I don't know if this is gonna help anyone, but I watched this so I could 3d print my favorite pokemon. If you're doing the same, you'll notice that when you import your file into your preferred slicing software that it comes out pixelated, because the smoothness on the models is a shading thing. To fix this, go into blender, go to edit mode, select all the vertices on the model and hit alt j. This will turn all the triangles into squares. Then add a subdivision modifier to the model at a level of 5. Boom, your model is smooth.
pro tip: to avoid having to indevidually rename all the files open command prompt, locate the folder, and type "ren *.tranm *.gfbanm" to change the file types instantly
A tip for those who want to convert files faster and not one by one. Create a text file with any name, write the following text without quotes: "ren *.tranm *.gfbanm" After that, they save the file with the .bat extension and that's it. Just run it and it will automatically convert everything. Remember that the .bat file must be in the same folder where you have the files you will convert.
Also, if you're trying to convert files faster across multiple subfolders, instead type the following into the text file: "for /r %x in (*.tranm) do ren "%x" *.gfbanm"
Thank you so much for these videos! I'm finally able to view all the animations gladly! I have a question to ask about something involving this to a degree. Do you know how to use Unity? I was hoping to export the model and animations of the Pokemon to be able to use them in VRChat but I'm not to use on how to manage the animations in Unity, as well as other little tid-bits. I was wondering if you had any information on how to do this as well? Honestly, I can't thank you enough for these videos! Thank you, thank you!
is there a folder containing the animations of the player trainer character? I realized theres animations for the pokemon but not for the trainers and npcs
For anyone looking to use the in place rigging to make new animations: when you import the fbx file, there in the import dialouge. On the right hand side, go to armature -> primary bone axis and set to Y. Set the secondary to X. If you are trying to import current animations too, first import the fbx without changing this setting, import the smd animations, export as an fbx, and import the fbx you just exported with the changed settings. You may still have bones that are oriented the wrong way but all the ones used in the animations will be oriented correctly. These can be fixed manually in edit mode with little effort. There are also a lot of bones that have 'end' bones stapled onto them. Those aren't used for animation and aren't rigged for anything so you can delete them. The eye textures and symmetrical body textures will probably need to be mirrored and duplicated in some way. Blender wants eye textures to have both eyes on them, not just the left/right one. Same goes for the body textures. Look up wiki.vg-resource.com/Pok%C3%A9mon_Sword_%26_Shield/Model_Ripping for more info
Help!:This worked perfect for me up until importing the SMD into blender, that disfigured the model and the animation was even more horrifying 😭 I tried rotating Goomy a few times before importing to see if that fixed it but nope, do you know what might’ve happened?
I had the same issue, though admittedly I did this with a joltik model from swsh, cuz I didn't see a good alternative for this video for swsh and every other step seemed to have gone fine.
No. And actually the animation didn't even connect to the model, but I could tell the skeleton was disfigured cuz it looked different from how it looked in Switch Toolbox
I've found some models and animations without having to rip from a Switch, but when I import the animations the model becomes twisted. IDK what I'm doing wrong and need help, please.
Hey, this video was very helpful so thanks a lot. I noticed that you have Unreal Engine installed as well & I was curious as to how you're importing these models into UE? I tried importing them but the textures turned white. Please help.
I'm trying to do a growlithe animation and when exporting the bones into fbx the toolbox says 10 bones unmapped. How do you export the model? What would be the settings
I had the same problem, but, reading carefully gave me the fix, when exporting the fbx, you MUST tick armature (on the right, just see that in the video) then when replacing, all goes fine. @CelosiaArcanine @tvfish15
I don't know if this is gonna help anyone, but I watched this so I could 3d print my favorite pokemon. If you're doing the same, you'll notice that when you import your file into your preferred slicing software that it comes out pixelated, because the smoothness on the models is a shading thing. To fix this, go into blender, go to edit mode, select all the vertices on the model and hit alt j. This will turn all the triangles into squares. Then add a subdivision modifier to the model at a level of 5. Boom, your model is smooth.
pro tip: to avoid having to indevidually rename all the files open command prompt, locate the folder, and type "ren *.tranm *.gfbanm" to change the file types instantly
wouldn't it be easier to export the models/animations from the .gfpak ?
A tip for those who want to convert files faster and not one by one.
