Why Attacking in R6S Is Impossible

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ม.ค. 2024
  • Thanks to Keeps for sponsoring this
    video! Head to keeps.com/GREGOR to get a special offer.
    Please help Ubi.
    If you want to play a pickup match with me, consider a membership:
    / @gge
    Business inquiries:
    gregyt.business@gmail.com
    😤 SUBSCRIBE 😤
    bit.ly/subGregor
    My Most Popular Uploads bit.ly/GregorMostPopular
    🔴 LIVESTREAMS 🔴
    / ghavenner
    🐦 SOCIALS 🐦
    - / greghavenner
    - / g_havenner
    🖥 COMPUTER SPECIFICATIONS 🖥
    Camera: Sony alpha 6000
    Mic: Audio Technica AT4050
    Mixer: Yamaha MG10XU
    CPU: Intel Core i7-10700K
    VIDEO CARD: RTX 2070 Super
    RAM: 16GB DDR4
    Keyboard: Logitech G915 TKL
    Mouse: Logitech G Pro Wireless
    About Gregor
    Suh, dudes? This is my official TH-cam channel. I cover Rainbow Six Siege.
    Why Attacking in R6S Is Impossible
    • Why Attacking in R6S I...
    Gregor
    / thegregorvids
  • เกม

ความคิดเห็น • 380

  • @goobershnoz
    @goobershnoz 5 หลายเดือนก่อน +1378

    the shield rework is just a ploy by Big Defense to sell more Oryx so it's honestly just a defender buff if you think about it

    • @andrewstephens5885
      @andrewstephens5885 5 หลายเดือนก่อน +25

      Defenders didn’t need more buffs imo lmao, Oryx was still great for shields before the update.

    • @PrinceIsot
      @PrinceIsot 5 หลายเดือนก่อน +42

      Speaking of Oryx I got dashed yesterday and the Oryx fumbled it and I killed his ass 😂 as an Oryx main it disgusted me

    • @eddie_23
      @eddie_23 5 หลายเดือนก่อน +2

      @@PrinceIsothow is that even possible

    • @CB-mr1ci
      @CB-mr1ci 5 หลายเดือนก่อน +5

      Imma buy some oryx stocks

    • @PrinceIsot
      @PrinceIsot 5 หลายเดือนก่อน +6

      @@eddie_23 idk, bro didn't even shoot at me once I was down

  • @lucaswilson212
    @lucaswilson212 5 หลายเดือนก่อน +772

    About time to add that second round to the gonne 6.

    • @R3TR0XDUDE
      @R3TR0XDUDE 5 หลายเดือนก่อน +8

      Yo word 🤣

    • @curtiscklau7838
      @curtiscklau7838 5 หลายเดือนก่อน +17

      Ash:

    • @lucaswilson212
      @lucaswilson212 5 หลายเดือนก่อน +32

      @@curtiscklau7838 nah, more gonne six

    • @TheElectrikCow
      @TheElectrikCow 5 หลายเดือนก่อน +47

      @@curtiscklau7838 I honestly wouldn't be upset about Ash getting a third round *and* the gonne 6 getting a second round.

    • @curtiscklau7838
      @curtiscklau7838 5 หลายเดือนก่อน +1

      @@TheElectrikCow so of I ngl

  • @leiuwu3965
    @leiuwu3965 5 หลายเดือนก่อน +394

    the next season attacker boutta have a phone that can call kim jong un for a nuclear airstrike to balance out the defenders

    • @AiR1DaN
      @AiR1DaN 5 หลายเดือนก่อน +3

      What about a high risk high reward attacker with killstreaks 😂

    • @HishUnderscore
      @HishUnderscore 5 หลายเดือนก่อน +2

      ​@@AiR1DaN that would just push the TDM meta we are in

    • @AiR1DaN
      @AiR1DaN 5 หลายเดือนก่อน +4

      @@HishUnderscore thanks captain obvious, it's a joke and a horrible operator suggestion

    • @BobbyCroseBewler
      @BobbyCroseBewler 5 หลายเดือนก่อน

      ​@AiR1DaN Impossible to call jokes through text sack of shlt.

    • @julianm1035
      @julianm1035 4 หลายเดือนก่อน +1

      you were close

  • @mounts9187
    @mounts9187 5 หลายเดือนก่อน +295

    I think an even better buff to attack would be 30 extra seconds to maybe get a more thourough roam clear. The weight behind "You have 30 seconds left, we need to push" and "You have a minute left take your time" is immense, having to rush a gunfight at the end because you played carefull and droned the runouts and spawn peeks is insane, that 30 seconds to allow the attack to actually get to the building would be so good.
    I think the new attack op should just have a fucking rocket launcher

    • @WayoftheFerret
      @WayoftheFerret 5 หลายเดือนก่อน +78

      Back in the day people complained that rounds were too long and so they shaved off 30 seconds from the timer. I was one of the unpopular people that never liked that decision, I've always thought that proper room clearing by the attackers should be rewarded whereas the short timer just incentivizes rushing and winning gunfights when Siege isn't an arena shooter.

    • @Maximus0451
      @Maximus0451 5 หลายเดือนก่อน +20

      Round time used to be 4 minutes, bringing it back might help.

    • @speedyazi5029
      @speedyazi5029 5 หลายเดือนก่อน +15

      @@Maximus04513:30 seems like a good compromise.

    • @alexrivera633
      @alexrivera633 5 หลายเดือนก่อน +8

      The new attack op should be able to just add more time to the timer by using some mind warping ability lol

    • @strang7739
      @strang7739 5 หลายเดือนก่อน +2

      @@WayoftheFerret The problem is that it's also pretty boring to slowly drain out the map bit by bit - there needs to be attacker pressure.

  • @everynone1849
    @everynone1849 5 หลายเดือนก่อน +36

    there's such a weird disparity between defenders "countering" and attackers "countering". When G says Brava/Twitch counters stuff.... they have to find a safe spot, drone in, avoid Solis/other ops, find the utility, and clear it (staying safe as Kludge or aiming with Shock). All defense ops have to do to stop that is be playing close to utility and shoot the drone when they hear it coming a mile away. Meanwhile when Tubarao "counters" hard breach, he just thonks a grenade in the general area. When Solis "counters" basically all drones, she just pulls up her scan, whips out a gun, and shoots them. There's just a mechanical disparity between what these new defenders are required to do to get value as compared to other ops.

  • @p3trYT
    @p3trYT 5 หลายเดือนก่อน +141

    I'd really love if they made IQ's gadget into a secondary sight on her main AR. It would be pretty fluid swapping to her gadget and it would still have that cool factor. Plus, I think it's just weird we dont have more sight gadgets in the game like Glaz, sight gadgets dont need to be for snipers only!

