Natalia was once the assassin that you have to look out for most of the time because of her passive invisibility. It's her thing, but now she became quite of a joke.
@@invincible9659 exactly. The instant i saw the patch, I knew it's going to be trash. She embodied the assassin role for her invisibility, but still provides the enemy some time to react since she gets revealed if she's closer, but now? What's the point? 🤷🏼♂️
What elgin said was true though. If they are going to make natalia's passive a camouflage, they should make it less visible like aamon. I like the idea of no cooldown and 1 second instant camouflage state.
It's a buff because you don't need to walk through bushes just to keep the invisibility going.. just avoid bushes and walk on normal paths.. let the tanks do the face checks.. targeted skills still can't lock on you and they have to spend aoe skills and actually hit you in order to break camouflage.. additionally, the lowered timer on getting the camo is really strong.. didn't you see how many times Elgin can get it in one team fight.? And this isn't to make Nat very weak but rather improve quality of playing against her.. that mark has no counterplay at all.. you don't know where she's coming from but she knows you're near so she'll just run away like the good assassin she is.. so unless you love getting dunked on by Natalia then her current form is way too annoying to play against.. it forces you to play one particular strategy and that's to group up.. other assassins can be outplayed but you can't outplay Nat.. even if you buy defensive items like windchant or winter truncheon, a strong Nat player will just bait your items and go back in using Ult.. this change not only makes it bearable to fight Nat but still ensures that the Nat player will still be able to sneak past enemy detection..
@@sushit3044 bruh if u wait that much everytime u r literally spending a lot of time whole game. its like if hilda can heal anywhere vs just in bush or if yi shun shin can get boat anywhere
As a Natalia player i feel this is not just a Nerf it's a complete role change. Invisibility is the core for Natalia and camouflage makes a complete role change.
Truth be told as an ex nata main, she's really bad. The main thing about nata is that she isnt an assassin/fighter but a pure assassin. Designed to absolutely kill anyone, but just one other hero and then get out. I understand moonton wants to make her viable in jungle role but this is just trash. Her invisibility and exclamation mark is a good tool for checking bushes, killing and jungling. Her kit truly shines when controlled by a person with an exceptional macro skills. If moonton really wants her in the jungle role while still retaining her uniqueness, I think its good enough with reducing the bush cooldown to like 1.5sec, just 0.5sec less than in the original server
I get it but her camo doesn't go away if not entering bush but if they make it like amon...she could have some use. Plus 1s in bush means she can escape ez...
@@sajithbabu2846 So this revamp makes her??? have escape skills which she already have. Well imagine it like this, what if Miya have camouflage instead of invisibility, how much easier do you think she will get killed?? thats how easy it is Natalia will get killed. If you don't know the answer well it became too ez to kill Miya. Why? because that invisibility makes her survive, SURVIVE! That's what happens to Natalia if you take that away. She won't SURVIVE in the new meta.
@@divyangverma9880 the only thing she needed was the reducing how long u have to be in the bush to be invisible and the bar thing at the bottom, That's it . But they completely nerfed her 😭😭😭
i think it's a nerf because you must enter bushes to check enemies, unlike before there's an exclamation appears when going near the bushes where enemy hides. Now, Natalia is visible to them while camping at the bush.
I think natalia ultimate should be giving 1-2secs true invisibility like miya ulti and after it ended the camouflage passive will continue where it left off. The camouflage passive while it's indeed akin to a nerf for some people, as long they make the nata iconic mark unseenable for enemies and give some adjustment to ultimate like what i suggest it will really make nata back to be true stealth queen, but still giving enemies a little room of breathe when getting ganked. Not too bad from my eyes as someone who never play natalia (well, atm good nata user already annoying, and i'm sure this change won't even make them sweat much, heck, even more nimble if i say).
She's still good at playing ambush and do quick kill, basically like Hilda. But for roam, not that great, I mean you can help teammates to get vision of enemies around the map, but you also need some gold to buy equipment so you have more benefit to get kills. Basically low HP Hilda.
Its funny she’s supposed to be main one that’s whole point is being invisible but now is the worst compared to the other 3 in terms of visibility.. the unlimited duration and faster camouflage can only help so much only for faster and smoother roaming around the map and perhaps quickly escape, but being that she’s now ALWAYS visible making enemies have easier reaction time to aim their skills at her.. hope they’ll fix the obvious bugs and maybe make her more transparent and remove the glow on her claw to enemies
Its a big nerf. Enemy can see her now and she can no longer detect enemy in bushes. Even if she dont enter bushes, like just walk near it, enemy can attack her. She can no longer ambush properly since even in camouflage, you can see her within range.
I'm quite upset with what they did to natalia I hate her as the jungular And now she can't stay invisible near the enemy That was part of the fun of being Natalia And if you wanted to stop her if she was becoming scary All you need is a hero with AOE
I know invisibility is literally a thing for Natalia players, but that infinite camouflage. Man... I literally think its more of a buff... Like just how easy Natalia would be when it was like that to new players... Just go inside a bush, wait for 1 sec, then you can roam wherever you want, not to mention, this is so much easy and kinda funny to think of many things that Natalia can do, because she had an INFINITE camouflage. The only problem now is the glowing claw she had, and some other players didn't know the "outline" setting. For me, it is a literal buff due to following: 1. Infinite Movement Spd. 2. Infinite Camouflage 3. Short Proc Passive 4. You can literally go anywhere without worrying about your passive, and it can be a hassle to think of that timer, that you forgot your next bush... If you don't like it, then I don't have a problem, but this can be very easy and convenient to many players who suffers from playing Natalia, just like me. The only cons of Natalia is that glowing claw of hers, maybe the devs really put it, due to how infinite her passive now, and some didn't knew about the outline... So, its a win win...
Her infinite camoflauge is insane against those like Hilda that needs a target to use their skills. But on god the fsct that she is so easily seen, when her whole damn thing is supposed to be "cant see me lol"
If montoon makes her camouflage like amons or like Lesley's at her last seconds of camo I think Natalia would be back in the meta with a big spike in power and jungle clear plus passive flexibility. Amons camo is actually pretty great and without an exclamation mark as well as being able to keep the passive without a bush she's gonna be an unstoppable force!
yeah but ammon can kill its target instantly(its annoying ultimate) while Natalia Needs to combo where she can be stunned and die plus those MM can use Wind Chant to counter her for 2 seconds (how convenient) . while Ammon got no problem as he deals magic damage. I believe it can be countered using the ice thing that freeze its user but nobody will use it MM or rather rarely at it doesn't increase the stats of a marksman.
Her early game wr will increase but her late game wr will probably decrease slightly. Don't forget this is a huge buff if natalia's team is losing/under siege.
