How To Make Landscape Layer Materials with Natural Height Blending in Unreal Engine 5

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 48

  • @wataryamane8552
    @wataryamane8552 2 วันที่ผ่านมา

    this tutorial is a diamond among others! thank you!!

  • @Retro_simone
    @Retro_simone 2 หลายเดือนก่อน +11

    So many people never switch that, and never use Height Blend, so MANY tutorials forget about that and it drives me insane :D thanks for that video. Great job!

    • @azielarts
      @azielarts  2 หลายเดือนก่อน +2

      Thanks so much! I agree, it is so important!

    • @DamienRamirez
      @DamienRamirez 2 หลายเดือนก่อน

      Don't forget to set a Alpha Blend if using Height Blend to fix blending issues. Ref: Unreal - Layer Blend Issues Official Doc.

  • @erikpeterffy7552
    @erikpeterffy7552 2 หลายเดือนก่อน

    I am new to the world of UE and I am soaking up knowledge like a black hole. Your videos are brilliant, fast, energetic, straight to the point. Subscribed.

  • @vaillecgart1854
    @vaillecgart1854 2 หลายเดือนก่อน +3

    Ooooh the adjustement for the height is great ! I always though the heightblend of layers not looking good was more a limitation than anything, and was tempted to use a regular MA Blend with a heightlerp to compensate for some layers. Thank you so much for sharing !

    • @azielarts
      @azielarts  2 หลายเดือนก่อน

      Absolutely, you are welcome. I was actually in the same boat with you for a while till I realized that the height blend just needed tweaking. So glad you found it helpful also.

  • @3dcreation464
    @3dcreation464 20 วันที่ผ่านมา

    I searched and found this video. I subscribe to your channel for this video bro. Thanks, brother.

  • @Disgruntled_Old_Man
    @Disgruntled_Old_Man 12 วันที่ผ่านมา

    Thank you so much!! This just got me to be able to push through phase 1 of a new project 🎉🎉

  • @Pro2012username
    @Pro2012username 5 วันที่ผ่านมา

    Excellent Teacher...You make thing easy to learn. Thank you

  • @OjalaStudios
    @OjalaStudios 28 วันที่ผ่านมา

    Fantastic Video, Insightful and stright to the point.
    However, I wished you included how to change the scale since we all use different textures. Overall a very good tutorial

  • @Uncle_Fred
    @Uncle_Fred 2 หลายเดือนก่อน +3

    Nice clean and simple method. How does this look with Nanite displacement height?

    • @azielarts
      @azielarts  2 หลายเดือนก่อน +3

      Works great with Nanite Displacement, just tested it the other day.

    • @freshair9473
      @freshair9473 หลายเดือนก่อน +1

      @@azielarts could you please make a short video about LS and Displacement. I'm having a lot of trouble with it.

  • @randomancy
    @randomancy 21 วันที่ผ่านมา

    This looks so good! Would this work that way as well if there is a Z-gradient of some kind and apply to a static mesh?
    I feel like it would look much better to me than using RVT heightmap blending!

  • @ahtiandr
    @ahtiandr 12 วันที่ผ่านมา

    Thanks! Very informative and clear explanation.

  • @davidcaballero8258
    @davidcaballero8258 27 วันที่ผ่านมา

    Super useful and greatly explained. Many thanks.

  • @smortonmedia
    @smortonmedia 2 หลายเดือนก่อน

    New to your channel and content, absolutely loving your breakdowns and very clear explanations (just finished watching your Elden Ring environment and it was incredible... plus I've been obsessed with that game, haha).
    Would this technique also work if I have masks exported from Gaea? I'm still very new to UE and texturing large landscapes definitely feels overwhelming. The last time I tried, pretty sure I just did weight blended because every tutorial says to do it that way, but the masks always felt harsh when transitioning from one texture to another. Being able to to do the height blend would be awesome, or somehow introducing noise to break up mask edge would be great, I just don't know how to do it, lol

  • @Starlit43
    @Starlit43 2 หลายเดือนก่อน +1

    that's cool but how would you make the rocks stick out instead of laying flat on the texture?

  • @zitubia
    @zitubia 2 หลายเดือนก่อน +2

    This is great! Will nanite displacement look more natural with this type of blend aswell? Something i need to test later on :D

    • @azielarts
      @azielarts  2 หลายเดือนก่อน

      Yep absolutely, this will work great with Nanite Displacement.

  • @bluebearcreativeAU
    @bluebearcreativeAU 2 หลายเดือนก่อน +2

    Hi, I'm not seeing the Target Layers on the LHS of Paint Landscape. 4m13s.

