Is a Realistic Water Bubble Simulation Possible?

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  • เผยแพร่เมื่อ 20 ม.ค. 2020
  • ❤️ Check out Weights & Biases here and sign up for a free demo: www.wandb.com/papers
    Their blog post and report on 3D segmentation is available here:
    app.wandb.ai/nbaryd/SparseCon...
    📝 The paper "Unified Spray, Foam and Bubbles for Particle-Based Fluids" is available here:
    - pdfs.semanticscholar.org/72ec...
    - cg.informatik.uni-freiburg.de...
    The FLIP Fluids plugin is available here:
    blendermarket.com/products/fl...
    If you wish to understand and implement a simple, real-time fluid simulator, you can check out my thesis here. It runs on your GPU and comes with source code:
    users.cg.tuwien.ac.at/zsolnai...
    If you are yearning for more, Doyub Kim's Fluid Engine Development is available here:
    doyub.com/fluid-engine-develo...
    Ryan Guy's notes on their FLIP Fluids implementation differences from the paper:
    - The paper mentions gathering data from nearby particles in some calculations. Our simulator does not perform a nearest-neighbour particle search so we've made some modifications to to avoid this search.
    - Our whitewater generator uses the Signed Distance Field (SDF) of the liquid surface to derive the surface curvature for locating wavecrests.
    - The SDF is also used to test the depth of the particles, such as if they are located inside or outside of the liquid volume.
    - Instead of using the particles to calculate velocity difference (trapped air potential), we are using velocity values that are stored on the grid.
    🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
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ความคิดเห็น • 819

  • @MADZBEATS
    @MADZBEATS 4 ปีที่แล้ว +2339

    This is an insane channel.. the amount of dedication is unbelivable..

    • @samchaleau
      @samchaleau 4 ปีที่แล้ว

      Just found it! Also totally blown away by the work input into it. Definitely going to share!
      @Two Minute Papers. Thank you and Congratulations on your growth and certain future successes.

    • @shayneoneill1506
      @shayneoneill1506 4 ปีที่แล้ว +6

      This is a man who makes the Navier-Stokes equasions (Fluid dynamics, allso reputed as some of the hardest mind bending math in physics) interesting.

    • @carlosmspk
      @carlosmspk 4 ปีที่แล้ว +2

      I don't want to seem like I don't think he deserves the praise, but he doesn't research these things in order to do a TH-cam video, probably. He researches them because it's part of his field and he's interested in them, and does TH-cam videos on them after that. I'm just saying he is definitely interested and that deserves to be praised, but I don't think his dedication is as much to TH-cam as it is in his own research, regardless of TH-cam.
      that said, I've never done a single TH-cam video and I keep being told it's more work than it looks, so, who knows

    • @weilangwang5037
      @weilangwang5037 4 ปีที่แล้ว

      Keylanos Lokj Game and simulation are two totally different things, most of Game effects are actually cloned. For example bullet holes, explosion, muzzle flashes. Those are pre-rendered and cached property. It’s mighty be possible for game Engines to run real-time simulation. However it’s impossible to render real-time fluids in the foreseeable future. Especially when rendering materials like fluid( refractions, reflectivity, transparency, etc)

    • @li_tsz_fung
      @li_tsz_fung ปีที่แล้ว

      @CBEdits He is a computer graphics researcher, Dr. Károly Zsolnai-Fehér.
      If you're doing serious stuff, you are not praising other's stuff blindly and just use them. You study them thoroughly and think of ways to improve them, even if it is beyond your knowledge, you have to know something about them.

  • @adibzadeh
    @adibzadeh 4 ปีที่แล้ว +695

    I'm not a 3D artist, I just enjoy watching these simulations.

    • @steviebob4
      @steviebob4 4 ปีที่แล้ว +24

      Same. I just like to poke my head in to see how different arts and technologies are progressing.

