HUGE Terrain Improvements in 9th Edition Warhammer 40k

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  • เผยแพร่เมื่อ 19 ต.ค. 2024
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ความคิดเห็น • 343

  • @RealJotaEme
    @RealJotaEme 4 ปีที่แล้ว +341

    "In 9th Edition terrain now has rules. First type of terrain is hills. Hills have no rules".
    Nice one, GW, nice one.

    • @glennb9129
      @glennb9129 4 ปีที่แล้ว +14

      Hehe. Too true. But the flip side: Hills don't have any automatically assigned rules. However, players can assign traits to them. The category is just a keyword container, basically. :) Perfect for when YOUR hills have cool things that need some clarification.

    • @sirbobulous
      @sirbobulous 4 ปีที่แล้ว +8

      It's not like historically anyone ever wanted to claim the high ground or anything.
      I'd probably use the trait that helps defenders when charged.

    • @airborngaming2250
      @airborngaming2250 4 ปีที่แล้ว +1

      That's on him not GW...

    • @twokings316
      @twokings316 4 ปีที่แล้ว +2

      Hills should allow 5 or 6 on overwatch if they charge.
      Dont fire until you see the whites of their eyes!

    • @Dee7nine
      @Dee7nine 4 ปีที่แล้ว +4

      @@twokings316 Then discuss with your opponent about adding the defenisible trait to the hill.

  • @BunnyWitch17
    @BunnyWitch17 4 ปีที่แล้ว +55

    9th Edition: Hills cannot be targeted.
    *Meanwhile in the 40k universe*
    Commissar: Tank Commander!
    Baneblade Commander: Yes Commissar!
    Commissar: See that hill.... I Don't want to see it anymore.
    Baneblade Commander: Yes Commissar right away!

  • @johnwycough1955
    @johnwycough1955 4 ปีที่แล้ว +121

    Matt always does a good job at this stuff.

    • @davidmacphee5449
      @davidmacphee5449 4 ปีที่แล้ว +3

      Yes, Matt's take on things and his explanation videos, are often well articulated and presented. The practical examples help to clear the new rules up and make it simple. Really this is just a lot of common sense being brought back in from various part iterations of 40k.

    • @hacknslash318
      @hacknslash318 4 ปีที่แล้ว +3

      He’s a nice guy too! Keep up the great work, Matt.

  • @artistpoet5253
    @artistpoet5253 4 ปีที่แล้ว +43

    Wow, that is a lot to sort out. I make terrain on commission and getting a handle on all this and what organizers/hobbyist are going to want will be a curve.

    • @combatwombat2134
      @combatwombat2134 4 ปีที่แล้ว +2

      But also a fresh batch of interested parties looking to adopt new terrain pieces to make use of the new rules, right? :)

    • @artistpoet5253
      @artistpoet5253 4 ปีที่แล้ว +4

      @@combatwombat2134 indeed :D

  • @MrNathuss
    @MrNathuss 4 ปีที่แล้ว +29

    "Then the Necrons would benefit from the Leadership bonus"
    **Laughs in 10 Leadership**

  • @mightymax1337
    @mightymax1337 3 ปีที่แล้ว +4

    This is by far the best terrain explanation video i've seen. I have read the terrain rules in the core book like 10 times and still had tons of questions in mind but this makes it all clear because it is shown with easy understandable examples right on the board. Thanks a lot!

  • @bradlothrop4076
    @bradlothrop4076 4 ปีที่แล้ว +32

    I have been playing 40k since 2nd edition. I like how the terrain rules are broken down a bit more, it is the combination of them that give the overall flavor of the terrain piece. I hope in the end it will reduce the amount of special rule creep prior editions tended to see. This is really nothing new looking back on prior editions like 3rd, but it is a cleaner organization I feel. It always comes down to the various rules in combination that make it good, the choices made are better than prior editions. Really looking forward to this. One of the better rule sets I have seen in decades and you cannot get together with people due to pandemic, I feel like I am being trolled by life right now. Well done and your positivism, organization and enthusiasm is much appreciated Matt!

  • @sirbobulous
    @sirbobulous 4 ปีที่แล้ว +8

    Hills: Defensible, Light Cover, Exposed Positions
    I.e.: go to ground behind them (if the hill is beig enough to be worth representing on the table it's got to be big enough for someone to lie down behind right?), holding the high ground against chargers gives you an advantage, Exposed Positions means you don't get that light cover bonus if you're standing on the top.

  • @scope40k
    @scope40k 4 ปีที่แล้ว +6

    I love your new series on 9th edition - they really help with understanding all new features and tricks.
    A few notes on this terrain video, that I found worth mentioning:
    1. Dense cover is nothing to do with getting benefits of cover, so all units are affected, and not just infantry / bikes / swarms - I think a lot people could miss this at the start.
    2. Dense cover is not working if the piece of terrain is less than 3" high (not sure about your ruin walls). Other traits still active for such terrain though.
    3. Heavy cover has contradictory rules in their main section against the ones next to the red squares - it is not clear which models lose benefit: either ones who made the charge move, or the ones who receive attacks from the charging models. I prefer the former variant (the one you mentioned), because it is quite illogical to provide additional bonuses for attacking models, especially in situations when you are using Aegis Defense Lines that you spent your roster points on.

