Salvage only survival - Testing my new mod in a new series

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 499

  • @gilgwaththefae
    @gilgwaththefae ปีที่แล้ว +182

    Sadly the space toilet had no computers. Only the logs remained.

  • @zeamo21
    @zeamo21 ปีที่แล้ว +72

    I do have a suggestion, the survival kit should be able to build the parachutes. that would allow you to make use of the parachutes to transverse down large cliffs better. it also gives some safety to the early start vehicle.

    • @TheSecretman82
      @TheSecretman82 ปีที่แล้ว

      But, at the same time, maybe you shouldn't be able to just hurl yourself off a cliff without many consequences.

    • @odd_bobble9106
      @odd_bobble9106 ปีที่แล้ว +5

      Or you could adjust your steering angle, suspension stiffness, max speed, and wheel traction until you don’t find yourself hurtling off every cliff you come across

    • @claytonno2571
      @claytonno2571 ปีที่แล้ว +2

      @@odd_bobble9106 BOOOOO

    • @iwantmypot
      @iwantmypot 11 หลายเดือนก่อน

      The vehicle came with a parachute. It's Splitsie's own fault if he grinds it off or fails to use it. 😉

  • @trenth7749
    @trenth7749 ปีที่แล้ว +104

    Didn't know you have a new kid. Congrats is the best thing to say, I think

    • @jeremygyles3492
      @jeremygyles3492 ปีที่แล้ว +13

      I second that. Congratulations on the new born. Is it's middle name clang?

    • @kuhljager2429
      @kuhljager2429 ปีที่แล้ว +5

      Indeed, congrats Splisie

    • @marksadler4457
      @marksadler4457 ปีที่แล้ว +7

      I agree too - bring on the 2am feedings and the "Are we out of diapers" moments lol.

    • @glenntanner3
      @glenntanner3 ปีที่แล้ว

      Congratulations on the pending fatherhood.

    • @Nevir202
      @Nevir202 ปีที่แล้ว +1

      Beats, "My condolences."

  • @tarab9081
    @tarab9081 ปีที่แล้ว +45

    Congrats on the kid! Word of advice: when my first kid was born I didn't sleep for a month. My second was easier but you should plan on at least a couple weeks of focusing on your kid and partner.

    • @Flipsie
      @Flipsie  ปีที่แล้ว +22

      Definitely, they're #1 priority 🙂

    • @bart2832
      @bart2832 ปีที่แล้ว +4

      My son is 4,5 months now and the first 2 months I thought what have I got myself in to. It got better and better after that and now he is a joy to be with.

    • @aaronsneary4566
      @aaronsneary4566 ปีที่แล้ว +2

      I agree with this completely. My kid's mom was recovering from emergency C-section, so I did most night time feedings and nappy changes. We were ALL sleep deprived. Take care of yourself, your partner and your body's needs first and foremost.

  • @Dying2play12
    @Dying2play12 ปีที่แล้ว +23

    This start looks pretty cool... Can't wait for it to be ready for us.

  • @mako9673
    @mako9673 ปีที่แล้ว +26

    Definitely think you should keep economy turned on for this play through. Gives you another option for getting materials and a good reason to use it

    • @Flipsie
      @Flipsie  ปีที่แล้ว +18

      I just wish we could mod the economy stuff more, changing prices, what's for sale etc because it needs a few tweaks to be a balanced approach to play

    • @mako9673
      @mako9673 ปีที่แล้ว +3

      @@Flipsie I agree. But for this playthrough, it could be a way to get parts, vehicles, etc. With what you can and cant get, it may be just as hard to get what you need for a trade, then it is to simply 'find' it. 😆

    • @noodle3298
      @noodle3298 ปีที่แล้ว

      @@Flipsie agree'd se would be alot more fun with modding eco i mean i have seen some good eco mods but none that change prices as far as i know

  • @Enderkilla101
    @Enderkilla101 ปีที่แล้ว +28

    OMG YES!!! Please do another scrap survival scenario!!!
    I love these so much I'm actually planning on doing a play through with a buddy in this style. Can't wait to see what unfolds. Said it before but again Congrats on the new edition to the Splitsie family🥰
    Now we have Splitsie, Flipsie, Capac, and a Puksie😁

    • @Flipsie
      @Flipsie  ปีที่แล้ว +12

      Thanks, looking forward to see how much fun people have with it when I release it :)

    • @aaronsneary4566
      @aaronsneary4566 ปีที่แล้ว

      Having the right mod setup is critical. My buddy Mango and I did a scrap season, and it was brutal and we ended up having to change things.
      We were using the block limiter mod, and the moment we took ownership or welded on prohibited blocks to our grids POOF! gone.
      So I'm really excited for Splitsie to release this mod setup.

    • @Juryteacher67
      @Juryteacher67 ปีที่แล้ว

      ​@@Flipsie when will it be released

  • @trindleshadowmane2495
    @trindleshadowmane2495 ปีที่แล้ว +9

    Sweet! Mod release is getting closer! Between this gameplay mod and the new update this game is gonna be awesome.

  • @MrChToll
    @MrChToll ปีที่แล้ว +3

    I love how you went "Oh, I've got practice, I've been with Capac" when it came to dealing with kids!

  • @Bigrignohio
    @Bigrignohio ปีที่แล้ว +2

    Some of the best SE server time I had was on a "junkyard" one. Finding wrecks on planet, eventually fixing one up to get into space, then salvaging space ones as well! I am currently playing "Star Salvage" on Empyrion for the exact same reason. Finding, salvaging, restoring, modifying, and just having fun.

