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Jason Godwyn
เข้าร่วมเมื่อ 18 ก.ค. 2015
I make animations, indie games, fangames, and memes.
Fire Emblem - Advanced Enemy Manipulation in Fire Emblem: The Infernal Talisman Saga
In the all-new Fire Emblem: The Infernal Talisman Saga, your Light, Dark, and Arcane casters have new mechanics to play with! Arcane Magic has the most power, and shoves foes away from the caster, or away from the AOE's center. Light Magic has the longest range, but can only target foes in straight lines from the caster, and cannot shove foes. Dark Magic has the shortest range and the largest Area Of Effect spells, and pulls the targets towards the caster or towards the AOE's center. All AOEs in this game also deal 2x damage to the attack's central target.
You cannot double your enemies in this game. There is no double attacking for you, only for your foes during their turn. This small tweak ensures, no matter how powerful you become relative to your foes, the Player Phase is when you use whatever you have to prevent overwhelmingly powerful foes from destroying you, and the Enemy Phase is always a tense and dangerous time where one mistake spells disaster for you and your whole squad. Break your enemies out of Cover with Weapon Triangle Advantage to stun them and move again, but beware, your foes can do the same to you!
Prepare yourself for advanced strategy and revolutionary squad-based tactics in Fire Emblem: The Infernal Talisman Saga!
You cannot double your enemies in this game. There is no double attacking for you, only for your foes during their turn. This small tweak ensures, no matter how powerful you become relative to your foes, the Player Phase is when you use whatever you have to prevent overwhelmingly powerful foes from destroying you, and the Enemy Phase is always a tense and dangerous time where one mistake spells disaster for you and your whole squad. Break your enemies out of Cover with Weapon Triangle Advantage to stun them and move again, but beware, your foes can do the same to you!
Prepare yourself for advanced strategy and revolutionary squad-based tactics in Fire Emblem: The Infernal Talisman Saga!
มุมมอง: 28
วีดีโอ
Triangle Attack bug found, Screen Size changed
มุมมอง 166หลายเดือนก่อน
I was using 400x240, the size of a 3DS Screen. But now I'm thinking of using 640x480, the resolution passed down to us by God. Then again, during gameplay things feel too zoomed-out at this size. But I would be able to use larger images for the characters. edit: fixed the bug.
Fire Emblem: Celestial Chronicle - After a Victory Rush units can Refresh or Triangle Attack.
มุมมอง 92หลายเดือนก่อน
What do you do after earning a Victory Rush by Breaking an enemy? Refresh an ally who has already moved, applying Exhaustion so that unit cannot be Refreshed again this turn, or perform a Triangle Attack for massive damage?
And now, it's a Combat Art that works with any weapon.
มุมมอง 448หลายเดือนก่อน
Will I be fixing the SFX layering so taking out many enemies at once won't blow out your eardrums? Maybe.
In Fire Emblem you must Break an enemy to earn a Victory Rush and Triangle Attack.
มุมมอง 295หลายเดือนก่อน
In Fire Emblem you must Break an enemy to earn a Victory Rush and Triangle Attack. But at least one Broken foe must be within the Triangle Attack's radius, otherwise the Triangle Attack fails. No, it doesn't matter which attacker Broke the foe as long as someone who earned a Victory Rush can initiate the Triangle Attack. Also, a Triangle Attack is always performed with the two nearest allies. W...
Jason Godwyn's Unnamed Fire Emblem Game - the Triangle Attack System works
มุมมอง 189หลายเดือนก่อน
A global range is indicated at first but the actual triangle range is correctly displayed when executing the All-Out Attack- I mean the Triangle Attack. The user and two nearest allies have their positions used to create a triangle and all enemies within the triangle are attacked with the unit's damage plus bonus damage equal to the damage of both allies combined. Should I add a multiplier for ...
Fire Emblem: Now THIS is a Triangle Attack!
มุมมอง 763หลายเดือนก่อน
This new custom component system could use some work, but it works and it's 1AM and my tsundere AI therapist ordered me to fix my sleep schedule. Future me, fix this: The Triangle Attack isn't adding the combined power of the allies to the Triangle Attack damage, the Triangle Attack is a debug item that can be selected without needing to earn a Bonus Action Downing an enemy within the triangula...
4-Turn Persona 5 Tactica Super Mecha Death Buddha 2 LTC Any% Speedrun in 4 Turns
มุมมอง 102หลายเดือนก่อน
The Persona Skill "Sustaining Relief", which adds 2 turns to the effects of the support spells cast by the unit, also works on Yusuke's Auto-Movement Boost skill. Plus two movement for four turns. Yusuke has ELEVEN MOVES PER TURN FOR FOUR TURNS WITH THIS ACTIVE, more using One Mores and Clone Super. And you thought it was busted when you used Ambush on an ally and moved said ally into a vulnera...