@@RodrigoMartins-bk6fe jungle natalia will probably never be stronger than roam natalia unless she recieves a complete revamp. her kit just doesnt work as a jungler and its so frustrating that moonton doesnt accept that
@stinker I'm not arguing otherwise, but natalia roamer was annoying as fuck to fight against, theres almost no counter play, besides grouping up, thats why moontoon is adjusting her constantly. In all honesty, i dont know how saber didnt get the same treatment, there's not much for you to do against him either. I guess he's not as popular.
What i think will be cool to add for Natalia (One of them will be nice). - After a couple of seconds, a mark will be placed on one random enemy. Natalia will be completely invisible for that enemy. Refreshes after the enemy is killed by Natalia. Maybe she gains extra gold for killing her marked target. - She is able to detect her surrounding area after every couple of seconds for Enemies, creeps, traps, etc. This enables her to detect enemies without actually being near the enemy. You know, just like the Hitman game. - Natalia is able to see enemy footsteps at all times that traces to the enemy exact location. The footsteps will be revealed when Natalia is near and the footsteps hasn't faded. The furthest footstep will fade every like 3 - 5 seconds so Natalia need to follow the footstep before it all fades. She gains movement speed by following the footstep. Like Argus 2nd skill. - Natalia is able to detect enemies with health 30% health or lower anywhere in the map. It will show her the exact location of an enemy. However, she won't know who the enemy is (Can be the Tank, Jungler, who knows). She gains movement speed when moving towards the target. - Very straightforward, Natalia is completely invisible when moving behind the enemy. Away from the enemy hero's peripheral vision. She loses invisibility and becomes camouflage when moving infront of the enemy. This one is my favourite idea. - Inside the smoke bomb, the enemy loses vision and cannot see anything beyond the smoke bomb area. With the addition of 75% slow, this will be annoying. Just like Helcurt's ultimate but only inside the smoke bomb. - Very easy, bring back the exclamation mark for Natalia when there is an enemy in the bush. Too many heroes with AOE skills these days. - Since you can see Natalia now, make the silence duration to like 1 second. This allows Natalia to attack without too much risk of dying. *The idea of footsteps is hard to explain. Play the game called "Bullet Echo" and you can understand it.
putting aside the uniqueness being removed from natalia, i can see the potential of her being better than the current official server. But i would only decide whether it's good or not if they remove the glow from her claw and her claw mark above her head on the camo state
Its strategic function is not only a nerf, but it is completely gone. You can't position yourself behind enemies using only her invisibility. You have to do it just like any other assassins. Tactical use of it is a buff. It is now permanent once activated, so she can roam faster, and it activates faster in bush. I imagine a sidelane playstyle for Natalia. She can keep harassing her opponent using her passive and 1st skill. Despite all of these, that glowing pink effect on her claws plus a glowing pink mark above her head ruins her concealment. Why bother giving her conceal when you want enemies to see her? Isn't conceal's function is to make enemies see you harder? It should function just like any other conceal like Aamon, Lesley and conceal roaming item. Otherwise, they should've made her untargettable or immune to basic attacks and point activated skills. This also means, her 2nd skill will have a somewhat redundant function.
Its pretty nice actually, Natalia is the only character I used from Master to Legend and I tried her new passive. It isnt that bad, although you might need to change a lil bit of your strategies from your past experiences. Its not yet official so lets calm down
Imo a buff as a jungler but a big nerf as a roamer, as a roam nat I'll miss my exclamation mark .w. The reworks: 1 sec conceal - useful but not a must, more escape chance but with camouflage instead of invisible enemy may still know my location when trying to escape, causing them to aim some skills at my direction, rather than confusing them with invisibility for a few milliseconds. Forever passive - Very useful when there's no useful bushes, for example base is surrounded by enemies, invading enemy bases Exclamation mark - Nerf, its not like removing exclamation mark from enemies gives Nat any advantage, if there's an exclamation mark, you'll get hunted down by nat and you know it, also it makes them fear that nat is nearby and you can run to other lanes cuz why not. Also not knowing enemies in bush is just a direct nerf.
I consider it a buff because not only does it take only a second for her passive to recharge, but also the timer bar, I'll share with you this one experience when I had a Philippines No. 35 badge, I really got angry because I had to use my sense of time in place of sound because my phone's speaker was broken, and I showed up four times early! a string! During that time, I had three different emotions: rage, irritability, and shame. Oh man, I really need to test other heroes because I believe that if this new natalia adjustment was introduced, she would constantly be listed under the banned heroes. By the way, Elgin can you try Roamer Natalia? Pretty Please??
To be fair, they removed the duration of her "invisibility" And also decreased the time she needs to be in the bush to be invisible They nerfed her invisibility, but it is much faster in terms of rotation
There is no exclamation mark when you try to enter a bush so u don't know weather their is enemies present there or not. By this nerf, she no longer has the roaming n vision capabilities as she can be easily ganked if she tries to enter a bush with enemies in it cuz she is no longer invisible, only camouflage.
@@draconicrayquaza9106 Not that much really, they only need to remove the glow on her claw when she's concealed and it's good to go I find it interesting as I can roam much faster without needing to go through each bush, and it's not having the enemy know that I'm close when ganking Still, I don't think this adjustment will ever make it to official server
As a Natalia user. I really think this is more like a nerf as a Roamer. Because the exclamation point that let us know if there is an ambush waiting for her(Especially Saber which is a free hero) can counter her easily this time. We can't rely on tankers to check bush especially mostly on solo rank (which is more selfish pick heroes occurs). Roamers can't check bushes because they prefer to show off their big muscled skinner heroes. honestly though the best Revamp for Natalia is I believe two years ago where her Silence is 0.75 and also the exclamation point inside the circle where the enemy hides in the bush like Chou who can kick her with 1 single button and die easily and of course Saber where which is its first skill no effort(why? because the camouflage can make her visible and saber first skill can cooldown easily I believe its 2 seconds CD when max level + CD reduction from items.) can counter her. I suggest if they really want to buff her just bring back the best revamp for her and if they want to nerf her just do the same with the other heroes where her atk and CD is deducted. (Edited) Since I already told about as a roamer what about as a Jungler. I believe its a change gameplay and like I said before Tank can't check the bush as always and she really need to back up her teamups but what if someone is hiding on the bush and with a single skill from saber... She died... Really making an exclamation point on enemy is a good distraction as they don't know if Natalia is going to enter or not(its like scaring them and break their fighting spirit for a moment and its a good traits of assassin. unlike the other assassin that can kill face to face xD Really assassin should be that way now like fighters that can fight on face to face.).
ngl when im trying a new hero i look your builds, then i run few games and then i tweak them slightly as our playstyle and preference are different (like most players, i have my own). 90% of the time, i use your builds as even without swapping an item or 2, they are pretty decent and get the job done.
