Army Combat Veteran Reacts to Kill Team Cinematic Trailer (Warhammer 40k-Death Korps of Krieg)
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- Games Workshop's latest game Kill Team just dropped their trailer! It is too cool to not check out! it features the imperium's bravest and possibly most reckless troops, the DKOK! It looks awesome!
Original Video is here: • Warhammer 40,000: Kill...
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100% casualties and objective complete
Every Kreiger’s ideal mission
Thats the death korps we know and love!
@@CombatVeteranReacts he was killed by a power claw for you first question and second he was trying to contact the demolition man
@@CombatVeteranReacts could you please do a reaction video on a TH-cam by the name AfanWithTooMuchTime Warhammer 40k vs star wars series
Welcome to the Corp.
Killteam is basically a small squad encounters. Instead of large armies, you control a group of 3 to 20 units, depending on the faction that you choose. Pretty fun, the trailer seems to be a new edition of the game, and I highly recommend Killteam for anyone that wants to start collecting warhammer but don't have the time to play long large battles or the money for so many units.
ya, its the trailer for Killteam 5th edition, which is going to have the plastic DKoK//Armageddon Steel Legion kit against HD Ork Kommandos.
also, Killteam is 1-25 models depending on compossition, since there are some ways to take a Kill Man for several factions, while guard just gets to dump nearly a platoon on the table.
Adding to your great comment, I can also recommend it if you don't want to commit to just 1 army or faction, as KT can be played usually quite nicely with 1-2 boxes of units, so for the same money you'd spend on a 40K army you can have 10+ Kill Teams all from different factions with varied playstyles and customization.
@@F14thunderhawk Actually it's Kill Team 3rd edition, and it's confirmed DKoK
I used to play the large scale game but now I play Kill Team which is more to my tastes shorter games rather than hours I even have a couple of personal Kill Teams one called "The Feculent Host" a Nurgle Death Guard warband of a Lord of Contagion his 6 man Retinue and Plague Drone then I have another Kill Team called "The Lost Brotherhood" an Ultramarines Primaris Captain with an 8 man mixed group of Interssors & Hellblasters I made both Kill Teams from the They Shall Know No Fear box set 😊
Hmm, I wonder if you can get a proper tabletop army for Krieg with buying Killteam minis.
Since afaik there are no Krieg minis for proper tabletop Warhammer 40K.
"Someone could break down how a human set of fire would behave" That's not a human, that's a Kreigsman.
the DKOK are still largely human, as their continued humanity is part of their punishment.
@@trianglemoebius woosh
@Абдульзефир More like Frenchmen considering their uniform design. The name is German for sure tho. They are really an amalgamation of French and German WWI soldiers.
@@trianglemoebius The Death Korps are humans, 38,000 years in the future from now, who also were raised on a "Death World" (the environment is incredibly dangerous to the point of impracticality, that's why they always wear full environmental gear) and they zealously believe that the optimal scenario in any given battle is that they die. To the point where they regularly "frag" Commissars assigned to their units because they want to stop them from charging in recklessly. So in other words, they are so far removed from modern humans that they might as well be aliens to us.
@@trianglemoebius Whoosh
That last Kriegar actually managed to remain in control while he burned to death, up to near the moment he expired.
Ollianus Pius, man who ate a shot from Horus for the Emperor, I think we have finally found someone as fearless as you. Holy crap.
That’s borderline inhuman. That’s the kind of stuff even the most jaded of Space Marines looks at reverently.
And if you look closely, you can see that his armor was melting, he somehow managed to detonate while his body was basically liquefying.
@@funnyswangoosething5088 Yeah, his mask is melting. To be fair, his armor could be fire resistant, but that only bought him a marginally slower death and enough bodily integrity to act. Jeez.
If you know anything about Krieg know that they have no fear, if given an order to attack a tank with only a shovel they will comply no questions asked. I believe this is due to them being clones and possibly not having a soul.
And don't forget the fearless guardsman Sergeant Simpkin who suicided with a melta charge to take out a Word Bearer and injure another.
@@Siluvian im pretty sure they have a soul. the most logical reason why they are so damn fearless is they have portions of their brains removed that was responsible for fear and self preservation. and its also reinforced by indoctrinating them to the very core that they are children of traitors and that they need to give up their life in duty to have a chance of being forgiven by the emperor.
The guy that kills the first Krieger has a huge pneumatic claw, which he uses to crush the guardsman.
Bladed claw split the kriegsman in half
@@galadrinihrinor4863 we could still see him intact
7:09 Normally only Officers in the Imperium would have a melee weapon when all their squad takes ranged weapons. Since Officers are generally better in melee combat.
Sergeants can also have another weapon.