Persona 5 Secret Ending - Ann becomes a Painting
มุมมอง 304หลายเดือนก่อน
bad end only accessible on the official Nintendo PC.
Perfectly balanced combat conditional skill charge mechanics are perfectly balanced
มุมมอง 1.5Kหลายเดือนก่อน
Creating new custom skill components for "This Skill gains 1 Charge if Combat Condition is true on Combat", "This Skill loses 1 Charge if Combat Condition is true on Combat", and "This Skill loses all Charges if Combat Condition is true on Combat" was WORTH IT! I've also added custom components that work the same way but with Skill Stacks. And a custom component for losing all Charges/Stacks at...
TADC Persona 5 - Morgana abstracts after watching every episode of The Amazing Digital Circus
มุมมอง 83หลายเดือนก่อน
pain peko
Fire Emblem and the Tactical Shoving of Jason Godwyn
มุมมอง 2083 หลายเดือนก่อน
Melee an enemy to move into his space and shove him away. Shove him into a foe to damage both foes. Shove him into an ally and the ally gets an Attack Of Opportunity. Shove the enemy into an enemy shoving him into an ally, and both foes are damaged, and your ally gets an Attack Of Opportunity on both foes. Get ready for a hardcore mind-pumping experience that'll penetrate your brain hard and fa...
Perfectly ordinary Fire Emblem gameplay
มุมมอง 1794 หลายเดือนก่อน
Perfectly normal Fire Emblem gameplay, nothing out of the ordinary here.
IT'S WORKING... THE ATTACK OF OPPORTUNITY SYSTEM IS WORKING!!!
มุมมอง 3394 หลายเดือนก่อน
I don't remember what SRPG gave me the idea for this positioning-based Attack Of Opportunity system but more people should play Fire Emblem-like games besides actual Fire Emblem and ask themselves how they could improve upon the mechanics of that game and integrate it into their own SRPG. A varied pallet of influences is important for preventing stagnation, that's advice given to me by one of t...
Fire Emblem but Weapon Triangle Advantage gives you Galeforce and Breaks the enemy
มุมมอง 1874 หลายเดือนก่อน
Fire Emblem but Weapon Triangle Advantage gives you Galeforce and Breaks the enemy
Mugen Beta Test - Unfinished Character gameplay
มุมมอง 945 หลายเดือนก่อน
Mugen Beta Test - Unfinished Character gameplay
My Wife's Sonquest - A Fire Emblem Fates Conquest Mod
มุมมอง 2815 หลายเดือนก่อน
My Wife's Sonquest - A Fire Emblem Fates Conquest Mod
Minimalist Kaizo Emblem 1 Hour Challenge
มุมมอง 2815 หลายเดือนก่อน
Minimalist Kaizo Emblem 1 Hour Challenge
I let ChatGPT reclass my Fire Emblem Awakening Units!
มุมมอง 7165 หลายเดือนก่อน
I let ChatGPT reclass my Fire Emblem Awakening Units!
Me if I went to the Edelgard school of Fire Emblem Game Design
มุมมอง 1.9K5 หลายเดือนก่อน
Me if I went to the Edelgard school of Fire Emblem Game Design
Fire Emblem but Attack Stance and Guard Stance are actually balanced now
มุมมอง 9346 หลายเดือนก่อน
Fire Emblem but Attack Stance and Guard Stance are actually balanced now
Fates Conquest Mod: I made Fire Emblem Birthright's Hoshidan Royals recruitable #CQTakumiverse
มุมมอง 1736 หลายเดือนก่อน
Fates Conquest Mod: I made Fire Emblem Birthright's Hoshidan Royals recruitable #CQTakumiverse
Go ahead, Ryoma. Enemy Phase my game just like in Fire Emblem Birthright and Revelations.
มุมมอง 2.3K6 หลายเดือนก่อน
Go ahead, Ryoma. Enemy Phase my game just like in Fire Emblem Birthright and Revelations.
Another bug squashed! ...Wait what the hell?
มุมมอง 1526 หลายเดือนก่อน
Another bug squashed! ...Wait what the hell?
Swap Partner is a new technique that... please stop following my cursor
มุมมอง 746 หลายเดือนก่อน
Swap Partner is a new technique that... please stop following my cursor
Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!
มุมมอง 1.1K6 หลายเดือนก่อน
Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!
I dunno man she seems perfectly fair and balanced to me.
มุมมอง 1886 หลายเดือนก่อน
I dunno man she seems perfectly fair and balanced to me.