    • @harrisonfouts8735
      @harrisonfouts8735 5 หลายเดือนก่อน +15

      Really cool idea, and it’s not like her having access to her primary while having her gadget out would be too game breaking for the few times you shoot someone on their phone

    • @nasfoda_gamerbrbigproducti5375
      @nasfoda_gamerbrbigproducti5375 5 หลายเดือนก่อน

      ​@@harrisonfouts8735Few shoots? In some bombs you don't have climbable tables and you can get some people with the pistol alone, can't imagine this with an AR. This change would make IQ one of the best fraggers/rushers/Intel in the game, unless you change the gadget to have a delay (like Solis).

    • @liquidgarfield8523
      @liquidgarfield8523 5 หลายเดือนก่อน

      @@nasfoda_gamerbrbigproducti5375 iq only sees you if you are on cams or electric util how often are you below site pinging util?

    • @masonbryant5165
      @masonbryant5165 5 หลายเดือนก่อน +7

      @p3trYT I do love the idea of the secondary optic for IQ and there could be many different ways to implement it. You could make it like Glaz’s flip sight (but with a duration before its cooldown) or it could be a panel on the side of her rifle like the heartbeat sensor from COD (but for tech obv, also with a cooldown). The “electronic scanner” idea could be a good idea as you’d only be able to scan the electronics while you’re not ADSing. But props fr for a such a good concept.

    • @p3trYT
      @p3trYT 5 หลายเดือนก่อน +1

      @@nasfoda_gamerbrbigproducti5375 for sure, it would definitely need some tweaks, but it could make her better if done right. One reply to this proposed giving her the same delay and reduced effectiveness of the sight similar to glaz. This would work, but honestly might feel too similar. One idea I had was limiting the amount of use it has like solis or creating a battery system for the gadget. If you use it for too long, the battery will deplete and youll need to put in a new battery. Limit the amount of batteries she has to use and create an animation where she is vunerable and it would create a risk reward for the gadget, as well as keeping it from being too powerful.

  • @izrealtruefelicis3309
    @izrealtruefelicis3309 5 หลายเดือนก่อน +89

    Most common 5 stack I’ve seen a lot is:
    Mute, Mozzie, Solis, Valk, warden.

    • @visiblehuman3705
      @visiblehuman3705 5 หลายเดือนก่อน +18

      RIP to the drones.

    • @flowgangsemaudamartoz7062
      @flowgangsemaudamartoz7062 5 หลายเดือนก่อน +5

      @@visiblehuman3705 The war on drones.

    • @alexrivera633
      @alexrivera633 5 หลายเดือนก่อน +1

      Every match has these picks on defense it’s ridiculous

    • @trevoradrian5975
      @trevoradrian5975 5 หลายเดือนก่อน

      Ez counter, don’t drone get fucked

    • @izrealtruefelicis3309
      @izrealtruefelicis3309 5 หลายเดือนก่อน

      @@trevoradrian5975 I mean yeah but then you’re forced to gather intel later and it wastes more attacker time

  • @ihatethatyoutubedisplaysyo8106
    @ihatethatyoutubedisplaysyo8106 5 หลายเดือนก่อน +58

    I can't wait for the next operator, i heard that they bring a hairdryer and space heater to counter Tubby.

    • @axelbrackeniers5488
      @axelbrackeniers5488 5 หลายเดือนก่อน +6

      They bring a minecraft lava bucket to melt the ice

  • @kohlicoide2258
    @kohlicoide2258 5 หลายเดือนก่อน +82

    12:00 dont forget the fact.. Melusi's Traps are like Maestro Cams, Goyo Canister, Jäger ADS or the secondary cam gadget that limited their placement rly strong.. but the Fenrir traps? You can literally hide them behind a flower pot etc (like Thorn or Ela) Fenrir is almost like Melusi and Valk/Ela/Thorn have a child together.

    • @hybridstudios1449
      @hybridstudios1449 5 หลายเดือนก่อน +13

      If your gadget is more versatile than another ops gadget the effect should be weaker, which is why honestly the best balance decision they could do for both melusi and fenrir and just switch what each ability does XD, you get an easy to hide gadget trap but it only slows and makes sound cue. Then easy to spot but highly effective CC ability with giant fear wub wub
      Genuinely would be more balanced

    • @mounts9187
      @mounts9187 5 หลายเดือนก่อน +10

      @@hybridstudios1449 wamai/jager and tachanka/goyo bandit/kaid is a perfect example of what you just said

    • @hybridstudios1449
      @hybridstudios1449 5 หลายเดือนก่อน +8

      @@mounts9187 I'll be honest I sorta think the balancing of the 3 area denial operators is perfectly done. On a scale of versatility from least to most it goes goyo, smoke, and tachanka. Goyos preplanning means he's inherently less versatile but gets the benefit of having the longest fire time out of one instance, meaning his effectiveness stays in line. Tachanka is extremely versatile at the role of area denial, he can deny multiple pieces of map geometry at once from relative safety but sacrafices safety of having a gun out to do so and in current meta that alone keeps him in check balance wise, and then smoke is a perfect medium, he has the versatility of chanka by being able to reactively deny area from safety but because he has the benefit of gun safety he gets the worst total uptime of the three with only 30 seconds.
      It's genuinely a perfect triangle balance, all 3 of them even have good soft breach set up primary's to further push them into a familiar role but slightly varied ways of achieving it

    • @kohlicoide2258
      @kohlicoide2258 5 หลายเดือนก่อน +1

      @@hybridstudios1449 Goyo's fire is also bigger and does slightly more damage, sometimes its risky i just run through the tachanka fire field for a aggressiv push.. but Goyo? Good luck with that!

    • @voids4818
      @voids4818 5 หลายเดือนก่อน +1

      @@kohlicoide2258Goyo’s just got that hotter Latino flame

  • @user-cd6vy2jg6f
    @user-cd6vy2jg6f 5 หลายเดือนก่อน +78

    Tub shuts down a wall more than a quarter of the action phase. Because no one is breaching from T-0 on the action phase. There's droning / default cams / prep / sometimes roam clear. By the time you normally breach the primary wall, you're looking at like 40-50% of your time being frozen

    • @mounts9187
      @mounts9187 5 หลายเดือนก่อน +13

      Exactly the point ive made to everyone. Nobody knows exactly how cruicial that time is, getting breach is pretty much useless unless you have a stack who wants to play mav+glaz. By time everyone is ready to breach over 40+seconds has been wasted, that be setting up claymores, defaults, getting to the breach itself. And tub getting another 40 seconds is insane, that 40 aeconds coud be the difference between even making sure site is safe to walk in. Now the fact they are nerfing ace to make him probably bandit trickable is just looney, attack doesnt have many more options, they better make this next op some one all be all to throw the balance off this defender meta.

