Incredible tutorial, as always. Whenever I watch your tutorials I always end up learning not only what I came for, but so much more in addition. Thank you
this was so helpful I was working on making buildings have neon lights emit from some parts attached to them to get a cyberpunk feel thank you so much.
Gracias por compartir conocimiento, a partir de la versión Maya 2022, arnold nos ofrece el efecto Lens que tanto pedíamos. Ya que físicamente este no es un efecto creado por partículas de polvo, es un efecto que se da desde la óptica. De todas maneras lo resolviste en buena forma con lo que arnold hasta la fecha nos ofrecía. Yo lo hacia en ps para no gastar muchos recursos.
I just cannot get any glow or reflection to happen. I got my lightsaber blocked out. I even have it mesh light. I put a black plane underneath to show the reflection. But I'm struggling making this happen
If your light is too bright ( or just the pixels in general ) it will be impossible to anti-alias. For example if you had a white edge at value of 1.0 on a black background, Antialiasing can smooth out the jaggedness by making the pixels grey ( 0.5 ) at the border between them ; a mix of white and black. That's how AA works. But now if your pixel value is 10.0, and you mix that with black, you get 5.0 ; and on our monitors, anything above 1.0 just looks like 1.0. So it's much too bright for AA to make a visible improvement. You could dim the light, put a fresnel effect on it to dim it at the edges, or what I like best is to add a glow in the comp, which is what happens on camera with bright objects anyway.
hey, thanks for the great tut. can you help me hoe i can illuminate textured object. while maintaining that texture and control its glow. a perfect example would be a tv screen. how to make the screen looks like its glowing and emitting light and in the same time the picture/texture is still showing. thanks
Incredible tutorial, as always. Whenever I watch your tutorials I always end up learning not only what I came for, but so much more in addition. Thank you
Thanks.
this was so helpful I was working on making buildings have neon lights emit from some parts attached to them to get a cyberpunk feel thank you so much.
Glad I could help!
Awesome tutorial, thank you! Super easy to follow
Great tutorial! It helped me a lot with my own personal project thank you 🙏🏼
very useful and easy to follow thank you!
Glad to hear that.
thank you for this so much!
Gracias por compartir conocimiento, a partir de la versión Maya 2022, arnold nos ofrece el efecto Lens que tanto pedíamos. Ya que físicamente este no es un efecto creado por partículas de polvo, es un efecto que se da desde la óptica. De todas maneras lo resolviste en buena forma con lo que arnold hasta la fecha nos ofrecía. Yo lo hacia en ps para no gastar muchos recursos.
Voy a hacer más videos sobre efectos de lentes en un futuro cercano, gracias por ver mis videos.
Great tutorial sir it's very much helpful hi myself Rony an VFX 3DCG student from Arena Animation kolkata india
You saved me bro... THANKS 🔥
Very useful, thank you very much!
Happy to help.
I cant get the reflection to show up on the plane and can't get the glow effect to happen
Using mesh lights and atmosphere is great
No it's not . It should have been a glow option
How do you turn off the light reflectivity, the light reflection is acting like a small light source
Thnq this was very helpful to me
I just cannot get any glow or reflection to happen. I got my lightsaber blocked out. I even have it mesh light. I put a black plane underneath to show the reflection. But I'm struggling making this happen
Great One....
Thanks
what can i do to reduce noise? (I did increase diffuse in Arnold settings, it is still showing noise)
when i use mesh light on a object it changes it into like hard mode( when u press 1) how do i solve that ?
Hey, thanks for the tutorial, but my mesh light looks very Jagged, how can i smooth the mesh light when it's visible like the sword you've rendered?
Im having this same exact problem
Maybe toggling Normalize in the Mesh Light attributes might help you.
please send me a photo of it with all the settings of mesh light on instagram.
If your light is too bright ( or just the pixels in general ) it will be impossible to anti-alias. For example if you had a white edge at value of 1.0 on a black background, Antialiasing can smooth out the jaggedness by making the pixels grey ( 0.5 ) at the border between them ; a mix of white and black. That's how AA works.
But now if your pixel value is 10.0, and you mix that with black, you get 5.0 ; and on our monitors, anything above 1.0 just looks like 1.0. So it's much too bright for AA to make a visible improvement.
You could dim the light, put a fresnel effect on it to dim it at the edges, or what I like best is to add a glow in the comp, which is what happens on camera with bright objects anyway.
hey, thanks for the great tut. can you help me hoe i can illuminate textured object. while maintaining that texture and control its glow.
a perfect example would be a tv screen. how to make the screen looks like its glowing and emitting light and in the same time the picture/texture is still showing.
thanks
Sure I'll make a tutorial on that.
@@reimaginefx Awesome. Can't wait
@@yosofya Hey, I've made a tutorial on your request of texture emission make sure to check that out.
Reimagine Fx much appreciate man thanks a looooot. I will look for it now. If you help me with the link i will be grateful. Thanks again
we cannot dublicate mesh lights, can we?
Thanks a lot men explanation is fucking extraordinary keep up
I tried and my object turned grey. nothing else happens.
Increase the intensity or exposure of the mesh light.
the only problem that i have when i try to do this lights , is the noise part in my models, how can i get rid of the noises??
m 6 months late, but gonna say the answer is increasing volume samples
hey did you skydome for light?
Yes i did.
YOU SAVED MY FUKIN ASS BRO
Hi ❤⚘⚘👍👍