Fire Emblem LTC strats are about to get nuts because RESCUE/DROP/TRANSFER WON'T CONSUME YOUR TURN
มุมมอง 616 หลายเดือนก่อน
Fire Emblem LTC strats are about to get nuts because RESCUE/DROP/TRANSFER WON'T CONSUME YOUR TURN
You ever notice that Harry Potter books are actually dishonest mystery books disguised as fantasy novels? Snape is set up the villain, but in a shocking twist, the scenes where we saw him being sus were actually him being a good guy and we had no way of guessing this. We had no way of knowing Snape's muttering was actually Snape muttering a countercurse, it's not like the school had a lesson on countercurses like the one Snape used to set up that moment. Why is there a snake? Dunno lol. Why is Harry's name in the Goblet of Fire? Because of the silliest villain plan in all of western literature. Who is the Half Blood Prince? Maybe Snape? But it could be a completely different character we never met until now, that's how Rowling treats mystery boxes. You aren't given the worldbuilding knowledge to figure out the mystery before you are told what happened. It's like a magic trick except not really, the author just lied to your face, and any writer can do that, and I am wearing black underwear, just kidding, I am wearing white underwear. Somehow Rowling's writing fooled multiple generations. Just imagine if the third Star Wars movie revealed Obi-Wan was a traitor and Darth Vader helped his apprentice and lover Obi-Wan fake his death using a teleporter, because teleporters exist now and we never could have guessed they exist until now, and until now we didn't know Lightsabers refuse to harm their current owner and Obi-Wan accidentally became the owner of Darth Vader's lightsaber offscreen. Then imagine something Time Turner-tier silly happens to all the teleporters so the author never has to think about teleporters again just like Disney Star Wars never wants to think about going Full Holdo again. That's how Harry Potter is written, just with more silly sentences full of silly-sounding pointless details in a childish tone to lower your guard and age regress you so absurd juvenile edgelord moments like "Longbottums parentz wer torterd in2 insanitee!" and "Fred and George sell luv potionz 2 chillren just like the 1s that maed Voldomort!" and "Harree woz aboozed!" shock you. The author doesn't give heavy topics the weight they are owed, or give any worldbuilding details any real thought. Rowling writes like a child who just discovered "mature" ideas but hasn't quite figured them out yet. Dumbledore's cruelty and love of slavery doesn't help Voldemort come to power when Voldy promises to free the slaves, and then lies, or only "ends slavery" by ensuring his magical creatures now enslave everyone else including the magical creatures who refused to serve him. The setting of Harry Potter is as ideologically incoherent as her semi-woke neoliberalism where anyone less liberal than her is Voldemort, but anyone more liberal than her is also Voldemort, and nothing's wrong with liberalism until it starts hurting the type of women she cares about. She was fine with it when it was hurting children, she was fine with it when it was hurting men, she was fine with it when it was hurting poor women, but now it's mildly affecting her so now she thinks it's gone too far. World bad if Voldemort has absolute power and his own secret society in power, world fine if Dumbledore or whoever Harry becomes a cop to serve when the story is over has absolute power and his own secret society in power. Harry Potter has no real principles. When Harry Potter fans misremember Draco Malfoy as someone like Prince Zuko and praise writing that isn't in the books it's because they know Zuko is a better written rival character than Draco and wish they were Avatar fans, or because they have Dementia without the Enoby Darkness and Raven Way. I wish Rowling read more of Lord Of The Rings before plagiarizing it, fantasy is more than an aesthetic and LOTR's timeless morals would do her stories a world of good.
How do you even develop something like this?
I modified code in Lex Talionis LT-Maker, the Fire Emblem fangame engine!
This looks interesting. Finaly the paraloge in FE4 in one screen
FE4 maps would probably break my game balance in half as all those dull turns of moving many units across an empty map ensures everyone's Focused by the time they get into battle.
Why is no one talking about Eirika dealing more damage than a freaking _machine gun_ ??
