My first ever SNK game. As a kid back in the day I LOVED this game, still do. The music, the presentation, the graphics, etc. FF 2/Special was amazing man. This is the game that made me fall in love with the company.
Yes, Fatal Fury introduced stage-related features in fg's like stage intros, stage variations and interactibles of different kinds (in Sf2 It was only plain breakable objects at the corners of the stage)
The first fg with "supers" and a meter (for supers among other functions) was AOF If im not mistaken. Shortly later FF also brought supers but with a different system and no meter yet. The FF series would gain a meter only 2 releases later (RB series).
Yes, the first Fatal Fury was the first fighting game with a two fighting lane system. That's a good way to avoid projectiles and add some more standard attacks!
Tbh most arent even difficult. They are just strange, and only if you look them from a SF bias viewpoint. It was SF that made super commands more natural for each char and similar to each other. I.e: 2x qc, [b]fbf, delta, 720... Few things in SF go beyond those commands. But many those early FF Dm commands are less complicated than the regular kinds of Dm commands in Kof for example. Also no charge char in early FFs have a command like the delta, and no grappler in early FFs have a command like a 720. So theres nothing particularly difficult about that, mostly. At least compared to the early SFs with supers. Again, it's just a kind of strange feeling for being different from typical SF commands.
I wouldn't really say secret either; by arcade flyer, home console port manuals, or cabinet art, it would show each character and there respective command inputs. I'd say secret would be more like selecting Akuma in Super Street Fighter 2 turbo.
Yea I hate how a lot of fighting games nowadays have generalized inputs for supers(usually double quarter circle forward plus punch or kick). I’ve always liked characters having their own unique inputs. I’m glad most SNK games kept that
Fatal Fury Special would be considerated like the origin of King of Fighters, cause its was the first time a fighter from another fighting game made a apearance here, namely Ryo Sakazaki. After that...King of Fighters 94 was born.
It was the first crossover. Shortly later Capcom was going to put Akuma in X-Men COTA. Which worked similarly to Snk, anticipating a future big crossover project: putting together the Marvel and Capcom worlds.
@@IrishKyokushin Only in FFS out of the 2d games, and then FFWA. Regardless, Ryo could - or should - be in the possible future FF reboot. No more "functions" like Marco, even though he is cool. He has a purpose in Motw just because of the story theme, but that has no place in the context of a normal FF, i.e that isnt intentionally keeping away the veterans. Even better if the devs appeal to the "lore accuracy" and, instead of a KOF/AOF copy paste, bring a mature Ryo along the lines of NGBC and FFWA.
A little off subject but the noise Cheng makes when you KO him is my favorite in all fighting games. It's like he starts going into one death yell then interrupts it with another more exaggerated one.
The first FF to have supers was still earlier than the first SF to have supers, so without having any single reference content from Capcom to help, the devs made a good job definitely. Since the first games the devs showed a much superior creativity than the SF devs. I see that the best minds of Capcom (in terms of fg's) were definitely busy with Marvel and DS rather than SF. Many early FF supers (and also early AOF, early SS and early Kof supers) are not just a plain multihit enhanced version of your special (Shinkuu Hadouken) or a "multiplied" version of your special (Shoryureppa and lots of other SF supers). SF only started using more creative supers for more chars in SF3. In the same level of the supers seen in Marvel, DS, and the Snk fg's.
0:04 Superpowers to Terry Bogard. 0:25 Superpowers to Andy Bogard. 0:47 Superpowers to Joe Higashi. 1:09 Superpowers to Big Bear. 1:30 Superpowers to Jubei Yamada. 1:52 Superpowers to Cheng Sinzan. 2:14 Superpowers to Kim Kaphwan. 2:37 Superpowers to Mai Shiranui. 2:58 Superpowers to Duck King. 3:22 Superpowers to Tung Fu Rue. 3:49 Superpowers to Billy Kane. 4:10 Superpowers to Axel Hawk. 4:32 Superpowers to Laurence Blood. 4:53 Superpowers to Geese Howard. 5:20 Superpowers to Wolfgang Krauser. 5:45 Superpowers to Ryo Sakazaki.
3:02 So this is where Lucky Chloe's Rage Art comes from! Between this and the Fatal Fury Special version of Geese's theme being used... I think Harada played Fatal Fury Special a lot during Tekken 7's development :P
In the background you can see Hanzo from world heroes at 2:37 and when I was a kid playing this in the arcades I thought that was like the coolest hidden secret in the world. And only like me and four other kids at my elementary school even knew what the hell I was talking about. cuz everyone else didn't know these games they just knew about Street fighter
fatal fury special characters: terry joe andy kim mai big bear duck king tung fu rue cheng sinzan axel hawk jubei yamada billy kane laurence blood. hidden character: ryo. bosses: geese wolfgang krauser.
