Game changing NEW & FREE plugin for any Blender 3D character artists in Character Creator 4

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 91

  • @tiedtkeio
    @tiedtkeio  6 หลายเดือนก่อน +3

    Hey! Thanks for watching! Let me know what you think of this new 2-click workflow for 3D character sculpting in CC4 and Blender! Let me know if you've got questions. 🙏🙂

    • @alirezakhademi6093
      @alirezakhademi6093 5 หลายเดือนก่อน

      i just didnt know where and how did you get the character and clothes and face rig in the first place. did you created it in blender then you imported it to cc4? or was it ready to use that part is foggy for me and i couldnt understand fully

    • @lightsout630
      @lightsout630 5 หลายเดือนก่อน

      What do you get with cc4 30 day free how many characters can you create?

    • @AsadAli-b3b9b
      @AsadAli-b3b9b 5 หลายเดือนก่อน

      @@lightsout630 u can import export 30 times any character but unfortunalty u can't use headshot 2.0 in trial it doesnt allow u to export!

    • @lightsout630
      @lightsout630 5 หลายเดือนก่อน

      ​@@AsadAli-b3b9bwhat are you able to do with the trial like customization and textures clothes etc ???

  • @DimiArt
    @DimiArt 2 หลายเดือนก่อน +2

    beautiful tutorial! simple, easy to understand, love it! i've been using character creator with blender for about 3 months now and i'm only now just learning about the data link!

    • @tiedtkeio
      @tiedtkeio  หลายเดือนก่อน +1

      Great to hear! Thanks for watching! 😀

  • @StudioWerkz
    @StudioWerkz 3 หลายเดือนก่อน +1

    So glad I came across this, its a life saver, I was trying to learn Zbrush just for this purpose but more comfortable in blender with sculpting. Thank you

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน +1

      That great! Same here. Tried to learn ZBrush for a year, but never became friends with the controls and interface haha. Blender is so much easier.

    • @StudioWerkz
      @StudioWerkz 3 หลายเดือนก่อน

      @@tiedtkeio do you ever find that hitting the Mesh button does not update in CC4? I get no errors, the console log shows mesh replace success, but I dont see the changes, unless I hit Go cc for a full import. I experiment with changing pose in blender and sent pose back to CC4 and that worked, but not Mesh.

  • @bit-studios1
    @bit-studios1 5 หลายเดือนก่อน +1

    This GoB plugin for Blender and CC4 is outstanding and a game changer!!! Thanks for sharing this video with us. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      So happy to share my findings! Thank you so much watching! 😃🙏

  • @alirezakhademi6093
    @alirezakhademi6093 5 หลายเดือนก่อน +2

    it was awsome i hope you post more of this workflow thank you very much!

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน +1

      Thank you, I sure will! Will post complete characters from start to finish too! 😀

  • @rubberdog
    @rubberdog 5 หลายเดือนก่อน +1

    This is a game changer for me, cheers for your video, awesome and a great help. Peace from Scotland 💜

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      I'm so happy to hear that! Hope you create something amazing, feel free to share too! Thanks for watching! ❤🙏

  • @thenout
    @thenout 5 หลายเดือนก่อน +1

    Good Lord. It finally happened. Thanks for letting me know, man.

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Yes it's fantastic! Happy to share, thanks for watching! 🤓

  • @CreativeAnimationz
    @CreativeAnimationz 2 หลายเดือนก่อน +1

    Thank you, I learned a lot from this video, I just used it today as I modeled a Hulk for my next video!

    • @tiedtkeio
      @tiedtkeio  2 หลายเดือนก่อน

      Awesome! Feel free to tag me in your Hulk video when you're done, I'd love to see it! 🙂🙏

  • @mahboobroshandel2209
    @mahboobroshandel2209 6 หลายเดือนก่อน +3

    Thank you , if you have time to do more tutorials like this one , it would be much appreciated.🙂

    • @tiedtkeio
      @tiedtkeio  6 หลายเดือนก่อน

      Would love to! Do you mean for Blender, Character Creator 4 or both? 🤗

    • @mahboobroshandel2209
      @mahboobroshandel2209 6 หลายเดือนก่อน

      @@tiedtkeiosorry that I was not clear. I mean about this tool. On site of Reallusion they have Goz tutorials. Something like those.

