Auto Rig Tool for Creating Skeleton Characters: Advanced AccuRIG | Character Creator 4 Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 59

  • @JoshuaLundquist
    @JoshuaLundquist 2 ปีที่แล้ว +22

    Was curious about the facial bones, wondered if there is / will be a way to auto-create facial blendshapes?

    • @StevenCookFX
      @StevenCookFX ปีที่แล้ว

      I have been trying to figure out how that works too.

    • @MysteryFinery
      @MysteryFinery ปีที่แล้ว

      was wondering this aswell

    • @AVISIONMUSICTV
      @AVISIONMUSICTV 11 หลายเดือนก่อน

      You guys are never satisfied... lol

    • @GameArtsCafe
      @GameArtsCafe 2 หลายเดือนก่อน

      Combining their Accuface depth tracking and morph bake tool should in the future create the face from your own webcam in the future if they accept the idea - I've submitted it on their feedback tracker as an idea but for visemes, we should also have audio representation so we can make the same facial shape to match with the sound.

  • @danielbecerra6094
    @danielbecerra6094 2 ปีที่แล้ว +13

    PS can you also show how to animate face from AccuRig!

  • @FF-FAN9999
    @FF-FAN9999 2 ปีที่แล้ว +7

    can u do a tutorial on how to skin the face bones?

  • @GameArtsCafe
    @GameArtsCafe 2 หลายเดือนก่อน

    I hope a new update is coming soon - would love to be able to import an existing rig and add or remove bones.

  • @poochyboi
    @poochyboi ปีที่แล้ว +1

    why doesnt iclone allow me to export char as fbx? tells me content licence doesnt support it?

  • @rezahasny9036
    @rezahasny9036 ปีที่แล้ว +1

    hello sir, i have installed the acurig on my computer, but it wont appear on my cc4

  • @FatCatAlleyMinute
    @FatCatAlleyMinute ปีที่แล้ว

    Great tutorial, Kai! I learneed a lot here. The RI team really deserves praise here.

  • @humbertolimaferreira2587
    @humbertolimaferreira2587 ปีที่แล้ว +1

    there is the option accurig character creator within character creator 4 , I already have it installed and I use it individually, but within the character there is no way to activate it

  • @rosuckmedia
    @rosuckmedia 2 ปีที่แล้ว

    Many Thx for your Great Tutorial. Greetings rosuckmedia👍👍

  • @danielbecerra6094
    @danielbecerra6094 2 ปีที่แล้ว

    very informative, thank you! keep 'em coming

  • @PanArt_
    @PanArt_ 11 หลายเดือนก่อน

    is there a way to rename the bone hierarchy. I need to rename the pre-fix of the bones so when I export to another app there's no clash of names. Any help would be appreciated

  • @Chai_Xiao_Gou
    @Chai_Xiao_Gou ปีที่แล้ว

    The creation and binding of facial bones, can you make a tutorial? I mean just in CC4!

  • @shivangipriya4153
    @shivangipriya4153 ปีที่แล้ว

    How did the facial bone. I cannot see in the video and direct appearance ???

  • @7_of_1
    @7_of_1 ปีที่แล้ว

    For the last standalone version of accurig just released, does the build in function of it within CC4 have all the same functions?

  • @ashekerasulaltayef4087
    @ashekerasulaltayef4087 2 ปีที่แล้ว

    Why does the GMS tNice tutorialng doesn't soft sa way like it did in the video?

  • @animian
    @animian 2 ปีที่แล้ว +2

    will there be any update to the rigging system where we can add additional corrective driven bones around problem areas like shoulder, wrists and groin areas?

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว

      Hi bro, what is the 'additional corrective driven bones' means?😂

    • @animian
      @animian 2 ปีที่แล้ว

      @@aeddychau5690 there are usually alot of problems in areas i mentioned above and some use blendshape/morph targets others use bones.corrective driven morphs or corrective driven bones to make poses of anlges on arms and legs deform better and keeping the volume of the mesh on those areas.

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว

      @@animian I think what you want to say is Skin Weight....

  • @marcus_ohreallyus
    @marcus_ohreallyus ปีที่แล้ว

    This thing is amazing, except for the fact that all morphs are deleted from the fbx upon export to iclone. Can you fix that?

  • @kellyjohnson768
    @kellyjohnson768 2 ปีที่แล้ว +5

    Why did they completely skip over how to make a face rig with accurig?

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว

      03:08 One note here, although AccuRIG generates the facial bones, it doesn't assign any skin weights to them. So this is not a faca rig, it just generates the facial bones, and we still need to set them manually if needed.

    • @kellyjohnson768
      @kellyjohnson768 2 ปีที่แล้ว

      @@aeddychau5690 They have yet to cover how to do this

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว

      @@kellyjohnson768 Agree, there should be a tutorial video for this😂

    • @tinyribbon
      @tinyribbon 2 ปีที่แล้ว

      @@aeddychau5690 so how do we assign skin weights on this case? Do we need to use other program like blender to do it? Pls advice thanks

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว

      @@tinyribbon You can go into the Skin Weights mode in the Attribute tab (Modify panel) to bind the skin weight for face bone.
      But I suggest you export the character to your usual program ( like Blender, Maya, 3dMax... ) for face bone binding, it will be easier.

