Hi! Just as a side note: the livestock industry does not require any fertile land. You can build them anywhere. I’d save the fertile land for your vegetable, grain, and cotton industries because they rely on it!
Thanks for the heads up! I actually didnt place any livestock on fertile land, I placed it next to Grain and Veg which was on fertile land! Just kept them together to look a bit better!
when i tried to make livestock on non fertile land the production was zero so idk if thats been patched but it wasnt working for me when i tried before.
With the schools, I have found that it works out better when you kinda group them together within the same complex. Especially the Elementary and the High School, then the Collage can stand alone somewhere else, so when you're running your bus lines, and you place a stop at the "school complex", you'll be AMAZED at how many people/kids, use those buses.
I know I'm a little late to the party here. I also know this build is still in progress, and I'm only on Ep. 2. I'm a transit bus driver in a large city in the US. I've got bus tips for efficiency. First thing first... Think lines, not loops. It's literally called a bus line! (For some reason, everyone who I watch play this game makes loops) Have one route going one way and have a counter bus going the opposite. 'City planner plays' has a good video on how to do this. Second, keep destinations in mind. The point of a bus is to move people from point A to point B. Ask yourself, where is point A, and where is point B before you make the line. Bring people from home to work and back, or from school to the mall or wherever. Three, encourage line sharing and transferring. Yes, as stated above, people want to go from point A to point B, but sometimes they need to get to point C, and the bus line doesn't go there. But if they could transfer to another line, it might get them there. So when building bus terminals think spider legs. And have lines that cross other lines at key transfer points. Anyways. Just my constructive feedback. I hope it helps. And you have a like and a sub from me.
@vracar2667 I believe you are correct, in the sense that the bus route needs to end exactly where it started. But you can still make a line that loops back over itself for a return trip exactly the same way it came only backward. This might be hard to explain in text without visual representation, but I'll do my best. Imagine a basic grid city where all the number streets run north and south and all the lettered streets run east and west. The bus starts out running westbound on A street at the intersection of A & 3rd. The bus turns right onto northbound 4th street, then makes another right east bound onto B Street. The bus would continue until the intersection of B & 3rd... That would be the "end of the line." Now, obviously, Cities Skylines won't let you end the route there. But you turn the bus around and have it reverse. From B & 3rd, heading westbound on B street. left on 4th, left on A. End of the route. Now you can do the same thing with a bus line starting at A & 3rd again, heading eastbound and making a left onto 1st street and a right on B Street "ending" at B & 3rd... One problem is that you need a place for both buses to turn around at the imaginary end of the line... So, wanna get Fancy... build a transit center at the intersection on B & 3rd. Link the light rail. See how this is more efficient than an actual loop that goes from A & 3rd to 1st to B to 4th to A ending at A & 3rd. If someone is on 4th and wants to get to a local on B, they don't need to ride a whole loop. They can just take the most efficient line.
You can actually make the route and then add bus stops instead of starting it all over again. Just click on the road when u are deciding the route...there will be a node like thing ...then add a bus stop on the route then drag that node into the stop..
Starting with a really solid road layout from the beginning on makes everything later on soooooo much easier. Because at around 50k people the latest some of your roads begin to experience a lot of experience. So the more flexible and robust your highway network is, the easier it will be for you in future! Keep up the great work, really love this series!
It's rather funny: at 26:05, where you are dissatisfied with the road being above the tennis courts, I found that pretty acceptable (as a tennis player myself). As you have readjusted the terrain now, realistically, players on the courts would lose a lot of tennis balls going across the road, and it might be a minor traffic concern (though I doubt the game emulates it quite that far). It still looks great, and I really enjoy seeing the small bits here and there of how to adjust terrain, or little issues that crop up because of things, and their fixes.
It'd be cool if they added in little details like that, but I imagine they'd start first with animals like that moose he had. There are so many cool things they could add eventually.
Wish these episodes for this dropped a little faster. Cant wait to see more of this. I have watched a lot of people playing CS2 but i find watching you most enjoyable. Thank you for the awesome content and here's to hoping we get more soon.
Thank you for your tips. I love the layout you have going in the city. It seems very clean and organized. Unlike the chaotic mess I have in my own cities.
