Nes: Lagrange Point Soundtrack

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • 00:01 / Theme of Isis - Opening
    01:53 / Searching for Stolte - Start Town
    03:56 / Wandering journey - LAND 1 Dungeon
    05:54 / Awaken into Warriors - Battle
    07:35 / Defeated - Defeated in Battle
    08:15 / Music Box of Sadness - Gin Faints
    09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon
    11:28 / Satellite Base - Vesta Town
    13:35 / City of birthday - LAND 1 Town
    15:47 / Searching for the Promise Land - LAND 1 MAP
    17:30 / Good Night
    17:36 / Relaxed atomosphere - Relaxation Room
    18:32 / Machine City - Robot Factory, Ironworks
    20:35 / TUM'S BOOGIE - Electric City
    21:37 / Bubbles of Light - Tum's Death
    22:50 / Bad Luck
    22:55 / Warriors of Sorrow - Mid-Boss Battle
    24:49 / Level Up
    24:52 / Departure and arival - Port Tower, Point
    26:00 / AQUEDUCT - LAND 2 MAP
    27:27 / Physical energy - LAND 2 Town
    29:29 / Fortified Zone - Bio Laboratory, Base, Fortress
    30:22 / Within the Deep Darkness - LAND 2 Dungeon
    32:42 / Silent Alarm - Metallic Dungeon
    34:55 / Orange Party - Orange Camp Town
    35:59 / Weightless - Colony Outer Wall
    37:06 / Bio Paradise - Bio Paradise MAP
    38:18 / Last Fortress - Bio Palace
    40:47 / Broken Replicaizer - Fake Bio Caesar Battle
    43:09 / Fight to the Death - Bio Caesar Battle
    44:49 / THE RESURRECTION OF SABBATH - Ending
    48:56 / S.E.

ความคิดเห็น • 457

  • @Mr.Atari2600
    @Mr.Atari2600 6 ปีที่แล้ว +322

    For those who don't know...VRC7 is a FM Soundchip expansion created by Konami for the Famicom/NES. It's basically a cut down version of the Yamaha YM2413 (YM2413 was used on the Sega Master System & the MSX) where they pretty much completely changed the built-in Instruments & cut the channels down to 6 rather than 9 which YM2413 has. However, only 2 games used this Expansion. Lagrange Point & Tiny Toons Adventure 2.
    Right off the bat, it sounds a lot like those Sound Blaster or Sega Genesis games which both are also Yamaha soundchips. The VRC7 is a 2-Operating system same as the YM2413 however, you're only allowed to have 1 Custom Instrument at-a-time which may ruin some creativity for some people. Compared the Sega Genesis which uses a YM2612 which is a 6-channel 4-Operating system with no limited custom instruments so you're free to create what you want.

    • @C22Acolyte
      @C22Acolyte 5 ปีที่แล้ว +17

      Ah nice, thanks for clarifying. I was just about to say that this does not sound at all what the soundchip in the Famicom is capable of. Sounds very much like an old soundcard playing MIDI. Great stuff!

    • @abeochoa1446
      @abeochoa1446 5 ปีที่แล้ว +5

      It the same chip used for the Atari arcade games board road blaster marble madness rip Brad fuller if I'm correct and paper boy?-paz

    • @solarflare9078
      @solarflare9078 4 ปีที่แล้ว +15

      abe Ochoa Nope. That used the YM2151, which is also what most arcade games used (as well as the Sharp X68000).
      There's a lot to discover with FM chips. FM was used almost all the time in mid 80s to early 90s arcade games, and many consoles around those times used said FM chips. The Mega Drive had the YM2612 (6 4-operator channels), the SoundBlaster had the YM3812 (9 2-Op channels), the Neo Geo had the YM2610 (Which not only has 4 4-op channels, but also had 6 PCM channels), and this, along with the Japanese Master Systems and MSX, had the YM2413 (Cut down YM3812, with 6 channels, like what the OP said).

    • @Overseer190
      @Overseer190 4 ปีที่แล้ว +7

      *Megadrive unless if your are referring to the Mastersystem FM chip

    • @dio_fish
      @dio_fish 4 ปีที่แล้ว +8

      Not to mention, out of the two games that used the chip, Lagrange Point is the only one to make use of the extra sound channels.

  • @theinternetexplorer7873
    @theinternetexplorer7873 4 ปีที่แล้ว +156

    You could've told me this sound came from the Sega Genesis and I'd believe you.
    It's honestly insane how much they could pull off on the NES during its dying years.

    • @Fry09294
      @Fry09294 3 ปีที่แล้ว +16

      The NES isn't doing anything though, this music was generated externally on the cart itself.

    • @90-degreestudios46
      @90-degreestudios46 2 ปีที่แล้ว +5

      @Octophrator Hey buddy, the Famicom and the NES are just different regional versions of essentialy the same thing...

    • @90-degreestudios46
      @90-degreestudios46 2 ปีที่แล้ว +5

      @Octophrator Thanks I forgot the VRC7 even existed lmao I don't work with the NES enough. I was sitting here the whole time worrying if I just made an invalid statement

    • @AltimaNEO
      @AltimaNEO ปีที่แล้ว +4

      @@Fry09294Yeah, kinda "cheating". Not too different from modern cartridges using an onboard FPGA basically running everything and leaving the console to deal with I/O.

    • @excrono
      @excrono 5 หลายเดือนก่อน

      @@Fry09294Listening casually, after working with a VRC6 OST, the Famicom APU may still be used for some backing rhythm, drums, percussion, etc. But VRC7 lead channels are all FM synth.

  • @mundolukas
    @mundolukas 7 ปีที่แล้ว +160

    Imagine being a Japanese kid in 1991 and booting this game up for the first time without knowing of its enhanced audio. Mind fucking blown.

    • @MandoDaiOu
      @MandoDaiOu 2 ปีที่แล้ว +21

      They knew

    • @armandogavilan1815
      @armandogavilan1815 ปีที่แล้ว +6

      @@MandoDaiOu but still the difference was huge, to a contemporary ear the difference won´t be that dramatic cause all the advance in sound

    • @JemZard
      @JemZard 9 หลายเดือนก่อน +3

      Welp I'm pretty sure they knew since the PC88 home computer was big since the 80s and it's an 8-bit computer and it's FM, even more complex than the VRC7 can do being an OPL's 2 operator than PC88's OPN with 4 operator.

    • @xyz39808
      @xyz39808 9 หลายเดือนก่อน +6

      @@JemZard what does an entirely different system have to do with literally the first and only famicom game with FM capabilites?