Not to mention this is killteam. A different section of warhammer entirely about units on commando missions that will probably be given better equipment
After getting militiamen myself this is actually a SGT with a chainsword. Weird he also didn't shoot his pistol though
@@deathkorpswatchmaster2414 Nice gas mask
3:31 It is actually brought up in several in-universe books that the long-las (laser sniper rifle) is basically just point and shoot, same as the normal lasguns. The trade-off is that you get recharging ammo plus no drop-off or wind resistance at the cost of basically drawing a glowing red line between the sniper and the target. So if you have the skill a solid slug rifle might be preferable so you reduce the risk of getting spotted, but if you don't want to gamble with your accuracy you pick the long-las.
Not fully true either. As Long-Las have internally built flash suppressors (not noise but flash to avoid such things). While they cannot fully protect that of someone noticing the area a bolt comes form (tho moving at the speed of light it is very very hard for 80% of species).
@@reecedignan8365 Huh, didn't know that. You really can spend as much time as you want reading the lore and you're still gonna end up missing bits.
@@Aralaas The joys of studying Warhammer
Realistically, because lasers are directional light (all the photons/electromagnetic waves moving in a single direction), you wouldn't be able to see a laser unless you're directly in its path or something is diffusing the beam (the laser welding guy I used to work with said "if you can see a laser, you're in its way"), so a laser-based sniper weapon wouldn't give up your position except to the target.
or if you (coming from the TTRPG rules) REALLY want that Felling property... which since Orkz have Unnatural Toughness, actually would really help in this situation!
Normally I'd call an Ork going down to just a single Long Las shot some bullcrap, but after PLAYING a sniper in an Only War game, I learned just how terrifyingly powerful a Long Las really can be. if the target isn't aware of you shooting at them, they're basically just dead unless they're something massive like a Dreadnaught. Nearly oneshot a Heretic Astartes with it and that felt REAL good
In 40k usually it is the NCOs and officers that carry melee weapons so the trooper with the ranged weapon sacrificed himself to give the NCO the better chance at getting to the detonator.
Ok so the ranged guy going first when they charged does make sense tactically for Kreig. A human has a low chance of defeating an ork alone since the Ork has better reach, strength, and likely experience in melee combat.
So the first man is less to kill it than distract it so the one following with the chainsword gets a better chance to kill it. Typical Krieg tactics of being willing to die to achieve the objective.
He might have tried to stab him with his bayonet
The reason the sniper wasn’t in cover was because they needed to detonate the bomb and even if the sword guy went first the sniper would have a hard time getting clean shot and irks are fast and nothing but a instakill will bring down an ork since they don’t really need organs
Also, the guy with the chainsword was probably of a higher rank, and therefore would be more important to keep alive
@@dhawkeye4439 And he was, since he completed the objective
To be fair the rifleman made a rookie mistake. Drop the Lasgun pull out the shovel. The Ork wouldn't have stood a chance.
Kill Team is a tabletop game. It's in the "Skirmish" area, meaning that you only field a handful of models. (Compared to a normal 40k match where you have several units)
The game already exist. This is a new version. (They call it a redesign from the ground up... so I expect changes)
Edit: Just wanted to add. The last version were a good entry point to the full game. I expect the new version to also be designed with this in mind.
40K is also a skirmish thing. You field small armies (comparing to a normal Historic Wargame). And in a nonsense way... Being able to field more than a Greater Demon, its an absurd if you don't have enormous amounts of smaller demons or other Chaos troops fielded. If an insane Souleater finds another of his kind (no matter what god he is servant to), he would try to destroy him, no matter what other things are fielded by the enemy... As he would not consider them as suitable enemies for him... Skarbrand had no true enemies, so he tried the best enemy he found, Khorne himself... other Greater Demons would feel simmilarly
@@konradson Skirmish is a definition often used with tabletop miniature games when it's just a handful of models. (I would say that they usually are not tied to a unit, and are free to operate by themselves)
I don't know if there is a definition used for when you scale up the model count. For 40k they call it Epic.
Also fun fact that quote in the beginning is there version of Alexander the great also the first krieger that dies you can here someone say "can you hear me" it was probably the radioman talking to him
Pretty sure the voxer was the only engineer left of the sappers that went in, whose death and subsequent lack of earth shattering kaboom, was all the commander needed to know what just went down. Also why they later were often seen as moving forward slowly (searching for the plunger) instead of sprinting forward towards a flag over the horizon.
@@steelgreyed Love the Marvin Martian reference there.