  • @yodoames
    @yodoames ปีที่แล้ว +2

    You can open your G-menu from any cockpit by simply pressing CTRL+G. This puts you into "building mode" from the vehicle. Just press G again and your G-menu will pull up. You can even place blocks while sitting in the cockpit. To leave the mode, leave G-menu and press CTRL+G again.
    Great video btw. Congrats on being a father! 🎉

    • @odd_bobble9106
      @odd_bobble9106 ปีที่แล้ว

      Wait WHAT

    • @r417-n7y
      @r417-n7y ปีที่แล้ว

      ​@@odd_bobble9106welder ships just got a meaning ay? XD I had to google how to do it.

  • @anumeon
    @anumeon ปีที่แล้ว +1

    *PA chimes Bing Bong*
    "This is command, would the space engineer kindly come with replacement motors to the bathroom, the loo is broken again."

  • @EO-McLoud
    @EO-McLoud ปีที่แล้ว +4

    Congratulations on a new and exciting and in someways frightening new chapter.

  • @seremaddox4759
    @seremaddox4759 ปีที่แล้ว +1

    ACS spawns after a threshold PCS limit in one area to destroy grids that are "too large". Each time its spawned in the same place, the "threat" is increased, which makes each spawn potentially more successful at destroying grids above that PCS limit. Allow the ACS to remain in that area and not despawn, to make a temporary danger area. Have ACS be of various factions that will attack each-other, however, leaving behind wreckage that will be exploitable later.

  • @FoobarSG
    @FoobarSG ปีที่แล้ว +2

    “The Klang is strong in this one!”
    “Klang, or Klang not, there is no try” 😂

  • @usaky_youtube
    @usaky_youtube ปีที่แล้ว +4

    You mentioned wondering why the respawn pod marker is so far off from the pod itself. I ran into this with a respawn mod I made as well, and determined that marker is placed at the original origin block of the grid, so the first block you place down. If you're anything like me, you probably built this vehicle off of a sprue, and so wherever that first block of the sprue was determined where the marker appears, even if the block is no longer present.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Ah, that makes sense 🙂

    • @axelander_ish
      @axelander_ish ปีที่แล้ว

      @@Flipsie and it could be fixed by linear transformation of blocks coordinates in prefab. Wonder if some moder got script for that.

  • @_mwk
    @_mwk ปีที่แล้ว +5

    "The toilet might have computers!
    ... It does not."
    Splitsie, 2023

  • @shadtigergaming4371
    @shadtigergaming4371 ปีที่แล้ว +6

    This looks like it is going to be fun, I might have to take the challenge myself at some point. Also, grats on the coming dadhood! They are a treasure... make ya pull your hair out and go gray, but they are a treasure :)

  • @Xero1of1
    @Xero1of1 ปีที่แล้ว

    2:44:12 There's a slightly more accurate way to use GPS to find wrecks. Place one GPS marker with the distance as you do, then travel in the direction of the signal for a few hundred meters and plunk another GPS marker down. Then drive out the distance. When you look back at your two markers, if they're on top of each other, you're in the right spot. If the 2nd marker is off of the first one, then you'll know which way to go.

    • @Xero1of1
      @Xero1of1 ปีที่แล้ว

      2:46:37 Lol. You just did the thing I described above. NICE! lol

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      Only works though when you have time to travel far between the two marks, so I was only doing it when it wasn't too much of a distraction (at least that was the intent, not sure it ended up that way) 😅

  • @omenifighter
    @omenifighter ปีที่แล้ว

    What about not using GPSs? You can make a "GPS" by using triangulation - set up antennas around the world and note the location of places their distance from some of these antennas. You can use a datapad to keep track of the locations and their distances. That way, when you want to reach certain locations, you kind of need to use the "treasure map" datapad you created. You make a minigame out of the basic act of going to places!

  • @jmdean2011
    @jmdean2011 ปีที่แล้ว +2

    Congrats on the kiddo!! and im looking forward to this when you release it!

  • @76Tek6
    @76Tek6 ปีที่แล้ว +8

    Were you running sneaky sounds? Could that be stuffing your sound? The concept reminds me of the escape from Mars mission from ages ago, be interesting to see the course taken.

    • @Flipsie
      @Flipsie  ปีที่แล้ว +2

      Annoyingly I'm the only one in multiplayer sessions who experiences the problem (everyone has the same mods), so it's some combo of my hardware with space engineers

  • @marksadler4457
    @marksadler4457 ปีที่แล้ว +36

    Wait, did I see Splitsie pass a tree and not hit it?!?!?!?! Gasp, must be a fake Splitsie :)

    • @Vessekx
      @Vessekx ปีที่แล้ว +2

      He has to miss them *sometimes*, otherwise they panic when he shows up, and start jumping out of the way.

    • @bertkooijmans4769
      @bertkooijmans4769 ปีที่แล้ว

      Among us sound

    • @knutzzl
      @knutzzl ปีที่แล้ว

      Can't believe it 2.
      (TKC is on)

    • @willgoacher1888
      @willgoacher1888 ปีที่แล้ว

      Fake Splitsie = Flipsie. 🤷🏽‍♂

    • @theInsaneRodent
      @theInsaneRodent ปีที่แล้ว

      ​@Larson Stole ALT Flipsie is the recorded streams channel. He also has the Splitsie channel.