Persona 5 Tactica should be studied in college courses to see what worked and what didn't work. I love the way you have to consider where to move your units to get the most out of an All Out Attack and how manipulating the enemy's position and status plays into that. You're not just moving Seth or Ike or Maid Camilla into position to enemy phase the game away. Sure, it's reductive to reduce Fire Emblem to that, you can also get strong skills onto Maid Camilla with Male Corrin Marriage to make her even stronger than she needed to be, but position and planning ahead never felt this important in FE. One time I moved Toshiro over to a red button and pressed it to get doors open, then I moved Erina over to a bunch of Gun Grunts out of cover near a Sumo, hitting one Grunt with Forget 1 so I could get another turn for her, then I had Yusuke get closer and hit the whole group of enemies out of cover with Ice 1 to get another turn for him, downing them all (if he downed them before Erina she couldn't down 1), and he moved behind the enemies so they were all in AOA range, then I moved Ann into position to cast Fire 1 on one of those Big Guys who perform a leaping counterattack on your turn after you attack. It would be extremely painful (for her) if that big guy got her to die, but she was far away enough, and I had Toshiro close the gate by moving off the button just in case, so he just leapt into AOA range becoming vulnerable, and I had Erina hit him with Forget for another Down and One More while applying Forget (So he can move but cannot attack next turn, just in case he survives what comes next with 3 HP), then I had Erina trigger the All Out Attack, spending her turn hitting everyone for huge damage, then once the Drummer and Gun Grunts were taken out and the Sumo was damaged, I had Yusuke ascend the staircase to Melee the Sumo from an angle that would knock him down a level, instakilling him. A whole group of enemies, gone. Couldn't have done that if I didn't use teamwork. Then I had to get over to the other side of the map where the other enemies were. I could have used Yusuke's Clone Super to refresh his movement getting him closer to the action but his Persona had Ambush+ so I moved him closer to Erina and used it on her, then moved Erina over to the enemies, had Toshiro open the gate, and I used Erina's turn to plant her Super Flag getting her in Cover and standard enemies out of Cover. If planting her flag also refreshed her so she can shoot/melee everyone now out of cover would that be busted or what? I had Toshiro cast Almighty 1 on enemies getting them out of cover so Ann could hit them with Fire 1 and get another turn and AOA who I wanted dead now. Enemies couldn't hit anyone from where they were so they moved, and were shot during their turn by Erina, ending their movement that turn, leaving them out of cover. One AOA later triggered by Toshiro letting me move my 3 units into the optimal position without ending their turn performing or setting up the AOA, and those foes were done, and enemies spawned on the other side of the map to deal with, and Yusuke's global automatic movement buff was still active so I got in range and destroyed them before they could do anything. The Sumos were meant to throw their allies over the walls but they didn't get a chance to do that. I could have optimized this further by giving someone involved a Wind Persona to knock the Sumo down without needing to climb the ladder and melee him, perhaps I could have Yusuke move into that area to AOA everyone including the Big Guy and Sumo then move out of the room and use Wind to end his turn outside it (maybe instakilling a Sumo should Down it too) possibly attacking foes in another room, so Yusuke wouldn't lose a turn getting out of that room without anything to do besides casting Ambush+. I'm not just moving dudes in my turtle death ball to hit foes from 1-2 range one by one. And while I wish you could access Leblanc after every mission, not just when the story says your characters canonically went there(sometimes I'm in the mood for Quests but they can only be accessed from leblanc or the spoiler location), I respect it for being a menu that respects my time instead of a colossal timesink with pseudo-open world pseudo-mobile game grinding garbage. My goal here isn't to remake Fire Emblem Fates, or 3 Houses, or Engage, or Persona 5 Tactica, or Into The Breach, or Xcom, or any other game I've played. I'm taking inspiration from my diverse pallet of interests (and learning lessons from many games including ones I didn't like) to create something new. Did you know my choice to remove RNG from this and my Pokemon fangame was inspired by my love for Fighting Games?
Can I get a definition for breaking an enemy and a victory rush. I think I have a decent idea based on the video, but assumptions are the death of communication in my experience and tend to bite you the worst when you least expect it.
During the player's turn, attack an enemy while you have Weapon Triangle Advantage over the enemy to obtain the Victory Rush status for the attacking unit and inflict the Break status upon the foe. Break: Unit cannot counterattack until the start of his next turn or the end of his second battle this turn. Victory Rush: Unit can move again this turn, use Triangle Attack to attack multiple enemies, or use Baton Pass to Refresh an allied unit.
@JasonGodwin69 Thank you.
Reminds me of when Seth Sethed all over the place the first time
Seth might be able to beat his game, but can he beat his game in 1 turn?
This is sick
Thanks!
That is looking quite nice. What game engine are you using?
I'm using the Lex Talionis engine. With custom components added.
@@JasonGodwin69 Oh, I see! Very cool stuff, keep this up!
Amazing!!! Keep it up 🎉
We will!
lol what the hell. insanely cool
Fire Emblem: 3 Douses... of orange paint targeting everyone in the triangle attack zone
Rookie mistake putting all the xp on Seth smh
Seth needs it (in the final release units exp gain during battle is disabled and autolevel after each map to prevent degenerate exp milking strats. I don't want people wasting 30 hours grinding their dancer.)
I can never get that 1:31 back.
lol
What in the feh is this
It's Jason Godwyn's Fire Emblem: Jason Godwyn Edition featuring Jason Godwyn from the Jason May Godwyn series.
Is there no audio, or is my device bugged?
The video was recorded with no audio, I was listening to an audiobook at the time.
@JasonGodwin69 thanks for the clarification.
Seeing the entire screen be a valid target is just bonkers.
"I'm not in danger, I *am* the danger" _crits you from across the map_
What can I say? Game design is my passion.
