How To Make Landscape Layer Materials with Natural Height Blending in Unreal Engine 5

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 75

  • @kallanfraser
    @kallanfraser 9 วันที่ผ่านมา +5

    For anyone having the issue at 4:17 "There are currently no target layers assigned to this landscape. Use the buttons above to add new ones or populate them from the material(s) currently assigned to the landscape". There is an easy solution. Note that this is only a bug with unreal engine 5.5.
    To fix this widen the Landscape Mode Tab that we are in by holding the slider and dragging the window to make it bigger.
    At the very bottom in the Layers section that we are in and getting the bug, look for a button called "Create Layers From Assigned Materials", click that and your issue should be resolved :). The button is on the right of the plus button. Like i said, you might need to make the window bigger to see it as it was hidden for me.

    • @Wizzwazzle
      @Wizzwazzle 8 วันที่ผ่านมา

      Thank you!!!!!!!!! WAs wondering wtf I was doing wrong

    • @aster8605
      @aster8605 2 วันที่ผ่านมา

      ty

  • @Retro_simone
    @Retro_simone 3 หลายเดือนก่อน +14

    So many people never switch that, and never use Height Blend, so MANY tutorials forget about that and it drives me insane :D thanks for that video. Great job!

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +2

      Thanks so much! I agree, it is so important!

    • @DamienRamirez
      @DamienRamirez 3 หลายเดือนก่อน

      Don't forget to set a Alpha Blend if using Height Blend to fix blending issues. Ref: Unreal - Layer Blend Issues Official Doc.

  • @PedroVencore
    @PedroVencore 20 วันที่ผ่านมา

    Great video, coming from using Unity for years and I'm having a blast seeing how much better Unreal is for environment art

  • @erikpeterffy7552
    @erikpeterffy7552 3 หลายเดือนก่อน

    I am new to the world of UE and I am soaking up knowledge like a black hole. Your videos are brilliant, fast, energetic, straight to the point. Subscribed.

  • @vaillecgart1854
    @vaillecgart1854 3 หลายเดือนก่อน +3

    Ooooh the adjustement for the height is great ! I always though the heightblend of layers not looking good was more a limitation than anything, and was tempted to use a regular MA Blend with a heightlerp to compensate for some layers. Thank you so much for sharing !

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Absolutely, you are welcome. I was actually in the same boat with you for a while till I realized that the height blend just needed tweaking. So glad you found it helpful also.

  • @meshcarver
    @meshcarver 3 วันที่ผ่านมา

    Hi- great tut. Is there a way to have each (Say if you have four different Textures) texture have it's own tweakable Black/Grey/White Points in the MI? Right now they're coming in as a Global Scalar- is there a way to control each textures Param Values separately?
    Also- when I paint a layer down, sometimes another random layer first appears- like it's pulled out of the ground first before the layer I have selected paints down? Why does it do that pls?

  • @Disgruntled_Old_Man
    @Disgruntled_Old_Man หลายเดือนก่อน

    Thank you so much!! This just got me to be able to push through phase 1 of a new project 🎉🎉

  • @jorenarens6417
    @jorenarens6417 28 วันที่ผ่านมา +1

    Absolutely goated tutorial, thank you very much!

  • @wataryamane8552
    @wataryamane8552 หลายเดือนก่อน

    this tutorial is a diamond among others! thank you!!

  • @CoconutPete
    @CoconutPete 28 วันที่ผ่านมา

    Great tutorial! I've been trying to figure out how to paint on top of a satellite image that I've used as a texture on a heightmap ... no luck yet, but will keep plugging away

  • @3dcreation464
    @3dcreation464 หลายเดือนก่อน

    I searched and found this video. I subscribe to your channel for this video bro. Thanks, brother.

  • @b-rett4004
    @b-rett4004 วันที่ผ่านมา +1

    The issue I seem to be having is that all these videos leave out what leads up to this. Like aroud the 3:00 mark he starts talking about how the ambient occlusion is in the red channel and so forth, does that change? How do I know what textures to grab? Can I just make my own stuff with a camera and going outside and taking pictures of grass, leaves and such? It so hard getting started with this stuff when the information is found in bits and pieces and out of order. Anyone have good recommendations for getting started? Im familiar with the basics like movement around the editor and such, now i just need to start using the software and getting experience, I figured I'd start by making a little open map to run around in with the default character but I keep hitting roadblocks, ugh.

    • @azielarts
      @azielarts  วันที่ผ่านมา

      Yeah I totally get where you are coming from. Alot, of tutorials,(including mine) have a lot of prerequisites. I unfortunately can't pack everything into one tutorial, but I do have resources that really help fill in those gaps. If you are interested, I am happy to jump on a call with you. link.coursecreator360.com/widget/bookings/azielarts-calls

  • @Uncle_Fred
    @Uncle_Fred 3 หลายเดือนก่อน +3

    Nice clean and simple method. How does this look with Nanite displacement height?

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +3

      Works great with Nanite Displacement, just tested it the other day.