  • @pawpotsRS
    @pawpotsRS 2 หลายเดือนก่อน +1

    I never come across that function as I always use the power or cheap contrast node to tailor the value between 0-1 but that is much better since you can control the value individually.

    • @azielarts
      @azielarts  2 หลายเดือนก่อน

      I totally agree. In the same boat.

  • @IndianCitizen04
    @IndianCitizen04 2 หลายเดือนก่อน +1

    excellent tutorial but you can done automatically with Megascan materials within the Megascan. Please give that tutorial also. But, yes, one should know the basics and your tutorial in this way hit the target.

    • @azielarts
      @azielarts  2 หลายเดือนก่อน +4

      Thanks so much. Yeah Megascans for sure has some options for this and also some from the marketplace. I personally like having the power over it to adjust how I want the light logic to be laid out, but totally up to you, no wrong way to do it.

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 9 วันที่ผ่านมา +1

    In what way can I mix with this with your automaterial?

    • @azielarts
      @azielarts  8 วันที่ผ่านมา

      You can basically use the Auto material as one of the landscape layers, and paint the others if that makes sense

  • @mustafatahsinsener2823
    @mustafatahsinsener2823 2 หลายเดือนก่อน

    Perfect tutorials, thank you so much

  • @morphmio
    @morphmio 2 หลายเดือนก่อน +1

    is there another way of doing this without the displacement plug in the material maker ? i believe that is only on 5.3 and above

    • @azielarts
      @azielarts  2 หลายเดือนก่อน

      You don't technically need the displacement input in the material to get this to work. It just needs to go into the blend node.

  • @Gurkensammler
    @Gurkensammler หลายเดือนก่อน

    Hey, i tried this using with Nanite Displacement but it doesnt work. I also enabled Tessallation on the Material and Nanite on the Landscape. Is there anything else I´m missing?

  • @JellybeanGamesStudio
    @JellybeanGamesStudio 7 วันที่ผ่านมา +1

    Anyone who knows the answer to this I'll be grateful for your input. After creating the blueprint for the two layers and I save I get to the Landscape mode / paint and there's no layers showing. Anyone know what causes this or what step I might have done incorrectly? I'm using UE 5.4.4

    • @garvitarora-vt6hc
      @garvitarora-vt6hc 7 วันที่ผ่านมา +2

      Same, I am also using 5.4.4

    • @davidbenon2976
      @davidbenon2976 5 วันที่ผ่านมา +1

      Fixed! In your M_LandscapeBlend material, take one of the "MakematerialAttributes" node, unplug it, replug it, save and the layers should appear. Hope this could help :)

    • @JellybeanGamesStudio
      @JellybeanGamesStudio 5 วันที่ผ่านมา +1

      @@davidbenon2976 Awesome!!! IT's working now!! If I ever have children you're getting my first born...whether you want it or nor ;)
      Seriously though... thank you so much :)

    • @HauntingGroundsOfficial
      @HauntingGroundsOfficial 4 วันที่ผ่านมา

      @@JellybeanGamesStudio My pleasure! ☺

  • @Саша-з4п2к
    @Саша-з4п2к หลายเดือนก่อน

    I watched ue4 videos and material instance preview in that version showed the material in real time, but now i see You have completly black material instance preview as I do. Do You know how to fix that?

  • @abdelazizabdelhamid5986
    @abdelazizabdelhamid5986 2 หลายเดือนก่อน

    can i ask you a question ( my unreal engine is crashing when i add ultra dynamic sky ) Please give me answer :)

  • @dineshtalekar5231
    @dineshtalekar5231 2 หลายเดือนก่อน +1

    Which version are you using?

    • @azielarts
      @azielarts  2 หลายเดือนก่อน

      Latest version 👍

  • @santoshshetty6174
    @santoshshetty6174 2 หลายเดือนก่อน

    How to add 3d assets like plants without loosing the wind effects or scrub please make a video of that also it will be helpful, So no need of painting foliage,Thanks

  • @danielrivic6538
    @danielrivic6538 วันที่ผ่านมา

    why i dont see the layers ?

  • @enkiandenlil
    @enkiandenlil 2 หลายเดือนก่อน

    Maybe it me but I don't see the Displacment node to connect to at 3:16 using 5.2 omg always something breaking

    • @elganzandere
      @elganzandere 2 หลายเดือนก่อน

      i don't believe it exists in 5.2 - upgrade to newer version.

  • @Silentiumfilms007
    @Silentiumfilms007 2 หลายเดือนก่อน +1

    Where is nanite tessallation?

  • @Юра-щ6т8п
    @Юра-щ6т8п 29 วันที่ผ่านมา

    А есть ли в UE5 возможность, в инструменте "Кисть" использование маски ? То есть как в Photoshop, где я могу использовать Кисти разной формы.