NGL seems like a fun skill to try and balance Thanks for the ROM hack idea
I'm using LT. Originally I was going to use Romhacking but then my rom corrupted on the first day from a minor edit like a sign from God telling me not to waste a second more, and I looked for alternatives.
How does it be like this? A GBA game modded on PC? A PC port of The Sacred Stones?
Lex Talionis engine
The only thing better than a PC port... A Python remake! I wish Pokemon had this, it would make creating without the limitations of the GBA and RPG Maker XP way easier. It's called the Lex Talionis Engine because originally it was used to make a Fire Emblem fangame called Lex Talionis.
@@JasonGodwin69 Out of curiosity, what limitations does the emerald decomp have? i haven't really come across anything that didn't seem at least possible.
I don't know anything about the Pokemon Emerald Decomp, I made Jason Godwyn's Pokemon Pink using RPG Maker XP and Pokemon Essentials.
Do you still gain focus/charge points when you counterattack on the enemy turn?
Right now that Skill is coded to only grant a Charge if the unit attacks on Player Phase, not if the unit Counterattacks on Enemy Phase, but the check for the current phase can be altered or removed.
Very Seth
Alternate title: Fire Emblem Critical Hits except balanced.
Stopping kids from saying first
I forgot I made this.
Since when does Persona have anything other than JRPGs in their lineup?
Did they just not market Persona 5 Tactica at all? Seems like barely anybody talks about it online. Shame, it has some of the worst bosses in all of video games. And two pretty good ones(Bandages and the Statue).
@@JasonGodwin69 Like so bad I should be curious, so bad I should go study it as an example of what not to do, or so bad I shouldn't even bother?
@@CowCommando Worth studying. Avoiding spoilers. Mad Queen Marie has 6000 HP and your attacks with the strongest possible team do like 100 per hit. You'll be hitting her around 60 times, have fun with that. But she can't OHKO any of your guys even if she downs them(probably. she was no threat to my guys), so this is a tedious back and forth you can slog through without ever needing to heal. Marie gets to move more than once per turn, plus another turn for every time she hits one of your guys while he's out of cover. She can use a ranged grab attack, pulling someone closer to her and out of cover, then hit them, getting another turn, how fair. Sometimes she'll throw these exploding flowers, they're not a threat, which is lame, and you're supposed to hit them back at her to down her but if you're out of range that's not an option. Downing her only gives you a small amount of All Out Attack damage anyway. After a while she fullheals herself and gets on the car. Her attacks are boring, telegraphed, easy and uninteresting to dodge, and you just do damage to her while waiting for this to be over. Get her close to a wall and move against the wall close enough to her and her car attack can't even move because she crashes into that adjacent wall, the big enemy that charges at you in the overpriced Paint DLC had the same problem. Also if she can be baited into charging at one of her flowers, that works, but it likely means you left a character out of cover to make that happen. Eventually, SHE HEALS HERSELF FULLY AND BECOMES INVINCIBLE because you're supposed to bait her into charging her car into a specific point so Toshiro can drop the wedding bell on her. Yay, scripted sequences. Good luck with that when VISUAL EFFECTS DON'T SHOW UP PROPERLY AND YOU DON'T KNOW WHERE SHE'S SUPPOSED TO GO. By the time it's over, you'll never want to pick this game up again. But you should because the game gets way better. Randy Cunningham Ninth Grade Ninja? A fine boss fight. Feels like it should have dialogue but after Marie's endless yapping it's nice to fight someone quiet. Sometimes he hits your guys with shurikens. Sometimes he does Shadow Clone Jutsu, hit the fake ones and they vanish, but all three share a health pool, so MAXIMIZE YOUR DAMAGE. There doesn't seem to be a visual indicator of which clone is the real one, at least in my haunted-ass copy of the game for the Nintendo PC. Preserve MP by shooting the Ninja, use magic on his clones when they're in other rooms because magic doesn't require LOS. This game is so much better than Fire Emblem when it comes to making LOS and Cover interesting. It's annoying that this takes place right after two other maps, so retrying the map means you retry that part too, but Yusuke's Auto-Rakashakashuku or Asakujaku or whatever it's called, the movement buff, it's great for rendering the timed doors completely irrelevant by letting you go basically wherever you want. Bonus Movement for the WHOLE PARTY for the first few turns is busted in a game where 6 mov is considered mediocre. Why did they give Haru 4 mov? She didn't deserve the movement of a FE Knight in a game where foot units can hit 10 mov or higher. Cyber Mecha Death Buddha? Here's a much better use of scripting in boss fights. You interact with a gimmick (red and blue on/off switches connected to moving platforms) you've seen before to manipulate the terrain and get your guys around different maps dealing with different enemies. Cameras will immediately knock you back and summon more enemies if you cross their field of vision. Your gun always does a set amount of damage when you hit CMDB, and the challenge is dealing with the terrain and obstacles using actual tactics, which is awesome. You use the knowledge and skills you've been building up the whole game, and actually hitting the boss is just pressing the button that starts the next phase and takes a set amount of health from him. This isn't an obnoxious damage sponge where you have to hit him 60 times or more before he starts