    • @JemZard
      @JemZard 8 หลายเดือนก่อน

      @@xyz39808 Welp nothing actually, I'm just sharing the info about Japan's early experiences in FM sound probably bc both systems are 8-bit and are capable of FM.

  • @MFT-qy5gj
    @MFT-qy5gj 4 ปีที่แล้ว +49

    懐かしい。ガキの頃、このゲームの定価が8000円くらいして気になっていたが、中古で2980円だったから即買いしたのを思い出した。今思うと内容もサウンドも8000円の価値はあったと思うし、好きなゲームの一つです。

  • @invalid_user_handle
    @invalid_user_handle ปีที่แล้ว +22

    - Creates a mapper chip that can use full FM-synth audio in an NES
    - Uses it only for one game that only released in Japan
    I feel like there was some untapped potential here, Konami.

    • @ruby_R53
      @ruby_R53 ปีที่แล้ว +8

      yeah, unfortunately it was too late, the game was released in 1991, but the famicom was nearly dying even in japan, even though its lifespan went to 2003. many consoles were already crushing the famicom in terms of graphics and sound, right at late-80's, so companies wanted to show off that they're able to make games to new consoles. if those companies showed off a huge potential like this on a console like the famicom, that'd honestly be much more impressive in my opinion.

    • @theobserver4214
      @theobserver4214 5 หลายเดือนก่อน +4

      ⁠​⁠​⁠​⁠@@ruby_R53In 1991 the Famicom was still in a ok position. Games like “Rockman 4: A New Evil Ambition!!", Lagrange Point, Dezaemon, Metal Max, Hebereke, Ninja Gaiden III, and Crisis Force came out that year to great reception, and the Famicom became more of a value console. The next year stand out titles like Moon Crystal and Fire Emblem Gaiden released. The system only really died around 1993 when games started becoming less common, with most of the “final Famicom/NES” games being released around this time.

    • @ruby_R53
      @ruby_R53 5 หลายเดือนก่อน

      @@theobserver4214 oh

    • @blara2401
      @blara2401 2 หลายเดือนก่อน

      > Creates banger technology
      > Refuses to elaborate
      > Drops it

  • @VenomousKing
    @VenomousKing 10 หลายเดือนก่อน +10

    I discovered this from a friend and fellow programming student. I couldn't believe it wasn't from Sega Genesis but from Famicom. I think he will always remember my eyes when he made me listen to it.
    And the funny part is that I'm born in 88 and he is born after 2000. There's still hope for the younger generation.

    • @excrono
      @excrono 5 หลายเดือนก่อน +2

      If younger generations embrace things from before their time for their own merit and not because of nostalgia for the past, there absolutely is hope.
      I’ll never forget hearing this OST for the first time after doing a deep dive into chiptune and not knowing Famicom games used anything but the APU sound chip.
      And the potential of mixing these in true stereo.
      I got there despite never playing this game.

  • @nam-1975
    @nam-1975 2 ปีที่แล้ว +21

    There are 6 composers for this album and one more team. Aki Hata (畑亜貴), Akio Dobashi (土橋安騎夫), Shin Kawamoto (川本真), Noriyuki Takahashi (高橋教之), Tadashi Sawashita (澤下禎), Kenji Nakamura (中村憲司), Konami Kukeiha Club (Konami矩形波倶楽部)

  • @Nattegoya
    @Nattegoya 3 ปีที่แล้ว +57

    40:47 This song is fucking CRAZY. How the hell was this on Famicom? Not just in terms of instrument quality, but the composition itself. This just feels SO far ahead of its time...

    • @novostranger
      @novostranger ปีที่แล้ว +8

      That's fusion jazz.

    • @PK-Vict
      @PK-Vict ปีที่แล้ว

      its the VRC7 Soundchip its basicaly a cut version o sega genesis YM2612

    • @JemZard
      @JemZard ปีที่แล้ว

      ​​@@PK-VictSega Genesis uses the YM2612 chip, not the YM2413 (Which is the FM sound chip available on some consoles like the Sega Master System)

    • @PK-Vict
      @PK-Vict ปีที่แล้ว +1

      @@JemZard o h
      Thats right thanks

    • @PK-Vict
      @PK-Vict ปีที่แล้ว

      @@JemZard so EPSM and VRC7 are based on the same chip?

  • @こめ-c5r
    @こめ-c5r 6 ปีที่แล้ว +60

    それまでのVRC6方式からさらに進化して、PCM音源かFM音源だかを搭載したファミコン史上最高峰の音質。
    ファミコンを初期から知ってる身としては奇跡としか思えない。

  • @meganvioletkelz
    @meganvioletkelz 10 ปีที่แล้ว +124

    Music like this on the Famicom? Holy shit... o_O

    • @RiflemanIII
      @RiflemanIII 10 ปีที่แล้ว +46

      Lagrange Point was the only game on the Famicom to use Konami's VRC7 sound chip, a piece of hardware not supported by the NES.

    • @StrikerTheHedgefox
      @StrikerTheHedgefox 9 ปีที่แล้ว +28

      RiflemanIII
      Thankfully, there is a way to mod your NES to support these expansions, however it is tricky as hell to do and requires some soldering.

    • @ZILtoid1991
      @ZILtoid1991 7 ปีที่แล้ว +9

      Some other game cartridges had multi-channel PCM samples, although very-low quality.

    • @MrNorbert1994
      @MrNorbert1994 7 ปีที่แล้ว +5

      I guess you are referring to the MMC5's PCM channel which was never used at all.

    • @atomicmelodies
      @atomicmelodies 7 ปีที่แล้ว +3

      I'm beginning to think I watch to many youtube videos because I manage to find you all the goddamn time

  • @001じゃっかす
    @001じゃっかす 3 ปีที่แล้ว +28

    ファミコンのソフトの裏技(サウンドテスト)でこれを聴きまくった思い出。この音楽だけで十分元が取れる素晴らしさだったけど、
    ストーリーもグラフィックも素晴しいという、まさに珠玉の作品。
    ファミコンRPGの最高傑作だと思う。

    • @雪見酒-l7q
      @雪見酒-l7q ปีที่แล้ว +4

      一部のザコキャラやボスキャラは一般公募だったりといろいろと斬新なRPGだった。

    • @albertnortononymous9020
      @albertnortononymous9020 9 หลายเดือนก่อน +1

      本当だよ。

  • @hirotsuchi2686
    @hirotsuchi2686 5 ปีที่แล้ว +16

    タムの最期。ゲームではこのイベントの後、
    おじいさんは「タムをしらんかのう」というだけでした。
    しかし、ゲーム雑誌に掲載された漫画版では
    タムの棺がおじいさんの許に届いていました。

