Do You have to Kill Everything? Expand Your Story by Keeping Enemies Around in Pathfinder 2E!

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

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  • @drunemeton
    @drunemeton ปีที่แล้ว +4

    Just throw a pokéball at them. Gotta catch ‘em all!

  • @craigjones7343
    @craigjones7343 ปีที่แล้ว +4

    Great topic
    I think the ‘problem’ of players only getting XP for being murder hobos is a problem with the GM not the game. Historically much older games award xp for winning combat. Modern games like PF2e award XP for overcoming challenges. This is specifically seen in hazards and traps. PF2e rules do not require that creatures must to be killed to earn XP. The XP is awarded based on level of the creatures involved in the encounter. GMs who only grant XP for killing creatures will end up with a game full of murder hobos.
    This past weekend while running Abomination Vaults for my group they did not engage in combat with any of the encounters. All of them could have been ended with combat but they approached them in a way that lead to peaceful resolutions. I did not roll a single die the entire session, and they earned full XP. I let my players roll the secret checks.

    • @slystrategist
      @slystrategist  ปีที่แล้ว +2

      I think that's a good way to go to give the XP for the encounter whether the players 'finish' off the creatures or not!
      Don

    • @ZubinMadon
      @ZubinMadon 11 หลายเดือนก่อน +2

      OD&D used to give xp for gold and nothing else. Stealing and sneaking was often far better than fighting.

    • @craigjones7343
      @craigjones7343 11 หลายเดือนก่อน +1

      @@ZubinMadon that system for rewarding xp promoted that stule of play where gold was king. If there is no gold to be hand there is no reason for a pc do anything. I really like PF2’s method of rewarding encounter resolution no matter how it is resolved. It opens the door for all methods of coming to resolution

    • @CobaltContrast
      @CobaltContrast 11 หลายเดือนก่อน

      I only give my party milestone experience if they conplete quests.

  • @DoulosXristou0
    @DoulosXristou0 ปีที่แล้ว +1

    Hey Don. Great video as always. Sorry for an off-topic question, but do you know when we can expect archives of nethys to be updated with the remaster content? I know they’ve been having challenges with being short-staffed, etc, but it’s been a while since any update has been given as far as I can see.

    • @slystrategist
      @slystrategist  ปีที่แล้ว +1

      I wish I did but unfortunately no there was an update 8 days ago here:
      www.patreon.com/posts/97789538?
      Don

  • @danrimo826
    @danrimo826 11 หลายเดือนก่อน +1

    I feel like this needs to be a session 0 thing. There has to be a level of trust between players and GM before they will leave anything alive. Players need to know that they wont be penalized for it.

    • @slystrategist
      @slystrategist  11 หลายเดือนก่อน

      I definitely agree! Session 0 is such an important session to me (at least in my mind) !
      Don

  • @seraphonica
    @seraphonica 11 หลายเดือนก่อน +1

    I think this is a two-sided coin. while players are often like this, so are many hosts. And the hosts (GMs, DMs, whatever) are often unaware they're doing it. Is every enemy combatant willing to fight the party to the death? is every NPC an enemy combatant?

    • @slystrategist
      @slystrategist  11 หลายเดือนก่อน

      Thanks for the comment!
      I agree and it just might not fit the character as well. I thought it was an interesting thought.
      Don

  • @beancounter2185
    @beancounter2185 ปีที่แล้ว +2

    XP driven systems encourage killing, but I agree that there should be consequences for being an out of control murder hobo.

    • @craigjones7343
      @craigjones7343 ปีที่แล้ว +5

      XP system that ONLY rewards combat encourages killing. Pathfinder 2e grants XP for over coming encounters not only for winning combat encounters. If you can overcome an encounter with monsters without combat you still get full xp.
      Last session my group did not fight anyone and overcame every encounter they ran into

    • @beancounter2185
      @beancounter2185 ปีที่แล้ว +2

      @@craigjones7343 which is fine for RP focused campaigns, but my group is old school. Personally, I would get bored doing nothing but talking , hiding or avoiding monsters.

    • @craigjones7343
      @craigjones7343 ปีที่แล้ว +3

      @@beancounter2185that is exactly my point. That is a choice you and your group has made and is not a requirement of earning XP like you stated.

    • @slystrategist
      @slystrategist  ปีที่แล้ว +1

      It just an option and sometimes you might need to be careful with a champion in the party!

    • @mistaree8394
      @mistaree8394 ปีที่แล้ว

      Your character doesn't need to be a champion to be averse to killing everybody they encounter. Many pc's are the aggressor in a fight, other times opponents are just obsticles to a larger goal. One of the common problems I see is that killing the "monster" is the easiest or only option from the adventure/GM. PS: I think you hit it on the head when you compare murder hoboing with video games but I think that's one of the main reasons why ttrpg's are often better than video games.