This is Trailer for the Tabletop game. Kill team is smaller version of the main game. While main game you have to have whole army of models for kill team you just need like around 5 or 10 models
To be clear, despite common language, Warhammer 40k isnt usually played at the “entire army” level. It is more single brigade level engagements, multiple squads from the same force and some attached support such as the guard having tank support or Space Marine infantry having biker squads as forward scout ing detachment.
There used to be a game called Epic 40,000 which was full army level engagements, so entire Space Marine chapters with supporting titans and so on. Currently it doesnt exist but they may bring it back as we already have Adeptus Titanicus which is Titans in smaller scale much like Epic was.
@@sathos I know, I just did not wanted to go into extra detail.
@@xazelnighthaunterfanboy975 thats cool, my reply was more for Paul’s benefit 👍
@@sathos you can theoretically play an Army Scale 40k engagement, if you own a football stadium and enough points, friends, and terrain to play a full 10,000,000 point game.
And then you will truly bow before the power of Titans and Artillery.
@@F14thunderhawk but you wouldnt. Even for games above 3k you would use Apocalypse rules, if you were keeping the scale, which arent "40k" in game terms as they dont use 40k rules.
When a member of the Death Korps of Krieg is alone it just means that his entire support team is "redeemed in the eyes of the emperor".
I love how death korps are showed with a survival instinct. That make their suicidal methods more badass than just being lifeless morons.
They're willing to die, but there's no redemption in dying in a stupid way. Their lives need to contribute in some way, even if it's small.
This is my favourite way of imagining them. Pretty tactically sound and don’t actively want to die for no reason. Kinda like a take as many enemies with me before i go.
I was hoping you'll react to this soon. Also gotta love the last krieger still setting the bomb off even though he was on fire.
That is peak DKOK!
@@CombatVeteranReacts agreed
It's actually clear what the radioman is saying no to. When the demolition fellow dies, you can hear a voice shouting over radio "Do you hear me!?" When the video pans to the two soldiers pinned down, you can hear the radioman shouting, "Do you hear me?" in a more loud and clear way, clearly not on radio, just before the radioman nods to the commander.
Feels weird hearing Kriegers talking in English though, in my head I normally just hear them with German accents or speaking in full German.
Why would they speak German. If it isn’t high gothic it would more likely be French, since their design is mostly WW1 French military.
@@DoomBringerDANTE The Krieg are based on a mix of WW1 and WW2 German army, hence the name Krieg. But I always figured they spoke High Gothic like the rest of the Imperium, but the mask muffles it so much that we can't understand what they are saying.
@@Troop3r666 they really aren't, it is a mix of WW1 armies. Mostly French.
@@Troop3r666 No, their outfit and tactics are almost entirely WW1 French. People on the Krieg subreddit, 40k and Warhammer have all shown evidence of this. The only german in their uniform is the bottom of the helmet. Everything else about their design is allies.
if you are intimidated by the scope of regular 40k, Killteam is a great way to get into the tabletop, fewer models, fast games.
That's the Krieg alright, not the most tactically sound, some really outdated equipment but by the Emperor they get it done.
The guy at the radio wasnt saying there wouldnt be reinforcement, but rather : "our guy has been killed, he cant activate the detonator anymore", because we can hear a "do you hear me ?!" in the radio of the poor crushed death korp
The only reason they weren't throwing their lives recklessly away was because they were given a mission and MUST complete it. Nothing else would do for them, so that last Krieger pushed that plunger and embraced death as gleefully as ANY of the Death Korps of Krieg.
@@boxtank5288 Nah fam : unlike what the memes are saying, Death Korps arent suicidal. If one of them survived the mission, he would have returned to the base, he would not have like jump in a pit, that's just in the memes we see that. The reason Death korps are wearing their mask constantly is not just because of the toxic air of their world, its also to not show their terrified face to their comrads, so they can keep moving, even when they are throwing in their mask when looking at things no men should have to see. Death korps are just as terrified as the other guardsmen, but the difference is that at the moment they die, they dont have any regrets doing so. If they were truly like in the memes, they would almost never win anything.
@@anonymysable Fair.
He wasn't poor he fulfilled his duty exactly as the emporer intended him to
@@anonymysable finally someone explains how we work. You think we aren't afraid of the amount of pain that huge fucking bug will do to us but we understand is that the emperor must forgive us and his fee is blood
Plastic DKOK minis on the horizon?!
Dreams really do come true! Hope this leads to a model line.
Players love DKOK, so if GW loves money, they will make more Kreigsmen!
@@CombatVeteranReacts amen to that!
@@CombatVeteranReacts Players loved Sisters and it took GW over 20 years to release them in plastic lol they were released in 1998 and were one of the last metal minis around until 2019 xD
With GW, not even an astropath can predict what the hell their plans are xD
It's looking like a new Kill Team starter set, featuring Death Korps vs ork Komandos. They'll announce it on the Warhammer Twitch channel at around 1 PM(EST) on Saturday, July 10th.