17:49 In my area, lone trafic lights only in one way are often used when you are entering a village or school zone. Light is always red. When a car aproaches at / below speed limit, it turns green. If A car is above speed limit, light stays red, "forcing" you to slow down or stop. This is much better way to slow down traffic, than only speed sign. It also acts on drivers psychology, so he/she is more alert. Also not respecting this and speeding will grant you not only speeding ticket, but also running on red light.
at 58:07 when you talk about getting frozen up with those sorta decisions, i relate heavily. Especially with games where you have to choose a singular specific role or class, always gets me because i dont know which is better, and which is easier.
Noooo don’t grow it quick I’m loving the slow pace of how you’re planning it out and having run just creating stuff and letting things naturally grow. It’s really nice.
Thanks for all the effort you put in making these great videos, Darren! As for fire fighting helicopters; I think they would make sense in a rural area. Especially with all the forest in this area. But even more then that, people seem to be screaming for radio towers, so that they have access to internet 😄
20:30 you sir just earned yourself another subscriber. Never seen any of your content before but I’m 20 minutes in and thoroughly enjoying this, plus I’ve learned like 3 or more new things already
Hey Darren. I'm not an actual player of CS but enjoy watching people who play. I just want to say that I've find your content some of the best I've watched. Thanks for all the effort you put in
Nice work! Just as an FYI... walk ways cant really exceed 5% slope if you want them to be ADA compliant (which most jurisdictions stick to as much as possible). You can have an ADA ramp at 8.33%, but that's typically a 30' max length at a time.
Man, I remember watching your first satisfactory videos over a year ago now and I just stopped by to check in and I saw you had over 100 thousand subscribers. I'm really happy for you bro I was here since 40k and it makes me glad seeing you hit this well deserved milestone! I'm not subscribed on this account yet but I do have another account with the same name and you can see I was subscribed from around the same time as you first satisfactory videos. You are the reason I got the game and I just wanted to say thank you for bringing me and many others entertainment and joy during the pandemic. Best of wishes - creature
Hello! New follower here, if you get in the habit of using B for bulldoze things, when you are done bulldozing you can press B again, and it goes directly back to the path, road, terrain window you were had selected before bulldozing! Saves you time going back into menu back to the paths to fix stuff. 😅
The terrain is minimal slope in the real world. Your high school area was originally at 2% slope and to put it on perspective, most new residential homes have a lane way between 4-5%. High speed rail is common at 2-4% and freight rail 1.5%.
One way to fix some of the weird zoning on some roads is to turn off "snap to building" when placing your roads. For whatever reason that snapping option causes issues when you intersect roads or when road nodes get too close as they try to calculate the zones as being close to other buildings that don't exist yet. That snapping option really is just for connecting a road to a building free placed off your grid.
You placed the fire watch tower in the wrong place. The fire watch tower should be situated at an elevated location to optimize its effectiveness. Placing the tower at a high vantage point ensures better visibility over the forest area, allowing for early detection of any signs of smoke or fire. This strategic positioning also facilitates improved communication and coordination with other watch towers and emergency response teams, enhancing our ability to effectively prevent and manage forest fires. City Planner Plays shows this on his channel.
Love your content, especially the little details! I suggest if you could upgrade the pedestrian bridge in front of the basketball court at 27:33 and make it like on the left side with a whole wall underneath it without that "tunnel". Keep up with your amazing content!
The quality of your videos are incredible I was surprised by the first episode of this series and the second one is as incredible as the first. Definitely a new Subscriber !
OMG, Thank you so much for showing the developerMode tools! I haven't seen them before and it is definitely going to make a huge difference in my games. I also really appreciate the path trick you showed in the first episode for controlling zones! So awesome!
Great video definitely learned a lot and thank you! 20:26-20:44 - The whirring thats happening in the factory in the background maybe just turn it down a little bit for in game volume while editing? It was kind of hard to hear you. But thanks for the content!
I actually quite like the newness of this live action... i especially like how Halle actung skills shines through since everything she communicated had to be non verbal.