    • @user-cd6vy2jg6f
      @user-cd6vy2jg6f 5 หลายเดือนก่อน +4

      @@mounts9187 100000% man attack needs some op with heavy pressure making that doesn’t rely on breach

    • @will.42069
      @will.42069 5 หลายเดือนก่อน

      @@mounts9187getting the breach is not useless at all lmao. The amount of pressure it adds is crazy

    • @mounts9187
      @mounts9187 5 หลายเดือนก่อน

      @will.42069 getting the breach with only a minute left is not that good lmao. I literally timed it, on most maps with breaches it takes half the round to even get the wall open if theres a tuberao. It doesnt allow for good droning or tactics, it prettt much says "rush into a dumb gun fight or lose the round" if it were a perfect world thered be an action team of 3 to go around the other side while 2 sit on breach. I didnt mean that getting it was useless if you can get it, but its better to go somewhere else and make better use of that time. 40 seconds could be an entire roam clear, 40 secs could be half your team dead. Siege is a fast paced game, you cant waste time in rounds doing nothing which is essientslly what youre doing if theres a tub

    • @will.42069
      @will.42069 5 หลายเดือนก่อน

      @@mounts9187 yes I’ve agreed with everything you said except “getting the breach is useless”

  • @tipped7126
    @tipped7126 5 หลายเดือนก่อน +49

    What if Solis couldn’t sprint while scanning? IQ can sprint while scanning but you miss out on all the info- solis should be like that too

    • @Ithinkso11
      @Ithinkso11 5 หลายเดือนก่อน +9

      Too small a change that would only hinder quality of life on top of the other nerfs they’ll definitely have

    • @NAMISIMP
      @NAMISIMP 4 หลายเดือนก่อน

      they should make iq wide scan and not solis and make solis icons smaller

  • @aray493
    @aray493 5 หลายเดือนก่อน +33

    Literally all they have to do is give more time per round. First thing I noticed since coming back after 2019 is how little time you have. If you don't sprint straight to objective you'll run out of time. There's no time to drone or plan

    • @ypistolpete8315
      @ypistolpete8315 5 หลายเดือนก่อน +6

      Exactly… in the old seasons you have if I remember 5-6 min left … you had all the time to drone and move your teammate squad accordingly.. but now you don’t have time to be tactical … you have to rush to objective and now everything can go down without time to really plan .. can’t remember what season they changed it

  • @cleanesthawk2128
    @cleanesthawk2128 4 หลายเดือนก่อน +2

    I personally loved the utility clearing meta. I dont play siege as much anymore. But the tactics of that meta is why i fell in love with siege

  • @Eldron2027
    @Eldron2027 5 หลายเดือนก่อน +192

    I gotta disagree that removing Solis ability during prep phase is gonna be unpopular
    Literally everyone realize how broken and stupid it is that one op just nullifies prep phase for attackers

    • @TheHomieClaimerofBussy
      @TheHomieClaimerofBussy 5 หลายเดือนก่อน

      Imo remove her impacts and shorten either the range or the duration her ability lasts.

    • @grovePS3
      @grovePS3 5 หลายเดือนก่อน +56

      Seriously. Once you see they have a Solis, it's basically a race to get your drone to safety.

    • @driftertravelerman6893
      @driftertravelerman6893 5 หลายเดือนก่อน +11

      I would say that stupid and completely goes against how the game works... but i played a round the other day where there was legit 2 drones at end and i watched replay and ALL 8 plus a twitchs drones were fckinf destroyed by solis

    • @nasfoda_gamerbrbigproducti5375
      @nasfoda_gamerbrbigproducti5375 5 หลายเดือนก่อน +5

      Maybe getting a call "your drone is visible" might help, like a defender receives a call when he is pinged.

    • @alexar570
      @alexar570 5 หลายเดือนก่อน

      solis is fine mozzie can legit do the same as her so should we nerf him too??

  • @Maestro-pr4eg
    @Maestro-pr4eg 5 หลายเดือนก่อน +30

    Doesn’t help that attack hasn’t gotten a relatively impactful operator since Ace shook up the hardbreach meta. The closest we could’ve gotten to a meta shifting attacker since then was Ram. Having an immense amount of vertical soft/hard destruction that demanded defenses attention with one of the few remaining strong weapons of attack. But she got neutered on the TS.

    • @couldntthinkofaname2403
      @couldntthinkofaname2403 5 หลายเดือนก่อน +1

      bravas pretty good too

    • @AGC4
      @AGC4 5 หลายเดือนก่อน

      Brava is goated fr, im only silver but im usually using all six hacks by the 1:30 mark in the round, super underrated. ​@@couldntthinkofaname2403

  • @umbralaasimar9463
    @umbralaasimar9463 5 หลายเดือนก่อน +28

    What I want to see is a better look for iqs gadget, the contrast of the screen colour and electro icons doesn’t really go well and can get hidden on brighter maps,whereas solis with the orange makes the devices a lot more clear

  • @jetsflyingoffatrain4338
    @jetsflyingoffatrain4338 5 หลายเดือนก่อน +12

    I think
    Melusi should get the MP7 and have it taken off Fenrir for the MP5. (Maybe put a 1.5 on it but that might make her gunner of the season)
    "Hot Gadgets" like Thermite's Exo and Hibana's Pellets should run through Tuburao's cans at a slowed rate and makes the can run out faster while burning. Mav's torch shouldn't be affected and run out the can faster when it's burning an area affected by ice.
    What do you think of the Melusi/Fenrir synergy from hell?

    • @Ithrial420
      @Ithrial420 5 หลายเดือนก่อน +3

      Another thing I say is thermite needs to be buffed I'll gladly spend another 5 seconds on the wall if I can physically pull a det cord. That removes the electronics and makes it fully chemical reaction. No more mute bullshit especially since he got caught on quote buffed since they broke his mute Jammers with Tubi you can mute trick active thermite charges now

  • @papermate1017
    @papermate1017 5 หลายเดือนก่อน +6

    A good change to Fenrir would be that he can't activate the fnatt mines from the other end of the map, so he needs to be relatively close to activate/deactivate each mine. Additionally, he would not be able to see the status of the mine if too far away(similar to how lesion was able to see gu mines across the map being triggered at launch but was nerfed eventually) and fenrir's ui or glasses would not display the room names to where the mines are placed(players need to memorise where they placed the mines).

  • @michael-jamescaroline9366
    @michael-jamescaroline9366 5 หลายเดือนก่อน +38

    I main Fenrir since day one. However, I feel his gadget should remain deactivated once he is killed

    • @doin10hitcombos
      @doin10hitcombos 5 หลายเดือนก่อน +6

      That'd be good I think. It'd be a shame if they nerf him too hard cause he's real fun. He weirdly reminds me of Echo from a few years ago

    • @nasfoda_gamerbrbigproducti5375
      @nasfoda_gamerbrbigproducti5375 5 หลายเดือนก่อน +2

      Maybe the activated ones should be functioning like a alarm after he dies, so it still provides some useful Intel.

