How to Salami Slice Mesh In Unreal Engine - Easy
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- Project Files : / 30934762
Hello Everyone in this tutorial I will show you how to do procedural mesh slicing in Unreal engine 4. Using the first person blueprint. You can also rotate which way the mesh gets cut using the scroll wheel of your mouse
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Well done. Few things to improve.
Convex collision isn't good to use in this case. Not optimal.
When you check vel_change your object loosing weight, so no difference how big is your object. To fix this you should use physics material in you material_instance. Play with density and friction, it will affect to how bounce and fall your object.
Mass calculates from collision volume and from phis_mat density.
Thanks for tutorial!
Hi, Thanks for the info. I tried using the standard box collision and it worked during the demo. But during the tutorial, It didn't work. maybe because it didn't get updated to the procedural mesh. I will try to improve it with the physics material you suggested. Thanks.
Could we made ninja fruit game by this way ?
You could, but I think in that game they are using pre-sliced meshes, when you hit the orginal one it gets destroyed and two sliced meshes appear, I think.
@@UnrealCG i also think that is easiest way. And can work ok for mobie games. Procedure mesh not sure can work on mobie ?. How about Nvidia Destrution Mesh plugin ?
@@minhduongthuong2178 Yeah it is the best way for mobile, I don't procedural mesh will work with mobile. Not sure.
It's always the Indian guys doing tutorials with Impressive Ideas
this is so Awesome!!!!
And then there are Indian TikTokers xD
But is the Italian guy who does it before! ;) www.unrealengine.com/marketplace/en-US/slug/slice-meshes-skeletons-projectiles
@@VerumBit UE4 devs showed it on their TH-cam stream in 2016 I believe, procedural mesh slicing, very cool feature.
Hmmm....What a weird weapon this is. It turns the world into potato chips.
It's great for a unique main mechanic though! :)
This is your daily dose of Recommendation
Unreal Mesh Slice
When I first watched the video I though "Man this guy has to go quick fix a bunch of stuff" with ticking and unticking the box again and stuff but I ended up needing all of those to get it work so thanks for including all the bugfixes, it works! :D
Looks like the Cutter from Dead Space! Awesome!!! 😯😍
I thought the same. Could you imagine a remaster
let me start saying that, this is very satisfying to look at
Wow. I needed this perfect weapon this morning for Breakfast.
Absolutly amazing work as always :)
tu si eres el elegido, el único que hace tutoriales de ue4 interesantes, pocos hacen esto,,,,,, gracias por el tiempo en los videos tutoriales
Me pregunto si te habrá entendido, igual me imagino que lo puso en el traductor de google xD. Pero si tienes razón sus tutoriales son muy buenos.
Sí. Usé google traslate. Gracias por las palabras amables
@@UnrealCG De nada : D = You are welcome : D
Ты просто невероятен, чувак. Классный урок как и всегда!
Спасибо
Thank you so much, I was trying out chaos destruction for destruction effects but that chugged performance to single digits. This is a much better solution
Next cooking mama looks awesome. Great Video by the way : D
I used it to make a knife cut a potato. Works in ue5. Thanks man!
This is amazing , thank you so much im gonna try this out right away :D
Thank you so much! If you want to use a projectile with a shape that shows its angle you can also use GetUp Vector of that mesh :)
thanks, this was introduce quite a long time back when metal gear rising reveangence was a hit, i can't believe not a single game implemented this, i still don't get why many games these days take care of the graphics over the physics the engine provides
Absolutely amazing!
Bro I dreamed about something similar to this since I started playing gmod like 6 years ago
damn dude, this looks amazing!!! Thanks a lot!!!
(Rules of Nature playing in the distance)
ALIVE
@@DunhaCC *FOR AWHILE*
I couldn’t be the only one thinking that
That is exactly what I was thinking about!
dont forget to check Simulation Generates Hit Events on the sphere collision. if its unchecked, on component hit event won't trigger.
Really excellent work! Have you thought about an effect to make the inside layers glow hot and cool as they are sliced?
Nice cooking skills!
Thumbnail was like the back of a gaming monitor.
Lol
I looked at the c++ code for UKismetProceduralMeshLibrary::SliceProceduralMesh. That is a beast. I didn't know it existed. It will definitely come in handy. Thanks for this video!
Best Pizza Maker :D
Awesome Dude^^
there we will
This is fantastic! Still hoping you can show us how to do the Splattoon or Portal 2 effect of painting the world though :P
I will try to make a demo of them. If it works well. Then I will make a tutorial. Thanks for the suggestion.
This is great, Is there a way to make this work for Skeletal meshes? to say have a lightsaber cut a stormtrooper in half for example?
I think it can be done, I have seen a few demo videos of them. At the moment I don't really know how they are made. If I ever figure it out. I will surely make a tutorial about it.
@@UnrealCG please!!! P.s. thought I will never see quality UE4 content on TH-cam until I saw this video
@@gderuki You have to see this :) th-cam.com/video/bLYhrB0w09U/w-d-xo.html
Thanks mate
Hi great tutorial! But would this work on a skeletal mesh?
Great tutorial. This will be useful for ninja slicing or gore games though
well done.
subbed.
looks sweet
yes i would like some of those rock fries please :D
Can you make an updated version in UE5 with laser projections like in the thumbnail?
This.... is fucking awesome Really amazing
0:23 The guy left clicks.