  • @katatonos1
    @katatonos1 3 ปีที่แล้ว +1

    My wife, two of my kids, and I are all getting into 40k in the 9th. You all make the learning experience manageable, and I can't thank you enough!

    • @Colton_T
      @Colton_T 3 ปีที่แล้ว

      Same except me my brothers and my brothers friend are getting into 40k and my dad is getting back into 40k

  • @lewisluna8641
    @lewisluna8641 4 ปีที่แล้ว +2

    Miniwargaming the real OG of 40K coverage. This was a great video. I had written you guys off as other channels have been so on point but this video was exceptionally good quality thank you so much. I will def share this and keep an eye out for future MWG video uploads. Welcome back.

  • @JimSartor
    @JimSartor 4 ปีที่แล้ว +15

    Love the new rules explanations. Thanks guys!

  • @ShameyBaby
    @ShameyBaby 4 ปีที่แล้ว +5

    Great video Matt. Completely agree that some of the rules sound confusing on first read but once you’re actually playing with them in situ they make complete sense and are actually quite intuitive.

    • @liam9710
      @liam9710 4 ปีที่แล้ว +1

      Yeah, thats been my experience. Some of it seemed confusing on reading it, but about halfway through my first game I had a moment where I was like 'oh, this isn't actually complicated at all'.

  • @morith5108
    @morith5108 4 ปีที่แล้ว +5

    Great explanations of the rules and I love the fact they actually made terrain interesting again.

  • @softlightsymphonyband
    @softlightsymphonyband 4 ปีที่แล้ว +9

    When I played Dave last year he deployed almost his entire army on top of storage containers and such and claimed cover the entire game. Glad to see that that is going away...

  • @davidnicholls344
    @davidnicholls344 4 ปีที่แล้ว +7

    Finally, a clear and well explained video. Well done everyone ❤️

  • @8WE8
    @8WE8 3 ปีที่แล้ว

    This is hands down, the most well described rules video I have ever seen. Great work from MWG yet again. Keep up the good work!

  • @JosefSalyer
    @JosefSalyer 4 ปีที่แล้ว +1

    What a great, clear and concise explanation of the terrain rules! Thanks guys!

  • @EdGrzetich
    @EdGrzetich 4 ปีที่แล้ว +2

    Thank you, Matthew for the great and helpful overview of the new rules for terrain.

  • @TomsTabletopBunker
    @TomsTabletopBunker 4 ปีที่แล้ว +1

    Great video Matt terrain has always been an area my gaming group wanted tighter rules on and it looks like we finally have it.
    Keep up the great content 👍

  • @GumshoeClassic
    @GumshoeClassic 4 ปีที่แล้ว

    Tbh the most fun thing about terrain is asigning rules to your custom stuff. Especially when you're playing with friends and can even add some custom rules, we for example have some city-like terrain, including some very thing walls made out of sheets of metal with holes all over them. After some back and forth we decided to let heavy weapons shoot through them, since.... if a gun can heavily damage a tank it can bust through that scrap with ease.

  • @tims8326
    @tims8326 4 ปีที่แล้ว

    You are by far the best at explaining and demonstrating rules. As someone who's difficulty is retaining and applying these (I really liked the more tactical focussed tutorials you did for 8th), I'd like it very much if you did explanation focussed battle reports, using exclusively commentary instead of player chit chat. Maybe you could do this as a 'version B' of some or all battle reports. I hear so much about the brilliant use of positioning or whatever when certain tournament games are played, but I can never 'see it'. An after the event commentary could both focus on the application of certain rules and the neat, or even brilliant, way that movement, strategy or whatever things are applied....... Dave moves his chaos cultists here, now you might think that moving them there would be the better move, threatening both unit A and B, but the move he actually makes does xxxxxx

  • @longmeaderulez
    @longmeaderulez 4 ปีที่แล้ว +2

    This is how Malifaux does terrain and it is SO EASY. Just a list of keywords and at the beginning of every game you run through every piece of terrain on the battlefield and agree on the keywords with your opponent.

    • @Brazouck
      @Brazouck 4 ปีที่แล้ว

      yes malifaux is an example of well written rules

  • @Gnarlf
    @Gnarlf 4 ปีที่แล้ว +11

    Well you could give your special hill-obstacle the "scalable" trait, so that infantry/swarms/beasts could go up there from every side.
    However it is perfectly logical to not do that. It just depends on your vision what type of rock this is.
    I realy like these new rules. They make terrain more complex and important part of the battle.

