Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 5

  • @ThisIsntAYoutuber
    @ThisIsntAYoutuber 6 หลายเดือนก่อน +7

    Just going off the thumbnail…
    Nani? Actually consistent dodgetanking? Now that’s something I like to see.

    • @JasonGodwin69
      @JasonGodwin69  6 หลายเดือนก่อน +3

      Because he can only dodge one attack per turn, if he doubles a foe he gets two free hits on someone who can't hurt him that turn. But if that foe doubles him, the second strike obliterates him. A good way to give the thief some combat utility, but not too much, and ensure it stays within the class fantasy. He won't be dodgetanking everything on the map, but when he really needs a lucky dodge, the player can decide when it happens.

  • @IOSALive
    @IOSALive 6 หลายเดือนก่อน +1

    Jason Godwyn, great content keep up the good content

  • @CowCommando
    @CowCommando 6 หลายเดือนก่อน +1

    Aren't bows supposed to attack first on defense?

    • @JasonGodwin69
      @JasonGodwin69  6 หลายเดือนก่อน +2

      I've temporarily disabled those "Higher range weapons deny counters to lower range weapons, break exists, bows counter first, spells don't counter, etc" skills for now but I'll add those back in when I'm done testing other stuff.