Natalia's experimental adjustment is both a buff and a nerf. Buff: shorter time to activate her passive, no limit duration of her passive, easy to join team fights Nerf: her camouflage appearance. I just hope moonton change her appearance similar to Lesley's. Lesley's first skill hides her passive (which deals critical true damage), and they should hide Natalia's next basic attack (which can silence the enemy)
@@littleflower8182 though Aamon’s camouflage is better, he doesn’t have a “glowing” passive similar to the two. That’s why I compare Natalia to Lesley because of the “glowing” passive
I think instead of having an exclamation mark, she’ll have the camouflage state instead, but still keep the invisibility. Losing invisibility is just a massive lost in my assassin.
if the camouflage was like aamon's then yeah I'd consider, I love the new playstyle where you can get back to team fights or can defend better when in base so that's a quality of life right there.
Just nerf her overall damage, but buff her utilities (silence, slow, give her an invincibility frame, etc.), and then bring back her invisibility from 3 years ago. Make her a good 1vs1 'poke' hero, especially in early game. With these changes, she can be a decent side laner, or a roamer that can confuse the enemy tank (when the tank is with the mm, you target the jungler, vice-versa)
Please don't pass this nerf. Give her the bar for seeing when shes invisible and change nothing else. I don't mind stopping in a bush but some heroes if they see Nata come ,shes just dead. The Update is only going to harm her.
For me this is a big nerf both in her game play and uniqueness, invisibility is her thing it's what defines her and the exclamation point was very useful, yes it goes both ways but at the very least u can know if there's enemy and retreat or kill also roam nata is and will and still be more superior than jungler nata the removing the invisibility will be like them removing Argus his imortality and changing it to damage reduction, it will remove the very thing that makes her her. Edit:Bit of grammar I'm not good with english yet since it's my third language.
I am not really an assassin user. But i like playing natalia. For me its just balance since the camouflage will not disappear plus you can easily activate it again for 1sec. So its "kinda" fair that they put camouflage instead of invincibility. Coz when you compare it to lesly and aamon. Their invincibility will not last long.
it's hororo chan's fault. he kept on making videos about natalia (like "she need buff, or she's(natalia) completely invisible" stuff he's trying to content about), and obviously, mlbb and hororo are friends in social media applications, so some of mlbb employees watch his vids and makes suggestions about it. that's where it started
Yeah for those who's saying this is a Buff it's not like this is an overkill of an change and I get it, it helps those who are struggling with her but just to remove what makes her unique? Now that's insulting not to mention technically if you the knows you can literally counter pick her in many ways. Heck if you don't have an Hero counter Rosegold meteor and twilight armor are good candidates. Plus I just feel bad for those nata users who tries to escape a lot of enemies it's a lot harder to do now because of the Camo passive. Think about it her being fully invisible was there to make her First a true Assassin which makes sense, second is to "stalk your prey", and thirdly despite it being short it's already annoying to begin with, because it's useful for escaping and using it to confuse your enemy. And yeah gonna miss that exclamation mark, to be fair if you're an air headed player then this will just be a nuisance of a change. But for those who are observant might as well celebrate for an easier time noticing her now In a way. (But who knows maybe most nat users will like this but as for the rest welp rip)
Just make her harder to detect by removing the glow And I hope they do the same for helcurt, his red/blue buff is usually visible even in dark night that it help to locate him actually auto skills can target him even if not in sight so he is not really invisible inside dark night area And something else, I hope they change the silence in helcurt first skill into a stun (or just add immobilize) because new sprint can be casted while silenced/stunned and helcurt first skill is so narrow it can't hit a target that is immune to slow effects like this I hope they make it into immobilize+silence cz stun is overpowered for an assassin like him
I’d say buff cuz faster passive activation and no exclamation mark and also she’s permanently camouflaged without having to recharge in bush making her roam faster. Camo cannot be seen in map or be targeted by locking attacks. Idk if y’all noticed, they have a loading indicator to let the player know how long she’ll take to camouflage. Still prefer her invisibility. I’d say her most balanced state was her before she had adjustment on her ult last year (i think).
Possible adjustment for Natalia (cuz Moonton doesn't care about her) :- 1. Her passive make her enemies deal crit damage on her n she leaves invisibility state when she goes near a hero 2. Her enhanced basic attack deals 10 damage on tanks n fighter n 5 damage on mm n mages meanwhile Assassin are immune to her enhanced basic attack 3. Her first skill dash distance is reduced by half n it can be used only once 4. Her second skill is similar to her passive that makes her take extra critical damage instead of immunity 5. Her ult reduces her physical attack each time we level it up. 6. Also instead of gaining mov speed during ult, her movement speed is reduced by half. Moonton may consider these above adjustments considering how much nerf she gets. They take Natalia as a joke. At this point we don't even need to be scared of Natalia unlike old days.
Imo. It would also be good if her 2nd skill can activate camouflage whenever casted to get out of team fight, since i see alot of natalia user using second to slow enemy who's chasing her, might as well do that instead. Stealthy natalia
Just split her passive Moonton. One is for the invisibility that will trigger upon entering the bush and other is her passive enhance attack that will activate after 2~5 seconds. All others current skills will be the same, meaning when she use her Ultimate both of her passive will be take effect. Surely it will buff not only her early to late game but also it will fix her issue regarding her efficiency when initiating a fight in both team base. Coz y'know she have to go back from a base to find a bush to activate her passive 🙄.
As I already said under other videos about this topic, I think that her Ultimate should give her true invisibility, because with the revamp it's pretty much pointless.
I main Natalia and it's funny when enemies keep saying that i keep hiding and not fighting upfront. Hahaha Maybe they should ask Layla to slap the gun at them and not shoot from far away.
I miss the good ol' days for this Silence Queen, I kinda prefer hopping bush to bush to make it more challenging but the fact they remove her main core as a unique assassin her invisibility to a walking glowing ball of light. Its just getting me thinking if they hate natalia because every changes on her is towards the nerf side xD
for me its fair adjustment since the decreased the waiting time for her passive and no more passive expiration and the exclamation mark is gone so its fair, the down side is that she's easier to notice if the enemy is good but in team fight you could go kill their backlaner to destroy their positioning
The only useful thing is the time reduction to activate her passive and no need to enter the bush to reset her passive, tho if the camouflage is less obvious it should be better
Good thing is Natalia now no need relay bushes to maintained her Camouflage.Bad thing is now Natalia Invisibility completely gone now.I liked Old Natalia where she completely Invisible but now Natalia can see by her both detection and Camouflage.
With that passive she can jungle more easier but I suggest they also buff her 2 skill so she can chase the enemy while having immunity effect from enemy passive attacks
I like Nata's new passive. It takes shorter time to activate and is no longer obliged to go through a bush just to maintain. It won't even cancel when you are in proximity of the enemy for a longer period unlike the current and the previous old. You may be visible but you are untargetable to hero-lock skills, so it's a yes to me. You just need to be aware of the aim-skills or AoE skills where you'll be caught on range. She fits my playstyle the way i want her to be. I'm just curious about though. Can she walk through Diggie's timebomb in camouflage state?