There is a way to make bus stop shorter. You can build 2 streets, one at the begining of the bus stop, then second one on the end - this will shorten the bus stop, next upgrade a main road on which you've put a bus stop with grass or something and then delete the two added streets. This way the bus stop will be as long as you wanted it :)
Hi Darren. Very nice Videos! I like it a lot and starten the Same map two Werks ago. For your city planning: you can make a 1000 MW power plant with the river for only 100k upkeep!!! Start ground walls on the side of the river (some way down from the edge of the map until round about 1/2 length of the river). Placing water pumps directly after the power plant lowers the water there and increases efficiency.
I find that placing taxi stops too close to bus stops that the taxi stops will negatively effect the bus routes. I.e. most people will rather wait fir a taxi than a bus, even if the taxi is more expensive and fewer riders per trip and fewer vehicles
Thank you for the nice video! A little note to share: you do not need to place a stand for a taxis, if you will upgrade a depot with a dispatch center.
Beautifully planned and executed, well done and thank you for the inspiration!. Beautifully planned and executed, well done and thank you for the inspiration!.
New sub, love the stream. If you turn on your wind indicator you can see where best to set up a large industrial area so the polution from it does nothing to effect the joy of life. Also the helepad servhce for fire and rescue reall helps service outline areas and will backup the core department. I'd really watch that rxcess spending abd the unemployment rates. Both will lead to failure and rather quickly. With the lack of the high paying industry jobs you loose pop to off site egress and the jobs while produce polution which is a bugger to clean up provide demand that triggers growth. The unemployment is mostly due to the higher density you built without the job bade to fill. Thus looking a medium distance from your residential, living, education and population center and about 60 to 75% of the size and downwind is needed now. Bring it in in 3 stages so as not to get more in cash flow issues though. Then as you get to about 2-5% unemployment add residential. Add wind and the recycling early so you dont need the large garbage dumps. Good luck and have a blast
Hey, Darren. Looking good so far, but if you don't mind the input? You need to pay more attention to Chirper. It's a pain, but it will tell you what your priority needs are. So far you've got: telecom, more police, ecology, and better healthcare consistently trending. Meeting those needs will have a drastic impact on your city's wellbeing. When you unlock a service by leveling up you also immediately unlock a need for that service. You should be shifting focus to meet the minimum service requirements each time you open it up. Doing so will also significantly impact your city's overall health and prosperity. Having now come across all critical, I should also mention that I love your channel and look forward to seeing your content.
I love how much you can influence the bus routes make it so much easier building with dedicated bus only roads a great bus rapid transit system BRT what we got in some cities in the uk
A good tip I've learned from biffa is to add trees to a forest artificially before using it for forestry to boost production.(it doesn't allow you to add it after the area has been zoned for forestry)
Small paths (under the shovel icon) if you turn off all the snapping etc, you can link it to the road without making a crosswalk in 99% of the cases, even with very short walkways.
Congratulations on the 120k get the plaque yet? I could only dream of ever hitting 5 thousand subs, took my years to get to 1500 😅 its crazy how its a hit or miss on here. Glad to see gaming content becoming popular again on YT.
I am really enjoying the series. When you start to add the mailbox system, I am eager to see what is appropriate for coverage. I noticed that one mail box covers a wide area, but even with my city showing green for coverage, my mail still remains backed up.
I'm sure someone already brought this up, or you figured it out... but the row housing is finnicky. At 42:40 you can just delete the 1x2 houses that pop up and the big ones (hopefully) will rezone in. They're annoying lol
Hey your idea of naming families after members is cool, just remember cims can move house so your method of identifying where they live as their level of support may not be foolproof
This is the type of ganes i have really been wanting to play it reminds me of bloxburg on roblox which got me into building games im excited for it to release on xbox
Regarding the Unemployment %, you need to also check the actual number of available Jobs and Employment. If those two numbers are not close to each other while Unemployment % is high, then you have an educational Problem, i.e. most likely you are missing College and University paths, that then can fill the respective open Jobs (Well and High educated). This can be exaggerated early on, if you zone a lot of office buildings and don't have the full education pipeline set up. In reverse, this also means you can nudge your pops to pursue working instead of Higher education, if you "ignore" your office demand and zone primarily Industry for Jobs or vice versa. There is a seperate Infosection that breaks down the Jobs by education level. (Line 8, Row 4) That will make it more clear, what you would need to zone or plop to make the right Jobs available. I also believe, unlike in CS1, that higher educated pops do not fill in lower postitions if available. So technically you can run into a situation where you have high unemployment %, high number of available jobs and workplaces complaining about missing (high skill) labor. Hope that helps.