    • @michael-jamescaroline9366
      @michael-jamescaroline9366 5 หลายเดือนก่อน

      @@nasfoda_gamerbrbigproducti5375 like that idea

  • @DJaye
    @DJaye 5 หลายเดือนก่อน +8

    I feel they need to allow Turbaraos device to be emp’ed. It still would delay breaches and force attackers to bring more emps. Fenrir’s device shouldn’t be bullet proof. This way Melusi is useful. Either 3 bulletproof slow downs with Melusi or 5 shootable Fenrir’s that can be activated anywhere. Then nerf how long or often Solis can use her ability and or make the cooldown longer. Plus it doesn’t make sense that she can see the defuser before it activates. That doesn’t make sense. It should only appear to her when it’s being activated.

  • @Ithrial420
    @Ithrial420 5 หลายเดือนก่อน +10

    I say they need to use the test server more. It's never going to the live build so you can do really really crazy ass changes n see what works

  • @TheFuri0uswc
    @TheFuri0uswc 5 หลายเดือนก่อน +15

    Feel like year 2 all over again with Ela taking months to get nerfed.

  • @mortalitykitten6786
    @mortalitykitten6786 5 หลายเดือนก่อน +25

    Do you think shields might help counter some of this? At least for Fenrir spots?
    As for playing IQ, Brava and twitch... its kinda hard to preplace twitch and brava drones when solis, mute, alert defenders are on the table. IQ... might look cursed, but give her the clash smg?

    • @kirbyis4ever
      @kirbyis4ever 5 หลายเดือนก่อน +8

      Monty is definitely one way to deal with it. He's basically a big invulnerable drone as long as he's facing the enemy extended. He can walk in and aggressively push people out of power positions. Downside? That's someone else you could have been playing, with a better gun or possibly explosives. Info vs fragging power and gadgets.

    • @Ikaros---
      @Ikaros--- 5 หลายเดือนก่อน

      As a long time IQ main, she definitely feels like she's lacking compared to how she once was. Her 552 has been stripped of zoomed optics, lost frag grenades... I say that she at least deserves impact EMP grenades. Its fine if she's not a fragger, but impact EMPs would allow for some really interesting strategies, either for assisting in hard breaches, or countering trap and crowd control operators.

  • @sykrotima9528
    @sykrotima9528 5 หลายเดือนก่อน +22

    Fenrir - Remove one Gadget, allow all of them to be on at, no longer to turn on or off. This will allow people to shoot/twtch the gadget out.
    Azami - Remove the cool down timer, she gets all of her barricades at the start of warmup, no more waiting. 4 down from 5.
    Tuburao - Remove one canister and turn them down to 10 seconds per canister. 30 seconds total instead of 48.
    Solis - Gadget cannot be turned on during prep.
    Lets not just do nerfs though because we'd be worse than ubisoft so lets buff attack some how.
    (dont nerf the G36 you bots...)

    • @Kanudee
      @Kanudee 5 หลายเดือนก่อน +2

      agree but still think azami should have the cool down for them

    • @sykrotima9528
      @sykrotima9528 5 หลายเดือนก่อน +1

      @@Kanudee Yea I understand its pushing the limit but it would also benefit attackers more this way as all of them will be placed and attackers can drone out to strat out who and what to bring and where.

  • @Heinek_en
    @Heinek_en 4 หลายเดือนก่อน +3

    Most of my games have gone like this: defense goes 3 0 against the enemy team and then prays to god to get a win on attack, but if the team that started attacking manages to draw the score by 3x3 they will probably win the game because on matchpoint they'll play 2 times as defenders and one round attacking.

    • @Kal-El207
      @Kal-El207 2 หลายเดือนก่อน

      I’ve been in games where we lose the standard three times in defending IF defending first then we switch to attacking and will win twice. Then win again, and STILL be on attacking. So the opposing teams defends 3 times and sometimes if it goes into overtime then they will defend again for a fourth time. It’s ridiculous. And spawn peeking is killing the game for attacking. They’re catering to defending way too much.

    • @dakshchadha6159
      @dakshchadha6159 หลายเดือนก่อน

      ​@@Kal-El207i just started playing the game and u are right defence wins all the time lol

  • @kugsyy
    @kugsyy 4 หลายเดือนก่อน

    Taking a walk can sometimes take a full team. You need a breacher, denial and maybe another one of each. Turbarao can easily shut this down while also holding angles. You have to be so resourceful about what attackers you pick, but on defence you just need solis and turbarao, and who ever else people want to go.

  • @mreverything7056
    @mreverything7056 5 หลายเดือนก่อน +1

    Here are some personal opinions on how I’d handle the four must bring defenders:
    -Azami: Take away a kiba. Call me crazy, but I think that bringing the right team comp can help deal with an Azami setup, even if said setups are a bit of a headache compared to other operators.
    - Fenrir: Delay the blind effect to about 1 second. Gives the attackers time to react. Also, make the eyes of the dread mine glow really bright, to allow the attacker to quickly spot it.
    - Tubby: Reduce the ice canisters from 4 to 3, reduce the time from 12 seconds to 9. Makes him less of a solo wall denier, and encourages him to work with a bandit/kaid.
    -Solis: Something about drones. I would say, though it might be harsh, removing the scanners ability to find drones. That or make the scanner have less range and a much larger cooldown. I’m not going to advocate for taking away her SMG-11 or making the P90 have the recoil of the F2, since I don’t believe the guns are the issue.

  • @T34rl3ss
    @T34rl3ss 5 หลายเดือนก่อน +1

    Attacking is always nearly impossible in any game. Same as real life. All the defender has to do is sit in a corner and camp while the attacker has to do all the work.

  • @lucaswilson212
    @lucaswilson212 5 หลายเดือนก่อน +12

    Tubi's gadget needs less uses, maybe down to two so you don't have to counter his gadget 4 times. Time van stay similar. Maybe give him 2 gadgets with 20 seconds or somewhere similar to that.

    • @supergoat1507
      @supergoat1507 5 หลายเดือนก่อน

      They nerfed it to 3

    • @lucaswilson212
      @lucaswilson212 5 หลายเดือนก่อน

      @@supergoat1507 mmhm.

  • @supertboi123
    @supertboi123 5 หลายเดือนก่อน +5

    You pretty much hit the nail on the head for every point here, so good job! We definitely need Ubisoft to pick up the pace on these balance changes. The game is far too old by now for them to keep hesitating on making attack counters. If the attack ops don’t counter the defense practically, this game doesn’t work. It’s been wonky since solar raid. I’m interested to hear from ubi whats slowing the development of the meta so much. Too many resources putting out more 10/10 defenders and focusing on weapons and skins maybe…

  • @deedabug3447
    @deedabug3447 3 หลายเดือนก่อน

    I always thought a nerf to Solis could be making her not see drones but still see the operator phones. And removing her impacts. It removes the downside of droning against her. But still involves you having to think if it’s safe to drone. Also removing the impacts makes her vert play less oppressive. And persuades people to run the shotgun which imo is underrated.

