ProBuilder for grey-boxing in Unity | Tutorial
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- เผยแพร่เมื่อ 29 มิ.ย. 2024
- In this video, you’ll learn how using Unity ProBuilder to grey-box a game can accelerate collaboration within your team and lead to a faster development of a first playable game. We will be prototyping a multiplayer battle arena style level in this video.
Learn more in our Introduction to Game Level Design e-book: on.unity.com/3Mwt3JC
Timestamps:
0:00 Intro
0:18 Level Design and Layout Packages
01:04 Grey-boxing
02:15 Set up an install ProBuilder
03:20 Set up a floor plan
04:40 Using ProBuilder
12:43 Mirroring the Layout
13:37 Testing game mechanics
14:50 AI Navigation
16:45 Baking a lightmap
#gamedev #unity3d #unity #unitygameengine - เกม
Really needed this type of step by step tutuorial for ProBuilder. Keep them coming 👍
Your next tutorial should be DOTS, more specifically, ECS. You guys haven't really done an official tutorial since it came out in production.
Making tutorials for your engine on youtube is actually a great idea. Keep them coming Unity!
Thanks! I love using ProBuilder for level design. Will wait for your upcoming video, while reading new e-book! 🙂
Thanks. Can't wait to watch your upcoming video tutorial, continue creating more video tutorials!
Thank you for the Tutorial.
Please keep them coming 💯👌🏻
Amazing!
Pretty Cool
The intro tangent videos could have matched the written material. But overall, keeping the scope within the scale where unity shines is a good move, if this is is going to be a oro builder complete process, I think it might help many newcomers in their prototyping stages. Plus it's nice to have a refresher every couple of years.
More of this tutorials please!
Very Informative, great vid.
This video is actually gold!
Where did you get the materials?
the floor plan materials?
i would listen to any podcast this narrator make
pretty helpful 👍
Super interesting ! Thanks ! Is there something similar with the 2D Tilemap editor ?
Freya Holmér: Not on my watch 😎
Is he going to release another asset for $100 and then whine about not wanting to give support?
@@MrMrn87support is another process in and of itself, so I wouldn't be surprised if, as a solo developer, she would be against it. Hire help where you can afford it folks, absolutely nothing wrong with it.
@@TXanders Sure I get that, nobody likes support. But if you ask premium you are obligated to do so in my opinion. Even the most used plugins nearly cost half, and give excellent support. It's a business, people expect it from other software developers (outside of gaming) as well.
I don’t like the "Thanks for your money, don’t bother me again" attitude.
Hi. Is there any way to assign custom shortcuts on such tools of Probuilder as New Shape, New Polyshape etc ?
Would it be possible to share a link to the layout images so that we can follow along?
👌
Nice Video
Do make more Videos
Im experiencing bumpiness everytime my players pass from a floor tile to another one. I know a solution may be just applying a giant collider to the entire floor but I dont know why he doesn't need to do it on the video
Is this a Pete Jakson?
Is there a difference between white boxing and grey boxing or it was just another name? Tnx for the video btw, great accent.
Different industries and companies do set it up differently sometimes combing the two stages. Typically Whiteboxing is the first part of the video with barebones structure, grey boxing final have with colour lighting base, AI and identifiers. But you can ommit white and consider the whole process greyboxing, there is also a step within greyboxing where texturing placeholders are used, Devs often do this with temporary characters they might buy from the asset store too.
Thank you@@TXanders
how did you bake the lights into one light map i am always getting like 15 or more
Depends on the resolution of the light map per game object and the resolution of the lightmap itself, the light maps splits are automatic so you would just have to balance the light map size and the objects light map size ( mesh Renderer) accordingly. By default objects scale are 1:1 so if you try to fit a 50m object @50m on a 1k lightmap you won't have much room for anything else, so another will be created.
Hmmmmm great explanation, since i created a whole level with probuilder(just a bunch of cubes), even the environment i did using probuilder with giant cubes so based on your response i think that the environments big cubes are the cause of multiple light maps @@TXanders
Umodeler is my go to. so much better.
Nice ❤
I forgot I had the notifications still active for this channel, from before you betrayed the whole industry remember?
Shadow fight😢
Unity Games 3D Model
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I told you unity is back
Unity has those functionalities since long though
Their Always Online requirement and proprietary data model to count the number of installs are back as well
i want better speaker. Like in 2019...
hidden observation: $0.25 for each gray-boxing created using unity.
First?
Narrator NEEDS a pop filter. I can hear every drop of saliva from his mouth.
makes for great ASMR though tbh.
Yummy. A pop filter works on plosives not mouth clicks. Instead the narrator just needed a drink. This sound is a good indication that he would have been really dehydrated at the time of recording
How to replace the blocks with the real assets, without being a dum dum?! He doesn't explain THAT! Unity's tutorials are none! It's just a lot of bla bla for beginners, to "undertsand" what it is, but not how it really works! Except the fact that 1000 things are still not documented well.
nothing new, so tipical for Unity
Yes, the Probuilder is from the last century and it should even be renewed. Unfortunately, they've shelved that agenda with all the worldbuilding tools that probably won't come for another 5 years. When the time comes, they will present it again and again at every keynote every year. As was the case with DOTS.