where u play as a spider trying to rescue your lover. Very wholesome lil' indie title. I know there's Rain World to play also, and so many more good platformers out there...SOTN, Jazz 2 and Cave Story+ just have a really important place in my heart
I love in the infinity blade games, you unlock a new character if you die in the first fight. Instead of moving down the bloodlines, you move up the bloodlines
Hogwarts legacy saldy falls into the category of "it doesn't matter what dialog option you choose", however I did like how some dialogs mention your house, or a quest you finished before, even though you don't necessarily have to complete those quests in order.
in this old game, wild arms 1. They let you name all 3 main characters, the one name jack prologue is at a shrine. The password is emiko, but the main character is jack. But if you rename to emiko. It will open the shrine door instead, but the main character will act smart and key in another wrong answer to trigger the trap anyway. But its extra dialogue and its funny. You only know the password at the end of the game through hints from reading books. There's no new game plus in this game.
When I played the RE4 demo I was running around the town when I ran out of bullets. 3:57 It's like FTL where the Flagship runs on autopilot if all of the crew is dead. 6:34 Why does a safety curtain have the word Asbestos on it? Come to think about it aren't swords ineffective against Agents in that Matrix game? I can skip the agent levels? I wish I knew this. The Oracle was mistaken. You cannot help us. Whatever, at least I don't to deal with those agents. You wanna fight? No. Okay. Apparently, this suitcase boss doesn't see you as a threat.
1:40 showing Cyberpunk saving "Takemura" as hopeless. You can save him by jumping back to the previous floor, not sure if it was like this before or added later in update.
What I can't believe is how conditioned we are to microtransactions. Lately I've been playing a lot of older games and other stuff that just doesn't have a ton of online functionality (KSP, Elden Ring, the Mass Effect trilogy, the Uncharted games). And then I decided to try the free copy of Destiny 2 I got on playstation and man does it feel scummy. I never realized how bad it is until I got away from all the battle passes and shops. I've been a gamer a long time and the slow transition with adding shops and dlc and battle passes isn't something I ever thought too much about as they slowly came into existence, but going back and taking that immediate jump really puts things into perspective.
Vangaurd Bandits. A psX game, very early your giving the 'will join follow the obvious heros path? You can actually say no and an entire different story plays out. Vanguard Bandits is criminally underrated, a genuine shame it's been forgotten
Another good one is Paper Mario TTYD. You can choose to join shadow queen at the end and it actually let's you. And also evil within 1 DLC. You can shoot the brain near the end and you get a joke ending.
In GTA: San Andreas, there's a mission called Ice Cold Killa, where you sneak into the club in San Fierro, wait for the pimp named "Jizzy" to take a phone call, then chase him down and steal the phone - this is made tougher by the fact that as you exit the club, he jumps into his pimpmobile, and you have to chase in a relatively hard-to-control limo... But - if you use a bomb or rocket (or just a load of bullets) to destroy Jizzy's car before entering the club, he will run out, see his car is gone, and steal a moped from a pizza delivery guy, making the chase a LOT easier!!!
Okay so here is a cool fact, great vid by the way! In the original mass effect you can make sauren or how ever you spell his name make him see that his ways are bad and he will shoot himself in the head skipping one of the final boss sequences. It was awesome, he saw what he was doing was wrong with some different dialogue. Then pulled the gun up to his head . I was in shock at that time never knew something like that was possible.
Another crazy RE 4 thing is apparently it's sad Salazar is allergic to eggs and with that knowledge, you can beat that whole boss fight with 2 gold eggs.
I will stand on this hill till the day I die. But FromSoft should've had a yes/no option in DS1 when you came up against Sif. And then just have best dog give you what you need if you got the optional cutscene.
There's also Fallout 4. Where you become THE SILVER SHROUD and Kent Connolly gets kidnapped and you have to save him. But when you find him, you see a ghoul gang leader has a gun to his head. But here's the interesting thing about this encounter. Instead of saving Kent Connolly you can just shoot him on the spot, shocking the evil ghoul and his gang, scaring everyone in the room and thinking you are some kind of psychopath. Includes unique dialogue too
In Far Cry 4 we can wait for Pegan to return at the start of the game when he says us to wait until he return....if we wait the the game is over without playing the entire sequence
In Dishonored, I had high chaos the first time I finished the game and got to Havelock, I shot at him the moment he grabbed Emily but I missed. Havelock fell backwards over the edge with Emily in his grasp, and without thinking I used my teleportation power and leaped to the edge of the platform and managed to grab Emily's hand and pull her back up! I felt like a freaking superhero!
