The 15 minutes 2XP tokens in Vanguard were abaolutely pointless. The server search and the MVP screen combined meant losing 10 minutes every single time. What was left was barely enough for one round.
whats crazy is that the ONLY way to skip this screen is to have EVERY player in the lobby vote for someone, which never happens organically (found this out a couple months ago when my shipment lobby dwindled down to 3 players lol)
So true, the main issue was simply I didn’t want to go back to WW2. Then when I got myself ready to go there the game was not really a WW2 game. It was a modern silly game with a WW2 skin.
I had many complaints but that was my main one. I was originally sucked into cod many years ago because it nailed atmosphere and immersion. Vanguard absolutely failed on both fronts. It also reeked of desperation.
The game has holo sights my brother in Khorne. It's not even like in WAW where they had these fake static sights. In Vanguard the sight dot moves like it's a Holo
I'd say one of the worst things was no factions (especially in a WW2 game). I can't wait to ask my great grandpa what was it like to fight against the Enemy team?
I understand why ppl didnt like that factions werent in the game but how does that ruin the whole game for you? Is it really just for an authentic experience?
@@fwjordan19 I know it's hard to understand for some, but immersion for me is almost as important as gameplay. Battlefield 1 lacked gameplay, but it was the most immersive game I've ever played and therefore I played it a lot just for the feels. BFV was nowhere near as immersive, but the gameplay loop was better. Still, didn't play it that often.
What screwed Vanguard was when they were trying to link Vanguard's story to Cold War's in the worst ways imaginable. By the time Adler, Woods, and Mason were done talking to Butcher, they probably sent him to an insane asylum.
Krampus. Krampus chased you around for no reason. Initially they said he'd chase you if you weren't playing the objective. But, funny story, my last game ever on Vanguard, I joined a game of Domination late on Shipment and immediately jumped on the C flag and got it. Then went straight to B, and WHILE CAPTURING it, Krampus comes over and kills me. Insta-quit.
That first point is so spot on. I was actually excited for WW2 setting on MW's engine and I stopped playing this game once you couldn't tell if it's still WW2 or AW2 with a weird setting. Edit: I must add that even with the MW engine, Vanguard had no attention to detail compared to MW. Like copy-pasted suppressed sounds or reload animations and so on.
@@lalter_ Because that literally elevates the gameplay lol. It's like asking why you don't eat a good steak with some dog poo on the side since the steak is amazing. But Vanguard is not even a good steak since its gameplay was also pretty bad (weapon balancing, cheesy perks, customization that made no sense and it was boring and so on).
@@whiterunguard9978 the last thing on my mind is art style when I play the game. I can’t imagine having a mindset that a game should be immerse when you respawn and combat stops dead in its tracks after a score is reached. Grow up.
Before watching, I think one thing they did wrong was not knowing which direction to go. Some things were super appropriate to a "grounded" WW2 experience, and then there were laser guns. An alternate history COD taking place post WW2 could have really had fun with the latter type of content, and a grounded WW2 game in the MW engine could have absolutely slapped too. Instead we got some weird middle ground where the "realism" people aren't happy, and the fans of things like sci fi tech and whatnot also aren't happy. Edit: I see you basically made this exact point early on. Great video as always.
You forgot the overbearing fire/smoke mechanic that got nerfed but is still outrageous. Unfortunately SHG went on holiday in late November and never seemed to fully come back which cost them a significant portion of their player base. To call what they did for this game over the last year support is generous at best. Which is a shame because when it first came out I was enjoying it. They gave up on the community and I don’t think we will ever fully forgive them for that. I’m just so glad at this point it’s over and hope mwll will be a decent title.
I agree with all of this. Another really frustrating thing you didn't touch on is how people in your party randomly get muted and they can't be unmuted.
The audio in general was so fucked. There was that one glitch that caused your audio to cut out COMPLETELY for about 3 seconds, which easily gets you killed in a fast paced map like das house or shipment. Also somehow that glitch permeated into warzone as well which was weird. Ever since Caldera I sometimes have the audio go away in warzone which never happened before.
YES THANK YOU, 10 attachments on a gun at a time is just absurd. There is no reason for it and exactly as you said no trade offs when it’s like that. MW gunsmith has been the best so far. I really enjoy how I dingy ward has handled the gunsmith and weapon balancing compared to any other game in this new era of cod
I like 10 attachments, allows for some really unique builds. They just need to add more negatives to the attachments which stack up as you add more, so it's never "meta" to turn your gun into a christmas tree, but rather an experiment you can have fun with. In MW2019 this would never work because the majority of attachments have strictly positive effects and almost no downsides
My main question I would like your opinion on is what does it look like to improve at cod in this modern era of footstep imbalance, fast ttk, SBMM, etc.? And how has that quest to improve at the game change over time? I asked jgod on his stream if it is still possible to improve at cod and he did not have a clear answer. I would love to hear your thoughts in a video above.
My honest opinion, you're better off not focusing on improvement too much with modern CoD. If you're having fun, don't change anything because the experience is more likely to get worse than better as you improve as a player.
Dude holy shit that’s an amazing question. Tbh I kinda fell off to the conclusion that getting better now is just pointless. Games are gonna get sweatier and people are gonna abuse the mechanics meant to help casuals more. Idk I would love to have an answer for that one too but it’s just really hard to answer.
An interesting dilemma presents itself then because if you play because you’re having fun, you naturally will improve, thus making your experience worse in a manner of speaking
The biggest issue for me was the MVP animations and voting. I'm a 6v6 TDM player, and I often like to grind on shipment or something. The time it takes to find a game plus the animations are longer than the games themselves.
As someone who is relatively new to the series (Cold War was my first game, although I have played a little bit of MW19 too. I love Cold War, I have over a month of play time, both mastery camos on nearly every weapon in the game), Vanguard was a major step down, especially in zombies. It isn’t without its fun elements, but the campaign was weaker (certainly not bad, but not amazing like CW or MW19, which I played after the fact), the multiplayer, while not bad per say, felt like a reskin of MW19 shoved into WW2 (although this game wasn’t campy at least), and the zombies, while I don’t hate it nearly as much as the majority of people, is still a major step down from Cold War since Treyarch got shoved into it with like a month maximum to do the whole mode. That really describes the whole game to me, not bad, but no more. Cold War to me felt special. While in retrospect CW was undeniably rushed in many areas, there was so much more passion put into it (I think Sledgehammer wanted to do the same but didn’t get the resources after launch since the launch was weak). I’m probably going to mostly skip MW2 (if I do get it it’s for campaign and if the spec ops is good), and will be playing Splatoon 3 for a couple years. I’ve also been getting deeper into Zombies, I’ve gone backwards to BO4 and BO3 and am really enjoying them too.
I loved playing VG when it first came out. It felt like MW, but quicker and more balanaced, with less SBMM and a WW2 skin. However, the lack of post-launch content and a Ground War mode pushed me away. Also having teams (Axis vs Allies) or a more realistic map approach would have helped the game a lot. It felt like a loosely WW2 themed alternative uniserve shooter than anything.
The bug where it says it's searching for a game but doesn't show ping so it isn't actually searching has existed in every COD since MW 2019. It happens all the time in warzone.
You got it all right!!! Personally I quit the game within the first 3 months for two main reasons. 1. I'm a casual player don't have the time to spend trying to level up the guns just to see if the gun was any good. 2. The visibility on the game is just horrible and not having factions made it harder to see the enemies.
One thing MW 2019's 5 attachments did right was certain guns had limitations inherently not allowing them to be too OP. The uzi is a great example, you have to use .41 AE for it to be good, but that restricts you to a smaller magazine size and removes one attachment slot for other things
I remember when my friend got this game at launch, proceeded to play it for 3 months straight said it was the best cod game ,and then when I got it for Christmas and I played it for the first time since the alpha and beta I had a bit of fun and was enjoying myself for a bit but after about a week of playing I was just completely done with the game. Funny enough, he still plays vanguard to this day and still swears up and down that it’s the best cod game
I would have liked a WWII setting, but this 10-attatchement madness and colourful camos pushed me away from this game. Not to mention the endless grind
World at War will be the last good WWII CoD game as far as multiplayer goes. You simply just can’t make a WWII game appeal to a modern audience while maintaining authenticity. The games that do like Hell Let Loose are much more niche than CoD needs to be.