    • @yugioh1870
      @yugioh1870 4 ปีที่แล้ว

      Actually all terrain has what you described. How Scalable actually works is it restricts it to specific kinds of models that can do that

  • @mohdazlanawang7540
    @mohdazlanawang7540 4 ปีที่แล้ว

    this will be the main thing that will be in frequent discussions and will surely come up time and time again during our games on the tabletop

  • @deang8017
    @deang8017 4 ปีที่แล้ว

    Thanks for doing this video. I've played a few games of 9th and terrain is definitely the source of much disagreement and consternation. We need community leaders like you to help create established norms for terrain that everyone can agree on.

  • @radoslawkabacinski
    @radoslawkabacinski 4 ปีที่แล้ว

    Great job. I am very excited on the new terrain rules despite I play a shooting army. The changes make missions less repeatable if you only reset the terrain. The best part was the last one - I deeply appreciate the summary of your discussion on every unobvious case.

  • @symmetricalfish
    @symmetricalfish 4 ปีที่แล้ว

    Thanks Matt, so clear and concise and no rambling! I think I'm going to have to make studying these videos into my day job 😅

  • @Flin2099
    @Flin2099 4 ปีที่แล้ว

    Thank you for doing these videos. Its much easier to learn the rules with someone explaining them in a clear concise manner : )

  • @knoxminis1211
    @knoxminis1211 4 ปีที่แล้ว

    You guys are doing a bang-up job as you return from the Covid hiatus. Looking forward to seeing more!

  • @CesarIsaacPerez
    @CesarIsaacPerez 4 ปีที่แล้ว +2

    Love it. They just made it easier to determine what does what.

  • @eddieg82
    @eddieg82 4 ปีที่แล้ว

    Great explanation and I am like these rules. Know a few people that won't like them because they always would argue that they can put dreadnought and tanks on top of ruins / buildings and say they have cover saves even though there is no way a tank should be on top of a building.

  • @str1ky
    @str1ky 4 ปีที่แล้ว +2

    Am I correct that heavy cover does not work against charging units, but for them? "When an attack made with a melee weapon wounds a model that is receiving the benefits of cover from this terrain feature, add 1 to the saving throw made against that attack **unless the model making the attack** made a charge move this turn." Which kinda contradicts the bulit point: "+1 to saving throws against melee weapons unless model has mad a charge move this turn". According to this, a charging unit would get +1sv but the unit "defending" the cover would not?

    • @NewandForgiven
      @NewandForgiven 4 ปีที่แล้ว +2

      That does look like someone slipped up with their proofreading; I would assume this will be FAQ'd on the next errata

    • @MarkAndTerra
      @MarkAndTerra 4 ปีที่แล้ว

      Yes, the two contradict. My gut is that the bullet points are how it was intended.

  • @seldomseendave5783
    @seldomseendave5783 3 ปีที่แล้ว

    Thanks Matt; you're a real pro at presenting this. Had a game of 9th and was playing the ruins rules all wrong. I might win the next one now.

  • @wanna877
    @wanna877 4 ปีที่แล้ว +11

    I would homebrew the cover, so models without cover are always attacked first.

    • @wolfmanhcc
      @wolfmanhcc 4 ปีที่แล้ว

      The whole defender chooses who gets wounded is to emulate people assuming the wounded soldiers position.

  • @elijahsouth3441
    @elijahsouth3441 3 ปีที่แล้ว

    i was really confused about this, but you video makes it seem so much more simple, thank you

  • @greybuckleton
    @greybuckleton 2 ปีที่แล้ว

    Great video, tidies up the somewhat odd what shooting and charging defense lines works.

  • @djdumas4225
    @djdumas4225 4 ปีที่แล้ว +1

    We gave solid building obscuring. if they are 5in high. mostly for things like bloodthirsters which have huge wings but are 16 wounds so can hide behind obscuring. otherwise they would not be able to hide behind buildings mostly due to pose.

  • @dustinhaus1165
    @dustinhaus1165 2 ปีที่แล้ว

    A little off topic, but I am sure I will be able to get an answer here.
    I have not played since 5th edition. Things seem to be a bit different now as far as the starter sets. Are the rules in the hardcover book, the same as the rules in the command starter set (cept being softcover, less fluff)? Do you get a rule book with the lower starter sets? If not a rule book, what do you get with the lower 2 sets?
    Have blast markers gone away? How do flamers work?

  • @vladnica4232
    @vladnica4232 4 ปีที่แล้ว

    Thanks Matt for this series. I'm a AoS player and I don't want to learn the rules for 40k especially with how little I can play nowadays. But I do want to learn what they are. I can't wait to get a version of these rules in AoS.

  • @alexanderschulz2100
    @alexanderschulz2100 4 ปีที่แล้ว +1

    In doubts about your terrain, Miniwargaming terrain solution:
    EVERYTHING IS OBSTACLE!

    • @miniwargaming
      @miniwargaming  4 ปีที่แล้ว +1

      It's definitely easier! ;)

    • @skywatcheradept
      @skywatcheradept 4 ปีที่แล้ว

      @@miniwargaming Obstacle Protects!