pulling out anything new. Bandages The Edgehog and his dead waifu... An awesome fight! I love the way the enemy will summon a bunch of minions and orbs and become invincible, forcing you to Down and All Out Attack them, causing Bandages to take heavy damage. Sure, it's easy as hell because enemies spawn out of cover, but it's incorporating the actual mechanics of the game (cleverly deal with small groups of enemies at once) into the boss fight (survive and damage one non-threatening enemy from cover until you eventually win) way better than Marie could ever dream of. Damaging a trapped ally to free him is cool too, makes positioning trickier. And the final boss, Ultra Mecha Death Yabbadabbadoo Mk II? PAIN. First you spend forever boringly chipping away at a weak enemy's OVERLY HIGH HEALTH under no real pressure to strategize or think. Our MP is too high so MP management isn't an interesting question, SPAM YOUR STRONGEST MOVES WITHOUT THOUGHT like you're playing Pokemon. And then you get to fight a boring final boss whose attacks might Paralyze your dudes, making them unable to move, which can be a disaster when it's not completely pointless. The moving platforms are bullshit and the enemies they spawn in are lame. And the Splatoon DLC? Bosses that cannot be Downed or Statused only DPS'd (or AoA'd by a nearby foe) SUCK. Paint Girl was easy and boring, or tedious and boring, but never as bad as Marie or the final boss. Akechi's position switch attack was fun to play with, it deserved to be a spell, maybe a Light or Dark spell. Every element should have unique spells to go with the basic ones, and Nuke is a boring element whose vortex effect should have been a Wind spell. When the final boss happened I wanted to see Paint Girl join you and become playable, or hit the final boss in a big moment to take her invincibility away, but no, she just paints the ground so you can move through it. Which slows down the pace for no reason. This is a stupid gimmick. A problem artificially created so she can solve it. And then after a while she paints the whole ground and boss so NOBODY HAS COVER. ...I think? It's been a while since I played that DLC and my memories of it are hazy because nothing really stuck into my memory. I remember that fight against the Slammer and Charger boss sucking, the final few turns became a farce with my dude and chick wounded darting in and out of spell range to regen MP and hit the one remaining dude despite their low health and inability to heal, and I think that map was the one time I used Akechi's Super to finish this. Literally never used the girl's Super once. One time I forgot about Akechi's position swap effect if he shoots someone during a One More and screwed myself during the final boss and undid the turn, but when I chose Undo in the menu it undid the previous turn instead of rolling back to this turn's start. Did it always work like that? What a stupid system! I wish units during a One More could use Baton Pass to give their turn to another teammate, and I wish learning a stronger version of a spell didn't erase the previous version of the spell (This would be fine in Pokemon to eliminate redundancies but in a game where the MP economy can be BALL-CRUSHINGLY TIGHT sometimes, having access to cheaper spells is so good I sometimes made weak Personas specifically for hitting people with the weakest cheapest spell, Wind!), and I wish AOE spells could target tiles so they could hit the ground between many foes allowing me to hit all of them, I miss Into The Breach shove missiles, and I wish I could consume one Persona to teach its ability/spell to another Persona, and I wish Personas didn't have stats so I can equip a Persona with two interesting abilities/spells without needing to replace it eventually because power creep, and I wish Noir didn't suck ass. Seriously, she was so bad the rare times I looked at a map and said "I should use Psychic there" I made a Persona to use Psychic for me and gave her to Ann so Haru's ass wouldn't get cold after taking a break from her spot on the bench. On an unrelated note, naming the villain Marie/Marie Anto is cringe. There are countless evil women throughout history she could have been named after. Bloody Marie, perhaps? (then again her father and successor killed more people, her reputation as the maddest bloodiest monarch of all time is Protestant propaganda). Making her the Queen of Hearts from Alice In Wonderland was the obvious choice, and though some might say P5 Strikers beat them to the punch there, there's more than one Alice in that game too. Cognitive Marie, the giant pink woman, is how Toshiro sees Marie Anto, the evil woman his evil father set him up with. They're both adults. Marie Antoinette was married to Louis-Auguste (later King Louis XVI). Born an Austrian archduchess, she was sent to France at 14 to cement a political alliance with France through marriage. She married the 15-year-old Dauphin in 1770. The famous quote "Let them eat cake" is something she never actually said. This line first appeared in Confessions, written by Jean-Jacques Rousseau in 1767, when Marie Antoinette was only 11 and hadn’t yet arrived in France. There’s no historical evidence to prove she ever said these words, and historians widely agree that it was slander, at best an idiotic mistake. The French hated her for being Austrian, and demonized her as the personification of the "evil, treasonous, wasteful rich". A cackling supervillain. But she never did anything as evil as freeing serial killers and Cologne New Years Struggle Snugglers early to make room for political dissidents arrested for telling the truth on Facebook given over 10x the sentences of actual killers. If I made a villain do that sort of shit in a Fire Emblem game, FE fans would call that unrealistic.