  • @xd3athclawx554
    @xd3athclawx554 5 หลายเดือนก่อน +1

    Remove Solis ability in prep phase, or give the drones some sort of 'camo' to Solis during prep phase.
    Add a second round to the Gonne 6.
    Increase the length of the round to give attackers more time to actually attack site.

  • @Whiachy
    @Whiachy 5 หลายเดือนก่อน

    Add a grenade type to Hibana that’s an on impact, can opener sized hole in reinforced walls but she only gets 2-3 for balancing and it replaces her usual remote explosives. Players choose which loadout they want at the start of the game.

  • @infernodotdash2203
    @infernodotdash2203 5 หลายเดือนก่อน +2

    this is what I've been saying for YEARS. attacking in siege is just straight up not fun unless you have better aim than 80% of the lobby, all the gadgets on offense are too weak, and nobody wants to work as a team cause you just have to have better aim to win.

  • @lMrJackl
    @lMrJackl 5 หลายเดือนก่อน +1

    With the shield rework I'd like an attacker with a shield that when stationary can zap and destroy thrown stuff.

  • @FlowKom
    @FlowKom 3 หลายเดือนก่อน

    i just realized this a few weeks ago, but one reason why defense is so much stronger in siege than it is in lets say csgo, is that (apart from cs ecomony) is that the two bomb sites are RIGHT NEXT TO EACH OTHER. meaning an attack is always coming the same target. if a site on chalet were garage and piano, attack would have have so much more opportunity to focus a site and force the deffenders to rotate, but since the 2 sties are essentially just one site - rotating like in csgo never happens. anchors dont have to move so frequently

  • @GoGoRoboto
    @GoGoRoboto 5 หลายเดือนก่อน

    I know in most situations it will destroy my team's hard breach, but I have brought kali on rounds where I know there's a tubby and bandit/kaid just to remove some of his round slowdown

  • @josueztheiii9089
    @josueztheiii9089 5 หลายเดือนก่อน +1

    Bro I legit havent touched the game since like 2017 so this is all confusing af, but holding down a wall for 48 seconds literally made my jaw drop wtf. Thank god I played back when r6 was in its infancy and well into its prime.

    • @josueztheiii9089
      @josueztheiii9089 5 หลายเดือนก่อน +1

      Not only that but having an operator able to sprint while scanning for electronics, I know my squad back in the day would go hard if she was on the defending team

  • @RustyKlowbi
    @RustyKlowbi 5 หลายเดือนก่อน

    this simply means they should add something to able to gather information while also difficult to deny it.
    Imagine an operator that can throw roll a ball that can scan its surrounding that includes gadgets and people. So you can clear the area in front of them with all of the information.
    Unlike beeman that shot and stay in a radius. One that can stay mobile until it get destroyed.

  • @ethanbradberry5224
    @ethanbradberry5224 5 หลายเดือนก่อน +2

    Man that keeps sponsorship came at the best time, just got back into siege and the new consulate is making me mald. Don't let ubi cook again that map is now horrendous

  • @JustinRuta
    @JustinRuta 5 หลายเดือนก่อน

    I like this content. It’s not negative but more analytical. You not only identify the core problem but offer some solutions that aren’t bandaids.

  • @nicks8060
    @nicks8060 5 หลายเดือนก่อน

    I wish finka was more impactful as a cleanse operator. Like, instead of just broadening your view after a fenfir mine, it could just disperse it. It would give her more interesting utility as well as solve trap crowd control. At least a little bit

  • @ltsoldier3215
    @ltsoldier3215 3 หลายเดือนก่อน

    If you played cod aw campaign you would've seen it, but i think they should make an attacker that has a mute charge, which you would put on a wall, and everyone on the other side would be temporarily deafened, allowing attackers to put down a hard breach, or just quietly enter the building. Also they gotta buff Nokk again, because shes so bad right now.

  • @spookiboys
    @spookiboys 5 หลายเดือนก่อน

    good video, hope new attacker stuff shakes up the meta enough next season

    • @MrPorterSxE
      @MrPorterSxE 5 หลายเดือนก่อน

      They should add a second Blitz

    • @KasettoVEVO
      @KasettoVEVO 5 หลายเดือนก่อน

      ​@@MrPorterSxEthey kinda are with the shield revamp

  • @xxxthwagdrakexxx4672
    @xxxthwagdrakexxx4672 5 หลายเดือนก่อน

    Fortunately emps does shut down fenrir and iq can outspot solis, along with ash being somewhat of a soft counter to azami which begs the question of how does ubisoft deal with tubero (i propose making capitao fire bolts outright canceling the freeze but in return being expended immediately so it doesnt make the fire, have it so that the heat transfers to the surface so tubaro cant use another cryo canister for 2 seconds after the bolt hits the reinforced wall as well as making kalis underslung spear launcher destroy the cannisters so it cancels the effect outright or heats up the surface when detonated after in similar fasion to capitao)

  • @Richard-yj4zr
    @Richard-yj4zr 5 หลายเดือนก่อน +2

    I never touch twitch or brava because their too inconsistent mozzie/solis are very popular and anyone can just shoot the drone leaving your operator pick basically useless.

  • @tapout0nyt217
    @tapout0nyt217 5 หลายเดือนก่อน +1

    I wish for ranked it was like smite. Each players gets to ban one operator that way you can either ban like 2 defenders 3 attackers or even js ban 5 defenders or attackers and shut down one entire strat

  • @crimsonfirre
    @crimsonfirre 5 หลายเดือนก่อน

    they should buff the maverick to be able to cut the ceiling beams so attacks can breach not only from the hatchets

  • @Project_Warfare
    @Project_Warfare 5 หลายเดือนก่อน +2

    Nice name when playing Lion against the dummy targets

  • @thestar37
    @thestar37 5 หลายเดือนก่อน

    1 less azami barrier, reduce range and up time on solis, 1 less fenrir gadget or maybe remove the visual signs when it gets activated by attacker. Tubarao is either reduce active time with 2 sec or remove 1 canister imo. But hard to know when a change is too much so he/she isnt valid anymore

    • @thestar37
      @thestar37 5 หลายเดือนก่อน

      Or for tubarao problem bring back cooking nades but remove 1 nade and make it so if u pulled the pin u need to commit on throwing the nade.

  • @derrickdutoit3400
    @derrickdutoit3400 5 หลายเดือนก่อน

    I bet money that there's going to be a Tubarao nerf similar to Mira where anyone with an impact/burrowing gadget like Kali, Ash or primarily Zofia will be able to counter him by shattering the ice.