@@R17759 WaW is literally the last GOOD ww2 game to come out of the FPS market if youre not into milsims or into sniper elite Sure, WaW was practically a michael bay movie like the newer CODs, but at least they didnt sacrifice taking care in depicting a WW2 battle so they could have dumb scenes like the train crap in COD:WW2 or whatever the hell vaguard was going for 🤣
I was never able to play a completed round of Vanguard without extreme packet burst. I actually played a lot when it first came out before quitting over it.
I upgraded my internet from 500mbps to 1gbps and swapped out my Xbox 1S for a Series X during the lifecycle of this game. I expected the packet burst to stop, but there was virtually no difference. That's when I bailed on Vanguard.
@@cipherpac Same thing. I thought my internet was bad so I started paying extra to get a faster connection which could solve the issue but it didn't help whatsoever. Also, I don't know how the American or Asian servers are doing but trying to play MW 2019 and BOCW in Europe really sucks. Each passing month the connection gets worse. They are shamelessly redirecting the server capacity instead of augmenting it. MW is what WZ uses as a base, for crying out loud! It makes no sense to weaken THAT game when the two are so appealingly and conveniently connected through a menu screen.
I never got the impression of any spawn fix. Tried hopping on a couple weeks ago, and had multiple times (usually while using that perk that lets you keep your streak after death, idk if that’s intentional) where I spawned surrounded by enemies with no chance of firing a shot. Broken spawns with hardcore TTK in core modes and a post-game and disbanding lobby system intent on wasting our time.
The MVP screen was so viscerally bad that I will actively avoid any CoD game with it in the future. Nothing else killed my flow/immersion/enjoyment of the game more. No developer worth their salt would EVER give the player a reason to put their controller down. Best analogy I can think of is it felt like paying for a streaming service and still having to watch ads.
The destructible walls were one of the most annoying things about this game. It was like a 50/50 coin flip whether I would get stuck running into a wall or not. Especially in SND it really messes up the flow of the game because right off the bat you have a stupid obstacle in your way you can't do anything about.
Yeah that was HORRIBLE. Also after everythings blown up, theres very little cover anywhere because alot of it was destructible. Plus the wall hack perk that highlights enemies through walls was dumb
@@pspcow Long shots + mount kills or attachments specific camo challenges makes it always a grind. I dont hate Vanguard but getting massive amount of longshots just makes it tedious
Great summary. Don't think visibility was mentioned? Played on PS5 120hz and could barely ever see people. So brown, blurred and muddy. Let's be honest, Vanguard was just a continuation towards removing any skill gap, protecting noobs and ensuring everyone is as close to 1KD as possible. That feeling of randomness permeated Vanguard. Every mode felt like Free for All, with features added to gift out easy free kills to lesser skilled players.
The map rotations being affected by combat pacings and modes was incredibly annoying and contradictory to one of Vanguard's main pros of having over a dozen maps at launch. As time went on, the map rotations would usually give people the same few maps, usually ones that didn't play too well but yet they weren't disabled? Overall Sledgehammer's solution to this didn't make sense and felt like they limited us to their own experience.
One of the biggest disappointments for me was it not being a WW2 game. I was excited to be able to have a good time with an M1 Garand, only to learn that I had to turn it into some abomination to make it usable. I think the gunsmith MW2019 came up with absolutely failed the WW2 setting. Made worse by the addition of 10 attachment slots and ridiculous ammo conversions. Lots of attachments made no sense for the setting and were too copy and pasted. A more limited gunsmith with attachments hand selected for use per weapon would have been an improvement. The weapon grind was too long. And ultimately got me to quit the game (I don’t even know if I got max level on any gun). I think Vangaurd is a perfect example of how to make a setting that no one will like. The WW2 aesthetic didn’t appeal to lots. For those who wanted WW2 it was just a modern setting reskin.
Ace I love how thorough and thought out these videos are made. You really take an objective look at everything while also looking at every other perspective about an issue and it really shows in all the content you release.
Holy crap, can we talk about the mortars? The amount of time that thing was active was ridiculous. It was way too long, especially on small maps like shipment.
Agree with everything in the video, here are several other things that really irked me: -Turtling was too easy and widespread. -No trophy system in 1/2 of life cycle. -Tac Sprint Delay made movement weird sometimes. -Movement speed was too fast which created camera issues and gun fight issues. -Poor Killstreak design. -Counter UAV was OP as hell til the nerf but still too strong and they can't stack. -Mortar Barrage lasts way too long. -None of the killstreaks are fun to use at all. -Player Collision. -Elims instead of kills and deaths being removed from scoreboard for awhile.
Here’s my personal list on what I didn’t like about Vanguard. Though I liked the game, there were just way too many things in this game I felt had no place in the game. - ATVI stubbornly jamming SBMM for 3rd year in a row even after Cold War dropped in popularity thanks to it - Ping NOT being king - Terrible post launch map count - Little support for Zombies - No factions - Party game modes took months to come (We just have Gun Game to this day) - No red dots on the minimap by default - Disbanding lobbies - Horrible spawn logic for launch through season 2 - Cheesy trash perks like Piercing Vision - No special calling card for earning a V2 Rocket - MVP screen being an absolute waste of time - Too many featured modes at any given time, splitting up an already small playerbase - Bugs and issues taking way too long to be fixed (Muzzle smoke was an issue in zombies for 10 whole months) - Only allowed to take 1 T1 perk. So you’re only able to counter one thing, and T1 perks counter dogs, Piercing Vision, explosions. - Riot shield + Overkill - 70 weapon levels for every gun (55 for handguns) and abysmal XP rates - Only ONE DLC scorestreak - Recycled weapon inspect animations
You were spot on with pretty much every point. Totally agree. The biggest offender for me was the absurd choice of going with a WWII setting but creating a game that was C L E A R L Y tailored around gameplay elements that would fit with a cracked out, fast paced, high tech setting with an emphasis on parkour map elements and exotic character skills... not WWII. The weapon grind was so absurd I didn't even bother chasing camos this time around, I got like 2 or 3 of my favorite guns close to max level then stopped caring and went back to playing cold war Zombies and outbreak... The game was just swing and a miss over and over again for me.
The last point is a really big deal. You pay for a product with the empty promise that the rest will come later and when it never does, you are left feeling scammed. I think this is proving to be a big problem with the live service model as a whole across the industry. Developers used to have to make a good product to convince people to buy it, now they say "just trust us" and don't deliver while taking your money.
I think Vanguard would’ve had a cool and unique setting of maybe 1943/4-1950, set at the start of the Cold War but close enough to WW2 that it wouldn’t be another Cold War game.
The game was surprisingly decent last time I played it but I was so worn out from trying to level guns early I never wanted to play it again. That weapon grind completely ruined the game
COD WW2 was last Call of Duty game I truly loved. It wasn’t perfect, but I spent hundreds of hours in War mode and it was by far the most fun I’d had in COD in years and, well, ever since. I’m hoping MW2 is as good as that, that would be huge. I really enjoyed the beta-again, it wasn’t perfect, but I found myself wanting to play each next match. I found myself saying “Okay, last one” and then an hour later saying “Okay, this is really my last one”…if the full release can continue that, it’ll be a success in my eyes.
between all modern cods, cold war has been by far the best. The team at treyarch did a really good job, especially considering the development circumstances.
I think there's more to it than "people didn't want to go back to WWII". The fans who loved Modern Warfare '19 wanted more of that. But we can't deny that while MW19 helped revitalize COD, it was also extremely divisive. I for one prefer the more arcadey style of COD gameplay, I didn't like MW19's multiplayer but I liked Cold War. So I was actually excited to return to WWII, because to me that meant a likely return to that Treyarch Black Ops and WaW style of gameplay, more of an arcade shooter style (because old tech = lack of attachments) with a touch of history. But what we ended up getting instead was... weird, crappy MW19 with a WWII skin. In the end, neither the MW fans nor the arcade fans got what we wanted from Vanguard.