  • @stevefelten1197
    @stevefelten1197 4 ปีที่แล้ว

    Matt thanks for breaking this down for me I now understand how to use these terrain features.

  • @hoenigmarkus
    @hoenigmarkus 3 ปีที่แล้ว

    I personally love the defensible rule and i like to give it to buildings and even hills. I think it makes sense that if you are on a hill and somebody tries to charge you up the hill that you would have a hight advantage and could use big rocks and boulders to your advantage.

  • @5thterrax
    @5thterrax 4 ปีที่แล้ว +10

    I imagine they are trying to go back to old 1st 2nd edition levels of terrain complexity. 1st ed had a dungeon master and was closer to d&d after all.
    If you were to look at 8th edition and hear people begging you to bring back some complexity to the game the part where you could easily do so is terrain. It doesn't effect the core mechanics and if you want to disregard it you can. So its the best place to make this sort of leap. Imo that is what happened. Whether its too much is another thing. We could just need to learn it is all. Or just pick and choose what to use
    . Terrain has universal special rules now and the battlefield can be its own army in a sense now if you want

  • @nicow4908
    @nicow4908 2 ปีที่แล้ว

    You could even give hills "Difficult Ground", since it may be hard to traverse if they steep enough. Or just make up "Rocky Ground" wich could give a move penalty of 1 instead of the 2 of "Difficult Ground". Thats the fun part, you can be creative.

  • @StarWyvernHPB
    @StarWyvernHPB 2 ปีที่แล้ว

    For a custom board my local group is going to build, its gonna be snow, a semi=destroyed/ramshackle base on one side, caves on the other. Half of the mid area is going to be an ice lake, flyers and aircraft ignore it, other infantry crossing it have half movement, but +1 to their saves (their slipping make it unpredictable how they'll move), and vehicles/monsters can't traverse it. (have thoughts on maybe giving it its own wounds stat?, and if destroyed, until the next command phase it becomes freezing water (the ice breaking), becoming untraversable, and possibly killing or MW'ing models on it?

  • @kramt32
    @kramt32 4 ปีที่แล้ว

    Matt thank you for explaining these terrain traits very well. I learned a lot from this

  • @NickMorloc
    @NickMorloc 4 ปีที่แล้ว

    Excellent video, the best I've seen so far in explaining cover

  • @zacharykoplin6543
    @zacharykoplin6543 4 ปีที่แล้ว

    I absolutely LOVE the assault Intercessors and the eradicatiors. They looks awesome, and the assault intercessors are PERFECT for a close quarters army. I believe they could suit killteam very well. I wanted a assault marine variant but Primaris. Now we just need a Primaris heavy weapons squad. I probably would want options for Heavy Bolters, Multi Meltas and Missile Launchers. Possibly plasma cannons as well!

  • @Alorand
    @Alorand 4 ปีที่แล้ว +8

    I keep wanting to get into 40k.
    Then I remembered how much it costs, and watch 40k on TH-cam instead.

    • @wolfmanhcc
      @wolfmanhcc 4 ปีที่แล้ว +1

      I was there after fantasy died. I'm past that point. Started with kill team and now I'm leading a huge waaagh.

    • @MadsTrier
      @MadsTrier 3 ปีที่แล้ว

      Resin 3d printer brother! :D

  • @HiveFleetOni
    @HiveFleetOni 4 ปีที่แล้ว +1

    This is such a great public service video, you really excel at this Matt

  • @ltericdavis2237
    @ltericdavis2237 4 ปีที่แล้ว +3

    You know, I’m gonna be honest, I don’t think I like the new terrain rules. I almost feel like I should roll off for terrain features like in AOS. And none of them really solve the big problem of terrain that everyone complained about in eighth: being able to see one model and wipe a whole unit. It is technically better now that a lot of it goes base to base instead of any part of the unit, but it still doesn’t feel right. I’d much rather have wound allocation based on visibility than needing to worry about which of the twelve buffs the LEGO castle I put on the board gives. I think the most aggregeous is obscuring: just ignore any of the windows or actual features of the terrain; it’s a solid wall now. Except if you are standing on it, then it’s perfectly visible. I’m not saying all the new features are bad per say, (although heavy cover really made it sound like the charging unit gets cover and the one that got charged didn’t) but they don’t address the issue. I’d have much rather had say “sounds can only be allocated to visible models within range” than any change to how terrain worked.

    • @yerushalaimnehereset
      @yerushalaimnehereset 4 ปีที่แล้ว

      Wound alocation based on line of sight and direction where the attack came from was actually a thing in the 6th edition. Problem is, this created uneccessary discussion which GW wanted to get rid of. This is also why they removed armor values for general toughness of vehicles because the defending player always said "yeah, you hit me in the front with the highest armor" and the opponent of course said ""nah I hit the side with lower armor" etc. etc.
      Basically, I agree it's more stupid and less realistic. Though there is less discussion. And that's the point of everything since 8th Ed.

    • @NinjaTactiks
      @NinjaTactiks 4 ปีที่แล้ว +1

      We had a system like that in 7th and even though it was more realistic and cinematic, it also created a number of arguments and discussions over whether you can see the model or not which slowed the game down.