Well, let me suggest the thing that's on my mind right now. How about swapping her skill 2 and her ultimate and buff the attack speed gained from it. That way she can hide and seek with her skill 1 and (suggested swap) skill 2 and can use her (suggested swap) ultimate to burst down enemies when she is cornered. Let me know what you guys think.
How about adding 2nd skill a an smokebomb where ur ally can hide in the smokebomb and enemies inside will take continuous damage 50(+50% extra physical attack) Its kinda like the smoke bomb was a summon so if u use ranged skills it will disappear based on what you had hitted on smokebomb. (CD:10 seconds when maxed 6 seconds) And on ult it could get revamped and will be called 'nowhere to run' Basically natalia targets an aoe direction (using smokebomb) which blinds the enemy for 1 second and slows them down 50% movement speed for 0.5 seconds and the smokebomb deals 250(69% physical attack). Natalia gets one enhanced attack which is called 'execution' its different from her passive because this time natalia lunges forward dealing 100(+25% extra physical attack)and grabs the targeted hero for 1 seconds after then the targeted hero will be on bleed state where they get continuous dmg 99 cannot be upgraded for 5 seconds (CD:50 Seconds when maxed 40 seconds)
if they want to keep that kind of thing on natalia i'd suggest remove the immune skill in her second skill change it to damage reduction smoke in that way its balance
Me:trying to go find a ambush position to kill their mm and mages backdoor/backstab strat Meanwhile my teammates: effing following me. Instead of attacking from behind I'm now in the frontlines...
In my opinion i think the invisible still better. I guess instead of making it camouflaged just make it that natalia can easily bring back the invisible state 1 second is she already fine (plus scary too)
Big nerf Anyone can now see her and flash behind a wall and she has no flash skill whatsoever not even flash cause she is probaply using retri for jungle
So basically you’re trading a 0.2 second invisibility for an infinite long camouflage that activates in 1 second, aside from that you’re completely untargatable when you’re facing a hero such as Hilda, moskov gonna be aiming his ult at close range just so you can activate your camouflage in 1 second he can’t even damage you I can’t wait to play this so YUMMY Scary buff thought everyone will start banning her T-T
of course it's a buff 1. nata can maintain invisible on enemy's base 2. you got indicator bar for invisible progress 3. IT'S 1 SECOND !!! more faster more dmg. camouflage or invisible it's still not a big different IMO as long as when you unseen but minion still can see and hit you, its still the same. but the alert passif it's kinda nerf a bit.
To make not a nerf they should make her passive like the old playstyle that you have to go to bushes to become invis and after going out the bush 2 sec it will become a camouflage just to keep the old play style👍
I just missed the old scratching ulti of natalia. With the new adjustments, natalia users will go full burst and forgetting the atk speed natalia equipped with inspire. 😢
I think its a big nerf cuz the mark help to find enemy and natalia only has invis to fight so if she not complete invis and have as much invis as Lesley they should change here ultimate
Not related to the video but What's the different in second skill of bane in advance server and in original server, can you explain? I just want to know because I'm planning to main him, is he still good at mage build? About the heal of second skill?
Not related to the video but What's the different in second skill of bane in advance server and in original server, can you explain? because I hear bane second skill has been adjust
Natalia was once the assassin that you have to look out for most of the time because of her passive invisibility. It's her thing, but now she became quite of a joke.
I agree,this adjustment is a joke and bulkshit
@@invincible9659 exactly. The instant i saw the patch, I knew it's going to be trash. She embodied the assassin role for her invisibility, but still provides the enemy some time to react since she gets revealed if she's closer, but now? What's the point? 🤷🏼♂️
silence queen no more😢
Welp seems like Nat is going to have the same faith as Helcurt
What elgin said was true though. If they are going to make natalia's passive a camouflage, they should make it less visible like aamon. I like the idea of no cooldown and 1 second instant camouflage state.
A nerf in my opinion. The exlamation point is really useful on detecting enemies so you do not get counter ambushed
It's a buff because you don't need to walk through bushes just to keep the invisibility going.. just avoid bushes and walk on normal paths.. let the tanks do the face checks.. targeted skills still can't lock on you and they have to spend aoe skills and actually hit you in order to break camouflage.. additionally, the lowered timer on getting the camo is really strong.. didn't you see how many times Elgin can get it in one team fight.? And this isn't to make Nat very weak but rather improve quality of playing against her.. that mark has no counterplay at all.. you don't know where she's coming from but she knows you're near so she'll just run away like the good assassin she is.. so unless you love getting dunked on by Natalia then her current form is way too annoying to play against.. it forces you to play one particular strategy and that's to group up.. other assassins can be outplayed but you can't outplay Nat.. even if you buy defensive items like windchant or winter truncheon, a strong Nat player will just bait your items and go back in using Ult.. this change not only makes it bearable to fight Nat but still ensures that the Nat player will still be able to sneak past enemy detection..
@@lmntsgames3848 there are bushes everywhere
@@sushit3044 bruh if u wait that much everytime u r literally spending a lot of time whole game. its like if hilda can heal anywhere vs just in bush or if yi shun shin can get boat anywhere
@@sushit3044 I think the change on her makes her escape easier unlike before u have to wait before becoming invisible.
Let your Roamer do the bush checking
As a Natalia player i feel this is not just a Nerf it's a complete role change. Invisibility is the core for Natalia and camouflage makes a complete role change.
Agreed (Natalia main)
Truth be told as an ex nata main, she's really bad. The main thing about nata is that she isnt an assassin/fighter but a pure assassin. Designed to absolutely kill anyone, but just one other hero and then get out. I understand moonton wants to make her viable in jungle role but this is just trash. Her invisibility and exclamation mark is a good tool for checking bushes, killing and jungling. Her kit truly shines when controlled by a person with an exceptional macro skills. If moonton really wants her in the jungle role while still retaining her uniqueness, I think its good enough with reducing the bush cooldown to like 1.5sec, just 0.5sec less than in the original server
I get it but her camo doesn't go away if not entering bush but if they make it like amon...she could have some use. Plus 1s in bush means she can escape ez...
@@sajithbabu2846 So this revamp makes her??? have escape skills which she already have. Well imagine it like this, what if Miya have camouflage instead of invisibility, how much easier do you think she will get killed?? thats how easy it is Natalia will get killed. If you don't know the answer well it became too ez to kill Miya. Why? because that invisibility makes her survive, SURVIVE! That's what happens to Natalia if you take that away. She won't SURVIVE in the new meta.
She deserved a buff, a literal buff. NOT a neutral adjustment that changes her role and history.