They took artistic license to make the game "inclusive" with the campaign and the operators, but still limited themselves with the World War 2 setting of the maps and the old guns. The worst of both worlds. There were African American tank unites and pilots, and Russian female snipers in WW2 they could have paid homage to in a historically accurate campaign, but they decided to go with the ridiculous special ops story that made no sense.
Some people will eventually say "Vanguard wasn't as bad as people say it was", and you can tell those people never had to sit through the months of unplayability, balance issues, bugs, and general apathy the devs have showed for this game. I remember when they took their Christmas vacation and the game was in a terrible state for weeks straight.
I'm hoping that them pushing up the release means that any major issues (though of course I hope there aren't any) get dealt with before the holidays hit.
Vanguard set in the WW2 era could have been a chance to simplify the gunsmith and weapon progression seeing how WW2 guns were simply with few attachments, instead they made it more complicated with ridiculous unrealistic attachments.
@@playerslayer6923agreed. imagine everyone having to learn iron sights and not needing to send 3 days unlocking attachments but just playing the objective.
My biggest problem with the game was the overall missing identity. I actually really liked SGs CoD WWII and the biggest thing for me in that game was the war mode. I absolutely loved that mode and basically just played that for the entire year with my friends. I was so disappointed, that they didnt bring this mode back and maybe even expand on it. Same goes with the firing range that, like you said, is sort of a staple of Sledgehammer CoDs. Instead they just went the "easy" way and basically tried to do MW2019 in a WW2 setting and then not even stick to that. I think it's mainly due to the messed up development history of what eventually became Black Ops Cold War. IMO is Sledgehammer actually quite a decent developer, they just need to focus on their strengths like war mode and firing ranges and have to develop their own identity for their games. I hope that if they manage to get a full development cycle for their next game and dont get to much intervention by Activision, that they can fulfill their true potential with their next main line CoD title...
In regards to the theming, I wish they dove fully in to the theme of ww2 alternate history , instead of half a**ing that type of theme. There was honestly so much potential for them to make a cool story and even gameplay features with the idea they had going for alternate history. Especially with the idea that Germany wasn’t giving up even after they lost the war, like with what they were setting up in the campaign. Could you imagine if the war never ended the type of technology they would’ve developed at the time? Like steam punk style kill streaks or equipment. Just so much failed potential here.
They just refused to make up their minds, so nobody was happy. Someone that wanted an actual WW2 hated it because half the stuff in the game never actually existed in WW2. People that wanted not WW2 or alternate WW2 hated it because they refused to admit they couldn't/didn't want to make a realistic WW2 until halfway through the life cycle.
I didn’t mind it, didn’t feel it was the worse ever ( advanced warfare for me ) but as soon as they brought in shipment in, it killed it as that was all I wanted to play as it sped everything up.
15:33 - Every time you're asking "Why?!?" regarding a design decision in COD, all you have to do is think back to the "Safe Space"-Interview where Joe Cecot explained how they designed MW2019 to hand out "Free Kills" to "Lower Skilled" players... Interviewer: "But these changes aren't going to come at the expense of the hardcore players, right?" Joe Cecot: "Eh, eh, eh, eh, eh, eh. How do I..."
What I liked: - I liked the weapon count in Vanguard. I didn’t want to go back to WW2 cuz the weapons are usually limited in CODs with older settings, but this game didn’t have that issue. What I didn’t like: - The combat pacing. It was a good idea, but it didn’t really work because some maps were too big or too small for different combat pacing - The maps. 3 lane maps worked very well in older CODs, I don’t think they need to complicate it too much. It’s not fun when you have someone shooting you from above, across the map, and behind you because each area has so many lines of sight - Obviously SBMM. It makes the bad games feel worse because it feels like im being forced to be someone else’s “good game”, then it makes the good games feel bad because I don’t even know if I’m good or if I’m playing against players who are that bad. Also I can’t play with friends of different skill levels because someone will end up getting destroyed every single game. I know how unlikely it is for them to get rid of SBMM but I feel like if they made these changes, the game would’ve been much more fun
My biggest problem with this game are the following: 1) EOD perk is useless for hardcore players and I am a main hardcore player. 2)The game settings of this game as ww2 and the game colours are simply boring and awful. 3) snipers of the game ww2 is better than vanguard, disappointed of lack sniping variety. 4) Many cheaters of warzone moved into hardcore search and there were a lot of them, Lost so many games because of the cheaters and since there is no replay for hardcore you mostly wouldn’t know if they cheat. But I was able to have a proof of a few cheaters and post it on my channel. 5) the lack of content made me stop playing since May 2022 and I deleted the game by June. 6) piercing vision perk is very op, and many have used it including me. 7) There was no war game mode like ww2, at least it would make me continue play the game. My final request is don’t make world war game settings anymore, just stop.
04:57 - I found this searching problem happened a lot when during the time you were playing a match an Update was made. Instead of the game notifying you in the menu to back out of the lobby and update, it just searches for ever.
Gotta say this will be the last time I purchase a historical setting cod, they've dropped the ball on every single attempt for one since the original waw.
I think visibility issues overall in this game are understated. They had problems and visual fidelity issues with fire right from launch, they then went in and added an incendiary grenade!! It’s just decisions like that, they had a game with some solid fundamentals but for some reason they made it worse and gave up on it before the mid year cycle. If they just worked on making it a solid experience for what it was, people would have enjoyed it a lot more.
You nailed everything on the head dude! Literally everything you made points on is exactly the way I felt about the game. It didn't deserve all the hate it got, but it was far from my favorite COD. Still spent 300+ hours and grinding atomic.
How about your party members getting kicked after a match and needing to rejoin the party or the black screens on loading into a match on Xbox Series X.........
I totally agreed with the first point, and with the no fraction issue, the 10 attachments thing. I would like a game mode from ww2 when you play the D-Day when you have to overrun objects
As a Camo Grinder myself, it took them months to fix one specific challenge on the Panzerfaust that prolonged the completion of atomic. When they did, it took me almost 9 hours to finish the challenge since most of the kill streaks didn’t count. The packet loss was the biggest issue to me and in fact, I stopped playing the game after I finished atomic. Add the incendiary grenade spam (entire map was always on fire) and the absolutely miserable zombie experience until just recently, Vanguard is one of the worst games I’ve ever played from a technical standpoint and I didn’t really enjoy much of the gaming experience at all.
Pretty much you explained everything I had issues with the game. Easily the worst thing about this game was the bare minimum of post launch it had starting with season 3. It like if SHG decided not make that division overhaul update in WW2 and stopped doing events all of sudden. Other things like the campaign was very forgettable. I mean I don’t see any talk about that campaign. Even some of the disliked CoD’s campaigns, BO3 had some cool set pieces and while the story was bizarre, people still talked about it. Oh yeah and vanguard zombies lol
There's 6 WW2 COD games, Luckily Vanguard failed so tremendously COD will take a hint and stop with the repetition, I would've preferred (sticking with the COD WW2 naming scheme) Call Of Duty: Korean War, or Call of Duty: Vietnam War, or Call of Duty: Afghan War (The USSR one not the US one) or Call Of Duty: War on Terror
The spawns and super fast ttk killed it for me within the first two weeks. It was like constantly being forced into chaotic hardcore games. My whole team quit so many times and it was 1 v 6. It wasn't very fun.
Other items / points:- 1- From a technical / execution point of view this for me was the most broken I've seen any COD game (on Xbox). 2- High level of crashes / disconnects across all game modes - started 6 months ago and never addressed. 3- Controller disconnects (on Xbox) - never seen this before in any game where we'd need a wired controller in order to play MP. 4- No killstreak balancing after S1/2 (i.e. Mortar strikes needed moved to a higher kill requirement - too OP for 5 kills). 5- Camos not tracking as intended throughout the game cycle. 6- UI and text bugs throughout the game - numerous errors just gives the feel they didnt care about the game. 7- Inconsistant TTK (even in HC). 8- It felt like they forgot about HC - wasn't until S2 where featured playlists were added to HC. 9- Combat pacing never worked properly - tested through S1 & S2, less than 25% on preferred pacing selection (Xbox).
