So I did it. You can bridge from one island to the other. Then toss a warehouse and have cobalt and sulfur going directly into a warehouse and you will permanently have those materials in raw form. Just toss an upgraded version of the solar panel so it doesn't get washed away. Warehouse one I left the sulfur to fill it and it only filled half. So on the second island just make it raw cobalt and sulfur. Then you can make batteries for free essentially. Until you get the nuclear batteries. Ware house one is also good for setting up materials you need. Just set up a few warehouses so you get 2 materials per warehouse. So like iron plates and rods into one warehouse. Copper plates and copper wire in another. Silicon and silicon cement in another. Just set up 6 warehouses and get things like beams and gears into them. Oh and set up the large world transformer thing. You get trees and grass growing. I set up a few and my island has so many trees now. Also you can use your steam roller to make more land. As I was making my bridge I realized you can just make all the land you want. So if you wanted you could set up a new flat land mass between the two islands and set up your city there and everything will be nice and flat. Oh and just FYI the kitchen and beds are pointless. They do nothing. You can set up your desk and chair and sit in the chair but it also does nothing. Which is sad. But you can add a trash can and toss materials you don't need. You can also set up standing cabinets inside for extra storage but they unfortunately don't link to your materials. Which is stupid. That's why I am doing the warehouse with 2 of everything idea. I also went ahead and had two iron ore machines. One made plates and one made rods. That way you don't run into your issue where you have no rods because you need plates. You may want to try this as it makes it so you never run out of one or the other.
How to utilize the warehouse? Build more then one. You have 7 primary resources - irone plate and rods, copper plate and wire, concrete, silica and rubber. It takes a little bit of resources and space, but build 7 lv1 warehouses and belt one resource into each of them. It takes a little bit of time to set up, yes, but when it is done you have instant access to all initial resources all the time everywhere, and you do not need to carry any of them in your personal inventory
@@gamestechvideos The problem with having two resources in one warehouse, and belting them, is that you are usallu usign more than the other. So over time, the warhouse will slowly be depleted with the one you use the most, as the one you use the least will fill up the space of the resource you use the most. So equal input, but enequal output will make it unbalanced.
The warehouses seem to reserve a minimum of 3 slots for each conveyer input so you will always have at least 3 slots of each resource belted in, just don't hit sort while your in there. If you to completely fill a warehouse with one resource you will have to split the input across all 5 inputs. Also if you build 3 T2 warehouses the stack size for everything increases to 50 (+10 per warehouse, up to maximum of 50).
Top tip for belt and pipe laying, they depend on where they are laid. So if you want to stack, build a block, lock a belt in a straight line to it and after that remove the block. You'll have the belt float where you want it. Though there's a strange mechanic that within certain clearance crossing a belt will have you jump on top of it, even if you were to have proper clearance to get below. And having some warehouse 2s really increase your capacity for increasing max stacks. They are a b**** to build, but so worth the trouble.
For the stacking belts, try stacking the foundation up and using it as the ground. Then, have it connect directly to the input. See if that works. (Don't own the game, so I don't know if that will work) Once you place the belt down, you can delete the foundation.
Z1, I, personally, decided that I didn't like how the Conveyors looked when then crossed at the same height. So I did some minor experimentation and discovered that you can use small dirt piles to cause a Conveyor to bridge over the top of another Conveyor. I used a 3 dirt pieces to build a 2 wide, 2 high "pillar" and ran the Conveyor to the top of the pillar. I made a pile on each side of the Conveyor that I wanted to go over, ran the conveyor across the top, and then back down to ground height. I also decided that I didn't like the Dirt Pillar look (I suppose I could have used a foundation), so I then removed the 3 pieces of dirt. It worked well, and the Conveyor over the top stayed up after the dirt was removed...
The only thing I would like to see, if the developers can put a timer for the wave. Letting me know how much time I got until it comes. Insisted a guessing game of when it is coming.
The wave currently comes every two days. So if you pay attention to the day-night cycle, it's easy to predict. (Admittedly it's easy to stop paying attention to the day-night cycle because it's not important for anything else.) Hopefully in the full game it will be a bit more random, in which case a means to predict it would be nice.
I've found the container V1 with a splitter at the output end is better for resource management. since you really don't need bulk storage for every item with the amount of content available. also warehouses have no outputs and machines can't draw from them directly. so they didn't seem worth the effort to make a dozen or so of them with the amount of content available. since they are only good for when the player hand crafts or makes more buildings. (edit - ok the 7/28/24 update made warehouses more useful because they can now hold multiple item types more easily.)