    • @2009heyhow
      @2009heyhow 4 ปีที่แล้ว +7

      @@steviebob4 Since this is open source software the progress goes faster every time when more people join the development.

    • @2009heyhow
      @2009heyhow 4 ปีที่แล้ว

      @Octopus Of the nine realms You dont have to be in Uni to work with software like this. I only went to college, but learned the most about this software by simply watching youtube tutorials.

    • @twintyara6330
      @twintyara6330 4 ปีที่แล้ว +6

      I'm not a musician but I listen to music

    • @MeatBeatElite
      @MeatBeatElite 2 ปีที่แล้ว

      @@twintyara6330 im not a chef, but i eat food

  • @generalfishcake
    @generalfishcake 4 ปีที่แล้ว +1126

    It's truly amazing that something like Blender exists - and it's talented researchers and coders who make that happen.

    • @TwoMinutePapers
      @TwoMinutePapers  4 ปีที่แล้ว +106

      Indeed. So good!

    • @ShubhamBhushanCC
      @ShubhamBhushanCC 4 ปีที่แล้ว +68

      This is the intellectual commons. People do things because they love doing it. However Capitalism will tell you that's not possible. These days every new thing is getting patented. We must protect our common treasury.

    • @voidofspaceandtime4684
      @voidofspaceandtime4684 4 ปีที่แล้ว +10

      @@ShubhamBhushanCC copyright will tell you it's impossible. capitalism would be a lot better without it.

    • @HAWXLEADER
      @HAWXLEADER 4 ปีที่แล้ว +11

      @@voidofspaceandtime4684 luckily you can't really infringe copyrights in a free open source project.

    • @voidofspaceandtime4684
      @voidofspaceandtime4684 4 ปีที่แล้ว +15

      @@HAWXLEADER I'm saying generally. copyright has destroyed the public domain.

  • @Fikova-db1um
    @Fikova-db1um 4 ปีที่แล้ว +426

    I didn’t know there was an uncanny valley for liquids

    • @kraskel1017
      @kraskel1017 4 ปีที่แล้ว +13

      I was trying to find these exact words. Very cool.

    • @dorianperceval2610
      @dorianperceval2610 4 ปีที่แล้ว +8

      what you saw are just test scenes. check what ILM did for the movie Battleship 8 years ago

    • @ohboy1113
      @ohboy1113 4 ปีที่แล้ว +6

      That is a truly accurate description.

    • @chrismov4737
      @chrismov4737 4 ปีที่แล้ว

      LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    • @apache1234657
      @apache1234657 3 ปีที่แล้ว

      imagine what the R18 gaming community could do with those fluid simulations....

  • @Arovna
    @Arovna 4 ปีที่แล้ว +652

    I wish so much that in Blender you could do water sim interacting with dirt requited, smoke and rigid body physics T.T
    CGI is so pretty, you take for granted that in real life things like those exist but to figure them out, program and render them it takes a hell lot of time and effort T.T

    • @Arovna
      @Arovna 4 ปีที่แล้ว +23

      Thank you for upvoting,
      just seeing this video put me in an obsessive mood to learn physics and programming to make my own physics simulations but I'm just a really big idiot with no practical skills and just a lot of passion, very little patience. I'm just very admirative of those things

    • @johanaantjes2000
      @johanaantjes2000 4 ปีที่แล้ว +45

      This is comming up in one of the next updates. The entire physics system is being reworked right now, and in the end, everything should be able to interact with everything.

    • @arescet
      @arescet 4 ปีที่แล้ว +5

      @@johanaantjes2000 hope the mantaflow integration gets to be that good

    • @johanaantjes2000
      @johanaantjes2000 4 ปีที่แล้ว +5

      @@arescet You can give it a try at builder.blender.org by downloading the beta version.