Also high chaos for me. I used the stop time ability, then teleported up, shot him in the face, and grabbed Emily. Such a good feeling lol
Yeah, by the time you get to the end of the game, switching to Blink and immediately teleporting to save yourself from a fall, outmaneuver an enemy in combat, or avoid being detected by a patrol, becomes second nature.. you do it without thinking.
When you see Havelock fall over the edge and drag Emily with him, Blinking to the edge and grabbing her becomes as natural as catching a coffee cup falling off a table. Eh, I'm not saying Emily is a coffee, cup, but you get what I mean.. abilities feel like an extension of yourself.
Name checks out 😂
You truly are one with the force
I beat the game without killing anybody XD
I loved the start of FarCry 4, where the nice polite dictator pops off to deal with something & asks you to wait for him. After about 15 minutes he comes back and providing you didn't leave and kick start the entire game he helps you complete what you came to do. End sequence & credits. Awesome.
Funny thing is it's my ending. My ps3 broke shortly there after and I never got back to the game.
Far Cry 5 has the same option - You can just NOT arrest that prophet in the very beginning, and that's it. Game over, everybody lives. At least for now, iYkwIm.
the craziest result of a yes/no question will always be in Front Mission 3. When your buddy asks you if you want to go with him, near the start of the game. Depending on how you answer changes the entire story that you end up playing the rest of the game.
Been replaying FM3 and actually didn't know this until this recent play through. Imo it's pretty clear that going to the bar makes some parts a bit easier.
Witcher 2 is similar, after chapter 1 you get to choose which character you want to move on with, which drastically changes the remaining 2 chapters. And there’s many more ending-altering decisions on each way.
@@jasv49yeah but that game is bad
Basically there's two different campaigns in the game, which for the most part puts you on opposite sides of the various conflicts and wars in a multi-national globe-spanning conspiracy.
In itself, games with two campaigns where you can choose a side were not uncommon.. other games of the era also did this.
The crazy part is what you mentioned: that the entire "forking" of events hinges on an apparently unimportant decision that you make near the start. Which really makes you think about life, and how seemingly inconsequential decisions that you made could have actually changed the course of your entire life (and those of all the people you affect), even if it's impossible to see it since we only live one timeline.
If I remember correctly, there is also some huge tonal gap between the two paths - I think the one where you choose to go to whatever with that friend ends in some tragic self-sacrifice, and the other has like some goofy Scooby-Doo ending. Could be misremembering though, it's been quite a long time!
In MGS 3, sniping The End during a cutscene, while he's in a wheelchair and totally skipping his battle. That's epic.
Another one, though minor, in golden sun 1 when asked if you will go on the adventure to save the world you can say no, they will ask one or two more times and if you still say no the game will say nothing was saved and the world was destroyed and you get a game over and you can reload back to that point.
The End will also die if you wait a week or just adjust the calendar when fighting him.
I played through The Forsworn Conspiracy quest line in Skyrim again recently, and that whole series of quests is so awesome. The prison section is my favourite
It's a much older example and definitely pretty well known but in the PS1 Metal Gear Solid when Psycho Mantis reads your mind he is checking your save cards for both your performance in the game along with other Konami titles. If you have Symphony of the Night save data for example he deliberately says, "you like Castlevania, don't you?!"
I played MGS right after i finished Castlevania, and when he threw that line i could swear i think i stopped breathing for a second with my eyes wide open. It was genius.
if only a future Gex game did that.
"Note to self: don't poke your finger at the Elden Ring."
Classic!