Haha die nata🦗
Nothing was needed she was already op hero
@@divyangverma9880 the only thing she needed was the reducing how long u have to be in the bush to be invisible and the bar thing at the bottom, That's it . But they completely nerfed her 😭😭😭
well miya is the only one with invisibility now
Tbh Natalia isn't really fully visible she actually appears if she gets close to enemies
@@FrankyTaxi natalia 3 years ago is different
@@FrankyTaxi before that, she's completely invisible and take note that in her first release, there's no warning 😞😱
@@Miya144p I didn't know🗿I joined at s25
Soon they will turn into camouflage 💀
Not only an obvious nerf, but a slap in the face to all those who main her.
4k macthes😢
2 years playing nata.
I prefer her invisibility more then the camouflage
Yeah , and if they doesn't want to give the invisibility back . Just make the claw passive glowing disappear .
the going invisible and kicking ass is what makes natalia unique also maintaining the invisible state is fun. Its a shame that they did this
This will redefine natalia's gameplay. As for me I take advantage the exclamation mark feature to know if someone is in a bush.
That pink glow definitely makes it a nerf, even aamon becomes almost invisible
Yeah conceal item batter then that
ELGIN: BUFF OR NERF?
MOONTON: "BURF''
i think it's a nerf because you must enter bushes to check enemies, unlike before there's an exclamation appears when going near the bushes where enemy hides. Now, Natalia is visible to them while camping at the bush.
And enemies clearly see your figure approaching, unlike the mark
I think natalia ultimate should be giving 1-2secs true invisibility like miya ulti and after it ended the camouflage passive will continue where it left off.
The camouflage passive while it's indeed akin to a nerf for some people, as long they make the nata iconic mark unseenable for enemies and give some adjustment to ultimate like what i suggest it will really make nata back to be true stealth queen, but still giving enemies a little room of breathe when getting ganked. Not too bad from my eyes as someone who never play natalia (well, atm good nata user already annoying, and i'm sure this change won't even make them sweat much, heck, even more nimble if i say).
Yes bro like miya ultimate.
She's still good at playing ambush and do quick kill, basically like Hilda. But for roam, not that great, I mean you can help teammates to get vision of enemies around the map, but you also need some gold to buy equipment so you have more benefit to get kills. Basically low HP Hilda.
Its funny she’s supposed to be main one that’s whole point is being invisible but now is the worst compared to the other 3 in terms of visibility.. the unlimited duration and faster camouflage can only help so much only for faster and smoother roaming around the map and perhaps quickly escape, but being that she’s now ALWAYS visible making enemies have easier reaction time to aim their skills at her.. hope they’ll fix the obvious bugs and maybe make her more transparent and remove the glow on her claw to enemies
Its a big nerf. Enemy can see her now and she can no longer detect enemy in bushes. Even if she dont enter bushes, like just walk near it, enemy can attack her. She can no longer ambush properly since even in camouflage, you can see her within range.
I'm quite upset with what they did to natalia I hate her as the jungular And now she can't stay invisible near the enemy That was part of the fun of being Natalia And if you wanted to stop her if she was becoming scary All you need is a hero with AOE
yeah totally agree like Saber can easily kill her
I know invisibility is literally a thing for Natalia players, but that infinite camouflage. Man... I literally think its more of a buff...
Like just how easy Natalia would be when it was like that to new players...
Just go inside a bush, wait for 1 sec, then you can roam wherever you want, not to mention, this is so much easy and kinda funny to think of many things that Natalia can do, because she had an INFINITE camouflage.
The only problem now is the glowing claw she had, and some other players didn't know the "outline" setting.
For me, it is a literal buff due to following:
1. Infinite Movement Spd.
2. Infinite Camouflage
3. Short Proc Passive
4. You can literally go anywhere without worrying about your passive, and it can be a hassle to think of that timer, that you forgot your next bush...
If you don't like it, then I don't have a problem, but this can be very easy and convenient to many players who suffers from playing Natalia, just like me.
The only cons of Natalia is that glowing claw of hers, maybe the devs really put it, due to how infinite her passive now, and some didn't knew about the outline...
So, its a win win...
Her infinite camoflauge is insane against those like Hilda that needs a target to use their skills.
But on god the fsct that she is so easily seen, when her whole damn thing is supposed to be "cant see me lol"
Molten essence
cinders can easily counter her
@@angelo0698 who tf is cinders
@@wicked-cardi6831 It doesn't work anymore
If montoon makes her camouflage like amons or like Lesley's at her last seconds of camo I think Natalia would be back in the meta with a big spike in power and jungle clear plus passive flexibility.
Amons camo is actually pretty great and without an exclamation mark as well as being able to keep the passive without a bush she's gonna be an unstoppable force!
Me as Natalia user who constantly wins: Even not in meta I still dominate the game lol 😂
Enemies already inside the bush and seeing Natalia approaching: Wut the dog doin?
yeah but ammon can kill its target instantly(its annoying ultimate) while Natalia Needs to combo where she can be stunned and die plus those MM can use Wind Chant to counter her for 2 seconds (how convenient) . while Ammon got no problem as he deals magic damage. I believe it can be countered using the ice thing that freeze its user but nobody will use it MM or rather rarely at it doesn't increase the stats of a marksman.
@@OphiliaAvena natalia can wait out wind chant with her 2nd skill for 4 sec invincibility against mms
@@buymemrlbro yeah but here in the Ph Rank most MM doesn't go alone especially in higher ranks and most of pick are AoE and Stun (Good for Sustain)
Her early game wr will increase but her late game wr will probably decrease slightly. Don't forget this is a huge buff if natalia's team is losing/under siege.
this "buff" was definitely made with jungle Nat in mind, for roam Nat this is 100% a NERF.
Moontoon made very clear that roamer natalia isn't a thing. They'll keep adjusting her until people stop playing with her as roamer
@@RodrigoMartins-bk6fe jungle natalia will probably never be stronger than roam natalia unless she recieves a complete revamp. her kit just doesnt work as a jungler and its so frustrating that moonton doesnt accept that
@stinker I'm not arguing otherwise, but natalia roamer was annoying as fuck to fight against, theres almost no counter play, besides grouping up, thats why moontoon is adjusting her constantly. In all honesty, i dont know how saber didnt get the same treatment, there's not much for you to do against him either. I guess he's not as popular.
@@RodrigoMartins-bk6fe nata can be counter easily. Just build antique cuirass and she become useless
@@RodrigoMartins-bk6fe Nata right now is one of the least picked heroes. Saber is one of the top picked heroes 😑
In my opinion i think they want Natalia to be good in team fights and it really helps her to go back in team fights to her time adjustment
after this new buff, u can literally hide in the same bush as the enemies and they will never know that ur there
how?
it was the oldest natalia who could do tjat
Wdym bro? kakasabi lang comuflauge sa video eh. Nanood kaba? Haha
@@ashuea2 I've seen a TikTok where it happens with Lesley, though Lesley's camo isn't sabotaged by a glowing effect on her weapon. 😂
Yeah bro they'll never know WITH THE GLOWING ASS CLAW BRO
What i think will be cool to add for Natalia (One of them will be nice).