  • @khaledalabyad1445
    @khaledalabyad1445 2 ปีที่แล้ว

    Woah, great video mate!

  • @book1764
    @book1764 10 หลายเดือนก่อน

    I dont find Accurig Button, please help me

  • @Cloganart
    @Cloganart ปีที่แล้ว

    at 4:21 my mesh just completely disappears after Bind Skin.

  • @dvspriest
    @dvspriest 4 หลายเดือนก่อน

    How do you move things around so nicely? My points keep snapping randomly all over

    • @reallusion
      @reallusion  3 หลายเดือนก่อน +1

      Hi @dvspriest,
      You can turn off the Midpoint Placement or disable the symmetry constraint by turning off ""Symmetry Selection"".
      Because the midpoint placement automatically calculates depth, adjustments may feel abrupt. For smoother adjustments, it's recommended to switch to Orthogonal view (at 1:13) and use hotkeys ""A, S, D, F, G"" to change the perspective.

  • @kellyjohnson768
    @kellyjohnson768 2 ปีที่แล้ว +1

    Okay, now how do I rig a face so I can set it up for auto lip synch in iclone?

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว +1

      Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File
      th-cam.com/video/ebgsHfYjCyQ/w-d-xo.html
      Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File
      th-cam.com/video/A-4lGCu76Sw/w-d-xo.html

  • @alizee3687
    @alizee3687 ปีที่แล้ว

    is this software Linux-compatible?

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    I also discovered that am not the only one having this problem

  • @joelchamp1949
    @joelchamp1949 4 หลายเดือนก่อน

    How can I save the skeleton as a preset? So I can have two characters share the same rig setup

    • @reallusion
      @reallusion  3 หลายเดือนก่อน +1

      Hi @joelchamp1949,
      Yes, bone definitions can be saved and loaded to the character with same skeleton structure. Please check out the following video on saving a skeleton as a preset.
      th-cam.com/video/ghRXd_sIvEU/w-d-xo.html"

    • @joelchamp1949
      @joelchamp1949 3 หลายเดือนก่อน

      @@reallusion thanks

  • @ehabqurah.graphtut
    @ehabqurah.graphtut 9 หลายเดือนก่อน

    excellent

  • @liamwilson7549
    @liamwilson7549 5 หลายเดือนก่อน

    generate skeleton is not an option for me. its greyed out.

    • @reallusion
      @reallusion  5 หลายเดือนก่อน +1

      Hi @liamwilson7549,
      Please ensure that the point matching steps have been complete. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team.
      Contact Reallusion support: www.reallusion.com/CustomerSupport/User/FAQList.html, and we will get back to you asap.

  • @FutureOfCinema
    @FutureOfCinema 7 หลายเดือนก่อน

    What about face?

  • @liamwilson7549
    @liamwilson7549 5 หลายเดือนก่อน

    accurig crashes the program when i click it.

    • @reallusion
      @reallusion  5 หลายเดือนก่อน

      Hi @liamwilson7549,
      The mesh polycount limit for AccuRIG is 600K triangles. If your character polycount is too high, then please reduce the mesh density for smoother operation of AccuRIG. If you are still having problems, we recommend submitting your questions with clear screenshots or screen recordings to our customer support team.
      Contact www.reallusion.com/CustomerSupport/User/FAQList.html and we will get back to you asap.

  • @kingfreemanatakpa8781
    @kingfreemanatakpa8781 2 ปีที่แล้ว

    Nice 👍

  • @dondrapichrust
    @dondrapichrust ปีที่แล้ว

    Hi, why did you import the mesh as prop not character? when I choose character there is no accurig option, just a humanIK panel

  • @sanaakhan9695
    @sanaakhan9695 2 ปีที่แล้ว

    And waht about animals rigging on Accurig ?

    • @aeddychau5690
      @aeddychau5690 2 ปีที่แล้ว +1

      AccuRIG should not be able to bind skeletons for animals, the video says it is just a tool to bind skeletons for humanoid characters.

    • @sanaakhan9695
      @sanaakhan9695 2 ปีที่แล้ว +1

      @@aeddychau5690 ok but they should introduce about animals rigging

  • @toonanimationstudio
    @toonanimationstudio ปีที่แล้ว

    Seeing a white box on my screen I can't login

  • @Nuverotic
    @Nuverotic 10 หลายเดือนก่อน

    I just want to know when we'll be able to add geo-shells from Daz... That's what 20% of your community wants.

  • @righttoexplain
    @righttoexplain 2 ปีที่แล้ว

    Mac version please.

  • @dreadfulknight2690
    @dreadfulknight2690 ปีที่แล้ว

    I can't login because theres just a white box covering the screen. How do I fix that?