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One of the major PITA at the start is waiting for more money to come in. Just play in easy. Even in hard you will male lots of mony in the later game, but you add just waiting time in the first 20 years. This game is NOT about makeing a profit (which you will do anyway) but to optimize flow, grow and effectivity on the map. Or just nice trains, that's ok too. Play easy, doesnt change anything, but reduces waittime = more time to do things in stead of time where you do nothing.
I always start with ships. Very little maintenance but high startup, so good for that starting loan. They can carry just about everything, so routes are simple to keep em loaded the whole time. And I love maps with rivers that span the entire map, so you can get some big payouts. Trains get better later, but in the beginning, ships are just as fast, but cheaper. I do like your idea about putting bus routes in all the bigger cities as that encourages growth earlier, so I'll have to do that earlier.
I use something like a money-line first. It is often somewhat tricky to find (some restarts might be required). Basically you look for an wood or oil or coal/iron consuming industry (with the last one it might also be used with stone in the mix, but stone has a severe production limit in comparison to coal or iron), where the appropriate resource is close by. Then look for a second of those combinations using the same type of carriage (for trains) somewhere on the map, but not necessarely on the other edge. Build extreme long rail stations so that both industries are connected and then ship the raw materials from mine A to factory B and mine B to factory A. The trains run never empty and you can make them like 25 wagons long over time with 3 or 4 engines. Then add a second line of rail, signals and run multiple trains until the goods transported per year get close to 400. It takes some time, but soon every train nets millions per run and you can utilize these lines until your standard setup generates profit and you need the products to grow cities. ALso this way the achievement to never take out an additional loan, and playing on very hard, is quite easy to achive.
The truck line needs a shortcut to be effective. Thanks for showing how to do the alternate platform! Nothing in game says how to do that. I also appreciate the tip about putting a bus in the biggest 50% of cities right away and making sure it connects the zones. I had just been guessing and making loops only in cities where a single station doesn't cover the entire city.
0:57 I agree. This made me laugh. I was playing yesterday and on a large map in 1850 it would take around 12 years in normal speed to go from one side to the other. I thought the same thing, 1/4 should be the default
If a train is going clear across the map I would recommend having it stop to collect something and drop it off at other places on the map so it can make money on its way to the other side of the map
Just use hubs, there isnt a crazy need to be stopping cross country / crossmap cargo services just let them get to destination fast and have a shunter pick up the slack
The way from your Food factory to the coalpit is much longer witout load than the way from fhe food factory to the farm. The route could be much more efficient. got food back to the farm and from there into a town next to the farm. If possible, always start with a train that transports construction materials. So you get stone from the quarry, take it to the building materials factory and then bring it to the city.
Video is well made, however optimal cargo pattern is different. Lets use Oil as ideal cargo and your map. Then make one line from Oil well to Refinery AND back. This means we deliver both ways. Then make another line from Oil Well to Fuel refinery AND back. Which means we deliver both ways again ! Then make thirth line from Oil well to the city delivering fuel. This route deliver only half way, but it doesnt matter it is profitable anyway. Important is, You print money on the first two lines. On top you have just creaated a oil product cargo hub by the oil well, whiich is lovely.
@@Hushey No, it works in any terrains on any distance. In case some arm of a system is too short (AND too steep) it can be changed from train to road cargo. Important is the pattern.
The cargo truck line feels actually worse than just 2 lines which go empty back. Don't want to be rude, but the trucks are actually more than 50% empty in their runs, because its basically 2 solo lines with a connector, which forfills no purpose other than having 1 line instead of 2. Of course you're right, empty rides are dead rides, but in this scenario, you're not helping by connecting them, the industries are not good positioned for this. If the steel and the coal industry would be the other way around, then it would actually be better to connect them (if you build a direct connection from the coal to the loaf at least). Still like the idea of the bus lines😊
well same would be for the train line then. because one part he is full the next he is only half full and then he is empty. which is pretty inefficient imo
What do you do about the items made, like when you bring grain to the food processing plant, where does that go? Do I make a new line and bring it into town, let it sit, not worry about it, or other things along those lines. I'm lost.
Love the vid. I watched some old letsplay series and they said that if the end stop is not a city the whole line wont make any money. I say this beacause at the start the line didnt have a city as the end destination. Is that still true or did it change.
What's your biggest railway station? Mine is of 28 platforms. Serving Eastern Division and Western Division. For each division, 14 platforms (8 suburban + 6 HSR).