- After a couple of seconds, a mark will be placed on one random enemy. Natalia will be completely invisible for that enemy. Refreshes after the enemy is killed by Natalia. Maybe she gains extra gold for killing her marked target.
- She is able to detect her surrounding area after every couple of seconds for Enemies, creeps, traps, etc. This enables her to detect enemies without actually being near the enemy. You know, just like the Hitman game.
- Natalia is able to see enemy footsteps at all times that traces to the enemy exact location. The footsteps will be revealed when Natalia is near and the footsteps hasn't faded. The furthest footstep will fade every like 3 - 5 seconds so Natalia need to follow the footstep before it all fades. She gains movement speed by following the footstep. Like Argus 2nd skill.
- Natalia is able to detect enemies with health 30% health or lower anywhere in the map. It will show her the exact location of an enemy. However, she won't know who the enemy is (Can be the Tank, Jungler, who knows). She gains movement speed when moving towards the target.
- Very straightforward, Natalia is completely invisible when moving behind the enemy. Away from the enemy hero's peripheral vision. She loses invisibility and becomes camouflage when moving infront of the enemy. This one is my favourite idea.
- Inside the smoke bomb, the enemy loses vision and cannot see anything beyond the smoke bomb area. With the addition of 75% slow, this will be annoying. Just like Helcurt's ultimate but only inside the smoke bomb.
- Very easy, bring back the exclamation mark for Natalia when there is an enemy in the bush. Too many heroes with AOE skills these days.
- Since you can see Natalia now, make the silence duration to like 1 second. This allows Natalia to attack without too much risk of dying.
*The idea of footsteps is hard to explain. Play the game called "Bullet Echo" and you can understand it.
Lol that literally blood seeker we need her like phantom assassin from dota.
putting aside the uniqueness being removed from natalia, i can see the potential of her being better than the current official server. But i would only decide whether it's good or not if they remove the glow from her claw and her claw mark above her head on the camo state
Its strategic function is not only a nerf, but it is completely gone. You can't position yourself behind enemies using only her invisibility. You have to do it just like any other assassins. Tactical use of it is a buff. It is now permanent once activated, so she can roam faster, and it activates faster in bush. I imagine a sidelane playstyle for Natalia. She can keep harassing her opponent using her passive and 1st skill. Despite all of these, that glowing pink effect on her claws plus a glowing pink mark above her head ruins her concealment. Why bother giving her conceal when you want enemies to see her? Isn't conceal's function is to make enemies see you harder? It should function just like any other conceal like Aamon, Lesley and conceal roaming item. Otherwise, they should've made her untargettable or immune to basic attacks and point activated skills. This also means, her 2nd skill will have a somewhat redundant function.
As a Natalia main it's a nerf for me cuz i'm used to her invisible state and that where she's unique
Its pretty nice actually, Natalia is the only character I used from Master to Legend and I tried her new passive. It isnt that bad, although you might need to change a lil bit of your strategies from your past experiences. Its not yet official so lets calm down
real
yeah enemy just need to buy curse helmet and your dead
Imo a buff as a jungler but a big nerf as a roamer, as a roam nat I'll miss my exclamation mark .w.
The reworks:
1 sec conceal - useful but not a must, more escape chance but with camouflage instead of invisible enemy may still know my location when trying to escape, causing them to aim some skills at my direction, rather than confusing them with invisibility for a few milliseconds.
Forever passive - Very useful when there's no useful bushes, for example base is surrounded by enemies, invading enemy bases
Exclamation mark - Nerf, its not like removing exclamation mark from enemies gives Nat any advantage, if there's an exclamation mark, you'll get hunted down by nat and you know it, also it makes them fear that nat is nearby and you can run to other lanes cuz why not. Also not knowing enemies in bush is just a direct nerf.
I consider it a buff because not only does it take only a second for her passive to recharge, but also the timer bar, I'll share with you this one experience when I had a Philippines No. 35 badge, I really got angry because I had to use my sense of time in place of sound because my phone's speaker was broken, and I showed up four times early! a string! During that time, I had three different emotions: rage, irritability, and shame. Oh man, I really need to test other heroes because I believe that if this new natalia adjustment was introduced, she would constantly be listed under the banned heroes. By the way, Elgin can you try Roamer Natalia? Pretty Please??
The glow on her claw is too much though..
To be fair, they removed the duration of her "invisibility"
And also decreased the time she needs to be in the bush to be invisible
They nerfed her invisibility, but it is much faster in terms of rotation
There is no exclamation mark when you try to enter a bush so u don't know weather their is enemies present there or not. By this nerf, she no longer has the roaming n vision capabilities as she can be easily ganked if she tries to enter a bush with enemies in it cuz she is no longer invisible, only camouflage.
@@draconicrayquaza9106 The exclamation mark goes both ways
The enemies won't know you're there when they enter the bush
@@Jays_MotionLess but roam Natalia will be affected by this change
@@draconicrayquaza9106 Not that much really, they only need to remove the glow on her claw when she's concealed and it's good to go
I find it interesting as I can roam much faster without needing to go through each bush, and it's not having the enemy know that I'm close when ganking
Still, I don't think this adjustment will ever make it to official server
@@Jays_MotionLess she's clearly visible with that glowing claw ....are u kidding me...take away alu lifesteal or chou ultimate...it's like that
People who are always fighting against people with below average eyesight: I see this as an absolute win!
As a Natalia user. I really think this is more like a nerf as a Roamer. Because the exclamation point that let us know if there is an ambush waiting for her(Especially Saber which is a free hero) can counter her easily this time. We can't rely on tankers to check bush especially mostly on solo rank (which is more selfish pick heroes occurs). Roamers can't check bushes because they prefer to show off their big muscled skinner heroes. honestly though the best Revamp for Natalia is I believe two years ago where her Silence is 0.75 and also the exclamation point inside the circle where the enemy hides in the bush like Chou who can kick her with 1 single button and die easily and of course Saber where which is its first skill no effort(why? because the camouflage can make her visible and saber first skill can cooldown easily I believe its 2 seconds CD when max level + CD reduction from items.) can counter her. I suggest if they really want to buff her just bring back the best revamp for her and if they want to nerf her just do the same with the other heroes where her atk and CD is deducted.
(Edited)
Since I already told about as a roamer what about as a Jungler. I believe its a change gameplay and like I said before Tank can't check the bush as always and she really need to back up her teamups but what if someone is hiding on the bush and with a single skill from saber... She died...
Really making an exclamation point on enemy is a good distraction as they don't know if Natalia is going to enter or not(its like scaring them and break their fighting spirit for a moment and its a good traits of assassin. unlike the other assassin that can kill face to face xD Really assassin should be that way now like fighters that can fight on face to face.).