Edit: I put yesterday's date instead of tomorrow's.
@@CombatVeteranReacts they make even more off the god awful expensive and shitty forge world models
First to comment
I know it's their style but still the Death Korps of Krieg really need to update their grenades.
Facts!
I think an explosion to the face will hurt either way tbh
Death Korps almost NEVER survive the mission, neither does their tech. Accordingly, all their equipment is made cheap and easy to produce en masse for when new versions are needed for the next mission. Also, due to their constant death, they are corpse-robbed a lot; you wouldn't give them anything you wouldn't want the enemy reverse-engineering.
Is there a functional problem to using "potato-masher" grenades? Are they objectively worse than more conventional grenades?
@@Grymbaldknight Less bang and shrapnel compared to a standard fragmentation design.
I thought it was kind of interesting that the sniper adjusted the focus because, and it was probably unintentional on the part of the animator but, contrary to popular belief, a laser isn't a beam. It's a very narrow cone. Most handheld lasers will be tightest at the emitter and widen out from there, but some higher end or higher powered laser arrays will use focusing lenses to change the distance at which that cone of light converges to a point and begins diverging. It's very plausible that a laser weapon would have an adjustable focus for range that moved that convergence point up or down the beam length so as to put maximum energy into minimal area. In the future, if laser shoulder arms become plausible, we could very well see something like a laser-armed sniper who needs to adjust his weapon's focus based on the range to his target. It is also very likely that his optical sight would be matched to his weapon's focal length, so that all he has to do is to bring the target into focus on his scope, put the crosshairs on, and fire. This would allow him to range the target without reading numbers and adjust the focal point of his weapon intuitively, while also eliminating the need for some kind of electronic ranging and auto-focusing systems that add unneeded complexity to an already complex combat weapon.
"That's tactically unsound"
I mean we're talking about Kriegsmen here, these are the people who literally would throw themselves into a demon to kill it with their shovels despite having tanks and artillery
Killteam is table top a small scale battle version. This will be the 3rd kill team set i believe
@@Howl-Runner killteam not a video game it small scale version of regular 40k tabletop
@@alphariusomegon3965 yikes youre right
The Krieger with the chainsword is probably the sergeant/squad leader, so arguably he's a little more valuable and shouldn't be the one putting himself at risk, which is why the rifleman ran ahead. Think of the sword and pistol combo you often see leaders in 40k carrying as somewhat akin to how IRL officers are given pistol and carbines and are considered more as self defense weapons.
It’s DKOK, they throw themselves into suicide missions because they feel bad, and that Krieger took down 2 Orks, 1 in melee combat so he went down better than most.
With your point about the scopes optics being a straight line while the laser is also a straight line, I think him dialing the focus could be a solution to that. They aren’t 2 parallel lines, the scope’s line is angled to intersect the shot.
The scope’s focus may correlate to a slight cant downward, so at some point the crosshair’s line crosses the path of the laser. Him dialing the focus also slightly changes that bend, moving the intersection forward or back. At the ranges they expect the sniper to be used at, a difference of 1 degree could mean a dozen yards difference The focus is there as a way to make training easier. Since they want to pump out soldiers, rather than teaching them how to account for the difference in angles, they can just say “Turn the knob until your target is clear, line up the crosshair, and you’ll hit.”
Not canon, but I think it’s a reasonable enough headcanon to explain what was going on with his gun.
There's no need for the scope to intercept the line of the shot. At 10 yards the drop between barrel and scope is about 3" . . . at 10 miles the drop between barrel and scope is about 3". "My shot is going to land about 3" lower than my crosshair" is not hard to account for in shooting.
With a little more elaborate setup than what was shown there, lasgun 'barrel' can also serve as optics. Light goes both ways, you just have to redirect the incoming light to the scope, which is not that hard.
1:38 the ork crushed the him, and the radio men was trying to get in touch with the demolition guy but didn’t get a response because of what happened to him maybe
That does sound like the likely event.
I'm a little miffed because I just bought my killteam core book, but hey, new killteam edition.
Welcome to the hobby man, you'll get used to it... or change systems you play ;-) But IMHO it's inevitable. Just do a research about which edition of a game you're going to buy and how long did it last already.
Love the breathing noises from the gas masks. Fantastic minor detail that really adds to the scene.
This is going to be a tabletop game like others have said. Great way to get your feet wet in the hobby. You are probably going to get a kill team each of Krieg and a new kind of Orks with a game board, the new kill team manual and some terrain. Probably going to cost $140-$150.