  • @gdragonlord749
    @gdragonlord749 ปีที่แล้ว +2

    There is a research mod out there with a block that requires you to research a block over a period of time (and I think it also costs resources). You could add a few things similar to that which can allow you to make refineries but only simple things like steal plates and heavy grids.

  • @chakatfirepaw
    @chakatfirepaw ปีที่แล้ว

    A way of adding something large without giving too much resources beyond lots of iron: Since large things are easy to find, large things will generally already be pretty much picked clean. You could even include signs of earlier salvaging in the build, (e.g. systems ground down to get at the choice parts, abandoned scaffolding or even a hole in the side where something big got removed).
    Something big is also an excuse to spawn hostiles. Possibly someone else salvaging it, possibly someone who figures that there is more to be gained by grabbing fully functional vehicles and their cargo.
    As for the idea of a "theme solar system": In the massively crossed over Undocumented Features setting, Japri Park, (of Kemono Friends), is an entire planet[1]. It is not unique in being at this scale.
    [1] If you read "With Friends Like These", there are bonus STR points for figuring out what else happened on this planet before the reveal. Also for figuring out who one characters parents are, (hint: Her dad's a big movie star).

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      That's an interesting idea for something larger like a reactor/refinery site - try to tell a story through the specific damage of things that got removed long before you got there :)

  • @hadeshades2365
    @hadeshades2365 ปีที่แล้ว

    Tip for finding stuff. When you can manage to place 2gps in a line towards the signal. If you then have a distance you got a direction and the distance you wonna travel.
    Greetings Kendoka2

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      Hopefully you were happy when you saw that I did this later on :)

    • @hadeshades2365
      @hadeshades2365 ปีที่แล้ว

      @@Flipsie nice one.
      Greetings Kendoka2

    • @hadeshades2365
      @hadeshades2365 ปีที่แล้ว

      2:46:38 got it.

  • @PeteLittle1970
    @PeteLittle1970 ปีที่แล้ว

    Have you considered the "Grind to Learn" mod? I did a similar play with a salvage focus but I could only build the basic blocks much like you and in order to learn the technology to make items I had to first find it and dismantle it to "learn it's secrets" :D was fun but didn't work well with modded blocks as I then had to make sure any spawned enemy grids used some of the new modded blocks. Worked great for a "mostly" vanilla set of blocks.

  • @dakaodo
    @dakaodo ปีที่แล้ว

    The nice thing about a sandbox game is that we can each tailor our own desired experience with mod sets. if we're discussing game design for fun though, I think equipment tiers are a design tool like anything else. A first person shooter game can be very fun with only a single weapon, or a dismal failure with the typical weapon tiers of successful FPS games (pistol, SMG, rifle, MG, sniper, rocket/grenade launcher).
    Like you said, interesting player experiences are the goal. Part of that is player choices. If SE had only 1 type of universally effective thruster (e.g. a hypothetical hydrogen thruster but with no fuel requirement), there would be no choice.
    But because we have 3 distinct thruster types separated by tiers of component requirements, we have a kind of progression and tier structure. However, the 3 thrusters are distinguished by distinct conditional advantages -- thrust output in atmo, space, and with fuel constraints. It's not the mere fact of tiers that makes them a cheap ploy for extending gameplay -- it's how engaging we make the player choice between tiers. e.g. we could have 3 tiers of atmo thrusters, with a cheap T1 atmo thruster that uses more steel plates, less of other components, has more mass, puts out less thrust, uses more power, has more block integrity -- think of it as a lower tech brute force 1950s quality engine, cheap to build but power/mass inefficient. T2 atmo equiv to the actual vanilla atmo thruster. T3 atmo that uses fewer steel plates, more of other components, less mass, puts out more thrust, uses less power, has less block integrity -- it's a higher tech, more efficient version, but very fragile. Then alternative armored atmo thrusters at each tier that use even more steel plates but use disproportionately more power, providing a trade-off in durability versus power cost to operate. Or high-performance thrusters that increase power consumption by twice as much, for +50% thrust (plus more expensive components, etc) for a decision on diminishing marginal returns. These are tiers of thruster quality and performance, but each one has both positives and negatives, necessitating a player decision in picking the desired trade-off for the each use case. Should a miner ship have durable thrusters, making it more resistant to operator failure? Or lighter weight to permit more payload per trip? or more thrust for more payload, but at the cost of reduced endurance? For a fighting ship, should thrust output be prioritized (for a fast attack role), or block integrity for survivability (for a ship of the line)?
    Straight tiers would be less interesting, I agree. If higher tiers are just straight upgrades with no trade-offs other than cost, then once the player accumulates enough resources to pay the cost, there's no decision required of the player -- of course you upgrade every time. Even here though, there is a bit of a trade-off -- whether it's enough to be a significant factor in player choice, depends on the magnitude of the trade-off: A more expensive single thruster with twice the thrust for the same mass (well, not quite, b/c SE inherently calculates block integrity (and mass?) from the components used) is a more vulnerable single point of failure compared to using the less efficient but more survivable two lower tier thrusters -- they cost twice the mass for the same total thrust, but provide twice the integrity and keep 50% of thrust when 50% integrity is destroyed.
    Something that SE doesn't do much with is providing synergy opportunities. A ship/grid specializing in more of a certain type of functional block could acquire advantages through abstracted economy of scale in design. e.g. mounting 2 small cargo blocks adjacent to each other grants +2% to their combined cargo capacity, or +3% for large cargo blocks; a cargo freighter mounting 3 large cargo blocks in a single row would have a bonus +10% capacity. Similar for thrusters, using variable such as using less hydrogen/power, providing more thrust, etc. A universal one for all blocks could be mass savings or component savings for adjacency. There are probably tons of other more original ideas, but my limited simian brain can't think of any right now.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      When I'm talking about tiers being bad I'm talking about a system where one tier is made completely obsolete by the next, if it isn't then it's not a 'tier' system it's providing alternatives with different functions. All games are benefited by giving the player meaningful choice not meaningless larger numbers :)

  • @wimoweh
    @wimoweh ปีที่แล้ว +1

    Congrats and welcome to the fathers club.
    I was thinking about something tall and risky to climb. But rewarding with precious goods.