    • @sapien82
      @sapien82 4 ปีที่แล้ว +6

      have you seen the engine physics destruction volumetric smoke and fire from Dennis Gustafsson @tuxedolabs its amazing , combined with this fluid simulation graphics for games will be near photo realistic especially with the advances in monitors , still there is a ways to go before matching the human eye resolution

  • @MitsumaYT
    @MitsumaYT 4 ปีที่แล้ว +312

    Blenders own fluid solver is getting a replacement soon. (Might already be in 2.82 builds, not up to date on that.)
    Its called Mantaflow and can also do spray/foam/bubble particles.

    • @fabbrobbaf
      @fabbrobbaf 4 ปีที่แล้ว +3

      I've heard it's based on the FLIP fluid sim

    • @MitsumaYT
      @MitsumaYT 4 ปีที่แล้ว +48

      @@fabbrobbaf Mantaflow is not related to the FLIP Fluid Addon.
      Both Mantaflow and the FLIP Fluid Addon use the "FLIP" (Fluid Implicit Particle) method to use particles instead of geometry for the core simulation, final geometry gets generated after.

    • @fabbrobbaf
      @fabbrobbaf 4 ปีที่แล้ว +8

      Mitsuma's Animation and Stuff thanks for the rectification

    • @Lattamonsteri
      @Lattamonsteri 4 ปีที่แล้ว +3

      Mantaflow is there in the newest builds - along with the old method :P bubbles, foam and spray exist

    • @dutchdykefinger
      @dutchdykefinger 4 ปีที่แล้ว +2

      yes, it is in 2.82 beta builds

  • @ricardolaran.1284
    @ricardolaran.1284 4 ปีที่แล้ว +220

    oh god this is so good i cant believe it

    • @BartekJuszczak
      @BartekJuszczak 4 ปีที่แล้ว +4

      This paper challenged my way of thinking about the universe / physics in general. It's like - is surface tension even real - in a way. We come up with all these insanely complex models and interactions to describe phenomena that are magical but what creates these phenomena is so simple. It's like we're looking at the surface level of everything not seeing the black and white 2+2 beneath the surface.
      The most unrealistic thing in some of these clips that makes them look not real is the background

  • @midnightsounds308
    @midnightsounds308 4 ปีที่แล้ว +421

    "Yes, they are possible. Thanks for watching"

    • @martiddy
      @martiddy 4 ปีที่แล้ว +15

      It would've been hilarious if he said that in the first 10 seconds.😄

    • @3rdvoidmen594
      @3rdvoidmen594 4 ปีที่แล้ว

      @@ZA-ui1sv Jeez, you don't belong in this channel anyways.

    • @Space_Wanderer.
      @Space_Wanderer. 4 ปีที่แล้ว

      @@3rdvoidmen594 that's why we are not subscribed

    • @3rdvoidmen594
      @3rdvoidmen594 4 ปีที่แล้ว

      @@Space_Wanderer. Good for you

  • @AmeshaSpentaArmaiti
    @AmeshaSpentaArmaiti 4 ปีที่แล้ว +82

    This is the definition of elegance in computer science.

    • @thomgrunauer6526
      @thomgrunauer6526 4 ปีที่แล้ว +2

      It wouldn't be possible without the math though!

  • @nathanrey
    @nathanrey 4 ปีที่แล้ว +40

    I just love those rather quick summaries that are made for everyone. Yours are in fact so well done that I am slowly starting to feel like I am addicted to them.
    Thank you ~

  • @ARBB1
    @ARBB1 4 ปีที่แล้ว +21

    Adding to this video, as you said, it's a elegant solution that goes 80% of the way, but of course there are lacking elements.
    The most glaring is the simulation of bubbles in static fluids, on cups and so on on; only recently the mechanism by which bubbles attach themselves to the inner surfaces of containers has been explained, as the largest take.

  • @mindtreat
    @mindtreat 4 ปีที่แล้ว +110

    When i'm watching the simulations on 1.25 x speed, it looks way more natural. This is something i've noticed with water simulation before, it doesn't look "fast" enough compared to real life water.