If they want to nerf natalia's invisibility, they should do it in other ways like adding wards or bringing back the old harper spell.
I really like how that aamon called natalia a coward even though that's her playstyle
He's just salty 😂
ngl when im trying a new hero i look your builds, then i run few games and then i tweak them slightly as our playstyle and preference are different (like most players, i have my own). 90% of the time, i use your builds as even without swapping an item or 2, they are pretty decent and get the job done.
10:53 - 10:58. Mostly a buff for me.
Thanks for the tip on how to "treat" a trash talker. I sometimes lose because of them.
lil bit off topic, but the "high and dry" name in official server is actually now "master assasin". i was also shocked when i noticed this
Natalia's experimental adjustment is both a buff and a nerf.
Buff: shorter time to activate her passive, no limit duration of her passive, easy to join team fights
Nerf: her camouflage appearance. I just hope moonton change her appearance similar to Lesley's. Lesley's first skill hides her passive (which deals critical true damage), and they should hide Natalia's next basic attack (which can silence the enemy)
Lesley's camo is not that good. They should make it like Aamon's
@@littleflower8182 though Aamon’s camouflage is better, he doesn’t have a “glowing” passive similar to the two. That’s why I compare Natalia to Lesley because of the “glowing” passive
I think instead of having an exclamation mark, she’ll have the camouflage state instead, but still keep the invisibility. Losing invisibility is just a massive lost in my assassin.
if the camouflage was like aamon's then yeah I'd consider, I love the new playstyle where you can get back to team fights or can defend better when in base so that's a quality of life right there.
NATALIA: I JUST LOVE THE SMELL OF FEAR
It's her thing and now moonton destroying one of the most unique hero that he made 😭
Remember guys if they tell you to come 1v1 tell them to play Chess
Natalia was an assassin whose usage difficulty was on par with helcurt and Lancelot. Now she's like an hero even a newborn kid can use
I miss her full invisibility and 2 seconds silence. 😢
*sending hugs* also the full crit damage
Just nerf her overall damage, but buff her utilities (silence, slow, give her an invincibility frame, etc.), and then bring back her invisibility from 3 years ago.
Make her a good 1vs1 'poke' hero, especially in early game.
With these changes, she can be a decent side laner, or a roamer that can confuse the enemy tank (when the tank is with the mm, you target the jungler, vice-versa)
Maybe. Like Aspirant side animation would be nice too.
That was a beautiful gank on Aamon 😂
1:05 they should make it affected by cooldown reduction
one thing i know for sure, if natalia standing right in front of hilda with her unlimited camouflage, hilda wont be able to hit her
Only hilda zilong ,,,,
There are 100+ heroes in mlbb with AOE skills
@@natalia5609 why didn’t i think of it 🤔🤔 📏📏
Please don't pass this nerf. Give her the bar for seeing when shes invisible and change nothing else. I don't mind stopping in a bush but some heroes if they see Nata come ,shes just dead. The Update is only going to harm her.
2:47 rhymes ✍️🔥🔥🔥
For me this is a big nerf both in her game play and uniqueness, invisibility is her thing it's what defines her and the exclamation point was very useful, yes it goes both ways but at the very least u can know if there's enemy and retreat or kill also roam nata is and will and still be more superior than jungler nata the removing the invisibility will be like them removing Argus his imortality and changing it to damage reduction, it will remove the very thing that makes her her.
Edit:Bit of grammar I'm not good with english yet since it's my third language.
I am not really an assassin user. But i like playing natalia. For me its just balance since the camouflage will not disappear plus you can easily activate it again for 1sec. So its "kinda" fair that they put camouflage instead of invincibility. Coz when you compare it to lesly and aamon. Their invincibility will not last long.
it's hororo chan's fault. he kept on making videos about natalia (like "she need buff, or she's(natalia) completely invisible" stuff he's trying to content about), and obviously, mlbb and hororo are friends in social media applications, so some of mlbb employees watch his vids and makes suggestions about it. that's where it started
Yeah for those who's saying this is a Buff it's not like this is an overkill of an change and I get it, it helps those who are struggling with her but just to remove what makes her unique?
Now that's insulting not to mention technically if you the knows you can literally counter pick her in many ways. Heck if you don't have an Hero counter Rosegold meteor and twilight armor are good candidates.
Plus I just feel bad for those nata users who tries to escape a lot of enemies it's a lot harder to do now because of the Camo passive. Think about it her being fully invisible was there to make her First a true Assassin which makes sense, second is to "stalk your prey", and thirdly despite it being short it's already annoying to begin with, because it's useful for escaping and using it to confuse your enemy.
And yeah gonna miss that exclamation mark, to be fair if you're an air headed player then this will just be a nuisance of a change. But for those who are observant might as well celebrate for an easier time noticing her now In a way. (But who knows maybe most nat users will like this but as for the rest welp rip)
Just make her harder to detect by removing the glow
And I hope they do the same for helcurt, his red/blue buff is usually visible even in dark night that it help to locate him
actually auto skills can target him even if not in sight so he is not really invisible inside dark night area
And something else, I hope they change the silence in helcurt first skill into a stun (or just add immobilize) because new sprint can be casted while silenced/stunned and helcurt first skill is so narrow it can't hit a target that is immune to slow effects like this
I hope they make it into immobilize+silence cz stun is overpowered for an assassin like him
I’d say buff cuz faster passive activation and no exclamation mark and also she’s permanently camouflaged without having to recharge in bush making her roam faster. Camo cannot be seen in map or be targeted by locking attacks. Idk if y’all noticed, they have a loading indicator to let the player know how long she’ll take to camouflage.
Still prefer her invisibility. I’d say her most balanced state was her before she had adjustment on her ult last year (i think).
Possible adjustment for Natalia (cuz Moonton doesn't care about her) :-
1. Her passive make her enemies deal crit damage on her n she leaves invisibility state when she goes near a hero
2. Her enhanced basic attack deals 10 damage on tanks n fighter n 5 damage on mm n mages meanwhile Assassin are immune to her enhanced basic attack
3. Her first skill dash distance is reduced by half n it can be used only once
4. Her second skill is similar to her passive that makes her take extra critical damage instead of immunity
5. Her ult reduces her physical attack each time we level it up.
6. Also instead of gaining mov speed during ult, her movement speed is reduced by half.
Moonton may consider these above adjustments considering how much nerf she gets. They take Natalia as a joke. At this point we don't even need to be scared of Natalia unlike old days.
Imo. It would also be good if her 2nd skill can activate camouflage whenever casted to get out of team fight, since i see alot of natalia user using second to slow enemy who's chasing her, might as well do that instead. Stealthy natalia
I think finally Natalia is already balance now if it is going to an official server
Natalia seems pretty fun to play with this experimental buff.