I think the potential was wasted. After WW2 and hearing they were doing another WW2 game, I was actually excited. I can excuse the silly elements in MP but the campaign was just... ehhhh? Absolutely not a good followup to WW2, which had a decent campaign and really good MP. This feels like another serious rush job like CW the year before. So many elements just didn't work. MVP screen, damage/ROF attachments, TEN ATTACHMENTS, the general apathy towards the community and half-hearted work. I got my playtime out of it, and I liked some stuff but overall... such a letdown and it makes me sad. Zombies makes me even more sad, but the round based maps were fun so there was that. Had a little fun with my bf on the game but not as much as MW19 or CW. Overall, a disappointing entry. Not as bad as BO4 since I actually played it, but not worthy of much praise either.
Yeah, I guess he did. I was hoping he say something about the distinct lack of realism. I know vanguard is about as far from realism as it gets, but seeing the ability to chamber a BAR in .50BMG almost broke my soul
@@somerandomnoob6502 Based on map design alone I don’t know how anyone can not like it more than MW 2019. But each year’s CoD is always the most hated so that checks out.
I feel like when it came to the destructive material and peircing vision making it worse. I had a problem dodging gunfire and being shot through every object. It is more realistic but I think cover should be cover and I find myself getting clipped through a wall around corners😢😢
I hate the amount of times that I seemed to get spawned in the enemies spawn area surrounded by the enemy. The map rotation did really suck, I could go days of gameplay without seeing certain maps.
You hit it on the head with me, I’m huge on the WW2 setting but the fact that they butchered the WW2 setting as much as they did, the free wall hack perks and the buggy unpolished state the game was in for months let to me sadly spending the last 7 months playing Madden21 and MW19
They played us with the map distribution. Gave us more maps upfront but less as the year went on. I bet most of the launch maps were planned for season updates.
Honestly, alot of people hated on Vanguard, and I can see why. However, I personally had alot of fun on Vanguard. I left CoD back in Advanced Warfare and played sporadically throughout, and I was actually excited for Vanguard. I played the Beta, then I got into the game and it really brought me back to my youth playing Cod. It was alot of fun, and even the Zombies mode I had fun with. Playing MW2 2022, it doesn't have the same appeal as Vanguard did, and I think I will go back to Vanguard and play again. I miss it and I wanna capture that little bit of fun I had in the beginning.
Surprised you didn’t mention 2 big things for me, visibility not just enemy or friend recognition but actual plain visibility, would find loads of times where you die and there literally was nothing on me screen far as even seeing the enemy. They just sort of blend into scenery most of the time and explosions, small maps it’s just an explosion fest, constant explosions to the point where it’s unplayable, and obviously to add to that the mortar strike streak, the most obnoxious streak in cod history.
Theres places where I literally cannot see at ALL. Maybe its just because I have an older TV by todays standards, but my god, its bloody crazy sometimes.
I was one of those players who enjoyed the game but got bored with it over time. The lack of content as the seasons went on was a big reason, also you mentioning the SSBM ramping up around season 3 matches up because that's when I quietly stopped playing because I just plain out stopped having fun. I went back to the first WW2 game to finish grinding what I didn't accomplish.
The reason I don't automatically hate suppression mechanics is that if implemented well they could solve the LMG problem where the LMGs are either totally useless ARs or completely overpowered ARs.
Here's one that's really minor but miffed me. In MW'19, there was an option to immediately go into a tac sprint with one press of the thumbstick. For some reason, that's missing from Vanguard. Combined with how fast normal sprinting is anyways, I barely even use tac sprint in this game.
I think they need to bring back the cod point system from bo1, there’s so many attachments in these new cods it would make sense that you could just unlock the ones you want with an in game currency and if you wanna unlock the mastery camo I think it would be a lot more fun unlocking all the attachments with an in game currency
I only played this game the first couple weeks and there was basically nothing I liked about it. I think I gravitate more towards the Treyarch CoDs these days. I played the Cold War beta decided I wasn't going to play it and then picked it up for 50% off at the very end of it's life cycle and ended up having a lot of fun with it. It's what made me so willing to give this one a chance.
Personal opinion of course, but I think the 10 attachments and the variety that you can make was great! I'm all for more adjustments the player can make.
funny how that spotlight glitch is still in mw3 and the x12 + x13 is still glitched with attachments and these bugs only continue when nobody says anything
Fucked up WW2 setting, overbloated gunsmith where every max level gun looks like r/cursedguns, insane weapon grind, shockingly downgraded weapon visuals and sound design, and packet burst were my biggest issues.
Apart from its general flow, footstep audio (or lack thereof), map variety and combat pacing, Vanguard is the first CoD with severe identity crisis. When it first came out, my main complain was the absence of factions (thus reliance on red name tags) and shitty spawns. But after five seasons, the content that they brought in showed me that they didn't care about the game, it was just an experiment of how much we can tolerate certain things...
The mvp screen also wastes your double xp
A few months ago I decided I was done with that screen and back out and take the L to avoid it wasting my time. I also play solo so I had that luxury.
They should've had a "vote to skip" option for the MVP screen at least. Anyone 2 weeks into that game's life cycle would've used it every time.
The 15 minutes 2XP tokens in Vanguard were abaolutely pointless. The server search and the MVP screen combined meant losing 10 minutes every single time. What was left was barely enough for one round.
whats crazy is that the ONLY way to skip this screen is to have EVERY player in the lobby vote for someone, which never happens organically (found this out a couple months ago when my shipment lobby dwindled down to 3 players lol)
The double xp for you to get too lvl55 and be stuck lol
“How many times do you want do reuse the same reload sound effects?”
Sledgehammer: Yes
Reminds me of black ops 2 & 3
So true, the main issue was simply I didn’t want to go back to WW2. Then when I got myself ready to go there the game was not really a WW2 game. It was a modern silly game with a WW2 skin.
I had many complaints but that was my main one. I was originally sucked into cod many years ago because it nailed atmosphere and immersion.
Vanguard absolutely failed on both fronts. It also reeked of desperation.
Some cods like CW or BO1 had more WW2 elements Thant vanguard
@@grrinc And don't forget the cringe. It's so full of cringe!
@@grrinc the game's flatout disrespectful to its time period
WWW2 - woke world war 2
I liked the part of the campaign where the character said “It’s Vanguardin’ time” and proceeded to guard the van against all the enemies in the game
Truly one of the games ever made
@@krossersmachinima exactly. No wonder it sold over a Vanbillion copies in November.
*DO YOU SPEAK JAPANESE?* *Saying it in English to a English speaker implying that he can translate whatever the guy says to his commander.
one of the call of duty’s ever made
"The character" 💀
Love that there's a F2000 in the game. Very WW2.
The game has holo sights my brother in Khorne. It's not even like in WAW where they had these fake static sights. In Vanguard the sight dot moves like it's a Holo
The F2000 is a top-secret proto gun that the Nazis bringed from the future
I'd say one of the worst things was no factions (especially in a WW2 game). I can't wait to ask my great grandpa what was it like to fight against the Enemy team?
I understand why ppl didnt like that factions werent in the game but how does that ruin the whole game for you? Is it really just for an authentic experience?
@@fwjordan19 Hard to tell who is on what team if there are identical operators on both teams.
Bro what? This is something 99.9% of the games population wouldn’t notice with or without
@@fwjordan19 I know it's hard to understand for some, but immersion for me is almost as important as gameplay. Battlefield 1 lacked gameplay, but it was the most immersive game I've ever played and therefore I played it a lot just for the feels. BFV was nowhere near as immersive, but the gameplay loop was better. Still, didn't play it that often.
@@fwjordan19 because while it may not add to gameplay per say, it does give the game more flare
Vanguard just had an awful identity crisis
Yes, absolutly. Especialy the non existing WW2 feel.
Cod in general, vanguard was the worst ofender to date
@@ericknunez8069 Only sledgehammer games had bad identity. Modern Warfare and Black Ops are just fine.
What screwed Vanguard was when they were trying to link Vanguard's story to Cold War's in the worst ways imaginable. By the time Adler, Woods, and Mason were done talking to Butcher, they probably sent him to an insane asylum.