I love how the explosion set off by the detonator destroyed the entire place the kriegsmen were in. They fully intended on dying there one way or another.
As they do.
"No to reinforcements, no to an alternate plan..." Yeah, sure. You mean they asked if they can charge the enemy with shovels and were cockblocked.
"Sarg, they said no to the bayonet charge"
*dakka dakka*
"By the Emperor, when will those commissars grow a spine, I mean seri-, oh you're dead"
@@mianoxide1199 "Lucky bastard."
The first ork had a power claw
If you listen closely to the Vox operator (the one with the radio) he's saying "DO YOU HEAR ME?!" and he's shaking his head no to indicate the demo team is wiped out
5:54 - you might also have issues of obstruction via refraction when talking about lasers as well.
if you think about it, you can bounce a laser pointer off of smoke from a campfire pretty easily. though it might be harder with a powered laser gun, it isn't insane to think that particulates in the air could cause serious refraction problems for part of or the entire shot. The longer the distance, the more significant that chance becomes, as small changes become big changes over larger distances, and/or the longer the shot has to go the more particulate that could get in the way.
Just more stuff you dont have to think about with a normal slug.
This is talked about in quite a few books actually! In fact; when I was reading the Dark Imperium books; it mentions in passing that - in even a light haze, even a Lascannon’s effective range is reduced to about 2 miles. Lasguns even more so
@@tyrusdalet huh! never read those books but there you go, one author at least thought of the problem.
That's what I get for not reading 40k books for a long time, just miss out on stuff like that.
Remember that a Kriegsman's Great Coat and such are likely going to pull the fire itself away from the trooper for a few seconds due to all the chemicals coating it to fight in the NBC environments they are specialized in..the fire likely wasn't truly getting to him(since Orks don't use Promethium) until just as he was pushing the plunger down..
That Kriegsman burning alive was amazing
My only complaint on the entire video as a whole.
"WHERE ARE THE BAYONETTES!?!?!" Not even a shovel?... Chainsword is good, but but but but bayonettes..... :(
It’s simple. A chainsword will rip a ork’s skin apart, a shovel isn’t even guaranteed to pierce it
Orkz is too big and strong for puny 'umie shovels, this much is true
@@queencyrys6309 This is the Death Corps, bayonets and shovels are the perfect weapon for all situations. Greater Daemon? Shovel. Bio-Titan? Shovel. Void-Dragon? Bayonet, then shovel.
@@ninjamummysquid ...........yes.
No words used but when the guy looks over and sees the comms guy fall over dead with a hole in his cover. The surviving guy knods his head in a way that sure looked like he just cursed.
The ork had a claw strapped to his right hand. That's how he essentially snapped the guardsmen in half.
The Ork in the beginning grabbed the Kriegsman with his Power Klaw. Essentially chopped him in half.
Krieg technology is weirdly backwards hence the detonator. All part of the WW1 aesthetic.
The reason the guy was by himself is because the cable isn't long enough so that the detonator is in the blast radius. Kriegers are happy to die for the Emperor but no point in wasting more men than you need to.
I assumed the soldier on the Vox-Caster was confirming no explosion and the mission was incomplete.
The first Krieg soldier shamed himself and failed his duty to the Emperor by abandoning the detonator and attempting to take on the Ork, any true Kriegsman should have immediately set the detonator off as his life is already forfeit in service to the Emperor.
@@RayvenQ yeah he reaches for a wrench instead of the detonator? Still loved it but didn't really make sense, like the way he popped like a blood bag all over the front of his mask...
Killteam is a specialty game (spin-off) from the main 40k table-top game, not a video game.
Instead of controlling an entire armies fighting eachother on the field of battle (50+ models), you controll a small squad doing skirmishes and special operations (5-15 models). There is also persistence between battles. You can give your characters names, and note their greatest deeds, they gain experience for each battle and can take specialist roles when they level up (sniper, commander, comms, demolitions, ... ). Whenever they go down in battle it's possible for them to get hurt or even die, which funnily enough makes you care about your characters.
The trailer itself anounces an update for the ruleset, going from second edition to third edition. This is usually accompanied by a starter set containing two factions, in this case imperial guard (death korps) and orks. It also quite possibly means that we're going to get plastic krieg models, which made a lot of us make happy gas mask noises.
Killteam isn't a videogame, it's an alternate game for the tabletop miniatures. Where the regular Warhammer 40k is army vs army sometimes with armies on either side having 80 to 100+ models organized and moved as units, killteam is squad vs squad with lists being 5-20 models depending on the faction, each controlled individually.
A new box set and edition of Killteam is coming out and this advertises that.