The travel time of your horse carriages from food plant to coal mine without a road to connect the two is the exact same as it would have been to go back to the farm. So to avoid an empty travel back to the farm you added an empty travel to a coal mine. How did you not notice? Also, there is no reason to abstain from terminus stations as opposed to through stations. You claim "because you can add more tracks". Well, you can add more tracks to terminus stations, too, lol. What kind of station you use depends on the cardinal direction of the connected stations. If they're aligned the way your crude/oil/fuel industries, it's definitely worth using terminus stations. Now you could have made an argument that in the future you might want to distribute that fuel to cities to the left/bottom of that location so having a through exit to the southwest would be useful later on.
rush to the 10K ! do you know a good map with flat terrarin basically flat ground but more and more basically there is a layer of flat ground then 10 meters above for example there is another layer of flat ground... because I am looking for a map like that to start a new great game
i alr watched this vid but we can't made the terrain i want with terrain generator i can't send screenshot here but i have discord can show you what style of map i want@@Hushey
Your brilliant tip on cargo is useless. If you would only go between farm and food processing, half the way the cart would be empty, so you now go from the food processing plant to the coal mine, empty, then with coal to the steel plant, that actually can´t use the coal without iron, and then from the steel plant to the farm, empty. What you accomplished is to have split up the route in 4 quarters, of which 2 are travelled empty, which is in no way better than going 1/2 empty, it´s just the same. And one quarter is now transporting a product that will stop being produced and transported when the steel plant has full stock of it, as it cannot produce anything out of coal alone, You also don´t put the truck stations as close as possible to the plant but as far as possible, while the plant is still highlighted. That way your trucks will have to move a shorter way, which will save you time, and allows you to do more trips, which means more profit.
@@Hushey That doesn´t matter, you dont get more distance, as the plant ans the farm are still exactly as far away as they were before, only because you drive a detour, it doesn´t make you more money. And of your longer tour, still 50% is empty, just as it was with the first tour with only farm to food plant. If you meant the placement of the stations, it doesn´t matter where the station is, the profit is calculated by the distance between farm and food plant, not by the distance of the 2 stations from each other. Else, you would be able to build serpentines and get rich. But by driving less road distance to a station as far as possible from the plant in direction of the farm, you´ll save time, make more trips and earn more money.
Yeah, its a how to best results video not aesthetics. Recommend you watch one of my other videos about style instead of this one, as this is about functionality
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Thx
True optimum is carying grain oneway while also having a conmat plant and quarry the other way , so it goes stone one way and grain the other
Good strat! Usually use boxcars for grain so didnt cross my mind
One of the major PITA at the start is waiting for more money to come in. Just play in easy. Even in hard you will male lots of mony in the later game, but you add just waiting time in the first 20 years. This game is NOT about makeing a profit (which you will do anyway) but to optimize flow, grow and effectivity on the map. Or just nice trains, that's ok too.
Play easy, doesnt change anything, but reduces waittime = more time to do things in stead of time where you do nothing.
I always start with ships. Very little maintenance but high startup, so good for that starting loan. They can carry just about everything, so routes are simple to keep em loaded the whole time. And I love maps with rivers that span the entire map, so you can get some big payouts. Trains get better later, but in the beginning, ships are just as fast, but cheaper.
I do like your idea about putting bus routes in all the bigger cities as that encourages growth earlier, so I'll have to do that earlier.
perfect idea! Thanks for commenting matt
Eventually you should have enough money where you should not have to worry about spending money on less profitable lines
Definitely! I think this is about first starting out tho 😀
I use something like a money-line first. It is often somewhat tricky to find (some restarts might be required). Basically you look for an wood or oil or coal/iron consuming industry (with the last one it might also be used with stone in the mix, but stone has a severe production limit in comparison to coal or iron), where the appropriate resource is close by. Then look for a second of those combinations using the same type of carriage (for trains) somewhere on the map, but not necessarely on the other edge. Build extreme long rail stations so that both industries are connected and then ship the raw materials from mine A to factory B and mine B to factory A. The trains run never empty and you can make them like 25 wagons long over time with 3 or 4 engines. Then add a second line of rail, signals and run multiple trains until the goods transported per year get close to 400. It takes some time, but soon every train nets millions per run and you can utilize these lines until your standard setup generates profit and you need the products to grow cities. ALso this way the achievement to never take out an additional loan, and playing on very hard, is quite easy to achive.
The truck line needs a shortcut to be effective.