  • @yamtom5741
    @yamtom5741 3 ปีที่แล้ว +14

    初めてこのゲームやった時音の奇麗さに感動したの今でも覚えてるわ
    FC後期のゲームで言えばこれとジャストブリードが好きだった

  • @BakaFrom2013
    @BakaFrom2013 6 ปีที่แล้ว +37

    Для пользователей смартфонов
    00:01 / Theme of Isis - Opening
    01:53 / Searching for Stolte - Start Town
    03:56 / Wandering journey - LAND 1 Dungeon
    05:54 / Awaken into Warriors - Battle
    07:35 / Defeated - Defeated in Battle
    08:15 / Music Box of Sadness - Gin Faints
    09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon
    11:28 / Satellite Base - Vesta Town
    13:35 / City of birthday - LAND 1 Town
    15:47 / Searching for the Promise Land - LAND 1 MAP
    17:30 / Good Night
    17:36 / Relaxed atomosphere - Relaxation Room
    18:32 / Machine City - Robot Factory, Ironworks
    20:35 / TUM'S BOOGIE - Electric City
    21:37 / Bubbles of Light - Tum's Death
    22:50 / Bad Luck
    22:55 / Warriors of Sorrow - Mid-Boss Battle
    24:49 / Level Up
    24:52 / Departure and arival - Port Tower, Point
    26:00 / AQUEDUCT - LAND 2 MAP
    27:27 / Physical energy - LAND 2 Town
    29:29 / Fortified Zone - Bio Laboratory, Base, Fortress
    30:22 / Within the Deep Darkness - LAND 2 Dungeon
    32:42 / Silent Alarm - Metallic Dungeon
    34:55 / Orange Party - Orange Camp Town
    35:59 / Weightless - Colony Outer Wall
    37:06 / Bio Paradise - Bio Paradise MAP
    38:18 / Last Fortress - Bio Palace
    40:47 / Broken Replicaizer - Fake Bio Caesar Battle
    43:09 / Fight to the Death - Bio Caesar Battle
    44:49 / THE RESURRECTION OF SABBATH - Ending
    48:56 / S.E.

    • @BakaFrom2013
      @BakaFrom2013 5 ปีที่แล้ว +3

      Connor Scandone Sound Effects

    • @AchtzehnSuper
      @AchtzehnSuper 2 ปีที่แล้ว

      Спасибо большое

    • @staylocal8640
      @staylocal8640 2 ปีที่แล้ว

      Спасибо!!!

  • @007kitta3
    @007kitta3 5 ปีที่แล้ว +11

    ファミコン史上最高の神ゲー&神曲 ほんとに曲がいい!

  • @FinalManaTrigger
    @FinalManaTrigger 8 ปีที่แล้ว +8

    The first time I heard "Satellite Base" I was blown away, one of my favorite songs of all time!

  • @bsdims
    @bsdims 8 ปีที่แล้ว +27

    This soundtrack blows my fucking mind

  • @Pimpeaux
    @Pimpeaux 8 ปีที่แล้ว +54

    This soundtrack screws with my brain so badly. >_<
    It amazes me that this soundtrack was all done on early 80's hardware.

    • @earthsteward70
      @earthsteward70 8 ปีที่แล้ว +1

      REALLY early 80s hardware, came out the same year as the tandy 3000 and apple II e (in japan at least)

    • @earthsteward70
      @earthsteward70 8 ปีที่แล้ว +6

      More like mid 80s, Shit like this was available for computers as early as 1985, and it was standard in keyboards a few years earlier

    • @earthsteward70
      @earthsteward70 8 ปีที่แล้ว +3

      i see, i was only pointing out that the technology this is based off of did exist much earlier! just not the cards themselves.

    • @chaseman94
      @chaseman94 8 ปีที่แล้ว +9

      Am I the only one that when hearing this you automatically think it came from a Sega Genesis/Mega Drive console not a Nintendo console.

    • @blowemupgames9040
      @blowemupgames9040 8 ปีที่แล้ว +9

      +chaseman94 well, this game IS the only NES title to use the VRC7 expansion chip (which is FM-based much like the Genesis/MD YM2612 chip, albeit with less oscillators per channel (YM2612 had four oscillators per channel that could be arranged in a variety of algorithms, while VRC7 only had one modulator and one carrier per channel)), so it makes sense that it would give that impression.

  • @hirotsuchi2686
    @hirotsuchi2686 6 ปีที่แล้ว +11

    懐かしい。キャラクターデザインが漫画家の細野不二彦さんでしたね。
    かなり残酷で悲しい場面もありました。タムの最期とか。

  • @sigilvii
    @sigilvii 4 ปีที่แล้ว +64

    "Lagrange Point has the distinction of being the only game ever released with Konami's Virtual ROM Controller VII (VRC7) sound generator integrated circuit, which allowed for a drastic improvement in the quality of the music and sound effects used in the game." -Wikipedia
    I wish there had been an official western release, I might have heard it before today. Amazing soundtrack!
    EDIT: I guess that even if there was a localized version, the sound would be nerfed. Unlike the Famicom, the NES did not allow expansion of sound channels so for example, Castelvania III had to have the soundtrack reworked for compatibility. They would have had to do the same for Lagrange Point.

    • @blara2401
      @blara2401 4 ปีที่แล้ว +18

      Nerfed is an understatement. The soundtrack would have had to be recomposed entirely. Castlevania III is already a huge accomplishment in that most of the melody was taken from eight channels to five and it still sounds awesome. But Lagrange Point is a VRC7-only soundtrack. Adapting it on the 2A03 would have meant starting from scratch.

    • @mortenera2294
      @mortenera2294 3 ปีที่แล้ว +1

      Uhm...no, you're off track. This game still uses a ROM mapper, like the western NES games. It's a custom mapper, right, but releasing the game in the west would totally be possible. Unfortunately, Nintendo only allowed the use of MMC...

    • @TheNuje
      @TheNuje 2 ปีที่แล้ว +3

      @@mortenera2294 That's true about Nintendo only allowing proprietary enhancement chips outside of Japan. But the cartridge slot was also modified for the NES to not have the 2 pins allowing for expanded audio like the Famicom. Those pins did exist on the NES, but they were only routed to the expansion slot underneath the console. Modders have since produced hardware that plugs into the expansion slot enabling enhanced audio for those playing Famicom games on the NES using adapters, but it doesn't work out of the box.
      All of that said, I agree it's unfortunate that Nintendo wouldn't allow for the non-Nintendo enhancement chips to be present on export cartridges. The VRC6 (used by other Konami games) had pretty similar expanded audio to Nintendo's own MMC5, but the VRC7 used here, and other chips by Namco and Sunsoft produced some incredible music that everyone missed out on for decades.