Anyone who didn’t experience this really missed out
Same with the Twin Snakes remake on the nintendo consoles, Mantis reacted to saves of nintendo character games 😂
Both Fallout New Vegas and Divinity Original Sin 2 have amazing reactivity to your build and previous actions
Obsidian really understands how to make evil playthroughs fun
nostalgia glasses lol
@@imitenotbe Not at all. Name a single recent game that does that better than Fallout New Vegas?
for example? I did 1 and a half playthroughs for DoS2 (which is sooo overrated btw) and I saw no difference between my melee rogue and mage playthroughs.
@@304enjoyer3 Did you do anything else differently? Different companions, moral choices, sided with different factions?
Immortals Fenyx Rising also does the dialogue trick, having many dialogue parts with the NPCs that change depending on what you've done, defeat the wraiths before talking to Athena she praises you getting ahead of her, get a bottle before the quest it is needed in you are rewarded with an altered dialogue. Many points in the game do this and make it a more fluid game.
It's INSANE that they used the Johnny telling V to leave Takamura clip as the example of railroading when you *can* choose to save Takemura and it changes the direction of significance aspects of the game.
yeah I remember seeing them explaining this secret...
I think the hidden "waiting for 10 Minutes" Ending in Farcry 4 is also worth mentioning on this list. The "BBEG" even asks you to wait for him. Of course you don't, and the game begins, but if you _do_ wait, he actually returns and tells you his side of the story.
"Now let's shoot some goddamned guns"
best ending for the lst good far cry
@@manyfails nah far cry 3 and 2 are top tier but far cry 4 and 5 are also good cause of their villains
In Dishonored, I actually possesed him and walked off the tower, and then teleported to safety. I love that game so much, seen every ending.
I absolutely love Rhythm games (as you can probably tell by my profile picture haha) and the fact that Tango Gameworks of all developers even thought to combine a Devil May Cry like action game with rhythm game mechanic was absolutely bloody genius and also the fact they thought of absolutely everything moving in time with the beat was a amazing little detail. that game was such a blast :)
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Yeah, there are a lot of really small details in Hi Fi Rush, it's awesome. One of my favorites is the fact that if - in new game plus - you give CNMN the Hot Dog costume, he will appear with a hot dog in his hand in the final levels of the game.
Makes me a little sad that I will never play Hi-Fi Rush. It's like nobody cares about the game... it only has like 5 mods on Nexus. Wonder what's up with that?
@@CasepbX I don't get it.. if sad, why not play it?? what does the amount of mods available have to do with it?.. or do u mean piracy mods?? just get gamepass for a month
@@brei.z He's a pc person; doesn't play on xbox.
Funny that you put that scene from Cyberpunk in here @1:40 because you can actually save Takamura and he will assist you during one of the endings later.
speed running re4 right now and this channel is perfect for back ground noise thank you gameranx for constant bangers💥💥
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Another neat detail in Skyrim is that the speech you get when you join the Legion will be different depending on wether or not you killed the Emperor for the Dark Brotherhood or not.
And you can take the jagged crown to whomever you choose! You can change your faction choice and betray your allegiance in that mission, but only that mission!
@@WackyEncapsulatedFruitCup 😮
Skyrim has a lot of those moments, like when joining the Stormcloaks, there was something similar
@@WackyEncapsulatedFruitCup You can do something similar with the Crap Elven Bow of Whatshisname and just give it to Security Guard 4th Class Stanley Harkon (aka the Arch-Moron). But he will just take it, tell you to get bent and start attacking.
One game that altered the story and level goals depending on your actions was Tenchu: Fatal Shadows. Some levels had different little things you could do. How you killed the boss, which item did you pick up, etc would alter the next level’s goals in some way. You could then go back, do the other thing you needed to not/do, and unlock the alternative levels.
I saw Shadow Tactics in the storefront and thought it reminded me of Commandos. I used to play Commandos on my PC all the time and absolutely loved how slow and methodical the stealth was, with MGS and Tenchu being my fvorite PSX games around that time. Stealth was becoming something really satisfying in games, and it felt so new and fresh back then after so many hack n slash and adventure games
It's a great game, and tough as heck
A homage to Commandos is exactly what Shadow Tactics is, just with ninjas. And there's also Desperados 3, which is Commandos but in a Wild West setting. And if you don't mind going retro (as retro as Commandos 2 anyway) then I'm quite fond of "Robin Hood: The Legend of Sherwood" which is - you guessed it - Commandos but with a Robin Hood setting. It's on GOG for just a couple of bucks.