Suggestions: All supers in Darkstalkers 3. All supers and gems in MSH. All supers and assists in MvC1. All supers, items and K.o's in Pocket Fighter. All transformations of Demitri's Midnight Bliss in all games. Evolution of "super" screen effects in SF and crossovers: activation, execution and K.O. Evolution of win/lose, continue, and game over screens in SF series.
@@SilentKGaming I thought it was because even though I am sixteen and I never grew up with retro fighting games I played these before in the arcade near me
Suggestions: all supers and violent finishers of Last Blade 2. All supers, charging animations and special ko animations in Art of Fighting 2. All supers in Real Bout Fatal Fury Special. Evolution of violent finishers in Samurai Shodown series. All Ring Outs of stages in Real Bout Fatal Fury 1 (needs a lot of trying to be complete)
I love this fatal fury but my favorite always gonna be Fatal Fury 2 for sega megadrive, you have a better combo system and you can select more than 30 colors per character
Playback quality with 60fps will show projectiles, without 60fps it may disappear. Check this with the first move, Terry’s Power Geyser
Invincible Power Chinga!!!
Great catch
When Terry did Power Geyser, please show us the animation too. so it is not like Power Wave, normal skill atk.
Thanks👍👍
@@xboys10p Change your video quality to 720p or 1080p, didn't you understand what he said? Because you just have low ass reading comprehension?
Wubba wubba. I’m in the pink today, boy! - Terry Bogard
I never got what that meant
I bet he's in Blue Mary's pink
Sounds like some freak shit to me 🤣🤣🤣
@@Eastsid3 it means he's not in the stink.
No more, no more no wuaaa!!
"You were good. You fought well."
*2 seconds later*
"You're not fit to shine my shoes."
5:31 "You're good! You Fu** well!"
My first ever SNK game. As a kid back in the day I LOVED this game, still do. The music, the presentation, the graphics, etc. FF 2/Special was amazing man. This is the game that made me fall in love with the company.
When I got my Neo Geo, this was my first game that cost $200. It's still in my small collection, after over two decades. The game is brilliant.
"I'll chisel your gravestone! Sleep well!"
*orchestra kicks in*
"You were good. You fought well."
Isn't it funny that of all the characters in this universe, the only one who speaks fluent english is happened to be a german
@@JohnnyCaseyDuck King speaks fluent English in his ending
@@oragnutanggang3921
His ending in which game? I'd like to see for myself.
Snk was part of my childhood. So nostalgic
And They Have Also The Hardest Commands To Input
I’m sure Smash Bros Ultimate did your Nostalgia Right, cause Damn there’s a lot of Nostalgia that is in Terry Bogard’s DLC
Such gorgeous and detailed backgrounds, and day/night interchange made them look even more nuanced.
I remember when I first did the power geyser in the arcade. I felt so accomplished.
Kim Kaphwan has the most bad ass finishing move from Fatal Fury franchise.
In Real Bout Special, yes
I don't know, I think Jubei's is better.
@@yurionedge2199 King Duck is cool 😎👍 Man
@@chriswilkinson9400 Duck King*
Ryo Sakazaki's 10 hit desperation move looks also awesome...
Tung fu rue and geese ' scenarios intro are the best
And they can change colors according to the climate of the round.
Yes, Fatal Fury introduced stage-related features in fg's like stage intros, stage variations and interactibles of different kinds (in Sf2 It was only plain breakable objects at the corners of the stage)
If I remembered right, this is the first fighting game with 2 lanes and super move. The pioneer of its kind.
The first fg with "supers" and a meter (for supers among other functions) was AOF If im not mistaken. Shortly later FF also brought supers but with a different system and no meter yet. The FF series would gain a meter only 2 releases later (RB series).
@@carlosaugusto9821
Although they were created by the same people.
Yes, the first Fatal Fury was the first fighting game with a two fighting lane system. That's a good way to avoid projectiles and add some more standard attacks!
I like Duck King's Song, I put it in the King Of Fighters Stage in Smash Ultimate Xd
You should listen to his themes in Real Bout Fatal Fury and Real Bout Fatal Fury 2, they actually added lyrics to it and it's glorious.
Those times... When each character had its own inputs and they were secret and difficult to perform.
