Comparing Simulation Resolutions with FLIP Fluids Addon | Performance and Quality Analysis

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 21

  • @amirulmukmin4965
    @amirulmukmin4965 5 หลายเดือนก่อน +3

    Please make more tutorials videos on specific project. Its hard to get into every setting tho

  • @NandukDaProot
    @NandukDaProot 5 หลายเดือนก่อน +1

    YO!! this is amazing flip fluids! i hope to see more videos like that

  • @tyraniusdelten8207
    @tyraniusdelten8207 5 หลายเดือนก่อน +1

    wOW, DIS IS INSANE

  • @ScenegraphStudios
    @ScenegraphStudios 5 หลายเดือนก่อน +1

    Flip Fluids is the BEST!!!

  • @sebastianodibusti
    @sebastianodibusti 5 หลายเดือนก่อน +3

    This is constructive criticism, but if you don't make an update integrating geometry nodes into the simulations you will be left in the past, I have a decent computer with a Ryzen 7, 64 RAM and a 4070 and it takes forever to bake 500 res, I imagine it at 900, also the control is minimal, I definitely left the simulations in blender behind, it is more efficient for me to learn houidini, it takes less time and you have absolute control

    • @FLIPFluids
      @FLIPFluids  5 หลายเดือนก่อน +3

      Thank you for your ideas! We are already using geometry nodes for some parts. As example for rendering white water as point cloud or for using motion blur. We also have assets that are using geometry nodes.
      However - if you are looking for a node based simulation system Houdini definitely will be the best choice.

  • @BlenderRookie
    @BlenderRookie 5 หลายเดือนก่อน

    Is there a way to set a collision object as the domain? As an example, I do the classic fluid in cube tumbling down the steps. Is there a way to make the cube the domain so that the dynamic movements of the cube isn't limited to the position and volume of the scene's domain and essentially where ever the tumbling cube moves to, essentially the domain moves.

    • @FLIPFluids
      @FLIPFluids  5 หลายเดือนก่อน

      You can use any object as meshing object inside a domain. Or use an obstacle as inverted object as example. Is this what you are looking for?

    • @BlenderRookie
      @BlenderRookie 5 หลายเดือนก่อน +1

      @@FLIPFluids I already knew that. But what I am talking about is treating an obstacle object as the domain. I can't remember which fluid engine it was but it was able to work like that.
      Suppose you had a fluid obstacle such as an inverse cube and all the fluid in the scene was inside that cube. The fluid engine could use that inverse cube as both the obstacle object and the domain. Which would eliminate the need to put the inverse object inside a totally different cube set as the fluid domain. The advantages was a drastically increase simulation performance.

  • @orcanimal
    @orcanimal 5 หลายเดือนก่อน

    It would be great if you guys did a sim comparison for whitewater factors too! Thanks for this regardless

    • @FLIPFluids
      @FLIPFluids  5 หลายเดือนก่อน +1

      Good idea! Did you check our mastering foam video? th-cam.com/video/RLPPS_w8Bjo/w-d-xo.htmlsi=UdFvorjn-HDl5CYI

    • @orcanimal
      @orcanimal 5 หลายเดือนก่อน +1

      @@FLIPFluids Huh! DIdn't know about that one, thank you!

  • @acidsilly
    @acidsilly 4 หลายเดือนก่อน +1

    Please upload in 4K otherwise the quality is atrocious because of youtube's compression

  • @andreyse3304
    @andreyse3304 5 หลายเดือนก่อน

    круто, дякую

  • @orcanimal
    @orcanimal 5 หลายเดือนก่อน +3

    800 res?! Holy... my PC would melt...

  • @williamminnaar6311
    @williamminnaar6311 5 หลายเดือนก่อน

    Hi there, I have a large scene. And have put my particles up to 350. But the particle size is still massive and blobby. How do I fix this, please 🙏🏼

    • @FLIPFluids
      @FLIPFluids  5 หลายเดือนก่อน

      Take a look to the modefiers of the particles. There will be a field for scaling.

  • @dion9781
    @dion9781 5 หลายเดือนก่อน

    it would be cool if you could replicate like a boiling water type of effect, is that possible in flip fluids?

    • @FLIPFluids
      @FLIPFluids  5 หลายเดือนก่อน

      We have a boiling preset in our assets that can be used for effects like this. th-cam.com/video/TZ8PVtMQ63c/w-d-xo.html