There’s no big surprise here. The Xbox version simply looks the best, runs the smoothest, and sounds the most terrific. It also supports custom soundtracks and system link for up to 8 players as well. On the flip side, though, since a DualShock controller has the distinct advantage of the four shoulder buttons, the PS2 version only uses the R2 button to spine transfer, whereas the Xbox and GameCube versions both require you to hold both triggers simultaneously to spine transfer. This is a clear win for PS2, but it isn’t without its typical quirks. The PS2 version experiences slowdown in many areas of the game, and is missing a lot of the fine points of the Xbox version, including vibrant colors, crystal clear audio quality and separation, and character shadow projection by the sun. Oddly enough, the GameCube version suffers from an even blurrier and choppier appearance than the PS2 version, and to add insult to injury, since the GameCube version lacks the LAN/system link support featured in the Xbox, PS2, and PC versions of this game, modes like capture the flag and goal attack aren’t available in the GameCube version as a result. The PS2 version’s online support means nothing at all since you can already do the same in the Xbox version via Xlink Kai through the game’s system link feature, and just like in the previous installment, it supports the same number of players and features all of the same modes and other goodies from the PS2 version’s online mode, and the best part is that the Xbox version will look, sound, and run far better than the other console versions while playing against other players and listening to your favorite tunes. Nothing surpasses this, not even the PC port. In fact, despite the fact that the PC version was ported from the Xbox version, it loses a lot of the clarity and vibrancy of the Xbox version, and it also has a couple of weird oddities that’s not in the console versions, such as the soundtrack always having the same song order by default, and it only supports 4:3 mode unless you install a patch. The Xbox and the GameCube versions, however, have 16:9 support.
@@codezero7981 Yep, there are several games I can think off the top of my head. There’s Rayman 3: Hoodlum Havoc, The Sims: Bustin’ Out, Harry Potter: Quidditch World Cup, Madden NFL 2004, BMX XXX, X-Men: Next Dimension, Soul Calibur II, Fight Night Round 2, Shadow the Hedgehog, Sonic Heroes, The Hobbit, and Batman: Dark Tomorrow. So yes, you’re totally right. There has in fact been a number of times where the GameCube handily outclassed the Xbox in terms of multi-platform releases.
@@codezero7981 No. The Cube version is definitely not the winner. The Xbox version is the best because it has the most features; system link/LAN support, and because of the Xbox’s stronger capabilities, you can create maps as big as you want, and you can also have 4 player split screen and still have the maximum amount of bots in a match, whereas in the PS2 and GameCube versions, the game removes a bot for each additional player. The Xbox version also has the best graphics and sound, the fastest load times, the most consistent frame rate, more vibrant colors that stand out to the eye, and the most storage capability due to the hard drive. As you might expect, the PS2 version performs the worst, and the GCN version lacks LAN and online support, which is a serious bummer considering the active community that the TimeSplitters games still have to this day.
@@revenge1205 ahh I see, well there is one little advantage for GameCube though; the GameCube version has a ripple effect on loading screens while PS2 and Xbox versions use much simpler waving effects, I always thought this graphical effect was cool.
ah yes i remember playing this game on ps1 and never know what i need to do all i remember i was trying to go through that window of the school and i couldnt do it as a kid lol :D btw is this the only Tony Hawk pro skater game where u dont have a 2 minute timer at least on ps1 version???
i like XBOX version, which one is your favorite?
Xbox, ps2, gamecube and pc
Game Boy Advance, PS1, PS2 & Xbox.
Definitely Xbox
Xbox 360
PS1 and PC.
