Amazing, thank you! Would you have any tips on how to use particles along with crowds? I've been trying to use my crowd's agents as emitters but I'm missing on something... would be a nice tutorial video :)
Yeah that's an amazing idea but having said that you know Crowd solver uses the pop network to Emite agents so yeah maybe I will do and tutorial For that
Yeah that's an amazing idea but having said that you know Crowd solver uses the pop network to Emite agents so yeah maybe I will do and tutorial For that
That's cool, I really like your tutorials. I'm just curious why you didn't add a new joint in Houdini. I'm not really good with KineFX that's why I'm asking you
@@diyz3n this means like that th-cam.com/video/0L3aqPrNwnI/w-d-xo.html the mesh break when I unstick for weapon drop down! so how can I fix this issue?
I got it now, make sure you have a rotation limit (do that with the handle) for all joints in the “agent configure joint” node except the joint related to the gun, so when you uncheck the “Pin shapes with no rotation Limits” the gun with no rotation limit will fall
Hey can you help me, how can I make something th-cam.com/video/z437L4WkA2k/w-d-xo.html Like crowd falling on each other like stack up, and how can change settings of the collision between ragdoll and other active crowd. Because after falling down when other characters interact with them and the ragdoll jumps everywhere.
Amazing, thank you! Would you have any tips on how to use particles along with crowds? I've been trying to use my crowd's agents as emitters but I'm missing on something... would be a nice tutorial video :)
Yeah that's an amazing idea but having said that you know Crowd solver uses the pop network to Emite agents so yeah maybe I will do and tutorial For that
Yeah that's an amazing idea but having said that you know Crowd solver uses the pop network to Emite agents so yeah maybe I will do and tutorial For that
OH Nice
Thanks
That's cool, I really like your tutorials. I'm just curious why you didn't add a new joint in Houdini. I'm not really good with KineFX that's why I'm asking you
That’s why I didn’t add the joint in houdini because I’m not really good either with KineFX tools
thank you very much, but when I un stick Pin shapes with no rotation limits then the mesh of solider transformed, how can I fix it?
yep, my pleasure, and what do you mean “transformed”?
@@diyz3n this means like that th-cam.com/video/0L3aqPrNwnI/w-d-xo.html the mesh break when I unstick for weapon drop down! so how can I fix this issue?
I got it now, make sure you have a rotation limit (do that with the handle) for all joints in the “agent configure joint” node except the joint related to the gun, so when you uncheck the “Pin shapes with no rotation Limits” the gun with no rotation limit will fall
@@diyz3n thank you very much! I did it! you're a amazing! If you release course of crowd, I'll enroll now!
@@ikoo6127 you’re welcome dude, you are amazing honestly 😄
Hey can you help me, how can I make something th-cam.com/video/z437L4WkA2k/w-d-xo.html
Like crowd falling on each other like stack up, and how can change settings of the collision between ragdoll and other active crowd. Because after falling down when other characters interact with them and the ragdoll jumps everywhere.
hi i saw the clip (zombie)
i suggest to you look this video i think this one will help you to fix the problem th-cam.com/video/zPS7c6SekB4/w-d-xo.html