Love stuff like this. I think my personal favorite is from Crosscode. Normal playthrough, there's an annoying guy named Apollo that accuses you of cheating, challenges you to several duels, and declares himself your rival. NG+ you keep all your gear and levels, and he points this out. Every single time. You basically are cheating now and all the other characters just shrug it off, which makes him madder, along with smug looks from the MC. It's hilarious.
I love that during number 9 Falcon goes on about scripted deaths that you can't do anything about, while a mission from Cyberpunk, where you can 100% save the person, plays in the background.
It's also a very well executed example.
Spoiler: A character (the one sharing your skull) tells you that you that you can't save him and shouldn't bother trying, which really does a good job of convincing the player that there's no chance to save the other character who's in danger. But if you decide to try anyway, saving him is a straightforward affair (albeit having to fight your way through enemies).
@@cykeok3525 oh is this with Goro? ive ignored johnny for that and saved him anyways
Hi-Fi Rush is just so charming. I ran into that boss fight in a NG+ and it gave me a little chuckle when peppermints all "this messes things up" and CNMN just queues the cutscene anyway 🤣
If you quit mid mission, Peppermint will get annoyed about you "breaking her immersion". I discovered this by accident on my first run during mission 4. Even more hilarious is that she gets annoyed again if you do it in a later mission, then complains about how they can't retcon it when she thinks of a way to get around it.
Beating Feinne on Map 04 was one of my favorite discoveries as a child. Soul Nomad was one of the best games of its time
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I play a game called Ace Combat 7 (a fighter plane game for context). The bossfight is against 2 extremely powerful UAVs, and if you shoot one down, the other will shoot down one of your allies (Wit) 14 seconds later. But if you can shoot down the other one in that 14 second period, he lives and you get some custom dialogue later.
In Viewtiful Joe, in a new game plus, you can unlock different characters to play, including the villain, and the game actually adjusts the story for each one.
there is a ton of things in Dishonored, especially the high chaos ending mission, such as shooting one of the conspirators just as another shoots at him. He will think he shot him and congratulate himself on hitting him
It's great to hear falcons voice back to normal haha. Loved the video
@2:32, where you're talking about games that reward beating a near-impossible enemy, I personally feel like Star Wars: The Fallen Order deserves a huge shout out here. Like when you first (and second) fight The Second Sister, if you bring her health down by a set amount, you get the cutscene saving your boots from the fire whether you were about to die or about to kick her butt. Granted, she downplays herself to lead you to the thing, but it's a nice reward from the devs basically telling you, "You got this, man. Let's just fast-forward to the story bit."
I can’t believe developers didn’t think about patching the games BEFORE release…..it like 80% of games now come with bugs
Re: Shadow Tactics--which is one of my favorite games btw--the devs even created an achievement for this! Gotta salute the players who figured this out because I spent hours on this mission during my first run of the game and would never have thought of this!
Same! Leaves you wondering if some similar things can be done in other levels. Maybe thats what the achievements for completing in less than ten or so minutes in almost every level are about
Funny that you used that scene in Cyberpunk. Because that's the part of the story you can save someone and get that someone to accompany you by the end.
Now that I think about it, Cyberpunk have a lot of these, but you haven't mentioned a single one. Like rescuing the former leader of Maelstrom, or siding with Maelstrom gives you a different quest later on in the game. Or skipping an entire building of enemy by finishing an unassuming gig first before doing a major story quest in which you can now skip by talking directly to the enemy boss. There's also a quest where you can entirely skip it by killing the one it revolves around the first time you meet and the people around this quest will comment on it and even the ads in the city will change because the main star died before they even had the chance to begin.
I can’t believe you guys continue to put out straight great videos every time
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the clickbaity titles kinda ruin it though because they seem so unnecessary, but maybe they are necessary who knows.
@@jamesick I think they deliver on what their title says though? I don’t think it’s misleading or clickbait but everyone can have their own opinion.
@@jamesick What titles are clickbaity?