    • @mahboobroshandel2209
      @mahboobroshandel2209 6 หลายเดือนก่อน +3

      ⁠@@tiedtkeiosorry I was not clear. I mean about cc/ic -blender tool pipeline.

    • @tiedtkeio
      @tiedtkeio  6 หลายเดือนก่อน +2

      @@mahboobroshandel2209 I see! Sure! 🙂🙏🙏

  • @BraggsTippingPoint
    @BraggsTippingPoint 5 หลายเดือนก่อน +1

    Awesome! Can you do a video on how to properly sculpt the full body mesh without ruining everything?

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Definitely! Will add that to my next tutorials! 😀

  • @Aleksei-j8m
    @Aleksei-j8m หลายเดือนก่อน +1

    Thanks for the great lesson! I'm currently actively studying CC4 and cannot fully understand the issue of creating clothes for a character in Blender and subsequently adding these clothes to the character's collection in CC4. Maybe you could help with this question!))?

    • @tiedtkeio
      @tiedtkeio  หลายเดือนก่อน +1

      Glad it was helpful! Yes, I'll redirect you to a video by Reallusion where they show this process in more detail. See that tutorial here: th-cam.com/video/a3aqWQ26KV0/w-d-xo.htmlsi=CunU9rcZWJvZMfdU

  • @IndianCitizen04
    @IndianCitizen04 5 หลายเดือนก่อน +1

    Can you please make a detailed video on CC/iC Blender addon spring bone for Hair and Cloth Physics simulation?

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Sure, do you mean simulation in Blender or CC4/iC?

    • @IndianCitizen04
      @IndianCitizen04 5 หลายเดือนก่อน +1

      @@tiedtkeio Blender and back to the iClone. Is it possible? Else will do my render in Blender then.

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      @@IndianCitizen04 It's completely possible to simulate in iClone. I can show! :)

  • @Bentamitouhaminourine
    @Bentamitouhaminourine 5 หลายเดือนก่อน +1

    Thanks for sharing this! I'm currently working on a cartoony character, and the biggest challenge is getting the eye blink right. There's no smooth transition with shape keys, so you end up with overlapping meshes, especially with large eyes. It's frustrating! I haven't found a good solution for a smooth transition yet.

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      I'm sure there are better ways going about it, but for my characters I also move the eyeballs back a little in the blink blend shape to the eyeballs physically move out of place. Probably not the most correct approach, but hey it works haha. Thanks for watching! 🙂

  • @binyaminbass
    @binyaminbass 6 หลายเดือนก่อน +2

    I've used GoB for several things but this is the one thing I really was missing and had no idea how to do! I couldn't even find documentation on it. It's like this whole thing is some kind of secret that Reallusion doesn't want you to know. How did you discover this workflow for blend shapes?

    • @tiedtkeio
      @tiedtkeio  6 หลายเดือนก่อน +3

      The documentation isn't the best so to say haha. I discovered it by pure determination. I sat a few hours to figure out the proper workflow. I often do that when I want to force a workflow, try over and over again without documentation until I figure out how it works. 😂🙏

    • @binyaminbass
      @binyaminbass 6 หลายเดือนก่อน +1

      @@tiedtkeio Wow, impressive. You have my respect and admiration.

    • @tiedtkeio
      @tiedtkeio  6 หลายเดือนก่อน

      @@binyaminbass Thank you! I hope you get use out of it now too! 🙂👌

  • @s.patterson5698
    @s.patterson5698 2 หลายเดือนก่อน +1

    I like the two click work flow. I did run into an issue that I have been able to figure out. The blendshape for the head controls, to turn the head left, right, up, and down, breaks after being imported into Blender. The shapekeys for the head don't work in Blender. Have you encountered that?

    • @tiedtkeio
      @tiedtkeio  2 หลายเดือนก่อน

      Interesting, I haven't seen issues with that, will have a look!