  • @robertdover5185
    @robertdover5185 5 หลายเดือนก่อน +1

    The only thing I can think of to make IQ worth playing is to make her better at clearing utility on her own. Putting her scanner on her primary gun as a replacement for any optics choices might be a good way to do this. This would bring her back as a clear counter to defender electronics.

    • @favwick9051
      @favwick9051 4 หลายเดือนก่อน

      Or even like goggles similar to jackal that changes the hud

  • @0guitargod
    @0guitargod 5 หลายเดือนก่อน

    I feel like part of the problem with the TDM meta is we are getting to many characters in the same category. I think there might need to find a way to categorize the characters out and limit the amount of characters out of that category per round. Or the idea that has come up before is additional ban picks.
    Like having Kaid Bandit Tub AND Mute which all deny wall in some way on the same team adds to that tdm meta, It gets too be too much to try and deal with ANY of the walls when they are all denied and potentially tricked. Its just easier or forced after tricks to TDM for the win. {depending on if fen or solice get banned}.
    Same for information deny, Mozzie, Mute, and solice on the same team. thats 3 spots devoted to anti drone. again making TDM forced. (toss in bandit and Tub)
    It seems like at least at my different levels I play, this is the game play loop depending on bans, You ether have all wall deny, or all information deny.
    I'm just spitting here, I may be missing somthing but I feel like this is another thing to consider. It may not be solely these new operators theres just so much redundancy with the purpose of these different abilities. a single ban pick years ago would cripple a whole strategy because there was only one who could do it effectively. like thermite...then came hibana, then came ace. Im not saying we should get 3 options to ban per side each team, But we 100% need to look into 2 bans per side per team. Ban choices are less relevant the more characters you add, so players ban the most annoying vs most strategic....looking at you Jack and doke.

  • @Badd.G
    @Badd.G 5 หลายเดือนก่อน +1

    Classic r6, by trying to fix a problem they create an even bigger one. The recent defender meta buff was to combat the insane op attk info rush meta, lion Dok , Jackal, finka, etc as such, buffing defenders was seen fit. Then the community tried the rush explosive meta, where explosives were used alot to clear and rush rather than a more tactical approach, seeing the ash , zo and insane nades rotating among ops. Now after combating the insane gadget clearing meta, the CoD meta emerged shoot on sight and to combat that adding fenrir and tubaro, getting us back to square one the insane gadget creep meta, anyways I really enjoy this game but somo queuing is dead with no coordination and the meta is just too strong on def rn to have any fun, plus the scope rebalancing makes ops like IQ really weak added w the commando neef.

  • @lukejohnson3612
    @lukejohnson3612 5 หลายเดือนก่อน

    G blessing us with another video

  • @mute3003
    @mute3003 5 หลายเดือนก่อน +1

    I'm a 1.4 KD Flex (leaning to support) player and whenever i get into a siege match, my instinct is find unique strategies and shape the game my own way rather than repeat others. I love how you can make something insane with gadgets but my main issue is I'm better off entry fragging or just using my drones to provide better utility with teammates than use gadgets like grim. Because of how as defense you can play with map control easily, the attacking plays in a way rely more on mistakes defense makes.
    IMO this issue stems from some development choices but also heavy negative reception, I'd rather encourage positive plays no matter how crazy the operator is and find counters rather than straightforward going in and saying "NERF!!!"
    Nerfing these powerful defenders may help.... until we end up in the same cycle, its just attack being powerful.

  • @RedZeppelinAirship
    @RedZeppelinAirship 2 หลายเดือนก่อน

    Here are some of my Ideas of how Siege could fix these issues of operators and other ideas to fix siege:
    General Quality of Life changes -
    1: 30 seconds more per round after droning, allows a tad more time for getting to site, and reduces the amount of pressure on attack.
    2: When in round overtime from planting the diffuser, The time to plant the diffuser takes 25% less time and the game adds 20 seconds to the game if the attacker hits the 50% time to plant. This makes the "waiting until the attacker is planting" strat less encouraged, because as long as the attacker hits the 50% mark, they can jump off the diffuser to kill a camping defender that is rushing them, or go back to plant, starting at the 25% mark as a debuff from getting off the diffuser and restarting the diffuse.
    Aruni -
    Get rid of one "Surya Gate" and it take 5 more seconds for the "Surya Gate" to be reactivated when it is deactivated from a device hitting it, but make it so the gates require one more item thrown through them (or 2 people walking through it) to disable it, and does 5 more damage when enemies go through it.
    Or just leave Aruni alone, I do not believe they are an insane operator to go against, more just annoying.
    Solis -
    I think a cooler ability for Solis, that would also make him less OP, would be having the ability to hack a drone (Has to be not moving) then he gets one choice of a single enemy operator to deny the ability to look at drones and use drones (Can still see hacked Dokkaebi cams though).
    It could possibly be used to counter Twitch, Brava, and Ram, with one use of denying drones for an operatator per round, and maybe his scanner can only see stuff within 3 meters, and is currently being used.
    The only operators that can be immune to this "drone denying ability" could be IQ, Zero, & Dokkaebi, thus making them have more of a use in Ranked matches. Maybe Dokkaebi can disable Solis's ability when she uses her logic bomb, and if she hacks an opponent's phone, then the friendly operator (that was hacked) gets the ability to use their drone back.
    Fenrir & Melusi-
    Make Fenrir's ability only deny viewing, not movement or sound. Then make Melusi's only effect movement and sound.
    Frenrir's device can make some ambient buzzing and have a red light shining from it so the attackers can hear it and shoot it, and even if the operator is blinded they see the red light.
    Melusi's device should be able to be destroyed with enough damage by shooting it while its not in use, and it stays the same for when it is open and on (can shoot the device once when open and kill it).

  • @0000Mojo0000
    @0000Mojo0000 5 หลายเดือนก่อน +1

    They could always give Melusi the ability to remote control her gadget, but we really don't want making defense even stronger xD

  • @luka445
    @luka445 5 หลายเดือนก่อน +1

    most of the time you also dont have time to play twitch and brava. because every round is so fast that everyone is dead before you have cleared stuff out. and you are left in a 1-3 or 1-4

  • @yotsubavilasboas5707
    @yotsubavilasboas5707 4 หลายเดือนก่อน +1

    As a Portuguese person, it's really funny to hear you saying Tubarão

  • @radge8321
    @radge8321 5 หลายเดือนก่อน +2

    Yup yup yup. Crazy balancing issues these days- hopefully Ubi listens to the GGE on this one, because G has been nothing but impartial and precise in analyzing the state of Siege. Always.