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว +1

      the history of videogame music is so fascinating to me... I've been reading a lot on how the Beatles crafted some of their most innovative and unique music back in the 60's, and it reminds me about the tricks used to compose videogame music in the 80's

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว +2

      from tape-cutting to channel-switching-rapidly... wish there were channels that showcased some of these videogame music tricks, trying to replicate certain songs from scratch, that would be amazing content to watch

  • @northstar43
    @northstar43 10 ปีที่แล้ว +14

    22:50 is breaking my brain, I just can't imagine that sound coming from my NES. I wish this thing had come to the US when I was a kid.

    • @realimbored668
      @realimbored668 9 ปีที่แล้ว +1

      The North American 2A03 and European 2A07 chips had expansion chip support dummied out likely because Nintendo of America was like King George III over the NES and Euro TVs ran at 50Hz, which would make 60Hz games from Japan/North America sound like shit due to detuning
      That's why Castlevania 3: Dracula's Curse had the soundtrack simplified for international versions, because international NES systems were incapable of supporting the VRC7

    • @realimbored668
      @realimbored668 9 ปีที่แล้ว +1

      *Castlevania 3 used VRC7

    • @realimbored668
      @realimbored668 9 ปีที่แล้ว +4

      *VRC6 dammit

    • @SHINBAXTER
      @SHINBAXTER 4 ปีที่แล้ว +2

      IT'S GETTING CLOSE TO MEGADRIVE SOUND
      =)

    • @ILikeCornYouKnow
      @ILikeCornYouKnow 5 หลายเดือนก่อน

      ​@@realimbored668The sound pins actually do exist, but they go to the expansion slot because Nintendo thought people would use it instead of putting the expansions in the cartridge.

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 8 ปีที่แล้ว +70

    Beautiful and weirdly ominous soundtrack.

  • @Bloodreign1
    @Bloodreign1 6 ปีที่แล้ว +7

    The 3 boss tunes really kick ass, they all sound majestic, and the VRC 7 chip really helped to enhance the talent Konami had for a sound team at one time.

  • @Davidevgen
    @Davidevgen 10 ปีที่แล้ว +193

    hard to believe this was on an 8 bit game.

    • @Davidevgen
      @Davidevgen 9 ปีที่แล้ว +7

      ***** well almost. its still older technology so its not like having a theater sound system in your nes lol

    • @realimbored668
      @realimbored668 9 ปีที่แล้ว +35

      On trackers the NES's 2A03 chip plays quieter than the VRC7 but on an actual Famicom the VRC7 blasts itself way louder than the volume of normal 2A03
      Also most people don't know that the VRC7 supported custom patches, which meant you could program in your own instrument to be used by the chip, like sawtooth, triangle, hell even drums if you want

    • @Davidevgen
      @Davidevgen 9 ปีที่แล้ว +16

      yeah its an impressive chip. too bad it wasnt used more.*****

    • @archived527
      @archived527 8 ปีที่แล้ว +13

      +davidevgen Not really. As you may know, the chip generating most of the sound being played is not built into the Famicom. Heck, a Famicom game could probably use the more advanced SPC700 (the SNES soundchip)

    • @RyumaXtheXKing
      @RyumaXtheXKing 5 ปีที่แล้ว +14

      A lot of 8-bit systems had FM sound expansions, like the SMS and C64.

  • @thatsamorais584
    @thatsamorais584 2 ปีที่แล้ว +4

    At the end of the OST, after you've relaxed and are at your most vulnerable, things go quiet, and then... the gun sounds mow you down!

  • @DumDoDoor
    @DumDoDoor 10 ปีที่แล้ว +61

    If you noticed, at the end of the credits, there's a quote from Jim Ravell saying, "We do not realize what we have on Earth until we leave it."
    It's actually Jim Lovell, one of the astronauts who left Earth as part of the Apollo 13 crew. I kinda wondered why the name is slightly changed, or it may had to do with their language.

    • @DumDoDoor
      @DumDoDoor 10 ปีที่แล้ว +7

      *****
      Is that how they work? Interesting info Speedy =]

    • @simonebernacchia
      @simonebernacchia 7 ปีที่แล้ว +7

      yup, ingrish at its best :)

    • @607
      @607 7 ปีที่แล้ว +3

      Grandpa Scout The translator should've looked it up. :P

    • @Isoquant
      @Isoquant 6 ปีที่แล้ว +8

      The translator misspelled the name.

    • @albertnortononymous9020
      @albertnortononymous9020 6 ปีที่แล้ว +3

      Grandpa Scout yeah they have a sound that is in-between a Spanish R and a Spanish L. You can hear it clearly in the Katamari Damacy theme song. They use it for the English L and the English R when used as a consonant.

  • @007kitta3
    @007kitta3 7 ปีที่แล้ว +8

    ベースラインが神がかり!
    いい曲

  • @apil87
    @apil87 10 ปีที่แล้ว +15

    It's just unbelievable... so good sounds and music itself, I wonder what it means for a man to be a composer for games like this or chrono trigger, pre-sotn castlevanias, gradius, old metal gear, sor 2. That's awesome, I mean, if you can compose music like this it means your life matters. It's redeems your existence.

    • @albertnortononymous9020
      @albertnortononymous9020 9 หลายเดือนก่อน +1

      The guy who composed Chrono Trigger considers it to be his worst piece.

    • @apil87
      @apil87 8 หลายเดือนก่อน +1

      @@albertnortononymous9020 hahaha, the irony!

    • @excrono
      @excrono 5 หลายเดือนก่อน +1

      @@albertnortononymous9020Mitsuda went through a professional ordeal composing for Chrono Trigger, that may have left a bad taste in his mouth. It literally made him too sick to finish on his own (and Uematsu has to fill in the last few tracks).

  • @KNT24
    @KNT24 9 ปีที่แล้ว +23

    24:52 Departure and arival - Port Tower, Point 最高

    • @wholewurld
      @wholewurld 9 ปีที่แล้ว +5

      +kohichi kantoh I had this playing in the background and this is the song that made me stop and take note. Great track!

    • @KNT24
      @KNT24 9 ปีที่แล้ว +3

      wholewurld さん
      I cannot make light of the game music :)

    • @TheOpponent
      @TheOpponent 9 ปีที่แล้ว +9

      +wholewurld Sounds like something out of Shin Megami Tensei I.