    • @petenell5807
      @petenell5807 4 ปีที่แล้ว

      It used to work like that back in the day. Which was ok when you had to guess range. The issue was that really good players could range perfectly to put only say your sargent in range at the front and be out of range of other models, so they had to kill the sergeant. Warpspiders were awesome at this. Now that you can 'pre-measure' range it would be easy to snipe models like this.

    • @ltericdavis2237
      @ltericdavis2237 4 ปีที่แล้ว

      So to everyone's replies, I will say I did play some 7th edition, so I know a bit about what it was like, and yeah there was a lot of arguments about this that and the other. But the point really is that there will always be arguments at the table about whether or what part is visible. If you are using anything more dynamic than a rectangle, you are going to have situations where its going to be super difficult to tell whether it is visible or not, or for older editions, whether its half visible or whatever. Things like vehicle facing really slowed things down (and for werider vehicles like eldar tanks really didn't make any sense having different front and side armor). But given the new impetus on "draw a line base to base" I think it could have worked with true line of sight, with a bit more tinkering (like ignoring terrain less than an inch for LOS just like movement). Maybe you'd have to implement a "height" stat like King of War to cover windows and titans looming over buildings. Just some of my thoughts. But yes, I'm glad vehicle facing and half cover are gone.

  • @BobbyRock1996
    @BobbyRock1996 4 ปีที่แล้ว

    This video is very informative, but it's also a great example of why these rules are a mess. Full of specific corner cases "oh this trait it's by model this trait it's by unit" "If its this kind of unit it applies differently"...going to be a huge pain to remember it all mid-game. Expect a lot of "Wait I should have got +1 last round!" type shenanigans.

  • @marcorei
    @marcorei 4 ปีที่แล้ว

    Best video on terrain I watched so far. I'll still have to play a bit to figure out what features my custom pieces should have, didn't completely click for me yet.

  • @mikemckenny1983
    @mikemckenny1983 4 ปีที่แล้ว

    Love love love the new terrain rules. Had three games so far, and the terrain has added soooooo much, in terms of the competitive, make you think, perspective and to the narrative. Obviously obscuring is the biggest, forcing the battle to break into several little pockets of fights, but also defensible is bloody good for defenders.
    One question, does dense provide help for vehicles, or just infantry beasts and swarms. We think it does, and the rules for instance for woods - area terrain, dense, etc, are terrain says only infantry beasts and swarm receive benefits of cover when within, we believe applies to if it also had light cover. That would only apply to infantry beasts and swarms, but the dense part applies to everything

  • @ClassicSam.
    @ClassicSam. 4 ปีที่แล้ว

    Excellent explanations! Very clear and informative!
    How has anyone disliked the video!

  • @KevinMacLeod-administrator
    @KevinMacLeod-administrator 3 ปีที่แล้ว

    I have loved seeing you guys! Matt is my favourite!

  • @Pelluz85
    @Pelluz85 4 ปีที่แล้ว

    Ty for this video. It was very clarifying with the new rules.
    Keep going 😊

  • @1vandread
    @1vandread 4 ปีที่แล้ว +2

    Hope with these new terrain rules, we get a new Cities of Death supplement.

  • @phdays
    @phdays 4 ปีที่แล้ว +5

    I thought Heavy Cover benefits the charger? This video is great, I want to share it, but it looks like it unfortunately has a pretty key error and will only add to the confusion.

    • @Galadare
      @Galadare 4 ปีที่แล้ว

      I thought that, too, but it might have been due to a typo in the Warhammer Community article. Frankly it makes a lot more sense for the unit that's already there to get the bonus because they're the ones who would have had time to brace for the charge.

    • @blakem1896
      @blakem1896 4 ปีที่แล้ว +1

      Heavy cover says you get the benefit unless the attack is coming from a unit that charged. It does only benefit the charger in the first round.

    • @blakem1896
      @blakem1896 4 ปีที่แล้ว +1

      @@pickle_38 dont read the bullet point, read the full rule. Add 1 to the saving throws unless the model making the attack made a charge move this turn.

  • @rorysly906
    @rorysly906 3 ปีที่แล้ว

    You just answered so many of my questions. Quality video

  • @DoreoC
    @DoreoC 4 ปีที่แล้ว

    Hey Matt! What I don't understand is... what IS the benefit of cover?
    They mention it for things like Exposed and Obstacles, that models gain "the benefit of cover" but don't mention anywhere what that benefit is..

  • @khi-jonchua985
    @khi-jonchua985 4 ปีที่แล้ว

    Correction for obstacles. At 3:30, the necron warriors can draw a line to every part of that space marine's base, hence the space marine squad receives NO benefit for terrain (ie cover) for that attack.
    Of course, when resolving shooting, the space marine squad can allocate wounds to that model out of cover, hence removing the model and subsequently the remaining 4 models are hence affected by the terrain and get the benefits of it again. Further shots into the squad would benefit from cover.