We can't speak to how it will change in the new edition, but in the current edition of killteam, you muster a killteam of up to 20 models, with a budget of 100 points to spend on models, and upgrades (different guns, melee weapons and other gear like a vox-caster radio) for those models. A killteam will consist of a leader, up to 3 specialists (like sniper which gains an accuracy buff, scout which gains a movement speed buff, or comms which applies a buff to a friendly model once per turn), optionally a commander, and a number of non specialists up to the limit of models total (20) or points to spend (100).
a mission with objectives is selected and a layout of terrain is prepared on the board, and you and your opponent duke it out in semi-turn based skirmish combat until the mission is completed or one of the killteams is broken (more than half of the killteam is injured or out of action and you fail a morale check). if the mission completes whoever scored the most victory points as per the mission objective wins, or if the game ends because of one team breaking but not the other, then the player who's killteam did not break is the victor.
04:00 With a laser, you "still" will have to adjust altitude because the scope is not on the same angle or plane of the laser proper, it will not go left or right nor arc its projectory as you are correctly observing, however it will miss in the up or down if your convergence isn't sighted for the correct range. Think: holding 2 laser pointers and getting getting them to meet at one specific spot. Some angling is required though this becomes "less" of an issue the closer to infinite range you get. It looked like he was adjusting for "closer" targets. In "all" of this however, laser sniping is soooo much easier than predicting slug throwers.
5:50 heheheheheheh you caught it.
On the tabletop, Kill Team is basically tiny 40K to my understanding. Playing a regular game of 40K you have multiple squads (units) made of multiple soldiers (individual models) I believe kill team zooms in and you have individual units (individual soldiers/models) and it’s basically squad V squad instead of army V army.
Kill team is already a Warhammer game that exists, this is the trailer for the new edition coming out soon(ish)
5:43 this type of content of hypothetical scifi war is what makes this channel beautiful :3
For a Killteam Game as Astartes you get 5 models if they are not all base and you have a few special troops. For Guardsmen it's 12-20 depending on what they are equipped with. I play my Guardsmen this way since a full army is very expensive and not great right now. I run Custodes, Blood Angels and working on a Necron army now for the full game.
note: the chainsword guy is the squad Sergent might be why he stayed back
Kriegsmen don't have Sergeant ranks typically, they call them Watchmasters.
Melee weapons are usually used by leaders in the Imperium (unless its entire squad dedicated to melee), so rifleman charging first could just be protecting his superior. (which would not surprise me as it's Krieg after all)
Interestingly, even when you have group dedicated for long range combat, it's safer for them to bring a sword and a pistol in case of enemy charging their unit.
To give you a rundown on the Death Korps if you're unaware, they all come from the planet Krieg that once rebelled against the Emperor of Man and was consumed by 500 years of atomic civil war, leaving it a barren rock where its survivors can only live underground. They basically swore an oath of penance to the Emperor and commit every single able-bodied soldier to join the Astra Militarum, and teach every single one of them from birth that they were born to die. Where most planets produce resources, Krieg produces expendable lives; men that are completely indoctrinated by a dogma of self-sacrifice to pay penance to the Emperor for their ancestor's rebellion.
The doctrine of the Death Korps is to the point that, normal Imperial Commissars are often forced to shoot their own men for retreating or failing the Emperor. Death Korps Commissars are just there to stop their men from suicide charging when it's not appropriate.
The biggest problem: lasgun guy, where is your bayonet!!
The radioman was talking to the guy that got killed in the beginning. He shakes his head to the sergeant to say he's not responding. You can tell because you can hear the radioman talking through the dead guy's radio.
Kill Team is basically the same as Tabletop warhammer 40k but it used far fewer models as is more meant as a way to get into full 40k. It's also really good for people who want to collect and paint a whole bunch of different factions but doesn't want 2,000points of each factions (which, for Krieg, could be over $1000 in models and hundreds of hours of painting time)
Wouldn't bother with adjusting scope elevation. Set it parallel with the barrel and just understand that point of impact will be a couple inches below point of aim.
I just noticed something, That radio man wasn't talking to command or anything like that, he was trying to contact the guy who wired up the bomb. The dude who was by himself and died first, the rest of the team were a distraction so they could pull the bomb off. "Can you hear me!?" You can hear it over the Kriegers' radio as the Ork tosses his body aside after crushing him with the claw
Okay
You mentioned you knew Battletech
I have realy big question for ya man. Do you know the Turn based game on Steam? Or do you know that there are huge swaths of books and games and such for the universe?
And if you're interested in the lore, I can give you a wonderful youtube channel to watch!
Kill Team is just a blast to play. A good gateway into tabletop and if you wanna be a bastard of the highest caliber you field Custodes and watch your friends rage. I play mostly Orks and AdMech in KT.