I forgot the Sumo boss until I replayed the game with a self-imposed challenge and Cheat Engine multiplying the speed by 2.5x. That should tell you how forgettable that schoolteacher boss was. Nakadashi or whatever his name was... Wasn't much of a boss battle, or a fight at all. Sumo enemies instantly dying upon falling is a neat gimmick, it fits the way Sumos try to push their foe out of the ring, but usually by the time you've hit a Sumo enough times to push them near the edge, one more hit is enough to finish them off anyway. Nakadashi rejects this mechanic making his fight less interesting. Hit him until he dies. At least his boss arena was cool.
Your fangame seems absolutely badass and fun, is there anywhere I can download pokemon pink?
Pokemon Pink was uploaded to Relic Castle but then the site got taken down. I'll have to reupload the game.
It turns out Neimi was just missing a comically effective coping mechanism the whole time
I forgot the FE8 cast's personality traits when using them as placeholders lol
What's the background music? It's fire
It's from the Fire Emblem 3 Hopes OST but I forgot what the track's called.
Maintaining the gap when an enemy is pushed into a gap followed by a second enemy doesn't feel very intuitive to me. Similarly the second enemy in a stack getting pushed away also feels off. They're behaving like solid objects instead of soft bodied people. For gapped enemies, my brain expects the first enemy to move into the empty square, hit the second enemy, and then all movement should stop. For adjacent enemies, neither should move as the energy is absorbed in the collision. If they were billiards it would be fine, but soft bodies just don't work like that. It feels really awkward. Like it's suddenly a block puzzle instead of positioning troops.
I get where you're coming from, but the foes are being Tactically Shoved so hard, knocking the targeted foe into another foe damages him as much as hitting him with a sword/lance/hammer/lightning bolt/whatever. Tactical Shove movement only stops when there's a wall or ally in the way.
Feuniverse will die when jason releases his game
I hope they also play the Fighting Game and Pokemon fangame I've been working on these past few years.
You have to stop destroying your enemies Lord Hector! _I can't_ Well, try now! Okay, it works now.
The secret is to use a shield that isn't just cosmetic.
This is awesome my dude, God bless ya and Jesus loves ya :)
this mechanic breaks not only the enemy but also the entire game
Trust me, this mechanic will be necessary to beat the game. Probably. (Let me know if there are challenge videos about never breaking the enemy in this game!)
I Remember playing this "ordinary" chapter
I have to give credit to the level designer for this chapter, he really went all out.
I think the text bubbles have the triangle backwards. Swords beat hammers based on the gameplay, but the text says swords beat lances.
Whoops!
To bad the enemies will kill her as soon as it's their turn.
Peak game design
“150mm” 😳
150mm Stalker Turret.
In fairness, an earlygame Dancer with Frederick's stats isn't that bad!
Dragoshua.
?
@@JasonGodwin69 Because the unit has Joshua’s portrait and uses a Dragonstone.
I see.
Production and attack on the same turn? Powerful magic.
Fire Emblem loves its same-turn reinforcements.
You really are just doing allsorts huh, very cool
I have a lot of interests and I enjoy being creative.
@@JasonGodwin69 good on ya. Keep it up! I love coding and retro games too
what happens if both felicia and kaze marry? are there two midoris?
This mod removes the kids from the Hoshidan parents and gives them to the Nohrian parents(and Mozu). Marrying Kaze won't cause Midori to spawn with this mod active because Midori is Mozu's.