    • @suijinnoname6412
      @suijinnoname6412 4 ปีที่แล้ว

      Read obstacles section again. It refers to from attacking model to defending model, not units.

    • @khi-jonchua985
      @khi-jonchua985 4 ปีที่แล้ว

      @@suijinnoname6412 There's a unit right in the middle of the wording but you may be right. I interpreted it as: if there's any model that is not receiving the benefits of cover for an obstacle, all of the models don't receive the benefit.
      May need an faq :/

  • @davidparker1508
    @davidparker1508 4 ปีที่แล้ว

    These rules feel like warhammer fantasy from years ago. Thank you for running through them.

  • @Fernando-nd1hx
    @Fernando-nd1hx 4 ปีที่แล้ว

    My problem is that the obscuring rule is not worded the similar than the dense cover, therefore the problem of "hey i see your weapon poking to the left, therefore i can shoot the whole unit" still happens. Hope they FAQ ASAP

  • @soschu8469
    @soschu8469 4 ปีที่แล้ว +1

    Hi mini war gaming team, I really like your videos and appreciate what you are doing. Especially the videos wich explain rules and stuff like this.
    I have a question regarding obscuring terrain. When a tank pulls up to a ruin with this trait and is now touching the wall of the ruin (it has no base) can the tank then see through all the windows etc (so he has LOS) and shoot at a unit wich is (far) behind on the other side of the ruin? So he would be considered to be on or within that terrain feature?
    Best regards, Sören

    • @zsilak84
      @zsilak84 4 ปีที่แล้ว

      If the terrain has no base, you need to decide on the boundaries before the game starts. You could decide that only the inner walls count as terrain and not the outer walls.

  • @leostarrs-cunningham8576
    @leostarrs-cunningham8576 4 ปีที่แล้ว

    I like your rules for solid buildings. Pretty much were my thinking was going, and I would expect most to agree. Annoying GW didn't acknowledge their existence, given surely the Imperium of Man has SOME buildings that are intact, even if only at the start of a conflict!

  • @sockMonster241
    @sockMonster241 4 ปีที่แล้ว +1

    Great video, I really like the new terrain rules. I had a question, maybe I missed it somewhere in the video:
    If a unit shoots at another unit with only 1 out of 10 models visible to the attacker, with the other 9 out of line of sight, do the wounds dealt carry over to ones they can't see? Or does the defender just need to remove models until the unit is totally out of line of sight?

    • @liam9710
      @liam9710 4 ปีที่แล้ว +1

      The former. You check range and line of sight at the 'Choose Targets' step, which is done for the entire unit all at once. So you go through and check range and Line of Sight for every model in the firing unit. Any models that can see at least one model in the target unit and are within range at this step can shoot. You then go through and resolve the shots for each model one at a time (in the strictest context of the rules I mean. Obviously in practice most of the time you also resolve all of the units shots at the same time). This situation is actually specifically called out in the last paragraph under the 'Select Targets' heading on p15/16 of the core rules.

    • @sockMonster241
      @sockMonster241 4 ปีที่แล้ว

      @@liam9710 thanks!

  • @wezab
    @wezab 4 ปีที่แล้ว

    I get it, but the suggestion is that an obstacle does not block line of sight to a monster irrespective of its size or whether the obstacle actually blocks true line of sight. I gots to re-read the rules but this does not bode well for my Wraithlords.

  • @ballbaig7689
    @ballbaig7689 4 ปีที่แล้ว

    GW dropped the ball in 8th when they pretty much made these same rules optional (see pages 248 - 251 8th ed rule book). I suspect with further updates we will see terrain causing mortal wounds (see fuelpipes / battlescape) or even high ground giving bonuses to hit.

  • @kellyfrankie0331
    @kellyfrankie0331 4 ปีที่แล้ว +3

    I liked the 7th edition terrain rules more TBH

  • @valbourne1797
    @valbourne1797 4 ปีที่แล้ว

    as a semi-professional custom terrain builder, I'm very pleased. absolutely tickled pink.

  • @marioriverasantana7565
    @marioriverasantana7565 2 ปีที่แล้ว

    I love this video. Hope you guys can make a new video with the new rules and gimicks.

  • @michaelhurrell1724
    @michaelhurrell1724 4 ปีที่แล้ว +1

    Man I remember playing every other wargame with terrain rules that as just as dynamic with just not as many junk rules bolted on.

  • @ErgothDerGott
    @ErgothDerGott 4 ปีที่แล้ว

    The last example DOES need the light cover rule in addition to obscuring rule because of LoS ignoring weapons

  • @scottwhitemyer5501
    @scottwhitemyer5501 3 ปีที่แล้ว

    good job explaining the new rules

  • @danielmontoya9021
    @danielmontoya9021 3 ปีที่แล้ว

    Hello, question. Do ruins interrupt LOS when the target unit is NOT being benefitted by obscuring? (Totally outside any terrain/obstacle.
    My unit ---- terrain/obs ---- opp totaly out

  • @xerathgaming5008
    @xerathgaming5008 4 ปีที่แล้ว +8

    I think charging unit will have benefit from heavy cover, and the charged unit will not, am I wrong?