Warehouses are for terminal storage, not for machine-to-machine connections; the items in them are globally available for building or manual crafting, so that you don't need to have the items in your personal inventory. Which is very handy for the enormous late-game structures that require more building materials than you can physically carry.
Putting in another bid for using actual splitters rather than the double containers; they are more predictable and have three outputs, so you can send some of the basic material to a separate storage if you want to maintain a stock of it.
Why dont you made an elevated platform for those assembly machines? With the same high at the containers, so the spagettification would be in air and you could have tunnel above to travel with the car. It would be useful later.
Aren't there raised platform pieces? Could you use those as standoffs for multi-level belting? Also, I feel like the answer to belt management in all of these games is a main bus, though that's probably a bit overkill here.
I wonder if you use like 2 blocks under the belt if it will go up and over. So it doesn’t look like it’s clipping into each other. 🤷♂️ just a thought.
Here's a question: do warehouses feed into assembly machines or only into manual stuff? Because if they do a warehouse for each component would avoid spaghettification big time. Heck, they could even have an assembly area in and of itself! Just spitballing here.
hi hi! Hey Z-man. I think 💭 all your fans would love it if you rec. a few minutes longer. i like the stuff you make, but dont like its always so fast over. 😮💨
Please please please stop using the storage containers as a splitter, a normal splitter would work so much better. Usually I don't say anything and let the person playing do their thing but this is driving me up the wall lol. It would increase productivity a thousand fold with that small change. Thanks for reading my Ted talk I'll see myself out now.
So I did it. You can bridge from one island to the other. Then toss a warehouse and have cobalt and sulfur going directly into a warehouse and you will permanently have those materials in raw form. Just toss an upgraded version of the solar panel so it doesn't get washed away.
Warehouse one I left the sulfur to fill it and it only filled half. So on the second island just make it raw cobalt and sulfur. Then you can make batteries for free essentially. Until you get the nuclear batteries.
Ware house one is also good for setting up materials you need. Just set up a few warehouses so you get 2 materials per warehouse. So like iron plates and rods into one warehouse. Copper plates and copper wire in another. Silicon and silicon cement in another. Just set up 6 warehouses and get things like beams and gears into them.
Oh and set up the large world transformer thing. You get trees and grass growing. I set up a few and my island has so many trees now. Also you can use your steam roller to make more land. As I was making my bridge I realized you can just make all the land you want. So if you wanted you could set up a new flat land mass between the two islands and set up your city there and everything will be nice and flat.
Oh and just FYI the kitchen and beds are pointless. They do nothing. You can set up your desk and chair and sit in the chair but it also does nothing. Which is sad. But you can add a trash can and toss materials you don't need. You can also set up standing cabinets inside for extra storage but they unfortunately don't link to your materials. Which is stupid. That's why I am doing the warehouse with 2 of everything idea.
I also went ahead and had two iron ore machines. One made plates and one made rods. That way you don't run into your issue where you have no rods because you need plates. You may want to try this as it makes it so you never run out of one or the other.
How to utilize the warehouse? Build more then one. You have 7 primary resources - irone plate and rods, copper plate and wire, concrete, silica and rubber. It takes a little bit of resources and space, but build 7 lv1 warehouses and belt one resource into each of them. It takes a little bit of time to set up, yes, but when it is done you have instant access to all initial resources all the time everywhere, and you do not need to carry any of them in your personal inventory
Or put a stack of 1 of each resource in a level2
@@gamestechvideos The problem with having two resources in one warehouse, and belting them, is that you are usallu usign more than the other. So over time, the warhouse will slowly be depleted with the one you use the most, as the one you use the least will fill up the space of the resource you use the most. So equal input, but enequal output will make it unbalanced.
The warehouses seem to reserve a minimum of 3 slots for each conveyer input so you will always have at least 3 slots of each resource belted in, just don't hit sort while your in there. If you to completely fill a warehouse with one resource you will have to split the input across all 5 inputs. Also if you build 3 T2 warehouses the stack size for everything increases to 50 (+10 per warehouse, up to maximum of 50).
You are one of my favorite TH-camrs because you listen to your community and the people are overall really nice
Love this series.
Building with the drone and F5 view is so much easier to see things and line them up.
Top tip for belt and pipe laying, they depend on where they are laid. So if you want to stack, build a block, lock a belt in a straight line to it and after that remove the block. You'll have the belt float where you want it. Though there's a strange mechanic that within certain clearance crossing a belt will have you jump on top of it, even if you were to have proper clearance to get below.
And having some warehouse 2s really increase your capacity for increasing max stacks. They are a b**** to build, but so worth the trouble.
For the stacking belts, try stacking the foundation up and using it as the ground. Then, have it connect directly to the input. See if that works. (Don't own the game, so I don't know if that will work)
Once you place the belt down, you can delete the foundation.