    • @soragranda
      @soragranda 7 ปีที่แล้ว

      More like SMT1 or Majin Tensei 1 XD.

  • @kalangoalpha5920
    @kalangoalpha5920 6 ปีที่แล้ว +6

    Cosmic Effect brought me here, but I've stayed for the groove!
    Cheers from Brazil!

  • @andersdenkend
    @andersdenkend 9 ปีที่แล้ว +16

    This musiiiiiiiiic! Love it.

  • @Jolis_Parsec
    @Jolis_Parsec ปีที่แล้ว +1

    This is absolutely amazing what having custom sound chips and drivers can accomplish on an otherwise standard Famicom/NES.

  • @novostranger
    @novostranger 2 ปีที่แล้ว +5

    00:01 best intro song ever

  • @Dorian_Scott
    @Dorian_Scott ปีที่แล้ว +5

    Best songs have to be "Awaken Into Warriors" and especially "Departure And Arrival" (24:52)

  • @ababaroid6083
    @ababaroid6083 4 หลายเดือนก่อน +1

    VRC7は正確には実は音源チップではなくFCを機能強化するチップとの事
    主にバンク切り替えや他で使用されておりそれにプラスでYM2413音源を改修したものを積んでいた
    その音源を使用しているのはラグランジュポイントだけだった

  • @Loader2K1
    @Loader2K1 10 ปีที่แล้ว +6

    Thank you for posting this magnificent Famicom soundtrack masterpiece.

  • @MadameSomnambule
    @MadameSomnambule ปีที่แล้ว +1

    With the sound here and the graphics combined together, it kinda gives this game almost sort of a PC-98 vibe of sorts. The PC-98 also often used an FM based sound chip for games, including the Touhou series before the series was moved to Windows platforms.

  • @st.johnfromdesmoines8361
    @st.johnfromdesmoines8361 11 ปีที่แล้ว +4

    It's because the VRC7 contains a modded version of the Yamaha YM2413 FM chip in it (the Mastersystem's FM chip). While the YM2413 has meaningful differences from the YM2612 in the Genesis, they're both FM, so the family resemblance is quite strong. The 2413 was very locked down, the 2612 was much more open. However, the 2612 could only use sine wave operators for its FM, and I don't that's true of the 2413. So, they each have their plusses/minuses, but I think everyone would say 2612 is better.

  • @FairPlay137
    @FairPlay137 5 ปีที่แล้ว +4

    The power of FM Synthesis on the Famicom! Sounds like a Genesis game...or dare I say it...a DOS game which uses the AdLib or the Sound Blaster!
    I'm pretty sure only FM synths and DPCM samples are used in the music.
    (the 2A03 channels are used for SFX only)

  • @TheNintendochannel64
    @TheNintendochannel64 7 ปีที่แล้ว +5

    Can't believe that this is coming out of a Famicom/NES

  • @DaVince21
    @DaVince21 8 ปีที่แล้ว +3

    Didn't expect such a bright tune for the song titled "THE RESURRECTION OF SABBATH" of all things.

  • @リョウちゃんねる-p2i
    @リョウちゃんねる-p2i ปีที่แล้ว +1

    兄貴が買ってたハドソンmark3のイヤホン端子からヘッドホンで聴いた時は衝撃を受けた
    クリアしてからもずっとサウンドテストで聴いてたな
    お気に入りはプロミストランドを探してだったな
    地下道から抜けてやたらと希望を持たしてくれた明るい曲

  • @EvilMaxWar
    @EvilMaxWar 10 ปีที่แล้ว +5

    Thanks for those great quality uploads, best music in the world!

  • @Wallguardian
    @Wallguardian 6 ปีที่แล้ว +6

    The soundtrack is so gorgeous...I really need to finish this game!

  • @Atlink
    @Atlink 4 ปีที่แล้ว +6

    The bass lines in this remind me a lot of Snatcher. A lot of the later tracks sounds like Snatcher.

    • @MagisterHamid
      @MagisterHamid 3 ปีที่แล้ว +1

      Just what I was going to write. It all seems to come out of snatcher!

  • @DeliaESymbols
    @DeliaESymbols 8 ปีที่แล้ว +12

    When I first heard this soundtrack, I was stunned that this can handle VRC7.

  • @Iamdemensentis
    @Iamdemensentis 3 ปีที่แล้ว +1

    Those first few seconds from Relaxed atomosphere - Relaxation Room was not what I expected, have to admit.

  • @arrtemfly
    @arrtemfly 3 ปีที่แล้ว +3

    wowzers. huge undertale vibes.

  • @ChaosAad22
    @ChaosAad22 3 ปีที่แล้ว +1

    I can't believe that this music is coming from a Famicom. The quality is incredible.

  • @nam-1975
    @nam-1975 4 ปีที่แล้ว +3

    The main four game characters in this game have been upgraded to level 99. Others are still slowly upgrading, no cheat codes

  • @FeelingShred
    @FeelingShred 2 ปีที่แล้ว +2

    26:33 the only other soundtrack in history where I can hear what I can only describe as "Sonic 3 instruments" wow... this is mind-blowing, very cool \o/

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว

      Sonic 2 / Sonic 3 must be the most impressive FM sound chip soundtracks I ever heard, I would love to watch someone attempting to recreate the instruments used on that one... or maybe a Making Of kind of documentary, the developers didn't think so highly about their technical achievements

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว

      copied from another comment, songs composed by Aki Hara:
      codeman38
      5 years ago
      +jose abreu
      Aki Hata did some of the music for both games. Probably not a coincidence. (Light Crusader - Sega Genesis)
      Edited to add: Tracks confirmed to have been composed by Hata, according to VGMdb:
      - Wandering Journey
      - Music Box of Sadness
      - City of Birthday
      - Searching for the Promise Land
      - Aqueduct
      - Fortified Zone
      - Bio Paradise
      - Last Fortress
      - Fight to the Death

  • @Nintendude1357
    @Nintendude1357 5 ปีที่แล้ว +11

    This is as if the Genesis, super Nintendo, and TurboGrafx 16 had a baby that was older than them

  • @deathdevil389
    @deathdevil389 8 ปีที่แล้ว +4

    GREATEST SOUND. I just cry :(

  • @georgexile
    @georgexile 4 ปีที่แล้ว +4

    really good jams in this ost.

