Thank you for the tip. How can I make another spline emit oncoming traffic? I followed the steps and worked perfectly on the second spline. I am however stuck on making another spline emit oncoming traffic.
Heya. It should be the same nodes just with a different path actor. How did you place the second path? It should start at the opposite end and finish where the first one started. Let me know more details and I'll try and help.
Yep, should be a set vehicle type node that you can use. I show an example in the Inside Unreal stream around the 56 minute mark th-cam.com/users/liveWoTj356MHzY?feature=share
Thank you for the tip. How can I make another spline emit oncoming traffic? I followed the steps and worked perfectly on the second spline. I am however stuck on making another spline emit oncoming traffic.
Heya. It should be the same nodes just with a different path actor. How did you place the second path? It should start at the opposite end and finish where the first one started. Let me know more details and I'll try and help.
@@GDCornerthank you. It worked. I realised that I connected one node one wrong input
Great tutorial.. thumbs way up. More of Rush hour..
Is there a way to make it spawn different vehicles?
Yep, should be a set vehicle type node that you can use. I show an example in the Inside Unreal stream around the 56 minute mark
th-cam.com/users/liveWoTj356MHzY?feature=share
@@GDCorner Awesome! Thank you so much!