At number 9, you showed a glimpse of CP2077 with the Takemura scene. In case you didn't know, you can indeed save him even if the game tells you to run away.
You could do a whole video just on the crazy alternatives in the Hitman series.
In The Witcher there's a quest where you save a woman from turning into a bird. The cost is that if she takes the thing that keeps her from becoming a bird, she'll die in like 10 years. If you go back to her house after the in game "years" have passed, you'll find her dead in her living room.
Yeah that must Vivienne if I'm not mistaken. At least we can make her feel better and break the curse
Saving the Bloody Baron and his family in Witcher 3, which had a lot of forks on the road, the dialogues and opportunities that only the Pet Pal talent gives you in Divinity 2, the radio news in Fallout NW that follow what you did in the game are some of the memorable ones.
Yeah that's true, especially the radio's one. Listened it carefully and i was shocked like how the good this game is.
Hey Gameranx, just want to point out that in Metro Exodus where you can save your brother in arms depending on your moral points (karma). Only people who played from Metro 2033 with good ending will understand how to make that happen
Well I dont know if this is like the craziest big deal but it was cool to see. In DMC5 you can get Nico to give you the MegaMan Mega Blaster as an optional arm for Nero. We all know how DMC plays, but if you have the Mega Buster equipped on him, whenever you use the Mega Buster he moves exactly like MegaMan and he jumps like him too. Also, if you start a stage with the Mega Buster equipped then Nero beams in the stage and if you ever die while your Mega Buster is equipped, he scatters like MM. Just thought that was always cool.
#8 This was done in Chrono Trigger. During the Lavos fight in the Ocean palace, where you're supposed to lose and the difficulty is way higher, If you defeat Lavos in new game plus, you can finish the game right there. It's also one of the most, if not the most difficult ending to obtain. I still think Chrono alone is harder.
Cave Story (maybe just Cave Story+) has so many different endings depending on what weapons/items you choose to get! The story in the game is great and I wish they’d make it available to play on modern consoles, so good!
The original Cave Story had at least 3 different endings depending on the wepaons/items you chose. Never played through Cave Story+ so I don't know if there's more
One of my favourite ones is in Batman Arkham Knight you stand behind someone and they're using the detective mode scanner, and when the thing beeps they're like 'wait it's saying he's behi...' and turns around and freaks lmao
This Cuphead detail reminded me of similar features in two other games: Grom: Terror in Tibet and Bastion. In the former, in one episode, you had to show that you are peaceful by not attacking yetis, and in Bastion it was a climactic moment near the end where you can decide to leave a battle suit and carry your adversary while being attacked.
Man MS-DOS, Arcade games, Super Nintendo, N64, PS1 90s gaming was such a vast range of creativity. I love the amount of risk they took on odd concepts in This era- as well as the PS2/360 era. It should show us that GRAPHICS/Reflections are not most important. No. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment, a environment that makes you want to explore it, engage it, etc. That stuff is so important. Not just "who can make the largest game world, or a game with the best Graphics." I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing that game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realize the aspects of gaming that they care about and are unhappy with in most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game. As well as a vast range of game's Instead of everything trying to be Triple AAA or free to play online battle Royale games..
The interesting thing about optional bosses, and possibly ties into point #9. Is in Horizon Zero Dawn, there's a series of side-quests with the character Nil. And at the end of this line of side quests, you have the option to either fight him, or the option to decline fighting him.
And it's something that gets acknowledged in Horizon Forbidden West, after finishing all the Gauntlet Runs. The problem is, this carry over only applies if you declined fighting him in Zero Dawn. Which (intentional or not) is an odd oversight, given there were two outcomes in Zero Dawn. But one remained canon apparently. I don't know, it's strange.
9:28 you literally defined the entire concept of Souls Like games with one sentence
Just blew my mind was it possible to do that bell thing in the original? It never crossed my mind to shoot that bell WOW!
I have finished the original RE4 over ten times and never thought to try that.