  • @パロマイ-p2u
    @パロマイ-p2u 5 ปีที่แล้ว +10

    小4の時タカミツコウシのラグランジュポイント借りパクしてしまってごめん!こんな素晴らしい作品を😿

  • @ClbnaVGM
    @ClbnaVGM 6 ปีที่แล้ว +3

    Diggin in the Carts documentary brought me here. Sounds like a Sega Megadrive !!!! Really good music by Akio Dobashi

  • @4resla
    @4resla 6 ปีที่แล้ว +3

    Satellite Base - Vesta Town - my favorite song!!!

  • @danmakuman
    @danmakuman 4 ปีที่แล้ว +6

    It's a good soundtrack. Still there are amazing FM soundtracks from older games than this one, like Sorcerian or basically any Falcom game from mid 80's. Sure this is one of a kind because is the only one for the Famicom, but FM synth sound chips had been used on 8-bit systems before like the MSX, Master System, PC88-01, etc.

    • @Margatroid
      @Margatroid 3 ปีที่แล้ว +1

      Not to mention it pales in comparison to what SFC, Mega Drive, PC98 and X68000 sound hardware was doing in 1991. There are some good tunes on this OST for sure, but technology-wise the VRC7 was actually less than impressive for its time. I guess when you graft new-ish technology onto an old console people get the impression that it's an amazing step forward like Super Real Mahjong PII or Out Run, instead of being a Famicom cart with a cut-down Mega Drive FM chip in it.

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว +1

      Wish Falcom games were less grindy, because their soundtracks are amazing indeed!!

  • @linus8976
    @linus8976 3 ปีที่แล้ว +4

    オープニングかっこいい

  • @juniornobre9750
    @juniornobre9750 6 ปีที่แล้ว +3

    Nunca, que o Master System, conseguira fazer um som assim. E não, não é o Mega Drive, é o, Nes 8 bits. Excelente.

  • @realimbored668
    @realimbored668 9 ปีที่แล้ว +4

    This needs to be released on all regions of the 3DS and WiiU eShop - Japan, North/South America, Europe, Australia, all of it, with translations too

    • @ivanorozco9673
      @ivanorozco9673 9 ปีที่แล้ว +1

      ***** agreed

    • @realimbored668
      @realimbored668 9 ปีที่แล้ว +1

      Accidentally forgot to mention South Korea, they should get this too

    • @ivanorozco9673
      @ivanorozco9673 9 ปีที่แล้ว +1

      ***** true dat

    • @realimbored668
      @realimbored668 9 ปีที่แล้ว +3

      +Ivan orozco On top of that, a VC release could unscrew over Konami from their pachinko machine mess

    • @ivanorozco9673
      @ivanorozco9673 9 ปีที่แล้ว +1

      ***** true

  • @imojado7294
    @imojado7294 5 ปีที่แล้ว +3

    Still listening to this

  • @st.johnfromdesmoines8361
    @st.johnfromdesmoines8361 11 ปีที่แล้ว +3

    (continued) Also, there are also a few other significant differences between the 8-bit Sega and 16-bit Sega as it concerns FM and PSG: All regions of Mastersystem (SMS) have a Texas Instruments SN76489 PSG chip in it (NES is also PSG, only a little more advanced than the SMS). In Japan, the SMS also had the YM2413 in it. But it was Japan only, and it was a situation of either FM or PSG, not both. Genesis has both the YM2612 -and- the SN76489 in it in all regions, and they can be used together.

  • @drakonolus7922
    @drakonolus7922 2 ปีที่แล้ว +2

    Thats for sure; it may not be the best Soundtrack from the Nes / Famicom. But at hearing this VCR7 sound chip, it really blowed me away; it almost sounds like a Sega Genesis, sometimes like a Snes. Even sometimes like Sega Master System or even an a MSX. Very interesting.

    • @MadameSomnambule
      @MadameSomnambule ปีที่แล้ว

      It honestly kinda reminds me a bit of the PC-98 and even a lot of arcade games that were out in the mid 80s.

  • @FairPlay137
    @FairPlay137 4 ปีที่แล้ว +4

    If this thing were to come out overseas, one of several things would probably have needed to happen: The whole soundtrack would've needed to be redone for the 2A03 (most logical at the time choice), they'd have to invent a whole new cartridge type to allow a passthrough for the expansion audio (would've been unlikely), or they'd need to make an FM expansion unit which attaches to the bottom of the NES (if the expansion port at the bottom even supported audio - plus it'd be a bit costly).
    Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era.

    • @allahu-s2h
      @allahu-s2h 3 ปีที่แล้ว

      nah it sounds more like something of almost CD quality

    • @ruby_R53
      @ruby_R53 ปีที่แล้ว

      > Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era.
      the late-80's were already the 16-bit era (this is a '91 game). amiga, macintosh, pc, they were all 16-bit computers already.

    • @justanobody0
      @justanobody0 8 หลายเดือนก่อน +1

      @@ruby_R53 commander keen 1 came out in 1990, and duke nukem 1 came out in 1991
      they sound more like a NES game than a SNES game

    • @ruby_R53
      @ruby_R53 8 หลายเดือนก่อน

      @@justanobody0 yeah sure they do, at the time they didn't care that much about PC audio, only the amiga had superior audio capabilities, getting close to the SNES

  • @aoeu256
    @aoeu256 5 ปีที่แล้ว +7

    This sounds like the soundtrack of Military Madness, and somewhat like Sega Genesis music.

  • @robbiezampini-is3en
    @robbiezampini-is3en 8 หลายเดือนก่อน +2

    17:30: Game Over

  • @VarthRock
    @VarthRock 7 ปีที่แล้ว +1

    The battle themes are the best tracks. Superb.

  • @fahrenheit1391
    @fahrenheit1391 2 หลายเดือนก่อน

    13:35 This fantastic bass line!!!

  • @charlyescobar6268
    @charlyescobar6268 5 ปีที่แล้ว +2

    like the whole playlist
    grad1u52, good old times, this one´s a little jazz-fusion based

  • @RyanBarrett80
    @RyanBarrett80 8 ปีที่แล้ว +12

    26:00 sounds straight up like a Genesis game. So unreal.

    • @donaldthompson4044
      @donaldthompson4044 4 ปีที่แล้ว +2

      @konakonaa FM is FM. Regardless if operator count , this sounds very similar to a lot of Genesis tracks.

