Do You have to Kill Everything? Expand Your Story by Keeping Enemies Around in Pathfinder 2E!

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 22

  • @musumeyo
    @musumeyo 7 หลายเดือนก่อน +6

    One of the key takeaways from "The Monsters Know What They're Doing" by Keith Ammann is the simple but profound observation that most creatures want to survive. Even though it was written with D&D in mind, the general principle holds true for virtually any TTRPG. If it's not a mindless undead, a lifeless construct, a fanatical zealot, or someone facing a fate worse than death for failure, enemies and hostile creatures should attempt to flee when they're seriously wounded.

    • @slystrategist
      @slystrategist  7 หลายเดือนก่อน +1

      That's a pretty good point that's easy to forget!

    • @drunemeton
      @drunemeton 7 หลายเดือนก่อน +1

      The first three quoted words are his bolg and the About page is where to start. Thanks for the fantastic suggestion.

  • @craigjones7343
    @craigjones7343 7 หลายเดือนก่อน +4

    Great topic
    I think the ‘problem’ of players only getting XP for being murder hobos is a problem with the GM not the game. Historically much older games award xp for winning combat. Modern games like PF2e award XP for overcoming challenges. This is specifically seen in hazards and traps. PF2e rules do not require that creatures must to be killed to earn XP. The XP is awarded based on level of the creatures involved in the encounter. GMs who only grant XP for killing creatures will end up with a game full of murder hobos.
    This past weekend while running Abomination Vaults for my group they did not engage in combat with any of the encounters. All of them could have been ended with combat but they approached them in a way that lead to peaceful resolutions. I did not roll a single die the entire session, and they earned full XP. I let my players roll the secret checks.

    • @slystrategist
      @slystrategist  7 หลายเดือนก่อน +2

      I think that's a good way to go to give the XP for the encounter whether the players 'finish' off the creatures or not!
      Don

    • @ZubinMadon
      @ZubinMadon 7 หลายเดือนก่อน +2

      OD&D used to give xp for gold and nothing else. Stealing and sneaking was often far better than fighting.

    • @craigjones7343
      @craigjones7343 6 หลายเดือนก่อน +1

      @@ZubinMadon that system for rewarding xp promoted that stule of play where gold was king. If there is no gold to be hand there is no reason for a pc do anything. I really like PF2’s method of rewarding encounter resolution no matter how it is resolved. It opens the door for all methods of coming to resolution

    • @CobaltContrast
      @CobaltContrast 6 หลายเดือนก่อน

      I only give my party milestone experience if they conplete quests.

  • @danrimo826
    @danrimo826 6 หลายเดือนก่อน +1

    I feel like this needs to be a session 0 thing. There has to be a level of trust between players and GM before they will leave anything alive. Players need to know that they wont be penalized for it.

    • @slystrategist
      @slystrategist  6 หลายเดือนก่อน

      I definitely agree! Session 0 is such an important session to me (at least in my mind) !
      Don

  • @seraphonica
    @seraphonica 7 หลายเดือนก่อน +1

    I think this is a two-sided coin. while players are often like this, so are many hosts. And the hosts (GMs, DMs, whatever) are often unaware they're doing it. Is every enemy combatant willing to fight the party to the death? is every NPC an enemy combatant?

    • @slystrategist
      @slystrategist  6 หลายเดือนก่อน

      Thanks for the comment!
      I agree and it just might not fit the character as well. I thought it was an interesting thought.
      Don

  • @DoulosXristou0
    @DoulosXristou0 7 หลายเดือนก่อน +1

    Hey Don. Great video as always. Sorry for an off-topic question, but do you know when we can expect archives of nethys to be updated with the remaster content? I know they’ve been having challenges with being short-staffed, etc, but it’s been a while since any update has been given as far as I can see.

    • @slystrategist
      @slystrategist  7 หลายเดือนก่อน +1

      I wish I did but unfortunately no there was an update 8 days ago here:
      www.patreon.com/posts/97789538?
      Don

  • @drunemeton
    @drunemeton 7 หลายเดือนก่อน +4

    Just throw a pokéball at them. Gotta catch ‘em all!

    • @slystrategist
      @slystrategist  7 หลายเดือนก่อน +2

      Lol... No notes 😁!

  • @beancounter2185
    @beancounter2185 7 หลายเดือนก่อน +2

    XP driven systems encourage killing, but I agree that there should be consequences for being an out of control murder hobo.

    • @craigjones7343
      @craigjones7343 7 หลายเดือนก่อน +5

      XP system that ONLY rewards combat encourages killing. Pathfinder 2e grants XP for over coming encounters not only for winning combat encounters. If you can overcome an encounter with monsters without combat you still get full xp.
      Last session my group did not fight anyone and overcame every encounter they ran into

    • @beancounter2185
      @beancounter2185 7 หลายเดือนก่อน +2

      @@craigjones7343 which is fine for RP focused campaigns, but my group is old school. Personally, I would get bored doing nothing but talking , hiding or avoiding monsters.

    • @craigjones7343
      @craigjones7343 7 หลายเดือนก่อน +3

      @@beancounter2185that is exactly my point. That is a choice you and your group has made and is not a requirement of earning XP like you stated.

    • @slystrategist
      @slystrategist  7 หลายเดือนก่อน +1

      It just an option and sometimes you might need to be careful with a champion in the party!

    • @mistaree8394
      @mistaree8394 7 หลายเดือนก่อน

      Your character doesn't need to be a champion to be averse to killing everybody they encounter. Many pc's are the aggressor in a fight, other times opponents are just obsticles to a larger goal. One of the common problems I see is that killing the "monster" is the easiest or only option from the adventure/GM. PS: I think you hit it on the head when you compare murder hoboing with video games but I think that's one of the main reasons why ttrpg's are often better than video games.