@@JD_503 I think the atmosphere in cod ww2 was actually ok
Pretty spot on. They lost me around Christmas time with all the fire lethals and no counter, and old Kringle chasing you around for no reason
Krampus. Krampus chased you around for no reason. Initially they said he'd chase you if you weren't playing the objective. But, funny story, my last game ever on Vanguard, I joined a game of Domination late on Shipment and immediately jumped on the C flag and got it. Then went straight to B, and WHILE CAPTURING it, Krampus comes over and kills me.
Insta-quit.
@@sortofanoakyafterbirth3661 lighten up Frances. I said Kringle as in Santa on purpose.
That first point is so spot on. I was actually excited for WW2 setting on MW's engine and I stopped playing this game once you couldn't tell if it's still WW2 or AW2 with a weird setting.
Edit: I must add that even with the MW engine, Vanguard had no attention to detail compared to MW. Like copy-pasted suppressed sounds or reload animations and so on.
And this affects the gameplay because...?
@@lalter_ Might as well have stick figures fighting each other in colorless environments since that wouldn't "affect the gameplay".
@@lalter_ Because that literally elevates the gameplay lol. It's like asking why you don't eat a good steak with some dog poo on the side since the steak is amazing.
But Vanguard is not even a good steak since its gameplay was also pretty bad (weapon balancing, cheesy perks, customization that made no sense and it was boring and so on).
@@whiterunguard9978 the last thing on my mind is art style when I play the game. I can’t imagine having a mindset that a game should be immerse when you respawn and combat stops dead in its tracks after a score is reached. Grow up.
@@howdoichangemyusername9802 🤣 well then keep that shit to yourself and let us ask for something that clearly doesnt affect you either way.
Before watching, I think one thing they did wrong was not knowing which direction to go. Some things were super appropriate to a "grounded" WW2 experience, and then there were laser guns. An alternate history COD taking place post WW2 could have really had fun with the latter type of content, and a grounded WW2 game in the MW engine could have absolutely slapped too.
Instead we got some weird middle ground where the "realism" people aren't happy, and the fans of things like sci fi tech and whatnot also aren't happy.
Edit: I see you basically made this exact point early on. Great video as always.
You forgot the overbearing fire/smoke mechanic that got nerfed but is still outrageous. Unfortunately SHG went on holiday in late November and never seemed to fully come back which cost them a significant portion of their player base. To call what they did for this game over the last year support is generous at best. Which is a shame because when it first came out I was enjoying it. They gave up on the community and I don’t think we will ever fully forgive them for that. I’m just so glad at this point it’s over and hope mwll will be a decent title.
If you think the smoke is bad on this....wait until you play mw2...
I agree with all of this. Another really frustrating thing you didn't touch on is how people in your party randomly get muted and they can't be unmuted.
The audio in general was so fucked. There was that one glitch that caused your audio to cut out COMPLETELY for about 3 seconds, which easily gets you killed in a fast paced map like das house or shipment. Also somehow that glitch permeated into warzone as well which was weird. Ever since Caldera I sometimes have the audio go away in warzone which never happened before.
@@pricklycatsss I completely forgot about that annoying bug. I thought it was just my game for some reason.
Wait that happened to other people too💀 I also thought it was just me lol
@@pricklycatsss i thought that was just me having a fucked up computer.
YES THANK YOU, 10 attachments on a gun at a time is just absurd. There is no reason for it and exactly as you said no trade offs when it’s like that. MW gunsmith has been the best so far. I really enjoy how I dingy ward has handled the gunsmith and weapon balancing compared to any other game in this new era of cod
I like 10 attachments, allows for some really unique builds. They just need to add more negatives to the attachments which stack up as you add more, so it's never "meta" to turn your gun into a christmas tree, but rather an experiment you can have fun with. In MW2019 this would never work because the majority of attachments have strictly positive effects and almost no downsides
My main question I would like your opinion on is what does it look like to improve at cod in this modern era of footstep imbalance, fast ttk, SBMM, etc.? And how has that quest to improve at the game change over time? I asked jgod on his stream if it is still possible to improve at cod and he did not have a clear answer. I would love to hear your thoughts in a video above.
My honest opinion, you're better off not focusing on improvement too much with modern CoD. If you're having fun, don't change anything because the experience is more likely to get worse than better as you improve as a player.
Dude holy shit that’s an amazing question. Tbh I kinda fell off to the conclusion that getting better now is just pointless. Games are gonna get sweatier and people are gonna abuse the mechanics meant to help casuals more. Idk I would love to have an answer for that one too but it’s just really hard to answer.
An interesting dilemma presents itself then because if you play because you’re having fun, you naturally will improve, thus making your experience worse in a manner of speaking
If you are bad stay bad 😂
@@bushmonster1702 I guess we officially have to retire the phrase “get gud”
The biggest issue for me was the MVP animations and voting. I'm a 6v6 TDM player, and I often like to grind on shipment or something. The time it takes to find a game plus the animations are longer than the games themselves.
But don't you CARE AT ALL about voting for the guy who MOST TIME SPENT NEAR ALLIES?!!?
@@sortofanoakyafterbirth3661 Not at all. "Honorable mention" is obviously the most important person ever.
@@honzabalak3462 😆 yes duhhh
As someone who is relatively new to the series (Cold War was my first game, although I have played a little bit of MW19 too. I love Cold War, I have over a month of play time, both mastery camos on nearly every weapon in the game), Vanguard was a major step down, especially in zombies. It isn’t without its fun elements, but the campaign was weaker (certainly not bad, but not amazing like CW or MW19, which I played after the fact), the multiplayer, while not bad per say, felt like a reskin of MW19 shoved into WW2 (although this game wasn’t campy at least), and the zombies, while I don’t hate it nearly as much as the majority of people, is still a major step down from Cold War since Treyarch got shoved into it with like a month maximum to do the whole mode.
That really describes the whole game to me, not bad, but no more. Cold War to me felt special. While in retrospect CW was undeniably rushed in many areas, there was so much more passion put into it (I think Sledgehammer wanted to do the same but didn’t get the resources after launch since the launch was weak).
I’m probably going to mostly skip MW2 (if I do get it it’s for campaign and if the spec ops is good), and will be playing Splatoon 3 for a couple years. I’ve also been getting deeper into Zombies, I’ve gone backwards to BO4 and BO3 and am really enjoying them too.
I loved playing VG when it first came out. It felt like MW, but quicker and more balanaced, with less SBMM and a WW2 skin. However, the lack of post-launch content and a Ground War mode pushed me away. Also having teams (Axis vs Allies) or a more realistic map approach would have helped the game a lot. It felt like a loosely WW2 themed alternative uniserve shooter than anything.
“Mom, can we get World at War?”
“No honey, we have World at War at home”
World at War at home:
The bug where it says it's searching for a game but doesn't show ping so it isn't actually searching has existed in every COD since MW 2019. It happens all the time in warzone.
You got it all right!!! Personally I quit the game within the first 3 months for two main reasons.
1. I'm a casual player don't have the time to spend trying to level up the guns just to see if the gun was any good.
2. The visibility on the game is just horrible and not having factions made it harder to see the enemies.
One thing MW 2019's 5 attachments did right was certain guns had limitations inherently not allowing them to be too OP. The uzi is a great example, you have to use .41 AE for it to be good, but that restricts you to a smaller magazine size and removes one attachment slot for other things
I remember when my friend got this game at launch, proceeded to play it for 3 months straight said it was the best cod game ,and then when I got it for Christmas and I played it for the first time since the alpha and beta I had a bit of fun and was enjoying myself for a bit but after about a week of playing I was just completely done with the game.
Funny enough, he still plays vanguard to this day and still swears up and down that it’s the best cod game
I would have liked a WWII setting, but this 10-attatchement madness and colourful camos pushed me away from this game. Not to mention the endless grind
World at War will be the last good WWII CoD game as far as multiplayer goes. You simply just can’t make a WWII game appeal to a modern audience while maintaining authenticity. The games that do like Hell Let Loose are much more niche than CoD needs to be.