    • @wyvern274
      @wyvern274 4 ปีที่แล้ว +15

      Depends on the size, some of the simulations are oceans. We have yet to have very small vessels that lack foam

    • @mindtreat
      @mindtreat 4 ปีที่แล้ว +1

      @Christian William Sorry, what?

    • @EllTheBob
      @EllTheBob 4 ปีที่แล้ว

      MindTreat yes somewhere between 1.25 and 1.5 X speed seems more realistic to me

    • @mindtreat
      @mindtreat 4 ปีที่แล้ว +3

      @@wyvern274 I took that in consideration, but i see in my comment it looked like i meant every one of them, but i really meant just some examples of them. Some were almost spot on tho, its getting really good. But i still see in movies that they don't always nail water simulation perfectly, some studios have a bit to go, and some have miles left.

    • @cryingwater
      @cryingwater 4 ปีที่แล้ว +7

      @@mindtreat He means that a wave in the ocean is slower than a wave in your tub

  • @damienvdveen823
    @damienvdveen823 4 ปีที่แล้ว +13

    I don't even use blender. I just come for the insanely satisfying animations

  • @the_hanged_clown
    @the_hanged_clown 4 ปีที่แล้ว +3

    just the sort of thing I've subbed for, absolutely mind blowing how far we have come

  • @aidencoder
    @aidencoder 4 ปีที่แล้ว +3

    I love this channel. The tone of the presentation, the enthusiasm and admiration ... binge worthy

  • @eyal.herlin
    @eyal.herlin 4 ปีที่แล้ว +1

    Thank you for another great video. Great to hear you getting excited about quality work by others.

  • @imjody
    @imjody 4 ปีที่แล้ว +2

    You make the most remarkable videos ever. It's no wonder you're in my top 10 subscriptions list on my channel! 😍 Thank you for everything you're doing. Please never stop. Also, I look forward to the insane graphics of video games in about ~10 years time, with the advancement in speed of everyday computers, processors, ram, etc. 😁👍 Mind blowing stuff!

  • @jayprakashsampige561
    @jayprakashsampige561 4 ปีที่แล้ว +14

    Mind blowing graphics. Thanks for the beautiful research paper and your detailed explanation. I have become your fan. All the best for your future endeavors 💐.

  • @sebastianfeistl
    @sebastianfeistl 4 ปีที่แล้ว +8

    I checked out the FLIP Fluid reel and it's amazing!

  • @sabofx
    @sabofx 4 ปีที่แล้ว +1

    Blender is like the Wikipedia among encyclopedias!
    The amount of love and care that goes into this application is really incredible.
    Thank you for the shout out!

  • @omarsilva924
    @omarsilva924 4 ปีที่แล้ว +1

    Amazing discovery. Love your channel and thank you for all your work and dedication

  • @SkyAnthro
    @SkyAnthro 4 ปีที่แล้ว +1

    Just wow! I love this content ^-^ please keep uploading!

  • @Wiktor_Bednarsky
    @Wiktor_Bednarsky 4 ปีที่แล้ว +1

    Man. With this channel u make my dream come true with muscle video, water etc. Good job man!

  • @amnetik2596
    @amnetik2596 3 ปีที่แล้ว

    Thanks Fr. for all of your incredible content !

  • @isaacjones748
    @isaacjones748 3 ปีที่แล้ว

    I really appreciate someone broadcasting this stuff. Nice to see more people recognising good learning from journals that aren't the big obvious ones

  • @davidfarrell1676
    @davidfarrell1676 4 ปีที่แล้ว

    So happy I found this channel. The simulations are amazing and so damn satisfying to watch.

  • @jboyce007
    @jboyce007 4 ปีที่แล้ว

    This is becoming my goto channel for my Internet WOW moments! Thx for making them!

