Warcraft 2 Human Campaign - Difficulty Level: RTS Pro | WC2 P4
ฝัง
- เผยแพร่เมื่อ 2 ต.ค. 2024
- I finished the Orc campaign in Warcraft 2 and it's now time to play the Human campaign!
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The elven destroyers keep saying "Aye captain" but how do we know who the captain is? If only they would tell us.
No they're clearly saying "I, captain"
Me not that kind of captain
Perhaps the captain is the friends we made along the way
Ngl I had to stop watching at that point for the sake of my sanity.
One of my first gaming memories is watching my dad play this game on the computer. I can't explain how many memories this unlocked for me. "Yes M'Lord" was something my siblings and I said to each other all the time growing up, I forgot it came from here!
1:55:25 I had a friend when we were teenagers who did stuff like this a lot, he even used the electron distance thing to poke people and say "technically I'm not actually touching you". Well someone got fed up with him and punched him. He was like "ohhh, why'd you hit me?" And she was like "by your own logic, I didn't". That put an end to that behavior.
Running out of gold super early on in mission 1 is brilliant. Right away it teaches you that gold mines can run out, and that you realize more gold mines on the map exist if you had otherwise been staying put. Legit impressive that they figured out how to teach it so early on in the genre's existence. Dune 2 was something I didn't play until well after even Warcraft 3, but it was definitely a game I'd have been really lost in if I didn't already have experience with RTSs from Warcraft 1 and Command and Conquer onwards.
pretty sure that the running out is a map mistake, as the orc map doesn't have that feature.
How much of a braindead you should be to run out of gold in first mission?
@@Tanzklaue No, the human maps are simply harder (the human campaign is harder overall, just compare the final missions) as you are the defender and this is definitely for the purpose of teaching the player. You will notice the first four missions in both campaigns have identical objectives as a sort of tutorial section. I've been playing this game for around 27 years :D
I played Dune II in the early '90s and I thought it was basically impossible. I only finished the game years later and it was still quite hard.
Only the RTS pros have the APM to build four farms.
Will need an episode of the Daily on this masterpiece in strategy.
LOL I only now realize that footmen are ambidextrous, they switch their swords depending on the direction they are facing.
Gotta play the expansion next: Beyond the Dark Portal.
Now those missions are hard lol.
Going insane at the fact that Day9 spent the whole Orc campaign calling Peons peasants, and now he transitioned to calling Peasants peons... xD
It's easier than you think, haha. I made that mistake so many times in my warcraft 2 scripts. I tried to edit them but I made that mistake so many times in my videos and it bothers me every time I rewatch it.
@@redwings13400 I dodn't know English when I played it so I called them peace-ants :D
1:22:49 oh wow, beneath a steel sky. I played that a little as a kid but never really progressed. It is definitely in my list of nostalgia games to play :)
Mr. Nine, if you were to play the Starcraft 1 campaign, playing it with the Starcraft 2 "Mass Recall" mod might be a lot of fun. It attempts to be as true to the original campaign if you like, or it adds a few bells and whistles, as well as increased difficulty, plus two cut missions!
Human narrator sounds like Total Biscuit.
Still miss him
That's Bill Roper, a Legendary VA! He voiced ALL characters in WC1!
Yeah, he voiced all characters in WC1, alright. All *TWO* characters.
"This is going to be the ultimate micro test!"
Proceeds to lose literally all of his combat units. :D :D
Pixelartist here
I believe that what defines pixelart more is the actual way that you are making the art. When you are making pixel art, you are working with the individual pixels that make up the art very closely. There is actually a good deal of work put towards making sure the pixelart actually doesn't look too overtly pixelated. It sounds a little counterintuitive when I put it this way, but, a lot of the value of pixelart to me is the fact that I can do it quite easily with a mouse, it's a lot more math-y and a lot less about intuition-- I do a lot of counting pixels for curves, like, 3, then 2, then two lines of 1, and then a vertical line of 2, and so on. You want to make as much use of the pixel space a piece is taking up as much as you can. A particularly small character sprite (mine's like, 20 pixels tall at most) can't have too much detail, but a good pixelartist is going to be able to help you imagine every detail of that character, just with a few very carefully-placed pixels.