    • @freshair9473
      @freshair9473 2 หลายเดือนก่อน +1

      @@azielarts could you please make a short video about LS and Displacement. I'm having a lot of trouble with it.

  • @OjalaStudios
    @OjalaStudios หลายเดือนก่อน

    Fantastic Video, Insightful and stright to the point.
    However, I wished you included how to change the scale since we all use different textures. Overall a very good tutorial

  • @Pro2012username
    @Pro2012username หลายเดือนก่อน

    Excellent Teacher...You make thing easy to learn. Thank you

  • @mathieu3931
    @mathieu3931 20 วันที่ผ่านมา

    Hey, thank you for your tutorial!
    I have a question: why doesn’t anyone mention in the recent comments the absence of the "Displacement" slot in the "MakeMaterialAttributes" node? From what I’ve researched, this feature seems to have been removed in the latest versions of Unreal Engine. However, your video is only three months old. Could you please specify which version of Unreal Engine you’re using? Thanks a lot, as I’m really stuck right now. :/

  • @randomancy
    @randomancy หลายเดือนก่อน

    This looks so good! Would this work that way as well if there is a Z-gradient of some kind and apply to a static mesh?
    I feel like it would look much better to me than using RVT heightmap blending!

  • @t.gagansatsangi5128
    @t.gagansatsangi5128 17 วันที่ผ่านมา +2

    Hey, I have did exactly as you told me here at 4:17, but I still cant see any layers show up...

    • @kallanfraser
      @kallanfraser 9 วันที่ผ่านมา

      bump

    • @studs6468
      @studs6468 6 วันที่ผ่านมา

      I have the same issue did you fix it?

  • @Mirakuruuu
    @Mirakuruuu 14 วันที่ผ่านมา

    Is it possible to have tesselation with layer blending at the same time?

  • @iamyuvein8775
    @iamyuvein8775 17 วันที่ผ่านมา

    very helpful, very simple shader to learn, great

  • @davidcaballero8258
    @davidcaballero8258 หลายเดือนก่อน

    Super useful and greatly explained. Many thanks.

  • @ahtiandr
    @ahtiandr หลายเดือนก่อน

    Thanks! Very informative and clear explanation.

  • @smortonmedia
    @smortonmedia 3 หลายเดือนก่อน

    New to your channel and content, absolutely loving your breakdowns and very clear explanations (just finished watching your Elden Ring environment and it was incredible... plus I've been obsessed with that game, haha).
    Would this technique also work if I have masks exported from Gaea? I'm still very new to UE and texturing large landscapes definitely feels overwhelming. The last time I tried, pretty sure I just did weight blended because every tutorial says to do it that way, but the masks always felt harsh when transitioning from one texture to another. Being able to to do the height blend would be awesome, or somehow introducing noise to break up mask edge would be great, I just don't know how to do it, lol

  • @gaigelarock3970
    @gaigelarock3970 28 วันที่ผ่านมา

    So with six different textures would be repeating parameters, worldalignedblend, and blend attribute nodes?

  • @artistryevolved4740
    @artistryevolved4740 10 วันที่ผ่านมา

    Very useful tutorial, thank you.

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 18 วันที่ผ่านมา

    Another question, I have made a quite sophisticated landscape automaterial so I barely gets it myself.. But when I want to add the height to the landscape layer blend is says something about wrong float... Im using tex object param the hold the info for my texture and the create layer that hold all the logic is in another MF. How can I convert so it works in layer blend node?

  • @Starlit43
    @Starlit43 3 หลายเดือนก่อน +1

    that's cool but how would you make the rocks stick out instead of laying flat on the texture?

  • @Chetto12
    @Chetto12 13 วันที่ผ่านมา

    You are amazing man :D thanks!!

  • @pawpotsRS
    @pawpotsRS 3 หลายเดือนก่อน +1

    I never come across that function as I always use the power or cheap contrast node to tailor the value between 0-1 but that is much better since you can control the value individually.

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      I totally agree. In the same boat.

  • @waterfallhunter9642
    @waterfallhunter9642 9 วันที่ผ่านมา

    how do we get the painting layers if we already have a landscape built out?

  • @zitubia
    @zitubia 3 หลายเดือนก่อน +2

    This is great! Will nanite displacement look more natural with this type of blend aswell? Something i need to test later on :D

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Yep absolutely, this will work great with Nanite Displacement.

  • @bluebearcreativeAU
    @bluebearcreativeAU 3 หลายเดือนก่อน +2

    Hi, I'm not seeing the Target Layers on the LHS of Paint Landscape. 4m13s.

    • @CoconutPete
      @CoconutPete 28 วันที่ผ่านมา

      think I'm having the same problem... thought I saved, but now I can't find my project and have to start all over again :(

    • @phyonyi3397
      @phyonyi3397 24 วันที่ผ่านมา

      Same with me. Help :(

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 หลายเดือนก่อน +1

    In what way can I mix with this with your automaterial?