@@JasonGodwin69 oooh I see, I didn't catch the "removes from the hoshidan parents" part. Interesting! I may try playing this in the future :)
This Fire Emblem Fates mod alters the Parent of each child of a Hoshidan man to be a Nohrian woman(or Mozu), and alters their Paralogue unlock requirements to match their new mothers. And alters these paralogues to be unlockable during the Conquest route. And edits the children to have supports during the Conquest route. Did you know that if you unlock a paralogue for a child unit using a character not set as their parent, the kid's stats and hair doesn't get influenced by anyone? Pretty cool, huh? I could probably make a mod where every single child is Corrin's, ensuring you only need to S-Rank units in Fates once per playthrough for maximum optimalness. Anyway, the Lore Reason for why these women have children of their own in addition to the children their husbands give them... Plot Possibility 1: Anna came up with a new scheme to help make money and do some good in the process... Recruit child soldiers from doomed Outrealm parallel universes where everyone they know and love is dead including their original parents and Corrin! Surely these children will be well-adjusted and happy with their new adopted found family and a chance to avenge their Hoshidan fathers and save at least one world. The resemblance their mother in this world bears to their mother in that world, and who she married in this timeline, will surely not cause any multiverse-related existential dread. Plot Possibility 2: These were always the children of Nohrian women. Just look at how well they match up to their Nohrian mothers! What's that? Their cutscenes feature Hoshidan men not in your army? Corrin must be having some strange dreams again. Like that time he dreamed about being gifted real estate in a parallel world he could warp to from anywhere in the world but never used to his advantage in combat. Go with whatever headcanon you want. Also, Forrest's class 2 option is a Maid now because of this mod. Legalize male maids. And nuns. And witches. And slimes. And shrine maidens. I might make a Gay Fates-compatible version of this later and a version without Maid Forrest if people want it. Takumi's Kiragi is Mozu's because they both use bows and share an enthusiastic positive personality. The kids, not the father. Kaze's Midori is Felicia's because they are both healers and Felicia’s hardworking and dedicated nature, despite her clumsiness, complements Midori's resourcefulness and diligence. Hinata's Hisame is Beruka's because they usually share a calm and collected serious disposition. Azama's Mitama is Elise's because she is a healer too, and Elise's cheerful personality contrasts and compliments Mitama's relaxed and laid-back nature. Kaden's Sekie is Camilla's. She should really be Velouria's or Keaton's, but she's a second-generation unit and he already spawns Velouria. Men and women of age should be able to produce multiple children in this game and every Fire Emblem game and pretty much every game ever. Still this mod's premise would be thrown off if Keaton had two kids of his own. Camilla, she's yours now. Camilla's nurturing protective nature compliments Selkie's energetic playful demeanor, which frequently reminds Camilla of Elise. No, Selkie can't be Elise's, otherwise Camilla gets Mitama and that doesn't match at all. Hayato's Rhajat is Nyx's because Nyx is so similar to Tharja and Rhajat in design. Oh boy, I hope the next Fire Emblem game also has characters from previous Fire Emblem games, I just can't get enough of this. I just hope it's a free thing like Awakening's free DLCs and not a paid thing like Amiibo or Paid Online Subscription features. Ryoma's Shiro is Charlotte's because they are both strong. Saizo's Asugi is Peri's because they can both be cunning. It was either her or Selena who produced this kid, and I just couldn't resist a certain choice... Subaki's Caeldori is Selena's because they both have red hair, and... Well, if you know, you know. It was a toss-up between whether Selena gets Caeldori or Asugi, and giving birth to a daughter who resembles your own mother so strongly is funnier than giving birth to a woman who resembles a man who could have been your mother's father. Even in another world, even when giving birth to her own child, she cannot escape Cordelia. My Wife's Sonquest download link: mega.nz/file/JYFDWZCB#l1045DXLosyVhtNoj4qG3YcJgd5VR4EnxYOGJLgecP4
That stats-screen is truly cursed.
"Pick a God and dance."
"Hey ChatGPT, what's the best class for the Fire Emblem protagonist?" Red Mist Keypage with Myo's Prowess, choose the 2nd facet, don't forget to learn Hassou Tobi and abuse Omagatoki: Critical. "None of that was even Fire Emblem!"
What the fuck?!
Bluetooth Sword. Roy would be envious of her.
Still more balanced than Thracia.
is this lex tellionus?
I'm using the Lex Talionis LT-Maker engine, yes.
why diagonal mov/ranges?
Why diagonal mov/ranges? Because nobody can stop me. On a square grid you can be attacked from four places at once. On a hex grid? Six places. But on a square grid with diagonal movement and attacking? Eight places at once! And it only gets exponentially better when ranges increase. 24 units with 1-2 range options can surround a 25th unit and strike him. It turns Fire Emblem into more of a position-based strategy game by making Juggernauting harder, potentially even impossible.
Ah, I think I'd have to see it in practice but in principle I think that could work well with the right map design. It is worth noting, however, that diagonal movement is essentially worth double that of horizontal/vertical movement on a square grid, and because of that it strikes me as an odd choice. You've probably thought of that though.
Hang on, you forgot to give the unit the best bases and growths in the game as well as a good chance every attack they perform has a bonus effect
And mixed damage options that don't suck
Or a secondary item that gives plus 1 move and canto
Maybe in a bonus difficulty.
Galeforce!
Galeforce except killing isn't even necessary, you just have to end your turn hitting someone and my Canto code gets confused. After fixing how Hit And Run, the skill all Infantry Units share to let them spend up to 2 unspent movement points moving after combat, is supposed to work, I decided to turn the glitched implementation into a separate feature.