  • @TheKevphil
    @TheKevphil 3 หลายเดือนก่อน +1

    When you increased the subd, it was just in order to have more *_control_* ? I saw another tut on this GoB (by CC4) that used extra subdiv levels to get more *_detail_* in the final character. He baked this sculpting to a Normal Map, so as to not circumvent the base resolution rule. Is this latter approach also available with DAZ?

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน

      In order to have a better idea of the final result yes. However that just comes down to personal preference. I could easily see that someone would just like to work with the topology as it is too. Baking high poly sculpting into a normal map is the best way to get more detail and what he did sounds like the correct way of doing it. Please note that I didn't bake or actually apply any subd in Blender - it was just for preview. I haven't used DAZ, but I feel that should definitely be possible yes. Try to make a post on DAZ forum on how to do it. 🙂

  • @vivektyagi6848
    @vivektyagi6848 5 หลายเดือนก่อน +1

    Awesome. Many Thanks.

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      Happy to share! Thanks for stopping by! ☺🙏

  • @oberdoofus
    @oberdoofus 5 หลายเดือนก่อน +1

    Thank you! This opens up a lot of opportunities! Inspired me to give Go-B a try. BTW Do you know if you can use it to add props e.g. boots, belts, bags etc while connected live? I currently do it the old-fashioned way and just save out all the props as individual fbx and reimport to CC4. It works fine but Go-B looks like it has the potential to make this even easier?

    • @tiedtkeio
      @tiedtkeio  4 หลายเดือนก่อน

      It really does, I love it! I haven't tried that, but since the base principle is that the mesh cannot change vertice count, my guess is that it would not be possible. I think you still need to export and then import into CC4. 😅

  • @Thatkidmjk
    @Thatkidmjk 3 หลายเดือนก่อน +1

    Is it possible to just sculpt the base mesh and send it back and forth with this plugin?

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน

      Absolutely! 🙂

  • @samorahero690
    @samorahero690 หลายเดือนก่อน

    I have Character Creator 4, and when I add the plug-in version 2.1.3, it does not appear in the blog section, even though I have the old version of the plug-in, and it appears in the blog section. What is the solution, please?

  • @samorahero690
    @samorahero690 หลายเดือนก่อน

    Please reply. The plugin version 2.1.3 or 2.1.11 does not appear in Character Creator 4 even though I have an additional component. The oldest version was working. What is the solution please?

  • @kewldrawerings
    @kewldrawerings 3 หลายเดือนก่อน +1

    Im on CC4 V4.5 and Blender 4.2.1. When I click "Mesh" The mesh is not updated in CC4

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน +1

      Yes, I've noticed this too. They've broken the plugin with CC 4.5 update. Looking for a fix now.

    • @kewldrawerings
      @kewldrawerings 3 หลายเดือนก่อน

      @@tiedtkeio Do you know where to get the older versions of CC4? I had an old download in my RLdownloads folder but it was too old.

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน +1

      @@kewldrawerings Not really, it's unfortunate that they force update the software. While I wait for an official fix for the issue, right now I recommend the following workflow to import your character back to CC4:
      1. Save your character as a project or avatar file in CC4.
      2. Send to Blender with Go-B as normal.
      3. Change mesh etc in Blender.
      4. Use "Send to CC" instead of "Mesh". The materials will be messed up, but mesh updated.
      5. Load the saved character in your library, select "Keep character, replace clothes only" and you should get your materials back.

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน +1

      @@kewldrawerings Great news!! CC4 had an update today that fixed the issue. Working as normal again with "Send Mesh" back to CC4.

    • @kewldrawerings
      @kewldrawerings 3 หลายเดือนก่อน

      @@tiedtkeio It works now! hooray

  • @HarvestHillGames
    @HarvestHillGames 4 หลายเดือนก่อน

    please tell me there is a way i can hide eyelashes, so i can edit eyes, why dont they make it so you can seperate them in cc4, do you know if there is a way to do this, its the only thing ruining my workflow

  • @kewldrawerings
    @kewldrawerings 2 หลายเดือนก่อน +1

    Everytime I send the mesh back to CC4 the armpits are changed a little. It has something to do with the mesh not deforming the same with the armature in T Pose. So every blendshape I send back is including a little change in the armpits. The armpit change is included in all the blendshapes so it multiplys when several shapes are used at the smae time. Are you experiencing this?