@@R17759 WaW is literally the last GOOD ww2 game to come out of the FPS market if youre not into milsims or into sniper elite
Sure, WaW was practically a michael bay movie like the newer CODs, but at least they didnt sacrifice taking care in depicting a WW2 battle so they could have dumb scenes like the train crap in COD:WW2 or whatever the hell vaguard was going for 🤣
Shit i liked the ww2 weapons and maps layout with colorful camos.
@@R17759 Disagree. WWII in 2017 was a great game. Camos, weapons, maps and a wonderful HQ with shooting range.
I was never able to play a completed round of Vanguard without extreme packet burst. I actually played a lot when it first came out before quitting over it.
I upgraded my internet from 500mbps to 1gbps and swapped out my Xbox 1S for a Series X during the lifecycle of this game. I expected the packet burst to stop, but there was virtually no difference. That's when I bailed on Vanguard.
@@cipherpac It wasn't an issue on our side
@@cipherpac same bro, luckily elden ring had just come out too so my new console was still put to good use
@@cipherpac Same thing. I thought my internet was bad so I started paying extra to get a faster connection which could solve the issue but it didn't help whatsoever.
Also, I don't know how the American or Asian servers are doing but trying to play MW 2019 and BOCW in Europe really sucks. Each passing month the connection gets worse. They are shamelessly redirecting the server capacity instead of augmenting it. MW is what WZ uses as a base, for crying out loud! It makes no sense to weaken THAT game when the two are so appealingly and conveniently connected through a menu screen.
I never got the impression of any spawn fix. Tried hopping on a couple weeks ago, and had multiple times (usually while using that perk that lets you keep your streak after death, idk if that’s intentional) where I spawned surrounded by enemies with no chance of firing a shot. Broken spawns with hardcore TTK in core modes and a post-game and disbanding lobby system intent on wasting our time.
The MVP screen was so viscerally bad that I will actively avoid any CoD game with it in the future. Nothing else killed my flow/immersion/enjoyment of the game more. No developer worth their salt would EVER give the player a reason to put their controller down. Best analogy I can think of is it felt like paying for a streaming service and still having to watch ads.
Trying to grind in zombies was like one of those weird dreams where you're running but realise you're not going anywhere
The destructible walls were one of the most annoying things about this game. It was like a 50/50 coin flip whether I would get stuck running into a wall or not. Especially in SND it really messes up the flow of the game because right off the bat you have a stupid obstacle in your way you can't do anything about.
Yeah that was HORRIBLE. Also after everythings blown up, theres very little cover anywhere because alot of it was destructible. Plus the wall hack perk that highlights enemies through walls was dumb
Wait they added the FN2000 to Vanguard? 😂😂😂
Yeah they gave up with season 5 and just added whatever
I mean, why not? They added a LASER GUN before that...
They added more stupid shit
Spot on. Would have loved the War mode to come back. Gave up on the camo grind a while back
The camp grind isn't supposed to feel like a grind if you actually enjoy the game
@@pspcow
Long shots + mount kills or attachments specific camo challenges makes it always a grind. I dont hate Vanguard but getting massive amount of longshots just makes it tedious
If it was a WW2 game similar to WAW it would have done phenomenally.
WAW is still the darkest themed COD
Great summary. Don't think visibility was mentioned?
Played on PS5 120hz and could barely ever see people. So brown, blurred and muddy.
Let's be honest, Vanguard was just a continuation towards removing any skill gap, protecting noobs and ensuring everyone is as close to 1KD as possible.
That feeling of randomness permeated Vanguard. Every mode felt like Free for All, with features added to gift out easy free kills to lesser skilled players.
If you think visibility in vanguard is bad just wait till you play MW2
@@BullFrogFace im having no issues seeing ppl in MW2. They did a good job at making things more colorfull than in MW!
@@finalboss7956 I guess it’s just me but I seriously struggle seeing people in MW2. Although I almost exclusively play Ground war so that might be why
The map rotations being affected by combat pacings and modes was incredibly annoying and contradictory to one of Vanguard's main pros of having over a dozen maps at launch. As time went on, the map rotations would usually give people the same few maps, usually ones that didn't play too well but yet they weren't disabled? Overall Sledgehammer's solution to this didn't make sense and felt like they limited us to their own experience.
One of the biggest disappointments for me was it not being a WW2 game. I was excited to be able to have a good time with an M1 Garand, only to learn that I had to turn it into some abomination to make it usable.
I think the gunsmith MW2019 came up with absolutely failed the WW2 setting. Made worse by the addition of 10 attachment slots and ridiculous ammo conversions. Lots of attachments made no sense for the setting and were too copy and pasted. A more limited gunsmith with attachments hand selected for use per weapon would have been an improvement.
The weapon grind was too long. And ultimately got me to quit the game (I don’t even know if I got max level on any gun).
I think Vangaurd is a perfect example of how to make a setting that no one will like. The WW2 aesthetic didn’t appeal to lots. For those who wanted WW2 it was just a modern setting reskin.
Ace I love how thorough and thought out these videos are made. You really take an objective look at everything while also looking at every other perspective about an issue and it really shows in all the content you release.
Holy crap, can we talk about the mortars? The amount of time that thing was active was ridiculous. It was way too long, especially on small maps like shipment.
it was cool for me but when they started adding futuristic and modern things, i got very ticked off
F
Agree with everything in the video, here are several other things that really irked me:
-Turtling was too easy and widespread.
-No trophy system in 1/2 of life cycle.
-Tac Sprint Delay made movement weird sometimes.
-Movement speed was too fast which created camera issues and gun fight issues.
-Poor Killstreak design.
-Counter UAV was OP as hell til the nerf but still too strong and they can't stack.
-Mortar Barrage lasts way too long.
-None of the killstreaks are fun to use at all.
-Player Collision.
-Elims instead of kills and deaths being removed from scoreboard for awhile.
What Vanguard did wrong: Literally everything except minimal and ninja
*minimap
It did ninja wrong by adding it. Footsteps were fine before crybabies got it after beta
Here’s my personal list on what I didn’t like about Vanguard. Though I liked the game, there were just way too many things in this game I felt had no place in the game.
- ATVI stubbornly jamming SBMM for 3rd year in a row even after Cold War dropped in popularity thanks to it
- Ping NOT being king
- Terrible post launch map count
- Little support for Zombies
- No factions
- Party game modes took months to come (We just have Gun Game to this day)
- No red dots on the minimap by default
- Disbanding lobbies
- Horrible spawn logic for launch through season 2
- Cheesy trash perks like Piercing Vision
- No special calling card for earning a V2 Rocket
- MVP screen being an absolute waste of time
- Too many featured modes at any given time, splitting up an already small playerbase
- Bugs and issues taking way too long to be fixed (Muzzle smoke was an issue in zombies for 10 whole months)
- Only allowed to take 1 T1 perk. So you’re only able to counter one thing, and T1 perks counter dogs, Piercing Vision, explosions.
- Riot shield + Overkill
- 70 weapon levels for every gun (55 for handguns) and abysmal XP rates
- Only ONE DLC scorestreak
- Recycled weapon inspect animations
You were spot on with pretty much every point. Totally agree. The biggest offender for me was the absurd choice of going with a WWII setting but creating a game that was C L E A R L Y tailored around gameplay elements that would fit with a cracked out, fast paced, high tech setting with an emphasis on parkour map elements and exotic character skills... not WWII. The weapon grind was so absurd I didn't even bother chasing camos this time around, I got like 2 or 3 of my favorite guns close to max level then stopped caring and went back to playing cold war Zombies and outbreak... The game was just swing and a miss over and over again for me.
The last point is a really big deal. You pay for a product with the empty promise that the rest will come later and when it never does, you are left feeling scammed. I think this is proving to be a big problem with the live service model as a whole across the industry. Developers used to have to make a good product to convince people to buy it, now they say "just trust us" and don't deliver while taking your money.
I think Vanguard would’ve had a cool and unique setting of maybe 1943/4-1950, set at the start of the Cold War but close enough to WW2 that it wouldn’t be another Cold War game.