Wow never knew the possession power in Dishonoured..want to replay it now
Goes without saying MGS3:Snake Eater if you snipe The End when you first see him in the cutscene it eliminates the boss battle altogether. Or if you changed the date on your console by a week he would die of old age. Kojima san and his team were way ahead of their time for thinking outside the box (pun intended)
Still about Dishonored, if you possess Daud, the assassin with the same powers as you, you will walk WAY slower than if you possess any other person, and he will talk to you inside his mind
I think the biggest thing developer forseen and the most known is sitting tight in Far Cry 4 at the beginning of the game. Similar to this no. 1 but with far greater impact.
I thought this was gonna be a video listing things like fast inverse square root in Quake 3 or something
Still was a fun watch like always :)
Something else to point out in Markarth's mission is that the guards are corrupt and seem to ignore the assassin until after his job is done or you attack him.
for the skyrim one it actually allows you to use her stall as a shop. she is a hunting stall so for the survival playthroughs its actually beneficial
Maybe an episode that is the opposite of this: things we can’t believe the devs didn’t think of. A prime example imho is that BL3 ignores that the player can be a siren, which should be a very different experience throughout that whole game in ways, including radically different scenes with NPCs, that aren’t a huge plot collision if playing any other vault hunter.
Remember that “games journalist” who couldn’t beat the tutorial on Cuphead 🤣
Shooting gun out of NPCs hand in GTA4 was mind blowing back in a day! I have to remind you guys that it came out in 2008...
I really like with CrossCode once you have beaten it and started a NG+ you have options to change certain stuff in the game. And based on some of the options you chose alot of dialog in the game is changed. Making it fun to play again without skipping dialog or cutscenes.
My favourite Skyrim one is that you can actually calm down the person wearing the Ebony Mail, and they start shit talking the daedra lord, honestly so funny that they thought of such a niche situation
Dragon Warrior actually gave you both ends of the spectrum. You got "But thou must" if you refuse to escort the princess back to the castle, but when you finally reached the final boss he asked you to join his side. If you answer "yes" then you do so and the game ends with no final fight (that or he instantly kills you... 10-year-old me was never quite sure).
Yeah I remember that. I mean I didn't until you just mentioned it but yes. I beat that game many many many years ago and I haven't played it since.
My personal favourite, and most rewarding, secret event happens in Deus Ex: Human Revolution. Late in the game a mission starts off with your trusted friend and private helicopter pilot, Malik, getting shot down. As soon the helicopter crashes every one on comms is basically ordering to run as there are too many enemy units. Malik intends to sacrifice herself so you can carry out the mission. The game confirm she's dead because you'll find her corpse on the operating room of a Yakuza cyberware chop shop some time later.
Being one to not listen to orders, I fought through that sequence for the better part of an hour to save her. To my surprise that earned me a secret achievement. Honestly I couldn't see myself doing anything else in the game as Malik seemed like such a good that I couldn't Jensen leaving her behind.
Funny thing about the second one: Your editor showed Johnny talking about leaving Takemura while Falcon is talking about people dying that are scripted to die... and Takemura can indeed be saved.
I’m only on my first play-through but I didn’t know he could be saved. Not surprised given the rest of the game’s different paths to take
The fact you didn't mention far cry , the fact you can't sit at the table and wait for the bad guy to come back and beat the game is a crime
The entirety of the Witcher 3. The developers worked in so many different ways to play the game it’s incredible
It's fun when you are on Witcher games marathon, then you can pursue to the next game chapter with your only save files and choose which character are live from the previous chapter.
These are treats from dedicated game developers. They’re all great!
Kinda like 1:31 in RDR2, there's a railroad quest where your stop the junior foreman from stealing money from the job. The developers provided that if you hogtie the culprit and take him to his boss, instead of letting him go, there's special dialog. It's difficult because the guards will shoot you if you run through the site with the junior foreman on your shoulder, but I just made it once without getting shot and thereby turning the whole area against me forever.
Persona 5 royal has a detail like the last one, before you start the game it asks if you will take the story being told as true. If you select true twice Igor says” then I cannot tell you the story at this time.” Or something like that.
actually u can go back before you leave the building and save takemura in cyberpunk 2077 you just need the cyberware that lets you double jump
1:39, It took me 2 playthroughs before I realized you can save Takemura. The game really directs you away from jumping back up to save him.