  • @Mutantroosta.Gaming
    @Mutantroosta.Gaming ปีที่แล้ว

    3:37:54 any hicups after the "not a fish" reminder? XD

  • @justifiablyhuman
    @justifiablyhuman ปีที่แล้ว +1

    If you make 2 reference GPS points that are a bit away from each other so that they are different distances from the target point, then where the 2 arcs intersect will be at your target. Technically there are 2 intersecting points where the circles converge but one will be in the opposite direction.

    • @justifiablyhuman
      @justifiablyhuman ปีที่แล้ว

      Also, they don't need to be different distances from the target, but they should probably be at least 100 meters from each other as measured from the perpendicular line between the first point and the target.

    • @justifiablyhuman
      @justifiablyhuman ปีที่แล้ว

      Compass could also do it, and then you'd just need to add the bearing to the distance on the reference point. But it won't be as accurate over long distances as triangulation.

  • @hyperteleXii
    @hyperteleXii ปีที่แล้ว +8

    What if each assembler found could manufacture one random component?

    • @glenmcgillivray4707
      @glenmcgillivray4707 ปีที่แล้ว

      I've been thinking that perhaps we have to specialize each. So you don't get locked missing specifically one, but simultaneously you have tough choices to make. What singular resource do you want enough to lock a salvaged assembler.
      The final unlock would be the assembler blueprint.
      So you still need a farm of them to do things, but at least now you don't have to go searching.
      Also thinking that some baseline power is needed. Wind would be land bound, solar is fragile.
      Tempted to unlock solar early, wind middle of a tech tree.

  • @kyoukotsukino6322
    @kyoukotsukino6322 ปีที่แล้ว

    51:00 Schrödinger's battery.
    1:11:00 Factorio has the poblem of starting off fun, but then you get to a point where in order to progress quicky enough for it to not feel like an idle game, you need to have factories that build factories that build drones that lay hundreds of kilometers of train track for you... And you end up mostly being a spectator during endgame, because anything you do by hand will take too long to be worth doing.
    A reverse of Satisfactory's issue which is the first two hours of Satisfactory (if you know how to rush it, else it can be five) are a boring grind through manually building and feeding dozens of leaf burning generators so you can have enough machines running to progress at a not-sleep-inducing pace.
    Then you get to coal and it looks a bit better. Still a boring grind, but at least you're not punching grass anymore.

  • @nvfury13
    @nvfury13 ปีที่แล้ว

    52:51 Still wondering when he is going to notice the windmill on the hilltop nearby his Home, which I spotted before he went back to check the outhouse for computers the first time he was there.

    • @nvfury13
      @nvfury13 ปีที่แล้ว

      4:40:55 Welp, he found it.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      You sure that was the same one? I think it might be yet another one :D

    • @nvfury13
      @nvfury13 ปีที่แล้ว

      @@Flipsie It might be another one, without a compass it gets hard to tell what is where exactly.

  • @josephhurst4902
    @josephhurst4902 11 หลายเดือนก่อน

    9:59, Plushie location reminds me of the End of Toy Story 4, where Evil Plushie was Hooked to Front of Garbage truck with Other Plushies.

  • @nvfury13
    @nvfury13 ปีที่แล้ว

    4:23:56 Well, that’s a reason for the water mod, since just building a collector in the water would get you ice to convert to hydrogen.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      That always felt way too easy to me, there's no engineering to it and it's a limitless power source, very much against my style of play

    • @nvfury13
      @nvfury13 ปีที่แล้ว

      @@Flipsie True, but given “no mining” “no vaporators” and the amount of hydrogen needed for a launch of a decent ship (since you said you weren’t just going with a thruster and tank with seat), it would be the most elegant solution short a 150 episode series if the hydrogen amount you got this time is any indication of the supply.

    • @nvfury13
      @nvfury13 ปีที่แล้ว

      @@Flipsie Frankly, I wish the rain and snowfall from the weather were something you could collect for the purpose of fuel, and I can see you enjoying building a field of inverted beach umbrellas for that purpose.

  • @DarkSpiritZypher
    @DarkSpiritZypher ปีที่แล้ว

    I hold my breath long enough to cause my heart rate to exceed rapidly enough that the hiccup cancles out usually have to do it twice. From what I've been told hiccups are when your heart skips a beat and it's your bodies way to reach ecolibrium.

  • @michaelbaker8212
    @michaelbaker8212 ปีที่แล้ว +1

    This is awesome I literally just started making a scenario where I will only build mobile wheeled vehicles with no suit or jetpack on Pertam. Then I found this video. Look forward to seeing how it works out.

    • @michaelbaker8212
      @michaelbaker8212 ปีที่แล้ว

      How do you edit the recipes or remove items from being able to be crafted.