  • @justins8634
    @justins8634 5 หลายเดือนก่อน +1

    I'm a fairly skeptical guy when it comes to "metas", but I played a bizzarely evenly matched game the other day. I'm not high elo by any means (low emerald), but I've played a lot of siege and would like to think I understand the game to a fair degree. Not a single round was won on attack by either team, and I only won because we started OT on defense. That's when I finally admitted to myself that there's an issue.

  • @GzJs
    @GzJs 5 หลายเดือนก่อน +1

    Make kali lance OR ash charge counter tubarao‼️ Kali has 3 (if I remember right) so tubarao will still be able to stop the wall, but the lances can take out 3 max, but will likely only be able to take out 2 after removing bandits/kaids/mutes, effectively cutting tubarao’s gadget util in half. Will be another mira-like counter with the “burrowing projectile” classification. Have a slight, bulletproof protrusion on the other side of the wall where the tubarao can is as an indication, so that ash/kali can burrow into it and take care of it⁉️

  • @D.Wapher
    @D.Wapher 5 หลายเดือนก่อน

    I would be fine of Fenrir iff his gadget deployment method swaps with Melusi.
    Or at the very least, cut down the effect after leaving the range(regain sight range faster).

  • @SnekZ._.
    @SnekZ._. 5 หลายเดือนก่อน +1

    Just me who feel like the way his mic is set up gives the video the same cadense as one of the ai president videos

  • @FlashySenap
    @FlashySenap 5 หลายเดือนก่อน

    Instead of IQ having her pistol as the only option. Maybe add the animation from Nokk and allow IQ to ads with her main gun while showing the screen. Downside will be that she has a bit of her vision obscured but at least she has her primary. Nokk needs a buff to... Dunno why they didn't add the no gadget detection when she use her ability. Would have been a good buff to her.

  • @keinstein69
    @keinstein69 5 หลายเดือนก่อน +1

    Ubi balancing next season will be like:
    Yo defense is too strong , let's make castles barricades 3 hits to destroy and Nerf the mpx recoil

  • @mrdoom5920
    @mrdoom5920 3 หลายเดือนก่อน

    I think it's more that the gadgets get nerfed so much they don't have any value like for example Mira and evil eye can be punched or nok losing silent step.

  • @animalproductions3188
    @animalproductions3188 5 หลายเดือนก่อน

    We should get a operator were its just recruit with a bag of impact nades

  • @lunargeographer
    @lunargeographer 5 หลายเดือนก่อน

    Thank you for the video Top G

  • @I_Am_Grumpee
    @I_Am_Grumpee 5 หลายเดือนก่อน

    I always thought that sledge should be able to break tubs ice with his breaching hammer

  • @sow_scout4989
    @sow_scout4989 5 หลายเดือนก่อน +11

    Strangely enough for me, I've come to enjoy attacking more now.

    • @edgarmf3749
      @edgarmf3749 5 หลายเดือนก่อน +1

      Same

    • @SomeGuyXD65
      @SomeGuyXD65 5 หลายเดือนก่อน +4

      Then y'all will love Search and Destroy on CoD.

    • @sow_scout4989
      @sow_scout4989 5 หลายเดือนก่อน

      I used to play a lot of SnD on CoD, until I switched to Siege. @@SomeGuyXD65

    • @cocainedealer9037
      @cocainedealer9037 5 หลายเดือนก่อน +2

      solis doesnt impact me because i dont drone

    • @edgarmf3749
      @edgarmf3749 5 หลายเดือนก่อน

      @@SomeGuyXD65 explain your logic? we said enjoying it more now?

  • @jeremiahjohnson7232
    @jeremiahjohnson7232 5 หลายเดือนก่อน +1

    Really I think they should buff maverick so that his torch works as normal against tubero so you can bring him for wall open against him and not have it take so long

  • @jdub5225s
    @jdub5225s 3 หลายเดือนก่อน

    The tubaraou power is a little overstated tbh

  • @aaronnilestoussaint5672
    @aaronnilestoussaint5672 4 หลายเดือนก่อน

    I feel defense is easier mostly due to it in a way requiring less teamwork. Once a site is set that’s it. But if you’re playing offense that requires you to need your teammates more. You can’t break that wall without a hard breacher. You can’t destroy the charge with a hard breacher. If someone’s roaming all you have are your drones. So you need someone behind you. vs defense where you have cameras and traps and etc. siege main issue are people not having mics. It makes the game unplayable

  • @LowkeeMilkMan
    @LowkeeMilkMan 5 หลายเดือนก่อน +2

    And while players discuss game balance cheaters ruin half the matches making balance pointless

  • @Maxshubert
    @Maxshubert 5 หลายเดือนก่อน +2

    Currently to ensure mi team can enter the map, I been playing a lot of Blitz this season so I can enter a Room and win map control for my team, even if I can't get a pick with Blitz. I at least ensure my team can enter the map and get in position to do their stuff. Or give them a free pick.

    • @Ithrial420
      @Ithrial420 5 หลายเดือนก่อน +1

      I feel ya there but I use Ying. Her candelas give you so much if used aggressively.

  • @B1argB1arg
    @B1argB1arg 5 หลายเดือนก่อน

    They also need to stop giving defenders long range weapons like dmrs such as tubbs and aruni. If you put on a foregrip and a barrel attachment on a DMR, you can spam fire and two tap people from almost all ranges with no recoil. With the exception of Jager, there’s a reason why early siege had SMGs for defenders and rifles for attackers. Defenders should generally not be powerful at all ranges without headshots.

  • @user-xh3qw7kb1t
    @user-xh3qw7kb1t 5 หลายเดือนก่อน

    I'm wondering if we have like 8 minutes to attack,would people paly siege more stratigicly,and attackers won't just rushing,or do some gunbro play maybe?

  • @douglasgill9430
    @douglasgill9430 5 หลายเดือนก่อน

    G I think a interesting nerf for Solis would be she can't see the drone unless it is in active use.
    IE if no one is currently watching on the drone it wont show up on her device.

    • @ashtonjack
      @ashtonjack 5 หลายเดือนก่อน

      Ngl that's is so smart

  • @ryanretrogamer7
    @ryanretrogamer7 5 หลายเดือนก่อน

    I liked the 15-second meta when it was still in the meta. Then overnerfing anyone made us go to the TDM meta. If you take any operator from pre-Y4 and put them into the game today, they would be OP.
    What siege needs is buffing to make utility viable again.
    And for me, its common to have 9 champs in my lobbies. I do not play enough to get to champ, but I have made it to emerald 1 while still gaining 55 and losing 11 RP.