Im just waiting for him to realize there's an actual splitter and use those, and not the level 2 storage
u can use building blocks and stack them to put the belts on them to give u different height
The platforms also work for stacking the conveyors.
Z1, I, personally, decided that I didn't like how the Conveyors looked when then crossed at the same height. So I did some minor experimentation and discovered that you can use small dirt piles to cause a Conveyor to bridge over the top of another Conveyor. I used a 3 dirt pieces to build a 2 wide, 2 high "pillar" and ran the Conveyor to the top of the pillar. I made a pile on each side of the Conveyor that I wanted to go over, ran the conveyor across the top, and then back down to ground height. I also decided that I didn't like the Dirt Pillar look (I suppose I could have used a foundation), so I then removed the 3 pieces of dirt. It worked well, and the Conveyor over the top stayed up after the dirt was removed...
Try putting a platform over the belts then put a belt on that.
Leave place holders in slots so they only fill with that item. Like minecraft
I'm not sure why you wouldn't run a splitter and 2 containers so that each tier 1 craftable can fill up its own box
woot
The only thing I would like to see, if the developers can put a timer for the wave. Letting me know how much time I got until it comes. Insisted a guessing game of when it is coming.
The wave currently comes every two days. So if you pay attention to the day-night cycle, it's easy to predict. (Admittedly it's easy to stop paying attention to the day-night cycle because it's not important for anything else.) Hopefully in the full game it will be a bit more random, in which case a means to predict it would be nice.
I've found the container V1 with a splitter at the output end is better for resource management. since you really don't need bulk storage for every item with the amount of content available. also warehouses have no outputs and machines can't draw from them directly. so they didn't seem worth the effort to make a dozen or so of them with the amount of content available. since they are only good for when the player hand crafts or makes more buildings. (edit - ok the 7/28/24 update made warehouses more useful because they can now hold multiple item types more easily.)
Warehouses are for terminal storage, not for machine-to-machine connections; the items in them are globally available for building or manual crafting, so that you don't need to have the items in your personal inventory. Which is very handy for the enormous late-game structures that require more building materials than you can physically carry.
Putting in another bid for using actual splitters rather than the double containers; they are more predictable and have three outputs, so you can send some of the basic material to a separate storage if you want to maintain a stock of it.
ok the 7/28/24 update made warehouses more useful because they can now hold multiple item types more easily.
How about a manmade wharf to have pumps closer to the base?
Don’t mind me, I’m just here for the Stuff! 😊
Please just use the conveyer splitter
you need a second iron node to run both rods and plates i ran in to that issue.
I know it's overkill but I plan to use warehouses to put everything I their own warehouse :-)
Hello! Don’t forget to stock rubber belts into a container for yourself in a derivate way. 😉
Why dont you made an elevated platform for those assembly machines? With the same high at the containers, so the spagettification would be in air and you could have tunnel above to travel with the car. It would be useful later.
Can you use concrete blocks or platforms to raise belts above others?
completed this and launched the rocked in less than 6 hours and then started a 2nd planet total pay time about 13 hours so far
Aren't there raised platform pieces? Could you use those as standoffs for multi-level belting?
Also, I feel like the answer to belt management in all of these games is a main bus, though that's probably a bit overkill here.
I wonder if you use like 2 blocks under the belt if it will go up and over. So it doesn’t look like it’s clipping into each other. 🤷♂️ just a thought.
Here's a question: do warehouses feed into assembly machines or only into manual stuff? Because if they do a warehouse for each component would avoid spaghettification big time. Heck, they could even have an assembly area in and of itself!
Just spitballing here.
Warehouses only feed what you do manually.
@@larsdahl5528 Oh well, it was just an idea. Pity.
the containers are no spliters
Z1 gaming why don't you a splitter that you already unlocked instead of using a container to split things unless you don't want to use a splitter
I suspect Z binged this one and had a lot of episodes lined up ahead of time. Possibly he's doing them 2-5 episode binges/
I’m new here, does he always make things more complicated than need be?
When will u play more alfot game
hi hi! Hey Z-man. I think 💭 all your fans would love it if you rec. a few minutes longer. i like the stuff you make, but dont like its always so fast over. 😮💨
Hey Z. If you haven’t found it yet press the v button.
I am like number 454
Are you going to play more fallout 76?
Please please please stop using the storage containers as a splitter, a normal splitter would work so much better. Usually I don't say anything and let the person playing do their thing but this is driving me up the wall lol. It would increase productivity a thousand fold with that small change. Thanks for reading my Ted talk I'll see myself out now.
nobody has commented on this for one month, i will change that.