  • @__Valkyrie__
    @__Valkyrie__ ปีที่แล้ว

    Don't know If it was mentioned but on the capac GPS screen ,the Compass mod ,if u could use surival block with and silver to make compass so u can take bearing of the POI .. like instead of 1km this way... 1km S 23B , (South, 023 Bearing) can make the finiding of ur main resources easier if people use the compass like its meant to in survival, but love a series of this x

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Yup, that would be an alternative to the way I eventually started marking the direction of the drops

  • @mailleweaver
    @mailleweaver ปีที่แล้ว

    I have a consistently effective means of stopping my own hiccups: brief meditation. I can stop them in seconds, and a few more seconds of concentrated effort to keep my mind clear will keep them gone, without fail. I find them to be the result of various trains of thought (not all conscious) competing for priority. Being annoyed by them will make them more persistent because that adds another competing thought process.
    Now that I'm well practiced at it, this method works 100% of the time for me. Everyone else that I've offered this solution to has abandoned it after a time or two of failure. That's not enough practice to get good at anything, especially if you're not already used to manually steering your own thoughts and emotions.

  • @T3kRazor
    @T3kRazor ปีที่แล้ว

    Would it be possible to do this in space as well so you could continue on in space trying to make a station or something? Maybe even allowing for mining/refining in space but still needing to find the functional blocks in space? If the problem is allowing refining after the fact, would it be possible to make the planets devoid of mine-able resources?

  • @arielmoonsoo9219
    @arielmoonsoo9219 ปีที่แล้ว

    Bit late, but what about a satellite uplink station as a piece of wreckage to find? Small (large grid) hut with a parabolic antenna on top, attached to a rotter/hinge setup to allow for aiming. Inside is a battery and a programmable block, all damaged below the functional level.

  • @unfluffydave8798
    @unfluffydave8798 ปีที่แล้ว

    Heres something to bear in mind if you have "voxel destruction" turned off: Not only do voxels not take damage so mining etc doesnt work voxels do not damage grids so crashes are irrelevant. I tested by dropping an unpowered small grid ship nose first with voxel damage off and you get the noise of collision and the collision physics, bouncing etc but the grid takes no damage. It probably means with voxel damage off rolling your rover isnt going to be a problem as far as damage, just the inconvienience of getting it back on its wheels.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Ah, that's really good to know. Will have to stick to super aggressive cleanup then

  • @charlieodom9107
    @charlieodom9107 ปีที่แล้ว

    With aggressive voxel resets, you need to be sure to tell everyone playing that they need to place an active grid near any hole they don't want filled.
    I ran aggressive vowel resets on my 2 servers, and it worked great to keep the server running smoothly, but I had a few players that would forget to keep an active grid nearby, so many were digging multiple times.

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      Good to hear that it was effective in keeping things running better, as to the worries, I would be expecting people to not use underground at all and would be making that clear at the outset and such limitations have been tolerated quite well by the community so far in other forms :)

    • @charlieodom9107
      @charlieodom9107 ปีที่แล้ว

      @@Flipsie underground weren't the problem in my experience, since there was always an active grid present. The issue was with mine shafts. Players either wouldn't remember to place a power source at the shaft, or would let that power source go dead, which would get cleaned up by the server and the hole would fill in.

  • @mrgreeneggs6191
    @mrgreeneggs6191 ปีที่แล้ว

    also of note in reguards to the tyres, locking what happens if you grind tp hack then reweld, does that unlock them?

  • @Comicsluvr
    @Comicsluvr ปีที่แล้ว

    A few points I'd like to make:
    1) Congrats on the new series!
    2) Kudos for starting in a rover instead of the boring old lander. Different is cool.
    3) You might want to move the chute more to the center of gravity. Just a thought.
    4) Have a sub!

  • @SiliconSentry
    @SiliconSentry ปีที่แล้ว

    I don't know if anyone mentioned it or not with the desk motor, check to see about getting a motor and gearbox from an old stair lift chair for the elderly. They have really good like 1/10hp motors with a gearbox for torque up.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Huh, that's something to keep in mind for if/when it breaks :)

  • @GPandzik
    @GPandzik ปีที่แล้ว +12

    Congrats on the kid! The number of times I called my folks to apologize for the things I pulled that I was now seeing from their side... 😅
    I decided that my goal isn't to be the World's Greatest Dad; that's too hard, and messing it up can really cause problems. My goals are to be World's Okayest Dad and minimize the amount of therapy they'll need when they reach adulthood. Can't eliminate it, but I can at least try to minimize it! 😂

    • @Flipsie
      @Flipsie  ปีที่แล้ว +6

      lol That seems like a solid goal :D

  • @noxiousvex
    @noxiousvex 8 หลายเดือนก่อน

    I'd like to come back to this video to congratulate you for achieving your goaled wish :)
    'I really hope this becomes a new play style of Space Engineers.'
    well I'd like to mention, I think its currently the most famous play style now :D
    almost everyone has or is doing a scrapyard survival :)
    great work!

    • @Flipsie
      @Flipsie  8 หลายเดือนก่อน

      Thanks so much :)

  • @AlanGChenery
    @AlanGChenery ปีที่แล้ว

    With regards to your comments about voxel damage and performance....
    If always sort of hoped for a mining block that you place on the surface near a relevant ore and it VERY slowly converts a chunk of power into a little of that ore (and some rock). Like a nerfed version of that old mining laser platform mod.
    It gives a way of getting every resource, with voxel damage off, while still requiring exploration to find the ore (and a suitable place to build the base) But adds the complexity of building and maintaining these little mining stations, and gathering their proceeds back to base.