To divert you a bit away from 'overtly pixel-y examples', check out classic Street Fighter (I'm thinking 2 specifically), or Metal Slug.
Couldn't fit this into the paragraph but a very crucial part of my process-- I'm actually constantly referencing a fully zoomed out pixel perfect version of my art as I make changes on a super zoomed in level, partially to limit how pixelated it looks, and to make sure that the shapes I'm making actually look like something real in the finished product. Aseprite is awesome, it just has a dedicated preview window for this exact purpose.
In the discussion of live-service games, you say "...some continuous attention from the developers to fix issues and to continue to tune and adjust the gameplay experience." as though that was a benefit exclusive to live-service games.
The game currently being played, Warcraft 2, got a dozen patches in the 3 years after it's release. Developers can support games that aren't live-service games. Once upon a time, it was _expected_ that developers would release patches after a games release, without any direct financial incentive. Even today, there are still developers who just sell a game once, and then give it more attention anyway.
I think paradox games are a good example of games that are continually added to. They aren't mmo live service games like what most people mean when they say that, but they are an example of the same idea of that live service buisness model done well. Of a base game where you put out regular (but paid) expansions.
Day9 macroing hard on non-combat missions is perfect
I would love to see a Warcraft 1/2/3 remake made on Starcraft 2 engine. It would be perfect.
Actually, there is a war3 remake on sc2 engine. It's called Azeroth Reborn, if I am not mistaken
No, it wouldn't, because Starcraft 2 looks awful.
Really feels like they worked way harder on the orc campaign. You’re introduced to Troll Axethrowers by rescuing a unique one named Zul’jin.
In the human campaign they’re like “hey go rescue a random elven archer, any old guy will do,” and then you literally start the mission already having elven archers.
Wait 'til he gets to Mission #5 on this side. My favorite mission in all of _Warcraft II..._ 😀 (Edit to add: Yes!! 36:05!! Let's see how Day9 handles this one--slow, to enjoy it, or quick, to proceed through? 😀😀😀)
Horde favouritism is definitely a thing in Warcraft's developers, spilled all the way over into World of Warcraft and not in a small manner either
i would love to replay wc3, but blizzard ruined it
The elven destroyer is the height of wc2 design aesthetic
The seafaring is the least fun part of tha game
We only build boats to see the elven destroyer.
Agreed, they look so beautiful when they sink. Zug zug!
The thing I remember most fondly about WoW: TBC was making a Blood Elf and in the starter zone there was an Elven Destroyer.
@@chrisschmidt2245 pretty sure there are sunk elven destroyers with the iconic unicorn on the sails in WoW vanilla, for example along the coast of Dustwallow Marsh or stranded in the Shimmering Flats.
@@schwiggwigg9105 for some reason as a kid i thought it looked like a polar bear
@@schwiggwigg9105there are! There is also one near Menethil Harbor
for anybody interested, in my channel you can find out plenty of new generation WAR2 MODS. Plenty of playthroughs while testing the mods I've been doing since 2020, including playlists with proof of the featues. Please feel free to join the live broadcasts
Lol hail to the king baby!
Day9 was having the 2024 games industry experience early in the video
17:00 it also takes up 4 spaces, and every unit (almost) take up one space. So literally every unit you have have its own space in a farm :).
I'm betting that the sound of the flying machine is just a dog panting sped up lol.
1:14:18 hunting around for baddies?
I thought you were married?!
I mostly agree with day9s point about superfluous design details, I think though that where possible you should take a step further, and integrate those details into viable extra options. For example, have a level be beatable by a sea invasion OR a land invasion. Have bonus units/expansions if you explore but they are not required to beat the level. etc.
Yay! More WC2 vods. Omnomnom All the dopamine!!!!
"if you're moving, they can miss you." *proceeds to not move*. Less funny is inability to appreciate a rich and diverse range of minimalist and maximalist art styles-- always room to grow though!
are you the king? well, i didn't vote for you
whoops, wrong game
For the kiiiiing
We moves, in your name, defending your honor; for the keeeeyhng
>Difficulty level: RTS pro
>Doesn't play game on fastest
i think the human campaign is tougher than the orc's one.