I would assume if the numbers are close to eachother that *doesnt* give an indication of education being an issue. If you had 5000 jobs and 4000 working, so 1000 open positions and 15% unemployment then they are probably not finding jobs because of education level. If you had 5000 jobs and 4950 working with 15% unemployment, you more likely just dont have enough jobs… right? But thanks for the tips either way especially looking for the jobs per education level, have been neglecting to check that
The police and fire vehicles are coded to be allowed to break certain traffic laws to get to destinations faster. I beleive that is what was happening at 53:45
I tried playing this game and struggled to understand and now there’s a remastered version and I’m trying to get grips of it. Slowly but surely I’m learning! Anyone else playing it on Xbox though and so many things are much harder to do, such as flatting the land or removing trees, made it look so easy on here😩😂
My biggest duh moment was building over resources and water. I didnt even think to check the ground resources. My highway expansion actually worked perfectly to separate the main town from an industrial like area after the fact.
Unlock Advanced Road Services Select road tool Select advanced road services tab Select traffic lights Left click a junction to place Right click a junction to remove
I stream every monday, and typically just chat and answer questions there. But I'd be open to doing one for 100K subs which I'm hopefully just a couple weeks away from!
If it were my city I would skip the fire helicopters, only for the reason that it feels unnatural for a city of ~3500 people. In reality, a helicopter could come out of town if needed so I wish we could do that here.
Hi! Just as a side note: the livestock industry does not require any fertile land. You can build them anywhere. I’d save the fertile land for your vegetable, grain, and cotton industries because they rely on it!
Thanks for the heads up! I actually didnt place any livestock on fertile land, I placed it next to Grain and Veg which was on fertile land! Just kept them together to look a bit better!
Omg I am glad you commented this. I had no clue
when i tried to make livestock on non fertile land the production was zero so idk if thats been patched but it wasnt working for me when i tried before.
@@kalenlarsen That happens for all special industries rn. I'm not sure why.
With the schools, I have found that it works out better when you kinda group them together within the same complex. Especially the Elementary and the High School, then the Collage can stand alone somewhere else, so when you're running your bus lines, and you place a stop at the "school complex", you'll be AMAZED at how many people/kids, use those buses.
I know I'm a little late to the party here. I also know this build is still in progress, and I'm only on Ep. 2.
I'm a transit bus driver in a large city in the US. I've got bus tips for efficiency.
First thing first... Think lines, not loops. It's literally called a bus line! (For some reason, everyone who I watch play this game makes loops)
Have one route going one way and have a counter bus going the opposite. 'City planner plays' has a good video on how to do this.
Second, keep destinations in mind. The point of a bus is to move people from point A to point B. Ask yourself, where is point A, and where is point B before you make the line. Bring people from home to work and back, or from school to the mall or wherever.
Three, encourage line sharing and transferring. Yes, as stated above, people want to go from point A to point B, but sometimes they need to get to point C, and the bus line doesn't go there. But if they could transfer to another line, it might get them there. So when building bus terminals think spider legs. And have lines that cross other lines at key transfer points.
Anyways. Just my constructive feedback. I hope it helps. And you have a like and a sub from me.
I love City Planner Plays
I think you need to make a loop in game
@vracar2667 I believe you are correct, in the sense that the bus route needs to end exactly where it started. But you can still make a line that loops back over itself for a return trip exactly the same way it came only backward. This might be hard to explain in text without visual representation, but I'll do my best.
Imagine a basic grid city where all the number streets run north and south and all the lettered streets run east and west. The bus starts out running westbound on A street at the intersection of A & 3rd. The bus turns right onto northbound 4th street, then makes another right east bound onto B Street. The bus would continue until the intersection of B & 3rd... That would be the "end of the line." Now, obviously, Cities Skylines won't let you end the route there. But you turn the bus around and have it reverse. From B & 3rd, heading westbound on B street. left on 4th, left on A. End of the route.