There’s no big surprise here. The Xbox version simply looks the best, runs the smoothest, and sounds the most terrific. It also supports custom soundtracks and system link for up to 8 players as well. On the flip side, though, since a DualShock controller has the distinct advantage of the four shoulder buttons, the PS2 version only uses the R2 button to spine transfer, whereas the Xbox and GameCube versions both require you to hold both triggers simultaneously to spine transfer. This is a clear win for PS2, but it isn’t without its typical quirks. The PS2 version experiences slowdown in many areas of the game, and is missing a lot of the fine points of the Xbox version, including vibrant colors, crystal clear audio quality and separation, and character shadow projection by the sun. Oddly enough, the GameCube version suffers from an even blurrier and choppier appearance than the PS2 version, and to add insult to injury, since the GameCube version lacks the LAN/system link support featured in the Xbox, PS2, and PC versions of this game, modes like capture the flag and goal attack aren’t available in the GameCube version as a result. The PS2 version’s online support means nothing at all since you can already do the same in the Xbox version via Xlink Kai through the game’s system link feature, and just like in the previous installment, it supports the same number of players and features all of the same modes and other goodies from the PS2 version’s online mode, and the best part is that the Xbox version will look, sound, and run far better than the other console versions while playing against other players and listening to your favorite tunes. Nothing surpasses this, not even the PC port. In fact, despite the fact that the PC version was ported from the Xbox version, it loses a lot of the clarity and vibrancy of the Xbox version, and it also has a couple of weird oddities that’s not in the console versions, such as the soundtrack always having the same song order by default, and it only supports 4:3 mode unless you install a patch. The Xbox and the GameCube versions, however, have 16:9 support.
I mean it's well known that every multiplat game was better on Xbox, there were some rare cases where the GameCube was the definitive version though.
@@codezero7981 Yep, there are several games I can think off the top of my head. There’s Rayman 3: Hoodlum Havoc, The Sims: Bustin’ Out, Harry Potter: Quidditch World Cup, Madden NFL 2004, BMX XXX, X-Men: Next Dimension, Soul Calibur II, Fight Night Round 2, Shadow the Hedgehog, Sonic Heroes, The Hobbit, and Batman: Dark Tomorrow. So yes, you’re totally right. There has in fact been a number of times where the GameCube handily outclassed the Xbox in terms of multi-platform releases.
@@revenge1205 what about TimeSplitters: Future Perfect? I think the Cube version is the winner
@@codezero7981 No. The Cube version is definitely not the winner. The Xbox version is the best because it has the most features; system link/LAN support, and because of the Xbox’s stronger capabilities, you can create maps as big as you want, and you can also have 4 player split screen and still have the maximum amount of bots in a match, whereas in the PS2 and GameCube versions, the game removes a bot for each additional player. The Xbox version also has the best graphics and sound, the fastest load times, the most consistent frame rate, more vibrant colors that stand out to the eye, and the most storage capability due to the hard drive. As you might expect, the PS2 version performs the worst, and the GCN version lacks LAN and online support, which is a serious bummer considering the active community that the TimeSplitters games still have to this day.
@@revenge1205 ahh I see, well there is one little advantage for GameCube though; the GameCube version has a ripple effect on loading screens while PS2 and Xbox versions use much simpler waving effects, I always thought this graphical effect was cool.
Can you do Tony Hawk’s Underground?
on xbox this game works in 720p on ntsc systems and component cable :D
Great video please do Razor Freestyle scooter please
The Tapwave Zodiac version?
THPS 4 is 720p resolution compatible on the Xbox. With a HDMI cable the game looks amazing.
The original Xbox version can actually run in 720p
ps2 is the GOAT
Could Make The Legend Of Spyro: A New Beginning (2006): Java Vs GBA Vs NDS Vs GameCube Vs PlayStation 2 Vs Xbox
ah yes i remember playing this game on ps1 and never know what i need to do all i remember i was trying to go through that window of the school and i couldnt do it as a kid lol :D
btw is this the only Tony Hawk pro skater game where u dont have a 2 minute timer at least on ps1 version???
I know it's a year long so I'll awnser this in case someone passes by, yes, it is the only Tony Hawk game on the PS1 without the time limit!
GMP
Are you make
Need for speed most wanted 2005 ?
Video
Do Worms Rumble different versions, please!
wheres the Motorola T720 version?
Please do Metal Gear Rising revengeance
The Xbox version can output 720p.
Where is the Nintendo 64 Version?
There wasn't one as far as I know, thps3 was the last for the n64
Good job