  • @YellowSun765Z
    @YellowSun765Z 10 ปีที่แล้ว +21

    VRC7 Is The Best Famicom Soundchip Ever! :)

    • @robotic38
      @robotic38 9 ปีที่แล้ว +2

      ***** I don't see how the VRC7 is on par or more powerful than the YM2612. The VRC7 is a 2-op synth, the YM2612 is a 4-op (which alone makes it better). The VRC7 lacks any kink of direct audio capabilities, whereas the YM2612 has a built-in DAC. The VRC7's channels have only 16 different volume levels, the YM2612 has 127 volume levels.

    • @robotic38
      @robotic38 9 ปีที่แล้ว +1

      ***** Yes, the execution was great, but that doesn't make the VRC7 a better chip. Also, what was that "buying new hardware every few months" part about? that was never the case, and it isn't today. It also has nothing to do with the VRC7 and YM2612.

    • @robotic38
      @robotic38 9 ปีที่แล้ว

      ***** No it doesn't. When you posted your first comment, you compared the chips, not the consoles they were used on. The VRC7 sounded good by 8-bit standards, but it raised the price of the one game it was used in massively and was only used very late in the NES' life span. But what it was used to achieve does not define how good the hardware itself is. That's like saying the Wii was a better piece of hardware than the 360 or PS3 because it outsold them. That's not what this comparison is about. You shouldn't be praising the VRC6, you should be praising Konami.

    • @robotic38
      @robotic38 9 ปีที่แล้ว

      ***** Fine, I'll correct myself on that point: it was used in TWO games, with only one using the actual sound hardware. Yes, you've been praising Konami, but you've also been saying the VRC7 is somehow on par or better than the YM2612.

    • @robotic38
      @robotic38 9 ปีที่แล้ว +1

      ***** Why is it so hard to understand that the VRC7 wasn't very powerful? The composers at Konami worked wonders with it, and I'll give them that. Also, why do you continuously resort to age superiority? At that, why even begin to argue if you never gave a fuck about what I thought to begin with? Why try to change my mind then?
      Oh, and you say that you can't change people's minds with specs and words, but specs are facts and words are easily the most powerful force in human society; they're moving, daring, and outlast those that say them. In addition, you know what the term for people that don't accept known facts is? _ignorant_

  • @stripedhyenuh
    @stripedhyenuh 7 ปีที่แล้ว +121

    Incredible soundtrack. Unfortunately the game itself is very hard to appreciate with one of the most disgusting random encounter rates ever seen in a RPG.

    • @Ryan91487
      @Ryan91487 5 ปีที่แล้ว +33

      To offset that, confusing an enemy with a multi-hit attack will give your characters a chance to get a freaking TON of exp, not to mention the menu glitches which can net you a LOT of money as well.

    • @TanukiKGA
      @TanukiKGA 5 ปีที่แล้ว +1

      @@Ryan91487 Hm.. Might I ask you what those menu glitches are? Haven't heard anything about that earlier! :)

    • @Ryan91487
      @Ryan91487 5 ปีที่แล้ว +27

      @@TanukiKGA Proper timing in the item shops by pressing Up+A at the top of the menu of items that can be purchased will allow you to purchase certain items at certain locations. This is very notorious in the weapon shop aboard the Vesta Satellite where you can get Heat Sabers for 50 Coron a piece or for the Robo Freeze in one of the Land1 shops to defeat Oreki easily. For the EXP, you need to use the Daze ability on an enemy that uses multiple hit attacks, if lucky, they will attack someone not in either party, this nets a LOT of EXP for the party, even better if Gene is alone when he does this as he will get all of it. Ability to use weapons are based on Rank (Level), so low levels will not be able to wield the endgame equipment you can forge early on via method combining Heat Sabers (Rank 4) to make Rank 5-6 weapons far earlier than possible.

    • @TanukiKGA
      @TanukiKGA 5 ปีที่แล้ว +4

      @@Ryan91487 Thanks mate! Really appreciate it!

    • @FeelingShred
      @FeelingShred 2 ปีที่แล้ว

      @@Ryan91487 that sounds fascinating dude... would you be willing to make a video showcasing these exploits? with commentary of course

  • @jvince001
    @jvince001 3 ปีที่แล้ว +2

    I was gonna say... an echoing marimba/xylophone sound on NES.. wtf / wow! The infamous VRC7 chip, makes sense..

  • @robintst
    @robintst 4 ปีที่แล้ว +6

    I'd love to hear what an improved version of this would sound like coming out of a SEGA Genesis with a proper YM2612 + SN76489.

    • @Margatroid
      @Margatroid 3 ปีที่แล้ว +1

      Yeah... The comment section is full of people who can't get over how amazing this music sounds, but it's actually just watered-down Mega Drive FM, lol. It's not bad, but I'd rather hear a less limited version of it.

    • @mario4everd
      @mario4everd 3 ปีที่แล้ว +1

      @@Margatroid I don't know. Sometimes specifically limited hardware can also be beneficial for the composition. Knowing all the tricks people tend to use the mega drive's fm with, I don't think it would fit it well if they end up putting more of that sometimes obnoxious twang that comes with many mega drive compositions. I don't mind it in tracks that need to be upbeat and in your face but most composers didn't know how to handle the thing when it came to softer and more atmospheric tracks. I personally feel this ost doesn't go too far into that, I can hear some of the watered mega drive sounds but it feels just right for these tracks. Sometimes more isn't better.

  • @KimonoFlareonGX
    @KimonoFlareonGX 4 ปีที่แล้ว +2

    Are you _certain_ this is a NES game? ‘Cause holy hell, dude, I will never again underestimate the power of Konami’s VRC7.

    • @big0bad0brad
      @big0bad0brad 3 ปีที่แล้ว

      VRC7 is actually a little weak compared to other FM chips out there, but I think combining it with the Famicom's built in audio more than covers for the weakness. In particular just having the one PCM channel really gives you a get out of jail free card in fixing bad percussion, which even more capable FM chips can still struggle at.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 2 ปีที่แล้ว

      @@big0bad0brad
      It also helps that Konami knew what they were doing with the instrument pre-sets.
      This sounds like Hitoshi Sakimoto's work on Devilish.

  • @potkid4980
    @potkid4980 2 ปีที่แล้ว +3

    4:40 this part goes hard

  • @JomasterTheSecond
    @JomasterTheSecond 7 ปีที่แล้ว +5

    It almost sounds like something off a Sega Master System in FM mode.

    • @ClbnaVGM
      @ClbnaVGM 6 ปีที่แล้ว

      The original Japanese Master system had FM by default. Abroad this country we only had the PSG version, and FM add on

  • @Zero1O6
    @Zero1O6 7 ปีที่แล้ว +5

    11:28 best track!