  • @Elon0212
    @Elon0212 ปีที่แล้ว +1

    Congrats on the Kid! Hope you get alot of time with him playing and building legos 🥰

  • @mobilechaosyt
    @mobilechaosyt ปีที่แล้ว

    You know you could do this on a planet without oxygen if you setup so that the scrap locations always have some form of oxygen. This also makes it more imperative to find locations to survive.

  • @asomebody1641
    @asomebody1641 ปีที่แล้ว

    If you put the compass mod on, you can take a range and azimuth to the next target to help find it sooner (gps 5.4 A-350). Always great and entertaining content. Congrats on the new addition to family.

    • @Stoney3K
      @Stoney3K ปีที่แล้ว

      Does the sun travel east-west in Space Engineers? Because then you can get a rough bearing based on the time of day and the direction of the shadow of the sun.

    • @asomebody1641
      @asomebody1641 ปีที่แล้ว

      @@Stoney3K I dont play that game, so hard to honestly say what the sun travel route is or how accurate. my thought was to limit clutter with multiple markers on hud.

    • @sandramarkus1054
      @sandramarkus1054 10 หลายเดือนก่อน

      @@asomebody1641Zxc

  • @dblaikie
    @dblaikie ปีที่แล้ว

    could your mod tweak the storage in a connector (or remove the stock one and add a new one)? so there isn't a perverse incentive to use connectors as cargo storage?

  • @DjapeKostic
    @DjapeKostic ปีที่แล้ว

    Aww yis back to talking cutely to the doggo ^^

  • @PriorUniform721
    @PriorUniform721 ปีที่แล้ว +1

    For the other wind turbine you found it might be cool to lower it with a hinge parallel to the ground, add some wheels on bogies like you did for the first wind turbine. Drag the whole rig back to base like how they take wind turbine blades on the road IRL. Then when you get it home use a hinge to stand it up again.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Hmm... if my rebuilt truck seems like it could handle the load that is a very tempting option ;)

  • @Stoney3K
    @Stoney3K ปีที่แล้ว

    Regarding vehicles and buildings I would scatter the place with some abandoned towns, which have places like a diner and a garage, Midwest 1950's style, and maybe even a factory that could give you an assembler.
    As far as the headcanon goes, it would work great if it's not a theme park, but the planet is a backdrop for a TV show where you as engineers are the (more or less unwilling) participants, and getting off the planet is your ticket to the big prize. ASSERT is the studio crew who are trying to thwart and challenge everyone -- you could spread datapads with info about where you are, and how to escape the game show as a bonus quest.

  • @zzzires5045
    @zzzires5045 ปีที่แล้ว

    20% ore return would be awesome for this series, super brutal for mining forcing you to hunt more than mine.
    Also be cool to see a town area but neutral and armed just to fill space

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      Reducing ore yield doesn't force you to hunt for stuff, it just forces you to build bigger miners, that's why I felt the only way to do this was to get rid of mining altogether for this playstyle

    • @zzzires5045
      @zzzires5045 ปีที่แล้ว

      @Flipsie yeah totally agree. Was half thinking 1m iron gives you 500 ingots. By the time you bother mining it, its just pure pain.

    • @zzzires5045
      @zzzires5045 ปีที่แล้ว

      Also you have the hydrogen fuel marked if you choose to ride a chair on a rocket to the sky for space ;)

  • @owencomps
    @owencomps ปีที่แล้ว

    I'm really looking forward to you releasing this my friend. Keep up the awesome work sir.

  • @shaneedwards596
    @shaneedwards596 ปีที่แล้ว

    a series on this would be awesome... i mean you could probably name it "Survival More Recycled"
    and really enjoying this too thanks for making and sharing :)

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      I'm definitely keeping this going as a series from this start as it is since I probably could have kept playing for another 7 hours when I got to the end :D

    • @shaneedwards596
      @shaneedwards596 ปีที่แล้ว

      @@Flipsie it definitely felt like you was enjoying playing it as much as i'm certain everyone else was enjoying watch you tbh :) and i can see this sort of gameplay be one of those that you could easily lose track of time playing :)

  • @mrgreeneggs6191
    @mrgreeneggs6191 ปีที่แล้ว

    i know you say you dont want assemblers and refiners, but if mining is disabled does it make that much difference. its not like people can scavenge up all materials straight away. infact if you could say disassemble item to make that part you dearly need, how is that not living the scrapping life style.... id possibly make the returns 20% of normal so you would want to be damn sure about that disassemble. besides its a very aussie thing to turn junk into something useful. ive done it with my car a few times... infact ive even modified a few parts to make the old broken part no longer needed. maybe you could make a scrappers version of certain machines and use those instead.

  • @TheDainerss
    @TheDainerss ปีที่แล้ว

    Some Building ideas: Old Fuel Depots (Hydrogen tanks), Moisture Farms (Ice), Local authorities outposts (small rover, some lockers, etc.), Storage Depots (sheds with random stuff), Small Outpost Shops (random stuff), Small Towns, Old road structures like bridges, or just sections of roads and old Semi-trailers.

  • @zevious279
    @zevious279 ปีที่แล้ว

    Foolproof method of getting rid of hiccups: Hold your breath. I guarantee that if you hold your breath long enough, your hiccups won't bother you.
    Congrats on the kid. Welcome to survival mode. :)

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      lol You've got me there :D

  • @ChozoSR388
    @ChozoSR388 ปีที่แล้ว +1

    Congratulations, you two!