Tbh most arent even difficult. They are just strange, and only if you look them from a SF bias viewpoint. It was SF that made super commands more natural for each char and similar to each other. I.e: 2x qc, [b]fbf, delta, 720... Few things in SF go beyond those commands.
But many those early FF Dm commands are less complicated than the regular kinds of Dm commands in Kof for example. Also no charge char in early FFs have a command like the delta, and no grappler in early FFs have a command like a 720.
So theres nothing particularly difficult about that, mostly. At least compared to the early SFs with supers. Again, it's just a kind of strange feeling for being different from typical SF commands.
@@carlosaugusto9821 what was a delta super command?
I wouldn't really say secret either; by arcade flyer, home console port manuals, or cabinet art, it would show each character and there respective command inputs. I'd say secret would be more like selecting Akuma in Super Street Fighter 2 turbo.
@@thunderlightning1980 hold down back, and go: down forward down back up forward
Yea I hate how a lot of fighting games nowadays have generalized inputs for supers(usually double quarter circle forward plus punch or kick). I’ve always liked characters having their own unique inputs. I’m glad most SNK games kept that
Ive always loved Andy bogard's stage music, friggin awsome
Fatal Fury Special has some brilliant tracks to offer!
Wow... Terry & Jubei's backgrounds were very well drawn...
Every background has such many details and is drawn with love. That's real pixel artwork, it looks so good, even by today's standards!
Tung Fu Rue Kame Senninying (or Master Roshying) himself is one of my favorite fighting game moves of all time. Great video 👍
Fatal Fury Special would be considerated like the origin of King of Fighters, cause its was the first time a fighter from another fighting game made a apearance here, namely Ryo Sakazaki. After that...King of Fighters 94 was born.
It was the first crossover. Shortly later Capcom was going to put Akuma in X-Men COTA. Which worked similarly to Snk, anticipating a future big crossover project: putting together the Marvel and Capcom worlds.
Ryo was in a few Fatal Fury's iirc. I wouldnt be surprised if he's DLC for the rumored upcoming Fatal Fury game.
@@IrishKyokushin Only in FFS out of the 2d games, and then FFWA.
Regardless, Ryo could - or should - be in the possible future FF reboot. No more "functions" like Marco, even though he is cool. He has a purpose in Motw just because of the story theme, but that has no place in the context of a normal FF, i.e that isnt intentionally keeping away the veterans.
Even better if the devs appeal to the "lore accuracy" and, instead of a KOF/AOF copy paste, bring a mature Ryo along the lines of NGBC and FFWA.
Canonwise AoF 2 is the first KoF tournament...
Fighter’s History, which had Karnov as an unplayable boss, came out around the same time.
I've tried to remember this damn game for years, thank you!
Thanks for another dope video as always😁👍🏽👍🏽👍🏽🔥🔥🔥
Love your videos. So many memories!
0:21
"Wubba, wubba. I'm in the pink today, boy !"
That line will never gets old
Big bear always reminded me of Vader from the wwf back in the day so I was scared to fight against him as a kid lol.
It was a mind blow finding out Raiden and Big Bear are basically masked and unmasked Vader, because he became really popular in japanese wrestling
I when I think of Raiden, I think of NJPW, AJPW, and WCW Vader, the 1987-1994 version says his first WCW theme song.
Best graphic and audio in 16bit console ever.
I love how ryo just invades this game and beats the crap out of them
This was Ryo at peak mullet. Pretty hard to stop.
A little off subject but the noise Cheng makes when you KO him is my favorite in all fighting games. It's like he starts going into one death yell then interrupts it with another more exaggerated one.
My favorite is Guile's in the original World Warrior.
"Ooo (pause) oahh..."
@@vaiyt That was in Super Street Fighter II
That's Cool Wolfgang Krauser's stage theme is Dies Irae from Mozart's Requiem.
And in his Real Bout appearances, he switches to Lacrimosa
Its even cooler that he has an orchestra playing for him when he's battling.
Japan loves that song.
Also Krauser is German..
Guess we can all agree Krauser is really cool
Back then we call those death moves, they were so fucking hard to pull off but you feel worthy at the end
The first FF to have supers was still earlier than the first SF to have supers, so without having any single reference content from Capcom to help, the devs made a good job definitely.
Since the first games the devs showed a much superior creativity than the SF devs. I see that the best minds of Capcom (in terms of fg's) were definitely busy with Marvel and DS rather than SF. Many early FF supers (and also early AOF, early SS and early Kof supers) are not just a plain multihit enhanced version of your special (Shinkuu Hadouken) or a "multiplied" version of your special (Shoryureppa and lots of other SF supers).