  • @LizardkingMario
    @LizardkingMario 10 ปีที่แล้ว +7

    I hate to be so ungrateful towards these hard working people but COME ON FAN TRANSLATORS HOP TO IT I wanna play this D:

    • @MrNorbert1994
      @MrNorbert1994 10 ปีที่แล้ว +2

      Sorry, it is never gonna happen. The game's tileset has been compressed, and without reverse engineering, it will not gonna work. Gideon Zhi tried numerous times, but it didn't worked, the game crashed a lot of times. I don't like advertise my stuff here, but the only playthrough what you will come by is some TAS videos, and my 7 part Longplay of it.

    • @SamuraiSam
      @SamuraiSam 10 ปีที่แล้ว

      ***** Gideon Zhi has most certainly not given up on this game. He still plans to fix it up and release it.

    • @SamuraiSam
      @SamuraiSam 10 ปีที่แล้ว +3

      The fan translation was just released! :)

    • @LizardkingMario
      @LizardkingMario 10 ปีที่แล้ว +6

      I HEARD!! AEON GENESIS YOU'RE A GOD!!
      It will not gonna work? Non-believers be damned!

  • @chflarforkorp2060
    @chflarforkorp2060 3 ปีที่แล้ว +1

    Pretty crazy what they pulled off with the later tech

  • @meximaya
    @meximaya 11 ปีที่แล้ว +1

    highest quality of this soundtrack I've heard

  • @videogaymes
    @videogaymes 10 ปีที่แล้ว +8

    22:50 is also great

    • @Hamstray
      @Hamstray 3 ปีที่แล้ว

      straight up prog

  • @1visible
    @1visible 5 ปีที่แล้ว +2

    09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon 😍😍😍👍

  • @ks-pw6we
    @ks-pw6we ปีที่แล้ว +1

    ゲーム全く知らないですが、EDの曲で涙した!!」

  • @off9443jp
    @off9443jp 6 ปีที่แล้ว +1

    27:27 矩形波でアレンジした曲ですね。これがオリジナルですか。アップロードありがとうございます。

  • @gisokuhitori
    @gisokuhitori 5 ปีที่แล้ว +7

    5:54
    みんなが聴きたい曲はこれ

  • @grumblekin
    @grumblekin 9 ปีที่แล้ว +9

    This soundtrack is THUMPING

  • @marlboroman0507
    @marlboroman0507 3 ปีที่แล้ว +2

    当時確かソフトの値段だけで¥13000近くしたんだよなぁ。
    子供ながらにそんな高いソフト買ってくれた母親にホント感謝しかないわ。
    リメイクは元々絶望だけど、下手に手を付けて欲しくない思い入れも強い作品だし。

  • @mallmanfan
    @mallmanfan 4 ปีที่แล้ว +1

    Amazing

  • @katie2940
    @katie2940 6 ปีที่แล้ว

    You expect me to believe this is an nes game?! This is incredible!

  • @LearntoPlayVideoGameMusic
    @LearntoPlayVideoGameMusic 7 หลายเดือนก่อน

    I just had to attempt Satelite Base!! Amazing Soundtrack!!!!

  • @rob0nemusic369
    @rob0nemusic369 8 ปีที่แล้ว +1

    I cry every time I hear this soundtrack :,)

  • @histamineC
    @histamineC 9 ปีที่แล้ว +1

    Very great sound quality! !

  • @seiscentosecinco
    @seiscentosecinco 3 ปีที่แล้ว

    Favorites:
    01:53 / Searching for Stolte - Start Town
    08:15 / Music Box of Sadness - Gin Faints
    17:36 / Relaxed atomosphere - Relaxation Room
    21:37 / Bubbles of Light - Tum's Death
    37:06 / Bio Paradise - Bio Paradise MAP
    43:09 / Fight to the Death - Bio Caesar Battle
    44:49 / THE RESURRECTION OF SABBATH - Ending

  • @TrueHolyRune
    @TrueHolyRune 8 ปีที่แล้ว +22

    Cool OST. Sounds so much like Super Metroid, Mega Man X3, Mega Man X6, Castlevania and Breath of Fire 3. It has definitely have that Konami sound.

    • @chaseman94
      @chaseman94 8 ปีที่แล้ว +5

      Yeah if it was coming from a Sega Genesis/Mega Drive

    • @guspaz
      @guspaz 7 ปีที่แล้ว +8

      The Konami VRC7 chip used by Lagrange Point on the Famicom is basically a stripped down version of the Yamaha FM chip used in the Sega Master System, and the Yamaha chip in the Genesis/Mega Drive is from that same family of chips, so it makes sense that they'd all sound similar.

    • @Elrinth
      @Elrinth 7 ปีที่แล้ว +1

      are you sure it's a stripped down chip tho? I'd say it sounds a bit more like the MSX and SMS. how many channels etc can the vrc7 do compared to the megadrive chip?

    • @guspaz
      @guspaz 7 ปีที่แล้ว +4

      I think you misunderstood: it's a stripped down version of the Master System FM chip, not the Genesis FM chip. The Master System (in Japan, or with modern adapters) has a YM2413 chip which can do 9 to 11 channels depending on the operating mode, while the stripped down version of the YM2413 in the VRC7 only has 6 channels in a single operating mode.
      The Genesis/Megadrive used a YM2612 chip that was from a newer generation: it only had 6 channels, but it was much more flexible. For example, where the YM2413 only allowed one 2-operation programmable instrument (the rest had to be one of 15 presets), the YM2612 allows six 4-operation programmable instruments.

    • @Elrinth
      @Elrinth 7 ปีที่แล้ว +2

      it feels like most sms soundtracks only use like 3 channels and sounds like crap for most part. but now your talking about the fm soundtracks which don't branch out thaaat much from the original soundtracks. or do you know of a specific game which sounds very different from the standard smssound when using fm?

  • @gohan3830
    @gohan3830 4 ปีที่แล้ว +5

    リメイクまだかな

  • @evannewman8381
    @evannewman8381 6 ปีที่แล้ว +1

    Getting some serious Song of Healing vibes from the second track, especially around the 2:20 and 2:40 marks.

  • @1800levso
    @1800levso 8 ปีที่แล้ว +14

    so many ringtones for my phone
    but which one is the best?

  • @mopbrothers
    @mopbrothers 4 ปีที่แล้ว +2

    This game looks and sounds great. Wish it had been released in English.

    • @Nat_the_Chicken
      @Nat_the_Chicken 2 ปีที่แล้ว

      Sadly you wouldn't be able to hear the audio like this when playing on a localized NES because they didn't support expansion audio like the Japanese Famicom did