If you want to revisit starcraft campaigns, I highly recommend the UEDAIP mod for broodwar, which adds a bunch of new upgrades and rebalancing, and UED as its own separate faction race. The missions are very overhauled.
We're ready master. I'm not ready!
”Alright…” ”Okay…”
16:50 yes, non direct gameplay flare is really nice :). You want to have an experience, not play a game :).
Beyond the Dark Portal > Day off > Elden Ring
You shouldn't be called a gamer anymore for thinking pixel art looks bad lolol
I would watch you replay the Starcraft and Starcraft II campaigns.
Mission 5 in 18 minutes and 32 seconds... a bit disappointing, but I see you go for the "overwhelmingly superior numbers" strategy where naval forces are concerned. My own favorite way to do this is to build Arrow Towers in every gap in the trees on my own starting island and have each of them staffed/flanked by two archers per tower. Almost nothing gets past a storm of spearhead-tipped arrows flying at it... then, once home defense is taken care of, build up to Transports and start staffing them with attack teams. :)
Typical Terran, always trying to proxy rax
I loved watching this video in 240p
What's 2 + 2 = ?
Well, let me first ask: which Twitch channel are you in? Because in Artosis' chat, it's 2.
As an Ogre Magi Shaped Adult lmao
I wish they had these kinds of games for more modern systems... it would be so cool to do things like this on Xboxes (any of them)!
Can you use ballista to clear trees instead of having to chop with peasants for that final base?
about live service games: I think Live Service appeals to a certain player type. And the market is already saturated regarding that player type. In addition to a lot of new Live Service games being very similar to existing experiences, the players are also deeply in the sunk cost fallacy. They can't stop playing their one Life Service game because they already spent so much money and time on the game. So they won't easily switch game unless there is a major "game changer"
And then I think the game company analytics just show how many people play games and how many play live service and then they think they can tap into all the people, that are not playing Live Service games. But they still target the people already playing Live Service games, because those are the main source for knowledge about "what is good or bad in a life service game" since there hasn't been a nice Live Service (insert favorite game genre here) for the other players.
Live*
Live service dude, as in the service is live.
@@simonreilly213 now that I have your attention, what are your thoughts?
@@darth0tator agree that the live service game market is nearly impossible to break into. Agree on your reasons too.
You're the king!? Well I didn't vote for you!
Anyone else see this and kinda want to play Dota in WC2?
Best Life pro tip at 37:18
if your the best then you need to beat a game no one can beat
or do something impossible don't lose any of your units in every mission
The narrator reminds me so much of TBs voice.
When the narrator started speaking I was instantly reminded of Totalbiscuit. I miss that dude so much. I owe a lot of my WoW fandom to him and the narrators cadence was almost spot on to his.
There are so many Hearthstone lines/sound effects in this game! 😂
Kept a bunch of them, did they? 😀 Ah, nostalgia...!
Nooo, why bleech the teeth that much or at all :(
55:26 FINALLY someone other than me said it
Well, now there are two persons about to get punched
Yes!
First crl
lol Day9 runs out of money and then immediately builds another unnecessary peasant. But there was progression at 26 minutes he cancels a peasant and realized he needs to be more efficient! But then proceeds to build way more oil miners than unnecessary.
k
To me the music for this sounds a lot like what you hear in final fantasy games
I feel like pixel art is the deliberate use of pixels over higher fidelity means that exist. Like I would argue that no Mario game falls under pixel art because as technology has progressed so has the fidelity of the art/graphics used. IF they made like a three dimensional Mario game in unreal engine 5 and specifically made it look blocky to emulate the look of older games, then it would be pixel art much in the way Minecraft is.
Animal well I’m not certain how to classify because I don’t know enough about it, but from what I’ve seen it looks like SNES games which doesn’t immediately make it pixel art and makes it more of a design choice. (Ie making a game for SNES is going to limit what you can do to a lower fidelity which influences design choices as opposed to using lower fidelity when it’s not needed is an artistic choice)
Mmm... no this doesn't make any sense at all. That's like saying cave art can only be considered cave art when its deliberately chosen in lieu of a more advanced medium rather than as a necessity of material conditions.
Pixel art is any art using pixels as a medium and the reality of material conditions that lead to that medium are completely irrelevant to what constitutes art.