The game was surprisingly decent last time I played it but I was so worn out from trying to level guns early I never wanted to play it again. That weapon grind completely ruined the game
COD WW2 was last Call of Duty game I truly loved. It wasn’t perfect, but I spent hundreds of hours in War mode and it was by far the most fun I’d had in COD in years and, well, ever since. I’m hoping MW2 is as good as that, that would be huge. I really enjoyed the beta-again, it wasn’t perfect, but I found myself wanting to play each next match. I found myself saying “Okay, last one” and then an hour later saying “Okay, this is really my last one”…if the full release can continue that, it’ll be a success in my eyes.
between all modern cods, cold war has been by far the best. The team at treyarch did a really good job, especially considering the development circumstances.
I think there's more to it than "people didn't want to go back to WWII". The fans who loved Modern Warfare '19 wanted more of that. But we can't deny that while MW19 helped revitalize COD, it was also extremely divisive. I for one prefer the more arcadey style of COD gameplay, I didn't like MW19's multiplayer but I liked Cold War. So I was actually excited to return to WWII, because to me that meant a likely return to that Treyarch Black Ops and WaW style of gameplay, more of an arcade shooter style (because old tech = lack of attachments) with a touch of history. But what we ended up getting instead was... weird, crappy MW19 with a WWII skin. In the end, neither the MW fans nor the arcade fans got what we wanted from Vanguard.
They took artistic license to make the game "inclusive" with the campaign and the operators, but still limited themselves with the World War 2 setting of the maps and the old guns. The worst of both worlds. There were African American tank unites and pilots, and Russian female snipers in WW2 they could have paid homage to in a historically accurate campaign, but they decided to go with the ridiculous special ops story that made no sense.
Some people will eventually say "Vanguard wasn't as bad as people say it was", and you can tell those people never had to sit through the months of unplayability, balance issues, bugs, and general apathy the devs have showed for this game. I remember when they took their Christmas vacation and the game was in a terrible state for weeks straight.
I'm hoping that them pushing up the release means that any major issues (though of course I hope there aren't any) get dealt with before the holidays hit.
Give it five years and all of a sudden it's underrated
Vanguard set in the WW2 era could have been a chance to simplify the gunsmith and weapon progression seeing how WW2 guns were simply with few attachments, instead they made it more complicated with ridiculous unrealistic attachments.
The ironsights made the waw weapons special. But in vanguard, the same boring red dots are a requirement
@@playerslayer6923agreed. imagine everyone having to learn iron sights and not needing to send 3 days unlocking attachments but just playing the objective.
My biggest problem with the game was the overall missing identity. I actually really liked SGs CoD WWII and the biggest thing for me in that game was the war mode. I absolutely loved that mode and basically just played that for the entire year with my friends. I was so disappointed, that they didnt bring this mode back and maybe even expand on it. Same goes with the firing range that, like you said, is sort of a staple of Sledgehammer CoDs. Instead they just went the "easy" way and basically tried to do MW2019 in a WW2 setting and then not even stick to that. I think it's mainly due to the messed up development history of what eventually became Black Ops Cold War.
IMO is Sledgehammer actually quite a decent developer, they just need to focus on their strengths like war mode and firing ranges and have to develop their own identity for their games. I hope that if they manage to get a full development cycle for their next game and dont get to much intervention by Activision, that they can fulfill their true potential with their next main line CoD title...
In regards to the theming, I wish they dove fully in to the theme of ww2 alternate history , instead of half a**ing that type of theme. There was honestly so much potential for them to make a cool story and even gameplay features with the idea they had going for alternate history. Especially with the idea that Germany wasn’t giving up even after they lost the war, like with what they were setting up in the campaign. Could you imagine if the war never ended the type of technology they would’ve developed at the time? Like steam punk style kill streaks or equipment. Just so much failed potential here.
They just refused to make up their minds, so nobody was happy.
Someone that wanted an actual WW2 hated it because half the stuff in the game never actually existed in WW2.
People that wanted not WW2 or alternate WW2 hated it because they refused to admit they couldn't/didn't want to make a realistic WW2 until halfway through the life cycle.
I didn’t mind it, didn’t feel it was the worse ever ( advanced warfare for me ) but as soon as they brought in shipment in, it killed it as that was all I wanted to play as it sped everything up.
15:33 - Every time you're asking "Why?!?" regarding a design decision in COD, all you have to do is think back to the "Safe Space"-Interview where Joe Cecot explained how they designed MW2019 to hand out "Free Kills" to "Lower Skilled" players...
Interviewer: "But these changes aren't going to come at the expense of the hardcore players, right?"
Joe Cecot: "Eh, eh, eh, eh, eh, eh. How do I..."
No prestige
No combat record
Súper bad maps
Every lobby was full sweat
No lv1000
I enjoy your relaxing and informative videos. Keep it up ACE!
15:03 isn’t there a perk for it like 2019? That seems like a perfectly fine trade-off for getting scorestreaks
Spawning issues is my biggest complaint. It got to the point where we flip side of the map too often and enemies appearing behind us too many times
What I liked:
- I liked the weapon count in Vanguard. I didn’t want to go back to WW2 cuz the weapons are usually limited in CODs with older settings, but this game didn’t have that issue.
What I didn’t like:
- The combat pacing. It was a good idea, but it didn’t really work because some maps were too big or too small for different combat pacing
- The maps. 3 lane maps worked very well in older CODs, I don’t think they need to complicate it too much. It’s not fun when you have someone shooting you from above, across the map, and behind you because each area has so many lines of sight
- Obviously SBMM. It makes the bad games feel worse because it feels like im being forced to be someone else’s “good game”, then it makes the good games feel bad because I don’t even know if I’m good or if I’m playing against players who are that bad. Also I can’t play with friends of different skill levels because someone will end up getting destroyed every single game.
I know how unlikely it is for them to get rid of SBMM but I feel like if they made these changes, the game would’ve been much more fun
The devs gave up back in January. The game had one in-game event with Krampus for Christmas and New Years. Nothing since
My biggest problem with this game are the following:
1) EOD perk is useless for hardcore players and I am a main hardcore player.
2)The game settings of this game as ww2 and the game colours are simply boring and awful.
3) snipers of the game ww2 is better than vanguard, disappointed of lack sniping variety.
4) Many cheaters of warzone moved into hardcore search and there were a lot of them, Lost so many games because of the cheaters and since there is no replay for hardcore you mostly wouldn’t know if they cheat. But I was able to have a proof of a few cheaters and post it on my channel.
5) the lack of content made me stop playing since May 2022 and I deleted the game by June.
6) piercing vision perk is very op, and many have used it including me.
7) There was no war game mode like ww2, at least it would make me continue play the game.
My final request is don’t make world war game settings anymore, just stop.
The fact that there was a packet loss issue for ages in this game, and MWIII had an issue with it too, makes me real worried for MWIII
For destructible walls, if you run at them head-on (perpendicular), you'll bust right through. Hitting at an angle causes that inconsistent feeling.
04:57 - I found this searching problem happened a lot when during the time you were playing a match an Update was made. Instead of the game notifying you in the menu to back out of the lobby and update, it just searches for ever.
Gotta say this will be the last time I purchase a historical setting cod, they've dropped the ball on every single attempt for one since the original waw.
I think visibility issues overall in this game are understated. They had problems and visual fidelity issues with fire right from launch, they then went in and added an incendiary grenade!! It’s just decisions like that, they had a game with some solid fundamentals but for some reason they made it worse and gave up on it before the mid year cycle. If they just worked on making it a solid experience for what it was, people would have enjoyed it a lot more.
You nailed everything on the head dude! Literally everything you made points on is exactly the way I felt about the game. It didn't deserve all the hate it got, but it was far from my favorite COD. Still spent 300+ hours and grinding atomic.
How about your party members getting kicked after a match and needing to rejoin the party or the black screens on loading into a match on Xbox Series X.........
I totally agreed with the first point, and with the no fraction issue, the 10 attachments thing. I would like a game mode from ww2 when you play the D-Day when you have to overrun objects
As a Camo Grinder myself, it took them months to fix one specific challenge on the Panzerfaust that prolonged the completion of atomic. When they did, it took me almost 9 hours to finish the challenge since most of the kill streaks didn’t count.