Thanks for showing how to do the alternate platform! Nothing in game says how to do that.
I also appreciate the tip about putting a bus in the biggest 50% of cities right away and making sure it connects the zones. I had just been guessing and making loops only in cities where a single station doesn't cover the entire city.
0:57 I agree. This made me laugh. I was playing yesterday and on a large map in 1850 it would take around 12 years in normal speed to go from one side to the other. I thought the same thing, 1/4 should be the default
Definitely! Thanks for commenting apemano
I always have it on 1/4 or1/2
@ellidominusser1138 Great idea
If a train is going clear across the map I would recommend having it stop to collect something and drop it off at other places on the map so it can make money on its way to the other side of the map
Just use hubs, there isnt a crazy need to be stopping cross country / crossmap cargo services just let them get to destination fast and have a shunter pick up the slack
The way from your Food factory to the coalpit is much longer witout load than the way from fhe food factory to the farm. The route could be much more efficient. got food back to the farm and from there into a town next to the farm. If possible, always start with a train that transports construction materials. So you get stone from the quarry, take it to the building materials factory and then bring it to the city.
Conmats require 2 trains types compared to the ones mentioned in the video only need one. Thanks for sharing your thoughts
Video is well made, however optimal cargo pattern is different. Lets use Oil as ideal cargo and your map. Then make one line from Oil well to Refinery AND back. This means we deliver both ways. Then make another line from Oil Well to Fuel refinery AND back. Which means we deliver both ways again ! Then make thirth line from Oil well to the city delivering fuel. This route deliver only half way, but it doesnt matter it is profitable anyway. Important is, You print money on the first two lines. On top you have just creaated a oil product cargo hub by the oil well, whiich is lovely.
This is true and will work but only on long flat distances 👍
@@Hushey No, it works in any terrains on any distance. In case some arm of a system is too short (AND too steep) it can be changed from train to road cargo. Important is the pattern.
@gg.youlubeatube6249 not in 1850s though, which is what the video is about. Did i fail to communicate this effectively?
@@Hushey Proposed pattern works anytime, anywhere. It do not involve your communication. End of story :-)
it dosent tho - the trains are too slow due to lack of power in 1850 to do hills
The cargo truck line feels actually worse than just 2 lines which go empty back.
Don't want to be rude, but the trucks are actually more than 50% empty in their runs, because its basically 2 solo lines with a connector, which forfills no purpose other than having 1 line instead of 2.
Of course you're right, empty rides are dead rides, but in this scenario, you're not helping by connecting them, the industries are not good positioned for this.
If the steel and the coal industry would be the other way around, then it would actually be better to connect them (if you build a direct connection from the coal to the loaf at least).
Still like the idea of the bus lines😊
well same would be for the train line then. because one part he is full the next he is only half full and then he is empty. which is pretty inefficient imo
On the contrary. I find trucks just as interesting to set up as trains.
This is amazing. Would love to see follow ups or possibly a playthrough in this vein, just shredding the game for profit (less mods the better).
Thank you rockstar!
I have almost all achievments in the game but i did absolute basics completely wrong , this video makes so much more sense then my playstyle xD
Hahah brilliant. Its not it HAS to be this way just recommendations
How come the date doesn't change while the game is running? Is that a mod?
I paused it. Turn on the games built in sandbox mode now it is esstential full of tools you need
7:48 "thats why ive got it on maximum speed with the developers settings" is that a sandbox mode setting?
No its debug mode in advanced options 👍
What i do at the start rey find wheat and procrssing plant and a city that takes bread or lumber sawmill and tools plant near a city that needs tools
i dont quite follow, if you want to post screenshots to the discord we can probably help with your issue
@@Hushey i don't even remember what I was saying
Lmao
What do you do about the items made, like when you bring grain to the food processing plant, where does that go? Do I make a new line and bring it into town, let it sit, not worry about it, or other things along those lines. I'm lost.
watch this video explaining cargo th-cam.com/video/hWscMMY20mg/w-d-xo.html
@@Hushey That clears things up nicely, thanks.
Love the vid. I watched some old letsplay series and they said that if the end stop is not a city the whole line wont make any money. I say this beacause at the start the line didnt have a city as the end destination. Is that still true or did it change.
What's your biggest railway station? Mine is of 28 platforms. Serving Eastern Division and Western Division. For each division, 14 platforms (8 suburban + 6 HSR).