  • @fleshcrafterangel
    @fleshcrafterangel ปีที่แล้ว

    When moving the wind turbine, was there a reason not to just build a large grid rotor part under it and then have it drop onto an advanced rotor on the trailer?

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      That would have been an option too

  • @BNETT21
    @BNETT21 ปีที่แล้ว

    We use the block dragging mod all the time on our server. It's a lot of fun. sometimes we need 4 people to move a salvaged block to it's new home.

  • @planetbob4709
    @planetbob4709 ปีที่แล้ว

    there should be boobbie traps around some of these salvage finds. In a real survival scenario i am certain a survivalist would set up some traps. land mines and the like.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Some do, but I kept them rare so people don't get wiped out as for me the engineering is the fun

  • @spychopath
    @spychopath ปีที่แล้ว

    Splitsie: "If this rover is damaged, that's it, game over."
    Also Splitsie: *charges around at 40m/s*
    Is the sticking wheel due to the front bumper sticking out on the left side? Pretty sure it encroaches.

  • @crazysc0tsman
    @crazysc0tsman ปีที่แล้ว

    Hey Splitsie, does the spawns scale up over time or by number of spawns? Getting better loot, such as early on crashed buggy up to crashed ship?

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      At this stage it's completely random but I hope to add some scaling elements to it eventually

    • @crazysc0tsman
      @crazysc0tsman ปีที่แล้ว

      @@Flipsie awesome, I am looking forward to this.

  • @Evil-Shadow-WoLF
    @Evil-Shadow-WoLF ปีที่แล้ว

    I had the same whieel bug today, I found changing ride night fixed it

  • @randallb84
    @randallb84 ปีที่แล้ว

    How'd you get rid of the surv kit in the G menu? i was under the impression that if you did that it causes crashes in game

  • @rikragtmg7917
    @rikragtmg7917 ปีที่แล้ว

    the compass mod would help in finding things giving you a general direction to head in

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Yup, though I was quite happy I managed to come up with a vanilla solution that works pretty well :)

  • @M.-R.-S
    @M.-R.-S ปีที่แล้ว +2

    A round way series with this mod..? Possibly as a convoy style, each player has their own rover, but they must stay close to each other.

  • @mailleweaver
    @mailleweaver ปีที่แล้ว

    Getting off the edge of the cliff when searching for something you know is not in the canyon would drastically increase your chances of finding it. You can almost double your visible area if you keep the cliff barely in view. Then when the first pass doesn't find it, go even farther from the cliff so you cover new ground instead of searching where you've already looked.

  • @TheClaw47
    @TheClaw47 ปีที่แล้ว +1

    Yay! I was just thinking about this mod the other day and wondering if you were still working on it.

  • @aaronsneary4566
    @aaronsneary4566 ปีที่แล้ว

    Wait, you've known Capac for TWENTY-SEVEN years!??!? Wow. That's awesome. I didn't think you were old enough to know anyone but your parents that long.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      I'm a bit older than I sound apparently :D

  • @reesechamberlain
    @reesechamberlain ปีที่แล้ว +2

    Congratulations on the addition to your family. This will probably get buried, but I’ll offer you the advice I give to all new parents:
    1. BE FORGIVING. Be forgiving of your baby. This is all brand new and scary and the only way they can communicate is by screaming. Be forgiving of your partner. They’re struggling just as much as you are, so when they snap at you or do something wrong or whatever, try to be patient and understand. Finally, be forgiving of YOURSELF. You’re going to have moments where YOU JUST CAN’T anymore. You’re going to have moments where you feel like a failure. You’re going to feel negative emotions and THAT’S NORMAL. You’re okay and the baby will be okay and you’re doing your best.
    2. EVERYTHING IS TEMPORARY. The bad times, however bad they may be, will eventually end. You can get through this. Just be strong and patient. The good times, the sweet blissful moments: those are also temporary. You won’t always be able to hold them like that. They won’t always fall asleep on you. Do your best to be present and make memories because someday everything will be different.
    You seem like a good person and you seem like you’re going to be a great dad. Enjoy the next few months, it’s a wild ride!

    • @mandyspence1599
      @mandyspence1599 ปีที่แล้ว

      This is the sweetest sentiment ever!

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Thank you :)

  • @axialivanov6101
    @axialivanov6101 ปีที่แล้ว

    Is the mod collection on steam?
    Edit: I feel as though the River planet could be a cool planet to make work with this given it has nice flat roads all over but you’ll still have to go off roading for most of the mes stuff

  • @thorramalani1877
    @thorramalani1877 ปีที่แล้ว +1

    Congrads future dad🥳, i hope misses splitsie is not hinderd to much, those growing baby's can really act like clang on the misses🤯.

    • @BrokeWrench
      @BrokeWrench ปีที่แล้ว

      Ever see the baby driving and shifting in the ultrasound? This had me immediately picturing the baby bouncing and tumbling off the walls lmao

  • @garretbernard8174
    @garretbernard8174 ปีที่แล้ว

    The block dragging mod doesn't work in multiplayer??? I haven't tested it in mp myself but it literally says on the steam page you can throw warheads at your friends, it doesn't work?

  • @theubie
    @theubie ปีที่แล้ว

    Less than 40 second in and we already get a "I didn't think that part through". Classic Splitsie.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      Ehhh, everyone forgets Triton :D

  • @Jazzious88
    @Jazzious88 ปีที่แล้ว

    wrong place, but
    you have coral fencing. Do you have maybe old west style water pump. Can have it with some ice in it.