Now you can do the same thing with a bus line starting at A & 3rd again, heading eastbound and making a left onto 1st street and a right on B Street "ending" at B & 3rd... One problem is that you need a place for both buses to turn around at the imaginary end of the line... So, wanna get Fancy... build a transit center at the intersection on B & 3rd. Link the light rail.
See how this is more efficient than an actual loop that goes from A & 3rd to 1st to B to 4th to A ending at A & 3rd.
If someone is on 4th and wants to get to a local on B, they don't need to ride a whole loop. They can just take the most efficient line.
@vracar2667 also, run 2 busses on each line (or however many are needed to meet capacity), so one bus is always running the counter direction
You can actually make the route and then add bus stops instead of starting it all over again.
Just click on the road when u are deciding the route...there will be a node like thing ...then add a bus stop on the route then drag that node into the stop..
Starting with a really solid road layout from the beginning on makes everything later on soooooo much easier. Because at around 50k people the latest some of your roads begin to experience a lot of experience. So the more flexible and robust your highway network is, the easier it will be for you in future!
Keep up the great work, really love this series!
It's rather funny: at 26:05, where you are dissatisfied with the road being above the tennis courts, I found that pretty acceptable (as a tennis player myself). As you have readjusted the terrain now, realistically, players on the courts would lose a lot of tennis balls going across the road, and it might be a minor traffic concern (though I doubt the game emulates it quite that far). It still looks great, and I really enjoy seeing the small bits here and there of how to adjust terrain, or little issues that crop up because of things, and their fixes.
The game should go that far, because that would be in fact, awesome.
bro.. a cars runs off, it gonna fly into the courts full speed
@@npaul3008 True, while I love the game for its realism I would love to see more insanity like this
It'd be cool if they added in little details like that, but I imagine they'd start first with animals like that moose he had. There are so many cool things they could add eventually.
Wish these episodes for this dropped a little faster. Cant wait to see more of this. I have watched a lot of people playing CS2 but i find watching you most enjoyable. Thank you for the awesome content and here's to hoping we get more soon.
Thank you for your tips. I love the layout you have going in the city. It seems very clean and organized. Unlike the chaotic mess I have in my own cities.
17:49 In my area, lone trafic lights only in one way are often used when you are entering a village or school zone. Light is always red. When a car aproaches at / below speed limit, it turns green. If A car is above speed limit, light stays red, "forcing" you to slow down or stop. This is much better way to slow down traffic, than only speed sign. It also acts on drivers psychology, so he/she is more alert. Also not respecting this and speeding will grant you not only speeding ticket, but also running on red light.
at 58:07 when you talk about getting frozen up with those sorta decisions, i relate heavily. Especially with games where you have to choose a singular specific role or class, always gets me because i dont know which is better, and which is easier.
Noooo don’t grow it quick I’m loving the slow pace of how you’re planning it out and having run just creating stuff and letting things naturally grow. It’s really nice.
Thanks for all the effort you put in making these great videos, Darren! As for fire fighting helicopters; I think they would make sense in a rural area. Especially with all the forest in this area. But even more then that, people seem to be screaming for radio towers, so that they have access to internet 😄
thank you for adding the playlist in the description. that helps me watch the series
20:30 you sir just earned yourself another subscriber. Never seen any of your content before but I’m 20 minutes in and thoroughly enjoying this, plus I’ve learned like 3 or more new things already
Hey Darren.
I'm not an actual player of CS but enjoy watching people who play. I just want to say that I've find your content some of the best I've watched. Thanks for all the effort you put in
Nice work! Just as an FYI... walk ways cant really exceed 5% slope if you want them to be ADA compliant (which most jurisdictions stick to as much as possible). You can have an ADA ramp at 8.33%, but that's typically a 30' max length at a time.
Thanks for DeveloperMode tips. Yay for cleaner concrete!
that was so satisfying to watch ☺
Man, I remember watching your first satisfactory videos over a year ago now and I just stopped by to check in and I saw you had over 100 thousand subscribers. I'm really happy for you bro I was here since 40k and it makes me glad seeing you hit this well deserved milestone! I'm not subscribed on this account yet but I do have another account with the same name and you can see I was subscribed from around the same time as you first satisfactory videos. You are the reason I got the game and I just wanted to say thank you for bringing me and many others entertainment and joy during the pandemic.