SF only started using more creative supers for more chars in SF3. In the same level of the supers seen in Marvel, DS, and the Snk fg's.
0:04 Superpowers to Terry Bogard.
0:25 Superpowers to Andy Bogard.
0:47 Superpowers to Joe Higashi.
1:09 Superpowers to Big Bear.
1:30 Superpowers to Jubei Yamada.
1:52 Superpowers to Cheng Sinzan.
2:14 Superpowers to Kim Kaphwan.
2:37 Superpowers to Mai Shiranui.
2:58 Superpowers to Duck King.
3:22 Superpowers to Tung Fu Rue.
3:49 Superpowers to Billy Kane.
4:10 Superpowers to Axel Hawk.
4:32 Superpowers to Laurence Blood.
4:53 Superpowers to Geese Howard.
5:20 Superpowers to Wolfgang Krauser.
5:45 Superpowers to Ryo Sakazaki.
Back in the day, none of my friends could do Duck King's because it never occurred to us that the crazy motion was a grab move.
3:02 So this is where Lucky Chloe's Rage Art comes from!
Between this and the Fatal Fury Special version of Geese's theme being used... I think Harada played Fatal Fury Special a lot during Tekken 7's development :P
Big Bear Yoga Flame!.
I want whatever SNK was smoking when they come up with some of those inputs.
Sin duda uno de los mejores juegos de pelea de la consola o arcade de NEO GEO SNK.
In 2022, special is still my favourite Fatal Fury!
In the background you can see Hanzo from world heroes at 2:37 and when I was a kid playing this in the arcades I thought that was like the coolest hidden secret in the world. And only like me and four other kids at my elementary school even knew what the hell I was talking about. cuz everyone else didn't know these games they just knew about Street fighter
Is that who that is?
That’s not Hanzo from world heroes,this ninja’s design is totally different from Hanzo,I believe that might be Ninja Shiranui ,Mai’s original design
@@cristianrubiolo1072 I thought Hanzo was based off of the original design of her.
Soooooo I thought that's what it was. Like a little Easter egg
@@mascadadelpantion8018 ohhhh :O I didn’t knew that,well,I guess that would actually make sense ,since he actually looks like Mai’s original design
I felt the super commands showed up too fast here. Besides that detail, good job with the button layout.
2:55
"Nobody calls you that! instead, they Call you a B!tch!"
-Me
And that's why Andy is afraid of Mai.
I wish they would've brought back Big Bear instead of Raiden.
fatal fury special characters:
terry
joe
andy
kim
mai
big bear
duck king
tung fu rue
cheng sinzan
axel hawk
jubei yamada
billy kane
laurence blood.
hidden character:
ryo.
bosses:
geese
wolfgang krauser.
🥰terry🥰だよ~、かっこいいー!!!!!!🥰
Ahh, the memories...
Muy buen vídeo. Gracias.
A pain in the ass to pull the super moves.
Some moves are a little tricky to input on a normal controller but FFS is such a great game and my favourite of the Fatal Fury series!
Turns out saying "Wubba wubba, I'm in the pink today!" is the WRONG thing to say during passionate lovemaking. This motel got wifi at least tho.
one the best games
I love this graphics!!!
The graphics and music is awesome 👍👍👍😎🎶
Better than Street Fighter yes or no ?
I love this one, good times. No one play anymore....
No one play anymore? This game is so played on japan and fightcade today
I played with my younger brother in january haha.
very good
Hmmm. Not bad. One more time
on the house. *N O T !*
Axel: F*%" U up!!!
0:21 What does Terry mean???
I just had to replay from the start to confirm if I just saw an invisible Power Geyser 😄
This is my FFS Desperation Moves List:
TERRY: Power Geyser
ANDY: Chou Reppadan
JOE: Screw Upper
MAI: Chou Hissatsu Shinobi Bachi
BEAR: Fire Breath
CHENG: Bakuraihou
JUBEI: Dynamite Izuna Otoshi
KIM: Hou'ou Kyaku
TUNG: Senpuu Gohken
DUCK: Break Spiral
BILLY: Chou Kaen Senpuukon
AXEL: Axel Rush
LAWRENCE: Bloody Flash
GEESE: Raging Storm
KRAUSER: Kaiser Wave
RYO: Ryuuko Ranbu
SNK forever🤘🤘🤘
What did the 4 little ducks mean on Andy's stage?? Anything?