    • @azielarts
      @azielarts  หลายเดือนก่อน +1

      You can basically use the Auto material as one of the landscape layers, and paint the others if that makes sense

  • @mustafatahsinsener2823
    @mustafatahsinsener2823 3 หลายเดือนก่อน

    Perfect tutorials, thank you so much

  • @morphmio
    @morphmio 3 หลายเดือนก่อน +1

    is there another way of doing this without the displacement plug in the material maker ? i believe that is only on 5.3 and above

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      You don't technically need the displacement input in the material to get this to work. It just needs to go into the blend node.

  • @Gurkensammler
    @Gurkensammler 2 หลายเดือนก่อน

    Hey, i tried this using with Nanite Displacement but it doesnt work. I also enabled Tessallation on the Material and Nanite on the Landscape. Is there anything else I´m missing?

  • @Саша-з4п2к
    @Саша-з4п2к 2 หลายเดือนก่อน

    I watched ue4 videos and material instance preview in that version showed the material in real time, but now i see You have completly black material instance preview as I do. Do You know how to fix that?

  • @abdelazizabdelhamid5986
    @abdelazizabdelhamid5986 3 หลายเดือนก่อน

    can i ask you a question ( my unreal engine is crashing when i add ultra dynamic sky ) Please give me answer :)

  • @dineshtalekar5231
    @dineshtalekar5231 3 หลายเดือนก่อน +1

    Which version are you using?

    • @azielarts
      @azielarts  3 หลายเดือนก่อน

      Latest version 👍

  • @enkiandenlil
    @enkiandenlil 3 หลายเดือนก่อน

    Maybe it me but I don't see the Displacment node to connect to at 3:16 using 5.2 omg always something breaking

    • @elganzandere
      @elganzandere 3 หลายเดือนก่อน

      i don't believe it exists in 5.2 - upgrade to newer version.

  • @issac7787
    @issac7787 10 วันที่ผ่านมา

    thanks

  • @IndianCitizen04
    @IndianCitizen04 3 หลายเดือนก่อน +1

    excellent tutorial but you can done automatically with Megascan materials within the Megascan. Please give that tutorial also. But, yes, one should know the basics and your tutorial in this way hit the target.

    • @azielarts
      @azielarts  3 หลายเดือนก่อน +4

      Thanks so much. Yeah Megascans for sure has some options for this and also some from the marketplace. I personally like having the power over it to adjust how I want the light logic to be laid out, but totally up to you, no wrong way to do it.

  • @MichaelAngeloALuna
    @MichaelAngeloALuna 17 วันที่ผ่านมา

    How to remove the box like texture on my base texture

  • @JellybeanGamesStudio
    @JellybeanGamesStudio หลายเดือนก่อน +2

    Anyone who knows the answer to this I'll be grateful for your input. After creating the blueprint for the two layers and I save I get to the Landscape mode / paint and there's no layers showing. Anyone know what causes this or what step I might have done incorrectly? I'm using UE 5.4.4

    • @garvitarora-vt6hc
      @garvitarora-vt6hc หลายเดือนก่อน +2

      Same, I am also using 5.4.4

    • @davidbenon2976
      @davidbenon2976 หลายเดือนก่อน +4

      Fixed! In your M_LandscapeBlend material, take one of the "MakematerialAttributes" node, unplug it, replug it, save and the layers should appear. Hope this could help :)

    • @JellybeanGamesStudio
      @JellybeanGamesStudio หลายเดือนก่อน +1

      @@davidbenon2976 Awesome!!! IT's working now!! If I ever have children you're getting my first born...whether you want it or nor ;)
      Seriously though... thank you so much :)

    • @HauntingGroundsOfficial
      @HauntingGroundsOfficial หลายเดือนก่อน

      @@JellybeanGamesStudio My pleasure! ☺

    • @nikgiak2994
      @nikgiak2994 วันที่ผ่านมา

      @davidbenon2976 FINALLY! You sir deserve an Oscar! So many people, including myself, saying that there is NO + button to add layers under the landscape tab and no1 is actually listening! tyvm!

  • @fabioabreu1998
    @fabioabreu1998 10 วันที่ผ่านมา

    the thing that says landscape material doesnt appear for me, and i looked everything.
    Can someone help me?

  • @danielrivic6538
    @danielrivic6538 หลายเดือนก่อน

    why i dont see the layers ?

  • @santoshshetty6174
    @santoshshetty6174 3 หลายเดือนก่อน

    How to add 3d assets like plants without loosing the wind effects or scrub please make a video of that also it will be helpful, So no need of painting foliage,Thanks

  • @thegaminghunter8812
    @thegaminghunter8812 25 วันที่ผ่านมา

    Thanks but it does not show the landscape material

  • @Silentiumfilms007
    @Silentiumfilms007 3 หลายเดือนก่อน +1

    Where is nanite tessallation?

  • @Юра-щ6т8п
    @Юра-щ6т8п 2 หลายเดือนก่อน

    А есть ли в UE5 возможность, в инструменте "Кисть" использование маски ? То есть как в Photoshop, где я могу использовать Кисти разной формы.