"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.
really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info
Can someone explain how he's managing to get the poly shape vertices to snap to the grid? Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
@Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.
What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.
after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
Why did probuilder pins the first UV channel for texture, this must be the lightmap channel instead. I'm using 3D soft for modeling because of this, just can't bake the lights for probuilder meshes :( Not able to change it between UV0 and UV1, probuilder blocks it, UV1, UV2 and others is for reading only... Just great! :O
Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing
Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done. You will need to bake the light if you want to see the results
Just *enable* progrids in the panel on the upper left corner of the scene and sorry for the late reply! Don't lose motivation on game development, *SORRY!* again for the very Late reply.
i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that Anyone who knows what might happened?
Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
Right Click on the probuilder window, change it to Text mode. Under "vertex colors" in the probuilder tab, click the plus button next to it. Change the editor from "Painter" to "Palette". Make sure the object you want to color is selected and pick the color.
for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in
I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.
The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.
3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce.. Really good maps, I should re visit and study it because there were some good maps
@@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video
'One word of warning: don't worry too much about lighting, you'll waste days'
Are you spying on me?
"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
Aren't you rendering unnecessary vertices at that point? Deleting the point light was a better option imo
this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.
For someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial
Thanks so much! Literally one of the only interior game map tutorials I could find!
really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info
me: wondered where Dani got his ideas for Karlson maps.
this video: yes.
Can someone explain how he's managing to get the poly shape vertices to snap to the grid?
Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
I would love to know how to make the level so pretty with the lightnings at the end...
good video, clear demonstration that can be done with this tool
@Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.
@@flethacker Genius! Thanks for the tip.
can you share the interior level plan, please?
I hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.
Amazing demo and features of Probuilder. I am glad it is part of Unity now :)
@Gabriel: Just finished your house walkthrough, starting this one. Thanks again so much for these!
My objects return to it's original build when I try flipping the normals back and fourth.
I gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.
What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.
That is ProGrid, another add-on in the asset store, it's free, just download and import it, then find it in Tools>ProGrid
Am I the only one who is not able to do the streaching the texture.. fill mode to stretch.. also tried to create my own image.. can anyone help..3:09
after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
Woah, Probuilder has come far tho. Haven't used it for years and used SabreCSG instead.
May be worth the shot when I get back to FPS projects one day.
this needs a cut feature. so we can "draw" a cut from one edge to another
How does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.
Thank you for this beautiful tutorial
Why did probuilder pins the first UV channel for texture, this must be the lightmap channel instead. I'm using 3D soft for modeling because of this, just can't bake the lights for probuilder meshes :( Not able to change it between UV0 and UV1, probuilder blocks it, UV1, UV2 and others is for reading only... Just great! :O
Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing
why arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder
Where can I find a glowing material, like the one you used for your light fixture?
Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done.
You will need to bake the light if you want to see the results
If anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.
How to enable vertex snapping in polyshape editing mode to progrids?
Just *enable* progrids in the panel on the upper left corner of the scene
and sorry for the late reply!
Don't lose motivation on game development,
*SORRY!* again for the very Late reply.
@Riczuu What, progrids?
if you don't have progrids just download it from the asset store.
its very small in size
just 1 or 2 megabyte
i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that
Anyone who knows what might happened?
Nice Video, good explanation. Thanks!
very nice build
great video, how would i do my edits and not see thru the walls?
Can you make a full game in probuilder or do you need to export modify and reimport?
Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
Something to do with unlit texture perhaps?
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
when i rotate the light mesh, it travels a great distance in the world. how do i set an anchor point on it?
also when u made that light, you were able to put lines on it to angle different parts individually. how did u do that?
Great video, thank you
When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
Did remember to reverse transforms? Or is your controller ignoring flat colliders?
When I set my cube's position to 0-0-0, my cube is below the grid, and can't align grid to my cube.
Same is happening for me now
I fixed mine, I don't know how, just opened a new project, create the cube from probuilder and its done.
Amazing!!
when i try to paint, it doesnt paint.
Right Click on the probuilder window, change it to Text mode.
Under "vertex colors" in the probuilder tab, click the plus button next to it.
Change the editor from "Painter" to "Palette".
Make sure the object you want to color is selected and pick the color.
Or alt Click on the Vertex Colors icon to open Vertex Icon option windows
for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in
Could not strech the texture o the map, the option is not showing for me in the UV Editor. :(
used regular plane, lost 45 minutes trying to use this uv editor, did not work!
thanks for making this tool very useful ;d
Are those squares in the texture 1 unit meters?
are you going to post this work for free in the asset store .. or here somewhere for us to use it?
What kinda lights are those? Area light? Or illumin shaders?
I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.
I think it has to do with you Unity version. What version do you have? I have 2017.1.1f1 and I have words too
My version is the most recent: 2017.3.1f1.
Then I don't know. Maybe Unity Pro? That's the only other difference I can see between our projects and theirs.
The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.
OK, I found it. Edit -> Preferences -> ProBuilder -> Toolbar Settings, and tick "Use Icon GUI".
how come yours has 37 tools and mine only has 19?
Problems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP
3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce..
Really good maps, I should re visit and study it because there were some good maps
whats the difference between N-gon and polygon?
Thanks, great video 👌
프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간단하게 맵을 구성할 수 있을 줄은 몰랐음ㅎㄷㄷ
It's was its entire puprose
There is a problem. when I zoom or go into the room its walls disappear. Can someone help me with this, please?
Did you flip normals? 8:10
14:43 how to ? Please help :c
Amazing thank you keep it up so useful
how do you add an exit to the building
so practically you can build anything with this tool, except human models..?
yeah basically
Anyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.
edges = lines
vertices/vertex = nodes/points where the edges/lines meet
Wow this was awesome :3
How did u import psd file in unity. I tried all ways but did not work, will you please help me?
He just convert the file in another format I suppose.
@@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video
He told it. He made it on photoshop with basic tools... Then you just have to export it in any format except a photoshop format of course.
@@krauhmathlas1869 I know that but I want to import this level in unity/unreal. It would be greatful if u tell me how to import it in unity/unreal
Please reply
hi i don't have tools in my unity can you help me?
That map looks like one from splitgate
I don't even know how to launch pro builder....
Very good!
very awesome
this was so usefull thank you
how did u create the interior level plan...pls reply
He drew it in Photoshop.
open photoshop make it around 15x15 pixels draw it with pencil tool export it with the second filter from bottom with 1500x1500 pixels and youre done
Awesome
34:00
This is insane
We cant make high poly models with this!
Can you please do a give away of top 5 assets please! 😥
Probuilder, Cinemachine, 2d Gamekit, Tilemaps, Book of the Dead, there ya go, enjoy.
This is a really messy workflow that teaches some bad habits I think.
We'll have time to fix them after we start learning.