Those Kriegsmen really took the term “killteam” literally huh? Zero quit indeed.
the radioman was acctually talking with the detonator dude, you can hear a "Do you hear me? DO YOU HEAR ME?!" in the detonators radio once he dies.
in the next scene the radioman shakes his head as if to say "hes gone" or "im not getting a response"
7:00 Yes, but the guy with the chainsword is at least a Sergeant and thus viewed in the eye of the Kriegsman more worth. So the footman charged first.
Fun fact about the las guns/rifles the Korpsmen used.
Instead of the full auto blast most guard regiments use they have their made so it's semi-auto (sires slower), but hits harder. That's why the Sniper was able to kill the Ork easily with one shot to the head.
2:08 the radioman was talking to the guy who got crushed by the ork, you can even hear the dead guys radio
Close combat weapons usually indicate higher rank, so the rifleman was protecting his senior and helping his NCO see the enemy’s attack patterns. Makes sense.
7:10 knowing Krieg logic, the rifleman probably sacrificed himself to take focus off the swordsman, allowing for a backstab.
Of course, the Ork recovered and turned back round pretty quick, so that didn't really work out.
The reason the ork manage to kill the kriegman like that is because the ork was most likely a boss (which is a bigger stronger ork) equipped with a mega klaw which is strong enough to rip trough a tank's armor like a knife trough a can of food, making crushing of splitting a man in two fairly trivial even one handed
this isnt a video game its for the new models of Death Korps and Orks on the Table Top
And also new edition too
can't remember his name, CMH award for carrying a smoke bomb that was active while he was on fire and blind and getting it out window of the Flying Fortress he was in to save his entire crew during WW2
Nah-Nah it is the tabletop kill team trailer! Also, Kriegsmen have their coats sealed for hazardous environments so that flame burst probably just got him sweaty and didn't burn through the protective layer. When you will get to the point of Vraks combat you will know more about their trenchcoats, they are neat. Also in the tabletop guardsmen never ever win in a close-range fight with orks.
no one wins in close-range with a Nob unless your a khornate SM lmao
probably got him sweaty'
did you see his face melting my guy?
@@cheeseninja1115 Not true. Custodes, daemons, terminators, even assault intercessors can all shred nobs.
Krieg uniforms are more for NBC protection than flame resistance, so he was quite a bit more than sweaty, a lot more. If anything itd be a Steel Legion soldier that would have heat resistance built into their armor and masks given the climate at times on Armageddon.
Kill Team is a Table Top game. It has been out in various forms for a while now, but they are doing a new edition.
Nice breakdown video of the trailer
Killteam is an actual tabletop game, not a videogame, its like a mini version of regular 40k, so instead of having a bunch of squads and vehicles, you have your guys going on missions.
Something I found interesting is that in the beginning If the first guy would have not been attack and he continued to detonate the explosives he would still have died because the blast was big enough to reach the ork that was right beside the detonator in the end. Another example of the death korps of krieg willing to complete the task no matter the cost.
the first guy messed up in going for his lasgun rather than pressing down on the plunger.
Kill team is a tabletop game, it’s very much 40k tabletop with less models with a bigger focus on individual “operatives” than larger units.
The scope would still have to be adjusted for parallax. Which is what I think that clicking sound effects was trying to represent.
Kill team is actually what brought me into the tabletop part of warhammer 2 years ago now
Like you mentioned, another thing the sniper could have been doing other than focusing is indeed changing the elevation. But not accounting for bullet drop, instead hes accounting for the offset of the scope to the barrel. Just because you have a lasgun doesn't mean your point of aim will always be your point of impact. It depends on distance. Just like how real guns have hold over marks for engaging at distances closer than your zero
Chainsword guy is the Sargent so they were probably trying to keep them alive. Also since kergsmen are always want to die, (their comisars have the unique responsibility of stopping their guardsmen from changing in too soon) they may have just wanted to die in combat
My first game of kill team was playing krieg against primarus, and this isabout how it went. I won through objective points, but with two men left and one of them bleeding out.
Now that I think about it seems like they were communicating that plunger guy wasn't going to be able to detonate the explosives so they'll have to move to do it themselves
All I hear from this trailer is "Play the damn objectives".
In the beginning when see the demo guy die you can hear the radio person trying to get a responses. You can him say "can you hear me." that's why he turned to his co and shock his head no
as far as I know this is gonna be a tabletop game, not a video game
There already is the tabletop war hammer game kill team I don’t know if this is for a new edition or not but kill team has been out a while.
@@alanedwards3302 probably a new edition. an orks vs death korps starter box for kill team has been rumored for a while, and this just about confirms it.
