I find myself playing with tiny hands because I'm not comfortable sitting around drawing cards, and mostly I don't have things in my decks to draw cards for me. So reminders like this are invaluable. Thanks.
I love the big draw small hand archetype a lot more. It feels really great to draw 4+ cards per round and use them all as fast as you draw them. Just have mostly fast events, events like Burning the Midnight Oil and a ton of skills (plus really good assets). Playing and comitting 50+ cards in one scenario feels really awesome.
@@total_dk6517 Yes, but the survivor and mystic fast cards are often very situational. With Harvey you feel more in control. It actually feels borderline cheating, because you are speedrunning through the scenarios. Like with every well-oiled seeker deck. While with Patrice it feels like a good gamble. But I agree that both can be fun to play, because you have options.
I've played Harvey (which I think is the most powerful investigator in the game alongside Amanda) with this archetype. I started with In the Thick of It to buy Versatile into Deny Existence for his weakness, and yeah later 1 Bulletproof Vest. You can do whatever with him, and the Ancient Stone that deals damage when you draw is stupid, you have 2 of those and a couple of Magnifying Glasses to bounce back and reshuffle the others and you trivialize the Enemy management. You can do this as well with Occult Lexicon(3) and Farsight, it's just too much Intellect, too much testless damage and good defense against the mythos, is nice to play it once, then it gets boring.
It's true, Occult Lexicon and Ancient Stone are broken. I'm not sure that's Big Hand's fault, though... Seeker really shouldn't get easily recurring testless damage
@@Quick_Learner yeah, in our table we don't play those cards. We still think the Seeker should use I've got a Plan and Expose Weakness or to help with damage, as well as with Survivors to use the Traps/Improvised stuff because they make use of all their stats in that way and not only the Staple/Broken Survivor stuff
@@SlebenGates The game is designed with true solo as possibility for most/all investigators in mind. Which often leads to cards that seem not that well designed for 2-4 investigators play or certain investigators. You can't play true solo, when two "I have a plan" are your only way to deal with monsters.
Hi, where do you find the digital versions of the cards you show in the videos? They look much better than the ones on ArkhamDB. I've been trying to find a good version of Farsight to use its art as a profile picture but so far I can't find it anywhere.
I've ripped these from the scans that are used on Tabletop Simulator. If you have the mod (... can't help you there but you should be able to find it online), the images are in a folder buried in the game's files on your hard drive.
As a new player to the game, your guides are proving invaluable, thank you
I find myself playing with tiny hands because I'm not comfortable sitting around drawing cards, and mostly I don't have things in my decks to draw cards for me. So reminders like this are invaluable. Thanks.
Love these guides, and really dig Big Hand archetype.
The Far Sight + Hunch Deck interaction is huge.
I love the big draw small hand archetype a lot more.
It feels really great to draw 4+ cards per round and use them all as fast as you draw them.
Just have mostly fast events, events like Burning the Midnight Oil and a ton of skills (plus really good assets).
Playing and comitting 50+ cards in one scenario feels really awesome.
Ah yes, the accordion style. It's a fun way to play and definitely helps you dodge Harvey's weakness!
Let me introduce to you: Patrice Hathaway 🎻
Not seeker, but fits the playstyle you describe.
@@total_dk6517
Yes, but the survivor and mystic fast cards are often very situational.
With Harvey you feel more in control. It actually feels borderline cheating, because you are speedrunning through the scenarios. Like with every well-oiled seeker deck.
While with Patrice it feels like a good gamble.
But I agree that both can be fun to play, because you have options.
I've played Harvey (which I think is the most powerful investigator in the game alongside Amanda) with this archetype.
I started with In the Thick of It to buy Versatile into Deny Existence for his weakness, and yeah later 1 Bulletproof Vest.
You can do whatever with him, and the Ancient Stone that deals damage when you draw is stupid, you have 2 of those and a couple of Magnifying Glasses to bounce back and reshuffle the others and you trivialize the Enemy management.
You can do this as well with Occult Lexicon(3) and Farsight, it's just too much Intellect, too much testless damage and good defense against the mythos, is nice to play it once, then it gets boring.
It's true, Occult Lexicon and Ancient Stone are broken. I'm not sure that's Big Hand's fault, though... Seeker really shouldn't get easily recurring testless damage
@@Quick_Learner yeah, in our table we don't play those cards. We still think the Seeker should use I've got a Plan and Expose Weakness or to help with damage, as well as with Survivors to use the Traps/Improvised stuff because they make use of all their stats in that way and not only the Staple/Broken Survivor stuff
@@SlebenGates
The game is designed with true solo as possibility for most/all investigators in mind.
Which often leads to cards that seem not that well designed for 2-4 investigators play or certain investigators.
You can't play true solo, when two "I have a plan" are your only way to deal with monsters.
Hi, where do you find the digital versions of the cards you show in the videos? They look much better than the ones on ArkhamDB. I've been trying to find a good version of Farsight to use its art as a profile picture but so far I can't find it anywhere.
I've ripped these from the scans that are used on Tabletop Simulator. If you have the mod (... can't help you there but you should be able to find it online), the images are in a folder buried in the game's files on your hard drive.
@@Quick_Learner Thanks!