That last entry reminds me of paper Mario 1 when Buzzar approaches you and asks you if you're mario but you say you're actually Luigi you skip the boss until you return after beating the level 😅
I was chatting with a couple of gamer friends a while ago and I was like "Should you get some time, check out a couple of quality game reviews on this guy's channel. Channel name is..." They interrupted saying, "gameranx?" I said, "Yeahhhh..."
Keep it up Falcon and team
In Matrix, you don't fight "Sarah", you fight "Seraph"
PS2 Double Agent co-op is one of the best co-op experiences I ever had, despite it being with my then step-father who I pretty much hate, and not a friend. That's how good it was.
Imagine FromSoft games where you can say "no" to a boss fight. Like, I would love to ally with Malenia or restore Radahn to his original state and ally with him.
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Priscilla?
Damn so many of these are unthought of. Great vid. Like I cant believe there were so many of these nuggests hidden away in games from my past.
One that comes to mind is syphon filter dark mirror I think it was, for the psp, theres a mission near the start at the Refinery where gabe and lian have to work together, Lian ziplines and gabe has to cover her and tell her (by pressin a button) when to move up after you snipe some dudes. I swear I still think about this one to this day and lol inside. (After the coast is clear) if you keep pressing the button Gabe will yell: Ok Go! > Goo! > Go now! > Goooo! eventually Lian will get fed up and yell at him saying something like: Dammit Gabe, I hear you!
I still play that out in my mind every now and then to this day. I love stuff like that in games.
And its more of a nostalgia thing from back when I was in highschool playing psp all the time. The game is pretty serious and really not that easy to beat, then theres this moment of comedy where you the MC can get on another characters last nerve. I only lol so hard because the game has these challenges for each stage like only using a knife, so a lot of replay, stealth, patience and serious action. I just feel like it'd be funnier for those who dumped more than a couple dozen hours into the game.
Takemura doesn’t *have* to die, the clip of CP77 was out of place. Minus that literal 2 seconds, a great list as always!
I absolutely loved matrix this video just unlocked a forgotten part of my childhood 😂 I wish someone would remaster it for consoles today
I love Cave Story
it's so wholesome it's getting recognized and remembered still, because it's such a unique, fun experience...I love getting a random reminder about it...wish I could experience it for the first time all over again
I played the version Cave Story +
easily fits in top 5 2D platformers of all times for me
what are the other 4 2D platformers ?
@@tanmaypanadi1414 Those would be, uuh...
1. Castlevania Symphony of the Night
2. Cave Story +
3. Jazz Jackrabbit 2
4. Rogue Legacy II
5. Fortune Summoners
There's also Hollow Knight and Dead Cells, which I haven't finished yet... the Strider remake...I loved the Genesis version as a kid also, and was one of the first games I ever finished
a newer, creative 2D platformer I played is Webbed, where u play as a spider trying to rescue your lover. Very wholesome lil' indie title.
I know there's Rain World to play also, and so many more good platformers out there...SOTN, Jazz 2 and Cave Story+ just have a really important place in my heart
This could be entirely filled with skyrim and we would still need a part 2
Cave Story was so cool in soo many ways, what a great game 🥰
I love in the infinity blade games, you unlock a new character if you die in the first fight. Instead of moving down the bloodlines, you move up the bloodlines
Hogwarts legacy saldy falls into the category of "it doesn't matter what dialog option you choose", however I did like how some dialogs mention your house, or a quest you finished before, even though you don't necessarily have to complete those quests in order.
in this old game, wild arms 1. They let you name all 3 main characters, the one name jack prologue is at a shrine. The password is emiko, but the main character is jack. But if you rename to emiko. It will open the shrine door instead, but the main character will act smart and key in another wrong answer to trigger the trap anyway. But its extra dialogue and its funny. You only know the password at the end of the game through hints from reading books. There's no new game plus in this game.
You can finish Far Cry 4 by just waiting for Pagan to come back and not escape in the opening sequence. i think It deserved to be on the list...
When I played the RE4 demo I was running around the town when I ran out of bullets. 3:57 It's like FTL where the Flagship runs on autopilot if all of the crew is dead.