  • @Physengineer
    @Physengineer ปีที่แล้ว +1

    I have to say, I am really looking forward to this.

  • @gabetheokie
    @gabetheokie ปีที่แล้ว

    I'm also in imminent dad-hood, and it's pretty great.

  • @mstrickk1
    @mstrickk1 ปีที่แล้ว

    Ever thought of trying a playthrough on Terra Aqua? There's a scarce resources one i'm playing right now.

  • @Vessekx
    @Vessekx ปีที่แล้ว +1

    @Splitsie, just wait until the first time one of your kid’s friends recognizes you from the interwebs!

  • @oldmankatan7383
    @oldmankatan7383 ปีที่แล้ว +3

    Welcome to the dad club, Splitsie!

  • @wolreb9331
    @wolreb9331 ปีที่แล้ว

    i did a simular play through using a mod that lets you get the blueprints for blocks by grinding them all down
    you start with nothing but a basic rover and just hunt bases
    the biggest challenge was when I had to fight off a auto canon turret with nothing but a grinder and hope

  • @brunoks6951
    @brunoks6951 ปีที่แล้ว +1

    "When in doubt, CAPAC it!"

  • @stefanbrunox
    @stefanbrunox ปีที่แล้ว +1

    Love your vids keep up the good vibes on your own and i love space engineers also great work keep it up

  • @BrokeWrench
    @BrokeWrench ปีที่แล้ว

    If you cant get combat mods to activate later you could do it low tech and have a message or unique wreck that lets you know hostiles have moved into the area. Then let people activate the mods manually if they want them

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      I'm also considering some minimally defended grids to be found later on that are included as part of this mod set. If I do that then I could have the 'most difficult' one have something along those lines to suggest players grab another content mod to continue their challenge from there :)

  • @sirusgrail
    @sirusgrail ปีที่แล้ว +1

    good start great promise well done

  • @jonathanself3474
    @jonathanself3474 ปีที่แล้ว

    Just saw this in my recommended videos after clicking on a son of the forest video! This mod looks super interesting so I guess I'll have to try it out soon if its out. I'm about to watch your video now to find out more!

  • @tylerhansen1892
    @tylerhansen1892 ปีที่แล้ว

    i hope we get to use Economy on the server. As one those that have done the Economy Only challange (first done by Andrewman Gaming, good mini series i'd recommend watching it) i'd say these 2 ideas can both work well together. there is the downside that if someone else finds the vehicle trader on earth-like (i already know where it's at) for around 3bil credits can buy a small grid rover with a small reactor on it. Which now that i think about it you'd have to find the ore trader to get more ingots for it since we cant make our own. Grinding missions for credits with a server time limit sounds risky as while you running missions as fast as possible. someone else is upgrading what they currently have. the more i go on about this the more i want to do it, all the possibilities and challenges to overcome keep coming to mind as a "wait there's more" thing. imma hop on the discord and find someone to talk to about this i can no longer fit this train of thought in a YT comment.

    • @Flipsie
      @Flipsie  ปีที่แล้ว

      I plan to disable economy on the server mainly due to how imbalanced and exploitable it is. With it enabled there will be some people who get massively ahead with equipment that wasn't intended to be part of the experience so at least for the start it'll be off

    • @tylerhansen1892
      @tylerhansen1892 ปีที่แล้ว

      @@Flipsie yeah i've thought about it a bit more since posting the comment. Originally i thought it was a genius idea because of things like building a jump drive in 6 hours or selling all the extra steel plates to buy metal grids.
      The Eco. Only challenge would be great with the scrapyard mod but not really the other way around.

  • @DianonForce
    @DianonForce ปีที่แล้ว +1

    You are the only engineer i know, wich build a crane out of toilet plumbing :D

  • @thomasthurman7840
    @thomasthurman7840 ปีที่แล้ว

    possibly an underground base with a crane that lowers blocks down a shaft and a small forklift style thing to place it, that'd be a fun deal if you had advanced welding on

  • @chriseash6497
    @chriseash6497 ปีที่แล้ว

    Have solar panels been removed from build options? Anyway you can add a solar panel to the rover. If you think it is too much maybe add a “decrepit solar panel” or “secondhand solar panel” with half the materials and a charge rate where the rover has to be still to get any positive charge.

    • @Flipsie
      @Flipsie  ปีที่แล้ว +1

      All power generating blocks (including solar panels) must be found. Since the rover starts with enough charge to drive around for 15+ hours, power will likely run out long after boredom or frustration sets in (if you haven't found something by then) :P

    • @chriseash6497
      @chriseash6497 ปีที่แล้ว

      @@Flipsie watching it right now. Would love a series of it. Spitballing as I watch it.

    • @chriseash6497
      @chriseash6497 ปีที่แล้ว

      @@Flipsie here’s an idea, an Ice mining station. It would need to be unpowered, but if you get it powered it generates Ice. Bury the actual generator deep underground, and push the ice into a cargo container.
      You can do the same thing for an ore generating station.

  • @stefanreindel9888
    @stefanreindel9888 ปีที่แล้ว

    congrats on the becoming a parent to you and your partner!
    I like the concept. I'll try it out.

  • @aluphoss
    @aluphoss ปีที่แล้ว

    Is it possible to have drops include coordinates?

  • @tommydmot7725
    @tommydmot7725 ปีที่แล้ว

    I have been experiencing the same problem with suspensions on my builds too. It seems like it only happens when blocks are in the bounding box of the wheel and you change the LOD or move far enough away they collide all the sudden.