Super helpful videos. I just started exploring Fusion 360. Powerful stuff. I’ve been a machinist since 81” I can relate to your videos more than any I’ve seen so far. Thank you
Been searching TH-cam to understand joints then stumbled across your video which is actually the exact application I am working on. Those ghost components are a cool trick. Thanks!
Actually finished watching it now! Really useful stuff! One thing that bothers me though with using this for "simulation" is that you have to cheat by defining the link between the axes. As it stands now even if your gears teeth arent compatible the "simulation" will still look fine in F360 so you'd only notice the problem when you are trying to assemble your print. I know there contact sets you can use but they are so excruciatingly slow to use, why isnt this a priority to fix? it seems super critical to me? Being a physics developer i know for a fact that simulating a few high res polygon meshes interacting with each other would be more than fast enough on modern hardware.
What about preparing a sketch component with the dimensions coming from the McMaster Data Sheet? I mean two points at the center of the shaft of each gear at their back side (or lines, it is all equal) that would allow you to use sketch dimensions with the McMaster data and position the two gears with the two joints to their corresponding point of origin on the sketch component (I hope it was clear). That way you can avoid manually adjust the gears.... (I might be wrong although it worked for me but I m not professional user).
Hi, I saw a video on youtube about wooden gear toy, they use a flat bevel gear(more like 90 degree spur gear), do you know how to make something like that? thank you so much
Hi everyone! Let me know what kind of joints you've been simulating in the comments below!
Great videos! Thank you. Just one request - please slow down a bit. You are going way too fast for me.
Super helpful videos. I just started exploring Fusion 360. Powerful stuff. I’ve been a machinist since 81” I can relate to your videos more than any I’ve seen so far. Thank you
I added this exercice to my formation course, thank you from france
Been searching TH-cam to understand joints then stumbled across your video which is actually the exact application I am working on. Those ghost components are a cool trick. Thanks!
Actually finished watching it now! Really useful stuff! One thing that bothers me though with using this for "simulation" is that you have to cheat by defining the link between the axes. As it stands now even if your gears teeth arent compatible the "simulation" will still look fine in F360 so you'd only notice the problem when you are trying to assemble your print. I know there contact sets you can use but they are so excruciatingly slow to use, why isnt this a priority to fix? it seems super critical to me? Being a physics developer i know for a fact that simulating a few high res polygon meshes interacting with each other would be more than fast enough on modern hardware.
What about preparing a sketch component with the dimensions coming from the McMaster Data Sheet? I mean two points at the center of the shaft of each gear at their back side (or lines, it is all equal) that would allow you to use sketch dimensions with the McMaster data and position the two gears with the two joints to their corresponding point of origin on the sketch component (I hope it was clear). That way you can avoid manually adjust the gears.... (I might be wrong although it worked for me but I m not professional user).
Thanks for the assist. High 5!
Thanks for this upload really helpful!
Glad you liked it!
Just amazing !!!!!
Hi, could you explain why creating a New Component is necessary?
Hi, I saw a video on youtube about wooden gear toy, they use a flat bevel gear(more like 90 degree spur gear), do you know how to make something like that?
thank you so much
Can you please share the .step file
I wany to simulate for chainless bicycle and I am helpless, anyone for help?
Nice video! Subscribing!
Thanks!