Rock: *Turns into a massive cucumber*
Is it posible to generat UV's when we cut the object. GREAT WORK BY THE WAY. 👍
Yeah, You can use normal texture for the cut part.
This looks very interesting. If only there was a way to limit the depth of the cut 🤔
See, I plan to try and make a Za Hando BP, I wonder if I can change this a little
It is not working i was going to use it for a cooking game to cut food can you do a tutorial on slicing food with a knife mesh
thx!
Its possible cut off one piece but rest stay noraml? I mean i want cut branch but rest tree stay the same place? or can you make some tutorial how make destructive tree?
Do you managed to archive this?
it work´s with skeletal mesh? (a character/enemy)
Awesome. But you can only slice on object at a time?
Had no idea this could be done in UE4
This system would make a gnarly samurai anime style game
William Buttsaw Raiden
Weird thought.
Could this be used as mesh.
Shooting a cone / slice shape at an object.
Making a fake bullet hole and putting holes in objects or characters.
Hey do u know how to do this with skeletal meshes?
I'm trying to make a dead island 2 style dismemberment...
I am trying to get 2 different actors after I slice one actor which has procedural mesh. Basically I want to chop a wood and create another wood actor with other half. How can I do that, can anyone help me about that?
Want to do the same. Have you managed to archive that?
@@dr_j0nes yes I did but I don’t even remember what I did. :) it is in one of my projects.
@@ozanugurozturk7758 I managed to get it working :D in theory just spawn another actor in the world also with the dynamic mesh component and copy the dynamic mesh to the new actor (not just set it!) then I slice both meshes at the same position but tick the invert on the new spawned actor. Thats it :)
Setting the mesh as not visible.. makes in not visible in game. What did I miss?
RULES OF NATURE
METAL GEAR: REVENGEANCE
When I cut the object , the part that comes off..I can't that part again...help
Weird question, can you use procedural mesh and mesh slicing in an Editor Utility? I'm not at my computer at the moment, I'll test it when I get back but I gotta know
braaaaa dis mal!!
So weird. Lol
good work!
Valve getting content for Half Life 3 here!
how to make holes in procedural meshes ?
please reply
Could someone help me? The procedural mesh doesn't detect overlap events,so whatever I do,it doesn't cut the mesh. I'm using a plane.
good for cinematic violence
Is there any way to make this work on moveable meshes?
Salame. Is an italian word. And is Salame not Salami. 😉Any way , thank bro nice tutorial
Yo Bro, Can you make Cutting Tree mechanics like "The Forest"Game?
I'm just a random Unity user lurking on Unreal videos
The cuted interior part has some type of uv's? You know how to control that?
Yeah it will auto generate UV for inside
OHHHH YEAHH BOYYY
Hi! I have a question for you. Is it working on skeletal meshes?
This won't no
Plasma Cutter for Dead Space
Hi, just want to know if I want to apply this to VR sword slicing is there anything needs to be changed in blueprint?
Hi Bro, this is a perfect video! But I met a very difficult problem. After I use the procedural mesh I find my character is very easy to push it away. Like, when I sprint or just walk straight to it it would be moved by me easily. I can not contact you so I can only leave my message here. I would like to pay you for this problem. Thank you !
It's like I'm watching a knife infomercial
Hey man, love your content. Do you know if this still works in 4.24.2? Seems to have stopped working for me, the mesh does not slice anymore-
Never mind, it seemed I had to check CPU access, apply Auto Convex Collision and check the Create Collison again
Freaking Metal Gear Rising XD
Dead space gun here I come
A sequel of Portal... Trimer
Hey does this work on character mesh?
Probably, but that game would be way too easy to play XD
Pringels: hold my beer
Metal Gear Rizing
Amazon!! Thanks for sharing!!!
have a question and I don't know how to ask it: I have a Slime in front of me, and what I want is that when I hit it with the sword, the Slime will separate into 2 smaller copies. These copies attack the player and run away from them when they are low on HP. If they collide with each other I want them to revert back to the original Slime. XD any ideas? PS: I'm not a programmer lol
The easiest thing to do is to keep track of the damage from the hits - and when the total damage exceeds a set value (health), remove the big slime and spawn in two separate smaller slimes. You could then do a check on collision whether or not they collide with each other, and then if they do the small slimes get removed and replaced with the big one again.
The same thing could be done with a single hit, but you're better to just use a separate object for the smaller ones than actually splitting a big one into two.
Wowo!!!
how can I dm you I need some help with my steroid game?
Please make a weapon that punches a hole.
how to make a cooking game 101
is this the new Donut County?
Metal gear rising uphere in this bitch.
This like Half life 2
daymn
But does it make sandwiches?
wwwwooowwwww!!!! 😨😳
Fruit ninja?
Can you slice tandoori chicken too?
Hey yooo..thanks again for the tutorial. Would you happen to know how to texture the inside like in the video here: th-cam.com/video/uQ2sF-uJYUk/w-d-xo.html
I only know basics, but shouldn't it work, if you create a smaller static procederal mesh, inside the other and put a different material on it?
Like onions: First the hull and afterwards the inside.
uko I paused on that project, but yes, that is on my list of things to try. Thx
RULES OF NATUUUURE
Vegetable cutter
Malayali?
Yeah.
It is possible with your tutorial slice a Equip weapon ? By widget.something Like if its getting too much in use is break uo.
RULES OF NATURE