Just split her passive Moonton. One is for the invisibility that will trigger upon entering the bush and other is her passive enhance attack that will activate after 2~5 seconds. All others current skills will be the same, meaning when she use her Ultimate both of her passive will be take effect. Surely it will buff not only her early to late game but also it will fix her issue regarding her efficiency when initiating a fight in both team base. Coz y'know she have to go back from a base to find a bush to activate her passive 🙄.
Dude that Aamon is something, I bet it's so fun getting a team like that.
I can smell the hit & run kit for natalia
As I already said under other videos about this topic, I think that her Ultimate should give her true invisibility, because with the revamp it's pretty much pointless.
2:38 I guess a basic attack won't interrupt the invisibility process of Natalia.
I main Natalia and it's funny when enemies keep saying that i keep hiding and not fighting upfront.
Hahaha
Maybe they should ask Layla to slap the gun at them and not shoot from far away.
I miss the good ol' days for this Silence Queen, I kinda prefer hopping bush to bush to make it more challenging but the fact they remove her main core as a unique assassin her invisibility to a walking glowing ball of light. Its just getting me thinking if they hate natalia because every changes on her is towards the nerf side xD
for me its fair adjustment since the decreased the waiting time for her passive and no more passive expiration and the exclamation mark is gone so its fair, the down side is that she's easier to notice if the enemy is good but in team fight you could go kill their backlaner to destroy their positioning
The only useful thing is the time reduction to activate her passive and no need to enter the bush to reset her passive, tho if the camouflage is less obvious it should be better
Good thing is Natalia now no need relay bushes to maintained her Camouflage.Bad thing is now Natalia Invisibility completely gone now.I liked Old Natalia where she completely Invisible but now Natalia can see by her both detection and Camouflage.
With that passive she can jungle more easier but I suggest they also buff her 2 skill so she can chase the enemy while having immunity effect from enemy passive attacks
Other than the camouflage everything is perfect. They should replace the camouflage with her old invisibility again
I like Nata's new passive. It takes shorter time to activate and is no longer obliged to go through a bush just to maintain. It won't even cancel when you are in proximity of the enemy for a longer period unlike the current and the previous old. You may be visible but you are untargetable to hero-lock skills, so it's a yes to me. You just need to be aware of the aim-skills or AoE skills where you'll be caught on range. She fits my playstyle the way i want her to be. I'm just curious about though.
Can she walk through Diggie's timebomb in camouflage state?
she cant even do that in her current mode so no
Well, let me suggest the thing that's on my mind right now. How about swapping her skill 2 and her ultimate and buff the attack speed gained from it. That way she can hide and seek with her skill 1 and (suggested swap) skill 2 and can use her (suggested swap) ultimate to burst down enemies when she is cornered. Let me know what you guys think.
Then just swap the skill icon of 2nd skill and third skill?
How about adding 2nd skill a an smokebomb where ur ally can hide in the smokebomb and enemies inside will take continuous damage 50(+50% extra physical attack)
Its kinda like the smoke bomb was a summon so if u use ranged skills it will disappear based on what you had hitted on smokebomb.
(CD:10 seconds when maxed 6 seconds)
And on ult it could get revamped and will be called 'nowhere to run'
Basically natalia targets an aoe direction (using smokebomb) which blinds the enemy for 1 second and slows them down 50% movement speed for 0.5 seconds and the smokebomb deals 250(69% physical attack).
Natalia gets one enhanced attack which is called 'execution' its different from her passive because this time natalia lunges forward dealing 100(+25% extra physical attack)and
grabs the targeted hero for 1 seconds after then the targeted hero will be on bleed state where they get continuous dmg 99 cannot be upgraded for 5 seconds
(CD:50 Seconds when maxed 40 seconds)
The passive for advanced server is okay if they added this which makes natalia can be played as roamer or jungler 😊
And here I was thinking of maining Natalia 😭
I think they should make her totally invisible in the bushes. with a ! but not camouflaged outside.
if they want to keep that kind of thing on natalia i'd suggest remove the immune skill in her second skill change it to damage reduction smoke in that way its balance
Me:trying to go find a ambush position to kill their mm and mages backdoor/backstab strat
Meanwhile my teammates: effing following me.
Instead of attacking from behind I'm now in the frontlines...
Surprised Elgin doesn't know the Natalia combo
Her invisibility is her signature… damn moonton
In my opinion i think the invisible still better. I guess instead of making it camouflaged just make it that natalia can easily bring back the invisible state 1 second is she already fine (plus scary too)
for me its a balance adjustment but they need to remove the glow effect on her claws and her passive icon effect
The experimental that we dont want it, i hope they realize it just like mino, since he doesn't have rage bar
Big nerf
Anyone can now see her and flash behind a wall and she has no flash skill whatsoever not even flash cause she is probaply using retri for jungle
I just realized Natalia can drive with Johnson now, the combo will be deadly
So basically you’re trading a 0.2 second invisibility for an infinite long camouflage that activates in 1 second, aside from that you’re completely untargatable when you’re facing a hero such as Hilda, moskov gonna be aiming his ult at close range just so you can activate your camouflage in 1 second he can’t even damage you
I can’t wait to play this so YUMMY
Scary buff thought everyone will start banning her T-T
of course it's a buff
1. nata can maintain invisible on enemy's base
2. you got indicator bar for invisible progress
3. IT'S 1 SECOND !!! more faster more dmg.
camouflage or invisible it's still not a big different IMO
as long as when you unseen but minion still can see and hit you, its still the same.
but the alert passif it's kinda nerf a bit.
can tell you are a low elo trash player, shut up and get hard stuck
Moonton ignoring gloo being able to spam skill: “😅”
To make not a nerf they should make her passive like the old playstyle that you have to go to bushes to become invis and after going out the bush 2 sec it will become a camouflage just to keep the old play style👍
I just missed the old scratching ulti of natalia. With the new adjustments, natalia users will go full burst and forgetting the atk speed natalia equipped with inspire. 😢
7:50 I didn't know Karrie 2nd skill can hit Natalia when she's invisible, just like Valentina's 2nd and Lunox 1st skill 😮
I think its a big nerf cuz the mark help to find enemy and natalia only has invis to fight so if she not complete invis and have as much invis as Lesley they should change here ultimate
lmao that Aamon calling ppl coward but he walks with their team most of the time XD
Thats too OP. I have been waiting months to get a buff on nat.
he can no longer check bush, because he is no longer invisible, he can easily be ambushed because he has no marks anymore.
Not related to the video but What's the different in second skill of bane in advance server and in original server, can you explain?
Not related to the video but What's the different in second skill of bane in advance server and in original server, can you explain? I just want to know because I'm planning to main him, is he still good at mage build? About the heal of second skill?
Not related to the video but What's the different in second skill of bane in advance server and in original server, can you explain? because I hear bane second skill has been adjust