Best of wishes - creature
Hey thanks for the kind words! Thanks for being here for me also!
I found you through your Anno 1800 vids and you have quickly become one of my favorite youtubers.
I hope you blow up soon, in a good way.
Thanks! I’m super eager for the next Anno 👀
Hello! New follower here, if you get in the habit of using B for bulldoze things, when you are done bulldozing you can press B again, and it goes directly back to the path, road, terrain window you were had selected before bulldozing! Saves you time going back into menu back to the paths to fix stuff. 😅
Oh nice great tip, thanks!
@@WhatDarrenPlays no problem, really liking your build so far!
That's a great tip thanks
Congrats on getting to 100k subscribers, Darren. It's well deserved!
Thank you! 🙏
People are out here designing the most productive city grids meanwhile im outhere stuffing 100k people into a 1x1 sqmi area
The terrain is minimal slope in the real world. Your high school area was originally at 2% slope and to put it on perspective, most new residential homes have a lane way between 4-5%. High speed rail is common at 2-4% and freight rail 1.5%.
One way to fix some of the weird zoning on some roads is to turn off "snap to building" when placing your roads. For whatever reason that snapping option causes issues when you intersect roads or when road nodes get too close as they try to calculate the zones as being close to other buildings that don't exist yet. That snapping option really is just for connecting a road to a building free placed off your grid.
Hello! I live in Ireland and i can say only one thing, You really did get style of British/Irish city! Keep up good work and goodluck!
You placed the fire watch tower in the wrong place. The fire watch tower should be situated at an elevated location to optimize its effectiveness. Placing the tower at a high vantage point ensures better visibility over the forest area, allowing for early detection of any signs of smoke or fire. This strategic positioning also facilitates improved communication and coordination with other watch towers and emergency response teams, enhancing our ability to effectively prevent and manage forest fires.
City Planner Plays shows this on his channel.
Adding your members is actually pretty cool. You care.
Love your content, especially the little details! I suggest if you could upgrade the pedestrian bridge in front of the basketball court at 27:33 and make it like on the left side with a whole wall underneath it without that "tunnel". Keep up with your amazing content!
always a great day when Darren uploads!
I like your gameplay. It taught me so many things. Great job!
The quality of your videos are incredible I was surprised by the first episode of this series and the second one is as incredible as the first. Definitely a new Subscriber !
OMG, Thank you so much for showing the developerMode tools! I haven't seen them before and it is definitely going to make a huge difference in my games. I also really appreciate the path trick you showed in the first episode for controlling zones! So awesome!
Beautifully planned and executed, well done and thank you for the inspiration!
Great video definitely learned a lot and thank you! 20:26-20:44 - The whirring thats happening in the factory in the background maybe just turn it down a little bit for in game volume while editing? It was kind of hard to hear you. But thanks for the content!
I actually quite like the newness of this live action... i especially like how Halle actung skills shines through since everything she communicated had to be non verbal.
There is a way to make bus stop shorter. You can build 2 streets, one at the begining of the bus stop, then second one on the end - this will shorten the bus stop, next upgrade a main road on which you've put a bus stop with grass or something and then delete the two added streets. This way the bus stop will be as long as you wanted it :)
Hi Darren. Very nice Videos! I like it a lot and starten the Same map two Werks ago. For your city planning: you can make a 1000 MW power plant with the river for only 100k upkeep!!! Start ground walls on the side of the river (some way down from the edge of the map until round about 1/2 length of the river). Placing water pumps directly after the power plant lowers the water there and increases efficiency.
52:13 the way the truck backed through itself lol
I find that placing taxi stops too close to bus stops that the taxi stops will negatively effect the bus routes. I.e. most people will rather wait fir a taxi than a bus, even if the taxi is more expensive and fewer riders per trip and fewer vehicles
Thank you for the nice video! A little note to share: you do not need to place a stand for a taxis, if you will upgrade a depot with a dispatch center.
Beautifully planned and executed, well done and thank you for the inspiration!. Beautifully planned and executed, well done and thank you for the inspiration!.
