Death Warbands Review: Revenants of the Realms | Warhammer Underworlds Embergard

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 21

  • @Forgotmytea
    @Forgotmytea 2 หลายเดือนก่อน +1

    Very happy to see how my beloved knights of the Grymwatch have fared 😀 While the inspire condition has gotten worse, the rest of the abilities are very decent - having more control over where the "reinforcements" (resurrected fighters) come is good, and I feel it's big that you can now bring back Gristlewel and my favourite ghoul Valreek 💜
    And I love that the warscroll abilities are referred to as "delusions" that you pick each round, that makes me very happy 😊

    • @Forgotmytea
      @Forgotmytea 2 หลายเดือนก่อน +1

      Going to have my first game of second edition this Thursday, and looking forward to getting the Duke and his valiant fighters on the board!

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน

      I had great fun when I tried them! The double resurgence ability is pretty great!

  • @jamiemcclean5680
    @jamiemcclean5680 27 วันที่ผ่านมา +1

    Why cant i find and download the new crimson court rules anywhere? I can see others on the site but the crimson court is nowhere to be seen

    • @criticalfocuschannel
      @criticalfocuschannel  27 วันที่ผ่านมา

      @@jamiemcclean5680 check the warband subsection on underworldsdb its there=)

  • @DarthOtakuable
    @DarthOtakuable 2 หลายเดือนก่อน +1

    The Death warbands seems pretty solid, though I think both Kainan and CC were hit a little too hard with the nerf bat. Not cripplingly so, just seemed unnecessary. Thanks again for blessing us with this bounty of content, I'm looking forward to seeing all the matchups you have lined up for us!

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน +1

      @@DarthOtakuable oh yeah most definately although I saw Kainan do ok at worlds it was prob mostly down to player skill. The warband seems deflated with really only one fighter to worry about and without his old tech he's very easy to focus down. Cc is rather weird aswell, like being punished wichever route they take. I get that its thematic to get staggered while hunger pangs sets in but still..
      Cheers buddy, we've got in the editing room:
      Ephilim-Hexbane
      Dromm-Pageant
      Khagra-Thundriks
      Headsmen-CC

  • @heronvitor6886
    @heronvitor6886 2 หลายเดือนก่อน +4

    im sorry, but i dont like the game right now. they took the soul out of the warbands imo. I understand that removing the exclusive warband cards was necessary, but that gave an extra layer of depth e uniqueness to the warbands that the current game doesnt have with those scrolls. Also, removing abillities from fighter cards also gave them that unique factor, that every fighter was an actual character. Card games for me its all about imersion through cards and adding those names in korean and japanese breaks that also.
    The biggest thing is those scrolls. They butchered the headsmens curse, for exemple. They went from a warband that was super complex to play, resrrection all around if kept your leader and made the key fighter the scriptor?? why? if he dies you cant inspire your fighters. you can only resurrect a friend ONCE for the entire game with his abillity, i mean, overral, i think the majority of the warbands are just worst versions of the previous edition.
    Also, the strange thing is that they are removing great game mechanics just to make the game more simple, and i dont know why they did that. In kill team third edition they made new wording and tried to simplify the rules, but in no way they removed rules and turned the game in an entire different thing. Here, is like the game changed in a major way. Yes, the game needed some change, but now i think it was too drastic what they did.

    • @blacksabbath9631
      @blacksabbath9631 2 หลายเดือนก่อน

      I mean, inspire for Headsman is much easier via make successful attack against marked fighter rather than kill, so Wielded is still more important+some warbands got better due to being shitty in previous edition like Looncourt.

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน

      ​@@blacksabbath9631yeah I mean previously you sort off had to lead with a subpar attack to inspire which is no longer the way. Plus scriptor is more suevivable and within 5 is pretty great.

    • @heronvitor6886
      @heronvitor6886 2 หลายเดือนก่อน

      @blacksabbath9631 but If they scriptor dies, you cant inspire. It helps that he has 4 wonds now, but i didnt like It. They took ALL the flavor from the warbands

  • @mattr.hardwick5779
    @mattr.hardwick5779 2 หลายเดือนก่อน +1

    Death warbands are my favourite and I haven't had chance to use the Grymwatch before. They seem great. Not sure what to make of the Reapers really. I always loved the Headman's Curse, despite mixed success with them they're just so thematic. Like you I'm initially disappointed by the Crimson Court, with reasonable stat lines though maybe they don't need all the warscroll shenanigans the same but can't help feeling they're lacking. As some of the most beautiful models in the game you'd want them to be a strong warband.
    Cheers for all your thoughts.

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน

      @@mattr.hardwick5779 yeah I mean the court got decent enough stats to go after small fish but without gorath inspired wont compete with the real bruisers. Previously duvalle could go bloodthirsty and drop a hammer in favor for a damage for example. Weve got a batrep for them lined up btw..
      Grymwatch look great and headsmen should do well too. Dont fancy Kainan but I never really liked the models anyway 😅

  • @IbasUnderworlds
    @IbasUnderworlds 2 หลายเดือนก่อน +2

    Poor crimson court. They lost so much of their previous power. Is it even worth to inspire a fighter if it costs 1-3 power cards?

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน

      @@IbasUnderworlds hardly really. I think picking up goraths damage 3 is pretty decent though.

    • @0ohmit0
      @0ohmit0 2 หลายเดือนก่อน +1

      Do they need to be inspired in order to become savage? That's a lot of resources for +1 move!

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน +2

      Nope, you can go straight to savage time and skip the whole power card discarding =)

    • @markreynolds1436
      @markreynolds1436 2 หลายเดือนก่อน +1

      I like the Crimson Court except for the Inspire

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน +1

      @markreynolds1436 not an insignificant part , especially since 2 of the abilities are tied to or atleast made stronger with inspired fighters.
      But stats and the savage mechanic is pretty nice.

  • @Albieshark
    @Albieshark 2 หลายเดือนก่อน +1

    When will these be released??

    • @criticalfocuschannel
      @criticalfocuschannel  2 หลายเดือนก่อน

      @@Albieshark they are on preorder today and released in two weeks!