6:34 Why does a safety curtain have the word Asbestos on it?
Come to think about it aren't swords ineffective against Agents in that Matrix game? I can skip the agent levels? I wish I knew this. The Oracle was mistaken. You cannot help us. Whatever, at least I don't to deal with those agents.
You wanna fight? No. Okay. Apparently, this suitcase boss doesn't see you as a threat.
Not leaving Pagan Min's room at the beginning of Far Cry 4 is still one of my favourites.
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1:40 showing Cyberpunk saving "Takemura" as hopeless.
You can save him by jumping back to the previous floor, not sure if it was like this before or added later in update.
What I can't believe is how conditioned we are to microtransactions. Lately I've been playing a lot of older games and other stuff that just doesn't have a ton of online functionality (KSP, Elden Ring, the Mass Effect trilogy, the Uncharted games). And then I decided to try the free copy of Destiny 2 I got on playstation and man does it feel scummy. I never realized how bad it is until I got away from all the battle passes and shops. I've been a gamer a long time and the slow transition with adding shops and dlc and battle passes isn't something I ever thought too much about as they slowly came into existence, but going back and taking that immediate jump really puts things into perspective.
Vangaurd Bandits. A psX game, very early your giving the 'will join follow the obvious heros path? You can actually say no and an entire different story plays out.
Vanguard Bandits is criminally underrated, a genuine shame it's been forgotten
Another good one is Paper Mario TTYD. You can choose to join shadow queen at the end and it actually let's you. And also evil within 1 DLC. You can shoot the brain near the end and you get a joke ending.
In GTA: San Andreas, there's a mission called Ice Cold Killa, where you sneak into the club in San Fierro, wait for the pimp named "Jizzy" to take a phone call, then chase him down and steal the phone - this is made tougher by the fact that as you exit the club, he jumps into his pimpmobile, and you have to chase in a relatively hard-to-control limo...
But - if you use a bomb or rocket (or just a load of bullets) to destroy Jizzy's car before entering the club, he will run out, see his car is gone, and steal a moped from a pizza delivery guy, making the chase a LOT easier!!!
I’d absolutely buy a updated Matrix game. Even if was just graphics
Fun fact: I was #1 on the leader boards for Double Agent multiplayer on the original Xbox. My name was PlantedYam.
1:42 the person who is "scripted to die" in this cyberpunk scene is immediately saveable if you don't just run away asap.
Okay so here is a cool fact, great vid by the way! In the original mass effect you can make sauren or how ever you spell his name make him see that his ways are bad and he will shoot himself in the head skipping one of the final boss sequences. It was awesome, he saw what he was doing was wrong with some different dialogue. Then pulled the gun up to his head . I was in shock at that time never knew something like that was possible.
Another crazy RE 4 thing is apparently it's sad Salazar is allergic to eggs and with that knowledge, you can beat that whole boss fight with 2 gold eggs.
This video suuuks ballzz ....you forget to mention the most important game upgrade of the year - Isaac Clark talks in DEAD SPACE REMAKE ❤️
I'm glad you told me about the bell thing in the opening survival wave, now I know what to do next weekend when I get the game. 🎉
But you need the sniper rifle, I think, so its more of a new game + thing.
@@karlimo4034 Thanks, now I won't have to die trying.
I will stand on this hill till the day I die. But FromSoft should've had a yes/no option in DS1 when you came up against Sif. And then just have best dog give you what you need if you got the optional cutscene.
Golden Sun was the first game I ever played where, if you choose to say no to the adventure, you get a game over screen.
What about the fact that you can convince enemies to give up in fallout and Outer worlds
There's also Fallout 4. Where you become THE SILVER SHROUD and Kent Connolly gets kidnapped and you have to save him. But when you find him, you see a ghoul gang leader has a gun to his head. But here's the interesting thing about this encounter. Instead of saving Kent Connolly you can just shoot him on the spot, shocking the evil ghoul and his gang, scaring everyone in the room and thinking you are some kind of psychopath. Includes unique dialogue too
In Far Cry 4 we can wait for Pegan to return at the start of the game when he says us to wait until he return....if we wait the the game is over without playing the entire sequence