  • @Doug_Narby
    @Doug_Narby 5 หลายเดือนก่อน

    decrease # of fenrir traps and/or make them killable when closed and/or take away the wall hack aspect
    decrease time and # of tubarao canisters

  • @MrJerrytheSlime
    @MrJerrytheSlime 4 หลายเดือนก่อน

    I think the shield rework is just a straight nerf. The fact I can’t have a pistol at the ready just means that they don’t have to pay attention to me. It takes any pressure shields put on people out and all you have to do is wait for them to get rid of their protection to gun them down. At least with shields right now I could have that pressure where if they don’t pay attention I can quickly aim at their head for the kill

  • @JetstreamsamTF2
    @JetstreamsamTF2 5 หลายเดือนก่อน

    Note he is talking about before the test server changes

  • @kudohlol9379
    @kudohlol9379 5 หลายเดือนก่อน

    they should increase ban amount. IQ gadget being used on her primary would be awesome.

  • @willostrand6555
    @willostrand6555 2 หลายเดือนก่อน

    I think the most fair way to make attacking easier is to:
    Make every op slightly faster
    Make the rounds slightly longer
    This way, dealing with gadgets will be a little bit less time consuming, defenders will have to hold it down slightly longer, and rushing will be a bit more viable. Maybe even make extra drones a gadget option

  • @junkiiramen
    @junkiiramen 5 หลายเดือนก่อน

    I think IQ needs a rework where her gadget is combined into her sights, so that you can use her ability with her primary weapon

  • @jankruger7551
    @jankruger7551 5 หลายเดือนก่อน

    I think solis should be reworked so that it workes more like an lionscan for gadgets

  • @awesomeares777
    @awesomeares777 3 หลายเดือนก่อน

    I haven’t played Tubarau yet so take my opinion with a grain of salt, but I think removing a canister or even 2 would definitely be a warranted nerf. My understanding was that the Zotos were supposed to be something like canned bandit trick, and their main purpose was to deny the wall. The fact that there are enough for Tubs to deny the wall AND have some left over to play swing denial feels really weird to me, if anything it should be kind of an either/or choice.

  • @TylersRapPromo
    @TylersRapPromo 4 หลายเดือนก่อน

    I actuallly have no problem I like attacking and defending nice vid

  • @MrUnforgivablehope
    @MrUnforgivablehope 5 หลายเดือนก่อน +1

    It’s more of a hacker meta than a defender sided roaming meta.

  • @breadthrone3573
    @breadthrone3573 5 หลายเดือนก่อน

    Seen it a few times already, a second shot to the Gonne-6 would be big to counter Azami who I honestly this is completely fine as is, maybe take away her impacts if anything. In terms of a Solis nerf, make her gadget act similarly to Vigil or Nokk. If she's slow walking it works as it currently does, if she's moving at standard pace reduce the range and amount of electronics it recognizes, if she's sprinting reduce range and total scannable gadgets even further. Potentially extend the cool down as well. Tub def needs one less canister and a time reduction OR reduce the range that it can be thrown from so it's less viable for him to hold multiple places at once. Fenrir over all could either be reduced to only having two active F-NATTS and/or reduced radius. Overall though I would prefer to see them buff attackers and make that more viable as you said, rather than nerf defenders. They definitely need to revert the changes to Maverick and remove the speed reduction his blowtorch gets from a frozen wall.

  • @0meru0
    @0meru0 5 หลายเดือนก่อน

    Attacking will be and should be at all times. Its always easier to defend a house than to attack it bc of all the angles. Its a tactical shooter after all and not run n gun. Sure its random what u get but still YOU need to adapt

  • @LanternsLight
    @LanternsLight 5 หลายเดือนก่อน

    I feel that solis needs a semi auto pistol instead of the smg 11 machine pistol. The machine pistol has way too much recoil.

  • @freshlymemed5680
    @freshlymemed5680 5 หลายเดือนก่อน +1

    Really excited to see how the shield rework shakes up the meta and maybe give the attacks some much needed power back. Among the new defenders though, I'd say Fenrir and Tubarao are the most problematic, Fenrir's gadget is just so hard to deal with while Tubarao has everything, a DMR that's great for anchoring and roaming, his gadget is so versatile and lets him deny walls for 48 seconds, use it to deny entry ways, or just play vertical from below and has the C4 as the cherry on top. I'd say Azami just needs one less Kunai and I really have no idea how you'd nerf Solis. Her guns aren't amazing by any means its her ability to nullify drones and other kinds of utility that makes her way too good.
    Also is it just me or isn't what Solis does what Vigil is supposed to do? Counter droning, flank enemies, deny info gathering.

    • @sxub6760
      @sxub6760 4 หลายเดือนก่อน

      Fenrir is easy to get rid of, just most don't do it to begin with until it's too late
      Kali lance
      Ash gadget
      IQ's gadget
      EMP
      Droning
      Sledge ( not worth it unless it's closed)
      Twitch zap if they're open
      Brava can hack it
      Frag grenades if you're cracked with them now
      As much as I love running Fenrir, im better off using mute, so dokk and just droning me out isnt an issue. We're just so far into a run and gun meta to the point people aren't able to remember basic counters

    • @sxub6760
      @sxub6760 4 หลายเดือนก่อน

      Everyone nowadays is crying too much and thinking enough counters, azami gets countered by so many but many keep crying now let me name a few
      Gonne-6( about 13 attackers have the gonne-6 last I checked)
      Ash gadget
      Kali lance
      Frags
      Sledge
      Breach charges/hard breach if the doorway or window is completely sealed off
      Hibana Kairos
      Ace gadget
      Tada a whole lotta counters if people actually used their gadgets

  • @pieterconradie2269
    @pieterconradie2269 5 หลายเดือนก่อน

    This is kinda a long way about this but my idea: buff the speed and distance that brava can hack, give twitch a different primary AR, make it so tuby doesn’t effect kali lances and buff the amo count on her smg to 25, take away the two extra fear gadgets, and buff Zoe to either a two speed or so that her gun is good again

  • @justinwebster8577
    @justinwebster8577 5 หลายเดือนก่อน

    3:06 “The Meta has moved toward limiting attacker information and controlling the map” To be fair, this is the kind of defender meta I think is good for siege.(as long as it’s done primarily through gadget interactions) But I definitely agree with the problem of those defenders being overpowered. Fenrir feels so broken to play against sometimes. Maybe the stronger defenders can be limited to a single or two uses but that still encourages tdm style metas. I think secondary gadgets could be a good way for the devs to play with balancing without committing to big changes. They should look into that to help the attackers feel less hopeless.

  • @notthatbigg
    @notthatbigg 5 หลายเดือนก่อน +1

    Imagine if you had to wind up tubarao to reach max radius and time

  • @Roisome
    @Roisome 5 หลายเดือนก่อน

    Defense massively overpowered in contrast to attack. A tale as old as time.

  • @bigmac1495
    @bigmac1495 5 หลายเดือนก่อน

    How about a shield operator that that basically has a solis scan in it but can also shoot and emo that can go through walls🤣. That could counter tub, solis, and fenrir all at once😂