  • @PhilipJoyner
    @PhilipJoyner 4 ปีที่แล้ว

    Fantastic content. Thanks so much for making these papers accessible to the fans!!!

  • @IAmNumber4000
    @IAmNumber4000 4 ปีที่แล้ว +1

    I’ve been thinking about getting FLIP fluids but this really sealed the deal. Looks soooo good

  • @izzyposen2092
    @izzyposen2092 2 ปีที่แล้ว

    I love the enthusiasm and love that this man has for his subject. It is genuinely inspiring to see such passion for and appreciation of knowledge.

  • @geor664
    @geor664 4 ปีที่แล้ว

    I love this technique and the visuals so much that I keep re-watching it.

  • @Blenderphysics-Videos
    @Blenderphysics-Videos 4 ปีที่แล้ว +5

    Thank you very much! What a great video :)

    • @TwoMinutePapers
      @TwoMinutePapers  4 ปีที่แล้ว +3

      Hey there Blenderphysics! Thank you, happy to have you around! :)

  • @Dylan-hh7vo
    @Dylan-hh7vo 4 ปีที่แล้ว

    Thank you so much for sharing your work. Your passion for the subject matter shines through and you generate some truly spectacular content! Keep up the great work - I'm excited to see what you come up with next.

  • @3d-illusions
    @3d-illusions 4 ปีที่แล้ว +4

    Manta flow, blender’s new flip fluid system (now included with 2.82) , also allows you to add bubbles, spray and foam after the fact too. I’m not sure if they’re calculated in the same way as this plugin though.

  • @haydenl.6722
    @haydenl.6722 4 ปีที่แล้ว +1

    I just have to say that I literally don’t do any 3D things and I don’t totally understand everything said in your videos but it’s so entertaining and I’m learning more and more with each one so thank you for making such an amazing channel

  • @amitjanuk8743
    @amitjanuk8743 4 ปีที่แล้ว

    Wow. Your channel is incredible. Your passion for what you do is equally as incredible.

  • @psifis
    @psifis 4 ปีที่แล้ว

    Thank you very much for this incredible plug In!!!!

  • @FootTheOG
    @FootTheOG 4 ปีที่แล้ว

    Genuinely insane. I love your work, always fascinating every time.

  • @viduskate
    @viduskate 4 ปีที่แล้ว

    Thank you for your effort and your work! Keep like this :)

  • @andrevenancio
    @andrevenancio 4 ปีที่แล้ว

    Love your videos. Thanks for sharing simulations are gorgeous to look at!

  • @flyzvfx
    @flyzvfx 4 ปีที่แล้ว

    I've never used the mentioned plugin but I looked a little bit online and the method used seems very similar to the method used inside Houdini, so definitely it has some potential! Keep up the good work

  • @Yahbob
    @Yahbob 3 ปีที่แล้ว

    You have just literally explained a dream about this very subject the other night, sooooooooooo good :D

  • @rogersyversen3633
    @rogersyversen3633 4 ปีที่แล้ว +1

    this was very inspirational for someone doing research. thank you

  • @Fiddlesticks86
    @Fiddlesticks86 3 ปีที่แล้ว +1

    This is so cool!! I've recently compiled an Unreal Engine 4.19.2 build from source with Nvidia Flex (It's no longer maintained and doesn't support more recent versions) and this is exactly what that does among some other things. It's so cool to play around with Rigid body, soft body and fluid simulations in realtime and the fact that it's possible in a game engine is amazing!

  • @alidaraie
    @alidaraie 4 ปีที่แล้ว +3

    for me the only purpose of this channel is to hype and make me dream about all the possibilities that these researches can bring. I LOVE IT!

  • @blenderzone5446
    @blenderzone5446 3 ปีที่แล้ว

    GREAT tutorial! thanks for sharing!!!

  • @garygrad854
    @garygrad854 4 ปีที่แล้ว

    I love this channel. Thanks man.