Create a text file with any name, write the following text without quotes: "ren *.tranm *.gfbanm"
After that, they save the file with the .bat extension and that's it. Just run it and it will automatically convert everything. Remember that the .bat file must be in the same folder where you have the files you will convert.
Also, if you're trying to convert files faster across multiple subfolders, instead type the following into the text file: "for /r %x in (*.tranm) do ren "%x" *.gfbanm"
Thank you so much for these videos! I'm finally able to view all the animations gladly! I have a question to ask about something involving this to a degree. Do you know how to use Unity? I was hoping to export the model and animations of the Pokemon to be able to use them in VRChat but I'm not to use on how to manage the animations in Unity, as well as other little tid-bits. I was wondering if you had any information on how to do this as well? Honestly, I can't thank you enough for these videos! Thank you, thank you!
is there a folder containing the animations of the player trainer character? I realized theres animations for the pokemon but not for the trainers and npcs
For anyone looking to use the in place rigging to make new animations: when you import the fbx file, there in the import dialouge. On the right hand side, go to armature -> primary bone axis and set to Y. Set the secondary to X.
If you are trying to import current animations too, first import the fbx without changing this setting, import the smd animations, export as an fbx, and import the fbx you just exported with the changed settings.
You may still have bones that are oriented the wrong way but all the ones used in the animations will be oriented correctly. These can be fixed manually in edit mode with little effort. There are also a lot of bones that have 'end' bones stapled onto them. Those aren't used for animation and aren't rigged for anything so you can delete them.
The eye textures and symmetrical body textures will probably need to be mirrored and duplicated in some way. Blender wants eye textures to have both eyes on them, not just the left/right one. Same goes for the body textures. Look up wiki.vg-resource.com/Pok%C3%A9mon_Sword_%26_Shield/Model_Ripping for more info
Any chance for a Unity version of your tutorials? You seem to be quite good with this ripping and fixing stuff
Help!:This worked perfect for me up until importing the SMD into blender, that disfigured the model and the animation was even more horrifying 😭 I tried rotating Goomy a few times before importing to see if that fixed it but nope, do you know what might’ve happened?
I had the same issue, though admittedly I did this with a joltik model from swsh, cuz I didn't see a good alternative for this video for swsh and every other step seemed to have gone fine.
@@msslamajama2 did you figure a solution out?
No. And actually the animation didn't even connect to the model, but I could tell the skeleton was disfigured cuz it looked different from how it looked in Switch Toolbox
Is there a Animation for Iron Leaves? Because someone is trying to make a Iron Leaves Avatar in Vrchat.
Trying to do this for gigantamax Kingler and it's body is split into separate 3 skeletons :( don't know what to do. any advice?
I've found some models and animations without having to rip from a Switch, but when I import the animations the model becomes twisted. IDK what I'm doing wrong and need help, please.
thank you even though i have no clue if ill actually go through with this what a huge load of work!
When I double click on the animation in Toolbox, they don't appear to be doing anything and they don't work either. Is there a way I can fix this?...
Thank you for the tutorials. Do you have any tutorials or guides on how to get the paradox Pokémon eyes to appear? I’m lost
@RetroMB meowscarda's animations are just static for me how do i fix that?
can i save the animation in .fbx file?
Hey, this video was very helpful so thanks a lot. I noticed that you have Unreal Engine installed as well & I was curious as to how you're importing these models into UE? I tried importing them but the textures turned white. Please help.
You have to open the material and set the textures manually
I'm trying to do a growlithe animation and when exporting the bones into fbx the toolbox says 10 bones unmapped. How do you export the model? What would be the settings
Did you end up fixing that issue? I'm having the same problem when trying to import a skeleton for Slither Wing into toolbox.
I had the same problem, but, reading carefully gave me the fix, when exporting the fbx, you MUST tick armature (on the right, just see that in the video) then when replacing, all goes fine. @CelosiaArcanine @tvfish15
I'm having a similar issue but when I try to import the animations into toolbox, they do not work at all..
Can you do a tutorial for ultra sun and moon
thanks for the tutorial . Can you give us tutorials about in place walking cycle animation after ripping animation .
plz cheers
Does this work with Pokemon Legends Arceus?
Chrono Trigger music... niiiiiiceeeeee