The ork at the start had a power klaw, which was what allowed him to crush and kill the kriegsman in one blow. Also, the guy on the comm unit was shaking his head to their commander (From what we could tell) that the guy one the detonator was not responding and KIA, not that back up was arriving. Considering the situation I believe they already knew that no backup was ever coming, this was clearly a small scale suicide op that if back up was sent it would just be a waste of resources better spent elsewhere, the Imperium's spread thin as it is so back up here would be a waste.
You're overthinking the lasrifle scope. You'd just put the scope parallel to the barrel and aim a couple inches above your intended target, so the top of an ork's skull.
I wouldn't be surprised if the idea behind the sniper adjusting his scope was him focusing for distance.
From what I've been told at least you have to adjust your lasgun for distance otherwise it won't do the most possible damage. If not adjusted correctly it can start to degrade over time and not be precise enough to burn straight through someone's armor or through an ork head.
Custodes definitely have plot armor in Killteam.
You field 2 to 3 Custodes against whatever the opponent can muster. 8 Spacemarines maybe. Up to 20 guardsmen with nothing but Lasguns
The melee weapon is more valuable than the kriegsmen.
When the Kriegsmen was engulfed in flames, his full body uniform would give him a small amount of protection, enough for him to reach the detonator before succumbing to the heat.
Kill team is a nice way to try out if Warhammer 40k without buying a 500 point army from the very start.
You can buy and paint about 100 points which is like 10 models, 20 at most and you have a squad to play Kill team.
500 points army is low 1000+ is what you get
@@olgagaming5544 You can still play with 500 points, i believe there's some settings for that if you wanna go super budget.
but yeah 1000 points is the default minimum
Parallax adjustment is a thing in old mechanical rangefinder cameras in similar circumstances. The viewfinder is offset from the lens and the effect of this changes with distance. Good rangefinders have this - bad ones dont.
Guardsman of Krieg: "DO YOU CALL THIS A FLAMETHROWER XENOSCUM?!"
Also: what a good day to die!!! For da emprah
"You call this burning me alive?! I'll show you being burned alive!" *thunk* "Ah, zog me..."
DKoK is basically ODST helljumpers but really sadistic, they get the job done no matter the costs trench or death literally in the end.
The kreigsman cares not for his survival. Nor what weapon he goes into melee with. He cares only about atonement through the giving of his life. He is but a pebble in the avalanche that will inevitably crush the enemies of the imperium. May the Emperors light be upon him
That soldier on fire would have a few seconds to adjust to the heat hes covered head to toe so fairly insulated
I think it's nice that they do sit in cover and try to watch out for incoming shots here. Many seem to think that DKOK wants to eat bullets just for the sake of it.
It is 100% lore that the Death Korps want to die and will take any chance the kill themselves. The only reason they are taking cover is because dying without completing the objective (blowing up the area) wouldn't fulfil their mission and thus they wouldn't glorify the Emperor. Note: the explosion blew the entire place sky high. The Kriegmen weren't getting out even if the Orks didn't get them.
@@trianglemoebius Exactly. They have a sense of survival because they can kill more xenos and heretics if they don't die. But ultimately they would rather die than fail their mission.
@@niklasekelof7319 These are the guys who have to be told by their Commissar not to shovel charge a tank.
@@trianglemoebius Yes that is the meme, but you would still expect them to find cover if possible.
@@niklasekelof7319 They were in cover, at the beginning. After that they were rushing to the detonator to try and complete the mission before the squad got wiped.
So random thought about the Lasguns and why it's used by the Imperial Guard, beyond the obvious that it is powerful enough and fixes a ton of logistic issues, I think part of the reason they are used is because of how easy it must be the train someone to use a Lasgun effectively.
After all think about it, with a normal projectile gun you have to account for a ton of things from recoil to drop off and wind. But with a lasgun that isn't needed, it's just point and shoot. I wouldn't be surprised if you could train someone to be accurate with one of those in a few days.
Has killteam ad play, while watching kill team trailer.
Lol
For the Kreig soilder who was on fire and dentonate the explosive. When it came to how some Imperial guard armies trained there men to fight . With them being part of the cult of sacrifice , no price is too high in the name of victory . As they will some time push what is beyond human at times to complete objective if it mean's that they die in the process to complete the objective. Such deed's seen in the video in some space marine novel's impress space marine for the level of dedication they see some time in the imperial guards armies that they are attach to. For their training on Kreig a part of their training being in the cult of sacrifice they learn to push beyond the limit even if in pain and dying to find the last amount of strength to complete the objective still. As no amount of sacrifce is enough , as long as the xeno is killed in the Emporer name.