  • @jonasmayer9322
    @jonasmayer9322 2 ปีที่แล้ว

    Amazing work, both the presented research and this video!

  • @chesthairascot3743
    @chesthairascot3743 3 ปีที่แล้ว +1

    I have mad respect for the plugin authors for open sourcing this work. Dealing with closed source libraries is a major pain point my firmware team has at the moment.

  • @martysh1226
    @martysh1226 4 ปีที่แล้ว +1

    Watching while my water simulation is running...
    Very good channel, keep it on!

  • @tinyentropy
    @tinyentropy 4 ปีที่แล้ว

    Thanks so much for your efforts and the beautiful videos and explanations!

  • @xybersurfer
    @xybersurfer 4 ปีที่แล้ว

    that looks great. it's amazing how realistic those particles make it

  • @AmandaJeansComics
    @AmandaJeansComics 4 ปีที่แล้ว

    Love your animations they look great

  • @alternativemax10
    @alternativemax10 4 ปีที่แล้ว +4

    Amazing rendering! I wonder how hard it would be to determine under what conditions the underwater and foam bubbles merge with each other to be come "larger" diffuse particles and include that as well.

  • @FelixFranz
    @FelixFranz 2 ปีที่แล้ว

    The lighthouse at 3:30 just looks gorgeous! The added bubbles trapped under water just add so much to realism. They perfectly convey the huge forces involved in the collision. I expected the building to collapse every second.

  • @saurophaganax_0
    @saurophaganax_0 4 ปีที่แล้ว

    I'm in love with this channel already

  • @JadenSmithEyes
    @JadenSmithEyes 4 ปีที่แล้ว

    Your videos are my inspiration to researching.

  • @nstauf
    @nstauf 4 ปีที่แล้ว

    That was amazing. thank you for sharing!

  • @thebrainycomputer393
    @thebrainycomputer393 4 ปีที่แล้ว

    This is mind blowing!
    This chanel is amazing!

  • @ilmarinen79
    @ilmarinen79 4 ปีที่แล้ว

    Never dared to step into fluid simulation before... And now a paper offered with intuitive explanation on the topic? What a time to be alive!

  • @JenAnty_JA
    @JenAnty_JA 4 ปีที่แล้ว +2

    Looks incredible 😍

  • @AJ-et3vf
    @AJ-et3vf ปีที่แล้ว

    Great video! Thank you!

  • @chrisalbers9184
    @chrisalbers9184 4 ปีที่แล้ว

    This is just so incredible!

  • @johanaantjes2000
    @johanaantjes2000 4 ปีที่แล้ว +1

    In the new version of Blender (2.82) the built in system is revised to work with this simulation method (Flip particles and Mantaflow). This version is planned for february this year, so you dont need to purchase the flipfluids addon.

  • @Ben-rz9cf
    @Ben-rz9cf 4 ปีที่แล้ว

    I think the greatest tool for artists is one that gives them a level of control between approximated solutions like this and more physically based ones. I really want to see more from the 2 minute papers series actually implemented as plugins, so i am glad for once this is actually something i can play with.
    I did not realize until now that some of my favorite fluid sims already use FLIP fluids

  • @harlow1719
    @harlow1719 4 ปีที่แล้ว +8

    you deserve more traction!

  • @NadavIgra
    @NadavIgra 4 ปีที่แล้ว

    very interesting and visually stimulating, thanks

  • @cafxne
    @cafxne 4 ปีที่แล้ว

    meglepően alig látok magyarokat itt.. nagyon érdekes videó, köszönjük!! :D

  • @MannyDer
    @MannyDer 4 ปีที่แล้ว +2

    3:35 -- that one got me, amazing stuff

  • @yeahyeah8314
    @yeahyeah8314 4 ปีที่แล้ว

    Thanks for sharing once again!

  • @MrLoerch
    @MrLoerch 4 ปีที่แล้ว

    Holy moly... Can't wait for this to be seen in games. Thank you for the video!