    • @andrewcharlton6080
      @andrewcharlton6080 4 ปีที่แล้ว +2

      Xerath Gaming. I agree, the detailed description does say the charging unit gets the benefit but the unit being charged doesn’t. The summary bullet points are a bit vague and sounds the opposite.

    • @OmnusRubenn
      @OmnusRubenn 4 ปีที่แล้ว +1

      That is how the rule is written. I think Matt made a mistake.

    • @davidgantenbein9362
      @davidgantenbein9362 4 ปีที่แล้ว +5

      I think Matt is right and the rule is just written wrong. Why? Because (a) the bullet point is very clear on the charging model not getting the +1 and (b) it doesn’t make sense that a defensive position would be beneficial to the attacker instead of the defender.

    • @OmnusRubenn
      @OmnusRubenn 4 ปีที่แล้ว

      @@davidgantenbein9362 I think it could be the case that GW intended it that way. However in response to your points, (a) the bullet points are not the rules, but references or "cheat sheets". This is evidenced by the fact that they are not inclusive nor complete, therefore the written rule should always take precedence. (b) What "makes sense" to one player will not "make sense" to another especially in a competitive setting where both players are trying to leverage all the rules in their favor, hence the need for rules at all.
      For example, the argument could be made that a unit entrenched in heavy cover does not have the time to disentrench to react to a charging unit, thus giving the chargers the ability to use the cover more effectively. My point is, you can't always rely on "makes sense" and when you can't you have the written rules to fall back on, which in this case are written to give charging units +1 to their save, not the other way around.

  • @aizo111
    @aizo111 4 ปีที่แล้ว

    I think the most complicated addition to the new edition is terrain, but I do think its going to be a positive change.
    If I could change one thing though it would be to drop the "defensible" mechanic. Sounds cool to have to choose between an extra attack when charged or overwatch. But since overwatch is (except Tau) Largely not part of the game anymore, it just adds to the complexity in a way that doesn't add much depth.
    Sure its easy to skip, but its harder to teach and this edition seems to ramp up on the accessibility concept.
    Not upset or anything crazy, just sharing whats on my mind.

  • @kulrigalestout
    @kulrigalestout 4 ปีที่แล้ว

    The biggest question I have about the new terrain rules; Will the Tidewall Shieldline be worth the points?

  • @hamsack981
    @hamsack981 4 ปีที่แล้ว

    Why not just give the full unit the cover save even though one model is not in cover, if you can just allocate the wound points to a model that is? Can some one please elaborate?
    Thank you.

  • @Edward-Plantagenet
    @Edward-Plantagenet 4 ปีที่แล้ว

    Excellent video, very clear and concise breakdown.

  • @randomvideoidiot2
    @randomvideoidiot2 4 ปีที่แล้ว

    Honestly, it was what 8th needed, even just an update pdf rules. But hey, we have 9th now.

  • @Imeran
    @Imeran 4 ปีที่แล้ว

    I can see how it happens but many explanation videos, yours included Matt, get heavy cover wrong. The rule says "Add 1 to the saving throws unless the model making the attack made a charge move this turn." So you DON'T get the benefit of +1 to the saving throw when you were charged. The chargers do get that bonus in the first round of comat, though.

    • @zsilak84
      @zsilak84 4 ปีที่แล้ว

      It needs an FAQ. The text says one thing, the bullet point says another.

  • @tommegens
    @tommegens 4 ปีที่แล้ว

    That is the best tshirt ever. Shared 1st place with Luka’s shirts.

  • @THISISSPARTA827
    @THISISSPARTA827 4 ปีที่แล้ว

    I’ve asked this on a couple other 40k TH-camr videos: scenario a: suppose I had a unit of Kastelan robots shooting at an enemy unit hiding in a ruined building. The robot’s heavy phosphor blasters “ignore the benefit of cover”. suppose that the terrain had the light cover trait (+1 to armor saves on the target unit), the trait that confers a -1 to the robot’s hit rolls. Do the robot’s guns ignore both of these traits or just light cover?

    • @paulnicholls2120
      @paulnicholls2120 4 ปีที่แล้ว

      Just the light cover - it's in the uncommon rules section for legacy stuff in the rulebook - "the benefit of cover" and "ignoring the benefit of cover" refer to just light cover in this edition.

    • @paulnicholls2120
      @paulnicholls2120 4 ปีที่แล้ว

      Just the light cover - it's in the uncommon rules section for legacy stuff in the rulebook - "the benefit of cover" and "ignoring the benefit of cover" refer to just light cover in this edition.

  • @benjackson8731
    @benjackson8731 4 ปีที่แล้ว

    one thing with the difficult ground rule is what happens if that -2" prevents you from getting into the terrain, i.e. im going to move exactly my max to just get onto the terrain, well now i need to be 2" further back, now im off the terrain and can have the full movement, now i can get onto the terrain.......