The packet loss was the biggest issue to me and in fact, I stopped playing the game after I finished atomic. Add the incendiary grenade spam (entire map was always on fire) and the absolutely miserable zombie experience until just recently, Vanguard is one of the worst games I’ve ever played from a technical standpoint and I didn’t really enjoy much of the gaming experience at all.
Pretty much you explained everything I had issues with the game. Easily the worst thing about this game was the bare minimum of post launch it had starting with season 3. It like if SHG decided not make that division overhaul update in WW2 and stopped doing events all of sudden.
Other things like the campaign was very forgettable. I mean I don’t see any talk about that campaign. Even some of the disliked CoD’s campaigns, BO3 had some cool set pieces and while the story was bizarre, people still talked about it.
Oh yeah and vanguard zombies lol
Yeah, I figured this one would be a good bit longer than what Vanguard did right.
There's 6 WW2 COD games, Luckily Vanguard failed so tremendously COD will take a hint and stop with the repetition, I would've preferred (sticking with the COD WW2 naming scheme) Call Of Duty: Korean War, or Call of Duty: Vietnam War, or Call of Duty: Afghan War (The USSR one not the US one) or Call Of Duty: War on Terror
The spawns and super fast ttk killed it for me within the first two weeks. It was like constantly being forced into chaotic hardcore games. My whole team quit so many times and it was 1 v 6. It wasn't very fun.
Other items / points:-
1- From a technical / execution point of view this for me was the most broken I've seen any COD game (on Xbox).
2- High level of crashes / disconnects across all game modes - started 6 months ago and never addressed.
3- Controller disconnects (on Xbox) - never seen this before in any game where we'd need a wired controller in order to play MP.
4- No killstreak balancing after S1/2 (i.e. Mortar strikes needed moved to a higher kill requirement - too OP for 5 kills).
5- Camos not tracking as intended throughout the game cycle.
6- UI and text bugs throughout the game - numerous errors just gives the feel they didnt care about the game.
7- Inconsistant TTK (even in HC).
8- It felt like they forgot about HC - wasn't until S2 where featured playlists were added to HC.
9- Combat pacing never worked properly - tested through S1 & S2, less than 25% on preferred pacing selection (Xbox).
No factions as a hard-core player it was so brutal where almost half the players looks the same. When you are on a chaotic map it's just brutal.
I think the potential was wasted. After WW2 and hearing they were doing another WW2 game, I was actually excited. I can excuse the silly elements in MP but the campaign was just... ehhhh? Absolutely not a good followup to WW2, which had a decent campaign and really good MP. This feels like another serious rush job like CW the year before. So many elements just didn't work. MVP screen, damage/ROF attachments, TEN ATTACHMENTS, the general apathy towards the community and half-hearted work. I got my playtime out of it, and I liked some stuff but overall... such a letdown and it makes me sad. Zombies makes me even more sad, but the round based maps were fun so there was that. Had a little fun with my bf on the game but not as much as MW19 or CW.
Overall, a disappointing entry. Not as bad as BO4 since I actually played it, but not worthy of much praise either.
I found the worst in this game is that I come across so many cheaters! I have never ran unto so many cheaters. they need to fix this issue
I don’t have to watch to know the answer is EVERYTHING.. easy. Can’t wait to see your next upload
Kind of surprised there was no mention of the nonsensical ammo conversions in the gunsmith. This was a big one for me.
He did mention that.
8:00
Yeah, I guess he did. I was hoping he say something about the distinct lack of realism. I know vanguard is about as far from realism as it gets, but seeing the ability to chamber a BAR in .50BMG almost broke my soul
The entire gunsmith was nonsensical in this game. Both from realism and gameplay standpoints.
@@R17759 As a firearms enthusiast, this was a top 3 issue for me. That’s one of the things I loved about mw19; the gunsmith and how believable it was
The amount of chapters says it all
No one shall beat MW2019's 49 minutes of everything wrong with lmao
@@T0anto only mw2 2022 has potential to beat that.
@@somerandomnoob6502 Based on map design alone I don’t know how anyone can not like it more than MW 2019. But each year’s CoD is always the most hated so that checks out.
I feel like when it came to the destructive material and peircing vision making it worse. I had a problem dodging gunfire and being shot through every object. It is more realistic but I think cover should be cover and I find myself getting clipped through a wall around corners😢😢
4:50
That f2000 caught me off guard when I finally looked at the video
I hate the amount of times that I seemed to get spawned in the enemies spawn area surrounded by the enemy. The map rotation did really suck, I could go days of gameplay without seeing certain maps.
You hit it on the head with me, I’m huge on the WW2 setting but the fact that they butchered the WW2 setting as much as they did, the free wall hack perks and the buggy unpolished state the game was in for months let to me sadly spending the last 7 months playing Madden21 and MW19
They played us with the map distribution. Gave us more maps upfront but less as the year went on. I bet most of the launch maps were planned for season updates.
Honestly, alot of people hated on Vanguard, and I can see why. However, I personally had alot of fun on Vanguard. I left CoD back in Advanced Warfare and played sporadically throughout, and I was actually excited for Vanguard. I played the Beta, then I got into the game and it really brought me back to my youth playing Cod. It was alot of fun, and even the Zombies mode I had fun with. Playing MW2 2022, it doesn't have the same appeal as Vanguard did, and I think I will go back to Vanguard and play again. I miss it and I wanna capture that little bit of fun I had in the beginning.
Surprised you didn’t mention 2 big things for me, visibility not just enemy or friend recognition but actual plain visibility, would find loads of times where you die and there literally was nothing on me screen far as even seeing the enemy. They just sort of blend into scenery most of the time and explosions, small maps it’s just an explosion fest, constant explosions to the point where it’s unplayable, and obviously to add to that the mortar strike streak, the most obnoxious streak in cod history.
Theres places where I literally cannot see at ALL.
Maybe its just because I have an older TV by todays standards, but my god, its bloody crazy sometimes.
I was one of those players who enjoyed the game but got bored with it over time. The lack of content as the seasons went on was a big reason, also you mentioning the SSBM ramping up around season 3 matches up because that's when I quietly stopped playing because I just plain out stopped having fun. I went back to the first WW2 game to finish grinding what I didn't accomplish.
The reason I don't automatically hate suppression mechanics is that if implemented well they could solve the LMG problem where the LMGs are either totally useless ARs or completely overpowered ARs.
Here's one that's really minor but miffed me. In MW'19, there was an option to immediately go into a tac sprint with one press of the thumbstick. For some reason, that's missing from Vanguard. Combined with how fast normal sprinting is anyways, I barely even use tac sprint in this game.
no more COD until lobbies stay intact
I think they need to bring back the cod point system from bo1, there’s so many attachments in these new cods it would make sense that you could just unlock the ones you want with an in game currency and if you wanna unlock the mastery camo I think it would be a lot more fun unlocking all the attachments with an in game currency
I only played this game the first couple weeks and there was basically nothing I liked about it.
I think I gravitate more towards the Treyarch CoDs these days. I played the Cold War beta decided I wasn't going to play it and then picked it up for 50% off at the very end of it's life cycle and ended up having a lot of fun with it. It's what made me so willing to give this one a chance.
Personal opinion of course, but I think the 10 attachments and the variety that you can make was great! I'm all for more adjustments the player can make.
funny how that spotlight glitch is still in mw3 and the x12 + x13 is still glitched with attachments and these bugs only continue when nobody says anything
Fucked up WW2 setting, overbloated gunsmith where every max level gun looks like r/cursedguns, insane weapon grind, shockingly downgraded weapon visuals and sound design, and packet burst were my biggest issues.
Vanguard is a guilty pleasure because of the chaos. I hate how much I secretly like the game
I still exprience packet burst to this day
Apart from its general flow, footstep audio (or lack thereof), map variety and combat pacing, Vanguard is the first CoD with severe identity crisis. When it first came out, my main complain was the absence of factions (thus reliance on red name tags) and shitty spawns. But after five seasons, the content that they brought in showed me that they didn't care about the game, it was just an experiment of how much we can tolerate certain things...