That sounds like a lot of platforms for few lines, share this to the discord and lets see if we can make this more efficient!
thanks for the vids my dude
No worries friend
The travel time of your horse carriages from food plant to coal mine without a road to connect the two is the exact same as it would have been to go back to the farm. So to avoid an empty travel back to the farm you added an empty travel to a coal mine. How did you not notice? Also, there is no reason to abstain from terminus stations as opposed to through stations. You claim "because you can add more tracks". Well, you can add more tracks to terminus stations, too, lol. What kind of station you use depends on the cardinal direction of the connected stations. If they're aligned the way your crude/oil/fuel industries, it's definitely worth using terminus stations. Now you could have made an argument that in the future you might want to distribute that fuel to cities to the left/bottom of that location so having a through exit to the southwest would be useful later on.
terminus just do way less on numbers and are only really useful in cities on map borders
But why aren't you loading off the Bread or the Fuel to town?
Its just an example you can do 😀
10:00 how you do this a citty with everythig ?
Make drop off points for the goods the city wants then deliver
I really want a knew transport fever 2 series plz :)
hey hushey how do you make the speed of the game really fast is a mod?
Here check this video i made on it th-cam.com/users/shortstOqBIlKRmYY?si=tkhopLLwSHUdIMEJ
Boy... that went quickly :) Would have loved to know the $$$ figures for each line at the end though! Cheers mate.
ah drat! that would have been awesome I agree saspry! oh well, glad you liked the video
Yep
rush to the 10K ! do you know a good map with flat terrarin basically flat ground but more and more basically there is a layer of flat ground then 10 meters above for example there is another layer of flat ground... because I am looking for a map like that to start a new great game
Watch my map guide! th-cam.com/video/HmwaELBEfDM/w-d-xo.html
i alr watched this vid but we can't made the terrain i want with terrain generator i can't send screenshot here but i have discord can show you what style of map i want@@Hushey
@@famousreact yes ask the discord
@@Husheyis alex3dmod_eller but im in ur server
Here before is blows up
WHere's the link to the map generator vid?
Where was it missing from?
th-cam.com/video/HmwaELBEfDM/w-d-xo.html
Warn your viewers that you've come to the end of your video.
No! Because then youtube dosent promote it as people click off too early!! 😳
Your brilliant tip on cargo is useless. If you would only go between farm and food processing, half the way the cart would be empty, so you now go from the food processing plant to the coal mine, empty, then with coal to the steel plant, that actually can´t use the coal without iron, and then from the steel plant to the farm, empty. What you accomplished is to have split up the route in 4 quarters, of which 2 are travelled empty, which is in no way better than going 1/2 empty, it´s just the same. And one quarter is now transporting a product that will stop being produced and transported when the steel plant has full stock of it, as it cannot produce anything out of coal alone,
You also don´t put the truck stations as close as possible to the plant but as far as possible, while the plant is still highlighted. That way your trucks will have to move a shorter way, which will save you time, and allows you to do more trips, which means more profit.
No it dosent work like that. Tpf2 calculates profit on distance, it isnt a flat fee. Reduce the distance reduce the profits unfortunately.
@@Hushey That doesn´t matter, you dont get more distance, as the plant ans the farm are still exactly as far away as they were before, only because you drive a detour, it doesn´t make you more money. And of your longer tour, still 50% is empty, just as it was with the first tour with only farm to food plant.
If you meant the placement of the stations, it doesn´t matter where the station is, the profit is calculated by the distance between farm and food plant, not by the distance of the 2 stations from each other. Else, you would be able to build serpentines and get rich. But by driving less road distance to a station as far as possible from the plant in direction of the farm, you´ll save time, make more trips and earn more money.
@@Nyruamiwow. im new to this game and it feels so overwhelming. thanks for this tip
having 100 trucks on one line that clumped up really doesn't look cool at al..
Yeah, its a how to best results video not aesthetics. Recommend you watch one of my other videos about style instead of this one, as this is about functionality
i think the health dep. would not take kind of your transported grain mixed with coal..🤓👮🏾♂
Haha yes. I use a mod to put grain in box cars instead, this never made sense to me!
Ur making a video on a choo choo train video game. Youu dont need to be mr beast
youre wrong. My retention analytics do not lie.
@@Hushey ur right, i apologize, im not mad at you im mad at the machine, liked andt subscribed
😂 Mr Beast cheesy grin is horrible
Nice video hints/tip, but I think you need to slow down, you were chatting at 100mph 🫨
sorry!