New sub, love the stream. If you turn on your wind indicator you can see where best to set up a large industrial area so the polution from it does nothing to effect the joy of life.
Also the helepad servhce for fire and rescue reall helps service outline areas and will backup the core department.
I'd really watch that rxcess spending abd the unemployment rates. Both will lead to failure and rather quickly. With the lack of the high paying industry jobs you loose pop to off site egress and the jobs while produce polution which is a bugger to clean up provide demand that triggers growth. The unemployment is mostly due to the higher density you built without the job bade to fill. Thus looking a medium distance from your residential, living, education and population center and about 60 to 75% of the size and downwind is needed now. Bring it in in 3 stages so as not to get more in cash flow issues though. Then as you get to about 2-5% unemployment add residential.
Add wind and the recycling early so you dont need the large garbage dumps.
Good luck and have a blast
Black Water Football Club?
Blackwater Bypass
Love your CS videos Darren, also love the livestreams, keep up the great work!!
Hey, Darren. Looking good so far, but if you don't mind the input? You need to pay more attention to Chirper. It's a pain, but it will tell you what your priority needs are. So far you've got: telecom, more police, ecology, and better healthcare consistently trending. Meeting those needs will have a drastic impact on your city's wellbeing. When you unlock a service by leveling up you also immediately unlock a need for that service. You should be shifting focus to meet the minimum service requirements each time you open it up. Doing so will also significantly impact your city's overall health and prosperity.
Having now come across all critical, I should also mention that I love your channel and look forward to seeing your content.
I love how much you can influence the bus routes make it so much easier building with dedicated bus only roads a great bus rapid transit system BRT what we got in some cities in the uk
Dutch when we are gonna get that money in blackwater
Wow not a single comment even mentioning anything negative about the game? That makes this video unique among all other cs2 content on yt!
Your thumbnail! Oh how I would love to have a tool like that for the whole map. There's a word for that. I think it's "PLANNING!"
A good tip I've learned from biffa is to add trees to a forest artificially before using it for forestry to boost production.(it doesn't allow you to add it after the area has been zoned for forestry)
Yeah I’ve ended up rebuilding the forestry buildings later affer I placed trees all around to make them fuller
Small paths (under the shovel icon) if you turn off all the snapping etc, you can link it to the road without making a crosswalk in 99% of the cases, even with very short walkways.
New video to enjoy and apparently you cracked 100k so congratulations 🎊🍾🎉
Yes! Thank you!
The one-way loop out from the schoo;, given that it is just a merge and not crossing traffic wouldnt need stop lights. Coming along nicely though.
Oh must have forgotten to remove them! Thanks!
Congratulations on the 120k get the plaque yet? I could only dream of ever hitting 5 thousand subs, took my years to get to 1500 😅 its crazy how its a hit or miss on here. Glad to see gaming content becoming popular again on YT.
The way you play the game is so satisfying to watch. 👏
city planner plays always says, dont let good be the enemy of near perfect. the courts and the walking path look great.
Love your videos. Like how you really take the time to look into the mechanics that might influence your city!
This my just be me but Darren, you’ve been seeming a lot more playful in your recent videos and I love it
Ep1 was good. Here for #2
I am really enjoying the series. When you start to add the mailbox system, I am eager to see what is appropriate for coverage. I noticed that one mail box covers a wide area, but even with my city showing green for coverage, my mail still remains backed up.
You build beautiful cities bro.
Best dinner time series I swear! Ty for this series Darren! I really hate CS2's zoning system. Good for you for powering thru.
Very nice pace and I like that you try to use the production chains.
I'm sure someone already brought this up, or you figured it out... but the row housing is finnicky. At 42:40 you can just delete the 1x2 houses that pop up and the big ones (hopefully) will rezone in. They're annoying lol
Hey your idea of naming families after members is cool, just remember cims can move house so your method of identifying where they live as their level of support may not be foolproof
Im glad i found this channel
Yo I have a friend named Darren too
Great episode, would defo get the helicopter pad to help the forest fire risk
This is the type of ganes i have really been wanting to play it reminds me of bloxburg on roblox which got me into building games im excited for it to release on xbox
Blud has a mesmerizing voice
Dedicated Bus lanes are a must.
thanks for sharing the Developer tips!! 😊
This is like literally the layout of my hometown
Regarding the Unemployment %, you need to also check the actual number of available Jobs and Employment. If those two numbers are not close to each other while Unemployment % is high, then you have an educational Problem, i.e. most likely you are missing College and University paths, that then can fill the respective open Jobs (Well and High educated).
