For those messing about with tiling in materials, the classic problem one encounters is that the tiling is set for the whole material, so if you reuse this for example with two brick walls of differerent size you will end up with having one looking stretched as the tiling is the same no matter how long the wall is. There are 3 solutions to this. 1. You make one material per wall - 2. You build your wall using several objects of same size sharing same material and tiling. 3. You generate your walls with a script and manually calculate the UV's for the vertices so that they effectively have different tilings even though they share the same material. The third option is the best but requires quite a bit more understanding of how stuff works and how to instantiate your objects dynamically through code.
Do you have any experience in making your own shader that works in VR so that it renders correctly in both eyes? My attempt at this only renders the image in one of the eyes. Basically just trying to make a CRT raster line shader for a screen surface (so not full screen camera nonsense that many seem to want to do).
For those messing about with tiling in materials, the classic problem one encounters is that the tiling is set for the whole material, so if you reuse this for example with two brick walls of differerent size you will end up with having one looking stretched as the tiling is the same no matter how long the wall is. There are 3 solutions to this. 1. You make one material per wall - 2. You build your wall using several objects of same size sharing same material and tiling. 3. You generate your walls with a script and manually calculate the UV's for the vertices so that they effectively have different tilings even though they share the same material. The third option is the best but requires quite a bit more understanding of how stuff works and how to instantiate your objects dynamically through code.
Dude u are not getting the recognition you deserve! Amazing vid!!
Cheers and thank you for saying so! 🍤🍤🍤
Love the new thumbnail ❤❤
Do you have any experience in making your own shader that works in VR so that it renders correctly in both eyes? My attempt at this only renders the image in one of the eyes. Basically just trying to make a CRT raster line shader for a screen surface (so not full screen camera nonsense that many seem to want to do).
hye can you do tutorial on changing scene please. really need your hellp :(