Some stages have easter eggs like that if you use certain characters and a match goes to final round, or stuff like that.
Duck King’s pets
Channel is Very good
🔥🔥🔥🔥❤️🔥🔥🔥🔥🔥 hot badass Pyro
3:51
Suggestions: All supers in Darkstalkers 3.
All supers and gems in MSH.
All supers and assists in MvC1.
All supers, items and K.o's in Pocket Fighter.
All transformations of Demitri's Midnight Bliss in all games.
Evolution of "super" screen effects in SF and crossovers: activation, execution and K.O.
Evolution of win/lose, continue, and game over screens in SF series.
Capcom fan i see...
Nice
My favorite super moves are Power Geyser, Kim Kaphwan's Phoenix Flattener and Ryo's Ryuko Ranbu.
I like to call 'em "Holding on by a thread moves".
Buen video👍
I like Terry Bogard's song
4:07 If this isn't the best insult, I don't know what is.
that was a blunt force impact of what Jubei did
4:52 that been used from the Tekken 7 theme right or was that there before. I only heard his theme on Tekken 7
This game came out in 1993
@@HashSlingingSlasher2032 I know I meant Geese Howards theme
Yes, Round 1 theme is taken from these early games and the Final Round is a remix
@@SilentKGaming I thought it was because even though I am sixteen and I never grew up with retro fighting games I played these before in the arcade near me
classic the best game figther.
Memories 😢
Suggestions: all supers and violent finishers of Last Blade 2.
All supers, charging animations and special ko animations in Art of Fighting 2.
All supers in Real Bout Fatal Fury Special.
Evolution of violent finishers in Samurai Shodown series.
All Ring Outs of stages in Real Bout Fatal Fury 1 (needs a lot of trying to be complete)
I love this fatal fury but my favorite always gonna be Fatal Fury 2 for sega megadrive, you have a better combo system and you can select more than 30 colors per character
体力が点滅する(ピンチ状態)だと逆転の一発が出せるようになる。これは餓狼シリーズの神の発明っす!!。このシステムはずっと続いてる訳だしね。そこに別のゲージが増えて、潜在能力見たいなやつも増えた。偉大な発明やったよ
Como joga com o RYU ?
Oi amigo você fez os golpes especiarias de meia vida dos lutadores!
Bem que poderia escrever os especiais aqui na minha pergunta ok ?
Como você fez o golpe especial de Axel Hawk ?
I swear Ryo could do the Hoah Sho Ko Ken (Shinku Hadouken) in Fatal Fury Special!
Yes, he can but it's nerfed here.
Show ❤️🇧🇷❤️
Is Cheng from Double Dragon?
When did SNK get the rights to George Foreman???
Capcom have rights to Mike Tyson so SNK got rights to George Foreman.
George Hawk or Axel Foreman
@@HashSlingingSlasher2032 fuxk them. They used in in street fighter and he didn't even know
@@TripleMugen4678 Axel George Foreman Hawk🤣
He is Butterbean actually!
Why does the third picture on the top in the thumbnail look like master roshi with green pants
Because that's the whole point. He is a reference to Master Roshi.
@@carlosaugusto9821 stfu
@@justsomesleapydudeonacouch4524 stfu
I see a LOT of high definition here
ART e fatal Fury numa atualização de hoje seriam os melhores kkkk😂
4:05 lol, Billy Kane
Laurence's Move is the longest shit ever.
Which pink hair man you can think be cool? Krauser of course.
Wuba wuba I'm in the pink today boy.
This is Ryo Sakazaki's version, normally Ryo Sakazaki's art of fighters character
what is Ryo doin here?
@@starbreaker6441 ah, I see. look like i have never gotten the "special edition" 😁
@@juned_syafitra
Ryo is only playable on versus mode.
4:45田村正和さん?
No se ve el power geyser
NO Cheng Sinzan, Big Bear, Axel Hawk, Laurence Blood on Fatal Fury Special Super Nintendo Euro.
They should also have added Robert Garcia as a secret playin' character too.
LAURENCE comand
34123616B+D Isn't it?
*FINISHING MOVES*
King of fighters characters super move evolution please
I believe he wont make anything about Kof supers for now because there is a new game soon [apparently] to come out. Only other Neogeo or Snk fg's.
ダック「オレが負ける? 無ぇし」
I always sucked so hard at that game...
I dont know why i lrefered some SNES versions of the songs
Parabens so jogos maneiro podia te esse jogos por ps2