This can be exaggerated early on, if you zone a lot of office buildings and don't have the full education pipeline set up. In reverse, this also means you can nudge your pops to pursue working instead of Higher education, if you "ignore" your office demand and zone primarily Industry for Jobs or vice versa.
There is a seperate Infosection that breaks down the Jobs by education level. (Line 8, Row 4)
That will make it more clear, what you would need to zone or plop to make the right Jobs available.
I also believe, unlike in CS1, that higher educated pops do not fill in lower postitions if available. So technically you can run into a situation where you have high unemployment %, high number of available jobs and workplaces complaining about missing (high skill) labor.
Hope that helps.
I would assume if the numbers are close to eachother that *doesnt* give an indication of education being an issue. If you had 5000 jobs and 4000 working, so 1000 open positions and 15% unemployment then they are probably not finding jobs because of education level. If you had 5000 jobs and 4950 working with 15% unemployment, you more likely just dont have enough jobs… right?
But thanks for the tips either way especially looking for the jobs per education level, have been neglecting to check that
@@WhatDarrenPlays Sorry that my wording was unclear. Both your assumption are correct.
The police and fire vehicles are coded to be allowed to break certain traffic laws to get to destinations faster. I beleive that is what was happening at 53:45
I tried playing this game and struggled to understand and now there’s a remastered version and I’m trying to get grips of it. Slowly but surely I’m learning! Anyone else playing it on Xbox though and so many things are much harder to do, such as flatting the land or removing trees, made it look so easy on here😩😂
My biggest duh moment was building over resources and water. I didnt even think to check the ground resources. My highway expansion actually worked perfectly to separate the main town from an industrial like area after the fact.
Off topic a bit, but I really like your long streams. I hope they do good so that you can do a bit more of them.
I play the first game until i buy this one, i just want to thank you for the useful informations you are throwing in these videos😁👍
what mod do you use to "move"?? I miss that so much in CS2
Its the little things that count, Perfect!!
"Copious" is doing a lot of lifting this episode, lol
I noticed that too… said it like 4 times in 3 mins 😅
100k subs? holy jesus!
Keep going Darren!
200k for next year? haha
Loving this series!
For the busses you can set waypoints
Just saw left hand traffic and my eyes started bleeding
Import is Red cause you pay for it. Export is Green cause you earn money.
Darren as soon as you can please build a dam as it would give you a lot electricity in which you can sell to improve your income
I work with emails all day 😢🤣loving the city so far!
Something weird with traffic in this game. You export a lot of stone but there no trucks driving around with exported stone
those lights and crosswalks are because u drag sidewalks too close to the road. U can connect them without making crossing
I enjoyed that very much! Subscribed.
Congrats on 100k!
How do you get rid of traffic lights if you don’t want them
Unlock Advanced Road Services
Select road tool
Select advanced road services tab
Select traffic lights
Left click a junction to place
Right click a junction to remove
Oh ok thanks so much
Can u make a airport in this game? If you can when this town gets big you should put a airport it would look extremely cool
Hey! Love the content and new to your channel. Have you ever thought of doing an AMA/Q&A?
I stream every monday, and typically just chat and answer questions there. But I'd be open to doing one for 100K subs which I'm hopefully just a couple weeks away from!
@@WhatDarrenPlays well I'm glad I can help reach that number.
@@WhatDarrenPlays Weeks? It's only 1000 more people. You may wanna get your partysuit ready quickly🕺🍾🎉
Dirt roads are by my preference more beautiful to have alongside your farms etc.
damn i think ive been 100 001...
Is nobody talking about the truck that turned around in the house? 53:45
If it were my city I would skip the fire helicopters, only for the reason that it feels unnatural for a city of ~3500 people. In reality, a helicopter could come out of town if needed so I wish we could do that here.
Oh yes, realism is what this game is all about 🤭