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Great piece of art 🖤😎

  • @cthebowss
    @cthebowss 4 ปีที่แล้ว +1

    It sucks that TH-cam's compression makes the bubbles slightly less amazing looking

  • @ilovemyplug8454
    @ilovemyplug8454 4 ปีที่แล้ว

    one of the most amazing channels on this website, your passion is incredible. out of curiosity, what are some of the most prestigious journals , that this paper might've been qualified to be in?

  • @1nsanem0ss
    @1nsanem0ss 4 ปีที่แล้ว

    my mind blowned with all of these discussions... i like it when its like this. all about effects and stuff.

  • @wuck2226
    @wuck2226 4 ปีที่แล้ว

    Tnx to this YT channel exist cuz people researching can easily watch and learn from this.

  • @tylerethomas
    @tylerethomas 3 ปีที่แล้ว

    Thanks for doing what you do

  • @MushookieMan
    @MushookieMan 4 ปีที่แล้ว +151

    Meanwhile, real-time water simulations in games look like a few spheres moving along a parabola into a prerendered puddle. We have a long way to go.

    • @092_deepak_kumar3
      @092_deepak_kumar3 4 ปีที่แล้ว +43

      @Interdimensional games have pre-baked graphics because of optimization you can play it at a playable rate

    • @flash1652
      @flash1652 4 ปีที่แล้ว +62

      This video can be implemented in games right now. Yes, right now. The takeaway is that you would have 60 SPF. Not frames per second, 60 seconds per frame. That is, if you have a decent enough graphics card, and the fluid being simulated is not that great in size.

    • @pilema-2006
      @pilema-2006 4 ปีที่แล้ว +66

      You dont want to wait 80 hours for the river you're trying to cross to render

    • @oleksiishekhovtsov1564
      @oleksiishekhovtsov1564 4 ปีที่แล้ว +9

      Yes, but some games do it quite well, take a look at Sea of Thieves for example, which despite being multiplayer does it quite nicely:
      Links to game footage:
      (gfycat.com/keenunsightlyflyingfish-sea-of-thieves-seasick-tyvan-tv-gaming)
      (steamcommunity.com/sharedfiles/filedetails/?l=german&id=1273602336)
      (th-cam.com/video/aGogFt4bhTM/w-d-xo.html)

    • @sq1ndup346
      @sq1ndup346 4 ปีที่แล้ว +16

      @@oleksiishekhovtsov1564 thats because, i believe sea of thieves uses an animation for the sea, rather than a simulation

  • @Ian-hi5vz
    @Ian-hi5vz 4 ปีที่แล้ว +10

    2:05 "It is unreal how good it looks" Unreal?

  • @IssuesVFX
    @IssuesVFX 4 ปีที่แล้ว +3

    Blender is getting mantaflow soon which is similar to the flip fluids addon in 2.82, should be by the end of february.

  • @daniel_at7059
    @daniel_at7059 2 ปีที่แล้ว

    Breathtaking!

  • @LeonardoSitumorang
    @LeonardoSitumorang 4 ปีที่แล้ว

    thank you very much for making these knowledges accessible for us.

  • @chrisadams9478
    @chrisadams9478 4 ปีที่แล้ว +1

    If the bubbles look really bad on the video, try upping the resolution cause the bitrate will be higher. I am using a 1920X1080 monitor and it did improve the quality!

  • @dreamxz
    @dreamxz 4 ปีที่แล้ว

    bro this is actually so enjoyable

  • @NaNNaN-sh4vz
    @NaNNaN-sh4vz 3 ปีที่แล้ว

    great video, thak you man

  • @randomrimrock
    @randomrimrock 3 ปีที่แล้ว

    The fluid simulations look so good, the crazy long hours of render time is worth it.