    • @tiedtkeio
      @tiedtkeio  2 หลายเดือนก่อน

      Not that exact same issue, but I've had a similar issue. It's really important that you send the pose too after you've sent the character from CC4 to Blender. When entering Facial Profile Editor in CC4, it's that pose you want to send over to Blender before doing any tweaks to blendshapes. 🙂

    • @kewldrawerings
      @kewldrawerings 2 หลายเดือนก่อน

      @@tiedtkeio Thanks again for your help! That fixed it!

    • @kewldrawerings
      @kewldrawerings หลายเดือนก่อน

      Its happening again. This is so frustrating. Sometimes when I edit a shape its fine. Like half the time when I send a shape back to CC4, the armpits get included even though nothing is happening to the armpits in Blender. Does anyone have a clue they send me???

  • @hashtagfilmify
    @hashtagfilmify 6 หลายเดือนก่อน +1

    Wow, nice!!

    • @tiedtkeio
      @tiedtkeio  4 หลายเดือนก่อน

      Thanks for watching!

  • @HarvestHillGames
    @HarvestHillGames 4 หลายเดือนก่อน +1

    nm i just realised i can select the eyelash vert and press L to select all connected then H to hide them

    • @tiedtkeio
      @tiedtkeio  4 หลายเดือนก่อน

      Yes! I saw your previous comments and was just about to recommend to do this! Happy to hear you managed to solve it. 🙂🙏

  • @AsadAli-b3b9b
    @AsadAli-b3b9b 5 หลายเดือนก่อน

    its saying make sure u r using 4.2 to or above? do I have to change the cc4 version?

  • @mansfault3734
    @mansfault3734 2 หลายเดือนก่อน

    Not working. I keep getting the message that my versions do not match. I've loaded 2.1.3 for both CC4 and Blender. Anyone having this issue?

  • @shivangipriya4153
    @shivangipriya4153 4 หลายเดือนก่อน +1

    How you make the texture of this character??

    • @tiedtkeio
      @tiedtkeio  4 หลายเดือนก่อน

      I made the textures of this character with skin textures that came with the base mesh in CC4. So I just tweaked directly in Character Creator 4. 🙂

    • @shivangipriya4153
      @shivangipriya4153 4 หลายเดือนก่อน

      Thank you, that mean is ready . thank you

  • @mcn1623
    @mcn1623 4 หลายเดือนก่อน +1

    Hi, after sending the character to Blender I find an error in the eyes, can you help me?

    • @tiedtkeio
      @tiedtkeio  4 หลายเดือนก่อน

      What is the error?

    • @mocharib07
      @mocharib07 4 หลายเดือนก่อน

      @@tiedtkeio The eyes and mouth are separate from the face and from the character in general. 🙏

  • @t_claassen
    @t_claassen 5 หลายเดือนก่อน +1

    *sweet!

    • @tiedtkeio
      @tiedtkeio  5 หลายเดือนก่อน

      😍🙏

  • @Anonymous-ue7dl
    @Anonymous-ue7dl 6 หลายเดือนก่อน +1

    bestttttt

    • @tiedtkeio
      @tiedtkeio  6 หลายเดือนก่อน +1

      🙂🙏🙏

  • @HarvestHillGames
    @HarvestHillGames 4 หลายเดือนก่อน

    i mean edit eyelids not the eyes. eyelashes are in the way

  • @nikrogers123
    @nikrogers123 2 หลายเดือนก่อน

    Still the big problem blender addons do not install for so many reasons if you got em your lucky believe it

  • @gameminati5523
    @gameminati5523 3 หลายเดือนก่อน +2

    Zbrush pipeline is far more better that this

    • @tiedtkeio
      @tiedtkeio  3 หลายเดือนก่อน +2

      I totally agree with you! The thing is ZBrush costs money, which Blender does not. So it depends on your needs really. But not arguing that ZBrush is the better tool. :)

    • @gameminati5523
      @gameminati5523 3 หลายเดือนก่อน +1

      @@tiedtkeio yeah I'm agree with your point too...
      I just put my perspective about what's better...
      You said well and your tutorial is also amazing🙂👍🏻