    • @miniwargaming
      @miniwargaming  4 ปีที่แล้ว

      Yup, that will happen. There’s really no better way to handle that in the rules though.

  • @fhammer07
    @fhammer07 3 ปีที่แล้ว

    this was fantastically helpful, THANK YOU!

  • @Paintopia_VR
    @Paintopia_VR 4 ปีที่แล้ว +5

    Man there's some messy stuff in there, why is inspiring keyword dependent? Knights don't get the benefit of obscuring terrain? fun

  • @stephenblinkhorn7175
    @stephenblinkhorn7175 3 ปีที่แล้ว

    These videos are so clear, thank you.

  • @ExasBits
    @ExasBits 4 ปีที่แล้ว

    Home brewers are going to love these rules. Purist are going to hate them. They feel a bit wishy washy but that’s not a bug but a feature IMO.

  • @aarons9231
    @aarons9231 4 ปีที่แล้ว

    Great video, many thanks it has helped a lot. I don't know if im just still confused but if I have a unit behind Ruins I would get +1 to Sv when getting shot at due to light cover. But if my unit was behind a smaller Ruined wall, i would get +1 to Sv (light cover) AND -1 to hit (dense cover). Providing im within the terrain, this would mean that unit would be harder to kill behind a Ruined wall than actual Ruins. Is this correct or am I missing something?

  • @ChampionofTerra
    @ChampionofTerra 4 ปีที่แล้ว

    Thank you for this video! It was fantastic and a great help

  • @johnread6730
    @johnread6730 4 ปีที่แล้ว

    wow i love the new terrain rules, it adds to the game so much and the imagination of the fights going on heh

  • @BlasterCA2000
    @BlasterCA2000 4 ปีที่แล้ว +1

    I think your Ruin'd Walls as an example of 'Dense Cover' aren't doing anyone any favors. It's no more dense than the Pipeline.
    The Woods, yes, no prob.
    The big ruin'd Building, for sure.
    Those Azyrite Ruins, nah, just confusing the already overcomplicated mental gymnastics of quantifying & qualifying Terrain.
    I predict the Terrain Rules will be the single most debated, argued, FAQ'd/Errata'd, Designers Commentary'd & general sticking point of 9th.
    Don't get me wrong, the 1 model is not in Cover so the whole Unit doesn't get Cover mechanics of 8th was ridiculousness. But now it looks like GW has gone from oversimplicated to overcomplicated.
    & everyone saying 'after a few games, no probs'... I'm guessing a lot of that is that after a few games groups largely chuck good chunks of the proposed Terrain Rules, breaking it back down to much simpler, far more intuitive mechanics.
    *Blaster Was Here...* & is just saying & isn't personally fuss'd, can already see easy re-simplifications!

    • @BlasterCA2000
      @BlasterCA2000 4 ปีที่แล้ว

      & waiting for the Official Warhammer 40,000 1mm Line Gauge... ;-)

  • @vinterbjork4128
    @vinterbjork4128 4 ปีที่แล้ว

    While I like some of the rules here, coming from Kill Team this feels so complicated. While Combat Patrol feels tempting its just to much for me to take in, but I hope they implement some of these things into Kill Team.
    Ps. really good video and explanation, kudos!

  • @StudioKudos
    @StudioKudos 4 ปีที่แล้ว

    i cant belive no one is gonna mention that EPIC t-shirt :D

  • @sadlerbw9
    @sadlerbw9 4 ปีที่แล้ว

    Has there been any clarification of how these new rules interact with existing rules that say things like ‘ignores cover’ or ‘gains the benefit of cover’ since cover isn’t one single thing anymore?

    • @latinpower680
      @latinpower680 4 ปีที่แล้ว

      Yes. In the core book there is an "Advanced rules" section that clarifies key "phrases". There is clear distinction between "Units do not get the benefits of cover from this attack" VS "Units do not get benefits *on their Saving throw* from this attack" (But they could still get a -1 to hit in this case)
      Pictures of those clarifications from the book are already online.

    • @sadlerbw9
      @sadlerbw9 4 ปีที่แล้ว

      @@latinpower680 Thank you! I assumed they already had an answer, but I hadn't found that info in and of the leaks or summaries I'd seen.

  • @LegionODD
    @LegionODD 4 ปีที่แล้ว

    Question about obscuring. 16:53 close image example. So 5 man unit 2 are on top of the container the rest are behind obscuring terrain. Would excess wounds be allocated to the rest of the unit or would the excess wounds be lost assuming you pull the two on top of the container first?

    • @soschu8469
      @soschu8469 4 ปีที่แล้ว

      I think in that case you would roll hit/wound/save rolls one by one until every model on top is destroyed or survived all the attacks
      And: it has not the obscuring trait

  • @hacknslash318
    @hacknslash318 4 ปีที่แล้ว

    So now I am wondering if we will see some of this terrain changes implemented in AoS?