  • @pavkey88
    @pavkey88 4 ปีที่แล้ว

    You’re so enthusiastic you make me want to learn this stuff but I don’t understand any of those equations

  • @Aikano9
    @Aikano9 ปีที่แล้ว

    I never really thought about it, but to make water look and feel just like real in a simulation or render is an extremely complex task. I’ve yet to see something that looks perfect, but they’re getting really close, and look great

  • @Wayne_Robinson
    @Wayne_Robinson 4 ปีที่แล้ว

    Very impressive work indeed!

  • @steveneiselen7993
    @steveneiselen7993 4 ปีที่แล้ว +1

    Getting excited for the time when (not if) simulating and rendering these kinds of environments is feasible at runtime. Certainly not tomorrow, but certainly not never!

  • @skyfly4696
    @skyfly4696 4 ปีที่แล้ว

    You are not just a coder, you are an artist :)

  • @alihouadef5539
    @alihouadef5539 4 ปีที่แล้ว

    Thank you for sharing.

  • @joerym.9750
    @joerym.9750 4 ปีที่แล้ว

    Flip fluids is now the standard fluid simulator in blender. I have used it a ton and i love it

  • @jordanrodrigues1279
    @jordanrodrigues1279 4 ปีที่แล้ว +1

    Regarding the business model of Flip:
    *All* plug-ins are required to provide source and to allow redistribution. Otherwise they would be in violation of Blender's license.
    It's perfectly legal to solicit funding, but closed-source plug-ins are only legal if they are developed and used in-house.
    Without closed source, there are no anti-piracy measures because if you annoy people enough they'll veto those features by using the source. This means that the viable business models are gift-ware, "pay what you want" shareware, paid development ("bounties" for features, in-house development), and paid technical support.
    So thank the developers for the software, but thank the Blender community (especially those who purchased and liberated the codebase) and the Free Software Foundation for the license and business model.

  • @zain4019
    @zain4019 4 ปีที่แล้ว

    You’re so kind:)

  • @dempsej
    @dempsej 4 ปีที่แล้ว

    You know what's awsome? Few years ago raytracing was time consuming process used only by big companies ie. in movie industry, and now we can have it right on our desk, in real time (granted, maybe now it's still not the highest quality, but it's first iteration!).
    The same way this state-of-the-art fluid simulation that takes 8h to render will be processed in real time, on our PC standing on a our desk. Or by phones that fit in our pocket. It's mind blowing, can't wait for it to happen.

  • @wholebrain8457
    @wholebrain8457 4 ปีที่แล้ว +8

    This paper deserved a "What a time to be alive !", where is it ?

  • @Ownage4lif31
    @Ownage4lif31 4 ปีที่แล้ว

    You are too persistent. I love it!

  • @terbcury6888
    @terbcury6888 4 ปีที่แล้ว

    I love this channel.

  • @sanathshettyk
    @sanathshettyk 4 ปีที่แล้ว +44

    Blender is getting new fluid simulator "mantaflow" in version 2.82

    • @skyr8449
      @skyr8449 4 ปีที่แล้ว +3

      Im not too familiar, how does it compare to flipfluids?

    • @sanathshettyk
      @sanathshettyk 4 ปีที่แล้ว +5

      ​@@skyr8449 It has some options same as flipfluids, but flipfluids has more advanced options and it is more stable.

    • @cpitanker7031
      @cpitanker7031 4 ปีที่แล้ว +3

      I cant do shit with current Manta Flow builds, i hope its more stabe In the offical release

    • @Gorion103
      @Gorion103 4 ปีที่แล้ว +3

      @@skyr8449 "how does it compare to flipfluids" You mean the "flip fluid" solver/addon or flip fluid method?
      Mantaflow also uses flip fluid.
      Flip-fluid addon is more mature, stable and guess faster and in short better - at least for now.

    • @peaolo
      @peaolo 4 ปีที่แล้ว +2

      Mantaflow in suitable also for smoke and fire. FLIP fluid Addon seems a bit more refined